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* PasswordSlotMachine: The consumable password-cracker appears to work like this - you can clip it to anything with a password and it will brute-force it one digit at a time, locking in each correct digit from left to right.
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* AlwaysNight: While the Earth still undergoes a normal day/night cycle, the pollution is so bad there is very little difference between the two any longer, and the city is plunged in a pseudo eternal night.
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* DonutMessWithACop: Donuts are one of the cheaper food items available in the game, are decently filling, and can even be purchased from vending machines, making them rather convenient for the semi-sanctioned private detective on the go.


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* GreasySpoon: Somewhat dingy 24-hour diners can be found throughout the city. Since your jobs don't follow any particular timetable, you'll often find yourself eating at these simply because they're the only places that stay open late.
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* NewspaperThinDisguise: You can carry a newspaper and hold it up in front of your own face to hide from citizens.
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* KleptomaniacHero: While sneaking into a citizen's home or workplace, you can steal any loose items lying around, including keys and money which never take up inventory space. It's possible to accumulate a key to nearly every door in the city. Not to mention that stealing ''information'' is the main reason you'll be sneaking into places in the first place.

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In the game, the player is tasked with performing various types of detective work, such as taking odd jobs posted around the payphones of the city, and investigating the murders that crop up. After some time wandering the streets, the game will determine a citizen to become a SerialKiller, and have them kill a target, leaving a CallingCard which gives the player a lead. Depending on how the generation works, the player may need to investigate the victim's workplace, use an odd clue to try and figure out the killer's name, or use the victim's contacts to narrow down who may potentially know them enough to want them dead, among other methods. This being a simulation, it is very possible for a lead to turn up a dead end, or a clue to be too vague at first, becoming more clear in later crime scenes.

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In the game, the player is tasked with performing various types of detective work, such as taking odd jobs posted around the payphones of the city, city and investigating the murders that crop up. After some time wandering the streets, the game will determine a citizen to become a SerialKiller, and have them kill a target, leaving a CallingCard which gives the player a lead. Depending on how the generation works, the player may need to investigate the victim's workplace, use an odd clue to try and figure out the killer's name, or use the victim's contacts to narrow down who may potentially know them enough to want them dead, among other methods. This being a simulation, it is very possible for a lead to turn up a dead end, or a clue to be too vague at first, becoming more clear in later crime scenes.



** The PointOfDivergence is 1610, when English inventor William Lee's stocking frame knitting machine sparked a glorious industrial revolution in France. This didn't occur in reality because King Henri IV was assassinated, causing Lee to lose the backing of the French royal court, fail to find a market for his machine, and die in poverty.
** After divergence, Bonnie Prince Charlie overthrew the Hanover dynasty in England in 1745 with help from a much wealthier France, cementing peace between the kingdoms. Louis XVI and Marie Antoinette presided over the union of France and England into the Anglo-French Empire, which reigns over most of western Europe and North America through the end of the 19th century.

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** The PointOfDivergence is 1610, 1610 when English inventor William Lee's stocking frame knitting machine sparked a glorious industrial revolution in France. This didn't occur in reality because King Henri IV was assassinated, causing Lee to lose the backing of the French royal court, fail to find a market for his machine, and die in poverty.
** After divergence, Bonnie Prince Charlie overthrew the Hanover dynasty in England in 1745 with help from a much wealthier France, cementing peace between the kingdoms. Louis XVI and Marie Antoinette presided over the union of France and England into the Anglo-French Empire, which reigns reigned over most of western Europe and North America through the end of the 19th century.



* AmericaIsStillAColony: Thanks to France and England joining into the Anglo-French Empire, the American Revolution was swiftly suppressed in 1776.

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* AmericaIsStillAColony: Thanks to France and England joining into the Anglo-French Empire, the American Revolution was swiftly suppressed in 1776.



** Light switches glow in the dark, saving the player time and energy of scanning every inch of the room with their flashlight just to brighten up the place.

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** Light switches glow in the dark, saving the player time and energy of scanning every inch of the room with their flashlight just to brighten up the place.



* ArtificialMeat: Artificial animal meat, invented by Starch Kola, is the norm everywhere, and is sometimes blended with "reconstituted" real meat to make things like burgers and fried chicken.

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* ArtificialMeat: Artificial animal meat, invented by Starch Kola, is the norm everywhere, everywhere and is sometimes blended with "reconstituted" real meat to make things like burgers and fried chicken.



* BlackMarket: A black market hides somewhere in the Fathoms of every city. They exist in the gameplay mainly to supply would-be murderers with firearms, since private gun ownership is illegal in the UAS. However, black markets also keep partial records of their customers, so if an active killer is using a gun of some kind, it's usually worth it to check the local black market for recent gun purchases.

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* BlackMarket: A black market hides somewhere in the Fathoms of every city. They exist in the gameplay mainly to supply would-be murderers with firearms, firearms since private gun ownership is illegal in the UAS. However, black markets also keep partial records of their customers, so if an active killer is using a gun of some kind, it's usually worth it to check the local black market for recent gun purchases.



* CallingCard: Murder scenes will usually contain at least one of these, whether it be a message scrawled in red nearby the corpse, or an object left behind at the scene of each crime. More often then not, the object variety will have the killer's fingerprints on them.

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* CallingCard: Murder scenes will usually contain at least one of these, whether it be a message scrawled in red nearby near the corpse, or an object left behind at the scene of each crime. More often then than not, the object variety will have the killer's fingerprints on them.



* CityNoir: The city is quite grim, with people working dead end jobs in the vague hope of obtaining retirement, large buildings with many apartments and companies, and of course, a lot of crime.

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* CityNoir: The city is quite grim, with people working dead end dead-end jobs in the vague hope of obtaining retirement, large buildings with many apartments and companies, and of course, a lot of crime.



* CommonLawMarriage: Implied, as marriage related terms are never used, with cohabiting couples always being referred to as partners.

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* CommonLawMarriage: Implied, as marriage related marriage-related terms are never used, with cohabiting couples always being referred to as partners.



* FleurDeLis: The flag of the Anglo-French Empire bears four fleur-de-lis surrounding Saint George's Cross.
* FloodedFutureWorld: With industrialization occurring earlier and being much more extensive in the game's timeline, GlobalWarming was recognized as a looming calamity as early as 1910. By 1979, so much of the world is underwater that it caused a major food shortage, and cars fell out of use and now rust in the streets because roadways between cities are submerged. Even the cities aren't completely dry, the sub-basement levels of every building are persistently flooded.

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* FleurDeLis: The flag of the Anglo-French Empire bears four fleur-de-lis fleurs-de-lis surrounding Saint George's Cross.
* FloodedFutureWorld: With industrialization occurring earlier and being much more extensive in the game's timeline, GlobalWarming was recognized as a looming calamity as early as 1910. By 1979, so much of the world is was underwater that it caused a major food shortage, and cars fell out of use and now rust in the streets because roadways between cities are submerged. Even the cities aren't completely dry, dry; the sub-basement levels of every building are persistently flooded.



* ImmersiveSim: The city is fully simulated, and every citizen has their own routine that they will follow, and there is no set story beyond the basics, and new cases will be generated over time. Many methods of investigation require some knowledge of how the systems tie together.

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* ImmersiveSim: The city is fully simulated, and every citizen has their own routine that they will follow, and there is no set story beyond the basics, and new cases will be generated over time. Many methods of investigation require some knowledge of how the systems tie together.



* InfiniteFlashlight: You've got one. It's apparently built into your head, since it doesn't actually appear in your inventory and you can activate it while holding something else in your hands. You ''will'' need it, since some areas of the game (like cupboards) are very dark, and it can be disadvantageous to switch on a light when you're trying to sneak around.

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* InfiniteFlashlight: You've got one. It's apparently built into your head, head since it doesn't actually appear in your inventory and you can activate it while holding something else in your hands. You ''will'' need it, since some areas of the game (like cupboards) are very dark, and it can be disadvantageous to switch on a light when you're trying to sneak around.



* KeyUnderTheDoormat: A possible feature for apartment complexes to generate with is doormats, and there’s a small chance any given doormat will have a key hidden underneath, which you can claim if you shift the doormat away. This is much more likely for apartments on the lower floors of the building; the wealthy elites who occupy the top floors seem to be more security-savvy.

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* KeyUnderTheDoormat: A possible feature for apartment complexes to generate with is doormats, and there’s a small chance any given doormat will have a key hidden underneath, which you can claim if you shift the doormat away. This is much more likely for apartments on the lower floors of the building; the wealthy elites who occupy the top floors seem to be more security-savvy.



** Being wet from the rain or a shower can make you slip if you run on a certain surfaces.
** Being stinky from being close to bad smelling objects or simply not showering will make you easier to detect.

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** Being wet from the rain or a shower can make you slip if you run on a certain surfaces.
** Being stinky from being close to bad smelling bad-smelling objects or simply not showering will make you easier to detect.



* StupidCrooks: Murderers use the same dialogue system as every other character, so there's a chance that if you show them a photo of their victim, they'll mention seeing them . . . at the exact time and place they were murdered, which is basically a confession. Worse yet, some of them, if confronted in their apartments, will grant you their fingerprint and/or even let you look around, allowing you to gather all the rest of the evidence you need to put them away.

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* StupidCrooks: Murderers use the same dialogue system as every other character, so there's a chance that if you show them a photo of their victim, they'll mention seeing them . . . them...at the exact time and place they were murdered, which is basically a confession. Worse yet, some of them, if confronted in their apartments, will grant you their fingerprint and/or even let you look around, allowing you to gather all the rest of the evidence you need to put them away.



** SoftGlass is averted; punching out a glass window can injure your hand. Trying to pull an OpenSaysMe by kicking down a locked door can also injure your foot, on top of being extremely noisy. On the flipside, should you break open the door and someone is on the other side, you will knock them out cold, because a 50-100lb. piece of wood being shoved open in their face is not good for their health.
** WeBuyAnything is also averted; only dedicated pawn shops will buy items off you.

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** SoftGlass is averted; punching out a glass window can injure your hand. Trying to pull an OpenSaysMe by kicking down a locked door can also injure your foot, on top of being extremely noisy. On the flipside, flip side, should you break open the door and someone is on the other side, you will knock them out cold, cold because a 50-100lb. piece of wood being shoved open in their face is not good for their health.
** WeBuyAnything is also averted; only dedicated pawn shops will buy items off from you.



** Killings are rarely truly random; while motives aren't always clear, just like in real life, many victims are killed by people they know: friends, coworkers, neighbors. There is almost always a connection.

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** Killings are rarely truly random; while motives aren't always clear, just like in real life, many victims are killed by people they know: know, like friends, coworkers, and neighbors. There is almost always a connection.



* WithThisHerring: On top of the issues mentioned under SuspectIsHatless above (getting missions with absurdly few clues), you're also just a civilian with no authority. You can only legally search a location if you get the suspect's permission, and for equipment, you start with just a watch, a flashlight, and a fingerprint scanner. You even have to buy your own handcuffs and weapons... and if you get in trouble, don't even think about backup coming.
* WorstAid: Starch Kola's eponymous product was originally marketed as a cure for radiation sickness during the Mustard War.

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* WithThisHerring: On top of the issues mentioned under SuspectIsHatless above (getting missions with absurdly few clues), you're also just a civilian with no authority. You can only legally search a location if you get the suspect's permission, and for equipment, you start with just a watch, a flashlight, and a fingerprint scanner. You even have to buy your own handcuffs and weapons... and if you get in trouble, don't even think about backup coming.
* WorstAid: Starch Kola's eponymous product was originally marketed as a cure for radiation sickness during the Mustard War.War.
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* ShoutOut: The icon for "Coming Through", the Steam achievement for KOing someone by kicking in a door, is a pixelated version of the "Here's Johnny!" scene from ''Film/TheShining''.

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* ShoutOut: The icon for "Coming Through", the Steam achievement for KOing [=KOing=] someone by kicking in a door, is a pixelated version of the "Here's Johnny!" scene from ''Film/TheShining''.
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* ShoutOut: The icon for "Coming Through", the Steam achievement for KOing someone by kicking in a door, is a pixelated version of the "Here's Johnny!" scene from ''Film/TheShining''.
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initial and phone number are actually quite useful clues


* SuspectIsHatless: Sometimes, the arrest jobs give you amusingly little to go on. As an example, you might be provided only the target's first initial, salary, and phone number with which to start searching for them. Particularly unhelpful cases will start you with nothing but a blood type and a building, and expect you to get a suspect out of ''that''.

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* SuspectIsHatless: Sometimes, the arrest jobs give you amusingly little to go on. As an example, you might be provided only the target's first initial, blood type, salary, and phone number lack of facial hair with which to start searching for them. Particularly unhelpful cases will start you with nothing but a blood type and a building, and expect you to get a suspect out of ''that''.

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** Light switches glow in the dark, saving the player time and energy of scanning every inch of the room with their flashlight just to brighten up the place.



* SentryGun: The cornerstone of private security system in ''Shadows of Doubt''.

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* SentryGun: The cornerstone of private security system systems in ''Shadows of Doubt''.Doubt''. Even the smaller, less wealthy apartment buildings can have them.
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* HideYourChildren: Considering the deeply ''noir''-inspired setting and the gruesome murders happening on a regular basis, the game's decision to remove kids is probably a smart choice in that it lowers the amount of NPC 'clutter' in the world and prevents the emergent AI from generating a either [[WouldHurtAChild child killer]] or [[EnfantTerrible a homicidal toddler]].

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* HideYourChildren: Considering the deeply ''noir''-inspired setting and the gruesome murders happening on a regular basis, the game's decision to remove kids is probably a smart choice in that it lowers the amount of NPC 'clutter' in the world and prevents the emergent AI from generating a either a [[WouldHurtAChild child killer]] or a [[EnfantTerrible a homicidal toddler]].killer child]].



* PurelyAestheticGender: Technically it's not ''quite'' aesthetic, as a character's gender is recorded on their paperwork and can be used to verify their identity. Apart from that, there is no gameplay effect; all characters are equally likely to be criminals or victims regardless of gender.

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* PurelyAestheticGender: Technically it's not ''quite'' aesthetic, as a character's gender is recorded on their paperwork and can be used to verify their identity. Apart from that, there is no gameplay effect; all characters are equally likely to be criminals or victims regardless of gender. [=NPCs=] ''will'' complain at you if they spot you in a bathroom that doesn't match your registered gender, though.
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* LawEnforcementInc: The Enforcers are a privatized police force owned by the Starch Kola company. As to be expected, [[PoliceAreUseless they don't do much]] beyond sealing up crime scenes and leaving the actual investigating to [[PrivateDetective private detectives]].
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* BountyHunter: Although optional, you can actually arrest the killer to make more money. You can also take "arrest" side jobs, which require tracking down and arresting those wanted by the [[LawEnforcementInc Enforcers]].

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* CallingCard: Murder scenes will usually contain at least one of these, whether it be a message scrawled in red nearby the corpse, or an object left behind at the scene of each crime. More often then not, the object variety will have the killer's fingerprints on them.



** It's entirely possible to run into the killer on their way out of the crime scene. If you're familiar with the population of a particular apartment building and notice someone out of place right after a murder is reported, they're worth looking into.



* {{Retirony}}: It's not uncommon to find emails in a victim's computer talking about how they were ready to retire. Of course, the UAS being the CrapsackWorld that it is, said retirement requires them to put in a ''10 months notice'' first.



* RoomFullOfCrazy: Particularly unhinged killers may have apartments absolutely covered in crumpled notes and papers, with each one having writings alluding to their killings in some way.



* TacticalDoorUse: While NPCs ''are'' able to open doors normally, you can buy a door wedge from City Hall that jams any door you place it on until it's removed, allowing you to (for example) search an apartment in peace while the occupant is away, without worrying that they'll come home and catch you while you're still inside.

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* TacticalDoorUse: While NPCs [=NPCs=] ''are'' able to open doors normally, you can buy a door wedge from City Hall that jams any door you place it on until it's removed, allowing you to (for example) search an apartment in peace while the occupant is away, without worrying that they'll come home and catch you while you're still inside.


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* ThouShallNotKill: While the detective can attack, arrest, rob, and mug basically anyone they want, the player is absolutely forbidden from actually killing anyone. The most you can do is knock them out cold.


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* VideoGameCrueltyPotential: There's nothing stopping the player from being an absolute menace between investigations, smashing windows, knocking out and looting random civilians, and [[KleptomaniacHero stealing everything that isn't nailed down]]. Hell, some jobs even ''pay you'' to do so.
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* CriminalMindGames: Occasionally, the killer will leave a note taunting the detective by asking them to play a game, followed by a string of random letters. [[StupidCrooks This usually backfires on them]], mostly because said letters are actually an anagram for their full name, making it ''much'' easier to narrow down the murderer once you figure it out.


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* {{Foreshadowing}}: Can happen quite often, especially if one is particularly attentive to random dialogue or NPC behaviors. A particularly unique example considering the game's divergent gameplay means none of them were planned beforehand.
** Pay attention if a random civilian you [[VideoGameCrueltyPotential bother]] suddenly whips out a gun when they become hostile, especially if the current line of murders all have gunshots as the unifying cause of death. There's a significant chance they may in fact be the killer you're currently hunting and are threatening you with the murder weapon.
** Occasionally you might notice characters talking about the Red Gums {{Cult}}, and sometimes one of the sides of that conversation will tell the other [[SuspiciouslySpecificDenial not to talk about them]]. If you're currently looking into a murder with clear signs of occult involvement, that character is worth looking into to see if they're the one committing murders in the cult's name.
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* CommonLawMarriage: Implied, as marriage related terms are never used, with cohabiting couples always being referred to as partners.

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