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Trope was cut/disambiguated due to cleanup


* GratuitousSpanish: The "Como Te Llama" achievement (earned for petting five llamas) is intended to be a pun mixing the Spanish sentence for "what's your name?" with the word "llama", but the correct spelling is "''c'''''ó'''''mo''". "''Como''" without the accent is "how" (non-interrogative), "like", "about", [[TheLastOfTheseIsNotLikeTheOthers or]] the first-person singular present indicative of "''comer''" ("to eat").[[note]]Interestingly, the pun "''Cómo Te Llama''" referring to an actual llama works in Spanish too, as English borrowed the word from Spanish[[/note]]

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* GratuitousSpanish: The "Como Te Llama" achievement (earned for petting five llamas) is intended to be a pun mixing the Spanish sentence for "what's your name?" with the word "llama", but the correct spelling is "''c'''''ó'''''mo''". "''Como''" without the accent is "how" (non-interrogative), "like", "about", [[TheLastOfTheseIsNotLikeTheOthers or]] or the first-person singular present indicative of "''comer''" ("to eat").[[note]]Interestingly, the pun "''Cómo Te Llama''" referring to an actual llama works in Spanish too, as English borrowed the word from Spanish[[/note]]
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* RedGreenContrast: The game makes use of this contrast by combining the warm colors of the temples with the vibrant green jungle.
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* ContrastingSequelSetting: In contrast to ''VideoGame/RiseOfTheTombRaider'' which predominately takes place in the snowy, frozen mountains and forests of Siberian, this game takes place in a dense tropical rainforest in Peru.

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* ContrastingSequelSetting: In contrast to ''VideoGame/RiseOfTheTombRaider'' which predominately takes place in the a snowy, frozen mountains and forests of Siberian, taiga, this game takes place in a dense tropical rainforest in Peru.rainforest.
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* ContrastingSequelSetting: In contrast to ''VideoGame/RiseOfTheTombRaider'' which predominately takes place in the snowy, frozen mountains and forests of Siberian, this game takes place in a dense tropical rainforest in Peru.
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Decided to make some changes to the trope 'Nice Job Breaking It, Hero'.


* NiceJobBreakingItHero: Lara taking a Mayan dagger triggers an apocalypse.

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* NiceJobBreakingItHero: Downplayed. When Lara taking a Mayan dagger takes the Key of Chak Chel on the Mexican island of Cozumel, it triggers an apocalypse.apocalypse. A tsunami hits the island shortly after Trinity takes the dagger from her. While it can be argued that Lara is at fault for starting the end of the world, if she hadn't taken the dagger from the tomb, then Trinity would have likely gotten to it first.
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added lampshade mention about Bizarrchitecture.


* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient humans to make, and look more like aliens made it. A good example would be the [[spoiler:giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler:giant statue with the rotating limbs in the Mother Protector challenge]].

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* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient humans to make, and look more like aliens made it. A good example would be the [[spoiler:giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler:giant statue with the rotating limbs in the Mother Protector challenge]]. Lara will even lampshade the trope over the necessity of building the former.
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Daylight Horror is a disambiguation


** After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of the jungle, which is shown to be covered in a thick fog. This hammers in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].

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** After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of the jungle, which is shown to be covered in a thick fog. This hammers in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].locations.

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I put so much effort in writing the justification that I forgot to actually do the edit.


* ArtisticLicenseGeography:

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* ArtisticLicenseGeography: The Peruvian village is a shantytown entirely inhabited by people who dress like Mexicans, speak like Mexicans and seem eager to indicate where you can find the best tacos.



* TheCapitalOfBrazilIsBuenosAires: The Peruvian village is a shantytown entirely inhabited by people who dress like Mexicans, speak like Mexicans and seem eager to indicate where you can find the best tacos.
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The Capital Of Brazil Is Buenos Aires is specifically about inaccurate portrayal of Brazil, it isn't just "Artistic License Geography: South America". I moved it under Artistic License Geography.

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* ArtisticLicenseGeography:

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* GlobalCurrency: Kuwaq Yaku is a small town inhabited by modern Peruvians, and Paititi is a hidden Maya city build in Peruvian jungle, but both accept the same currency. Also, money found during the prologue in Mexico is considered acceptable currency in both places.

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* GlobalCurrency: Kuwaq Yaku is a and the San Juan mission are small town settlements inhabited by modern Peruvians, and Paititi is a hidden Maya city build in Peruvian jungle, but both all accept the same currency. Also, money found during the prologue in Mexico is considered acceptable currency in both the aforementioned Peruvian places.


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* GratuitousSpanish: The "Como Te Llama" achievement (earned for petting five llamas) is intended to be a pun mixing the Spanish sentence for "what's your name?" with the word "llama", but the correct spelling is "''c'''''ó'''''mo''". "''Como''" without the accent is "how" (non-interrogative), "like", "about", [[TheLastOfTheseIsNotLikeTheOthers or]] the first-person singular present indicative of "''comer''" ("to eat").[[note]]Interestingly, the pun "''Cómo Te Llama''" referring to an actual llama works in Spanish too, as English borrowed the word from Spanish[[/note]]
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None

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* GlobalCurrency: Kuwaq Yaku is a small town inhabited by modern Peruvians, and Paititi is a hidden Maya city build in Peruvian jungle, but both accept the same currency. Also, money found during the prologue in Mexico is considered acceptable currency in both places.
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A sequel, whose title and release date have not been announced, [[https://www.polygon.com/23510939/tomb-raider-crystal-dynamics-amazon-games is in development]].
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* AcrophobicBird: The helicopters largely get destroyed because they're way too close to the action, allowing people to jump aboard or structures to be collapsed on them. Justified in the oil field fight since it's acting as gunship support for ground troops, which does require operating at low altitude. [[spoiler:In the finale, helicopters are again fighting ground forces, and are forced into close proximity by the fact that they're operating in a cavern. A large cavern, but nevertheless a cavern.]]
* ActionizedSequel: Inverted. Combat is much less frequent than the previous entries, focusing more on exploration, platforming, and puzzles... unless you own all the DLC tombs, which roughly doubles the amount of combat encounters you'll have to go through, and some of the ensuing shootouts there are massive.

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* AcrophobicBird: The helicopters largely get destroyed because they're way too close to the action, allowing people to jump aboard or structures to be collapsed on them. Justified in the oil field fight since it's acting as gunship support for ground troops, which does require operating at low altitude. [[spoiler:In the finale, helicopters are again fighting ground forces, and are forced into close proximity by the fact that they're operating in a cavern. A large cavern, but nevertheless a cavern.]]
* ActionizedSequel: Inverted. Combat is much less frequent than the previous entries, focusing more on exploration, platforming, and puzzles... unless puzzles. Unless you own all the DLC tombs, which roughly doubles the amount of combat encounters you'll have to go through, and some of the ensuing shootouts there are massive.



* ArbitraryMissionRestriction: The only weapon Lara is allowed to carry in Paititi and its surroundings is her bow; you can't even upgrade her guns at base camps in the greater area. Similarly, she can't wear any outfit that isn't mostly or fully Incan. Some combat segments do give her access to her full arsenal, but it's not something you should count on most of the time. The arbitrary part comes from the fact that these restrictions persist even after their purpose - keeping Lara's presence hidden from the Cult of Kukulkan - is gone. It gets even worse once you reach the point in the story where Lara infiltrates the Cult of Kukulkan because, unlike the Vestige Outfits, the Serpent Guard outfit you're forced to wear for several tough battles doesn't provide any buffs whatsoever. There is one other exception to the outfit limits: If you did ''Rise of the Tomb Raider'' on a linked account, and got the Baba Yaga DLC, the Wraithskin outfit looks the part well enough they let you wear it in town. Though you're a bit limited on who you can talk to.
* ArmorIsUseless: Nope. Armored enemies invariably wear helmets, which means they're immune to stealthy [[OneHitKill insta-kill headshots]], which in turn forces you to adopt completely different tactics if you want to avoid messy one-against-twenty shootouts. Needless to say these enemies can also soak up significantly more body shots than their unarmored buddies, making them quite the headache compared to the low-ranking cannon fodder. Fortunately, their armor doesn't protect them from poison of any kind, so once you unlock fear arrows, poison grenades and co., these guys become much less of a hassle.
* ArtEvolution: Weapon upgrades look considerably more like what you'd expect gun parts made out in the wilderness out of whatever scrap you can scrounge up to look like, compared to the sleeker, more professional parts that you'd expect from a master gunsmith.

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* ArbitraryMissionRestriction: The only weapon Lara is allowed to carry in Paititi and its surroundings is her bow; you can't even upgrade her guns at base camps in the greater area. Similarly, she can't wear any outfit that isn't mostly or fully Incan. Some combat segments do give her access to her full arsenal, but it's not something you should count on most of the time. The arbitrary part comes from the fact that these restrictions persist even after their purpose - keeping Lara's presence hidden from the Cult of Kukulkan - is gone. It gets even worse once you reach the point in the story where Lara infiltrates the Cult of Kukulkan because, unlike Kukulkan. Unlike the Vestige Outfits, the Serpent Guard outfit you're forced to wear for several tough battles doesn't does not provide any buffs whatsoever. There is one other exception to the outfit limits: If you did ''Rise of the Tomb Raider'' on a linked account, and got the Baba Yaga DLC, the Wraithskin outfit looks the part well enough they let you wear it in town. Though Though, you're a bit limited on who whom you can talk to.
* ArmorIsUseless: Nope. Armored enemies invariably wear helmets, which means they're immune to stealthy [[OneHitKill insta-kill headshots]], which in turn forces you to adopt completely different tactics if you want to avoid messy one-against-twenty shootouts. Needless to say say, these enemies can also soak up significantly more body shots than their unarmored buddies, making them quite the headache compared to the low-ranking cannon fodder. Fortunately, their armor doesn't protect them from poison of any kind, so once you unlock fear arrows, poison grenades and co., these guys become much less of a hassle.
* ArtEvolution: Weapon upgrades look considerably more like what you'd expect gun parts made out in of the wilderness out of whatever scrap you can scrounge up to look like, compared like. Compared to the sleeker, more professional parts that you'd expect from a master gunsmith.



* AscendedToAHigherPlaneOfExistence: This happens to [[spoiler:the Yaaxil at the end of the post-game quest Eternal Reward. With their duties on Earth fulfilled, they return to the goddess that created them to watch over the Silver Box. All Lara finds when she goes looking for them is a trail of discarded Yaaxil armor pieces, an ominous and inactive gateway forged from pure silver, the half-mask she was given for the ritual that stopped the apocalypse, and a final message from, presumably, the Crimson Fire herself.]]
--> Lara... Farewell.
* BadassBoast: A Trinity soldier finds a tired, somewhat wounded Lara...
-->'''Grunt:''' Well, looky what I found...\\

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* AscendedToAHigherPlaneOfExistence: This happens to [[spoiler:the Yaaxil at the end of the post-game quest Eternal Reward. With their duties on Earth fulfilled, they return to the goddess that created them to watch over the Silver Box. All Lara finds finds, when she goes looking for them them, is a trail of discarded Yaaxil armor pieces, an ominous and inactive gateway forged from pure silver, the silver. She also finds a half-mask she was given for the ritual that stopped the apocalypse, and a final message from, presumably, from the Crimson Fire herself.]]
--> Lara...Lara ... Farewell.
* BadassBoast: A Trinity soldier finds a tired, somewhat wounded Lara...
Lara ...
-->'''Grunt:''' Well, looky look what I found...found ...\\



* TheBeastmaster: Someone among the Kukulkan cultists seems to have enough of a knack for taming big cats that they managed to deck out fully grown jaguars in ceremonial armor and let them loose in the jungle to scare off adventurous Paititi folks.
* BeautyIsNeverTarnished: ''Shadow'' continues the trend from ''Rise'' that no matter how much abuse Lara suffers, none of it sticks for long. Being shot in the arm by a helicopter-mounted minigun barely leaves a graze that's gone a few cutscenes later, any mud she covers herself in is removed once the stealth segment ends or she jumps into water, and at the end of the day Lara looks as flawlessly gorgeous as always. Getting clawed in the back by a jaguar and a rock dropped on her leg in the opening merely get variations of "I'll be fine" before being ignored. Conversely, Jonah gets a parasitic worm pulled out of his arm early in the game and wears the bandage through to the end.

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* TheBeastmaster: Someone among the Kukulkan cultists seems to have enough of a knack for taming big cats that they cats. They managed to deck out fully grown jaguars in ceremonial armor and let them loose in the jungle to scare off adventurous Paititi folks.
* BeautyIsNeverTarnished: ''Shadow'' continues the trend from ''Rise'' that no matter how much abuse Lara suffers, none of it sticks for long. Being shot Living in the arm by a helicopter-mounted minigun mini-gun barely leaves a graze that's that has gone a few cutscenes later, and any mud she covers herself in is removed once the stealth segment ends ends, or she jumps into water, and at water. At the end of the day day, Lara looks as flawlessly gorgeous as always. Getting clawed in the back by a jaguar and a rock dropped on her leg in the opening merely get variations of "I'll be fine" before being ignored. Conversely, Jonah gets a parasitic worm pulled out of his arm early in the game and wears the bandage through to the end.



* BittersweetEnding: [[spoiler:Lara kills Dominguez, avenging her father's death, and stops the apocalypse. Trinity's High Council is also wiped out by the Yaaxil, effectively toppling the ancient order for good, and Paititi is in good hands with Etzli as its new king. However, none of this changes the fact that Etzli's mother is dead, along with god knows how many innocent people as a direct result of the disasters Lara unleashed by taking the dagger, which is something she'll likely have to live with for the rest of her life. Jonah also hits it off with Abigaile, and it's implied he stays in Kuwaq Yaku with her and that Lara never sees him again.]]

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* BittersweetEnding: [[spoiler:Lara kills Dominguez, avenging her father's death, and stops the apocalypse. Trinity's High Council is also wiped out by the Yaaxil, effectively toppling the ancient order for good, and Paititi is in good hands with Etzli as its new king. However, But none of this changes the fact that Etzli's mother is dead, along with god knows how many innocent people as a direct result of the disasters Lara unleashed by taking the dagger, which dagger. Which is something she'll likely have to live with for the rest of her life. Jonah also hits it off with Abigaile, and it's implied he stays in Kuwaq Yaku with her and that Lara never sees him again.]]



** The basic models from each weapon category are also the most balanced, often even the most powerful overall. Fully upgrade them and you're set for the rest of the game.

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** The basic models from each weapon category are also the most balanced, often even the most powerful overall. Fully upgrade them them, and you're set for the rest of the game.



** The Magic Touch skill lets Lara craft more special ammo from fewer resources on the fly, which would be incredibly helpful if the challenge tomb that unlocks it weren't accessible in the post-game only where there's not a whole lot left to do with it. At least you can take it with you into a NewGamePlus campaign.

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** The Magic Touch skill lets Lara craft more special ammo from fewer resources on the fly, which would be incredibly helpful if the challenge tomb that unlocks it weren't accessible in the post-game only only, where there's not a whole lot of left to do with it. At least you can take it with you into a NewGamePlus campaign.



** Purchasing the Gold or Croft Edition unlocked several unique weapons with stats on par with a fully upgraded basic model right off the bat. One of the bows (the Exiled Fox's Bow) may even qualify as the best bow in the game. Same goes for the outfits, all of which confer bonuses that come in very handy at various stages of the story.
** Half the game's challenge tombs are paid DLC. Every single one comes with additional weapons and outfits, the former of which includes the game's only suppressed assault rifle and the only suppressed shotgun. So, if you want to go silent with something beyond the basic pistol, you'll have to pay for it. Said shotgun is also the most powerful weapon of its class overall, with a maxed-out damage rating that can blow away virtually anything in one shot while retaining great range, accuracy and ammo capacity.

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** Purchasing the Gold or Croft Edition unlocked several unique weapons with stats on par with a fully upgraded basic model right off the bat. One of the bows (the Exiled Fox's Bow) may even qualify as the best bow in the game. Same The same goes for the outfits, all of which confer bonuses that come in very handy at various stages of the story.
** Half the game's challenge tombs are paid DLC. Every single one comes with additional weapons and outfits, the former of which includes the game's only suppressed assault rifle and the only suppressed shotgun. So, if you want to go silent with something beyond the basic pistol, you'll have to pay for it. Said shotgun is also the most powerful weapon of its class overall, with a maxed-out damage rating that can blow away virtually anything in one shot while retaining great range, accuracy accuracy, and ammo capacity.



* BulletTime: The Scales of the Serpent skill unlocks the Focus herbal mixture that slows down time while aiming any weapon. Two upgrades are available to increase the duration and improve the effect, respectively, and killing ten enemies in Focus mode nets you an achievement.

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* BulletTime: The Scales of the Serpent skill unlocks the Focus focus herbal mixture that slows down time while aiming any weapon. Two upgrades are available to increase the duration and improve the effect, respectively, and killing ten enemies in Focus mode nets you an achievement.



* ConvectionSchmonvection: One level has Lara dive through a flooded tunnel whose bottom consists of fissures spewing glowing-orange lava into the water. It doesn't have any effect on her although the water should be ''boiling'' even without her coming close enough to the lava flows to touch them, which she must do at some points.

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* ConvectionSchmonvection: One level has Lara dive through a flooded tunnel whose bottom consists of fissures spewing glowing-orange lava into the water. It doesn't have any effect on her her, although the water should be ''boiling'' even without her coming close enough to the lava flows to touch them, which she must do at some points.



* CrackIsCheaper: InUniverse, ammo and crafting resources can be purchased from merchants, but they're so insanely expensive that doing so is out of the question unless the situation is really dire. For reference: handgun ammo costs about 120 gold pieces ''per bullet'', with human enemies dropping 50-100 coins and mined gold nuggets being worth 50 coins apiece. A later patch reduced ammo prices by half, but they're still far from affordable on a regular basis.

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* CrackIsCheaper: InUniverse, ammo and crafting resources can be purchased from merchants, but they're so insanely expensive that doing so is out of the question unless the situation is really dire. For reference: handgun ammo costs about 120 gold pieces ''per bullet'', with human enemies dropping 50-100 50–100 coins and mined gold nuggets being worth 50 coins apiece. A later patch reduced ammo prices by half, but they're still far from affordable on a regular basis.



** They may be rare, but some cutscenes mess Lara up although the given situation wouldn't have been too much trouble in actual gameplay. One of the worst offenders is her death scene in the petroleum deposit challenge tomb where she gets killed by two bog-standard wolves without even putting up a fight. Granted, she's wounded from the fall, but that's never stopped her from kicking ass and taking names before, either.

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** They may be rare, but some cutscenes mess Lara up up, although the given situation wouldn't have been too much trouble in actual gameplay. One of the worst offenders is her death scene in the petroleum deposit challenge tomb tomb, where she gets killed by two bog-standard wolves without even putting up a fight. Granted, she's wounded from the fall, but that's never stopped her from kicking ass and taking names before, either.



* DeathOfAChild: When the natural disasters strike, at least one young boy is shown being killed by them in full detail only a few meters from Lara.
* DifficultyLevels: The game has a new mechanic for this: setting the difficulty levels for traversal, navigation, puzzles, and combat separately, so the player can pick and choose how easy or hard they want those individual aspects to be rather than just using a single difficulty meter for the whole game.
* DisposablePilot: There're three people aboard the plane to Peru: Lara, Jonah, and pilot Miguel. Take a wild guess which one doesn't make it out alive.
* DoubleStandard: Lara and the story repeatedly goes on about how bad it is when foreigners come in and loot historical artefacts for their own glory and greed, with Trinity frequently singled out for this, while Lara goes through the game happily stealing everything not nailed down in hub towns and raiding tombs, all of which would presumably would just end up stored in a vault somewhere in Croft Manor.

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* DeathOfAChild: When the natural disasters strike, at least one young boy is shown being killed by them in full detail detail, only a few meters from Lara.
* DifficultyLevels: The game has a new mechanic for this: setting the difficulty levels for traversal, navigation, puzzles, and combat separately, so separately. So the player can pick and choose how easy or hard they want those individual aspects to be be, rather than just using a single difficulty meter for the whole game.
* DisposablePilot: There're There are three people aboard the plane to Peru: Lara, Jonah, and pilot Miguel. Take a wild guess which one doesn't make it out alive.
* DoubleStandard: Lara and the story repeatedly goes on about how bad it is when foreigners come in and loot historical artefacts artifacts for their own glory and greed, with Trinity frequently singled out for this, while this. While Lara goes through the game happily stealing everything not nailed down in hub towns and raiding tombs, all of which would presumably would just end up stored in a vault somewhere in Croft Manor.



* EpicFail: Soon after Lara arrives in Paititi, [[spoiler:Etzli is captured by the Cult. Lara and his mother Unuratu stage a rescue that frees Etzli, but gets Unuratu captured instead. One of her men, Hakan, tries to free Unuratu, only to fail and get himself captured, too.]] [[MightyWhitey It takes Lara involving herself in this mess to rescue everyone]]. No wonder the game was criticized for making the locals look like they can't get anything done on their own. On the other hand, [[spoiler:Lara's "rescue" of Unuratu leads to her having to perform a HeroicSacrifice to keep ''Lara'' from being captured, so arguably Lara's involvement is just another stage in the ongoing EpicFail...]]

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* EpicFail: Soon after Lara arrives in Paititi, [[spoiler:Etzli is captured by the Cult. Lara and his mother Unuratu stage a rescue that frees Etzli, but gets Unuratu captured instead. One of her men, Hakan, tries to free Unuratu, only to fail and get himself captured, too.]] [[MightyWhitey It takes Lara involving herself in this mess to rescue everyone]]. No wonder the game was criticized for making the locals look like they can't get anything done on their own. On the other hand, [[spoiler:Lara's "rescue" of Unuratu leads to her having to perform a HeroicSacrifice to keep ''Lara'' from being captured, so arguably Lara's involvement is just another stage in the ongoing EpicFail...EpicFail ...]]



** One of the earliest optional tombs in the game has sections where you can see sudden movements, hear strange muttering and shouting, and twice have spiked projectiles dropped on you without seeing your attackers. Significantly later you meet the Yaaxil, retroactively solving that mystery.

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** One of the earliest optional tombs in the game has sections where you can see sudden movements, hear strange muttering and shouting, and twice have spiked projectiles dropped on you without seeing your attackers. Significantly later later, you meet the Yaaxil, retroactively solving that mystery.



** Inventory space is slightly bugged, having only enough space to hold the items in the game and failing to account for any outfits or weapons from preorder or old save bonuses. This unfortunately means that several tedious achievements, Dr. Croft[[note]]Complete all Artifact Collections[[/note]] and Completionist[[note]]Reach OneHundredPercentCompletion[[/note]] are harder to acquire. If you have these bonuses and also try buying items such as extra weapons, outfits, or ammo/resource storage upgrades, towards the end of the game, your inventory will be invisibly full and artifacts or documents will fail to register properly when you pick them up (it's possible to get around this by avoiding acquiring those upgrades, but you'll probably want all the help you can get). Additionally, sometimes Monoliths can glitch out where the Resource Caches never spawn in the locations they are supposed to, leaving you with all regions at 100% but something like 99.5% completion overall. Thankfully, all of these issues were patched about a month after release.

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** Inventory space is slightly bugged, having only enough space to hold the items in the game and failing to account for any outfits or weapons from preorder or old save bonuses. This unfortunately means that several various tedious achievements, Dr. Croft[[note]]Complete all Artifact Collections[[/note]] and Completionist[[note]]Reach OneHundredPercentCompletion[[/note]] are harder to acquire. If you have these bonuses and also try buying items such as extra weapons, outfits, or ammo/resource storage upgrades, towards upgrades. Towards the end of the game, your inventory will be invisibly full and artifacts or documents will fail to register properly when you pick them up (it's up. It's possible to get around this by avoiding acquiring those upgrades, but you'll probably want all the help you can get). get. Additionally, sometimes Monoliths can glitch out where the Resource Caches never spawn in the locations they are supposed to, leaving you with all regions at 100% 100%, but something like 99.5% completion overall. Thankfully, all of these issues were patched about a month after release.



* GenreBlind: In the Nightmare DLC episode, despite all the betrayals, traps and ambushes she's experienced by this point, Lara still approaches a creepy woman who's apparently praying alone in the middle of the predator-infested jungle with next to no visible caution. Predictably, bad things happen [[spoiler:(MushroomSamba, to be specific)]].

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* GenreBlind: In the Nightmare DLC episode, despite all the betrayals, traps traps, and ambushes she's experienced by this point, Lara still approaches a creepy woman who's apparently praying alone in the middle of the predator-infested jungle with next to no visible caution. Predictably, bad things happen [[spoiler:(MushroomSamba, to be specific)]].



** There's a special merchant that sells gadgets like the lockpick or the rope ascender, both of which are required to access a lot of valuable treasures. This merchant unlocks during a lengthy side quest in Paititi, doesn't have an icon to locate her on the map, and she disappears once the quest is completed, only to pop up at semi-random places all across the huge game world. If you didn't purchase the two items mentioned above the first time you met her, good luck finding her again without a guide.

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** There's a special merchant that sells gadgets like the lockpick lock pick or the rope ascender, both of which are required to access a lot of valuable treasures. This merchant unlocks during a lengthy side quest in Paititi, doesn't have an icon to locate her on the map, and she disappears once the quest is completed, only to pop up at semi-random places all across the huge game world. If you didn't purchase the two items mentioned above the first time you met her, good luck finding her again without a guide.



** The knife upgrades actually qualify as different selectable weapons for some reason. Normally, this isn't a problem, as upgrading the knife makes you automatically equip the upgrade, but during the PlayableEpilogue, the selection quietly shifts back to the basic knife, preventing you from opening Braided Rope barriers until you go into the inventory screen and change it, which you never needed to do before.

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** The knife upgrades actually qualify as different selectable weapons for some reason. Normally, this isn't a problem, as upgrading the knife makes you automatically equip the upgrade, but during upgrade. During the PlayableEpilogue, the selection quietly shifts back to the basic knife, preventing you from opening Braided Rope barriers until you go into the inventory screen and change it, which you never needed to do before.



* IdiotBall: Trinity grab it and go for the touchdown when [[spoiler:they bring their entire High Council along for Dominguez' ritual to remake the world without any knowledge of what they're facing. Predictably, they and all their remaining forces are wiped out in short order, destroying the ancient organization once and for all.]]

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* IdiotBall: Trinity grab it and go for the touchdown touchdown, when [[spoiler:they bring their entire High Council along for Dominguez' ritual to remake the world without any knowledge of what they're facing. Predictably, they and all their remaining forces are wiped out in short order, destroying the ancient organization once and for all.]]



* ItemCrafting: In addition to the weapon upgrades, arrows, special ammo types and improvised explosives from the previous games, Lara can find unique pieces of traditional Inca garb (called Vestige Outfits) that need to be restored at base camps before they can be worn. There's even a skill dedicated to reducing the amount of crafting resources required.

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* ItemCrafting: In addition to the weapon upgrades, arrows, special ammo types and improvised explosives from the previous games, Lara can find unique pieces of traditional Inca garb (called Vestige Outfits) that Outfits). These need to be restored at base camps before they can be worn. There's even a skill dedicated to reducing the amount of crafting resources required.



** For the main story, the Dagger and the Box, two Mayan artifacts that can either remake the world [[DismantledMacGuffin if combined]], or destroy it if kept apart.
** A lengthy side quest chain in Paititi has Lara hunt down three sacred relics (a horn, an amulet and a bow) for a coronation ceremony.

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** For the main story, the Dagger Dagger, and the Box, two Mayan artifacts that can either remake the world [[DismantledMacGuffin if combined]], or destroy it if kept apart.
** A lengthy side quest chain in Paititi has Lara hunt down three sacred relics (a horn, an amulet amulet, and a bow) for a coronation ceremony.



** The story starts with Lara investigating Maya ruins in Central America, only to find clues in them that lead her to Peru instead, into Inca territory (which the locals are quick to point out). Later she finds ruins there that belong to neither, leaving even her stumped as to who built them.
** Paititi is a literal {{Mayincatec}} city. It was founded by Maya that left Mexico and settled in Peru to protect the Silver Box. They needed help from the local Inca to survive since their farming and hunting techniques were unsuited for the rainforest. Trinity used Aztecs to infiltrate the city as the Cult of Kukulkan and take control.
* MightyWhitey: A great many reviews have leveled harsh criticism at the game for having a rich white woman waltz into a tribal people's jungle capital, be named the queen's confidant within minutes of arrival, and then start solving all the locals' problems. While the main plot from thereon actually averts this (most of the bad guys Lara fights in Paititi and surroundings are outsiders themselves), it sure holds true for all the side quests.

to:

** The story starts with Lara investigating Maya ruins in Central America, only to find clues in them that lead her to Peru instead, into Inca territory (which the locals are quick to point out). Later Later, she finds ruins there that belong to neither, leaving even her stumped as to who built them.
** Paititi is a literal {{Mayincatec}} city. It was founded by Maya that left Mexico and settled in Peru to protect the Silver Box. They needed help from the local Inca to survive survive, since their farming and hunting techniques were unsuited for the rainforest. Trinity used Aztecs to infiltrate the city as the Cult of Kukulkan and take control.
* MightyWhitey: A great many reviews have leveled harsh criticism at the game for having a rich white woman waltz into a tribal people's jungle capital, be capital. She is named the queen's confidant within minutes of arrival, and then start starts solving all the locals' problems. While the main plot from thereon actually averts this (most of the bad guys Lara fights in Paititi and surroundings are outsiders themselves), it sure holds true for all the side quests.



* NewGamePlus: After beating the game, you can start a new playthrough with all the weapons, upgrades, gear and abilities you've unlocked by that point. The second run also receives a brand new set of skill trees as well as special equipment pertaining to them.

to:

* NewGamePlus: After beating the game, you can start a new playthrough play through with all the weapons, upgrades, gear gear, and abilities you've unlocked by that point. The second run also receives a brand new set of skill trees as well as special equipment pertaining to them.



** Lara loses most of her gear after Trinity attacks her and Jonah [[spoiler:after they escape Paititi following Unuratu's death.]] The only thing she can do is use stealth kills, use booby traps on bodies and rig throwables into bombs to even the odds.

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** Lara loses most of her gear after Trinity attacks her and Jonah Jonah, [[spoiler:after they escape Paititi following Unuratu's death.]] The only thing she can do is use stealth kills, use booby traps on bodies and rig throwables into bombs to even the odds.



* TheNotLoveInterest: [[spoiler:Despite everything Lara and Jonah have been through, they never get together romantically in this game, which serves as the ending of the Trinity trilogy. Instead, Jonah meets a woman from a local town near the Hidden City and they hit it off. She helps him throughout the game and the ship is confirmed during the ending. This also makes sense, since the reboot series is supposed to be a prequel to the original Tomb Raider games, and in those games, Lara is still single.]]

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* TheNotLoveInterest: [[spoiler:Despite everything Lara and Jonah have been through, they never get together romantically in this game, which serves as the ending of the Trinity trilogy. Instead, Jonah meets a woman from a local town near the Hidden City City, and they hit it off. She helps him throughout the game game, and the ship is confirmed during the ending. This also makes sense, since the reboot series is supposed to be a prequel to the original Tomb Raider games, and in those games, Lara is still single.]]



** After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of the jungle which is shown to be covered in a thick fog, hammering in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].

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** After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of the jungle jungle, which is shown to be covered in a thick fog, hammering fog. This hammers in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].



* PantheraAwesome: Jaguars serve as the game's top-tier predatory species akin to the bears from previous games. Strangely, there are no regular jaguars to be found except the one that serves as the game's WakeUpCallBoss. Only the rare empress jaguar can be hunted for its pelt despite regular jaguar pelts being required to craft ''a lot'' of weapon upgrades and outfits.
* PaperThinDisguise: Lara at some point receives a face-concealing Serpent Guard outfit to infiltrate the Cult of Kukulkan. While the outfit itself is genuine, her cover should be blown the moment she opens her mouth to talk to any of the cultists. She's not a native speaker after all, and it's highly unlikely she learned to speak the local language without any accent in mere days. Even with most of the cultists being [[spoiler:Trinity agents from outside Paititi]], the guards should be able to tell the difference. Plus, she's still openly carrying all her very non-Incan equipment (climbing axes, walkie-talkie, flashlight, ammo pouches, thigh holster for her handgun, snap-hook on her knife), which should give her away at first glance. She's also the only white British woman in an exclusively male organization ''and'' at least one head shorter than any of the real Serpent Guards. Funny enough, the clothes Unuratu gives her do very little to disguise her from the locals; basically everyone clocks her as an outsider almost immediately. Apparently the cultists themselves are the only ones fooled.

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* PantheraAwesome: Jaguars serve as the game's top-tier predatory species species, akin to the bears from previous games. Strangely, there are no regular jaguars to be found except the one that serves as the game's WakeUpCallBoss. Only the rare empress jaguar can be hunted for its pelt pelt, despite regular jaguar pelts being required to craft ''a lot'' of weapon upgrades and outfits.
* PaperThinDisguise: Lara at some point receives a face-concealing Serpent Guard outfit to infiltrate the Cult of Kukulkan. While the outfit itself is genuine, her cover should be blown the moment she opens her mouth to talk to any of the cultists. She's not a native speaker speaker, after all, and it's highly unlikely she learned to speak the local language without any accent in mere days. Even with most of the cultists being [[spoiler:Trinity agents from outside Paititi]], the guards should be able to tell the difference. Plus, she's still openly carrying all her very non-Incan equipment (climbing axes, walkie-talkie, flashlight, ammo pouches, thigh holster for her handgun, snap-hook on her knife), which should give her away at first glance. She's also the only white British woman in an exclusively male organization organization, ''and'' at least one head shorter than any of the real Serpent Guards. Funny enough, the clothes Unuratu gives her do very little to disguise her from the locals; basically everyone clocks her as an outsider almost immediately. Apparently Apparently, the cultists themselves are the only ones fooled.



** Underwater levels have Lara needing to hide in seaweed beds to avoid patrolling schools of piranha or they'll [[OneHitKill chew her to pieces]].

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** Underwater levels have Lara needing to hide in seaweed beds to avoid patrolling schools of piranha piranha, or they'll [[OneHitKill chew her to pieces]].



** The basic guns you get when you unlock a new weapon category are very well-balanced across the board, with great stats overall and no weaknesses whatsoever, and they only get better with every upgrade. The other weapons are expensive purchases from merchants, must be upgraded from scratch and usually pay for better performance in one stat with significantly reduced performance in at least two others. The basic handgun is also one of only two models that can accept the very useful suppressor, with the other having much lower per-shot damage.

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** The basic guns you get when you unlock a new weapon category are very well-balanced across the board, with great stats overall and no weaknesses whatsoever, and they only get better with every upgrade. The other weapons are expensive purchases from merchants, must be upgraded from scratch scratch, and usually pay for better performance in one stat with significantly reduced performance in at least two others. The basic handgun is also one of only two models that can accept the very useful suppressor, with the other having much lower per-shot damage.



** Speaking of NewGamePlus: while the Redding Bolt-Action rifle and the Viper Bite bow do have their uses, the Jaguar Knife not only doesn't have any combat value, it's actually ''worse'' than the base game knives because it lacks the final tier's special trait of harvesting more resources from slain animals. It's basically just a reskin of the knife's second tier that looks cool but doesn't offer anything beyond that.
* PrimalFear: Due to the prevalence of caves and water features, there's quite a few sequences that seem designed to invoke claustrophobia in the players, particularly when Lara has to go through very tight tunnels and keeps getting stuck. In some cases she's trapped underwater, making it a race against time before you drown.

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** Speaking of NewGamePlus: while the Redding Bolt-Action rifle and the Viper Bite bow do have their uses, the Jaguar Knife not only doesn't have any combat value, it's actually ''worse'' than the base game knives because it lacks the final tier's special trait of harvesting more resources from slain animals. It's basically just a reskin of the knife's second tier that looks cool cool, but doesn't offer anything beyond that.
* PrimalFear: Due to the prevalence of caves and water features, there's there are quite a few sequences that seem designed to invoke claustrophobia in the players, particularly when Lara has to go through very tight tunnels and keeps getting stuck. In some cases cases, she's trapped underwater, making it a race against time before you drown.



* RevolversAreJustBetter: Sadly, no. The one revolver in the game, the J&D Model 27, deals more damage than any other handgun, but its other stats are far and away the worst in this category even when fully upgraded. Its semiauto equivalent, the [[HandCannon River Hawk]] (a barely disguised Desert Eagle), deals only slightly less damage with much better overall stats. To add insult to injury: the River Hawk can be unlocked for free by completing a simple early-game sidequest, whereas the J&D is an expensive purchase from the Kuwaq Yaku trader.

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* RevolversAreJustBetter: Sadly, no. The one revolver in the game, the J&D Model 27, deals more damage than any other handgun, but its other stats are far and away the worst in this category even when fully upgraded. Its semiauto semi auto equivalent, the [[HandCannon River Hawk]] (a barely disguised Desert Eagle), deals only slightly less damage with much better overall stats. To add insult to injury: the River Hawk can be unlocked for free by completing a simple early-game sidequest, side quest, whereas the J&D is an expensive purchase from the Kuwaq Yaku trader.



* SadisticChoice: Subverted by the NewGamePlus-exclusive skill trees and equipment. Starting an NG+ run makes it sound like you'll be stuck with whatever specialization you pick for the rest of the game, but the skills you didn't choose can be acquired the usual way once you've unlocked all others in their respective tree, and the special weapons can be purchases from merchants. The only thing you effectively choose at the beginning is which skills and equipment are unlocked automatically for that run.

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* SadisticChoice: Subverted by the NewGamePlus-exclusive skill trees and equipment. Starting an NG+ run makes it sound like you'll be stuck with whatever specialization you pick for the rest of the game, but game. But the skills you didn't choose can be acquired the usual way once you've unlocked all others in their respective tree, and the special weapons can be purchases from merchants. The only thing you effectively choose decide at the beginning is which skills and equipment are unlocked automatically for that run.



* StuffBlowingUp: Severely downplayed, compared to the previous titles. Explosive arrows are no longer part of Lara's arsenal, least of all cluster grenade arrows, and even her underbarrel grenade launcher was merely capable of shooting poison gas grenades until a later DLC tomb added a skill that unlocks explosive grenade crafting. The only regular lethal explosives she can use against enemies are the ones lying around on the battlefield, which mostly boils down to ExplosiveBarrels and the occasional gasoline canister repurposed into a firebomb. It all plays into the game's focus on stealth combat over massive shootouts.

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* StuffBlowingUp: Severely downplayed, compared to the previous titles. Explosive arrows are no longer part of Lara's arsenal, least of all cluster grenade arrows, and even arrows. Even her underbarrel under barrel grenade launcher was merely capable of shooting poison gas grenades until a later DLC tomb added a skill that unlocks explosive grenade crafting. The only regular lethal explosives she can use against enemies are the ones lying around on the battlefield, which mostly boils down to ExplosiveBarrels and the occasional gasoline canister repurposed into a firebomb. It all plays into the game's focus on stealth combat over massive shootouts.



** Raising any kind of alarm among enemies during stealth segments instantly spawns an additional squad out of nowhere. The initial garrison doesn't even need to discover Lara. All it takes is the markers above their heads filling up completely in white, which makes them establish a search grid of the area, and all it takes for that to happen is someone discovering a dead body, or any explosion going off. Needless to say, blowing Lara's cover just makes this a whole lot worse. Your one saving grace is that this only happens once per area.

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** Raising any kind of alarm among enemies during stealth segments instantly spawns an additional squad out of nowhere. The initial garrison doesn't even need to discover Lara. All it takes is the markers above their heads filling up completely in white, which makes them establish a search grid of the area, and all area. All it takes for that to happen is someone discovering a dead body, or any explosion going off. Needless to say, blowing Lara's cover just makes this a whole lot worse. Your one saving grace is that this only happens once per area.



** Lara's always been frightening to her enemies, but this game sees her weaponizing it. She uses hallucinogens to turn enemies against each other, leaves enemies hanging from trees to frighten others, and prefers to stealthily pick off soldiers one by one. She's very much TheDreaded to Trinity at this point, after taking out so many of their cells, and she's more than happy to exploit it. There're few things more satisfying than to hear seasoned Trinity veterans almost crapping their pants upon being told that Lara Croft was last seen in their vicinity. Even the ones that sound more confident seem more than a bit nervous about the prospect and their odds of making it out alive.

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** Lara's always been frightening to her enemies, but this game sees her weaponizing it. She uses hallucinogens to turn enemies against each other, leaves enemies hanging from trees to frighten others, and prefers to stealthily pick off soldiers one by one. She's very much TheDreaded to Trinity at this point, after taking out so many of their cells, and she's more than happy to exploit it. There're There are few things more satisfying than to hear seasoned Trinity veterans almost crapping their pants upon being told that Lara Croft was last seen in their vicinity. Even the ones that sound more confident seem more than a bit nervous about the prospect and their odds of making it out alive.



* TookALevelInBadass: Downplayed. Some late-game Trinity mooks now wield shotguns and wear infrared night-vision goggles that can spot Lara through vegetation. No more lurking in the underbrush with impunity for you, although the guys tend to be easy to sneak up on even so as long as they keep following their initial patrol routes. They also rarely look up when they're searching for her, so hiding in the tree tops is as viable as ever, especially with all the nasty tricks Lara can now play on hapless mooks passing by below her...

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* TookALevelInBadass: Downplayed. Some late-game Trinity mooks now wield shotguns and wear infrared night-vision goggles that can spot Lara through vegetation. No more lurking in the underbrush with impunity for you, although the guys tend to be easy to sneak up on on, even so as long as they keep following their initial patrol routes. They also rarely look up when they're searching for her, so hiding in the tree tops is as viable as ever, especially with all the nasty tricks Lara can now play on hapless mooks passing by below her...her ...



* TranslationConvention: You can toggle whether or not the villagers of the Mayan HubCity speak in their native language or the language the game is set to. It's meant to improve immersion for the player, but since Lara continues to talk in her posh upper class English regardless (which the locals understand just fine), the contrast tends to come across as a bit silly instead.

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* TranslationConvention: You can toggle whether or not the villagers of the Mayan HubCity speak in their native language or the language the game is set to. It's meant to improve immersion for the player, but since Lara continues to talk in her posh upper class English regardless (which the locals understand just fine), the contrast tends to come across as a bit silly instead.



* UnusuallyUninterestingSight: A Caucasian woman wearing tribal clothes with has an obvious English accent not even bothering to speak the native language? Surely this isn't the outsider Dominguez is looking for!

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* UnusuallyUninterestingSight: A Caucasian woman wearing tribal clothes with has an obvious English accent accent, not even bothering to speak the native language? Surely this isn't the outsider Dominguez is looking for!



* TheWarSequence: OncePerEpisode. This time it's used to make the lead up to the FinalBattle feel suitably epic.

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* TheWarSequence: OncePerEpisode. This time time, it's used to make the lead up to the FinalBattle feel suitably epic.
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[[https://www.youtube.com/watch?v=XYtyeqVQnRI Cinematic trailer,]] [[https://www.youtube.com/watch?v=D1kTu2hacaI gameplay trailer.]]


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[[https://www.youtube.com/watch?v=XYtyeqVQnRI Cinematic trailer,]] trailer]] [[https://www.youtube.com/watch?v=D1kTu2hacaI gameplay trailer.]]

Gameplay trailer]]




* BittersweetEnding: [[spoiler: Lara kills Dominguez, avenging her father's death, and stops the apocalypse. Trinity's High Council is also wiped out by the Yaaxil, effectively toppling the ancient order for good, and Paititi is in good hands with Etzli as its new king. However, none of this changes the fact that Etzli's mother is dead, along with god knows how many innocent people as a direct result of the disasters Lara unleashed by taking the dagger, which is something she'll likely have to live with for the rest of her life. Jonah also hits it off with Abigaile, and it's implied he stays in Kuwaq Yaku with her and that Lara never sees him again.]]
* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient humans to make, and look more like aliens made it. A good example would be the [[spoiler: giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant statue with the rotating limbs in the Mother Protector challenge]].

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* BittersweetEnding: [[spoiler: Lara [[spoiler:Lara kills Dominguez, avenging her father's death, and stops the apocalypse. Trinity's High Council is also wiped out by the Yaaxil, effectively toppling the ancient order for good, and Paititi is in good hands with Etzli as its new king. However, none of this changes the fact that Etzli's mother is dead, along with god knows how many innocent people as a direct result of the disasters Lara unleashed by taking the dagger, which is something she'll likely have to live with for the rest of her life. Jonah also hits it off with Abigaile, and it's implied he stays in Kuwaq Yaku with her and that Lara never sees him again.]]
* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient humans to make, and look more like aliens made it. A good example would be the [[spoiler: giant [[spoiler:giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant [[spoiler:giant statue with the rotating limbs in the Mother Protector challenge]].



* CavalryOfTheDead: They're not exactly undead (and it's unclear what they are, possibly merely strange humans with an unusual origin), but the [[spoiler: Yaaxil]] serve this purpose in the finale, suddenly joining forces with Lara. Once they do, [[spoiler: they defeat the remaining Trinity forces with relative ease]].

to:

* CavalryOfTheDead: They're not exactly undead (and it's unclear what they are, possibly merely strange humans with an unusual origin), but the [[spoiler: Yaaxil]] [[spoiler:Yaaxil]] serve this purpose in the finale, suddenly joining forces with Lara. Once they do, [[spoiler: they [[spoiler:they defeat the remaining Trinity forces with relative ease]].



* DroppedABridgeOnHim: At one point during the final mission, you get told that [[spoiler: Trinity's High Council has arrived at the scene. A couple of minutes of parkouring later, and you get told that they've all been killed. Considering that these people have arguably served as a GreaterScopeVillain for the entire trilogy, this off-handed treatment may come across as somewhat anticlimactic.]]

to:

* DroppedABridgeOnHim: At one point during the final mission, you get told that [[spoiler: Trinity's [[spoiler:Trinity's High Council has arrived at the scene. A couple of minutes of parkouring later, and you get told that they've all been killed. Considering that these people have arguably served as a GreaterScopeVillain for the entire trilogy, this off-handed treatment may come across as somewhat anticlimactic.]]



* EpicFail: Soon after Lara arrives in Paititi, [[spoiler:Etzli is captured by the Cult. Lara and his mother Unuratu stage a rescue that frees Etzli, but gets Unuratu captured instead. One of her men, Hakan, tries to free Unuratu, only to fail and get himself captured, too.]] [[MightyWhitey It takes Lara involving herself in this mess to rescue everyone]]. No wonder the game was criticized for making the locals look like they can't get anything done on their own. On the other hand, [[spoiler: Lara's "rescue" of Unuratu leads to her having to perform a HeroicSacrifice to keep ''Lara'' from being captured, so arguably Lara's involvement is just another stage in the ongoing EpicFail...]]

to:

* EpicFail: Soon after Lara arrives in Paititi, [[spoiler:Etzli is captured by the Cult. Lara and his mother Unuratu stage a rescue that frees Etzli, but gets Unuratu captured instead. One of her men, Hakan, tries to free Unuratu, only to fail and get himself captured, too.]] [[MightyWhitey It takes Lara involving herself in this mess to rescue everyone]]. No wonder the game was criticized for making the locals look like they can't get anything done on their own. On the other hand, [[spoiler: Lara's [[spoiler:Lara's "rescue" of Unuratu leads to her having to perform a HeroicSacrifice to keep ''Lara'' from being captured, so arguably Lara's involvement is just another stage in the ongoing EpicFail...]]



* NoEndorHolocaust: Lara can revisit San Juan after [[spoiler: the destructive mudslide]], and everything there is fine. Characters will even reference the event, indicating the patch of land you can get to was inexplicably spared from any harm. A DLC quest involves platforming through a deserted village nearby, the ground covered with toxic muck. Lara hopes that the people will be able to return soon.

to:

* NoEndorHolocaust: Lara can revisit San Juan after [[spoiler: the [[spoiler:the destructive mudslide]], and everything there is fine. Characters will even reference the event, indicating the patch of land you can get to was inexplicably spared from any harm. A DLC quest involves platforming through a deserted village nearby, the ground covered with toxic muck. Lara hopes that the people will be able to return soon.



** Lara loses most of her gear after Trinity attacks her and Jonah [[spoiler: after they escape Paititi following Unuratu's death.]] The only thing she can do is use stealth kills, use booby traps on bodies and rig throwables into bombs to even the odds.
** The flashback sequence with Lara [[spoiler: as a child at Croft Manor]] is essentially a platforming and puzzle section with no weapons involved. Justified given the setting.

to:

** Lara loses most of her gear after Trinity attacks her and Jonah [[spoiler: after [[spoiler:after they escape Paititi following Unuratu's death.]] The only thing she can do is use stealth kills, use booby traps on bodies and rig throwables into bombs to even the odds.
** The flashback sequence with Lara [[spoiler: as [[spoiler:as a child at Croft Manor]] is essentially a platforming and puzzle section with no weapons involved. Justified given the setting.



* TheNotLoveInterest: [[spoiler: Despite everything Lara and Jonah have been through, they never get together romantically in this game, which serves as the ending of the Trinity trilogy. Instead, Jonah meets a woman from a local town near the Hidden City and they hit it off. She helps him throughout the game and the ship is confirmed during the ending. This also makes sense, since the reboot series is supposed to be a prequel to the original Tomb Raider games, and in those games, Lara is still single.]]

to:

* TheNotLoveInterest: [[spoiler: Despite [[spoiler:Despite everything Lara and Jonah have been through, they never get together romantically in this game, which serves as the ending of the Trinity trilogy. Instead, Jonah meets a woman from a local town near the Hidden City and they hit it off. She helps him throughout the game and the ship is confirmed during the ending. This also makes sense, since the reboot series is supposed to be a prequel to the original Tomb Raider games, and in those games, Lara is still single.]]



** Areas containing [[spoiler: the Yaaxil]] tend to have fog.

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** Areas containing [[spoiler: the [[spoiler:the Yaaxil]] tend to have fog.



* RedemptionEarnsLife: [[spoiler: Lara allows herself to be used as a proxy to sacrifice Kulkalkan, since she's the one who ignited the Cleansing in the first place. Presumably since she went willingly, she gets to live while the god she's incarnating is sacrificed.]]

to:

* RedemptionEarnsLife: [[spoiler: Lara [[spoiler:Lara allows herself to be used as a proxy to sacrifice Kulkalkan, since she's the one who ignited the Cleansing in the first place. Presumably since she went willingly, she gets to live while the god she's incarnating is sacrificed.]]
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[[https://www.youtube.com/watch?v=XYtyeqVQnRI Cinematic trailer]], [[https://www.youtube.com/watch?v=D1kTu2hacaI gameplay trailer]]


to:

[[https://www.youtube.com/watch?v=XYtyeqVQnRI Cinematic trailer]], trailer,]] [[https://www.youtube.com/watch?v=D1kTu2hacaI gameplay trailer]]

trailer.]]

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** Areas containing [[spoiler: the Yaaxil]] also tend to have fog.

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** Areas containing [[spoiler: the Yaaxil]] also tend to have fog.

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Changed: 435

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* OminousFog: After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of the jungle which is shown to be covered in a thick fog, hammering in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].

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* OminousFog: OminousFog:
**
After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of the jungle which is shown to be covered in a thick fog, hammering in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].locations]].
** Areas containing [[spoiler: the Yaaxil]] also tend to have fog.
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* OminousFog: After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of jungle which is shown to be covered in a thick fog, hammering in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].

to:

* OminousFog: After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of the jungle which is shown to be covered in a thick fog, hammering in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].
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Added DiffLines:

* OminousFog: After a thunderstorm causes Lara’s plane to split in half and her seat to crash-land in Peru, we get a shot of jungle which is shown to be covered in a thick fog, hammering in the fact that she’s now stranded in an unfamiliar and dangerous location and must survive. However, the fog lifts once Lara reaches higher ground and sees a flare, and from this point on, most of the game is [[DaylightHorror bright and sunny locations]].
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* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient humans to make, and looks more like aliens made it. A good example would be the [[spoiler: giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant statue with the rotating limbs in the Mother Protector challenge]].

to:

* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient humans to make, and looks look more like aliens made it. A good example would be the [[spoiler: giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant statue with the rotating limbs in the Mother Protector challenge]].
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Added: 345

Removed: 345

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* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient humans to make, and looks more like aliens made it. A good example would be the [[spoiler: giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant statue with the rotating limbs in the Mother Protector challenge]].


Added DiffLines:

* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient humans to make, and looks more like aliens made it. A good example would be the [[spoiler: giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant statue with the rotating limbs in the Mother Protector challenge]].
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* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient human to make, and looks more like aliens made it. A good example would be the [[spoiler: giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant statue with the rotating limbs in the Mother Protector challenge]].

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* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient human humans to make, and looks more like aliens made it. A good example would be the [[spoiler: giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant statue with the rotating limbs in the Mother Protector challenge]].
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* {{Bizarrchitecture}}: Most of the structures in the game, which seem almost impossible for ancient human to make, and looks more like aliens made it. A good example would be the [[spoiler: giant instruments in the Howl of the Monkey Gods challenge]], or the [[spoiler: giant statue with the rotating limbs in the Mother Protector challenge]].
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An Axe To Grind is no longer a trope


* AnAxeToGrind: Lara keeps her two climbing axes from ''Rise'', including the related skills and upgrades.
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Trope cut per TRS.


* EverythingsBetterWithLlamas: Domesticated llamas can be found in Paititi and the San Juan Mission. Lara can pet them, and there's even an achievement for petting five different ones. Wild llamas also appear in one area near Paititi where they can be hunted just like any other docile game elsewhere.

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