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* GameBreakingBug: Getting Baby Warp Squids sometimes crashes the game if played on either of the rereleases. At worst, it could even corrupt your save file.
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* BackgroundBoss: Risky's ship (particularly the second phase where you're in front of it instead of on top), the Tentacle Monster (the Dribble Fountain boss), and the King-Golem (the Golem Mine boss) all occupy the background, with that last one being a StationaryBoss to boot. To a lesser extent, [[spoiler: the Tinkertank, as it's constructed out of the background layer, but you run and climb around on top of and inside it. Afterwards, its remains are ''truly'' in the background, providing the backdrop to the final fight against Risky Boots.]]

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* {{Antepiece}}: Cackle Mound is where Shantae gets the spider transformation, allowing her to climb walls of the background. At first, the dungeon shows that webs are among the climbable surfaces, but the boss fight with Wheel Beast in the same dungeon shows that the spider can also climb mesh wire. Doing so in the fight allows Shantae to press buttons that open up pits, doing heavy damage to Wheel Beast should it fall in.

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* {{Antepiece}}: Cackle Mound is where Shantae gets Every labyrinth introduces a new transformation dance, and gives the spider transformation, allowing her player plenty of room to climb walls learn its special ability (the monkey's wall climbing, the elephant's charge attack, the spider's background-wall climbing, and the harpy's flight) in the main part of the background. At first, dungeon, then requires (or at least strongly encourages) the dungeon shows that webs are among player to use it to defeat the climbable surfaces, but the labyrinth boss fight with Wheel Beast in the same dungeon shows that the spider can also climb mesh wire. Doing so in the fight allows Shantae to press buttons that open up pits, doing heavy damage to Wheel Beast should it fall in.some way.



* BattleshipRaid: [[spoiler: The enormous mechanical Tinkertank near the end.]]
* BeefGate: Going immediately west of Scuttle Town in the beginning of the game is not a good idea unless you feel like running headlong into the game's Naga enemies, who have a ton of health, are fairly agile, and boast a homing [[MakeMeWannaShout screech attack]] that can kill you dead even from a distance. Since there's no way to enhance the strength of Shantae's main attack in this game, you'll want to stock up on items, get a few Heart Holders, and maybe pick up some Fighter's Equipment before blazing into them. Besides, even if you make it past using either brute force or Vanish Cream, you'll find a BrokenBridge in the form of a monkey-climbing wall.

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* BattleshipRaid: BattleshipRaid:
** The very first boss fight is against Risky's ship, and you have to damage it by attacking explosive barrels. There are two phases; one where you're on deck, and another where you're at the broadside; and the ship is significantly larger than the game screen in both.
**
[[spoiler: The enormous mechanical Tinkertank near the end.end, which you have to destroy by flying and climbing around both outside and inside it.]]
* BeefGate: Going immediately west of Scuttle Town in the beginning of the game is not a good idea unless you feel like running headlong into the game's Naga enemies, who have a ton of health, are fairly agile, and boast a homing [[MakeMeWannaShout [[SuperScream screech attack]] that can kill you dead even from a distance. Since there's no way to enhance the strength of Shantae's main attack in this game, you'll want to stock up on items, get a few Heart Holders, and maybe pick up some Fighter's Equipment before blazing into them. Besides, even if you make it past using either brute force or Vanish Cream, you'll find a BrokenBridge in the form of a monkey-climbing wall.



* BossArenaIdiocy: The Cackle Mound boss, who fights in a room filled with {{Pit Trap}}s [[spoiler:that you could activate by using the Spider form on the switches on the wall]]. [[GuideDangIt Not that this is obvious]] to a first-time player.

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* BossArenaIdiocy: The Cackle Mound boss, who fights in a room filled with {{Pit Trap}}s [[spoiler:that you could activate by using the Spider spider form on the switches on the wall]]. [[GuideDangIt Not that this is obvious]] to a first-time player.



* DeathIsASlapOnTheWrist: Dying sends you back to the beginning of a room, while getting a Game Over sends you back to the last save point. All of your items and progress are saved, so the only penalty is time lost walking back to the last area. If you die transformed, you'll even stay in the same animal form.

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* DeathIsASlapOnTheWrist: Dying sends you back to the beginning of a room, while getting a Game Over sends you back to the last save point. All of your items and progress are saved, so the only penalty is time lost walking back to the last area. If you die transformed, you'll even stay in the same animal form. Your health will be reset to only three hearts, however, which gets to be bothersome late-game when you may have as many as ten hearts max health.



* DragonRider: The boss of the Twinkle Palace is knight astride a wyvern-like dragon. You can't damage him while he's in the air, so you'll need to ground him first [[spoiler:[[GoombaStomp by stomping on his head]] in Harpy form]]. This boss [[GuideDangIt is the only thing in the entire game that can be interacted with in this manner]].

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* DragonRider: The boss of the Twinkle Palace is knight astride a wyvern-like dragon. You can't damage him while he's in the air, so you'll need to ground him first [[spoiler:[[GoombaStomp by stomping on his head]] in Harpy harpy form]]. This boss [[GuideDangIt is the only thing in the entire game that can be interacted with in this manner]].



* GiantSpider: Shantae can turn into one after gaining the Spider transformation.
* GoombaStomp: The DragonRider boss can only be damaged by turning into a harpy, flying above him, and dropping on his head.

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* GiantSpider: Shantae can turn into one after gaining the Spider spider transformation.
* GoombaStomp: The DragonRider boss can only be damaged by turning into a harpy, flying above him, and dropping on his head.head three times. This causes him to fall to the ground, where he can be damaged by regular attacks. This is, as stated above, [[GuideDangIt the only thing in the entire game that can be interacted with in this manner]].



* {{Unwinnable}}: It's possible to reach the fourth dungeon boss early, without having picked up the Harpy transformation dance. This results in a HopelessBossFight, as the only way to make the boss damageable is to first fly above it and smack it in the head. Dying puts you in the same room, so the only way to get out is to get a Game Over or reset, meaning you have to play the whole dungeon again.

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* {{Unwinnable}}: It's possible to reach the fourth dungeon boss early, without having picked up the Harpy harpy transformation dance. This results in a HopelessBossFight, as the only way to make the boss damageable is to first fly above it and smack it in the head. Dying puts you in the same room, so the only way to get out is to get a Game Over or reset, meaning you have to play the whole dungeon again.



* VideoGameFlight: The Harpy transformation. You can fly anywhere, but you don't get it until the last level, and it has no way to attack at first. Finding the Harpy's Talon, however, bestows upon it the single most powerful attack in the game that doesn't require charging. It can still be a little awkward to use, though, and the momentum from the form takes some getting used to.

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* VideoGameFlight: The Harpy harpy transformation. You can fly anywhere, but you don't get it until the last level, and it has no way to attack at first. Finding the Harpy's Talon, however, bestows upon it the single most powerful attack in the game that doesn't require charging. It can still be a little awkward to use, though, and the momentum from the form takes some getting used to.



* WarpWhistle: Warp ''dance,'' actually. You learn them from a warp ''squid''.

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* WarpWhistle: Warp ''dance,'' actually. You learn them from a warp ''squid''.Warp ''Squid''.



* WrenchWench: Sky, complete with a bird named Wrench who can function as a wrench.
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The game would later be released for the UsefulNotes/Nintendo3DS Virtual Console in 2013, UsefulNotes/NintendoSwitch in 2021 and UsefulNotes/Playstation4 and UsefulNotes/Playstation5 in 2023. The second game in the series, in release order, is ''VideoGame/ShantaeRiskysRevenge'', while in-universe, it's followed by ''VideoGame/ShantaeAdvanceRiskyRevolution''.

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The game would later be released for the UsefulNotes/Nintendo3DS Platform/Nintendo3DS Virtual Console in 2013, UsefulNotes/NintendoSwitch Platform/NintendoSwitch in 2021 and UsefulNotes/Playstation4 Platform/Playstation4 and UsefulNotes/Playstation5 Platform/Playstation5 in 2023. The second game in the series, in release order, is ''VideoGame/ShantaeRiskysRevenge'', while in-universe, it's followed by ''VideoGame/ShantaeAdvanceRiskyRevolution''.

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* DragonRider: The boss of the Twinkle Palace is knight astride a wyvern-like dragon. You can't damage him while he's in the air, so you'll need to ground him first [[spoiler:[[GoombaStomp by stomping on his head]] in Harpy form]].

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* DragonRider: The boss of the Twinkle Palace is knight astride a wyvern-like dragon. You can't damage him while he's in the air, so you'll need to ground him first [[spoiler:[[GoombaStomp by stomping on his head]] in Harpy form]]. This boss [[GuideDangIt is the only thing in the entire game that can be interacted with in this manner]].



** There are a grand total of ''five'' towns, and Shantae walks around them with a unique over-the-shoulder perspective. This perspective would never be used again, with all towns in later titles being navigated with ordinary platforming, and there wouldn't be more than one town in a single game again until ''VideoGame/ShantaeAndTheSevenSirens''.



** In the first game, Shantae did not restart the room with full health after dying, and enemies in the overworld had twice as much health at night.

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** In the first game, Shantae did does not restart the room with full health after dying, and enemies in the overworld had have twice as much health at night.



* RhythmGame: The Dance Hall minigame.

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* RhythmGame: The Dance Hall minigame. The dances you have to perform to transform or fast travel also count as this, as the button inputs must be done on each beat, though the game is pretty generous with the timing.

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%%* DeathMountain: Oddly, lava-free.

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%%* * DeathMountain: Oddly, lava-free.Mount Pointy is one of these of the SlippySlideyIceWorld variety.



* EarlyInstallmentWeirdness:

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* EarlyInstallmentWeirdness:EarlyInstallmentWeirdness: Plenty of it, although interestingly, it's almost all gameplay-related. The lore and themes are mostly consistent with later entries.



** The game utilizes a [[VideoGameLives lives system]], where any deaths respawn you at a checkpoint.

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** The game utilizes a [[VideoGameLives lives system]], where any deaths respawn you at a checkpoint. Additionally, falling into a BottomlessPit takes a life instead of some health, and pits are not clearly, unambiguously marked with upward-floating skull-and-crossbone symbols like they are in later titles.



** The game is much more NintendoHard thanks to the inability to increase the strength of Shantae's hair whip attack, to say nothing of its poor reach. The enemies also have a lot more health than in later entries, with the game's day/night system (inspired by ''VideoGame/CastlevaniaIISimonsQuest'') making enemies even more difficult to defeat at night.

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** The game is much more NintendoHard thanks to the inability to increase the strength of Shantae's hair whip attack, to say nothing of its poor reach. The enemies also have a lot more health than in later entries, with the game's day/night system (inspired by ''VideoGame/CastlevaniaIISimonsQuest'') making enemies even more difficult to defeat at night.night. Overall, there is a lot more FakeDifficulty than in later entries as well.



** Instead of running off a magic meter, Shantae's spells function as items that you can only hold limited quantities of. In addition, there are several items/spells that have never reappeared in the series, such as the Vanishing Cream for temporary invincibility, or the Float Muffins that make you immune to bottomless pits.

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** Instead of running off of a magic meter, ManaMeter, Shantae's spells function as "spells" are items that you have to stock up on at the store, though the amount of each that you can only hold limited quantities of. carry is a pretty generous 99. In addition, there are several items/spells that have never reappeared in the series, such as the Vanishing Cream for temporary invincibility, or the Float Muffins that make you immune to bottomless pits.



** Shantae walks by default, and the player has to hold B to run. This would be changed in Risky's Revenge, where Shantae runs by default, but can ''walk'' by holding Y, and then in all later entries where [[RunDontWalk Shantae can only run.]]
** Unlike later installments, where [[SchizoTech technology is all over the place,]] technology in this game is largely renaissance-level, with the only significant exception being the Steam Engine, whose very potential is so incredibly threatening to the status quo, the entire plot of the game is centered around it. This is especially notable, since as early as the ''first boss fight'' of the next game, steam power is already taken as a given, and poses comparatively little threat.



* MagicIsRareHealthIsCheap: In the first game, the only way to refill skills was to manually purchase more refills. The second game added fairly common magic jar drops instead.

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* MagicIsRareHealthIsCheap: In the first game, the The only way to refill skills was "spells" is to manually purchase more refills. The second game added fairly common magic jar drops instead.refills.

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The first game in the ''VideoGame/{{Shantae}}'' series, released for the UsefulNotes/GameBoyColor in 2002 -- notably, only a year before the system being retired.

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The first game in the ''VideoGame/{{Shantae}}'' series, released for the UsefulNotes/GameBoyColor Platform/GameBoyColor in 2002 -- notably, only a year before the system being retired.



* MakeMeWannaShout: The Nagas fight with homing sonic screams.


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* SuperScream: The Nagas fight with homing sonic screams.
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The game would later be released for the UsefulNotes/Nintendo3DS Virtual Console in 2013, UsefulNotes/NintendoSwitch in 2021 and UsefulNotes/Playstation4 and UsefulNotes/Playstation5 in 2023. The second game in the series, in release order, is ''VideoGame/RiskysRevenge'', while in-universe, it's followed by ''VideoGame/ShantaeAdvanceRiskyRevolution''.

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The game would later be released for the UsefulNotes/Nintendo3DS Virtual Console in 2013, UsefulNotes/NintendoSwitch in 2021 and UsefulNotes/Playstation4 and UsefulNotes/Playstation5 in 2023. The second game in the series, in release order, is ''VideoGame/RiskysRevenge'', ''VideoGame/ShantaeRiskysRevenge'', while in-universe, it's followed by ''VideoGame/ShantaeAdvanceRiskyRevolution''.
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The game would later be released for the UsefulNotes/Nintendo3DS Virtual Console in 2013, UsefulNotes/NintendoSwitch in 2021 and UsefulNotes/Playstation4 and UsefulNotes/Playstation5 in 2023.

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The game would later be released for the UsefulNotes/Nintendo3DS Virtual Console in 2013, UsefulNotes/NintendoSwitch in 2021 and UsefulNotes/Playstation4 and UsefulNotes/Playstation5 in 2023. The second game in the series, in release order, is ''VideoGame/RiskysRevenge'', while in-universe, it's followed by ''VideoGame/ShantaeAdvanceRiskyRevolution''.
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* VersionExclusiveContent: PlayedWith. The Tinkerbat transformation is ''intended'' to be this, as it can normally only be obtained while playing the game on a Game Boy Advance. However, you can use the debug mode cheat to access it on a Game Boy Color.
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The game would later be released for the UsefulNotes/Nintendo3DS Virtual Console in 2013 and the UsefulNotes/NintendoSwitch in 2021.

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The game would later be released for the UsefulNotes/Nintendo3DS Virtual Console in 2013 and the 2013, UsefulNotes/NintendoSwitch in 2021.2021 and UsefulNotes/Playstation4 and UsefulNotes/Playstation5 in 2023.
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One day, the evil pirate captain Risky Boots raids Scuttle Town with her army of [[{{Mooks}} Tinkerbats]] and steals the Steam Engine, one of the creations of Shantae's GadgeteerGenius Uncle Mimic. With it, she plans to build an enormous machine which she can use to take over the world -- but in order to do so, she needs [[MacGuffin Four Elemental Stones]]. It's up to Shantae to track them down before she does. This is the only game in the series to not be published by [=WayForward=] themselves; it was instead published by Creator/{{Capcom}}.

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One day, the evil pirate captain [[BigBad Risky Boots Boots]] raids Scuttle Town with her army of [[{{Mooks}} Tinkerbats]] and steals the Steam Engine, one of the creations of Shantae's GadgeteerGenius Uncle Mimic. With it, she plans to build an enormous machine which she can use to take over the world TakeOverTheWorld -- but in order to do so, she needs [[MacGuffin Four Elemental Stones]]. It's up to Shantae to track them down before she does. This is the only game in the series to not be published by [=WayForward=] themselves; it was instead published by Creator/{{Capcom}}.
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** Unlike future games which have multiple ending screens depending whether or not the game was completed through a speed run or with one hundred percent completion, there's only one ending screen.
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I saw BSC's second walkthrough of the game. Does this count? You technically don't need to do the spider trick for the fight.

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* {{Antepiece}}: Cackle Mound is where Shantae gets the spider transformation, allowing her to climb walls of the background. At first, the dungeon shows that webs are among the climbable surfaces, but the boss fight with Wheel Beast in the same dungeon shows that the spider can also climb mesh wire. Doing so in the fight allows Shantae to press buttons that open up pits, doing heavy damage to Wheel Beast should it fall in.
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* SpiritualSuccessor: To the [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked Games]] that were also developed by [=WayForward=] for the [=GBC=], which shares a game engine and similar graphics and spritework. Shantae even shares the same walk cycle as Sabrina.

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* RockOfLimitlessWater: While it's not shown doing so in-game, the Dribble Stone is described as being this, and its ability to generate water would allow the Steam Engine to run indefinitely.



* SpinAttack: The Fighter's Tiara allows you to perform one as an upgrade to your {{Charged Attack}}. It's actually pretty strong, but [[DeathOrGloryAttack it's very easy to kill yourself using it]], since it flings you off uncontrollably at high speed, often past the initial bounds of the screen in a game where [[BottomlessPit bottomless pits]] and [[SpikesOfDoom spikes of doom]] are everywhere.
* SpiritualSuccessor: To the [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked Games]] that were also developed by Wayforward for the [=GBC=], which shares a game engine and similar graphics and spritework. Shantae even shares the same walk cycle as Sabrina.

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* SpinAttack: The Fighter's Tiara allows you to perform one as an upgrade to your {{Charged Attack}}. ChargedAttack. It's actually pretty strong, but [[DeathOrGloryAttack it's very easy to kill yourself using it]], since it flings you off uncontrollably at high speed, often past the initial bounds of the screen in a game where [[BottomlessPit bottomless pits]] {{Bottomless Pit}}s and [[SpikesOfDoom spikes of doom]] SpikesOfDoom are everywhere.
* SpiritualSuccessor: To the [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked Games]] that were also developed by Wayforward [=WayForward=] for the [=GBC=], which shares a game engine and similar graphics and spritework. Shantae even shares the same walk cycle as Sabrina.
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* EasterEgg: The Tinkerbat transformation, which is only available if you play the game on a Gameboy Advance.

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* EasterEgg: The Tinkerbat transformation, which is only available if you play the game on a Gameboy Advance.Advance (or use the debug mode cheat).
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** Shantae's default hair whip attack is much shorter here than it is in future games. In addition, there's no way to improve it so it becomes stronger and faster, meaning enemies will never take less hits to defeat.

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** Shantae's default hair whip attack is much shorter here than it is in future games. In addition, there's no way to improve it so it becomes stronger and faster, meaning enemies will never take less fewer hits to defeat.
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** Shantae's default hair whip attack is much shorter here than it is in future games. In addition, there's no way to improve it so it becomes stronger and faster, meaning enemies will neever take less hits to defeat.

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** Shantae's default hair whip attack is much shorter here than it is in future games. In addition, there's no way to improve it so it becomes stronger and faster, meaning enemies will neever never take less hits to defeat.
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** Instead of running off a magic meter, Shantae's spells function as items that you can only hold limited quantities of. In additional, there are several items/spells that have never reappeared in the series, such as the Vanishing Cream for temporary invincibility, or the Float Muffins that make you immune to bottomless pits.

to:

** Instead of running off a magic meter, Shantae's spells function as items that you can only hold limited quantities of. In additional, addition, there are several items/spells that have never reappeared in the series, such as the Vanishing Cream for temporary invincibility, or the Float Muffins that make you immune to bottomless pits.



* FakeDifficulty: There's plenty of it in the first game. The most obvious example being the enemies in the first real area that love to jump out of the ground directly below you, damaging you. There is absolutely no way to avoid it aside from never being close to the ground, which happens to be impossible until very late in the game. Some enemies like to use homing shockwave attacks before you can see them. Due to how little of the surrounding area the game shows, since the sprites are so big, there are a lot of [[LeapOfFaith Leaps of Faith]]. Some enemies hover just above where you can see them, so if you're unlucky and jump near them, you get an unavoidable hit. Sometimes it's impossible to tell where you can land, meaning you can hit enemies or other, instant death-inducing, hazards. Averted in ''Risky's Revenge'', which even shows you which holes that are harmful.
* {{Fireballs}}: Fire Balls work like improved pike balls, revolving around Shantae at a faster rate to protect her from enemies.

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* FakeDifficulty: There's plenty of it in All over the first game.place. The most obvious example being the enemies in the first real area that love to jump out of the ground directly below you, damaging you. There is absolutely no way to avoid it aside from never being close to the ground, which happens to be impossible until very late in the game. Some enemies like to use homing shockwave attacks before you can see them. Due to how little of the surrounding area the game screen shows, since the sprites are so big, there are a lot of [[LeapOfFaith Leaps of Faith]]. Some enemies hover just above where you can see them, so if you're unlucky and jump near them, you get an unavoidable hit. Sometimes it's impossible to tell where you can you'll land, meaning you can hit enemies or other, instant death-inducing, hazards. Averted in ''Risky's Revenge'', which even shows you which holes that are harmful.
hazards.
* {{Fireballs}}: Fire Balls work like improved pike balls, Pike Balls, revolving around Shantae at a faster rate to protect her from enemies.



* RubberBandAI: The race against Rottytops. Throughout the entire race, she's right behind you and a single mistake means you're ''definitely'' repeating the race. And beating her is mandatory in order to get to the third dungeon.

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* RubberBandAI: The race against Rottytops. Throughout the entire race, she's right behind you and a single mistake means you're ''definitely'' repeating the race. And beating race (unless you flub it right at the start). Beating her is mandatory ''mandatory'' in order to get to the third dungeon.
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* SpiritualSuccessor: To the [[VideoGame/SabrinaTheAnimatedSeriesZapped Sabrina]] [[VideoGame/SabrinaTheAnimatedSeriesSpooked Games]] that were also developed by Wayforward for the [=GBC=], which shares a game engine and similar graphics and spritework. Shantae even shares the same walk cycle as Sabrina.
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* TheVeryDefinitelyFinalDungeon: Risky's factory is a long gauntlet through traps and obstacles that require the use of all your forms.


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* VideoGameLives: The first [[EarlyInstallmentWeirdness and only game]] in the series to have them. They're promptly done away with after this one.

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[[redirect:VideoGame/{{Shantae}}]]

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[[redirect:VideoGame/{{Shantae}}]][[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/1fe7c8b3_bdc6_40f4_86dd_433e3ea0653d.jpeg]]

The first game in the ''VideoGame/{{Shantae}}'' series, released for the UsefulNotes/GameBoyColor in 2002 -- notably, only a year before the system being retired.

One day, the evil pirate captain Risky Boots raids Scuttle Town with her army of [[{{Mooks}} Tinkerbats]] and steals the Steam Engine, one of the creations of Shantae's GadgeteerGenius Uncle Mimic. With it, she plans to build an enormous machine which she can use to take over the world -- but in order to do so, she needs [[MacGuffin Four Elemental Stones]]. It's up to Shantae to track them down before she does. This is the only game in the series to not be published by [=WayForward=] themselves; it was instead published by Creator/{{Capcom}}.

The game would later be released for the UsefulNotes/Nintendo3DS Virtual Console in 2013 and the UsefulNotes/NintendoSwitch in 2021.
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!!This game contains examples of:
* AllDesertsHaveCacti: Played straight, and they aren't just part of the scenery -- you'll take damage if you touch them.
* AllGirlsWantBadBoys: {{Gender inverted|Trope}} with Bolo, who despite being Shantae's friend, will actively help her {{Archenemy}} Risky Boots.
* AllMenArePerverts: Played with. One NPC at the Zombie Caravan remarks that zombie guys are all pigs who only want one thing from girls; their brains.
* AllYourBaseAreBelongToUs: The game begins with Risky attacking Shantae's lighthouse and Scuttle Town. [[spoiler:She gets the Tinkerbats to fix her lighthouse at the end]].
* AscendToAHigherPlaneOfExistence: At the end of the game, [[spoiler:Shantae is invited to the Genie Realm to become a full Genie. However, as this would mean leaving her adopted family and friends forever, [[RefusingParadise she refuses]]]].
* AwesomeButImpractical: Your ChargedAttack, while very powerful, takes a long time to do said charging and is difficult to control.
* BadGuyBar: Bandit Town's got the Rusty Gullet where you can see monsters from earlier levels hanging out and having a drink.
* BattleshipRaid: [[spoiler: The enormous mechanical Tinkertank near the end.]]
* BeefGate: Going immediately west of Scuttle Town in the beginning of the game is not a good idea unless you feel like running headlong into the game's Naga enemies, who have a ton of health, are fairly agile, and boast a homing [[MakeMeWannaShout screech attack]] that can kill you dead even from a distance. Since there's no way to enhance the strength of Shantae's main attack in this game, you'll want to stock up on items, get a few Heart Holders, and maybe pick up some Fighter's Equipment before blazing into them. Besides, even if you make it past using either brute force or Vanish Cream, you'll find a BrokenBridge in the form of a monkey-climbing wall.
* BettingMiniGame: The Gecko Hall features a betting game which requires you to put in gems to see whether or not you'll roll higher than your opponent. It's literally 50/50 depending on your rolls, is very forgiving, and an easy way to make money. The UpdatedRerelease on Virtual Consoles post GBA also allows the player to SaveScum.
* BewareMyStingerTail: The scorpion people in the desert outside Oasis Town. The female variant just swipes at you when you come close, but the males will jab their stinger through the ground to hit you from farther away.
* BigBoosHaunt: The third dungeon, full of zombies and creepy-crawlies.
* {{Bizarrchitecture}}: There are a few upside-down pyramids floating in the skies above the desert, [[spoiler:one of which houses the legendary Spy Scope, which you need to find in order to enter the final dungeon]].
* BondVillainStupidity:
** Near the end of the game, Risky manages to get Shantae [[BoundAndGagged tied up and totally helpless]], but [[WhyDontYouJustShootHim leaves her behind unscathed and unsupervised]], allowing Shantae to break free from the ropes just seconds after Risky leaves.
** Later, Risky also decides to have Shantae be destroyed by the Tinkertank in what she thinks would be a HopelessBossFight. [[spoiler:Unfortunately for her, the Tinkerbats hadn't finished installing weapons or a defense system on the tank, resulting in a very easy PuzzleBoss and all her plans for world domination going up in smoke.]]
* BossArenaIdiocy: The Cackle Mound boss, who fights in a room filled with {{Pit Trap}}s [[spoiler:that you could activate by using the Spider form on the switches on the wall]]. [[GuideDangIt Not that this is obvious]] to a first-time player.
* BottomlessPitRescueService: Float Muffins enables you to cross bottomless pits.
* BoundAndGagged: [[spoiler:When Risky steals the Relics, she ties Shantae up as she takes them. It's not very effective, as Shantae gets loose a little after Risky leaves.]]
* ChargedAttack: The Fighter's Cuff allows you to perform one of these.
* ClothesMakeTheSuperman: Anyone with enough money, Genie or otherwise can just buy the Fighter's equipment from Water Town and [[InstantExpert immediately become a martial arts master]].
* ClowncarGrave: Zombies endlessly spawn from the ground in the Swamp area.
* CollectionSidequest: Shantae can collect Fireflies hidden all over the world, [[spoiler:unlocking a secret dance once she catches all twelve of them]].
* CreepyCemetery: There is one east of the swamp containing the [[BigBoosHaunt Cackle Mound]], complete with ghosts haunting the gravestones and the surrounding trees.
* DeathIsASlapOnTheWrist: Dying sends you back to the beginning of a room, while getting a Game Over sends you back to the last save point. All of your items and progress are saved, so the only penalty is time lost walking back to the last area. If you die transformed, you'll even stay in the same animal form.
%%* DeathMountain: Oddly, lava-free.
* DoomedHometown: Half of Scuttle Town is set on fire by marauding pirates in the opening. Risky attacks specifically because Mimic and, more importantly, his Steam Engine are both located there. Subverted because the town recovers quickly.
* DragonRider: The boss of the Twinkle Palace is knight astride a wyvern-like dragon. You can't damage him while he's in the air, so you'll need to ground him first [[spoiler:[[GoombaStomp by stomping on his head]] in Harpy form]].
* EarlyGameHell: Getting from Scuttle Town to the Dribble Fountain is a huge pain in the ass, and you'll have a similar experience getting from Dribble Fountain to Golem Mines. The enemies in the ''very first area'' pop out of nowhere and respawn indefinitely, capable of killing you in six hits. The day/night cycle is a pain early on before you have any good ways to deal damage. And you don't get much money early on without grinding the Dance Parlor, so you might not have any healing items. At that point, you realize that getting past the BeefGate in the desert is less "getting strong enough to defeat the enemies" and more "using every resource you can to better tank the damage".
* EarlyInstallmentWeirdness:
** This is the only game in the series published by a major publisher in the form of Creator/{{Capcom}}. All future entries are self-published by [=WayForward=], with physical releases of those games done by smaller publishers.
** The game utilizes a [[VideoGameLives lives system]], where any deaths respawn you at a checkpoint.
** Transformations are considerably more cumbersome, using an actual dance system where you have to do specific button combinations to transform. Future games use more streamlined methods.
** The game is much more NintendoHard thanks to the inability to increase the strength of Shantae's hair whip attack, to say nothing of its poor reach. The enemies also have a lot more health than in later entries, with the game's day/night system (inspired by ''VideoGame/CastlevaniaIISimonsQuest'') making enemies even more difficult to defeat at night.
** Unlike other entries, there are several minigames that you can play to gain money.
** Instead of running off a magic meter, Shantae's spells function as items that you can only hold limited quantities of. In additional, there are several items/spells that have never reappeared in the series, such as the Vanishing Cream for temporary invincibility, or the Float Muffins that make you immune to bottomless pits.
** Shantae's monkey form was brown like an actual monkey, instead of being [[MorphicResonance purple like her hair]] like it is in every subsequent appearance.
* EasterEgg: The Tinkerbat transformation, which is only available if you play the game on a Gameboy Advance.
* FakeDifficulty: There's plenty of it in the first game. The most obvious example being the enemies in the first real area that love to jump out of the ground directly below you, damaging you. There is absolutely no way to avoid it aside from never being close to the ground, which happens to be impossible until very late in the game. Some enemies like to use homing shockwave attacks before you can see them. Due to how little of the surrounding area the game shows, since the sprites are so big, there are a lot of [[LeapOfFaith Leaps of Faith]]. Some enemies hover just above where you can see them, so if you're unlucky and jump near them, you get an unavoidable hit. Sometimes it's impossible to tell where you can land, meaning you can hit enemies or other, instant death-inducing, hazards. Averted in ''Risky's Revenge'', which even shows you which holes that are harmful.
* {{Fireballs}}: Fire Balls work like improved pike balls, revolving around Shantae at a faster rate to protect her from enemies.
* GiantEnemyCrab: Humanoid crustaceans serve as {{Elite Mook}}s in the Dribble Fountain labyrinth.
* GiantSpider: Shantae can turn into one after gaining the Spider transformation.
* GoombaStomp: The DragonRider boss can only be damaged by turning into a harpy, flying above him, and dropping on his head.
* IcePalace: The Twinkle Palace, which sits at the top of [[SlippySlideyIceWorld Mount Pointy]] and holds the [[MacGuffin Twinkle Stone]]. It contains [[HarmlessFreezing frozen]] EliteMooks that you must free and defeat to get past certain rooms.
* InUniverseGameClock: Monsters ramp up the cheap in the night, and towns change. This is the only game to use the mechanic.
* KungFuWizard: Shantae, who can use a lot of powerful magical items and spells, but is still a kick-ass unarmed fighter while in human form after purchasing the fighter's equipment.
* MadeOfIndestructium: The Golem Stone is supposed to be the most durable metal in the world, fabled for its ability to withstand almost anything. Granted, [[GameplayAndStorySegregation Shantae can still destroy it in five hits the same as all the other legendary stones]], so the stone's indestructibility may be more myth than fact.
* MagicIsRareHealthIsCheap: In the first game, the only way to refill skills was to manually purchase more refills. The second game added fairly common magic jar drops instead.
* MakeMeWannaShout: The Nagas fight with homing sonic screams.
* MeaningfulName: Mimic is called "Mimic" due to him making copies of everything he finds as a Relic Hunter, according to an NPC in Water Town at night.
* {{Metroidvania}}: This was one of the aspects that set the game apart from other GBC titles.
* MiniGame: Three: a RhythmGame, a BettingMiniGame, and a RacingMiniGame (the second variety).
* MiniMecha: There are some Tinkerbats who pilot steam powered "mini-tinkerbots".
* MonsterTown: The Zombie Caravan, a traveling town full of zombies. Also Bandit Village, many common enemies can be seen in its bar.
* NintendoHard:
** Shantae's default hair whip attack is much shorter here than it is in future games. In addition, there's no way to improve it so it becomes stronger and faster, meaning enemies will neever take less hits to defeat.
** In the first game, Shantae did not restart the room with full health after dying, and enemies in the overworld had twice as much health at night.
* NonNudeBathing: Shantae does this when healing herself in the bath houses.
* PaperThinDisguise: Risky disguises herself like this at one point of the game.
* PublicBathHouseScene: Shantae heals herself by bathing in city bath houses.
* RefusingParadise: At the end of the game, [[spoiler:Shantae is given the chance to become a full genie like she's always wanted, but she refuses as it would mean leaving her family and friends forever]].
* RhythmGame: The Dance Hall minigame.
* RollingAttack: The EliteMooks in the Golem Mine use one to get around, as does the boss of the Cackle Mound whenever you damage him.
* RubberBandAI: The race against Rottytops. Throughout the entire race, she's right behind you and a single mistake means you're ''definitely'' repeating the race. And beating her is mandatory in order to get to the third dungeon.
* SandWorm: The enemies in the desert near Oasis Town include long, one-eyed worms that lurk inside holes in the sand.
* ShiftingSandLand: The Men's Desert and the Ladies Desert, deserts filled with ScorpionPeople, {{Sand Worm}}s, and upside-down pyramids floating in the sky.
* SlippySlideyIceWorld: Mount Pointy, an ice mountain with lots of slippery slopes that will send you a good distance back and, [[MeaningfulName as its name implies]], tons of [[SpikesOfDoom insta-death icicles]] jutting out from the above and below.
* SmellsSexy: Bolo starts following Risky just by following her perfume scent.
* SomethingElseAlsoRises: There's a little clown who likes to watch cute girls dancing, especially when there are many of them. Once Shantae manages to meet his request, he gets so excited that he rockets into the air, opening the path to the room behind him.
* SoundTest: Two sound test menus can be found if you play the game using the debug mode. One of the menus has the music tracks, while the other one has sound effects, some of which were [[WhatCouldHaveBeen not included in the final game]].
* SoundtrackCoverCharacterJam: The vinyl release of the soundtrack by Fangamer has its [[https://cdn.shopify.com/s/files/1/0014/1962/products/product_shantae_vinyl_red_front.png?v=1570149510 female cast performing in a band]]; Shantae is on the guitar, Risky Boots plays a skull-shaped bass, Rottytops plays on the keyboard and Skye is on the drums. In addition, the gatefold has [[https://cdn.shopify.com/s/files/1/0014/1962/products/product_shantae_vinyl_gatefold_red.png?v=1570149510 Shantae listening to music on a Game Boy through her headphones]].
* SpinAttack: The Fighter's Tiara allows you to perform one as an upgrade to your {{Charged Attack}}. It's actually pretty strong, but [[DeathOrGloryAttack it's very easy to kill yourself using it]], since it flings you off uncontrollably at high speed, often past the initial bounds of the screen in a game where [[BottomlessPit bottomless pits]] and [[SpikesOfDoom spikes of doom]] are everywhere.
* TeaserEquipment: It's unlikely you'll be able to afford Water Town's powerful Fighter's Equipment when you first come across the shop.
* SwampsAreEvil: The Swamp area is filled with wild zombies and also where the [[BigBoosHaunt Cackle Mound]] was built.
* UndergroundLevel: The Golem Mine, which has lava, stalactites, and stalagmites blocking Shantae's path.
* {{Unwinnable}}: It's possible to reach the fourth dungeon boss early, without having picked up the Harpy transformation dance. This results in a HopelessBossFight, as the only way to make the boss damageable is to first fly above it and smack it in the head. Dying puts you in the same room, so the only way to get out is to get a Game Over or reset, meaning you have to play the whole dungeon again.
* VideoGameFlight: The Harpy transformation. You can fly anywhere, but you don't get it until the last level, and it has no way to attack at first. Finding the Harpy's Talon, however, bestows upon it the single most powerful attack in the game that doesn't require charging. It can still be a little awkward to use, though, and the momentum from the form takes some getting used to.
* VolcanoLair: Risky's hideout. [[spoiler:Naturally, [[CollapsingLair it erupts after you beat Risky]]]].
* WarpWhistle: Warp ''dance,'' actually. You learn them from a warp ''squid''.
* WrapAround: The overworld wraps around horizontally. The world is even stated to be shaped like a ring. On a smaller scale, all the towns do this, too. Notably, this does not carry over into the sequels.
* WrenchWench: Sky, complete with a bird named Wrench who can function as a wrench.
* YouCantThwartStageOne: Risky gets away with the ArtifactOfDoom no matter what, and your only reward for beating the first boss is not dying.
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