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* TemporalParadox: If you somehow manage to kill General Okkoto in Hida village, the battle of Kanazawa will not happen and the trace to Kagesama will be lost, screwing everything after mission 9. In fact, the GameOver will say "you created a time paradox!".

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* {{Speedrun}}: Each level has a challenge badge for completing the mission under a given time. The timers are pretty tight, but made even tougher by the mission timer continuing to run between quickloads.



* {{Speedrun}}: Each level has a challenge badge for completing the mission under a given time. The timers are pretty tight, but made even tougher by the mission timer continuing to run between quickloads.

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* {{Speedrun}}: Each level has a challenge badge for completing the mission under a given time. StormingTheCastle: The timers are pretty tight, but made even tougher by the mission timer continuing to run between quickloads.first and ninth mission.
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* GrievousHarmWithABody: Mugen throwing a living or dead body will stun all enemies in a small area (throwing anything else would kill them instead), very useful to knock out a group of enemy that contains at least one Samurai. Any other team member that can move a body is able to do this trick, provided they toss the body from a cliff above the enemy.

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* EasyLevelTrick: In the final mission, the BigBad periodically watches a group of soldiers practice with their guns. [[spoiler:Tossing Aiko's sneezing powder at one of the soldiers will make him accidentally shoot and kill the BigBad.]]

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* EasyLevelTrick: EasyLevelTrick:
**
In the first mission, instead of killing your way to get Mugen through the patrolled castle, you can just sneak Hayato to the gate behind the two Strawhats. After the cutscene, Mugen will be "teleported" there.
**In
the final mission, the BigBad periodically watches a group of soldiers practice with their guns. [[spoiler:Tossing Aiko's sneezing powder at one of the soldiers will make him accidentally shoot and kill the BigBad.]]
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* AllAsiansWearConicalStrawHats: Actually, only the mid-tier {{Mook}} Straw Hats wear them.

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* ColorCodedForYourConvenience: All five characters are marked with a different color to make it easier to differentiate them on the map. Hayato is blue, Mugen is red, Yuki is yellow, Aiko is purple, and Takuma is green.



* EasyLevelTrick: In the final mission, the BigBad periodically watches a group of soldiers practice with their guns. Tossing Aiko's sneezing powder at one of the soldiers will make him accidentally shoot and kill the BigBad.

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* EasyLevelTrick: In the final mission, the BigBad periodically watches a group of soldiers practice with their guns. Tossing [[spoiler:Tossing Aiko's sneezing powder at one of the soldiers will make him accidentally shoot and kill the BigBad.]]


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* MakeItLookLikeAnAccident: Accidental-looking deaths are advantageous since they won't cause guards to sound the alarm. [[spoiler:You can even do this to the Big Bad by way of sneezing powder on a conveniently-placed rifleman.]]
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* SaveScumming: Subtly encouraged. The game will time how long ago your last save was and even record how often you had to reload a level.

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* SaveScumming: Subtly encouraged. The game will time how long ago your it's been since you last save was saved, and it even record records how often you had to reload a level.

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* LoadsAndLoadsOfLoading: The load times for this game are notoriously long

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* LoadsAndLoadsOfLoading: The load times for this Loading up a level can take such a long time, that the game are notoriously longhas to provide a message telling you that it only ''looks'' like it's frozen. And that's not taking into account the amount of SaveScumming you're likely to employ.



* RoyalBrat: Masaru, the Shogun's nephew. He spends nearly all his screen time either bossing around or insulting people. Then he goes and [[spoiler: murders Ryūnosuke, the Shogun's son.]] Later, he indulges himself in a fancy bathhouse

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* RoyalBrat: Masaru, the Shogun's nephew. He spends nearly all his screen time either bossing around or insulting people. Then he goes and [[spoiler: murders Ryūnosuke, the Shogun's son.]] Later, he indulges himself in a fancy bathhousebathhouse.
* SaveScumming: Subtly encouraged. The game will time how long ago your last save was and even record how often you had to reload a level.
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* BigGuyFatalitySyndrome: [[spoiler:The strongest member of your team, Mugen, is also the only one to die.]]


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* DifficultySpike: The third mission, Imai Town, represents a dramatic increase in difficulty. The map is much larger, there are more enemies than ever, [[EliteMooks Samurai]] make their first appearance, and the footprints you leave in the snow can compromise your stealth.


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* LoadsAndLoadsOfLoading: The load times for this game are notoriously long
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* TheUntwist: Kage-sama's identity. [[spoiler: It's Lord Noboru, the only recurring character aside from Shogun and your party.]]
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* NoGearLevel: Mount Tsuru. You begin the map only with Hayato (who has only rocks), Yuki (who has nothing), and Takuma (who still has his rifle and Kuma, but no bullets). Aiko, Mugen, and the remainder of your gear are spread throughout the area. One of the challenge badges wants you to collect none of the confiscated gear.

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* NoGearLevel: Mount Tsuru.Tsuru- [[spoiler:the second time]]. You begin the map only with Hayato (who has only rocks), Yuki (who has nothing), and Takuma (who still has his rifle and Kuma, but no bullets). Aiko, Mugen, and the remainder of your gear are spread throughout the area. One of the challenge badges wants you to collect none of the confiscated gear.

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** Firearms are both dead-on accurate and quick to reload, both of which would be questionable during this era, but make them more flexible in the player's hands and more dangerous when an enemy spots you.

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** Firearms Matchlock firearms are both dead-on accurate and quick to reload, both of which would be questionable during this era, but make them more flexible in the player's hands and more dangerous when an enemy spots you.


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** The game has a robust quicksave/quickload system. A timer even appears at the top of the screen during gameplay, reminding you how long ago your last save was.

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* RoyalBrat: Masaru, the Shogun's nephew. He spends nearly all his screen time either bossing around or insulting people. Then he goes and [[spoiler: murders Ryūnosuke, the Shogun's son.]]

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* RoyalBrat: Masaru, the Shogun's nephew. He spends nearly all his screen time either bossing around or insulting people. Then he goes and [[spoiler: murders Ryūnosuke, the Shogun's son.]]]] Later, he indulges himself in a fancy bathhouse


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* TakeAThirdOption: The game rewards you for not following the suggested ways to accomplish mission objective, like neither sniping or poisoning the tea to kill Lord Yabu, or kidnapping [[spoiler: Masaru]] without overheating bathwater or taking out his private masseur.
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* EasyLevelTrick: In the final mission, the BigBad periodically watches a group of soldiers practice with their guns. Tossing Aiko's sneezing powder at one of the soldiers will make him accidentally shoot and kill the BigBad.
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* '''Hayato:''' TheProtagonist, [[HiredGuns experienced mercenary]], and classical {{Ninja}}. Hayato is agile enough to walk tightropes and scale buildings with ease, and strong enough to walk while carrying an incapacitated guard. His '''Shuriken''' is a somewhat noisy way to take out an enemy from afar, while his '''Throw Stone''' forces any foe to face the noise for a few seconds. He is a strong infiltrator and stealthy killer, but has no way to manipulate the enemy's movements.

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* '''Hayato:''' TheProtagonist, [[HiredGuns experienced mercenary]], and classical {{Ninja}}. Hayato is agile enough to walk tightropes and scale buildings with ease, and strong enough to walk while carrying an incapacitated guard. His '''Shuriken''' is a somewhat noisy way to take out an enemy from afar, while his '''Throw Stone''' '''[[ThrowingTheDistraction Throw Stone]]''' forces any foe to face the noise for a few seconds. He is a strong infiltrator and stealthy killer, but has no way to manipulate the enemy's movements.



* '''Aiko:''' A [[{{Ninja}} kunoichi]], and Mugen's lover. Like Hayato, she is a consummate acrobat, but like Yuki, she can only drag incapacitated guards along the ground. She has '''Sneezing Powder''' which will reduce a target's sight range for a few seconds, and with the help of the right clothes, can '''Disguise''' herself to make anyone but samurai ignore her. While disguised, she can start a '''Conversation''' with any guard to make him face her as long as she remains.
* '''Takuma:''' An [[CoolOldGuy old man]] with [[FriendlySniper unique skills]], loyal to the Shogun. His [[HandicappedBadass advanced age and peg leg]] give him Mugen-like agility, plus he makes noise while running. He cannot perform ''any'' physical feat needing more muscle than climbing a ladder. His cane and [[LegCannon peg leg]] convert into a '''Sniper Rifle''' for long-range takedowns, and can disable groups with either deadly '''Explosive Grenades''' or stunning '''Poison Grenades'''. While between vantage points, his pet tanuki, Kuma, can [[CutenessProximity lure guards to it]], similar to Yuki's Whistle.

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* '''Aiko:''' A [[{{Ninja}} kunoichi]], and Mugen's lover. Like Hayato, she is a consummate acrobat, but like Yuki, she can only drag incapacitated guards along the ground. She has '''Sneezing Powder''' which will reduce a target's sight range for a few seconds, and with the help of the right clothes, can '''Disguise''' herself as a {{Geisha}} or priestess to make anyone but samurai ignore her. While disguised, she can start a '''Conversation''' with any guard to make him face her as long as she remains.
* '''Takuma:''' An [[CoolOldGuy old man]] with [[FriendlySniper unique skills]], loyal to the Shogun. His [[HandicappedBadass advanced age and peg leg]] give him Mugen-like agility, plus he makes noise while running. He cannot perform ''any'' physical feat needing more muscle than climbing a ladder. His cane and [[LegCannon peg leg]] convert into a '''Sniper Rifle''' '''SniperRifle''' for long-range takedowns, and can disable groups with either deadly '''Explosive Grenades''' or stunning '''Poison Grenades'''. While between vantage points, his pet tanuki, {{Tanuki}}, Kuma, can [[CutenessProximity lure guards to it]], similar to Yuki's Whistle.



* DarkestHour: Everything's fun and games until [[spoiler: Mount Tsuru. Mugen is forced to reveal the secret location of the Shogun's son, resulting in the heir's assassination. The team is imprisoned, then escapes only to watch Mugen commit seppuku in shame.]] For some time after, the characters' command acknowledgements are depressive, particularly [[NotSoStoic Hayato the stone-cold mercenary]].

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* DarkestHour: Everything's fun and games until [[spoiler: Mount Tsuru. Mugen is forced to reveal the secret location of the Shogun's son, resulting in the heir's assassination. The team is imprisoned, then escapes only to watch Mugen commit seppuku {{seppuku}} in shame.]] For some time after, the characters' command acknowledgements are depressive, particularly [[NotSoStoic Hayato the stone-cold mercenary]].



* TeamPet: Kuma, Takuma's talented pet tanuki.

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* TeamPet: Kuma, Takuma's talented pet tanuki.{{Tanuki}}.



** Once you reach the BigBad, he sees he's out of time and intends to commit seppuku -- but you still have control of your characters. One of the challenge badges wants you to drown him, which first involves knocking him out and throwing him down about five staggered rooftops before you can toss him into the ocean.

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** Once you reach the BigBad, he sees he's out of time and intends to commit seppuku {{seppuku}} -- but you still have control of your characters. One of the challenge badges wants you to drown him, which first involves knocking him out and throwing him down about five staggered rooftops before you can toss him into the ocean.
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** Once you reach the BigBad, he sees he's out of time and intends to commit seppuku -- but you still have control of your characters. One of the challenge badges wants you to drown him, which first involves knocking him out and throwing him down about five staggered rooftops before you can toss him into the ocean.

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** Once you reach the BigBad, he sees he's out of time and intends to commit seppuku -- but you still have control of your characters. One of the challenge badges wants you to drown him, which first involves knocking him out and throwing him down about five staggered rooftops before you can toss him into the ocean.ocean.
* YouCantThwartStageOne: Mission nine's objective is to either kill or incapacitate Kage-Sama and bring him back to the Shogun. You don't really think it's that easy, do you? There are still four more missions left.

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* [[{{Ninja}} Hayato]]: TheProtagonist and the resident Ninja of the group. A stealth master, Hayato is able to blend in anywhere and easily scale buildings. He is useful for infiltrating areas and creating diversions, and is able to take out targets from a distance using his shuriken.
* [[{{Samurai}} Mugen]]: {{Deuteragonist}}, BloodKnight and a powerful Samurai. Mugen is able to lift heavy objects, throw sake to create distractions and use his sword to take out groups of enemies at once. He also has more health than the others.
* [[TagAlongKid Yuki]]: A young girl, skilled at surviving on her own. She uses traps and bird calls to distract her enemies and eliminate them one by one.
* [[{{Geisha}} Aiko]]: Another ninja who can disguise herself as a geisha in order to distract guards.
* [[FriendlySniper Takuma]]: An old man who uses his cane as a makeshift sniper rifle in order to take out guards at long distances.

The story follows these five as they work together to undermine the conspiracy attempting to overthrow the era of peace set in by the Shogun in the Edo Period. The five characters must use stealth, tactics and their wits to perform espionage on the enemies of the Shogun and eliminate them before they can even act.

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* [[{{Ninja}} Hayato]]: TheProtagonist '''Hayato:''' TheProtagonist, [[HiredGuns experienced mercenary]], and the resident Ninja of the group. A stealth master, classical {{Ninja}}. Hayato is able agile enough to blend in anywhere walk tightropes and easily scale buildings. He is useful for infiltrating areas buildings with ease, and creating diversions, and strong enough to walk while carrying an incapacitated guard. His '''Shuriken''' is able a somewhat noisy way to take out targets an enemy from a distance using afar, while his shuriken.
'''Throw Stone''' forces any foe to face the noise for a few seconds. He is a strong infiltrator and stealthy killer, but has no way to manipulate the enemy's movements.
* [[{{Samurai}} Mugen]]: '''Mugen''': {{Deuteragonist}}, BloodKnight BloodKnight, and a powerful Samurai. honorable {{Samurai}}. Mugen lacks the agility of his comrades but is able to lift capable of astounding feats of strength. He can throw heavy objects, throw sake to create distractions objects onto rooftops, carry two dead/incapacitated people while running, and use outfight enemy samurai without any firearm assistance. His '''Sake Bottle''' will entice normal guards to come pick it up, his sword to take out groups '''Sword Wind''' ability can kill any number of enemies at once.guards in a small area, and his unique '''Hand Cannon''' can instantly kill samurai. He also has more health than the others.
* [[TagAlongKid Yuki]]: '''Yuki:''' A [[TagalongKid young girl, skilled at surviving on girl]] whom Hayato stumbles across as they both hunt rebel forces. Her difficult, isolated life has given her own. skills like the group's ninjas, but her relative lack of muscle only lets her slowly drag incapacitated guards. Her '''Little Trap''' is a pressure-activated mine that will kill any guard who steps on it, and she can '''Whistle''' to lure guards into blind spots, including right into the trap.
* '''Aiko:''' A [[{{Ninja}} kunoichi]], and Mugen's lover. Like Hayato, she is a consummate acrobat, but like Yuki, she can only drag incapacitated guards along the ground.
She uses traps has '''Sneezing Powder''' which will reduce a target's sight range for a few seconds, and bird calls to distract her enemies and eliminate them one by one.
* [[{{Geisha}} Aiko]]: Another ninja who
with the help of the right clothes, can disguise '''Disguise''' herself to make anyone but samurai ignore her. While disguised, she can start a '''Conversation''' with any guard to make him face her as a geisha in order to distract guards.
long as she remains.
* '''Takuma:''' An [[CoolOldGuy old man]] with [[FriendlySniper Takuma]]: An old man who uses his unique skills]], loyal to the Shogun. His [[HandicappedBadass advanced age and peg leg]] give him Mugen-like agility, plus he makes noise while running. He cannot perform ''any'' physical feat needing more muscle than climbing a ladder. His cane as and [[LegCannon peg leg]] convert into a makeshift sniper rifle in order to take out '''Sniper Rifle''' for long-range takedowns, and can disable groups with either deadly '''Explosive Grenades''' or stunning '''Poison Grenades'''. While between vantage points, his pet tanuki, Kuma, can [[CutenessProximity lure guards at long distances.

to it]], similar to Yuki's Whistle.

The story follows these five as they work together to undermine the conspiracy attempting to overthrow the era of peace set in by the Shogun in the Edo Period. The five characters must use stealth, tactics and their wits to perform espionage on the enemies rebel forces of the Shogun and eliminate them before they can even act.
would-be usurper, Kage-Sama.



** You can execute any character who's knocked out, complete with a unique animation for it. You can also toss them into rivers or off cliffs (which counts as killing them).

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** You can execute any character who's knocked out, complete with a unique animation for it. You can also toss them into rivers or off cliffs (which counts as killing them).them).
** Once you reach the BigBad, he sees he's out of time and intends to commit seppuku -- but you still have control of your characters. One of the challenge badges wants you to drown him, which first involves knocking him out and throwing him down about five staggered rooftops before you can toss him into the ocean.
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* RoyalBrat: Masaru, the Shogun's nephew. He spends nearly all his screen time either bossing around or insulting people. Then he goes and [[spoiler: murders Ryūnosuke, the Shogun's son.]]
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* NoGearLevel: Mount Tsuru. You begin the map only with Hayato (who has only rocks), Yuki (who has nothing), and Takuma (who still has his rifle and Kuma, but no bullets). Aiko, Mugen, and the remainder of your gear are spread throughout the area. One of the challenge badges wants you to collect none of the confiscated gear.

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* DarkestHour: Everything's fun and games until [[spoiler: Mount Tsuru. Mugen is forced to reveal the secret location of the Shogun's son, resulting in the heir's assassination. The team is imprisoned, then escapes only to watch Mugen commit seppuku in shame.]] For some time after, the characters' command acknowledgements are depressive, particularly [[NotSoStoic Hayato the stone-cold mercenary]].



* TheGuardsMustBeCrazy: Yes and no. They keep a good lookout for dead guards and are quick shots with their guns, but they are opposed to looking upward, don't spread out their search very far, and go back to what they were doing after about a minute.

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* TheGuardsMustBeCrazy: Yes and no.
**
They keep a good lookout for dead guards and are quick shots with their guns, but they are opposed to looking upward, don't spread out their search very far, and go back to what they were doing after about a minute.minute.
** In the Mount Tsuru mission, a guard is easily duped into opening Hayato's prison cell just by throwing a rock at him. On the other hand, as soon as there's any hint of a prison break, a patrolling samurai will immediately lock down the area.



* NoNameGiven: the SHogun is only refered as "the Shogun". Several of his family members have a proper name, though.

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* NoNameGiven: the SHogun The Shogun is only refered referred as "the Shogun". Several of his family members have a proper name, though.


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* TeamPet: Kuma, Takuma's talented pet tanuki.
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* BadassMustache: Mugen is the most combat-capable character with his ability to kill multiple enemies in a single instance. And his mustache and magnificent!

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* BadassMustache: Mugen is the most combat-capable character with his ability to kill multiple enemies in a single instance. And his mustache is long and magnificent!
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* BadassMustache: Mugen is the most combat-capable character with his ability to kill multiple enemies in a single instance. And his mustache and magnificent!
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* TechnicolorNinjas: Justified as they are ColorCodedForYourConvenience, but Hayato wears the standard black pajamas, and Aiko sports a flashy magenta outfit.
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* TheUntwist: Kage-sama's identity. [[spoiler: It's Lord Noboru, the only recurring character aside from Shogun and your party.]]

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* [[FriendlySniper Takuma]]: An old man who uses his can as a makeshift sniper rifle in order to take out guards at long distances.

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* [[FriendlySniper Takuma]]: An old man who uses his can cane as a makeshift sniper rifle in order to take out guards at long distances.



** The samurai are very difficult to kill (they're basically immuned to almost everything beside Mugen basic attacks, Mugen's handcannon and Takuma's bombs[[note]]they're shortly knocked down by gunfire, and then can be stabbed by anyone[[/note]]), are very difficult to distract and can see through Aiko's diguises.
** Strawhats, in a lesser measure. In direct combat, they go down as fast as basic mooks, but they are much harder to distract (they never move from their position and noise distract them much less longer).

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** The Enemy samurai are very difficult to kill (they're basically immuned to almost everything beside Mugen basic attacks, Mugen's handcannon and Takuma's bombs[[note]]they're shortly knocked down by gunfire, and then can be stabbed by anyone[[/note]]), are very difficult to distract and can distract, see through Aiko's diguises.
disguises, and the only quick ways to kill them are explosives, Mugen's sword, or Mugen's hand cannon. They can be stunned by gunfire and then melee-killed by other characters, but even this is challenging as the samurai retain a small view cone and will shoot while on their knees.
** Strawhats, Straw hats, in a lesser measure. In direct combat, they go down as fast as basic mooks, but they are much harder to distract (they never move from their position and noise noises distract them much less longer).

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* AntiFrustrationFeatures: Shadow Mode, which allows for you to sync up movements between characters, is excellent for creating elaborate traps to tackle difficult problems. Want to make a difficult move due to wanting multiple characters to act at the same time? Simply queue up their movements in Shadow Mode and press enter to do them all at the same time.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Shadow Mode, which allows for you to sync up movements between characters, is excellent for creating elaborate traps to tackle difficult problems. Want to make a difficult move due to wanting multiple characters to act at the same time? Simply queue up their movements in Shadow Mode and press enter to do them all at the same time.



** In the few mission which require to snipe a target, Takuma keeps a single bullet for this purpose, preventing the mission to become UnwinnableByMistake if you use Takuma's rifle too much.



* BigBad: The mysterious Kage-sama, leader of the rebellion. [[spoiler: He's actually Lord Noboru, the brother of the Shogun.]]



* EliteMooks:
** The samurai are very difficult to kill (they're basically immuned to almost everything beside Mugen basic attacks, Mugen's handcannon and Takuma's bombs[[note]]they're shortly knocked down by gunfire, and then can be stabbed by anyone[[/note]]), are very difficult to distract and can see through Aiko's diguises.
** Strawhats, in a lesser measure. In direct combat, they go down as fast as basic mooks, but they are much harder to distract (they never move from their position and noise distract them much less longer).



* NoNameGiven: the SHogun is only refered as "the Shogun". Several of his family members have a proper name, though.



* PacifistRun: Doable, but ''extremely'' hard due to nature of knocking enemies out. Guards will wake up after about a minute, take a look around, and return to their post. If someone sees an unconscious guard, it'll trigger an alert just the same as a dead guard would.

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* PacifistRun: Doable, but ''extremely'' hard due to nature of knocking enemies out. Guards will wake up after about a minute, take a look around, and return to their post. If someone sees an unconscious guard, it'll trigger an alert just the same as a dead guard would. There are awards if you complete some missions this way.


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* TamperingWithFoodAndDrink: In the "Assassinate Lord Yabu" mission, one of the ways to completing the objective is to send Yuki poison his tea.

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* AcceptableBreaksFromReality:
** Firearms are both dead-on accurate and quick to reload, both of which would be questionable during this era, but make them more flexible in the player's hands and more dangerous when an enemy spots you.
** If the guards took alerts more seriously, looked up at rooftops, or more often questioned why one of their comrades suddenly vanished, controlling a group of awesome ninjas would be a lot less fun.
** Given the effectiveness, you'd think the characters would carry more of their tools like shuriken, sake bottles, bullets, and such, but it'd reduce the challenge.



* ArtificialBrilliance: Guards are fairly smart- they have wide vision cones, behave according to their class type and generally work together to weed out intruders if you're spotted. They're also quite clever in that they will search the area around dead bodies thoroughly, so staying in one spot after a kill may be disadvantageous.
** ArtificialStupidity: ...yet, as AcceptableBreaksFromReality dictate, they're easily distractable and quite easy to manipulate.

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* ArtificialBrilliance: ArtificialBrilliance:
**
Guards are fairly smart- they smart. They have wide vision cones, behave according to their class type and generally work together to weed out intruders if you're spotted. spotted.
**
They're also quite clever in that they will search the area around dead bodies thoroughly, so staying in one spot after a kill may be disadvantageous.
thoroughly.
** If a guard's route involves them speaking to someone else and that person disappears, the guard will become suspicious and take a look around.
*
ArtificialStupidity: ...yet, as AcceptableBreaksFromReality dictate, they're easily distractable and quite easy to manipulate.manipulate.
* BarehandedBladeBlock: A subtle example. If Mugen is ordered to knock out an enemy samurai, the animation includes him deflecting the samurai's sword with his hand.
* CombatPragmatist: The whole crew. That's standard procedure for ninjas, but not even Mugen is above crawling around in bushes and attacking enemies from behind.



* NintendoHard: ''Oh boy.'' There's a reason that the game tells you how long it's been since you last quicksaved- be prepared to mess up and fail numerous times before the solution is found.
* PacifistRun: Doable, but ''extremely'' hard due to nature of knocking enemies out- unlike most games where they sleep forever, here they will wake up eventually and if they saw you will alert guards.

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* EverythingFades: Blood fades after about 15 seconds, and dead bodies disappear quickly if put into bushes.
* TheGuardsMustBeCrazy: Yes and no. They keep a good lookout for dead guards and are quick shots with their guns, but they are opposed to looking upward, don't spread out their search very far, and go back to what they were doing after about a minute.
* NintendoHard: ''Oh boy.'' There's a reason that the game tells you how long it's been since you last quicksaved- be quicksaved. Be prepared to mess up and fail numerous times before the solution is found.
* NotEvenBotheringWithTheAccent: Some voice actors in the English dub sound appreciably Japanese, but several others do not. ''VideoGame/TheEndTimesVermintide'' players might notice that Dan Mersh (voice of Markus Kruber) voices generic enemy samurai in this game... and still sounds ''very'' British.
* PacifistRun: Doable, but ''extremely'' hard due to nature of knocking enemies out- unlike most games where they sleep forever, here they out. Guards will wake up eventually after about a minute, take a look around, and if they saw you will return to their post. If someone sees an unconscious guard, it'll trigger an alert guards.just the same as a dead guard would.
* PressXToDie: Only Mugen can defeat enemy samurai in fair hand-to-hand combat. Attempting it with anyone else will get them killed instantly.
* StealthRun: Encouraged with the ease by which a player can quicksave and quickload. Even a single alerted guard can result in additional patrols permanently added to the map, making further stealth even more difficult.
* {{Speedrun}}: Each level has a challenge badge for completing the mission under a given time. The timers are pretty tight, but made even tougher by the mission timer continuing to run between quickloads.
* TapOnTheHead: A possible move for all characters.
* VideoGameCrueltyPotential:
** Unless there's a badge for being a pacifist, there's no penalty at all for killing civilians or killing everyone on the map. Sometimes a badge objective is to kill everyone in a certain location (but at least they often deserve it).
** You can continue punching any character who's already knocked out. It resets the time until they wake up, but can get just a tad gratuitous.
** You can execute any character who's knocked out, complete with a unique animation for it. You can also toss them into rivers or off cliffs (which counts as killing them).
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''Shadow Tactics: Blades of the Shogun'' is an isometric stealth-based videogame released on December 6th, 2016 by Mimimi Productions. It aims to revive a seemingly long-dead genre set in stone by ''VideoGame/Commandos'', which is that of the [[StealthBasedGame stealth-strategy]] genre.

to:

''Shadow Tactics: Blades of the Shogun'' is an isometric stealth-based videogame released on December 6th, 2016 by Mimimi Productions. It aims to revive a seemingly long-dead genre set in stone by ''VideoGame/Commandos'', ''{{VideoGame/Commandos}}'', which is that of the [[StealthBasedGame stealth-strategy]] genre.
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''Shadow Tactics: Blades of the Shogun'' is an isometric stealth-based videogame released on December 6th, 2016 by Mimimi Productions. It aims to revive a seemingly long-dead genre set in stone by ''Videogame/Commandos'', which is that of the [[StealthBasedGame stealth-strategy]] genre.

to:

''Shadow Tactics: Blades of the Shogun'' is an isometric stealth-based videogame released on December 6th, 2016 by Mimimi Productions. It aims to revive a seemingly long-dead genre set in stone by ''Videogame/Commandos'', ''VideoGame/Commandos'', which is that of the [[StealthBasedGame stealth-strategy]] genre.
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''Shadow Tactics: Blades of the Shogun'' is an isometric stealth-based videogame released on December 6th, 2016 by Mimimi Productions. It aims to revive a seemingly long-dead genre set in stone by ''Videogame/Commandos'', which is that of the [[StealthBasedGame stealth-strategy]] genre.

The game follows the exploits of a group of assassins working for the Shogun. They are:
* [[{{Ninja}} Hayato]]: TheProtagonist and the resident Ninja of the group. A stealth master, Hayato is able to blend in anywhere and easily scale buildings. He is useful for infiltrating areas and creating diversions, and is able to take out targets from a distance using his shuriken.
* [[{{Samurai}} Mugen]]: {{Deuteragonist}}, BloodKnight and a powerful Samurai. Mugen is able to lift heavy objects, throw sake to create distractions and use his sword to take out groups of enemies at once. He also has more health than the others.
* [[TagAlongKid Yuki]]: A young girl, skilled at surviving on her own. She uses traps and bird calls to distract her enemies and eliminate them one by one.
* [[{{Geisha}} Aiko]]: Another ninja who can disguise herself as a geisha in order to distract guards.
* [[FriendlySniper Takuma]]: An old man who uses his can as a makeshift sniper rifle in order to take out guards at long distances.

The story follows these five as they work together to undermine the conspiracy attempting to overthrow the era of peace set in by the Shogun in the Edo Period. The five characters must use stealth, tactics and their wits to perform espionage on the enemies of the Shogun and eliminate them before they can even act.

!! Tropes found in ''Shadow Tactics'' include:
* AntiFrustrationFeatures: Shadow Mode, which allows for you to sync up movements between characters, is excellent for creating elaborate traps to tackle difficult problems. Want to make a difficult move due to wanting multiple characters to act at the same time? Simply queue up their movements in Shadow Mode and press enter to do them all at the same time.
** The game features numerous U.I notifications to keep track of information, like the cooldown for certain character's moves or where droppable objects are located.
** Pressing the "highlight" key highlights every intractable in the environment, which is excellent for picking out enemies in a crowd or looking for hiding places.
* ArtificialBrilliance: Guards are fairly smart- they have wide vision cones, behave according to their class type and generally work together to weed out intruders if you're spotted. They're also quite clever in that they will search the area around dead bodies thoroughly, so staying in one spot after a kill may be disadvantageous.
** ArtificialStupidity: ...yet, as AcceptableBreaksFromReality dictate, they're easily distractable and quite easy to manipulate.
* DevelopersForesight: Tying into ArtificialBrilliance, enemies that die due to perceived "accidents" will not cause an alert to happen. This includes dropping rocks on them, or pushing them off of cliffs.
* NintendoHard: ''Oh boy.'' There's a reason that the game tells you how long it's been since you last quicksaved- be prepared to mess up and fail numerous times before the solution is found.
* PacifistRun: Doable, but ''extremely'' hard due to nature of knocking enemies out- unlike most games where they sleep forever, here they will wake up eventually and if they saw you will alert guards.

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