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** All of the films the protagonist and Lydia discuss are period-accurate. Lydia doesn't recognize anything made after the year 1908, when she died. She doesn't even recognize Creator/BusterKeaton, who wouldn't rise to mainstream American fame until the 1920s.

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** All of the films the protagonist and Lydia discuss are period-accurate. Lydia doesn't recognize anything made after the year 1908, when she died. Noticeably, when the protagonist asks her about Creator/HGWells, she brings up ''The War In The Air'', which came out the same year she died. She doesn't even recognize Creator/BusterKeaton, who wouldn't rise to mainstream American fame until the 1920s.

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* BewareOfHitchhikingGhosts: Lydia, the sad, morose girl the protagonist can chat with at the start of the game, is a ghost. By the time the game takes place, she's been dead for precisely 20 years. Unlike much of the game's horror, this isn't played for laughs at all.



* DarkerAndEdgier: Even moreso than ''West of Loathing'', which was already a lot darker than the original ''Kingdom of Loathing''. Downplayed in that its still a ''Loathing'' game and is thus laden with comedy, but the game is quite a bit more serious, scary, and gross than any of the previous ones.

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* DarkerAndEdgier: Even moreso than ''West of Loathing'', which was already a lot darker than the original ''Kingdom of Loathing''. Downplayed in that its still a ''Loathing'' game and is thus laden with comedy, but the game is quite a bit more serious, scary, and gross than any of the previous ones. The plot's cosmic horror angle is taken quite seriously, and even the carefully-chosen comedic moments don't detract from it.


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** All of the films the protagonist and Lydia discuss are period-accurate. Lydia doesn't recognize anything made after the year 1908, when she died. She doesn't even recognize Creator/BusterKeaton, who wouldn't rise to mainstream American fame until the 1920s.
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* YouShouldntKnowThisAlready: As mentioned; the Shadow President's Last Name os "Dooley" can only be seen in Barker's Interlude on her farm's mail box, "Dooley." There is no reason for you; the main player, to know this. In fact, if you mention it to your Uncle in the last chapter; he'll not only say that he can't heare the actual name when you say it (instead getting black static) but when he asks you how you found this out; you admit that you do not remember.
]]

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* YouShouldntKnowThisAlready: As mentioned; the Shadow President's Last Name os as "Dooley" can only be seen in Barker's Interlude on her farm's mail box, "Dooley." There is no reason for you; the main player, to know this. In fact, if you mention it to your Uncle in the last chapter; he'll not only say that he can't heare the actual name when you say it (instead getting black static) but when he asks you how you found this out; you admit that you do not remember.
]]
remember. This plays out whether you got Barker as a companion or remember from a previous save.

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* YouCannotGraspTheTrueForm: The narrator notes that the reason the player character sees an endless black void when they enter larger Shadow Rifts is because it's the closest thing their mind can process without giving them something that would melt their brain. [[spoiler:This is also why the Shadowlord appears as a mass of eyes and mouths, since that's the best picture their mind can paint without driving the player character mad.]]

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* YouCannotGraspTheTrueForm: The narrator notes that the reason the player character sees an endless black void when they enter larger Shadow Rifts is because it's the closest thing their mind can process without giving them something that would melt their brain. [[spoiler:This is also why the Shadowlord appears as a mass of eyes and mouths, since that's the best picture their mind can paint without driving the player character mad.mad.
* YouShouldntKnowThisAlready: As mentioned; the Shadow President's Last Name os "Dooley" can only be seen in Barker's Interlude on her farm's mail box, "Dooley." There is no reason for you; the main player, to know this. In fact, if you mention it to your Uncle in the last chapter; he'll not only say that he can't heare the actual name when you say it (instead getting black static) but when he asks you how you found this out; you admit that you do not remember.
]]

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moved from YMMV, alphabetized the A section


* AmbiguousSituation: It isn't especially clear ''what'' the Curses you enter are, thanks to the Scythe's Curse letting you enter previous Curses. They may be the {{Dream Land}}s of the formerly-cursed items, who are possibly intelligent to some extent (though to a lesser extent than the Old Ham Mill). They may be merely alternate dimensions the Cursed items have access to, since the Compass doesn't appear again in its own setting and the Cursed Scythe is being wielded by the Scarecrow; however, the Book ''does'' seem to be in its own setting. Lastly, the characters in the other Curse settings try to help you counter the Cursed Scythe; perhaps they all fear its reality-cleaving (or Dreamland-cleaving) powers.



* AnotherDimension:
** Throughout the game, you encounter puzzles in the form of rifts in reality that lead... somewhere.
** You can meet your alternate-universe self, who's trying to rescue their ''aunt'' in Crystaldream Lake.
* AntiFrustrationFeatures: Interestingly enough,'' Shadows Over Loathing'' has a double layered version of this by giving players multiple ways of dealing with various obstacles. Not a fan of turn based combat? Most encounters can be resolved peacefully if you have sufficient stats or puzzle solving skills. Bad at puzzles or underleveled in a few key areas? You can just brute force your way through the issue via combat.
** There's also the shadow banishing ring which, when equipped, allows players to skip all random combat encounters with shadow creatures who are one of the more annoying enemy types to deal with thanks to their high resistance to physical damage and general commonality.



* AnotherDimension:
** Throughout the game, you encounter puzzles in the form of rifts in reality that lead... somewhere.
** You can meet your alternate-universe self, who's trying to rescue their ''aunt'' in Crystaldream Lake.
* AntiFrustrationFeatures: Interestingly enough,'' Shadows Over Loathing'' has a double layered version of this by giving players multiple ways of dealing with various obstacles. Not a fan of turn based combat? Most encounters can be resolved peacefully if you have sufficient stats or puzzle solving skills. Bad at puzzles or underleveled in a few key areas? You can just brute force your way through the issue via combat.
** There's also the shadow banishing ring which, when equipped, allows players to skip all random combat encounters with shadow creatures who are one of the more annoying enemy types to deal with thanks to their high resistance to physical damage and general commonality.

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* ArtisticLicenseHistory: Despite ostensibly taking place during TheRoaringTwenties, mention is made of Hawaii being a state. Hawaii was officially granted statehood in August of 1959.

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* ArtisticLicenseHistory: Plenty of it. Like ''West of Loathing's'' gramophones, it's all PlayedForLaughs and entirely {{justified|Trope}} by virtue of taking place in the fantasy world of ''VideoGame/KingdomOfLoathing'' instead of Earth.
**
Despite ostensibly taking place during TheRoaringTwenties, mention is made of Hawaii being a state. Hawaii was officially granted statehood in August of 1959.
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* OrganizedCrimeSidequest: On Day 2, you get a surprise visit from the Don. That is, Donald Toblerone, who works for the mob. Should you accept his offer to do some jobs for the mob, throughout the game he'll call you to give you various tasks to do like cooking the books, make a guy sleep with the fishes, and laundering dirty money. [[NeighborhoodFriendlyGangsters Literally]]. He does send you out to do some hits, but they're all on evil vampires.
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spelling/grammar fix(es)


* TheFamilyForTheWholeFamily: The Mob are not bad guys, they mostly send you on {{{Pun}}-based missions (you use a laundry machine to launder money, got to a doctor or nurse to doctor accounts, use an anvil to forge documents, etc.). They also send you on hits against vampires.

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* TheFamilyForTheWholeFamily: The Mob are not bad guys, they mostly send you on {{{Pun}}-based missions (you use a laundry machine to launder money, got go to a doctor or nurse to doctor accounts, use an anvil to forge documents, etc.). They also send you on hits against vampires.
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* TheFamilyForTheWholeFamily: The Mob are not bad guys, they mostly send you on missions (you use a laundry machine to launder money, a healer to fix accounts, an anvil to forge documents, etc.) They also send you on hits against vampires.

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* TheFamilyForTheWholeFamily: The Mob are not bad guys, they mostly send you on {{{Pun}}-based missions (you use a laundry machine to launder money, a healer got to fix a doctor or nurse to doctor accounts, use an anvil to forge documents, etc.) ). They also send you on hits against vampires.
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trope was cut/disambiguated due to cleanup


* TheFamilyForTheWholeFamily: The Mob are not bad guys, they mostly send you on JustForPun missions (you use a laundry machine to launder money, a healer to fix accounts, an anvil to forge documents, etc.) They also send you on hits against vampires.

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* TheFamilyForTheWholeFamily: The Mob are not bad guys, they mostly send you on JustForPun missions (you use a laundry machine to launder money, a healer to fix accounts, an anvil to forge documents, etc.) They also send you on hits against vampires.



* GangBangers: A common low-level enemy in the early game is roving groups of themed street toughs. The Doughboys have a baker aesthetic, and fight with BaguetteBeatdown and debuffing flour clouds -- and given that in the world of Loathing cooking is magic, they have magic powers. The Tin Lizzies are based off of the "Rosie the Riveter" propaganda mascot and fight with grease guns (as in actual grease dispensers, not 9mm [=SMGs=]), [[WrenchWhack wrenches]], and [[FireBreathingWeapon welding torches]]. They're both AlwaysMale and AlwaysFemale, respectively. The all-goblin Glocklins fight with creepy glockenspiel tunes and goblin tenacity. (Because they're [[JustForPun Glocks]]).

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* GangBangers: A common low-level enemy in the early game is roving groups of themed street toughs. The Doughboys have a baker aesthetic, and fight with BaguetteBeatdown and debuffing flour clouds -- and given that in the world of Loathing cooking is magic, they have magic powers. The Tin Lizzies are based off of the "Rosie the Riveter" propaganda mascot and fight with grease guns (as in actual grease dispensers, not 9mm [=SMGs=]), [[WrenchWhack wrenches]], and [[FireBreathingWeapon welding torches]]. They're both AlwaysMale and AlwaysFemale, respectively. The all-goblin Glocklins fight with creepy glockenspiel tunes and goblin tenacity. (Because tenacity (because they're [[JustForPun [[{{Pun}} Glocks]]).
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* MeanwhileInTheFuture: The Scythe's Curse is set in [[spoiler:1994, where [[Film/Terminator2 a certain forge-bound golem]] gives a scarecrow the means to pursue the MC [[Film/TheTerminator until they are dead]]. The scarecrow reveals themselves to be the MC's avatar's boyfriend, [[NothingPersonal who's really just after the MC]] [[DealWithTheDevil so they can settle a debt]], [[ItMakesSenseInContext once you threaten to hit them with a lawn mower]]. [[ItMakesJustAsMuchSenseInContext Then someone mails the lawnmower to the MC]].]]

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* MeanwhileInTheFuture: The Scythe's Curse is set in [[spoiler:1994, where [[Film/Terminator2 [[Film/Terminator2JudgmentDay a certain forge-bound golem]] gives a scarecrow the means to pursue the MC [[Film/TheTerminator until they are dead]]. The scarecrow reveals themselves to be the MC's avatar's boyfriend, [[NothingPersonal who's really just after the MC]] [[DealWithTheDevil so they can settle a debt]], [[ItMakesSenseInContext once you threaten to hit them with a lawn mower]]. [[ItMakesJustAsMuchSenseInContext Then someone mails the lawnmower to the MC]].]]
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** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if his name were Mark, a Bruise]]". [[spoiler:SubvertedTrope Subverted in that your nemesis removes the penalty upon dying or running away.]]

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** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if his name were Mark, a Bruise]]". [[spoiler:SubvertedTrope Subverted [[spoiler:{{Subverted|Trope}} in that your nemesis removes the penalty upon dying or running away.]]
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** The [[NoobCave Prologue area]] immediately after character-creation is boxed in by a road to Topeka, just like in ''WOL'', only from the west instead of from the east.
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** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if his name were Mark, a Bruise]]". [[spoiler:[[SubvertedTrope Subverted in that your nemesis removes the penalty upon dying or running away.]]

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** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if his name were Mark, a Bruise]]". [[spoiler:[[SubvertedTrope [[spoiler:SubvertedTrope Subverted in that your nemesis removes the penalty upon dying or running away.]]
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* MeanwhileInTheFuture: The Scythe's Curse is set in [[spoiler:1994, where [[Film/Terminator2 a certain forge-bound golem]] gives a scarecrow the means to pursue the MC [[Film/TheTerminator until they are dead]]. [[ItMakesJustAsMuchSenseInContext They then play it off as a prank by the MC's avatar's boyfriend, once you threaten to hit them with a lawn mower.]]]]

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* MeanwhileInTheFuture: The Scythe's Curse is set in [[spoiler:1994, where [[Film/Terminator2 a certain forge-bound golem]] gives a scarecrow the means to pursue the MC [[Film/TheTerminator until they are dead]]. [[ItMakesJustAsMuchSenseInContext They then play it off as a prank by The scarecrow reveals themselves to be the MC's avatar's boyfriend, [[NothingPersonal who's really just after the MC]] [[DealWithTheDevil so they can settle a debt]], [[ItMakesSenseInContext once you threaten to hit them with a lawn mower.]]]]mower]]. [[ItMakesJustAsMuchSenseInContext Then someone mails the lawnmower to the MC]].]]

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** Day 1: Prologue, Outskirts, Cursed Fedora
** Day 2: Chapter 1, Ocean City, Dangerous Pocketwatch

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** Day 1: Prologue, Outskirts, [[TheHatMakesTheMan Terribly Cursed Fedora
Fedora]]
** Day 2: Chapter 1, Ocean City, [[DoomsdayClock Dangerous PocketwatchPocketwatch]]



** Day 6: Chapter 5, Gray County, Cursed Sickle

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** Day 6: Chapter 5, Gray County, [[SinisterScythe Cursed SickleSickle]]



*** Note that, internally, Day 2 is Day 1, and the Prologue is just called "Prologue".



* NotCompletelyUseless: Some static Meat-gains outside of battle ''are'' affected by Meat-Drop-boosting items, making this gear marginally better than the "extra damage with weapons", "extra Physical Armor", and "extra maximum HP" items in a PacifistRun. One example is through flipping Textbooks wandering Textbook-flippers on S.I.T.'s campus might sell you; Meat-Drop-boosters are almost-required to make the practice profitable.

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* NotCompletelyUseless: NotCompletelyUseless:
**
Some static Meat-gains outside of battle ''are'' affected by Meat-Drop-boosting items, making this gear marginally better than the "extra damage with weapons", "extra Physical Armor", and "extra maximum HP" items in a PacifistRun. One example is through flipping Textbooks wandering Textbook-flippers on S.I.T.'s campus might sell you; Meat-Drop-boosters are almost-required to make the practice profitable.profitable.
** On the note mentioned above, there is exactly ''one'' Physical Armor check in the entire game: [[spoiler:8 Physical Armor for tanking an instance of FallingDamage, to scare some ducks in Farmer [=MicMillianCuddy's=] Farm without fighting them]]. Said check can alternatively be bypassed with [[spoiler:the Cursed Haunted Duck Call, an upgraded version of an item probably hasn't been useful since Chapter 1, though using it adds Shadow Taint]].
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I thought a Steam Guide line was in-game; it was not. xD


* NotYourProblem: [[spoiler: [[GuideDangIt Delaying the completion of one Chapter-1 quest until your Mysticality is 9 or so]], when you finally go to complete the quest, lets you find that aliens known as the Yecchians ([[{{Expy}} Expies]] of the [[Literature/TheShadowOutOfTime Ythians]]) have also had problems with "The Shadow". They then give you a crystal that, when put into "The Shadow"'s ticket into the universe, shunts it 900 years into the future... and into the planet Gobulon Prime, destroying just that world [[WhatTheHellPlayer seconds before its doctors cure space cancer]].]]

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* NotYourProblem: [[spoiler: [[GuideDangIt Delaying the completion of one Chapter-1 quest until your Mysticality is 9 or so]], when you finally go to complete the quest, lets you find that aliens known as the Yecchians ([[{{Expy}} Expies]] of the [[Literature/TheShadowOutOfTime Ythians]]) have also had problems with "The Shadow". They then give you a crystal that, when put into "The Shadow"'s ticket into the universe, shunts it 900 years into the future... and into the planet Gobulon Prime, destroying just that world [[WhatTheHellPlayer seconds before its doctors cure space cancer]].]]and ending a ForeverWar at the same time. [[UnreliableNarrator Don't worry, no one likes Gobulons!]]]]

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* InfinityPlusOneSword: [[spoiler:If you absorb your Nemesis by having 5 or more Levels of Shadow Taint, you can then wear their Hat. It provides +1 to your class's M-stat, +5 to damage of your class's weapon type, and +13 HP, making it outclass almost all other Hats for direct combat... but by then there's only [[FinalBoss one]] significant story fight remaining, and you can absorb ''that'' guy too.]]



* NotYourProblem: [[spoiler: [[GuideDangIt Delaying the completion of one Chapter-1 quest until your Mysticality is 8 or so]], when you finally go to complete the quest, lets you find that aliens known as the Yecchians ([[{{Expy}} Expies]] of the [[Literature/TheShadowOutOfTime Ythians]]) have also had problems with "The Shadow". They then give you a crystal that, when put into "The Shadow"'s ticket into the universe, shunts it 900 years into the future... and into the planet Gobulon Prime, destroying just that world [[WhatTheHellPlayer seconds before its doctors cure space cancer]].]]

to:

* NotYourProblem: [[spoiler: [[GuideDangIt Delaying the completion of one Chapter-1 quest until your Mysticality is 8 9 or so]], when you finally go to complete the quest, lets you find that aliens known as the Yecchians ([[{{Expy}} Expies]] of the [[Literature/TheShadowOutOfTime Ythians]]) have also had problems with "The Shadow". They then give you a crystal that, when put into "The Shadow"'s ticket into the universe, shunts it 900 years into the future... and into the planet Gobulon Prime, destroying just that world [[WhatTheHellPlayer seconds before its doctors cure space cancer]].]]



** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if his name were Mark, a Bruise]]".
** [[spoiler:You can mangle yourself to destroy the three magic pillars, if [[PacifistRun you don't feel like fighting]] and [[AntiFrustrationFeatures you didn't manage to find other avenues]]. One gives you a permanent -1 penalty to Muscle, another to Mysticality, and the third to Moxie.]]

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** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if his name were Mark, a Bruise]]".
Bruise]]". [[spoiler:[[SubvertedTrope Subverted in that your nemesis removes the penalty upon dying or running away.]]
** [[spoiler:You can mangle yourself to destroy the three magic pillars, if [[PacifistRun you don't feel like fighting]] and [[AntiFrustrationFeatures you didn't manage don't have any favors to find other avenues]].call in]]. One gives you a permanent -1 penalty to Muscle, another to Mysticality, and the third to Moxie.]]
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* ClimaxBoss: [[spoiler: The Scythe's Curse, obtained at the end of Chapter 5. While the Fedora and the Pocketwatch acknowledge your authority (albeit with the latter trying to schmooze their way out), while the Book just wants to test your Latin expertise, and while the Compass and the Key are stronger but break upon being flustered, the Scythe doesn't mess around and wants you '''dead'''. It will even hound you across the other Curses, whether through the uncursing machine or through your memories, and it even kills elements of those Curses in the process ([[GameplayAndStorySegregation probably assuming you've taken this one on last]]). You have to kill it to break it, with a weapon forged from scraps of the other Curses ([[AlternativeCharacterInterpretation or possibly the magical settings the Curses made for themselves]]); doing so doesn't strengthen the Uncursed Scythe, but it lets you keep the weapon you killed it with.]]

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* ClimaxBoss: [[spoiler: The Scythe's Curse, obtained at the end of Chapter 5. While the Fedora and the Pocketwatch acknowledge your authority (albeit with the latter trying to schmooze their way out), while the Book just wants to test your Latin expertise, and while the Compass and the Key are stronger but break upon being flustered, the Scythe doesn't mess around and wants you '''dead'''. It will even hound you across the other Curses, whether through the uncursing machine or through your memories, and it even kills elements of those Curses in the process ([[GameplayAndStorySegregation probably assuming you've taken this one on last]]). You have to kill it to break it, with a weapon forged from scraps of the other Curses ([[AlternativeCharacterInterpretation or possibly the magical settings the Curses made for themselves]]); Curses; doing so doesn't strengthen the Uncursed Scythe, but it lets you keep the weapon you killed it with.]]
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* ClimaxBoss: [[spoiler: The Scythe's Curse, obtained at the end of Chapter 5. While the Fedora and the Pocketwatch acknowledge your authority (albeit with the latter trying to schmooze their way out), while the Book just wants to test your Latin expertise, and while the Compass and the Key are stronger but break upon being flustered, the Scythe doesn't mess around and wants you '''dead'''. It will even hound you across the other Curses, whether through the uncursing machine or through your memories, and it even kills elements of those Curses in the process ([[GameplayAndStorySegregation probably assuming you've taken this one on last]]). You have to kill it to break it, with a weapon forged from scraps of the other Curses; doing so doesn't strengthen the Uncursed Scythe, but it lets you keep the weapon you killed it with.]]

to:

* ClimaxBoss: [[spoiler: The Scythe's Curse, obtained at the end of Chapter 5. While the Fedora and the Pocketwatch acknowledge your authority (albeit with the latter trying to schmooze their way out), while the Book just wants to test your Latin expertise, and while the Compass and the Key are stronger but break upon being flustered, the Scythe doesn't mess around and wants you '''dead'''. It will even hound you across the other Curses, whether through the uncursing machine or through your memories, and it even kills elements of those Curses in the process ([[GameplayAndStorySegregation probably assuming you've taken this one on last]]). You have to kill it to break it, with a weapon forged from scraps of the other Curses; Curses ([[AlternativeCharacterInterpretation or possibly the magical settings the Curses made for themselves]]); doing so doesn't strengthen the Uncursed Scythe, but it lets you keep the weapon you killed it with.]]

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Curse #6


* ClimaxBoss: [[spoiler: The Scythe's Curse, obtained at the end of Chapter 5. While the Fedora and the Pocketwatch acknowledge your authority (albeit with the latter trying to schmooze their way out), while the Book just wants to test your Latin expertise, and while the Compass and the Key are stronger but break upon being flustered, the Scythe doesn't mess around and wants you '''dead'''. It will even hound you across the other Curses, whether through the uncursing machine or through your memories, and it even kills elements of those Curses in the process ([[GameplayAndStorySegregation probably assuming you've taken this one on last]]). You have to kill it to break it, with a weapon forged from scraps of the other Curses; doing so doesn't strengthen the Uncursed Scythe, but it lets you keep the weapon you killed it with.]]



* MeanwhileInTheFuture: The Scythe's Curse is set in [[spoiler:1994, where [[Film/Terminator2 a certain forge-bound golem]] gives a scarecrow the means to pursue the MC [[Film/TheTerminator until they are dead]]. [[ItMakesJustAsMuchSenseInContext They then play it off as a prank by the MC's avatar's boyfriend, once you threaten to hit them with a lawn mower.]]]]



* NoFairCheating: You don't get ''punished'' for entering the basement code early in Sandwich, but there is a snarky comment about how you're not allowed to do anything there until after the trial.
* NotCompletelyUseless: Some static Meat-gains outside of battle ''are'' affected by Meat-Drop-boosting items, making this gear marginally better than the "extra damage with weapons", "extra Physical Armor", and "extra maximum HP" items in a PacifistRun.

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* NoFairCheating: You don't get ''punished'' for entering the basement code early in Sandwich, but there is a snarky comment about how you're not allowed to do anything there until after the trial.
trial. You're also called out for entering the Old Gilmore Place's bomb shelter combination early.
* NotCompletelyUseless: Some static Meat-gains outside of battle ''are'' affected by Meat-Drop-boosting items, making this gear marginally better than the "extra damage with weapons", "extra Physical Armor", and "extra maximum HP" items in a PacifistRun. One example is through flipping Textbooks wandering Textbook-flippers on S.I.T.'s campus might sell you; Meat-Drop-boosters are almost-required to make the practice profitable.

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The directional brick joke


* BrickJoke: The IncitingIncident for the primary quest in Day 3 (Chapter 2) is that, due to interference by atlas manufacturers, all Compasses made in the 20th century point West instead of North. [[spoiler: A Hobo Code puzzle in Gray County, all the way off in Day 6 (Chapter 5), indirectly reveals that compass magnets weren't just rotated ninety degrees counterclockwise; the atlas manufacturers really ''switched West with North'', changed the official notation on the compass rose, and [[Literature/TheEmperorsNewClothes gaslit everyone]] into accepting it.]]



* MonsterOfTheWeek: On multiple levels. Aside from each Chapter having a different primary setting and Cursed Artifact, the entire story takes place in a single week, making the Shadow President, your Nemesis, and [[spoiler:the Shadowcaster]] ''all'' Monsters of the Week.
** Day 1: Prologue, Outskirts, Cursed Fedora
** Day 2: Chapter 1, Ocean City, Dangerous Pocketwatch
** Day 3: Chapter 2, Crystaldream Lake, [[MagicCompass Cursed Compass]]
** Day 4: Chapter 3, S.I.T. Campus in Porkham, [[TomeOfEldritchLore Libum Umbra Malum Ovilla]]
** Day 5: Chapter 4, The Big Moist, [[SkeletonKey Cursed Key]]
** Day 6: Chapter 5, Gray County, Cursed Sickle
** Day 7: Chapter 6, Government Valley, [[spoiler:Uncle Murray and the Shadow Teleporter]]



** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if your name were Mark, a Bruise]]".

to:

** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if your his name were Mark, a Bruise]]".

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* AttackOfTheFiftyFootWhatever: ''You'' can be this to the Faeries in Crystaldream Lake ([[spoiler:whose lair can be found after they're plot-relevant]]), and especially so to the Puckwudgies [[spoiler:who stole a model village]] in Gray Country. Those little bastards have it coming; the Faeries are [[PlayingWith/FantasyGunControl well-armed]] [[TheFairFolk psychopaths]], and the Puckwudgies [[DisproportionateRetribution made a little girl cry]].



* InsurmountableWaistHighFence: An item example. Without a Letter Opener obtained near the end of the game, you can't open ''any'' letters, be they important quest documents or junk mail. It's convenient that you opened the letter from Uncle Murray before the game started. [[spoiler: The junk mail contains very-useful stuff, by the way.]]



* JackOfAllStats: For 35 Meat in a "pirate" version of Fission Chips, you can drink a concoction of every single soda they have, for +2 to each of your non-Physical Armor stats (Hot, Cold, Spooky, Stench, and Sleaze). This isn't much, [[spoiler:but it means you'll only have to switch around on Food to pass your Culinary Science class, and that's only if you haven't found other sources of the elemental Armor you need.]]



*** The Haunted Duck Call in the Prologue ([[StarterEquipment your first Offhand Item]]) can be upgraded into a '''Cursed''' Haunted Duck Call in the H***-Hole, bringing it back up to usefulness. Its Curse is the easiest to remove and defeat, but uncursing it and defeating the Curse doesn't make it any more effective or less Haunted... which means you can '''[[ResurrectionDeathLoop re-Curse]]''' it and uncurse it again, infinitely, for your amusement.

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*** The Haunted Duck Call in the Prologue ([[StarterEquipment your first Offhand Item]]) can be upgraded into a '''Cursed''' Haunted Duck Call in the H***-Hole, bringing it back up to usefulness. Its Curse is the easiest to remove and defeat, but uncursing it and defeating the Curse doesn't make it any much more effective or any less Haunted... which means you can '''[[ResurrectionDeathLoop re-Curse]]''' it and uncurse it again, infinitely, for your amusement.


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* NotCompletelyUseless: Some static Meat-gains outside of battle ''are'' affected by Meat-Drop-boosting items, making this gear marginally better than the "extra damage with weapons", "extra Physical Armor", and "extra maximum HP" items in a PacifistRun.
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* MaybeMagicMaybeMundane: [[spoiler: Pepperidge Dauphin requires you to gather 11 padlocks from his ancestral manor, and explicitly states that the house is ''not'' haunted; his ancestors died of natural causes, after all. There's a homemade radio in the attic [[ElectromagneticGhosts that picks up voices of the former residents]] [[RuleOfFunny discussing how not-spooky their lives are]], but otherwise the house is almost completely normal... despite your character's hopes. Then, when you return the locks to Pepperidge, he disappears abruptly. Then, at the Hobo Camp, [[DeadAllAlong you can find a grave with his name on it]]; he abruptly appears next to you when you check it, [[OneSteveLimit claiming it's his great-grandfather's]] and that he just brought it as a souvenir.]]
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* VideoGameStealing: At one point, General Bruise will steal your Pigskinner's ''biceps'', for a -4 penalty to their Muscles. Fortunately, you can take them back.
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* ScarsAreForever:
** Losing to your Nemesis in The Big Moist results in a permanent -1 penalty to all of your M-stats. If your nemesis is General Bruise, it's a permanent bruise called "Bruise's Mark"; "[[OneSteveLimit or, if your name were Mark, a Bruise]]".
** [[spoiler:You can mangle yourself to destroy the three magic pillars, if [[PacifistRun you don't feel like fighting]] and [[AntiFrustrationFeatures you didn't manage to find other avenues]]. One gives you a permanent -1 penalty to Muscle, another to Mysticality, and the third to Moxie.]]
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The inventory

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* {{Hammerspace}}: A "pocket for things you'll never need to worry about again", to be exact. Your regular inventory can also hold handfuls of water, a cello, a sack that can contain a theoretically-infinite amount of fish, and [[ItMakesJustAsMuchSenseInContext a bag filled with 150 pounds of sugar]].
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* BeefGate: Chapter 1's length is massively extended by mobsters outside the Fridge Factory, who must either be defeated with great difficulty [[CashGate or paid off with]] [[{{Pun}} Meat]].

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