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* LostForever: Starting October, the game began issuing special emblems and card sleeves as Score Rewards. Each month, Score Reward progress is reset and these special rewards change, rendering them unavailable past that month unless the game presents them again.


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** The second to-be-released expansion is even called "Rise of Bahamut".

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* BadBoss: Various followers with beneficial Last Words effects - which trigger on their death - encourage the player to act as one, though a skilled player would at least send them to their death in order to [[TakingYouWithMe defeat a strong but damaged enemy follower]]. Shadowcraft as a whole encourages this playstyle the most, as it has the most followers with Last Words, and in the off chance they don't, their deaths still provide shadows to fuel Necromancy effects.



* GlassCannon: Several cards have incredibly high attack (for their mana cost) but terrible defense. This is exemplified with [[https://shadowverse.gamepress.gg/card/dark-dragoon-forte Dark Dragoon Forte]], a 5/1 with Storm and often the finishing move for aggressive Dragoncraft decks. She can't be attacked once Overflow is active, but she's still vulnerable to medium-strength removal spells.
* HornyDevils: Available as a few of Bloodcraft's followers. For instance, Lilith and Succubus.



* NiceJobBreakingItHero: Some of the cards can have a really negative effect that can backfire on you if played inappropriately. Most visible with Bloodcraft's self-damaging cards that can allow the opponent to have lethal damage on you at the wrong time.

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* NiceJobBreakingItHero: Some of the cards can have a really negative effect that can backfire on you if played inappropriately. Most visible with Bloodcraft's self-damaging cards that can allow the opponent to have lethal damage on you if played at the wrong time.



* TooAwesomeToUse: Some of the rarer cards are so powerful that it's better to keep for a big play.

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* TooAwesomeToUse: Some of TakingYouWithMe: Averted - [[https://shadowverse.gamepress.gg/card/razory-claw Razory Claw]] does damage to your leader first before the rarer cards enemy, so you cannot cause a draw if both player's defenses are so powerful that it's better to keep for a big play.low enough, and would lose instead.
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** [[https://shadowverse.gamepress.gg/card/harnessed-flame Harnessed Flame]] and [[https://shadowverse.gamepress.gg/card/harnessed-glass Harnessed Glass]] can combine to form a nigh-unstoppable Flame and Glass - a 7/7 that deals 7 damage to all enemy followers whenever it attacks. Individually, both are rather weak followers and must survive a turn before they can combine.

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** [[https://shadowverse.gamepress.gg/card/harnessed-flame Harnessed Flame]] and [[https://shadowverse.gamepress.gg/card/harnessed-glass Harnessed Glass]] can combine to form a nigh-unstoppable Flame and Glass - a 7/7 that deals 7 damage to all enemy followers - and the enemy player - whenever it attacks. Individually, both are rather weak followers and must survive a turn before they can combine.will only combine at the start of your turn, meaning you have to protect them long enough to accomplish this feat.
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** [[https://shadowverse.gamepress.gg/card/pluto Pluto]] can kill an enemy follower and gain its attack and defense. But for 8 play points, she amounts to a kill spell with a body of highly variable size. Given the current expectations of facing many medium-sized threats, it is not expected that Pluto brings about any massive value.

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** [[https://shadowverse.gamepress.gg/card/pluto Pluto]] can kill an enemy follower and gain its attack and defense. But for 8 play points, she amounts to a kill spell with a body of highly variable size. Given the current expectations of facing many medium-sized threats, it is not expected that Pluto brings about any massive value. In the meantime, she is easily outclassed by [[https://shadowverse.gamepress.gg/card/odin Odin]] who has the same cost, has a more consistent body, and banishes followers or amulets.
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** Even certain decks are known to be relatively difficult to play. Shadowcraft is noted to be one of the hardest decks to play properly due to the Shadow resource and dependence on very expensive Gold and Legendary cards to play properly. Forestcraft is a case of a "inverted bell" learning curve deck (which is easy to learn and play, but easy to mess up at the same time), and much like Shadowcraft, Forestcraft is too dependent on expensive Gold and Legendary cards to play properly. Havencraft, Bloodcraft, and Dragoncraft decks are also notorious for their difficult gameplay style since their playstyle and deck doesn't fit the more straightforward gameplay of other decks.

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** Even certain decks are known to be relatively difficult to play. Shadowcraft is noted to be one of the hardest decks to play properly due to the Shadow resource and dependence on very expensive Gold and Legendary cards to play properly. Forestcraft is a case of a "inverted bell" learning curve deck (which is easy to learn and play, play for newer players and can be mastered by more experienced players, but easy to mess up at the same time), time for average players), and much like Shadowcraft, Forestcraft is too dependent on expensive Gold and Legendary cards to play properly. Havencraft, Bloodcraft, and Dragoncraft decks are also notorious for their difficult gameplay style since their playstyle and deck doesn't fit the more straightforward gameplay of other decks.
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* JackOfAllTrades: Shadowcraft and Bloodcraft cards are noteworthy for their versatility of their cards and variety of gameplay options.
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** Many Shadowcraft and Bloodcraft decks are also known for their versatility and unpredictability as well.
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** Even certain decks are known to be relatively difficult to play. Shadowcraft is noted to be one of the hardest decks to play properly due to the Shadow resource and dependence on very expensive Gold and Legendary cards to play properly. Forestcraft is a case of a "inverted bell" learning curve deck (which is easy to learn and play, but easy to mess up at the same time), and much like Shadowcraft, Forestcraft is too dependent on expensive Gold and Legendary cards to play properly. Havencraft, Bloodcraft, and Dragoncraft decks are also notorious for their difficult gameplay style since their playstyle and deck doesn't fit the more straightforward gameplay of other decks.

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Players can control seven different decks, each with it's own unique playstyle and cards.
* '''Arisa''' (Forestcraft): Her deck specialize putting out [[ZergRush cheap, and low play point cards into the field as quickly as possible]]. Many of her followers [[FragileSpeedster don't hit as hard, nor are they durable, but have low play point cost that can be placed quickly in the field]]. However, some of her more powerful followers and spells reward the player for playing multiple cards in a single turn and some of her cards reward players cheap Fairies in the deck, thus allowing some form of [[{{Combos}} synergy play with her more powerful cards]]. Her deck has a NatureHero theme with followers either elves, fairies, or forest-related creatures. [[SkillgateCharacter Her deck is used as a tutorial deck for newer players]].
* '''Erika''' (Swordcraft): Her deck uses a "trait" characteristic. Many of her followers have two different "traits," "Officer" and "Commander." The "Officer" followers are low play point cards that encourage early aggression (such as Ambush or Storm effects), while the "Commander" followers have a higher play point cards that boost the "Officer" followers when played or when they are evolved (and vice versa with some "Officer" followers). Some follower cards can deploy another follower card when played in the field, while others can boost the offensive and defensive stats of another follower card. Gameplay wise, Swordcraft [[AttackAttackAttack encourage a more aggressive playstyle of constantly attacking]], the "Officier" followers usually tend to [[GlassCannon hit hard, but usually don't last that long]], while the "Commander" cards tend to be a more supportive or defensive in nature. Her followers are themed around ninjas, knights, military officers, and even [[NinjaMaid maids]].
* '''Isabelle''' (Runecraft): Her deck specialize in Spellboost. Her deck focuses on casting different spells and followers that reduce the cost of her more powerful and high play point cards, thus getting her powerful cards out as soon as possible with cheaper play point cost. [[StoneWall Her deck is more defensive in nature, punishing players for aggressive plays such as destroying or banishing low cost followers or returning the cards into the enemy's hand, while building up her Spellboost to place down her more powerful cards in the field.]] Some followers or spells may leave Earth Sigils amulets in a field, which when consumed, will provide a powerful additional effect for any follower placed in the field. Her followers are themed around wizards, witches, alchemists, {{Mad Scientist}}s, golems, and earth-related creatures.
* '''Rowen''' (Dragoncraft): His deck specialize in Overflow. Overflow builds up gradually overtime that provides an additional powerful effect for his cards when it's active (when 7 play points are available, it'll activate). Most of his cards and followers [[MightyGlacier are very strong, durable, and powerful, but have a high play point cost, thus encouraging a slower playstyle when compared to the other decks]]. However, to compensate his slower playstyle, some of his cards can reward him additional play point orbs, thus allowing him to put his more expensive cards sooner. As the name suggest, his followers are focused around [[InstantAwesomeJustAddDragons dragons]].
* '''Luna''' (Shadowcraft): Her cards specialize in Necromancy. Whenever a follower of hers dies (or cards specifically made to create Shadows), a resource called "Shadow" is built up. Whenever she uses one of the cards with a "Necromancy" tag in it, the card will consume a set number of "Shadows" to provide an additional effect (i.e. "Necromancy (6)" will consume 6 Shadows). Some cards can be used to destroy other cards or her own followers to provide an additional effect, while many of her cards provide an effect upon death (Last Words). Generally speaking, her deck falls into a DifficultButAwesome gameplay category, since the player need to make effective use of her Shadows and Necromancy to play her effectively. Her followers are themed around the undead and necromancers.
* '''Urias''' (Bloodcraft): His deck focus around Vengeance, which will activate when his health drops down below 50% HP (10 HP or less since each player start with 20 health). When activated, Vengeance [[CriticalStatusBuff will provide another powerful effect for his cards]]. Some of his cards involve damaging himself in order to get Vengeance activated and LifeDrain to keep himself alive. The deck encourages a high risk, high reward gameplay style. His followers are themed around vampires and demons.
* '''Eris''' (Havencraft): Her deck focuses on Countdown. Instead of placing followers directly into the board, she instead places down amulets in the board with a timer effect. When the timer reaches zero, the amulet is consumed and a more powerful follower will be placed in the board. Some of her cards have healing effects, and can boost her followers whenever her followers or herself is healed, while many of her other cards can reduce the countdown timer and allowing the followers to appear sooner. Her playstyle focuses around [[MagikarpPower control and late game dominance]], where she needs to play passively and defensively at the start with self-healing, while trying to clear out enemy followers that come into play. Her followers are based around Priests, nuns, Angels, and various Judeo-Christian religious creatures and animals.

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Players can control play using cards from seven different decks, factions, each with it's own unique playstyle and cards.
* '''Arisa''' (Forestcraft): Her deck specialize '''Forestcraft''': Forest focuses in putting out [[ZergRush cheap, and low play point cards into the field as quickly as possible]]. Many of her their followers [[FragileSpeedster don't hit as hard, nor are they durable, but have low play point cost that can be placed quickly in the field]]. However, some of her more powerful followers and spells reward the player for playing multiple cards in a single turn and some of her cards reward players cheap Fairies in the deck, thus allowing some form of [[{{Combos}} synergy play with her more powerful cards]]. Her deck has a NatureHero theme with followers either elves, fairies, or forest-related creatures. [[SkillgateCharacter Her deck is used as a tutorial deck for newer players]].
* '''Erika''' (Swordcraft): Her deck uses '''Swordcraft''': Sword decks use a "trait" characteristic. Many of her their followers have two different "traits," "Officer" and "Commander." The "Officer" followers are low play point cards that encourage early aggression (such as Ambush or Storm effects), while the "Commander" followers have a higher play point cards that boost the "Officer" followers when played or when they are evolved (and vice versa with some "Officer" followers). Some follower cards can deploy another follower card when played in the field, while others can boost the offensive and defensive stats of another follower card. Gameplay wise, Swordcraft [[AttackAttackAttack encourage a more aggressive playstyle of constantly attacking]], the "Officier" "Officer" followers usually tend to [[GlassCannon hit hard, but usually don't last that long]], while the "Commander" cards tend to be a more supportive or defensive in nature. Her followers are themed around ninjas, knights, military officers, and even [[NinjaMaid maids]].
* '''Isabelle''' (Runecraft): Her deck specialize in Spellboost. Her deck focuses on casting different '''Runecraft''': Rune decks have two significant strategies - Spellboost and Earth Rite. Spellboost is a more combo-focused strategy, playing as many spells and followers that reduce the cost of her more powerful and high play point cards, thus getting her powerful cards out as soon as possible with cheaper play point cost. [[StoneWall Her deck is more defensive in nature, punishing players for aggressive plays such as destroying or banishing low cost followers or returning to [[ChargedAttack strengthen the cards into the enemy's hand, while building up her Spellboost to place down her more powerful cards in the field.]] Some hand]]. Earth Rite instead manages special amulets with the Earth Sigil trait, consuming them to trigger the Earth Rite effects of its cards. Regardless, to make up for lack of good creatures in the early game, [[StoneWall both strategies make good use of removal spells or strong followers or spells may leave Earth Sigils amulets in a field, which when consumed, will provide a powerful additional effect for any follower placed in with ward to hold the field. Her line until they can unleash their stronger followers.]] Their followers are themed around wizards, witches, alchemists, {{Mad Scientist}}s, golems, and earth-related creatures.
* '''Rowen''' (Dragoncraft): His deck specialize '''Dragoncraft''': Dragon decks specializes in Overflow. Overflow builds up gradually overtime that provides Overflow, which triggers upon reaching 7 or more play points, allowing many of their followers or cards to become stronger in the late game with an additional powerful effect for his cards when it's active (when 7 play points are available, it'll activate). effect. Most of his the cards and followers [[MightyGlacier are very strong, durable, and powerful, but have a high play point cost, thus encouraging a slower playstyle when compared to the other decks]]. However, to compensate his slower playstyle, compensate, some of his cards can reward him additional play point orbs, thus allowing him orbs in order to put his more expensive play costlier cards sooner. sooner and achieve Overflow faster. As the name suggest, his suggests, the followers are focused around [[InstantAwesomeJustAddDragons dragons]].
* '''Luna''' (Shadowcraft): Her cards '''Shadowcraft''': Shadow decks specialize in Necromancy. Whenever a follower of hers theirs dies (or cards specifically made to create Shadows), a resource called "Shadow" is built up. Whenever she uses Upon using one of the cards with a "Necromancy" tag in it, the card will consume a set number of "Shadows" to provide an additional effect (i.e. "Necromancy (6)" will consume 6 Shadows). Some cards can be used to destroy other cards or her their own followers to provide an additional effect, while many of her cards provide an effect upon death (Last Words). Generally speaking, her deck Shadow falls into a DifficultButAwesome gameplay category, since the player need to make effective use of her Shadows and Necromancy to play her effectively. Her The followers are themed around the undead and necromancers.
* '''Urias''' (Bloodcraft): His deck focus '''Bloodcraft''': Blood focuses around Vengeance, which will activate when his the player's health drops down below 50% HP (10 HP or less since each player start with 20 health). When activated, Vengeance [[CriticalStatusBuff will provide another powerful effect for his cards]]. Some of his cards involve damaging himself oneself in order to get Vengeance activated and LifeDrain to keep himself alive. The deck encourages a high risk, high reward gameplay style. His The followers are themed around vampires and demons.
* '''Eris''' (Havencraft): Her deck '''Havencraft''': Haven focuses on Countdown. Countdown and healing. Instead of placing followers directly into the board, she it commonly instead places down amulets in the board with a timer effect. When the timer reaches zero, the amulet is consumed destroyed and a more powerful follower will be placed in the board. Some of her their cards have healing effects, and can boost her followers whenever her followers or herself is healed, while many of her other other cards can reduce the countdown timer and allowing the followers to appear sooner. Her playstyle Haven focuses around [[MagikarpPower control and late game dominance]], where she one needs to play passively and defensively at the start with self-healing, while trying to clear out enemy followers that come into play. Her The followers are based around Priests, priests, nuns, Angels, angels, and various Judeo-Christian religious creatures and animals.



** [[https://shadowverse.gamepress.gg/card/rogues-creed Rogue's Creed]] can slowly buff your followers with Ambush, allowing them to grow to lethal sizes while being nigh-untouchable. The problem is that doing this is often counter-productive - maintaining Ambush allows the opponent to develop their board without interference, while attacking enemy followers will drop Ambush and forsake the buff.
** [[https://shadowverse.gamepress.gg/card/arcane-enlightenment Arcane Enlightenment]] costs 6 play points and can be spellboosted to draw a massive number of cards. However, one can only draw so many cards before it becomes excessive puts one at risk of decking out, and its prohibitive cost also prevents the player from using most of what they just drew. In contrast, [[https://shadowverse.gamepress.gg/card/fates-hand Fate's Hand]] is seen far superior as not only is it common, thereby more accessible, it becomes ''cheaper'' as you spellboost it.
** [[https://shadowverse.gamepress.gg/card/phoenix-roost Phoenix Roost]] halves the cost of the cards for ''both player's'' hands. This means if you play this card as early as possible, your opponent will get to take advantage of this first to set up a very strong board before you can.

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** [[https://shadowverse.gamepress.gg/card/rogues-creed Rogue's Creed]] can slowly buff your followers with Ambush, allowing them to grow to lethal sizes while being nigh-untouchable. The problem is that doing this is often counter-productive - maintaining Ambush allows the opponent to develop their board without interference, while attacking enemy followers will drop Ambush and forsake the buff.
buff. Your only hope is to take out threats with control spells, but Swordcraft's removal suite is not particularly great.
** [[https://shadowverse.gamepress.gg/card/arcane-enlightenment Arcane Enlightenment]] costs 6 play points and can be spellboosted to draw a massive number of cards. However, one can only draw so many cards before it becomes excessive and puts one at risk of decking out, and its prohibitive cost also prevents the player from using most of what they just drew. In contrast, [[https://shadowverse.gamepress.gg/card/fates-hand Fate's Hand]] is seen far superior as not only is it common, thereby more accessible, it becomes ''cheaper'' as you spellboost it.
** [[https://shadowverse.gamepress.gg/card/phoenix-roost Phoenix Roost]] halves the cost of the cards for ''both player's'' hands. This means if you play this card as early as possible, your opponent will get to take advantage of this first to set up a very strong board before you can.can, making it a very risky venture.



* BadassAdorable: Luna is the cutest Necromancer ever existed. Also, some of the lower-cost female follower cards are like this (especially the fairies, elves, maids, ninjas, and even ''undead creatures'').

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* BadassAdorable: Luna is the cutest Necromancer to ever existed.exist. Also, some of the lower-cost female follower cards are like this (especially the fairies, elves, maids, ninjas, and even ''undead creatures'').



** Some basic cards tied to each faction are also among the best cards in the game. These are usually 4-cost followers with an effect that triggers on evolution that usually allows them to take out at least 2 enemy followers in one fell swoop, giving the player going second an easy way to stabilize against the other player's first turn advantage. Such followers include [[https://shadowverse.gamepress.gg/card/priest-cudgel Priest of the Cudgel]], [[https://shadowverse.gamepress.gg/card/dragon-warrior Dragon Warrior]], and [[https://shadowverse.gamepress.gg/card/wardrobe-raider Wardrobe Raider]].

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** Some basic cards tied to each faction are also among the best cards in the game. These are usually 4-cost followers with an effect that triggers on evolution that usually allows them to take out at least 2 1 enemy followers in one fell swoop, follower without even attacking, giving the player going second an easy way to stabilize against the other player's first turn advantage. Such followers include [[https://shadowverse.gamepress.gg/card/priest-cudgel Priest of the Cudgel]], [[https://shadowverse.gamepress.gg/card/dragon-warrior Dragon Warrior]], and [[https://shadowverse.gamepress.gg/card/wardrobe-raider Wardrobe Raider]].



* {{Crossover}}: With ''VideoGame/RageOfBahamut''. In fact, some of the characters from ''Rage Of Bahamut'' appear in this game as playable cards and you can even use them as "leaders" for any particular deck craft (Vania being an example).

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* {{Crossover}}: {{Crossover}}:
**
With ''VideoGame/RageOfBahamut''. In fact, some of the characters from ''Rage Of Bahamut'' appear in this game as playable cards and you can even use them as "leaders" for any particular deck craft (Vania being an example).example).
** ''VideoGame/GranblueFantasy'' also has a cosmetic cameo in the form of free sleeves.
* CrutchCharacter: Swordcraft aggro is one of the cheapest decks to assemble as a good portion of it consists of cheap bronze, silver, and even some basic cards. It allows a player who may not have had good pulls to easily win many ranked games, until they reach B0 or A0 ranks where they start to see many decks that can easily halt aggro's progress.



** [[https://shadowverse.gamepress.gg/card/bloody-mary Bloody Mary]] reflects any damage done to you during your turn on the opponent. Given Bloodcraft's plethora of self-damaging cards, this can work out very well ''if'' Bloody Mary manages to survive to the next turn - and given that she appears at points in the game where both players have access to evolutions, it's easy for the opponent to take her out almost immediately.

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** [[https://shadowverse.gamepress.gg/card/bloody-mary Bloody Mary]] reflects any damage done to you during your turn on the opponent. Given Bloodcraft's plethora of self-damaging cards, this can work out very well ''if'' Bloody Mary manages to survive to the next turn - and given that she appears at points in the game where both players begin to have access to evolutions, it's easy for the opponent to take her out almost immediately.



** It matters not what the defense counts are, once a player attempts to draw cards when they don't have any left in their deck, they lose immediately.

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** It matters not what the defense counts are, are or what the board state is, once a player attempts to draw cards when they don't have any left in their deck, they lose immediately.



* RandomNumberGod: Downplayed. WordOfGod said that randomness have lower impact in match outcomes. However, some elements of this trope still comes into play, especially with arena decks and deck packs.

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* RandomNumberGod: Downplayed. WordOfGod said that randomness have has lower impact in match outcomes. However, some elements of this trope still comes into play, especially with arena decks and deck packs.



* SpiritualSuccessor: To VideoGame/RageOfBahamut, in fact some of the characters from ''Rage of Bahamut'' even appear in this game as powerful cards (not to mention the huge failure of Rage of Bahamut in the west due to ScrewedByTheNetwork).

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* SpiritualSuccessor: To VideoGame/RageOfBahamut, ''VideoGame/RageOfBahamut'', in fact some of the characters from ''Rage of Bahamut'' even appear in this game as powerful cards (not to mention the huge failure of Rage of Bahamut in the west due to ScrewedByTheNetwork).

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* AwesomeButImpractical: As detailed in JunkRare on the YMMV page, certain Gold or Legendary cards ultimately prove to be too inefficient for use, often requiring significant deck dedication to function.

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* AwesomeButImpractical: As detailed in JunkRare on the YMMV page, certain Certain Gold or Legendary cards ultimately prove to be too inefficient for use, often requiring significant deck dedication to function.function.
** [[https://shadowverse.gamepress.gg/card/archangel-reina Archangel Reina]], on evolving, will cause every other follower you have to evolve. The issue is that she is so high-costed it's very difficult to play other followers with her, and if you already have established a good board presence, she isn't needed as you can use that 8 play points for other maneuvers that can end the game.
** [[https://shadowverse.gamepress.gg/card/rogues-creed Rogue's Creed]] can slowly buff your followers with Ambush, allowing them to grow to lethal sizes while being nigh-untouchable. The problem is that doing this is often counter-productive - maintaining Ambush allows the opponent to develop their board without interference, while attacking enemy followers will drop Ambush and forsake the buff.
** [[https://shadowverse.gamepress.gg/card/arcane-enlightenment Arcane Enlightenment]] costs 6 play points and can be spellboosted to draw a massive number of cards. However, one can only draw so many cards before it becomes excessive puts one at risk of decking out, and its prohibitive cost also prevents the player from using most of what they just drew. In contrast, [[https://shadowverse.gamepress.gg/card/fates-hand Fate's Hand]] is seen far superior as not only is it common, thereby more accessible, it becomes ''cheaper'' as you spellboost it.
** [[https://shadowverse.gamepress.gg/card/phoenix-roost Phoenix Roost]] halves the cost of the cards for ''both player's'' hands. This means if you play this card as early as possible, your opponent will get to take advantage of this first to set up a very strong board before you can.
** [[https://shadowverse.gamepress.gg/card/pluto Pluto]] can kill an enemy follower and gain its attack and defense. But for 8 play points, she amounts to a kill spell with a body of highly variable size. Given the current expectations of facing many medium-sized threats, it is not expected that Pluto brings about any massive value.
** [[https://shadowverse.gamepress.gg/card/chorus-of-prayer Chorus of Prayer]] puts a random Countdown amulet from your deck into play, but its cost must match the card's current countdown time. For maximum efficiency the deck needs a good distribution of countdown amulets of all costs, but 6 play points for a Havencraft player is better spent on something like [[https://shadowverse.gamepress.gg/card/themis-decree destroying all followers]].


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** [[https://shadowverse.gamepress.gg/card/harnessed-flame Harnessed Flame]] and [[https://shadowverse.gamepress.gg/card/harnessed-glass Harnessed Glass]] can combine to form a nigh-unstoppable Flame and Glass - a 7/7 that deals 7 damage to all enemy followers whenever it attacks. Individually, both are rather weak followers and must survive a turn before they can combine.
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* AwesomeButImpractical: As detailed in JunkRare on the YMMV page, certain Gold or Legendary cards ultimately prove to be too inefficient for use, often requiring significant deck dedication to function.
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** Some basic cards tied to each faction are also among the best cards in the game. These are usually 4-cost followers with an effect that triggers on evolution that usually allows them to take out at least 2 enemy followers in one fell swoop, giving the player going second an easy way to stabilize against the other player's first turn advantage. Such followers include Priest of the Cudgel, Dragon Warrior, and Wardrobe Raider.

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** Some basic cards tied to each faction are also among the best cards in the game. These are usually 4-cost followers with an effect that triggers on evolution that usually allows them to take out at least 2 enemy followers in one fell swoop, giving the player going second an easy way to stabilize against the other player's first turn advantage. Such followers include [[https://shadowverse.gamepress.gg/card/priest-cudgel Priest of the Cudgel, Cudgel]], [[https://shadowverse.gamepress.gg/card/dragon-warrior Dragon Warrior, Warrior]], and [[https://shadowverse.gamepress.gg/card/wardrobe-raider Wardrobe Raider.Raider]].



* ChargedAttack: Cards with Spellboost continue to enjoy the Spellboost benefits so long as they remain in your hand and you continue to cast spells. A Fire Chain[[note]]Deals 1 damage to a random enemy follower, and repeats this for each time it's Spellboosted[[/note]] that's been sitting in the hand since the start of the game can easily cause a TotalPartyKill.

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* ChargedAttack: Cards with Spellboost continue to enjoy the Spellboost benefits so long as they remain in your hand and you continue to cast spells. A [[https://shadowverse.gamepress.gg/card/fire-chain Fire Chain[[note]]Deals 1 damage to a random enemy follower, and repeats this for each time it's Spellboosted[[/note]] Chain]] that's been sitting in the hand since the start of the game can easily cause a TotalPartyKill.



** Deathly Tyrant is a Shadowcraft 3/3 with Storm (can attack the moment it comes into play), and gains a whopping +10/+10 if you use its Necromancy ability. The Necromancy cost? ''20 Shadows''. This either forces you to completely forsake any other type of Necromancy effect and play at less than full efficiency, or requires you to supplement with Midnight Haunt, which immediately supplants you with 13 free shadows but empties your meter 2 turns later.
** Bloody Mary is a Bloodcraft 4/5 that reflects any damage done to you during your turn on the opponent. Given Bloodcraft's plethora of self-damaging cards, this can work out very well ''if'' Bloody Mary manages to survive to the next turn.
** Path to Purgatory is a neutral amulet that continuously deals 6 damage to the opponent and all their followers if you have 30 or more shadows at the end of your turn.[[note]]Discarded cards, used spells, and destroyed followers and amulets contribute to the shadow count.[[/note]] While impressive, especially with a deck designed to reach 30 shadows as fast as possible, it is also very easy to misplay.
** Alexander can attack a total of ''14 times'', but can't attack players, and while his defense is high it's unlikely he'll be able attack more than 3 times before dying. Athena, on the other hand, lets all your followers temporarily take no damage, allowing one to go to town with Alexander without any repercussion. The problem is that both cards are expensive enough that you cannot play them both on the same turn.

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** [[https://shadowverse.gamepress.gg/card/deathly-tyrant Deathly Tyrant Tyrant]] is a Shadowcraft 3/3 with Storm (can attack the moment it comes into play), and gains a whopping +10/+10 if you use its Necromancy ability.ability - enough to finish off an opponent at a little above half health. The Necromancy cost? ''20 Shadows''. This either forces you to completely forsake any other type of Necromancy effect and play at less than full efficiency, or requires you to supplement with Midnight Haunt, which immediately supplants you with 13 free shadows but empties your meter 2 turns later.
** [[https://shadowverse.gamepress.gg/card/bloody-mary Bloody Mary is a Bloodcraft 4/5 that Mary]] reflects any damage done to you during your turn on the opponent. Given Bloodcraft's plethora of self-damaging cards, this can work out very well ''if'' Bloody Mary manages to survive to the next turn.
turn - and given that she appears at points in the game where both players have access to evolutions, it's easy for the opponent to take her out almost immediately.
** [[https://shadowverse.gamepress.gg/card/path-purgatory Path to Purgatory Purgatory]] is a neutral amulet that continuously deals 6 damage to the opponent and all their followers if you have 30 or more shadows at the end of your turn.[[note]]Discarded cards, used spells, and destroyed followers and amulets contribute to the shadow count.[[/note]] While impressive, especially with a deck designed to reach 30 shadows as fast as possible, it is also very easy to misplay.
** Alexander [[https://shadowverse.gamepress.gg/card/alexander Alexander]] can attack a total of ''14 times'', but can't attack players, and while his defense is high it's unlikely he'll be able attack more than 3 times before dying. Athena, [[https://shadowverse.gamepress.gg/card/athena Athena]], on the other hand, lets all your followers temporarily take no damage, allowing one to go to town with Alexander without any repercussion. The problem is that both cards are expensive enough that you cannot play them both on the same turn.



** Enshrined Seraph functions as one for Havencraft. Being playable on turn 8 at its earliest, the Haven player must defend themselves for 4 more turns (or less, if they speed the countdown along) before the Seraph takes effect and causes them to win the game. Due to how Countdown and Last Words interact, destroying the Seraph is the ''last'' thing one would want to do.

to:

** Enshrined Seraph [[https://shadowverse.gamepress.gg/card/enstatued-seraph Enstatued Seraph]] functions as one for Havencraft. Being playable on turn 8 at its earliest, the Haven player must defend themselves for 4 more turns (or less, if they speed the countdown along) before the Seraph takes effect and causes them to win the game. Due to how Countdown and Last Words interact, destroying the Seraph is the ''last'' thing one would want to do.



** The Cerberus card grants the player two cute puppy like cards, Mimi and Coco.
** Runecraft has a Penguin Wizard. That's right, a ''[[EverythingsBetterWithPenguins penguin wizard]]''
** The Ivory Dragon from the Dragoncraft deck is pretty cute as well.
** The Blood Wolf is adorable and scary at the same time.

to:

** The Cerberus [[https://shadowverse.gamepress.gg/card/cerberus Cerberus]] card grants the player two cute puppy like cards, Mimi and Coco.
** Runecraft has a [[https://shadowverse.gamepress.gg/card/penguin-wizard Penguin Wizard. Wizard]]. That's right, a ''[[EverythingsBetterWithPenguins penguin wizard]]''
wizard]]''.
** The [[https://shadowverse.gamepress.gg/card/ivory-dragon Ivory Dragon Dragon]] from the Dragoncraft deck is pretty cute as well.
** The [[https://shadowverse.gamepress.gg/card/blood-wolf Blood Wolf is adorable Wolf]] staggers between this and scary at the same time.SavageWolf.



* StoneWall: Many Havencraft followers have higher defense than attack. This is exaggerated with Arch Priestess Laelia, a 0/6 who causes all your followers to do damage according to their current defense instead of their attack (which may not always be a good thing as your followers take damage).

to:

* StoneWall: Many Havencraft followers have higher defense than attack. This is exaggerated with [[https://shadowverse.gamepress.gg/card/arch-priestess-laelia Arch Priestess Laelia, a 0/6 Laelia]], who causes all your followers to do damage according to their current defense instead of their attack (which may not always be a good thing as your followers then become weaker as they take damage).
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* ConfusionFu: As of this time of writing, most Swordcraft decks have very similar opening plays but peak at different points in the game. It is difficult to discern between aggro, midrange, or control until at least turn 4 or 5.

to:

* ConfusionFu: As of this time of writing, most Swordcraft decks have very similar opening plays but peak at different points in the game. It is difficult to discern between aggro, midrange, or control until at least turn 4 or 5.5, which can affect an opponent's opening hand redraw decisions.
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* BadassGrandpa: Some old men can also be particularly strong followers, as illustrated by cards like [[https://shadowverse.gamepress.gg/card/timeworn-mage-levi Timeworn Mage Levi]], [[https://shadowverse.gamepress.gg/card/priest-cudgel Priest of the Cudgel]], and [[https://shadowverse.gamepress.gg/card/arch-summoner-erasmus Arch Summoner Erasmus]].

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Removing tropes that apply specifically to characters, now that the Character page is ready.


* BloodKnight: Urias is a vampire who thrives in bloodshed and battle. He also seeks a WorthyOpponent after learning of Balthazar's passing.



* ChronicHeroSyndrome: Rowen follows this ethic, wanting to protect people from danger. [[spoiler: This is also a FatalFlaw, as he is cursed where he transform into a black dragon when his desire to protect his comrades overwhelms him. This inadvertently cause him to become a LoneSurvivor by accident with his squad.]]

to:

* ChronicHeroSyndrome: Rowen follows ConfusionFu: As of this ethic, wanting time of writing, most Swordcraft decks have very similar opening plays but peak at different points in the game. It is difficult to protect people from danger. [[spoiler: This is also a FatalFlaw, as he is cursed where he transform into a black dragon when his desire to protect his comrades overwhelms him. This inadvertently cause him to become a LoneSurvivor by accident with his squad.]] discern between aggro, midrange, or control until at least turn 4 or 5.



* CreepyChild: Luna acts like a typical young girl that wants to make friends, ''by killing them and making them as undead''.



* LightIsGood: Eris is a holy priestess, and is one of the good guys. [[spoiler: Her doppelganger, however, falls into LightIsNotGood.]]
* LoneSurvivor: Rowen, he is the only survivor of his own squad. [[spoiler: Also doesn't help to note that he turned into a black dragon and accidentally killed them]].
* NinjaMaid: Some of Erika's cards are like this. There is even one that allows her to draw a "Commander" follower card.
* NiceJobBreakingItHero: Some of the cards can have a really negative effect that can backfire on you if played inappropriately.

to:

* LightIsGood: Eris is a holy priestess, and is one of the good guys. [[spoiler: Her doppelganger, however, falls into LightIsNotGood.]]
* LoneSurvivor: Rowen, he is the only survivor of his own squad. [[spoiler: Also doesn't help to note that he turned into a black dragon and accidentally killed them]].
* NinjaMaid: Some of Erika's cards Swordcraft's followers are like this. There is even one that allows her to draw a "Commander" follower card.
* NiceJobBreakingItHero: Some of the cards can have a really negative effect that can backfire on you if played inappropriately. Most visible with Bloodcraft's self-damaging cards that can allow the opponent to have lethal damage on you at the wrong time.



* TooAwesomeToUse: Some of the rarer cards are so powerful that it's better to keep for a big play.
* UndyingLoyalty: Erika to the Princess, as she is willing to risk her life to protect the Princess's safety.
* WorthyOpponent: Urias's ultimate goal is to find an opponent that is stronger than Balthazar.

to:

* TooAwesomeToUse: Some of the rarer cards are so powerful that it's better to keep for a big play.
* UndyingLoyalty: Erika to the Princess, as she is willing to risk her life to protect the Princess's safety.
* WorthyOpponent: Urias's ultimate goal is to find an opponent that is stronger than Balthazar.
play.

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* ChargedAttack: Cards with Spellboost continue to enjoy the Spellboost benefits so long as they remain in your hand and you continue to cast spells. A Fire Chain[[note]]Deals 1 damage to a random enemy follower, and repeats this for each time it's Spellboosted[[/note]] that's been sitting in the hand since the start of the game can easily cause a TotalPartyKill.



** Alexander can attack a total of ''14 times'', but can't attack players, and while his defense is high it's unlikely he'll be able attack more than 3 times before dying. Athena, on the other hand, lets all your followers temporarily take no damage, allowing one to go to town with Alexander without any repercussion. The problem is that both cards are expensive enough that you cannot play them both on the same turn.



* InstantWinCondition:
** It matters not what the defense counts are, once a player attempts to draw cards when they don't have any left in their deck, they lose immediately.
** Enshrined Seraph functions as one for Havencraft. Being playable on turn 8 at its earliest, the Haven player must defend themselves for 4 more turns (or less, if they speed the countdown along) before the Seraph takes effect and causes them to win the game. Due to how Countdown and Last Words interact, destroying the Seraph is the ''last'' thing one would want to do.



* RandomNumberGod: Downplayed, WordOfGod said that randomness have lower impact in match outcomes. However, some elements of this trope still comes into play, especially with arena decks and deck packs.

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* RandomNumberGod: Downplayed, Downplayed. WordOfGod said that randomness have lower impact in match outcomes. However, some elements of this trope still comes into play, especially with arena decks and deck packs.


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* StoneWall: Many Havencraft followers have higher defense than attack. This is exaggerated with Arch Priestess Laelia, a 0/6 who causes all your followers to do damage according to their current defense instead of their attack (which may not always be a good thing as your followers take damage).
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* OurDragonsAreDifferent: Not only does [[CaptainObvious Dragoncraft runs off this trope,]] but some of the other classes have a dragon card or two of their own as well, with Forestcraft having access to Ancient Forest Dragon, while Havencraft players can choose to use Incandescent Dragons in their decks along with amulets that can summon Holywing Dragons.

to:

* OurDragonsAreDifferent: Not only does [[CaptainObvious Dragoncraft runs run off this trope,]] but some of the other classes have a dragon card or two of their own as well, with Forestcraft having access to Ancient Forest Dragon, while Havencraft players can choose to use Incandescent Dragons in their decks along with amulets that can summon Holywing Dragons.
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Added Our Dragons Are Different as a trope

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* OurDragonsAreDifferent: Not only does [[CaptainObvious Dragoncraft runs off this trope,]] but some of the other classes have a dragon card or two of their own as well, with Forestcraft having access to Ancient Forest Dragon, while Havencraft players can choose to use Incandescent Dragons in their decks along with amulets that can summon Holywing Dragons.

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* BloodKnight: Urias. He's a vampire who thrives in bloodshed and battle and constantly look for a WorthyOpponent to fight that is stronger than Balthazar.
* BribingYourWayToVictory: Some of the best and top tier decks require you to spend a lot of rupies and vials to get some of the best cards in the game. Forestcraft and Shadowcraft decks tend to be very costly in terms of vials due to them demanding use of their most expensive cards to function.

to:

* BloodKnight: Urias. He's Urias is a vampire who thrives in bloodshed and battle and constantly look for battle. He also seeks a WorthyOpponent after learning of Balthazar's passing.
* BoringButPractical:
** Some basic cards tied
to fight each faction are also among the best cards in the game. These are usually 4-cost followers with an effect that triggers on evolution that usually allows them to take out at least 2 enemy followers in one fell swoop, giving the player going second an easy way to stabilize against the other player's first turn advantage. Such followers include Priest of the Cudgel, Dragon Warrior, and Wardrobe Raider.
** Aggro strategies involve playing many low-cost followers and rushing down the opponent before they can set up and retaliate. They also use very few legendary cards so the decks are relatively easy to assemble. Swordcraft aggro
is stronger than Balthazar.
the epitome of this example within aggro, as about half the deck is made of basic cards.
* BribingYourWayToVictory: Some of the best and top tier decks require you to spend a lot of rupies and vials to get some of the best cards in the game. Forestcraft and Shadowcraft decks tend to be very costly in terms of vials due to them demanding use of their most expensive multiple legendary cards to function.



* JunkRare: As expected with any CollectibleCardGame. In fact, there are some Gold or Legendary cards that are often liquefied for vials simply because they are either too hard to set up, or have a negative effect.

to:

* JunkRare: As expected with any CollectibleCardGame. In fact, there are some Gold DysfunctionJunction: Every character in Story Mode is experiencing despair in one form or Legendary cards that are often liquefied for vials simply because they are either too hard to set up, or have a negative effect.another.

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* DifficultButAwesome: Nearly any combo in the game due to inconsistency in trying to assemble it. The few times they fire off are a moment to behold, though.
** Deathly Tyrant is a Shadowcraft 3/3 with Storm (can attack the moment it comes into play), and gains a whopping +10/+10 if you use its Necromancy ability. The Necromancy cost? ''20 Shadows''. This either forces you to completely forsake any other type of Necromancy effect and play at less than full efficiency, or requires you to supplement with Midnight Haunt, which immediately supplants you with 13 free shadows but empties your meter 2 turns later.
** Bloody Mary is a Bloodcraft 4/5 that reflects any damage done to you during your turn on the opponent. Given Bloodcraft's plethora of self-damaging cards, this can work out very well ''if'' Bloody Mary manages to survive to the next turn.
** Path to Purgatory is a neutral amulet that continuously deals 6 damage to the opponent and all their followers if you have 30 or more shadows at the end of your turn.[[note]]Discarded cards, used spells, and destroyed followers and amulets contribute to the shadow count.[[/note]] While impressive, especially with a deck designed to reach 30 shadows as fast as possible, it is also very easy to misplay.



* Expy: Many players compare this game with ''VideoGame/{{Hearthstone}}'', only with fewer [[RandomNumberGod random effects]].
* JunkRare: As expected with any CollectibleCardGame. In fact, there are some Gold or Legendary cards that are often liquified for vials simply because they are either too hard to set up, or have a negative effect.

to:

* Expy: Many players compare this game with ''VideoGame/{{Hearthstone}}'', only with fewer [[RandomNumberGod random effects]].
* JunkRare: As expected with any CollectibleCardGame. In fact, there are some Gold or Legendary cards that are often liquified liquefied for vials simply because they are either too hard to set up, or have a negative effect.

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* BribingYourWayToVictory: Some of the best and top tier decks require you to spend a lot of rupies and vials to get some of the best cards in the game. Forestcraft and Shadowcraft decks tend to be very costly in terms of vials.

to:

* BribingYourWayToVictory: Some of the best and top tier decks require you to spend a lot of rupies and vials to get some of the best cards in the game. Forestcraft and Shadowcraft decks tend to be very costly in terms of vials.vials due to them demanding use of their most expensive cards to function.



* DarkIsNotEvil: Rowen wears dark armor, but he is one of the good guys. [[spoiler:He can also transform into a powerful black dragon.]]

to:

* DarkIsNotEvil: DarkIsNotEvil:
**
Rowen wears dark armor, but he is one of the good guys. [[spoiler:He can also transform into a powerful black dragon.]]



* Expy: Many players compare this game with ''VideoGame/{{Hearthstone}}'', only with fewer [[RandomNumberGod random effects]].



* SkillgateCharacter: An unusual case with Forestcraft. The deck is used as a tutorial deck and it's meant to be a straightforward and easy to deck to use. However, it also borderline DifficultButAwesome category as well because while the Forestcraft deck is easy and straightforward to use, it's also very easy to mess up with the deck at the same time.

to:

* SkillgateCharacter: SkillGateCharacter:
**
An unusual case with Forestcraft. The deck is used as a tutorial deck and it's meant to be a straightforward and easy to deck to use. However, it also borderline DifficultButAwesome category as well because while the Forestcraft deck is easy and straightforward to use, it's also very easy to mess up with the deck at the same time.time.
** When it comes to ranked games, Swordcraft falls more into this category, as it is very easy to construct a good deck at a low vial cost, thus making it accessible to new players wishing to scale the ladder quickly. Even in Take Two, the value of even its low-cost followers make the class a prime choice for trying to succeed there. As of this time of writing, nearly every deck is expected to have a way to stabilize against aggro Sword's early game if they are not designed to race it.
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* '''Rowen''' (Dragoncraft): His deck specialize in Overflow. Overflow builds up gradually overtime that provides an additional powerful effect for his cards when it's active (when 7 play points are available, it'll activate). Most of his cards and followers[[MightyGlacier are very strong, durable, and powerful, but have a high play point cost, thus encouraging a slower playstyle when compared to the other decks]]. However, to compensate his slower playstyle, some of his cards can reward him additional play point orbs, thus allowing him to put his more expensive cards sooner. As the name suggest, his followers are focused around [[InstantAwesomeJustAddDragons dragons]].

to:

* '''Rowen''' (Dragoncraft): His deck specialize in Overflow. Overflow builds up gradually overtime that provides an additional powerful effect for his cards when it's active (when 7 play points are available, it'll activate). Most of his cards and followers[[MightyGlacier followers [[MightyGlacier are very strong, durable, and powerful, but have a high play point cost, thus encouraging a slower playstyle when compared to the other decks]]. However, to compensate his slower playstyle, some of his cards can reward him additional play point orbs, thus allowing him to put his more expensive cards sooner. As the name suggest, his followers are focused around [[InstantAwesomeJustAddDragons dragons]].

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* BloodKnight: Urias. He's a vampire who thrives in bloodshed and battle and constantly look for a WorthyOpponent to fight that is stronger than Balthazar

to:

* BloodKnight: Urias. He's a vampire who thrives in bloodshed and battle and constantly look for a WorthyOpponent to fight that is stronger than BalthazarBalthazar.



* UndyingLoyalty: Erika to the Princess, as she is willing to risk her life to protect the Princess's safety.

to:

* UndyingLoyalty: Erika to the Princess, as she is willing to risk her life to protect the Princess's safety.safety.
* WorthyOpponent: Urias's ultimate goal is to find an opponent that is stronger than Balthazar.

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* DraggedOffToHell: [[spoiler: More like sucked into the light into the abyss. This happens to most of the characters at the end of their own storylines.]]

to:

* {{Doppelganger}}: Some of the shades that you fight can make exact clones of other characters in the storyline.
* DraggedOffToHell: [[spoiler: More like sucked into the light into the abyss. This happens happened to most of the characters at the end of their own storylines.]]



* LightIsGood: Eris is a holy priestess, and is one of the good guys. [[spoiler: Her doppelganger, however, falls into LightIsNotGood.]]



* TooAwesomeToUse: Some of the rarer cards are so powerful that it's better to keep for a big play.

to:

* TooAwesomeToUse: Some of the rarer cards are so powerful that it's better to keep for a big play.play.
* UndyingLoyalty: Erika to the Princess, as she is willing to risk her life to protect the Princess's safety.
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* ChronicHeroSydrome: Rowen follows this ethic, wanting to protect people from danger. [[spoiler: This is also a FatalFlaw, as he is cursed where he transform into a black dragon when his desire to protect his comrades overwhelms him. This inadvertently cause him to become a LoneSurvivor by accident with his squad.]]

to:

* ChronicHeroSydrome: ChronicHeroSyndrome: Rowen follows this ethic, wanting to protect people from danger. [[spoiler: This is also a FatalFlaw, as he is cursed where he transform into a black dragon when his desire to protect his comrades overwhelms him. This inadvertently cause him to become a LoneSurvivor by accident with his squad.]]

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'''Shadowverse''' is a free-to-play CollectibleCardGame developed by Cygames. Orginally released in Japan, it was later released in iOS and Android devices in June 17th, 2016 in the U.S., and later in Mac and Windows in October 28, 2016 available at UsefulNotes/Steam. Shadowverse is very similar to ''VideoGame/HearthstoneHeroesOfWarcraft'', but according to WordOfGod, unlike Hearthstone, RandomNumberGod has a smaller impact in match outcomes.

to:

'''Shadowverse''' is a free-to-play CollectibleCardGame developed by Cygames. Orginally released in Japan, it was later released in iOS and Android devices in June 17th, 2016 in the U.S., and later in Mac and Windows in October 28, 2016 available at UsefulNotes/Steam.UsefulNotes/{{Steam}}. Shadowverse is very similar to ''VideoGame/HearthstoneHeroesOfWarcraft'', but according to WordOfGod, unlike Hearthstone, RandomNumberGod has a smaller impact in match outcomes.



* '''Arisa''' (Forestcraft): Her deck specialize putting out [[ZergRush cheap, and low play point cards into the field as quickly as possible]]. Many of her followers [[FragileSpeedster don't hit has hard, nor are they durable, but have low play point cost that can be placed quickly in the field]]. However, some of her more powerful followers and spells reward the player for playing multiple cards in a single turn and some of her cards reward players cheap Fairies in the deck, thus allowing some form of [[{{Combos}} synergy play with her more powerful cards]]. Her deck has a NatureHero theme with followers either elves, fairies, or forest-related creatures. [[SkillgateCharacter Her deck is used as a tutorial deck for newer players]].

to:

* '''Arisa''' (Forestcraft): Her deck specialize putting out [[ZergRush cheap, and low play point cards into the field as quickly as possible]]. Many of her followers [[FragileSpeedster don't hit has as hard, nor are they durable, but have low play point cost that can be placed quickly in the field]]. However, some of her more powerful followers and spells reward the player for playing multiple cards in a single turn and some of her cards reward players cheap Fairies in the deck, thus allowing some form of [[{{Combos}} synergy play with her more powerful cards]]. Her deck has a NatureHero theme with followers either elves, fairies, or forest-related creatures. [[SkillgateCharacter Her deck is used as a tutorial deck for newer players]].



* BloodKnight: Urias. He's a vampire who thrives in bloodshed and battle and constantly look for a WorthyOpponent to fight that is stronger than Balthazar



* ChronicHeroSydrome: Rowen follows this ethic, wanting to protect people from danger. [[spoiler: This is also a FatalFlaw, as he is cursed where he transform into a black dragon when his desire to protect his comrades overwhelms him. This inadvertently cause him to become a LoneSurvivor by accident with his squad.]]



* JunkRare: As expected with any CollectibleCardGame. In fact, there are some Gold or Legendary cards that are often liquified for vials simply because they are either too hard to setup, or have a negative effect.

to:

* CreepyChild: Luna acts like a typical young girl that wants to make friends, ''by killing them and making them as undead''.
* DarkIsNotEvil: Rowen wears dark armor, but he is one of the good guys. [[spoiler:He can also transform into a powerful black dragon.]]
** Luna isn't necessarily evil as per say, as she doesn't have any evil intentions and just want to have friends. But [[BlueAndOrangeMorality her idea of playtime and befriending people involves killing someone and making them as undead]].
* DraggedOffToHell: [[spoiler: More like sucked into the light into the abyss. This happens to most of the characters at the end of their own storylines.]]
* JunkRare: As expected with any CollectibleCardGame. In fact, there are some Gold or Legendary cards that are often liquified for vials simply because they are either too hard to setup, set up, or have a negative effect.effect.
* LoneSurvivor: Rowen, he is the only survivor of his own squad. [[spoiler: Also doesn't help to note that he turned into a black dragon and accidentally killed them]].



* SpritualSuccessor: To VideoGame/RageOfBahamut, in fact some of the characters from ''Rage of Bahamut'' even appear in this game as powerful cards (not to mention the huge failure of Rage of Bahamut in the west due to ScrewedByTheNetwork).

to:

* SpritualSuccessor: SpiritualSuccessor: To VideoGame/RageOfBahamut, in fact some of the characters from ''Rage of Bahamut'' even appear in this game as powerful cards (not to mention the huge failure of Rage of Bahamut in the west due to ScrewedByTheNetwork).

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In retrospects, Shadowverse is considered to be a SpiritualSuccessor to VideoGame/RageOfBahamut after the English version failed to be successful in the west (mainly due to numerous ScrewedByTheNetwork moments with dropping many events). Regardless, the game still have the anime style graphics and cards, with even English voice acting to boot (although only the [[NoDubForYou English dub]] [[InvertedTrope is the only option available]] in the English version). Regardless, unlike VideoGame/RageOfBahamut, Shadowverse has much more success than VideoGame/RageOfBahamut, being not only one of the most popular CollectibleCardGame in Japan, but it also gained reasonable popularity in the U.S. that rivals even the top CollectibleCardGame, ''Hearthstone''.

to:

In retrospects, Shadowverse is considered to be a SpiritualSuccessor to VideoGame/RageOfBahamut after the English version failed to be successful in the west (mainly due to numerous ScrewedByTheNetwork moments with dropping many events). Regardless, the game still have the anime style graphics and cards, with even English voice acting to boot (although only the [[NoDubForYou English dub]] [[InvertedTrope is the only option available]] in the English version). Regardless, unlike VideoGame/RageOfBahamut, Shadowverse has much more success than VideoGame/RageOfBahamut, being not only one of the most popular CollectibleCardGame in Japan, but it also gained reasonable popularity VideoGame/RageOfBahamut in the U.S. that rivals even , as well as being one of the top CollectibleCardGame, ''Hearthstone''.
played {{Collectible Card Game}} in Japan.


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* SpritualSuccessor: To VideoGame/RageOfBahamut, in fact some of the characters from ''Rage of Bahamut'' even appear in this game as powerful cards (not to mention the huge failure of Rage of Bahamut in the west due to ScrewedByTheNetwork).
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added image

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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/ogp.jpg]]
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----
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'''Shadowverse''' is a free-to-play CollectibleCardGame developed by Cygames. Orginally released in Japan, it was later released in iOS and Android devices in June 17th, 2016 in the U.S., and later in Mac and Windows in October 28, 2016 available at UsefulNotes/Steam. Shadowverse is very similar to ''VideoGame/HearthstoneHeroesOfWarcraft'', but according to WordOfGod, unlike Hearthstone, RandomNumberGod has a smaller impact in match outcomes.

In retrospects, Shadowverse is considered to be a SpiritualSuccessor to VideoGame/RageOfBahamut after the English version failed to be successful in the west (mainly due to numerous ScrewedByTheNetwork moments with dropping many events). Regardless, the game still have the anime style graphics and cards, with even English voice acting to boot (although only the [[NoDubForYou English dub]] [[InvertedTrope is the only option available]] in the English version). Regardless, unlike VideoGame/RageOfBahamut, Shadowverse has much more success than VideoGame/RageOfBahamut, being not only one of the most popular CollectibleCardGame in Japan, but it also gained reasonable popularity in the U.S. that rivals even the top CollectibleCardGame, ''Hearthstone''.

Players can control seven different decks, each with it's own unique playstyle and cards.
* '''Arisa''' (Forestcraft): Her deck specialize putting out [[ZergRush cheap, and low play point cards into the field as quickly as possible]]. Many of her followers [[FragileSpeedster don't hit has hard, nor are they durable, but have low play point cost that can be placed quickly in the field]]. However, some of her more powerful followers and spells reward the player for playing multiple cards in a single turn and some of her cards reward players cheap Fairies in the deck, thus allowing some form of [[{{Combos}} synergy play with her more powerful cards]]. Her deck has a NatureHero theme with followers either elves, fairies, or forest-related creatures. [[SkillgateCharacter Her deck is used as a tutorial deck for newer players]].
* '''Erika''' (Swordcraft): Her deck uses a "trait" characteristic. Many of her followers have two different "traits," "Officer" and "Commander." The "Officer" followers are low play point cards that encourage early aggression (such as Ambush or Storm effects), while the "Commander" followers have a higher play point cards that boost the "Officer" followers when played or when they are evolved (and vice versa with some "Officer" followers). Some follower cards can deploy another follower card when played in the field, while others can boost the offensive and defensive stats of another follower card. Gameplay wise, Swordcraft [[AttackAttackAttack encourage a more aggressive playstyle of constantly attacking]], the "Officier" followers usually tend to [[GlassCannon hit hard, but usually don't last that long]], while the "Commander" cards tend to be a more supportive or defensive in nature. Her followers are themed around ninjas, knights, military officers, and even [[NinjaMaid maids]].
* '''Isabelle''' (Runecraft): Her deck specialize in Spellboost. Her deck focuses on casting different spells and followers that reduce the cost of her more powerful and high play point cards, thus getting her powerful cards out as soon as possible with cheaper play point cost. [[StoneWall Her deck is more defensive in nature, punishing players for aggressive plays such as destroying or banishing low cost followers or returning the cards into the enemy's hand, while building up her Spellboost to place down her more powerful cards in the field.]] Some followers or spells may leave Earth Sigils amulets in a field, which when consumed, will provide a powerful additional effect for any follower placed in the field. Her followers are themed around wizards, witches, alchemists, {{Mad Scientist}}s, golems, and earth-related creatures.
* '''Rowen''' (Dragoncraft): His deck specialize in Overflow. Overflow builds up gradually overtime that provides an additional powerful effect for his cards when it's active (when 7 play points are available, it'll activate). Most of his cards and followers[[MightyGlacier are very strong, durable, and powerful, but have a high play point cost, thus encouraging a slower playstyle when compared to the other decks]]. However, to compensate his slower playstyle, some of his cards can reward him additional play point orbs, thus allowing him to put his more expensive cards sooner. As the name suggest, his followers are focused around [[InstantAwesomeJustAddDragons dragons]].
* '''Luna''' (Shadowcraft): Her cards specialize in Necromancy. Whenever a follower of hers dies (or cards specifically made to create Shadows), a resource called "Shadow" is built up. Whenever she uses one of the cards with a "Necromancy" tag in it, the card will consume a set number of "Shadows" to provide an additional effect (i.e. "Necromancy (6)" will consume 6 Shadows). Some cards can be used to destroy other cards or her own followers to provide an additional effect, while many of her cards provide an effect upon death (Last Words). Generally speaking, her deck falls into a DifficultButAwesome gameplay category, since the player need to make effective use of her Shadows and Necromancy to play her effectively. Her followers are themed around the undead and necromancers.
* '''Urias''' (Bloodcraft): His deck focus around Vengeance, which will activate when his health drops down below 50% HP (10 HP or less since each player start with 20 health). When activated, Vengeance [[CriticalStatusBuff will provide another powerful effect for his cards]]. Some of his cards involve damaging himself in order to get Vengeance activated and LifeDrain to keep himself alive. The deck encourages a high risk, high reward gameplay style. His followers are themed around vampires and demons.
* '''Eris''' (Havencraft): Her deck focuses on Countdown. Instead of placing followers directly into the board, she instead places down amulets in the board with a timer effect. When the timer reaches zero, the amulet is consumed and a more powerful follower will be placed in the board. Some of her cards have healing effects, and can boost her followers whenever her followers or herself is healed, while many of her other cards can reduce the countdown timer and allowing the followers to appear sooner. Her playstyle focuses around [[MagikarpPower control and late game dominance]], where she needs to play passively and defensively at the start with self-healing, while trying to clear out enemy followers that come into play. Her followers are based around Priests, nuns, Angels, and various Judeo-Christian religious creatures and animals.

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!! Tropes relating to Shadowverse:
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* ArcherArchetype: Arisa happens to be this, in addition, some of the Forestcraft cards are archers themselves.
* BadassAdorable: Luna is the cutest Necromancer ever existed. Also, some of the lower-cost female follower cards are like this (especially the fairies, elves, maids, ninjas, and even ''undead creatures'').
* BribingYourWayToVictory: Some of the best and top tier decks require you to spend a lot of rupies and vials to get some of the best cards in the game. Forestcraft and Shadowcraft decks tend to be very costly in terms of vials.
* {{Crossover}}: With ''VideoGame/RageOfBahamut''. In fact, some of the characters from ''Rage Of Bahamut'' appear in this game as playable cards and you can even use them as "leaders" for any particular deck craft (Vania being an example).
* JunkRare: As expected with any CollectibleCardGame. In fact, there are some Gold or Legendary cards that are often liquified for vials simply because they are either too hard to setup, or have a negative effect.
* NinjaMaid: Some of Erika's cards are like this. There is even one that allows her to draw a "Commander" follower card.
* NiceJobBreakingItHero: Some of the cards can have a really negative effect that can backfire on you if played inappropriately.
* RandomNumberGod: Downplayed, WordOfGod said that randomness have lower impact in match outcomes. However, some elements of this trope still comes into play, especially with arena decks and deck packs.
* RidiculouslyCuteCritter: Some of the low cost follower cards, but noticeable examples:
** The Cerberus card grants the player two cute puppy like cards, Mimi and Coco.
** Runecraft has a Penguin Wizard. That's right, a ''[[EverythingsBetterWithPenguins penguin wizard]]''
** The Ivory Dragon from the Dragoncraft deck is pretty cute as well.
** The Blood Wolf is adorable and scary at the same time.
* SkillgateCharacter: An unusual case with Forestcraft. The deck is used as a tutorial deck and it's meant to be a straightforward and easy to deck to use. However, it also borderline DifficultButAwesome category as well because while the Forestcraft deck is easy and straightforward to use, it's also very easy to mess up with the deck at the same time.
* TooAwesomeToUse: Some of the rarer cards are so powerful that it's better to keep for a big play.

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