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** [[spoiler:'''Genichiro Ashina''']]: “Behold. The second [[spoiler: Mortal Blade]].

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** [[spoiler:'''Genichiro Ashina''']]: “Behold. The second [[spoiler: Mortal Blade]].Blade]]”.

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* WhamLine: During the boss fight against the Demon of Hatred, Wolf recognizes who it was...[[note]]Only if Wolf has given several types of sake to Sculptor and Emma, eavesdropped on them when Emma visited the Sculptor during the Interior Ministry's first invasion, and talked to the Sculptor afterwards.[[/note]]

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* WhamLine: During WhamLine:
**During
the boss fight against the Demon of Hatred, Wolf recognizes who it was...[[note]]Only if Wolf has given several types of sake to Sculptor and Emma, eavesdropped on them when Emma visited the Sculptor during the Interior Ministry's first invasion, and talked to the Sculptor afterwards.[[/note]]


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** [[spoiler:'''Genichiro Ashina''']]: “Behold. The second [[spoiler: Mortal Blade]].

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** If Wolf falls from mortal heights, he will just respawn from where he fell from with some damage instead of being instantly killed, ''[[Franchise/TheLegendOfZelda Zelda]]''-style. Wolf is also incapable of falling off ledges unless you jump, allowing you to walk along precarious branches with a surprising amount of ease, and limiting how often you'll fall into pits.

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** If Wolf falls from mortal heights, he will just respawn from where he fell from with some damage (around 45%) to his ''overall'' health (meaning if you fell under this threshold, you die and bypass Resurrection) instead of being instantly killed, ''[[Franchise/TheLegendOfZelda Zelda]]''-style. Wolf is also incapable of falling off ledges unless you jump, allowing you to walk along precarious branches with a surprising amount of ease, and limiting how often you'll fall into pits.


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** The Inner versions of the Gauntlet bosses unlock their Reflections upon reaching them the first time, allowing you to practice against them instead of dying to them at the end of the Gauntlet in practice runs.


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** The [[BossRush Gauntlets]] actually rewards memories to boost your attack power on top of skins upon completion. Not only does the game not tell you this, the memories themselves can only be obtained ''once per playthrough and set to that playthrough alone''. So if you missed completing them before starting your next playthrough, tough luck.
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**The Corrupted Monk’s true name [[spoiler: is Priestess Yao. Presumably referring to Yaobikuni of Japanese folklore - the immortal Buddhist nun. However, in consistency with the game’s critique on immortality - this is portrayed in a negative context as her body is infested with a giant centipede]].

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* TheReveal: Very intriguing information regarding lore and story dynamics is revealed to the players the further they progress, explore, and interact with other characters.

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* TheReveal: Very intriguing information New dynamics and layers regarding lore lore, character, and story dynamics is revealed are unveiled to the players the further they progress, explore, and interact with other characters.


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** [[spoiler: Isshin Ashina]] was the Tengu of Ashina.
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**The Guardian Ape [[spoiler: was cursed with immortality as there is a giant centipede nestled within him. And he has a mate]].
**[[spoiler: Owl, Wolf’s adopted shinobi father]] is alive and his endgame has been to obtain the Dragon Heritage for [[spoiler:him]]self; wanting to [[spoiler: rule all of Japan]]. [[spoiler: He]] was also in possession of the last Everblossom branch.

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**[[spoiler: Lady Butterfly, one of Wolf’s childhood mentors]], was the ringleader on the siege of the Hirata Estate.
**[[spoiler: Isshin Ashina]] tasked Emma with delivering the letter to Wolf in the Ashina Reservoir. [[spoiler: He]] opposes [[spoiler: his grandson]] Genichiro, wanting to end the Dragon Heritage’s impact on Japan once and for all.
***[[spoiler: Genichiro]] was a former peasant child adopted by [[spoiler: the Ashina clan]].
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**Emma [[spoiler: was rescued from a battlefield by the Sculptor when she was a child]].
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*TheReveal: Very intriguing information regarding lore and story dynamics is revealed to the players the further they progress, explore, and interact with other characters.
**The Sculptor [[spoiler: served under Isshin Ashina as a shinobi and had his arm severed by the latter]].
**Inosuke Nogami [[spoiler: became blind as a result of a confrontation with Lady Butterfly]].
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* DeathOrGloryAttack: Lightning attacks used by enemies can't be blocked or deflected and have massive damage and reach. But Wolf can use the Lightning Reversal to CatchAndReturn them for easy damage, if the player is ready for it.
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* SimpleYetAwesome: The Mikiri Counter. It's not the flashiest move in Sekiro's arsenal since all it involves is him stomping on the enemy's weapon when they attempt to do a thrust attack, but it's one of the most effective and you'll be using it a lot. It cancels many powerful moves over the course of the game, does a lot of posture damage, is cheap to buy, available early on, and looks just plain badass.
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* WhileRomeBurns: The Fountainhead Palace is a crumbling ruin, with most of the buildings in a state of decay, and the well of human sacrifices needed to keep it going has long dried up as Mibu Village itself has fallen to ruin. And what are the nobles and their guards doing? Playing music on their flutes or playing ''kemari''.
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* ButThouMust: This game has a roundabout example of this trope. When you reunite with Kuro, he will refuse Wolf's request to come with him and instead asks the shinobi to help him sever his immortality. You'll be given a choice to either help Kuro or uphold the Iron Code and get him to safety. Choosing the former just has Wolf say he cannot break the Iron Code and brings you back to the choice until you choose the latter. However, upon picking it, Kuro will then convince Wolf to help him sever his immortality anyway, so that's what you end up doing regardless.
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* TheDarkSideWillMakeYouForget: This is essentially what succumbing to Shura entails. Killing so many people with little rhyme or reason causes one to lose their sense of self and drives them to kill blindly and endlessly for no other reason than just because they can. [[spoiler:This is what happens to Sekiro in the Shura ending. After betraying his lord and his friends for the express purpose of obeying the Iron Code, he then violates the Code to kill his father unprovoked, showing how he has completely lost himself.]]
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* ObviousRulesPatch: The boss rush, added quite a while after the game released, nips many AI exploits and cheating strategies in the bud to make sure you fight them fair and square. One of the most obvious being the boss rush version of Lady Butterfly; normally, you can trap her in a stun loop that lets you simply chip her health away in both lifebars, try that in the boss rush and she'll counterattack with a new attack that will kill you no matter your health ''and'' disables resurrecting so you fail the boss rush set.

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* ObviousRulesPatch: ObviousRulePatch: The boss rush, added quite a while after the game released, nips many AI exploits and cheating strategies in the bud to make sure you fight them fair and square. One of the most obvious being the boss rush version of Lady Butterfly; normally, you can trap her in a stun loop that lets you simply chip her health away in both lifebars, try that in the boss rush and she'll counterattack with a new attack that will kill you no matter your health ''and'' disables resurrecting so you fail the boss rush set.
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* ObviousRulesPatch: The boss rush, added quite a while after the game released, nips many AI exploits and cheating strategies in the bud to make sure you fight them fair and square. One of the most obvious being the boss rush version of Lady Butterfly; normally, you can trap her in a stun loop that lets you simply chip her health away in both lifebars, try that in the boss rush and she'll counterattack with a new attack that will kill you no matter your health ''and'' disables resurrecting so you fail the boss rush set.
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* MugglesDoItBetter: Throughout the game, you'll be fighting all manner of supernatural and inhuman creatures that are capable of feats no human could ever pull off. Ashina itself is dabbling in all kinds of sorcery, from creating Red-Eyed super soldiers, unlocking the secret of immortality, and wielding lightning itself. However, the toughest enemies in the game are the rank-and-file soldiers and shinobi of the Interior Ministry. They don't use magic; they just have superior training, state-of-the-art equipment, sheer numbers, and genius strategy on their side, and they completely trounce Ashina's forces.

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** The first "real" boss of the game (as in, it gives a Memory rather than a Prayer Bead) has the RedBaron nickname of "Gyoubu the Demon". At the end of the game, an optional BonusBoss can be fought in the same place you fought Gyoubu... and it's an ''actual'' demon.

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** The first "real" boss of the game (as in, it gives a Memory rather than a Prayer Bead) has the RedBaron nickname of "Gyoubu the Demon". At the end of the game, an optional BonusBoss Superboss can be fought in the same place you fought Gyoubu... and it's an ''actual'' demon.



* LetsYouAndHimFight: Thanks to the war between Ashina and the Interior Ministry, upon the invasion of Ashina Castle you can get the various enemies to fight each other after they lose aggro/sight of you, leaving you finish off the lone winner.



** The BonusBoss fight against the [[spoiler:Demon of Hatred]] also has three deathblow markers. Unlike most bosses, [[spoiler:the Demon]] has an utterly absurd amount of posture, meaning that you'll have to drain his vitality to land a deathblow.

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** The BonusBoss Superboss fight against the [[spoiler:Demon of Hatred]] also has three deathblow markers. Unlike most bosses, [[spoiler:the Demon]] has an utterly absurd amount of posture, meaning that you'll have to drain his vitality to land a deathblow.
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* LogicalWeakness: The game thrives on you being able to exploit this, be it in-game or in-story.
** No matter how skilled Wolf is, getting into a direct fight with more than one gun-wielding enemy will typically end with him being extremely well-ventilated. You need to exploit I-frames during Deathblows and quickly be on the run or on guard to avoid being target practice.
** The unarmed Senpou monks can [[BareHandedBladeBlock deflect some blows,]] but they have incredibly low posture, and two or three blows will break through their guards and leave them open to a Deathblow; turns out taking on a Katana-wielding opponent with no weapon of your own is a losing proposition.
** As a Shinobi, Wolf's skillset is poorly-suited to fighting large groups of enemies at once, and you will usually find yourself on the losing end of any such engagement. Inversely, those same enemies are not well-equipped or well-trained to handle an infiltrator of Wolf's caliber, meaning that you can usually take them out without ever being seen, or at least even the odds before the fight starts.
** Wolf is trained well enough to fight swordsmen, riflemen, monsters, and even apparitions, but against the [[TokenWhite Armored Warrior]], a [[OutsideContextProblem European knight and explorer]] clad in [[ArmorOfInvincibility full plate mail]], his light katana and shinobi tools can't even scratch him. You'll need to find another way... like, say, [[RingOutBoss knocking him off a bridge]]...

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* ArtisticLicenseHistory: Sen being used as currency in-game which takes place in the tail-end of the Sengoku Period. Historically, Sen was first minted in the Meiji period some 300 years after this game takes place.

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* ArtisticLicenseHistory: ArtisticLicenseHistory:
**
Sen being used as currency in-game which takes place in the tail-end of the Sengoku Period. Historically, Sen was first minted in the Meiji period some 300 years after this game takes place.place.
** The real-life Ashina Clan didn't last long enough to be conquered by the Interior Ministry, which is heavily implied to be the Tokugawa Shoganate. They already fell in battle against the Date Clan in the [[https://en.wikipedia.org/wiki/Battle_of_Suriagehara Battle of Suriagehara]], at least a decade before the Tokugawa Shoganate even came into power. Tamura being one of their local generals and Isshin wresting Ashina from the Tokugawa Shoganate is a very unlikely scenario.
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** To a lesser extent, the Interior Ministry, who are heavily implied to be the Tokugawa Shogunate that conquered Japan at the end of the Sengoku Period. [[spoiler:When they invade, they mercilessly slaughter the people of Ashina, including surrendering soldiers trying to surrender and ''children''.]] However, considering the greater historical context, they're on the cusp of ending a century-long civil war, which makes their actions understandable, if not necessarily sympathetic.

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** To a lesser extent, the Interior Ministry, who are heavily implied to be the Tokugawa Shogunate that conquered Japan at the end of the Sengoku Period. [[spoiler:When they invade, they mercilessly slaughter the people of Ashina, including surrendering soldiers trying to surrender and ''children''.]] However, considering the greater historical context, they're on the cusp of ending a century-long civil war, which makes their actions understandable, if not necessarily sympathetic.
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moved from trivia

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* ArtisticLicenseHistory: Sen being used as currency in-game which takes place in the tail-end of the Sengoku Period. Historically, Sen was first minted in the Meiji period some 300 years after this game takes place.
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Blade On A Stick is now a disambiguation page.


* BladeOnAStick:
** Spearmen ranging from lowly [[{{Mook}} ashigaru]] to mighty [[EliteMook samurai]] are a common sight among Wolf's foes, and pose a particular challenge due to them tending to favor unblockable thrust attacks that must be dodged or deflected. However, Wolf can nullify much of their deadliness with the anti-thrust "Mikiri Counter" skill.
** One of Wolf's Shinobi Prosthetics is the Loaded Spear. It is a blade that telescopes into a large spear, allowing him to attack enemies from further away or pull them in.
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*** [[spoiler:When Isshin is revived as the FinalBoss, he eventually summons a recreation of the strongest spear he ever used, which is the same spear Gyoubu used as the first boss.]]
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Happens too frequently to be surprising.


* SurprisinglyRealisticOutcome:
** No matter how skilled Wolf is, getting into a direct fight with more than one gun-wielding enemy will typically end with him being extremely well-ventilated.
** The unarmed Senpou monks can [[BareHandedBladeBlock deflect some blows,]] but they have incredibly low posture, and two or three blows will break through their guards and leave them open to a Deathblow; turns out taking on a Katana-wielding opponent with no weapon of your own is a losing proposition.
** As a Shinobi, Wolf's skillset is poorly-suited to fighting large groups of enemies at once, and you will usually find yourself on the losing end of any such engagement. Inversely, those same enemies are not well-equipped or well-trained to handle an infiltrator of Wolf's caliber, meaning that you can usually take them out without ever being seen, or at least even the odds before the fight starts.
** Wolf is trained well enough to fight swordsmen, riflemen, monsters, and even apparitions, but against the [[TokenWhite Armored Warrior]], a [[OutsideContextProblem European knight and explorer]] clad in [[ArmorOfInvincibility full plate mail]], his light katana and shinobi tools can't even scratch him. You'll need to find another way... like, say, [[RingOutBoss knocking him off a bridge]]...

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Authority Equals Asskicking has been renamed.


* AuthorityEqualsAsskicking: This is played completely straight. The bandits raiding Hirata Estate are led by the massive Juzou the Drunkard, the Ashina Clan's generals are some of their toughest fighters, and the Sunken Valley clansmen are led by the deadly Snake Eyes. Isshin Ashina, the patriarch of the Ashina Clan, is said to be the greatest swordsman alive [[spoiler:and you learn the hard way that his reputatation is NotHyperbole]].


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* RankScalesWithAsskicking: This is played completely straight. The bandits raiding Hirata Estate are led by the massive Juzou the Drunkard, the Ashina Clan's generals are some of their toughest fighters, and the Sunken Valley clansmen are led by the deadly Snake Eyes. Isshin Ashina, the patriarch of the Ashina Clan, is said to be the greatest swordsman alive [[spoiler:and you learn the hard way that his reputatation is NotHyperbole]].
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* MultipleLifeBars: Most bosses require two or three Deathblows to finish them off, and their health bars refill every time you do.
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Added to Developer's Foresight

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** Normally, Wolf can purchase information from Anayama about the Flame Vent that hints at searching for it at the Hirata Estate. Should Wolf already possess it (likely if the player is going through NG+), then Wolf will growl that he's already got the Flame Vent. Anayama will laugh it off and give you a jar of oil for your trouble, seeing how you paid 20 sen for info that's useless to you.
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** The most recurring theme of the game is that the very ''pursuit'' of immortality itself not only leads you to hurt other people, but also ends up defiling and twisting you in the process for something you likely won't be able to obtain anyway. This is applicable to Genichiro, but is most visible with the Senpou Temple monks and the nobles in the Fountainhead Palace. The monks have completely abandoned the teachings of the Buddha in their twisted pursuit of immortality, performing immoral experiments on dozens of children in an attempt to replicate the Divine Heir's immortal blood (leading to their deaths), but also letting themselves be consumed by wicked parasitic centipedes. The nobles have drank so much of the corrupted water that they are turning into grotesque fish monsters who steal other people's youth and deceive them with false promises. The fact the Nobles worship it and its own appearance implies the Great Colored Carp was once human as well and simply has come closer to becoming an immortal Dragon than the others. The Pot Nobles' attempts to replace it by killing it and using the carp scales fail completely, leaving them as disturbing red-eyed carps who will never be anything else.

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** The most recurring theme of the game is that the very ''pursuit'' of immortality itself not only leads you to hurt other people, but also ends up defiling and twisting you in the process for something you likely won't be able to obtain anyway. This is applicable to Genichiro, Genichiro and [[spoiler:Owl]], but is most visible with the Senpou Temple monks and the nobles in the Fountainhead Palace. The monks have completely abandoned the teachings of the Buddha in their twisted pursuit of immortality, performing immoral experiments on dozens of children in an attempt to replicate the Divine Heir's immortal blood (leading to their deaths), but also letting themselves be consumed by wicked parasitic centipedes. The nobles have drank so much of the corrupted water that they are turning into grotesque fish monsters who steal other people's youth and deceive them with false promises. The fact the Nobles worship it and its own appearance implies the Great Colored Carp was once human as well and simply has come closer to becoming an immortal Dragon than the others. The Pot Nobles' attempts to replace it by killing it and using the carp scales fail completely, leaving them as disturbing red-eyed carps who will never be anything else.

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