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* WhamLine: [[spoiler: "There's no Seventh Step!"]] Players may have worked it out at this point, but for those who haven't, Teriel puts together some inconsistencies [[spoiler: and realizes that the Ancients never made it off of Earth and Drugun's "Seven Steps" are a huge lie to keep people in line, that anything can be justified as working toward reaching the stars. The arks never worked even for the people who knew how to build them, and Earth is all we really have.]]

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* LostTechnology: In a manner similar to {{Literature/RoadsidePicnic}} most artifacts were garbage to the Ancients but are borderline (or outright) magical to the current world. That means when you find something the Ancients actually valued, it often has world changing potential.

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* LostTechnology: In a manner similar to {{Literature/RoadsidePicnic}} ''Literature/RoadsidePicnic'' most artifacts were garbage to the Ancients Ancients, but are borderline (or outright) magical to the current world. That means when you find something the Ancients actually valued, it often has world changing potential.
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* BlackAndGreyMorality: while good people exist in the setting, the main plot and many of the side-quests are definitely this. Teriel is an enthusiastic thief who has few-to-none reservations about killing if it means getting a heist done. The people he’s up against are definitely worse.

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* BlackAndGreyMorality: while While good people exist in the setting, the main plot and many of the side-quests are definitely this. Teriel is an enthusiastic thief who has few-to-none reservations about killing if it means getting a heist done. The people he’s up against are definitely worse.
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* NoOSHACompliance: Even the wealthiest area of the city has spots with rickety metal grating floor next to a twenty-meter drop and no railing all over the place.

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* NoOSHACompliance: Even the wealthiest area of the main city has all over the place spots with rickety metal grating floor next to a twenty-meter multi-storey drop and with no railing all over the place.railings.
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* CyberpunkWithAChanceOfRain: Wardens Hold has appropriately rainy weather most of the time. The opening level in th capital also has appropriate weather.

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* CyberpunkWithAChanceOfRain: Wardens Hold has appropriately rainy weather most of the time. The opening level in th the capital also has appropriate weather.
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* CriticalEncumbranceFailure: Averted. Teriel's movement speed gradually begins slowing down when he carries more than his weight limit, and completely stops at 150%.

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* ShoutOut: In the "Drowned Past" DLC you can find pieces of "Mysterious Hazard Armor" which both in appearance and description refer to ''VideoGame/HalfLife''. The same DLC also adds crowbars as a melee weapon, which also reference ''Half-Life'' in the item description.

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* ShoutOut: ShoutOut:
**
In the "Drowned Past" DLC you can find pieces of "Mysterious Hazard Armor" which both in appearance and description refer to ''VideoGame/HalfLife''. The same DLC also adds crowbars as a melee weapon, which also reference ''Half-Life'' in the item description.description.
** The description for a lead pipe mentions that they were [[TabletopGame/{{Clue}} "used as a weapon in an ancient board game"]].
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* ElectronicEyes: Teriel's right eye is a glowing red one. It is even noted in-universe when someone is given a verbal description of him.

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* ElectronicEyes: Teriel's right eye is a glowing red one. It is even noted in-universe as a distinguishing mark when someone is given a verbal description of him.
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* ElectronicEyes: Teriel's right eye is a glowing red one. It is even noted in-universe when someone is given a verbal description of him.
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* UsedFuture: society is built upon collecting and using the garbage of the Days Long Gone.

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* UsedFuture: society Society is built upon collecting and using the garbage of the Days Long Gone.
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* NoOSHACompliance: Even the wealthiest area of the city has spots with rickety metal grating floor next to a twenty-meter drop and no railing all over the place.
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* ShoutOut: In the "Drowned Past" DLC you can find pieces of "Mysterious Hazard Armor" which both in appearance and description refer to ''VideoGame/HalfLife''. The same DLC also adds crowbars as a melee weapon, which also reference ''Half-Life'' in the item description.
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* GamePlayAndStorySegregations: As noted below, all item descriptions are in-character observations from the demon inside Teriel. The descriptions do not change in any way for times when the demon is not present.

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* GamePlayAndStorySegregations: GamePlayAndStorySegregation: As noted below, all item descriptions are in-character observations from the demon inside Teriel. The descriptions do not change in any way for times when the demon is not present.
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* GamePlayAndStorySegregations: As noted above, all item descriptions are in-character observations from the demon inside Teriel. The descriptions do not change in any way for times when the demon is not present.

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* GamePlayAndStorySegregations: As noted above, below, all item descriptions are in-character observations from the demon inside Teriel. The descriptions do not change in any way for times when the demon is not present.

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* FantasticSlurs: "Tinnies" for Technomagi, "leeches" for Biomancers.



* GamePlayAndStorySegregations: As noted above, all item descriptions are in-character observations from the demon inside Teriel. The descriptions do not change in any way for times when the demon is not present.



* MythologyGag: At the end of the game in the Ark, there is an arcade machine for ''VideoGame/{{Kholat}}'', another game from the same developer.

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* MythologyGag: At the end of the game in the Ark, Ark there is an arcade machine for ''VideoGame/{{Kholat}}'', another game from the same developer.

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* LemonyNarrator: Item descriptions are all but stated to be coming from the demon inside Teriel, and frequently include snarky observations.

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* LemonyNarrator: Item descriptions are all but stated to be coming from the demon inside Teriel, and frequently include snarky observations.


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* MythologyGag: At the end of the game in the Ark, there is an arcade machine for ''VideoGame/{{Kholat}}'', another game from the same developer.
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* MultipleEndings: At the end of the game you reach the Ark and Teriel's demon companion reveals his intent: [[spoiler: launch the Ark and have it collide directly onto Drugun's palace, killing him and an estimated half a million deaths as collateral damage]]. From here you have the following options:
** Go along with the plan.
** Convince the demon to instead [[spoiler: work subtly by undermining Drugun's rule to eventually bring him down]]. The success of this depends on having completed sidequests that provide enough examples from Peh that this might work.
** Refuse to follow the demon's plan but fail to convince him. This leads to a BattleInTheCenterOfTheMind, where either:
*** The demon defeats Teriel and thus takes full direct control of his body. He then proceeds to follow his original plan.
*** Teriel fights and overcomes the demon, destroying him instead.

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* LayeredMetropolis: Wardens Hold, the capital of Peh, has four main layers. The Paladial manors (top), Paladial (middle), the Shallows (lower) and the crucible (lowest)

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* LayeredMetropolis: Wardens Hold, the capital of Peh, has four main layers. The Paladial manors (top), Paladial (middle), the Shallows (lower) and the crucible (lowest)(lowest).
* LemonyNarrator: Item descriptions are all but stated to be coming from the demon inside Teriel, and frequently include snarky observations.
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* WrongSideOfTheTracks: The slum of Lewmer is where people who couldn’t earn (or buy) a level 1 visa get trapped upon arrival at Peh. Your choices of livelyhood are to work yourself to the bone in the techrot infested mines, participate in the (legal) slave trade, or become a criminal. They can’t even scavenge in Lewmer, because everything worth scavenging is just on the other side of that Visa 1 gate. The second act of the game is largely spent trying to earn or find a way out.

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* WrongSideOfTheTracks: The slum of Lewmer is where people who couldn’t earn (or buy) a level 1 visa get trapped upon arrival at Peh. Your choices of livelyhood livelihood are to work yourself to the bone in the techrot infested mines, participate in the (legal) slave trade, or become a criminal. They can’t even scavenge in Lewmer, because everything worth scavenging is just on the other side of that Visa 1 gate. The second act of the game is largely spent trying to earn or find a way out.
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* SerialKiller: The Cinder Man. His unusual M.O. leaves his victims burned to a crisp, earning him his name.
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* AdvancedAncientHumans: Humankind at its peak, called The Ancients, were capable of incredible feats of SufficientlyAdvancedTechnology, but are gone (or at least gone from Earth) by the time the story starts. It’s interesting to note that while no one disputes that the Ancients were just (enhanced) humans, their mindset daily worries, and abilities are so foreign to a person of Teriel’s time that they are spoken about like a completely separate species.

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* AdvancedAncientHumans: Humankind at its peak, called The Ancients, were capable of incredible feats of SufficientlyAdvancedTechnology, but are gone (or at least gone from Earth) by the time the story starts. It’s interesting to note that while no one disputes that the Ancients were just (enhanced) humans, their mindset mindset, daily worries, and abilities are so foreign to a person of Teriel’s time that they are spoken about like a completely separate species.

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* AdvancedAncientHumans: Humankind at its peak, called The Ancients, were capable of incredible feats of SufficientlyAdvancedTechnology, but are gone (or at least gone from Earth) by the time the story starts. It’s interesting to note that while no one disputes that the Ancients were just (enhanced) humans, their mindset daily worries, and abilities are so foreign to a person of Teriel’s time that they are spoken about like a completely separate species.



* InsufferableGenuis: Teriel has a reputation for being one, though the player can chose to play it up or downplay it based on dialogue choices. And he truly has the skills to back it up, as the only way to surprise mission control during the tutorial is to ''botch'' the mission; the assumption was that Teriel was going to pull off the heist flawlessly as usual.

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* InsufferableGenuis: InsufferableGenius: Teriel has a reputation for being one, though the player can chose to play it up or downplay it based on dialogue choices. And he truly has the skills to back it up, as the only way to surprise mission control during the tutorial is to ''botch'' the mission; the assumption was that Teriel was going to pull off the heist flawlessly as usual.
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* JurisdictionFriction: Biomancers actually do have their own detective forces, since they are infinitely better than Technomagi when it comes to autopsy and forensics. When they take over investigations, the Technomagi get a little upset, to put it lightly.
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* BlackAndGreyMorality: while good people exist in the setting, the main plot and many of the side-quests are definitely this. Teriel is an enthusiastic thief who has few-to-none reservations about killing if it means getting a heist done. The people he’s up against are definitely worse.


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* PetTheDog: Teriel shows his soft side sometimes, like convincing two wannabe thieves they are in over their heads, or saving a woman from her abusive husband without even thinking of asking for any kind of reward. He may have no problems shanking guards and looting coffers but he isn’t heartless.
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* VillainWithGoodPublicity: Biomancer grunts can be decent people, but the leadership is pretty messed up. Despite this, the group enjoys an immense amount of support compared to the Technomancers thanks to their charity and healing work.

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