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** Docwagon works as an instant-revive in the manner of the [[Franchise/FinalFantasy Phoenix Down]], rather than having to wait for them to show up, secure the area, and try to heal you on the spot.

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** Docwagon works as an instant-revive in the manner of the [[Franchise/FinalFantasy Phoenix Down]], rather than having to wait for them to show up, secure the area, and try to heal you on the spot.[[note]]The [[AuthorAvatar Ghost of Grizzled Veteran]] [[LampshadeHanging lampshades]] this, saying it was a concession for being a single player game.]]
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** Docwagon works as an instant-revive, rather than having to wait for them to show up, secure the area, and try to heal you on the spot.

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** Docwagon works as an instant-revive, instant-revive in the manner of the [[Franchise/FinalFantasy Phoenix Down]], rather than having to wait for them to show up, secure the area, and try to heal you on the spot.
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* AcceptableBreaksFromCanon: Numerous.
** Docwagon works as an instant-revive, rather than having to wait for them to show up, secure the area, and try to heal you on the spot.
** Matrix combat is ''much'' simpler than in the pen & paper game.
** Spells have cooldown time rather than drain. And, you don't pay karma for every single spell but instead unlock higher forces of spells and spell slots, then buy formulae for each spell & force level combination. This way, there is less work to managing your spells.
** Spirits require either consumable magic fetishes or special points on the map, so that you cannot just conjure spirits all the time.
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* EasyLogistics: Everyone has infinite ammo and only needs to stop to reload every once in a while.
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* LeyLines: Mages can see these in combat and standing on one increases their power.

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* LeyLines: LeyLine: Mages can see these in combat and standing on one increases their power.
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* LeyLines: Mages can see these in combat and standing on one increases their power.
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* SupernaturalMartialArts: The Adept class is based around channeling magic inwards to increase one's own physical prowess in combat.

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* SupernaturalMartialArts: The Adept class is based around channeling magic inwards to increase one's own physical prowess in melee combat.
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* SupernaturalMartialArts: The Adept class is based around channeling magic inwards to increase one's own physical prowess in combat.
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* LocalHangout: The Seamstress Union[[note]](named according to some old UsefulNotes/{{Seattle}} trivia)[[/note]] is the local watering hole for the Redmond Barrens, a place where information, company, and all kinds of legal and illegal distractions can be had. It functions as the PlayerCharacter's "home base" for their stay in Seattle.

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* LocalHangout: The Seamstress Union[[note]](named according to some old UsefulNotes/{{Seattle}} trivia)[[/note]] is the local watering hole for the Redmond Barrens, a place where information, company, and all kinds of legal and illegal distractions can be had. It functions as the PlayerCharacter's "home base" for their stay in Seattle. [[spoiler: It is also secretly a front for an underground safehouse and Runner black market, for those who are trusted enough and can afford the fees...]]
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* CallBack: The game begins with the PlayerCharacter coming to Seattle to investigate a murder (as in the Genesis game), and the first area is a morgue (as in the SNES game). [[spoiler:And polite runners will find Jake Armitage(hero of the SNES game) in a morgue drawer(!).]]

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* CallBack: The game begins with the PlayerCharacter coming to Seattle to investigate a murder (as in the Genesis game), and the first area is a morgue (as in the SNES game). [[spoiler:And polite [[spoiler:Polite runners will find Jake Armitage(hero Armitage ([[PreviousPlayerCharacterCameo hero of the SNES game) game]]) sleeping in a morgue drawer(!).]]
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* LocalHangout: The Seamstress Union[[note]](named according to some old UsefulNotes/{{Seattle}} trivia)[[/note]] is the local watering hole for the Redmond Barrens, a place where information, company, and all kinds of legal and illegal distractions can be had. It functions as the PlayerCharacter's "home base" for their stay in Seattle.
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* AuthorAvatar: The "Ghost of Grizzled Veteran" in the Seamstress Union is one for Jordan Weisman, sharing his appearance and BreakingTheFourthWall by talking about how after he died he ended up in a ghost in a story he created, and how you gave him support while he was alive. He shows up to deliver bonus content for Kickstarter backers.
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* CyberpunkWithAChanceOfRain: Always overcast, often drizzling. But then, that is nothing new in UsefulNotes/{{Seattle}}. The CyberPunk just makes it all more acid.
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* BrokeEpisode: The game begins with one, with the PlayerCharacter a down-on-their-luck Shadowrunner living in a dingy safehouse after a run against Renraku went bad some time ago. Their savings exhausted, their equipment sold, their contacts either missing or dead, and only another month's worth of living expenses left in the account. [[CallToAdventure An unexpected video call from an old friend gives an opportunity to change all that]], though it means going back to the city they once fled...
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* TurnBasedTactics: The bulk of the combat gameplay, similar to other titles like ''VideoGame/{{X-COM}}''. It involves careful consideration about movement, positioning, cover, ability use, [[ResourcesManagementGameplay resource management]] and target selection.

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* TurnBasedTactics: The bulk of the combat gameplay, similar to other titles like ''VideoGame/{{X-COM}}''. It involves careful consideration about movement, positioning, cover, ability use, [[ResourcesManagementGameplay resource management]] management]], and target selection.
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* TurnBasedTactics: The bulk of the combat gameplay, similar to other titles like ''VideoGame/{{X-COM}}''. It involves careful consideration about movement, positioning, cover, ability use, and target selection.

to:

* TurnBasedTactics: The bulk of the combat gameplay, similar to other titles like ''VideoGame/{{X-COM}}''. It involves careful consideration about movement, positioning, cover, ability use, [[ResourcesManagementGameplay resource management]] and target selection.
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The game is set for release July 25, 2013.

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The game is set for release was released July 25, 2013.
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* CallBack: The game begins with the PlayerCharacter coming to Seattle to investigate a murder (as in the Genesis game), and the first area is a morgue (as in the SNES game).

to:

* CallBack: The game begins with the PlayerCharacter coming to Seattle to investigate a murder (as in the Genesis game), and the first area is a morgue (as in the SNES game). [[spoiler:And polite runners will find Jake Armitage(hero of the SNES game) in a morgue drawer(!).]]
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None


* CallBack: The game begins with the PlayerCharacter coming to Seattle to investigate a murder(as in the Genesis game), and the first area is a morgue(as in the SNES game).

to:

* CallBack: The game begins with the PlayerCharacter coming to Seattle to investigate a murder(as murder (as in the Genesis game), and the first area is a morgue(as morgue (as in the SNES game).
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None

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* CallBack: The game begins with the PlayerCharacter coming to Seattle to investigate a murder(as in the Genesis game), and the first area is a morgue(as in the SNES game).
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The game is tentatively set for release in July 2013.

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The game is tentatively set for release in July 25, 2013.
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* SummonMagic: The domain of Shamen characters, who can summon spirits of various types to aid them in combat. Doing so does expend fetishes though, [[ResourcesManagementGameplay so they can only be summoned a limited number of times between resupplies]].

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* SummonMagic: The domain of Shamen characters, who can summon spirits of various types to aid them in combat. Doing so does expend fetishes though, [[ResourcesManagementGameplay so they can only be summoned a limited number of times between resupplies]]. They can also summon out the latent emotions in certain objects, such as skulls or trophies into spectral form, but are much harder to control.
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The game is tentatively set for release in June 2013.

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The game is tentatively set for release in June July 2013.
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* ShownTheirWork: The development team working on the game is located in the greater Seattle metropolitan area, and their familiarity shows by peppering small RealLife landmarks around the game's environments. For example, the Pike Place Market sign is still present, though the neighborhood around it has changed. Sometimes this is reflected in the concept art, like a piece which shows the Smith Tower against the background of the Renraku Arcology.[[note]]Ironically, the Renraku Arcology described in the books occupies the place where the Smith Tower should stand. Either Shadowrun Returns {{Retcon}}s the exact location of the archology, or the Smith Tower was somehow moved.[[/note]]
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* CyberPunk: Comes with [[TabletopGame/{{Shadowrun}} the setting]].



* TurnBasedTactics: The bulk of the combat gameplay, similar to other titles like ''VideoGame/{{X-COM}}''. It involves careful consideration about movement, positioning, cover, ability use, and target selection.

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* TurnBasedTactics: The bulk of the combat gameplay, similar to other titles like ''VideoGame/{{X-COM}}''. It involves careful consideration about movement, positioning, cover, ability use, and target selection.selection.
* UrbanFantasy: Comes with [[TabletopGame/{{Shadowrun}} the setting]].
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I fail at counting. >_<


''Shadowrun Returns'' is a VideoGame based on the ''TabletopGame/{{Shadowrun}}'' franchise, and the [[VideoGame/{{Shadowrun}} forth video game in that setting]].

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''Shadowrun Returns'' is a VideoGame based on the ''TabletopGame/{{Shadowrun}}'' franchise, and the [[VideoGame/{{Shadowrun}} forth fifth video game in that setting]].
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Developed by Hairbrained Schemes, designed by Jordan Weisman[[note]](founder of FASA and co-creator of the original ''Shadowrun'')[[/note]] and Mitch Gitelman[[note]](producer for most of the Microsoft FASA-licensed games including the Xbox 360 / Windows Vista ''Shadowrun'' game [[TheAtoner about which he apologizes]])[[/note]], it was crowd-funded through Website/{{Kickstarter}} in March of 2012. The Kickstarter was a huge success, hitting several stretch goals, with lots of {{Feelies}} for backers and the first DownloadableContent pack (set in {{Berlin}}) included for free.

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Developed by Hairbrained Schemes, designed by Jordan Weisman[[note]](founder of FASA Creator/{{FASA}} and co-creator of the original ''Shadowrun'')[[/note]] and Mitch Gitelman[[note]](producer for most of the Microsoft FASA-licensed games including the Xbox 360 / Windows Vista ''Shadowrun'' game [[TheAtoner about which he apologizes]])[[/note]], it was crowd-funded through Website/{{Kickstarter}} in March of 2012. The Kickstarter was a huge success, hitting several stretch goals, with lots of {{Feelies}} for backers and the first DownloadableContent pack (set in {{Berlin}}) included for free.
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!!This game contains examples of:

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!!This game contains examples of:of:
* AttackDrone: Riggers can control various attack drones, which can use their smaller size to do things like navigate {{Air Vent Passageway}}s to flank enemies.
* {{Cyberspace}}: Deckers will be able to enter the matrix in certain areas. This plays out similar to combat in the rest of the game, but everything is abstract and made out of TronLines, and the Decker can use various programs as though they were SummonMagic in meatspace.
* IsometricProjection: The point of view of the game.
* PreviousPlayerCharacterCameo: Jake Armitage, the PlayerCharacter from the SNES ''VideoGame/{{Shadowrun}}'' game, is a recruitable party member in ''Shadowrun Returns''.
* SummonMagic: The domain of Shamen characters, who can summon spirits of various types to aid them in combat. Doing so does expend fetishes though, [[ResourcesManagementGameplay so they can only be summoned a limited number of times between resupplies]].
* TurnBasedTactics: The bulk of the combat gameplay, similar to other titles like ''VideoGame/{{X-COM}}''. It involves careful consideration about movement, positioning, cover, ability use, and target selection.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/shadowrun_returns_logo_5256.jpg]]

''Shadowrun Returns'' is a VideoGame based on the ''TabletopGame/{{Shadowrun}}'' franchise, and the [[VideoGame/{{Shadowrun}} forth video game in that setting]].

Developed by Hairbrained Schemes, designed by Jordan Weisman[[note]](founder of FASA and co-creator of the original ''Shadowrun'')[[/note]] and Mitch Gitelman[[note]](producer for most of the Microsoft FASA-licensed games including the Xbox 360 / Windows Vista ''Shadowrun'' game [[TheAtoner about which he apologizes]])[[/note]], it was crowd-funded through Website/{{Kickstarter}} in March of 2012. The Kickstarter was a huge success, hitting several stretch goals, with lots of {{Feelies}} for backers and the first DownloadableContent pack (set in {{Berlin}}) included for free.

Set in UsefulNotes/{{Seattle}}, the player takes the role of a Shadowruner (of their own customization) who is investigating the death of their old friend Sam, both for their own reasons and at the request of Sam's sister Jessica, and the plot quickly escalates from there.

The game is tentatively set for release in June 2013.

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!!This game contains examples of:

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