Is there an issue? Send a MessageReason:
Useful Notes are not tropes.
Changed line(s) 2,4 (click to see context) from:
''Sengoku'' (not to be confused with [[VideoGame/{{Sengoku}} the 4X strategy game of the same name]].) is a series of BeatEmUp created by {{Creator/SNK}} for the UsefulNotes/NeoGeo, all of which features the protagonist fighting against the demonic forces of a mystical warlord seeking to invade Earth. It consists of the following games:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured [[AsianFoxSpirit kitsune]], a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured [[AsianFoxSpirit kitsune]], a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
to:
''Sengoku'' (not to be confused with [[VideoGame/{{Sengoku}} the 4X strategy game of the same name]].) is a series of BeatEmUp created by {{Creator/SNK}} for the UsefulNotes/NeoGeo, Platform/NeoGeo, all of which features the protagonist fighting against the demonic forces of a mystical warlord seeking to invade Earth. It consists of the following games:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured [[AsianFoxSpirit kitsune]], a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to theUsefulNotes/SegaCD Platform/SegaCD and the [[UsefulNotes/SuperNintendoEntertainmentSystem [[Platform/SuperNintendoEntertainmentSystem Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured [[AsianFoxSpirit kitsune]], a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the
Changed line(s) 40 (click to see context) from:
* ReformulatedGame: The little-know SFC port of the original by Creator/DataEast has an overhauled ''VideoGame/FinalFight''-style combat system with throws and canned combos, and changed the transformation system so that the player character simply transform at specific points during the levels instead of being able to do so at will. The level progression is mostly the same, but the sprites and background graphics were redrawn, unlike other UsefulNotes/NeoGeo to SFC ports.
to:
* ReformulatedGame: The little-know SFC port of the original by Creator/DataEast has an overhauled ''VideoGame/FinalFight''-style combat system with throws and canned combos, and changed the transformation system so that the player character simply transform at specific points during the levels instead of being able to do so at will. The level progression is mostly the same, but the sprites and background graphics were redrawn, unlike other UsefulNotes/NeoGeo Platform/NeoGeo to SFC ports.
Deleted line(s) 50 (click to see context) :
* UsefulNotes/WorldWarII: ''Sengoku 2'' has "194X" as one of the time periods you can go to, and one of the near-final bosses is obviously Hitler.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
* ''Sengoku 3'' (aka ''Sengoku Densyo 2001'' in Japan), released in 2001. Made by another developer (Noise Factory), the game eschewed the surreal atmosphere and transformation mechanic of its predecessors in favor of featuring multiple playable characters with their own abilities and an intricate combo system. Notably, it was the last game published by the original SNK before its bankruptcy.
to:
* ''Sengoku 3'' (aka ''Sengoku Densyo 2001'' in Japan), released in 2001. Made by another developer (Noise Factory), Factory, who previously developed ''VideoGame/GaiaCrusaders''), the game eschewed the surreal atmosphere and transformation mechanic of its predecessors in favor of featuring multiple playable characters with their own abilities and an intricate combo system. Notably, it was the last game published by the original SNK before its bankruptcy.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* NinjaLog: In ''Sengoku 3'', the player can press A+B+C simultaneously to perform Conversion Arts, in which they turn briefly invincible by replacing themselves with a log and causing an area of effect explosion that damages surrounding enemies. Performing this technique costs a small amount of health every time it's used, so it's best used as a last resort.
Is there an issue? Send a MessageReason:
Not a notable aversion
Changed line(s) 16,18 (click to see context) from:
* {{Combo}}:
** Notably averted in the first two games. Enemies are pushed back after one hit and most of them take two or three hits to kill.
** Sengoku 3, on the other hand, features a deep and involved combo system.
** Notably averted in the first two games. Enemies are pushed back after one hit and most of them take two or three hits to kill.
** Sengoku 3, on the other hand, features a deep and involved combo system.
to:
* {{Combo}}:
** Notably averted in the first two games. Enemies are pushed back after one hit and most of them take two or three hits to kill.
** Sengoku 3, on the other hand,{{Combo}}: ''Sengoku 3'' features a deep and involved combo system.
** Notably averted in the first two games. Enemies are pushed back after one hit and most of them take two or three hits to kill.
** Sengoku 3, on the other hand,
Is there an issue? Send a MessageReason:
Boobs Of Steel has been disambiguated
Deleted line(s) 16 (click to see context) :
* BoobsOfSteel: Okuni has the biggest bust with some damaging moves that are stronger than Kurenai's.
Is there an issue? Send a MessageReason:
trope is renamed Prefers Going Barefoot. Dewicking old name
Deleted line(s) 23 (click to see context) :
* DoesNotLikeShoes: Kurenai, who wears toeless socks. There is also Magoichi, the boss of stage 4, and the basic katana/naginata wielding mooks in ''3''. ''1'' features the sword arms, giant swordsmen, archer, fat men, sumo swordsmen, and spear men.
Is there an issue? Send a MessageReason:
None
Changed line(s) 50 (click to see context) from:
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku 2'', ''Sengoku 3'' has some very minor platforming avoiding spike straps. There are no pitfalls and only cause some damage to your health
to:
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku 2'', ''Sengoku 3'' has some very minor platforming avoiding spike straps. There are no pitfalls and only cause some damage to your healthhealth.
* WeCanRuleTogether: In "1," the Warlord offers this to the player(s) during the final battle.
-->"Join me, I will give you anything you want."
* WeCanRuleTogether: In "1," the Warlord offers this to the player(s) during the final battle.
-->"Join me, I will give you anything you want."
Is there an issue? Send a MessageReason:
TRS has turned Gainaxing into a definition only page. Removing examples.
Deleted line(s) 29 (click to see context) :
%% * {{Gainaxing}}: A little bit for Okuni.
Is there an issue? Send a MessageReason:
Changed line(s) 50 (click to see context) from:
* TheVerse: According to Wiki/TheOtherWiki, ''Sengoku 3'' takes place in the same universe as ''VideoGame/SamuraiShodown''. Kagetsura and his brother Byyaki are descendants of Hanzo, and Falcon is a descendant of Galford.
to:
* TheVerse: According to Wiki/TheOtherWiki, Website/TheOtherWiki, ''Sengoku 3'' takes place in the same universe as ''VideoGame/SamuraiShodown''. Kagetsura and his brother Byyaki are descendants of Hanzo, and Falcon is a descendant of Galford.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured {{kitsune}}, a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
to:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured {{kitsune}}, [[AsianFoxSpirit kitsune]], a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
* AsianFoxSpirit: A nine-tailed fox woman is one of the bosses of ''Sengoku 2''.
Deleted line(s) 34 (click to see context) :
* {{Kitsune}}: A nine-tailed fox woman is one of the bosses of ''Sengoku 2''.
Is there an issue? Send a MessageReason:
cut trope
Deleted line(s) 54 (click to see context) :
* YouGottaHaveBlueHair: Kurenai has purple hair.
Is there an issue? Send a MessageReason:
Bald Of Awesome has been renamed and redefined per TRS decision. Also commented out ZCE
Deleted line(s) 14 (click to see context) :
* BaldOfAwesome: Kongoh.
Changed line(s) 29 (click to see context) from:
* {{Gainaxing}}: A little bit for Okuni.
to:
%% * {{Gainaxing}}: A little bit for Okuni.
Changed line(s) 32,33 (click to see context) from:
* JackOfAllStats: Kagetsura fits the bill.
* JigglePhysics: Kuernai, and especially Okuni.
* JigglePhysics: Kuernai, and especially Okuni.
to:
%% * JackOfAllStats: Kagetsura fits the bill.
%% * JigglePhysics: Kuernai, and especially Okuni.
%% * JigglePhysics: Kuernai, and especially Okuni.
Changed line(s) 41 (click to see context) from:
* MsFanservice: Okuni and Kurenai to a lesser extent.
to:
%% * MsFanservice: Okuni and Kurenai to a lesser extent.
Changed line(s) 50 (click to see context) from:
* SpiritualSuccessor: ''Sengoku 3'' is one to ''Gaia Crusaders''.
to:
%% * SpiritualSuccessor: ''Sengoku 3'' is one to ''Gaia Crusaders''.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured {{kitsune}}, a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the UsefulNotes/SuperFamicom, the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
to:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured {{kitsune}}, a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the UsefulNotes/SuperFamicom, [[UsefulNotes/SuperNintendoEntertainmentSystem Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* McNinja: Falcon, the Spanish ninja. Also applies to the blond ninja transformation in the first two games, complete with pink rights.
to:
* McNinja: Falcon, the Spanish ninja. Also applies to the blond ninja transformation in the first two games, complete with pink rights.tights.
Is there an issue? Send a MessageReason:
None
Changed line(s) 39 (click to see context) from:
* McNinja: Falcon, the Spanish ninja.
to:
* McNinja: Falcon, the Spanish ninja. Also applies to the blond ninja transformation in the first two games, complete with pink rights.
Changed line(s) 47 (click to see context) from:
* {{Shoryuken}}: Faclon does a sword variation as a combo ender and his second ninja art called Fight Of The Phoenix does a flaming sword version.
to:
* {{Shoryuken}}: Faclon Falcon does a sword variation as a combo ender and his second ninja art called Fight Of The Phoenix does a flaming sword version.
Is there an issue? Send a MessageReason:
None
Changed line(s) 26 (click to see context) from:
* FragileSpeedster: Kuernai has fast attacks, speed, the most combo potentional, but is frail.
to:
* FlunkyBoss: Every boss in ''Sengoku 3'' is accompanied by two enemies that always respawn.
* FragileSpeedster: Kuernai has fast attacks, speed, the most combopotentional, potential, but is frail.
* FragileSpeedster: Kuernai has fast attacks, speed, the most combo
Changed line(s) 28 (click to see context) from:
* GlassCannon: Okuni outdoes the damage of Kurenai and Faclon, but has less endurance then the fromer.
to:
* GlassCannon: Okuni outdoes the damage of Kurenai and Faclon, Falcon, but has less endurance then than the fromer.former.
Changed line(s) 34 (click to see context) from:
* LightningBruiser: Byakki and Faclon. Both are hard to use and require finesse, but in the hands of expert players are fast and strong.
to:
* LightningBruiser: Byakki and Faclon.Falcon. Both are hard to use and require finesse, but in the hands of expert players are fast and strong.
Changed line(s) 39 (click to see context) from:
* MsFanservice: Okuni and Kuernai to a lesser extent.
to:
* MsFanservice: Okuni and Kuernai Kurenai to a lesser extent.
Is there an issue? Send a MessageReason:
Changed line(s) 49 (click to see context) from:
* TheVerse: According to TheOtherWiki, ''Sengoku 3'' takes place in the same universe as ''VideoGame/SamuraiShodown''. Kagetsura and his brother Byyaki are descendants of Hanzo, and Falcon is a descendant of Galford.
to:
* TheVerse: According to TheOtherWiki, Wiki/TheOtherWiki, ''Sengoku 3'' takes place in the same universe as ''VideoGame/SamuraiShodown''. Kagetsura and his brother Byyaki are descendants of Hanzo, and Falcon is a descendant of Galford.
Is there an issue? Send a MessageReason:
None
Changed line(s) 6,7 (click to see context) from:
* ''Sengoku 3'' (aka ''Sengoku Densyo 2001'' in Japan), released in 2001. Made by another developer (Noise Factory), the game eschewed the surreal atmosphere and transformation mechanic of its predecessors in favour of featuring multiple playable characters with their own abilities and an intricate combo system. Notably, it was the last game published by the original SNK before its bankruptcy.
to:
* ''Sengoku 3'' (aka ''Sengoku Densyo 2001'' in Japan), released in 2001. Made by another developer (Noise Factory), the game eschewed the surreal atmosphere and transformation mechanic of its predecessors in favour favor of featuring multiple playable characters with their own abilities and an intricate combo system. Notably, it was the last game published by the original SNK before its bankruptcy.
* {{Shoryuken}}: Faclon does a sword variation as a combo ender and his second ninja art called Fight Of The Phoenix does a flaming sword version.
Changed line(s) 49 (click to see context) from:
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku 2''
to:
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku 2''2'', ''Sengoku 3'' has some very minor platforming avoiding spike straps. There are no pitfalls and only cause some damage to your health
Changed line(s) 51 (click to see context) from:
* WrestlerInAllOfUs: In the SFC port of the first game, both player characters (named Dan and Bill) could perform a pile-driver. In ''3'', Kagetsura and Kongoh can perform a Izuna Drop, and a spinning piledriver respectively, via command inputs. These move do cost their special meter.
to:
* WrestlerInAllOfUs: In the SFC port of the first game, both player characters (named Dan and Bill) could perform a pile-driver. In ''3'', Kagetsura and Kongoh can perform a Izuna Drop, and a spinning piledriver pile-driver respectively, via command inputs. These move do cost their special meter.
Is there an issue? Send a MessageReason:
None
* ManaMeter: Appearing only in ''3'', everyone had a super meter that could be filled up to three bars. The player could gain meter faster by doing large combos.
* ShockAndAwe: Kagetsura and Okuni's ending attacks invoke this. The boss of the stage 5 has it as well.
Changed line(s) 49 (click to see context) from:
* WrestlerInAllOfUs: In the SFC port of the first game, both player characters (named Dan and Bill) could perform a pile-driver.
to:
* WrestlerInAllOfUs: In the SFC port of the first game, both player characters (named Dan and Bill) could perform a pile-driver. In ''3'', Kagetsura and Kongoh can perform a Izuna Drop, and a spinning piledriver respectively, via command inputs. These move do cost their special meter.
Is there an issue? Send a MessageReason:
None
Changed line(s) 22 (click to see context) from:
* DoesNotLikeShoes: Kurenai, who wears toeless socks. There is also the basic katana/naginata wielding mooks in ''3''. ''1'' features the sword arms, giant swordsmen, archer, fat men, and spear men.
to:
* DoesNotLikeShoes: Kurenai, who wears toeless socks. There is also Magoichi, the boss of stage 4, and the basic katana/naginata wielding mooks in ''3''. ''1'' features the sword arms, giant swordsmen, archer, fat men, sumo swordsmen, and spear men.
Changed line(s) 27 (click to see context) from:
* {{Gainaxing}}: A little bit for Okuni
to:
* {{Gainaxing}}: A little bit for OkuniOkuni.
* GlassCannon: Okuni outdoes the damage of Kurenai and Faclon, but has less endurance then the fromer.
* GlassCannon: Okuni outdoes the damage of Kurenai and Faclon, but has less endurance then the fromer.
Changed line(s) 30 (click to see context) from:
* JigglePhysics: Kuernai and especially Okuni.
to:
* JigglePhysics: Kuernai Kuernai, and especially Okuni.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* DemonKingNobunaga: He is the BigBad of the first game.
Is there an issue? Send a MessageReason:
None
Changed line(s) 21 (click to see context) from:
* DoesNotLikeShoes: Kurenai, who wears toeless socks.
to:
* DoesNotLikeShoes: Kurenai, who wears toeless socks. There is also the basic katana/naginata wielding mooks in ''3''. ''1'' features the sword arms, giant swordsmen, archer, fat men, and spear men.
Changed line(s) 38 (click to see context) from:
* {{Ninja}}: The core cast in ''3'' and Claude in ''1''
to:
* {{Ninja}}: The core cast in ''3'' and ''3'', Claude in ''1''''1'', and the latter along with Jack Stone, could transform in to a Shinobi. There are ninja mooks in all three games.
Is there an issue? Send a MessageReason:
None
Changed line(s) 13 (click to see context) from:
* BladOfAwesome: Kongoh.
to:
* BladOfAwesome: BaldOfAwesome: Kongoh.
* BoobsOfSteel: Okuni has the biggest bust with some damaging moves that are stronger than Kurenai's.
* {{Gainaxing}}: A little bit for Okuni
Changed line(s) 30,31 (click to see context) from:
* LightingBruiser: Byakki and Faclon. Both are hard to use and require finesse, but in the hands of expert players are fast and strong.
* LongRangedFigthter: Okuni. Most of the her attacks are meant to keep enemies at a distance. Not mention, she is the most difficult character to use in a game about melee combat.
* LongRangedFigthter: Okuni. Most of the her attacks are meant to keep enemies at a distance. Not mention, she is the most difficult character to use in a game about melee combat.
to:
* LightingBruiser: LightningBruiser: Byakki and Faclon. Both are hard to use and require finesse, but in the hands of expert players are fast and strong.
*LongRangedFigthter: LongRangeFighter: Okuni. Most of the her attacks are meant to keep enemies at a distance. Not to mention, she is the most difficult character to use in a game about melee combat.
*
Is there an issue? Send a MessageReason:
None
* BladOfAwesome: Kongoh.
* DanceBattler: Some of Okuni's special moves incorporates dancing.
* DoesNotLikeShoes: Kurenai, who wears toeless socks.
* DualWielding: Kurenai weilds two small swords.
* {{Expy}}: Kagetsura is a ninja version of [[VideoGame/SamuraiShodown Haohmaru]], Falcon is based off of Galford D. Weller and [[Franchise/StreetFighter Vega]], and Kurenai is a slender version of [[VideoGame/FatalFury Mai Shiranui]]
* EyePatchOfPower: Kagetsura lost his right eye to Byakki.
* FragileSpeedster: Kuernai has fast attacks, speed, the most combo potentional, but is frail.
* DualWielding: Kurenai weilds two small swords.
* {{Expy}}: Kagetsura is a ninja version of [[VideoGame/SamuraiShodown Haohmaru]], Falcon is based off of Galford D. Weller and [[Franchise/StreetFighter Vega]], and Kurenai is a slender version of [[VideoGame/FatalFury Mai Shiranui]]
* EyePatchOfPower: Kagetsura lost his right eye to Byakki.
* FragileSpeedster: Kuernai has fast attacks, speed, the most combo potentional, but is frail.
* JackOfAllStats: Kagetsura fits the bill.
* JigglePhysics: Kuernai and especially Okuni.
* JigglePhysics: Kuernai and especially Okuni.
* LightingBruiser: Byakki and Faclon. Both are hard to use and require finesse, but in the hands of expert players are fast and strong.
* LongRangedFigthter: Okuni. Most of the her attacks are meant to keep enemies at a distance. Not mention, she is the most difficult character to use in a game about melee combat.
* McNinja: Falcon, the Spanish ninja.
* MightyGlacier: Kongoh has slow speed and attacks, but dishes out out huge damage and has the most grappling techniques.
* MsFanservice: Okuni and Kuernai to a lesser extent.
* LongRangedFigthter: Okuni. Most of the her attacks are meant to keep enemies at a distance. Not mention, she is the most difficult character to use in a game about melee combat.
* McNinja: Falcon, the Spanish ninja.
* MightyGlacier: Kongoh has slow speed and attacks, but dishes out out huge damage and has the most grappling techniques.
* MsFanservice: Okuni and Kuernai to a lesser extent.
* {{Ninja}}: The core cast in ''3'' and Claude in ''1''
Changed line(s) 27 (click to see context) from:
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku 2''.
to:
* TheVerse: According to TheOtherWiki, ''Sengoku 3'' takes place in the same universe as ''VideoGame/SamuraiShodown''. Kagetsura and his brother Byyaki are descendants of Hanzo, and Falcon is a descendant of Galford.
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku2''.2''
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku
Added DiffLines:
* YouGottaHaveBlueHair: Kurenai has purple hair.
Is there an issue? Send a MessageReason:
None
Changed line(s) 4 (click to see context) from:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured {{kitsune}}, a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the [[{{SNES}} Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
to:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured {{kitsune}}, a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the [[{{SNES}} Super Famicom]], UsefulNotes/SuperFamicom, the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
Is there an issue? Send a MessageReason:
None
Changed line(s) 2,3 (click to see context) from:
''Sengoku'' (not to be confused with [[VideoGame/{{Sengoku}} the 4X strategy game of the same name]].) is a series of BeatEmUp created by {{SNK}} for the UsefulNotes/NeoGeo, all of which features the protagonist fighting against the demonic forces of a mystical warlord seeking to invade Earth. It consists of the following games:
to:
''Sengoku'' (not to be confused with [[VideoGame/{{Sengoku}} the 4X strategy game of the same name]].) is a series of BeatEmUp created by {{SNK}} {{Creator/SNK}} for the UsefulNotes/NeoGeo, all of which features the protagonist fighting against the demonic forces of a mystical warlord seeking to invade Earth. It consists of the following games:
Is there an issue? Send a MessageReason:
Page remade in the properly capitalised namespace.
Added DiffLines:
[[quoteright:310:http://static.tvtropes.org/pmwiki/pub/images/sengoku_us_cover_3680.jpg]]
''Sengoku'' (not to be confused with [[VideoGame/{{Sengoku}} the 4X strategy game of the same name]].) is a series of BeatEmUp created by {{SNK}} for the UsefulNotes/NeoGeo, all of which features the protagonist fighting against the demonic forces of a mystical warlord seeking to invade Earth. It consists of the following games:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured {{kitsune}}, a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the [[{{SNES}} Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
* ''Sengoku 2'', released in 1993. The plot has the two protagonists from the first game being called back into action to defeat another time-travelling warlord. The mechanics were changed so that the player characters now always carries a sword, all transformations are available from the start.
* ''Sengoku 3'' (aka ''Sengoku Densyo 2001'' in Japan), released in 2001. Made by another developer (Noise Factory), the game eschewed the surreal atmosphere and transformation mechanic of its predecessors in favour of featuring multiple playable characters with their own abilities and an intricate combo system. Notably, it was the last game published by the original SNK before its bankruptcy.
A CompilationRerelease titled ''Sengoku Anthology'' was released in 2008 for the PC and [=PS2=], exclusively to European territories.
!!Tropes that appear in the series
* AmericansAreCowboys: The one American character is specifically stated to be a cowboy.
* BackToBackBadasses: The western cover of the first game, pictured above.
* BareHandedBladeBlock: The first game has this as a gameplay mechanic. ButtonMash in front of the samurai enemies and the player character will eventually catch their sword and break it.
* {{Combo}}:
** Notably averted in the first two games. Enemies are pushed back after one hit and most of them take two or three hits to kill.
** Sengoku 3, on the other hand, features a deep and involved combo system.
* DefeatMeansPlayable: Two of the bosses in ''Sengoku 3'' join the protagonists after being beaten.
* HeroicDog: One of the summons in the first two games is an armored dog.
* {{Kappa}}: Appear as enemies in the first game.
* {{Kitsune}}: A nine-tailed fox woman is one of the bosses of ''Sengoku 2''.
* MonumentalDamage: The Golden Gate Bridge is ruined in the first game.
* InNameOnly: Other than being a BeatEmUp and the basic premise, ''Sengoku 3'' has nothing to do with the first two games.
* ReformulatedGame: The little-know SFC port of the original by Creator/DataEast has an overhauled ''VideoGame/FinalFight''-style combat system with throws and canned combos, and changed the transformation system so that the player character simply transform at specific points during the levels instead of being able to do so at will. The level progression is mostly the same, but the sprites and background graphics were redrawn, unlike other UsefulNotes/NeoGeo to SFC ports.
* RuleOfCool: The whole series, but in particular, ''Sengoku 2'' has horseback fighting sequences and ''World War II'' thrown into the mix. One sub-stage is a fight ''on top of'' either a B-14 or a B-29.
* ShoutOut: One of the ruined shop in the background of the 2nd level in ''Sengoku'' is named "Boutique {{VideoGame/Athena}}".
* SpiritualSuccessor: ''Sengoku 3'' is one to ''Gaia Crusaders''.
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku 2''.
* UsefulNotes/WorldWarII: ''Sengoku 2'' has "194X" as one of the time periods you can go to, and one of the near-final bosses is obviously Hitler.
* WrestlerInAllOfUs: In the SFC port of the first game, both player characters (named Dan and Bill) could perform a pile-driver.
----
''Sengoku'' (not to be confused with [[VideoGame/{{Sengoku}} the 4X strategy game of the same name]].) is a series of BeatEmUp created by {{SNK}} for the UsefulNotes/NeoGeo, all of which features the protagonist fighting against the demonic forces of a mystical warlord seeking to invade Earth. It consists of the following games:
* ''Sengoku'' (titled ''Sengoku Densyo'' [[note]]though "Denshou" is the more conventional romanization, "Densyo" is the romanization actually used on the title screen[[/note]] in Japan), released in 1991. The player take controls of a Japanese ninja (player 1/Canon name: Claude Yamamoto) and an American cowboy (player 2/Canon name: Jack Stone) roaming a post-apocalyptic city to defeat the forces of an evil warlord who vowed to return after being defeated 400 years previously. The main gimmicks of the games were the player character's ability to transform at will into three other characters (an armoured {{kitsune}}, a samurai, and a ninja) and the plane switching sequences - at certain point during the levels, the character would get warped to a surreal and unsettling landspace based on Japanese mythology and fight in there for a while before being beamed back to the mortal realm. It was later ported to the UsefulNotes/SegaCD and the [[{{SNES}} Super Famicom]], the latter by Creator/DataEast in a [[ReformulatedGame noticeably different form]].
* ''Sengoku 2'', released in 1993. The plot has the two protagonists from the first game being called back into action to defeat another time-travelling warlord. The mechanics were changed so that the player characters now always carries a sword, all transformations are available from the start.
* ''Sengoku 3'' (aka ''Sengoku Densyo 2001'' in Japan), released in 2001. Made by another developer (Noise Factory), the game eschewed the surreal atmosphere and transformation mechanic of its predecessors in favour of featuring multiple playable characters with their own abilities and an intricate combo system. Notably, it was the last game published by the original SNK before its bankruptcy.
A CompilationRerelease titled ''Sengoku Anthology'' was released in 2008 for the PC and [=PS2=], exclusively to European territories.
!!Tropes that appear in the series
* AmericansAreCowboys: The one American character is specifically stated to be a cowboy.
* BackToBackBadasses: The western cover of the first game, pictured above.
* BareHandedBladeBlock: The first game has this as a gameplay mechanic. ButtonMash in front of the samurai enemies and the player character will eventually catch their sword and break it.
* {{Combo}}:
** Notably averted in the first two games. Enemies are pushed back after one hit and most of them take two or three hits to kill.
** Sengoku 3, on the other hand, features a deep and involved combo system.
* DefeatMeansPlayable: Two of the bosses in ''Sengoku 3'' join the protagonists after being beaten.
* HeroicDog: One of the summons in the first two games is an armored dog.
* {{Kappa}}: Appear as enemies in the first game.
* {{Kitsune}}: A nine-tailed fox woman is one of the bosses of ''Sengoku 2''.
* MonumentalDamage: The Golden Gate Bridge is ruined in the first game.
* InNameOnly: Other than being a BeatEmUp and the basic premise, ''Sengoku 3'' has nothing to do with the first two games.
* ReformulatedGame: The little-know SFC port of the original by Creator/DataEast has an overhauled ''VideoGame/FinalFight''-style combat system with throws and canned combos, and changed the transformation system so that the player character simply transform at specific points during the levels instead of being able to do so at will. The level progression is mostly the same, but the sprites and background graphics were redrawn, unlike other UsefulNotes/NeoGeo to SFC ports.
* RuleOfCool: The whole series, but in particular, ''Sengoku 2'' has horseback fighting sequences and ''World War II'' thrown into the mix. One sub-stage is a fight ''on top of'' either a B-14 or a B-29.
* ShoutOut: One of the ruined shop in the background of the 2nd level in ''Sengoku'' is named "Boutique {{VideoGame/Athena}}".
* SpiritualSuccessor: ''Sengoku 3'' is one to ''Gaia Crusaders''.
* UnexpectedGameplayChange: The horseback-riding segments in ''Sengoku 2''.
* UsefulNotes/WorldWarII: ''Sengoku 2'' has "194X" as one of the time periods you can go to, and one of the near-final bosses is obviously Hitler.
* WrestlerInAllOfUs: In the SFC port of the first game, both player characters (named Dan and Bill) could perform a pile-driver.
----