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* ChuckCunninghamSyndrome: Sonic's red, yellow, and white brothers have never been seen again.

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* ChuckCunninghamSyndrome: Sonic's red, yellow, and white brothers have never been seen again.again, though Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog'' are pretty much just slightly altered versions of them.
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TheOneWith multiple Sonic recolors.

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TheOneWith JustForFun/TheOneWith multiple Sonic recolors.
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TheOneWith multiple Sonic recolors

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TheOneWith multiple Sonic recolors
recolors.
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TheOneWith different colored Sonic’s.

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TheOneWith different colored Sonic’s.
multiple Sonic recolors
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TheOneWith different colored Sonic’s.
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Dummied Out is now trivia. Moving examples accordingly.


* DummiedOut: The known leaked beta of the game has unused sprites of an imprisoned Vector The Crocodile and Sonic's other friends from back when he was part of a band. They just didn't have any luck at all...
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TheOneWith beta Mighty and Ray.

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TheOneWith beta Mighty and Ray.



The game is the real origin of the recurring colored Sphere items that have been known to fans since the Special Stages from ''Sonic 3''. The red and yellow Sonic brothers were most likely reimagined into Mighty the Armadillo and Ray the Flying Squirrel, Sonic's teammates in ''VideoGame/SegaSonicTheHedgehog''.

to:

The game is the real origin of the recurring colored Sphere sphere items that have been known to fans since the Special Stages from ''Sonic 3''. The red and yellow Sonic brothers were most likely reimagined into Mighty the Armadillo and Ray the Flying Squirrel, Sonic's teammates in ''VideoGame/SegaSonicTheHedgehog''.3''.



* ChuckCunninghamSyndrome: Sonic's red, yellow, and white brothers have never been seen again, though the red and yellow brothers were likely the basis for Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''.

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* ChuckCunninghamSyndrome: Sonic's red, yellow, and white brothers have never been seen again, though the red and yellow brothers were likely the basis for Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''.again.
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* EarlyInstallmentWeirdness: Wait, Sonic has ''brothers''?
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* ChuckCunninghamSyndrome: Sonic's red and yellow brothers have never been seen again, though they were likely the basis for Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''.

to:

* ChuckCunninghamSyndrome: Sonic's red red, yellow, and yellow white brothers have never been seen again, though they the red and yellow brothers were likely the basis for Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''.
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Added DiffLines:

* ChuckCunninghamSyndrome: Sonic's red and yellow brothers have never been seen again, though they were likely the basis for Ray and Mighty from ''VideoGame/SegaSonicTheHedgehog''.
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Added DiffLines:

TheOneWith beta Mighty and Ray.
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PNG version.


[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/segasonicbrostitle.jpg]]

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[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/segasonicbrostitle.jpg]] org/pmwiki/pub/images/segasonicbros.png]]



During gameplay, 2x2 spheres of blue, red or yellow Sonics fall into the screen and must be erased for as long as possible as you'd expect. To do that, the player must build a line of a single color such that it either surrounds a group of spheres or completes a path across any two edges of the board. The game's speed increases as time goes on, and surviving for around 20 minutes until Level 100 is one of the game's two goals. This being ''Sonic'', you can also clear the game very quickly via the alternate and difficult method of maxing out your score by clearing nearly the entire board at once several times in a row.

to:

During gameplay, 2x2 2×2 spheres of blue, red or yellow Sonics fall into the screen and must be erased for as long as possible as you'd expect. To do that, the player must build a line of a single color such that it either surrounds a group of spheres or completes a path across any two edges of the board. The game's speed increases as time goes on, and surviving for around 20 minutes until Level 100 is one of the game's two goals. This being ''Sonic'', you can also clear the game very quickly via the alternate and difficult method of maxing out your score by clearing nearly the entire board at once several times in a row.



The game is the real origin of the recurring colored Sphere items that have been known to fans since the Special Stages from ''Sonic 3''. The red and yellow Sonic brothers were most likely reimagined into Mighty The Armadillo and Ray The Squirrel, Sonic's teammates in ''VideoGame/SegaSonicTheHedgehog''.

to:

The game is the real origin of the recurring colored Sphere items that have been known to fans since the Special Stages from ''Sonic 3''. The red and yellow Sonic brothers were most likely reimagined into Mighty The the Armadillo and Ray The the Flying Squirrel, Sonic's teammates in ''VideoGame/SegaSonicTheHedgehog''.

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* DifficultButAwesome: It just feels good to clear over half of the screen at once. You get a ton of bells and whistles with Eggman getting zapped and possibly a brief full screen animation and a score multiplier for fully clearing the board. The maximum amount of points you can get in a move is a whooping 2 million plus multipliers on [[AwesomeButImpractical the second row]], but if you mess up just once or the correct spheres don't come you're a goner.

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* DifficultButAwesome: It just feels good to clear over half of the screen at once. You get a ton of bells and whistles with Eggman getting zapped and possibly a brief full screen animation and a score multiplier for fully clearing the board.leaving nothing left. The maximum amount of points you can get in a move is a whooping 2 million plus multipliers on [[AwesomeButImpractical the second row]], but if you mess up just once or the correct spheres don't come you're a goner.


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* SomeDexterityRequired: Speedrunning the game isn't just about luck. You have to avoid scoring anything that's not a Clean Up, and it is, ironically, awfully easy to do so by accident.

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** One of the methods of winning in Versus mode is by scoring 300,000 points.

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** One of the methods of winning in Versus mode is by scoring 300,000 points.points... which is strange, since it becomes just a race of recklessly slamming spheres into the board and getting 1 million at the third row first.



* GuideDangIt: The game features an AttractMode [[VideoGameTutorial tutorial]] that's both ''demonstrated'' and ''illustrated'', but some people ''still'' manage to not understand the rules because of how unusual they are. Furthermore, something important the game does not explain is the fact it has two goals one can meet to clear it.



* LuckBasedMission: To clear the game via the score method, you just have to perform a full screen clear 5 times at the third row of the board, as you'll get 2 million points every time you succeed. Easier said than done. Aside from having to bet on the sphere sets coming in just the right order, it is easy to clear stuff by accident and once that happens you won't get an even pile of spheres until the next Chaos Emerald comes.

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* LuckBasedMission: To clear the game via the score method, you just "just" have to correctly guess at which point it will be possible to perform a full screen clear 5 times Clean Up or at the least a third row of the board, as you'll clear and get 2 million points every time you succeed. Easier said than done. Aside from having to bet on the sphere sets coming in just the it right order, it is easy to clear stuff by accident and once that happens you won't get an even pile of spheres until the next Chaos Emerald comes.several times in a row.

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* DamnYouMuscleMemory: When most people figure out the game's basic rules, they play as they would in any other puzzler, clearing spheres as they please and trying to build chains. However, that is actually detrimental to the game's goal, as small group clears and traditional chains are worth little points. The one thing it rewards is back-to-back full screen clears, and greatly at that.



* NoPlotNoProblem: The game has no story and doesn't give any context for the red and yellow Sonics.

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* NoPlotNoProblem: The game has no story and doesn't give any context for the red and yellow Sonics. Unused sprites in the data do hint at an ExcusePlot for the single player mode about rescuing Sonic's friends.



* SpeedRun: Well, it ''is'' a Sonic game. The game can be won in around three minutes and it records best clear times in the high score table.

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* SpeedRun: Well, it ''is'' a Sonic game. The game can be won in around three ''three'' minutes and it records best clear times in the high score table.
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* DifficultButAwesome: It just feels good to clear over half of the screen at once. You get a ton of bells and whistles with Eggman getting zapped and possibly a brief full screen animation and a score multiplier for fully clearing the board. The maximum amount of points you can get in a move is a whooping 4 million on [[AwesomeButImpractical the second row]], but if you mess up just once or the correct spheres don't come you're a goner.

to:

* DifficultButAwesome: It just feels good to clear over half of the screen at once. You get a ton of bells and whistles with Eggman getting zapped and possibly a brief full screen animation and a score multiplier for fully clearing the board. The maximum amount of points you can get in a move is a whooping 4 2 million plus multipliers on [[AwesomeButImpractical the second row]], but if you mess up just once or the correct spheres don't come you're a goner.



* SpeedRun: Well, it ''is'' a Sonic game. The game can be won in around ten minutes and it records best clear times in the high score table.

to:

* SpeedRun: Well, it ''is'' a Sonic game. The game can be won in around ten three minutes and it records best clear times in the high score table.
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* DummiedOut: The known leaked beta of the game has unused sprites of an imprisoned Vector The Crocodile and Sonic's other friends from back when he was part of a band. They just can't catch a break...

to:

* DummiedOut: The known leaked beta of the game has unused sprites of an imprisoned Vector The Crocodile and Sonic's other friends from back when he was part of a band. They just can't catch a break...didn't have any luck at all...

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During gameplay, 2x2 blocks of blue, red or yellow Sonics fall into the screen and must be erased for as long as possible as you'd expect. To do that, the player must build a line of a single color such that it either surrounds a group of blocks or completes a path across any two edges of the board. The game's speed increases as time goes on, and surviving for around 20 minutes until Level 100 is one of the game's two goals. This being ''Sonic'', you can also clear the game very quickly via the alternate and difficult method of maxing out your score by clearing nearly the entire board at once several times in a row.

to:

During gameplay, 2x2 blocks spheres of blue, red or yellow Sonics fall into the screen and must be erased for as long as possible as you'd expect. To do that, the player must build a line of a single color such that it either surrounds a group of blocks spheres or completes a path across any two edges of the board. The game's speed increases as time goes on, and surviving for around 20 minutes until Level 100 is one of the game's two goals. This being ''Sonic'', you can also clear the game very quickly via the alternate and difficult method of maxing out your score by clearing nearly the entire board at once several times in a row.



* {{Combos}}: Chains don't affect how much a given group of spheres is worth, but back-to-back Clean Up bonuses ''do'' receive a score multiplier.



* DifficultButAwesome: It just feels good to clear over half of the screen at once. You get a ton of bells and whistles with Eggman getting zapped and possibly a brief full screen animation and a score multiplier for fully clearing the board. The maximum amount of points you can get in a move is a whooping 4 million on [[AwesomeButImpractical the second row]], but if you mess up just once or the correct blocks don't come you're a goner.
* DifficultyByAcceleration: The longer you last, the quicker the blocks fall.

to:

* DifficultButAwesome: It just feels good to clear over half of the screen at once. You get a ton of bells and whistles with Eggman getting zapped and possibly a brief full screen animation and a score multiplier for fully clearing the board. The maximum amount of points you can get in a move is a whooping 4 million on [[AwesomeButImpractical the second row]], but if you mess up just once or the correct blocks spheres don't come you're a goner.
* DifficultyByAcceleration: The longer you last, the quicker the blocks fall.spheres fall. Every ten levels, the speed is briefly reset [[AntiFrustrationFeatures so you can catch a break]].



* EvilLaugh: Eggman laughs when the game ends. It's probably the first time he ever did his [[NoblewomansLaugh Santa Claus Laugh]] in a game.



* LuckBasedMission: To clear the game via the score method, you just have to perform a full screen clear 5 times at the third row of the board, as you'll get 2 million points every time you succeed. Easier said than done. Aside from having to bet on a single type of block coming in just the right order, it is easy to clear blocks by accident and once that happens you won't get an even pile of blocks until the next Chaos Emerald comes.
* NintendoHard: The game has somewhat complex rules for a falling blocks puzzle and reaching the limit of either score or speed level is a tall request. Similarly to ''{{Franchise/Kirby}}'s Star Stacker'', it can appear easy to clear the whole screen in a few moves but clogging it beyond repair is even more so: it is common to create situations where the sides of the play field contain little to no usable Sonics and it's not easy to get more Sonics inside without also piling up the center six columns in the process as all the blocks the player drops only come in a 2x2 square.

to:

* LuckBasedMission: To clear the game via the score method, you just have to perform a full screen clear 5 times at the third row of the board, as you'll get 2 million points every time you succeed. Easier said than done. Aside from having to bet on a single type of block the sphere sets coming in just the right order, it is easy to clear blocks stuff by accident and once that happens you won't get an even pile of blocks spheres until the next Chaos Emerald comes.
* NintendoHard: The game has somewhat complex rules for a falling blocks spheres puzzle and reaching the limit of either score or speed level is a tall request. Similarly to ''{{Franchise/Kirby}}'s Star Stacker'', it can appear easy to clear the whole screen in a few moves but clogging it beyond repair is even more so: it is common to create situations where the sides of the play field contain little to no usable Sonics and it's not easy to get more Sonics inside without also piling up the center six columns in the process as all the blocks spheres the player drops only come in a 2x2 square.



* OddballInTheSeries: A FallingBlocks puzzle of all things about good ol' Sonic and that early on the franchise's life. But unlike with ''VideoGame/SonicEraser'', one can tell the developers put effort into making the game's aesthetics and mechanics fit the series. You can clear blocks by tracing curves around the screen and there's potential for speedy full playthoughs in a time where games in the genre rarely had an end goal.

to:

* OddballInTheSeries: A FallingBlocks puzzle of all things about good ol' Sonic and that early on the franchise's life. But unlike with ''VideoGame/SonicEraser'', one can tell the developers put effort into making the game's aesthetics and mechanics fit the series. You can clear blocks spheres by tracing curves around the screen and there's potential for speedy full playthoughs in a time where games in the genre rarely had an end goal.
Is there an issue? Send a MessageReason:
None


During gameplay, 2x2 blocks of blue, red or yellow Sonics fall into the screen and must be erased for as long as possible as you'd expect. To do that, the player must build a line of a single color such that it either surrounds a group of blocks or completes a path across any two edges of the board. The game's speed increases as time goes on, and surviving for around 20 minutes until Level 100 is one of the game's two goals. The faster but risky one is to gain 10 million points by clearing massive chunks of Sonics at once.

to:

During gameplay, 2x2 blocks of blue, red or yellow Sonics fall into the screen and must be erased for as long as possible as you'd expect. To do that, the player must build a line of a single color such that it either surrounds a group of blocks or completes a path across any two edges of the board. The game's speed increases as time goes on, and surviving for around 20 minutes until Level 100 is one of the game's two goals. The faster but risky one is to gain 10 million points This being ''Sonic'', you can also clear the game very quickly via the alternate and difficult method of maxing out your score by clearing massive chunks of Sonics nearly the entire board at once.
once several times in a row.
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None

Added DiffLines:

* DifficultButAwesome: It just feels good to clear over half of the screen at once. You get a ton of bells and whistles with Eggman getting zapped and possibly a brief full screen animation and a score multiplier for fully clearing the board. The maximum amount of points you can get in a move is a whooping 4 million on [[AwesomeButImpractical the second row]], but if you mess up just once or the correct blocks don't come you're a goner.
Is there an issue? Send a MessageReason:
None


* DummiedOut: The known leaked beta of the game has unused sprites of an imprisoned Vector The Crocodile and Sonic's other friends from back when he was park of a band. They just can't catch a break...

to:

* DummiedOut: The known leaked beta of the game has unused sprites of an imprisoned Vector The Crocodile and Sonic's other friends from back when he was park part of a band. They just can't catch a break...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DummiedOut: The known leaked beta of the game has unused sprites of an imprisoned Vector The Crocodile and Sonic's other friends from back when he was park of a band. They just can't catch a break...
Is there an issue? Send a MessageReason:
None


* LuckBasedMission: To clear the game via the score method, you just have to perform a full screen clear 5 times at the third row of the board, as you'll get 2 million points every time you succeed. Easier said than done.

to:

* LuckBasedMission: To clear the game via the score method, you just have to perform a full screen clear 5 times at the third row of the board, as you'll get 2 million points every time you succeed. Easier said than done. Aside from having to bet on a single type of block coming in just the right order, it is easy to clear blocks by accident and once that happens you won't get an even pile of blocks until the next Chaos Emerald comes.

Added: 209

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Is there an issue? Send a MessageReason:
None


During gameplay, 2x2 blocks of blue, red or yellow Sonics fall into the screen and must be erased for as long as possible as you'd expect. To do that, the player must build a line of a single color such that it either surrounds a group of blocks or completes a path across any two edges of the board. Clearing Sonics deals a proportionate amount of damage to Dr. Eggman at the middle of the screen until the player is awarded with a Chaos Emerald that will clear all lines over it.

to:

During gameplay, 2x2 blocks of blue, red or yellow Sonics fall into the screen and must be erased for as long as possible as you'd expect. To do that, the player must build a line of a single color such that it either surrounds a group of blocks or completes a path across any two edges of the board. Clearing The game's speed increases as time goes on, and surviving for around 20 minutes until Level 100 is one of the game's two goals. The faster but risky one is to gain 10 million points by clearing massive chunks of Sonics deals a proportionate amount of damage to at once.

Dr. Eggman is featured as something of a mascot at the middle of the screen until who is zapped everytime the player is awarded with makes a successful move. Chaos Emerald that will clear all lines over it.
Emeralds appear as a special screen-clearing level every 10 levels.
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* NoFairCheating: There's a pause function coded in, likely for a possible Sega Genesis port. It turns all spheres on the board greyscale.

to:

* NoFairCheating: There's a pause function coded in, likely for a possible then-planned Sega Genesis port. It turns all spheres on the board greyscale.



* OddballInTheSeries: A FallingBlocks puzzle of all things about good ol' Sonic and that early on the franchise's life. But unlike with ''Sonic Eraser'', one can tell the developers put thought into making the game's aesthetics and mechanics fit the series.

to:

* OddballInTheSeries: A FallingBlocks puzzle of all things about good ol' Sonic and that early on the franchise's life. But unlike with ''Sonic Eraser'', ''VideoGame/SonicEraser'', one can tell the developers put thought effort into making the game's aesthetics and mechanics fit the series. You can clear blocks by tracing curves around the screen and there's potential for speedy full playthoughs in a time where games in the genre rarely had an end goal.
Is there an issue? Send a MessageReason:
None


* OddballInTheSeries: A FallingBlocks puzzle of all things about good ol' Sonic and that early on the franchise's life. At least the aesthetics are more fitting to the series than those of ''Sonic Eraser'' and there ''is'' a certain Sonic-ness to being able to clear blocks by tracing curves around the screen.

to:

* OddballInTheSeries: A FallingBlocks puzzle of all things about good ol' Sonic and that early on the franchise's life. At least the aesthetics are more fitting to the series than those of But unlike with ''Sonic Eraser'' Eraser'', one can tell the developers put thought into making the game's aesthetics and there ''is'' a certain Sonic-ness to being able to clear blocks by tracing curves around mechanics fit the screen.series.

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* ComedicSociopathy: When you score anything, Eggman is sent flying in shock with a satisfying electric noise.



* GameOverMan: Eggman juggles the Chaos Emeralds just like in the bad ending of ''Sonic 1'' once the player loses.

to:

* GameOverMan: Eggman juggles the Chaos Emeralds just like in the bad ending of ''Sonic 1'' once the player loses.loses or wins.



* LuckBasedMission: To clear the game via the score method, you just have to perform a full screen clear 5 times at the third row of the board, as you'll get 2 million points every time you succeed. Easier said than done.



* NoFairCheating: There's a pause function coded in, likely for a possible Sega Genesis port. It turns all spheres on the board greyscale.



* SmartBomb: The Chaos Emerald block wipes all lines over it and awards bonus points. If it lands on the bottom of the matrix it gives even more points along with a special message. The way it works encourages players to keep one column free for as long as possible, but this means is also useless for when the player is in a pinch.

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* SmartBomb: The Chaos Emerald block wipes all lines over it, so you must have an empty column available for it and to be useful. It also awards bonus points. If very little points even if you manage to land it lands on the bottom of the matrix matrix.
* SpeedRun: Well,
it gives even more points along with ''is'' a special message. Sonic game. The way game can be won in around ten minutes and it works encourages players to keep one column free for as long as possible, but this means is also useless for when records best clear times in the player is in a pinch.high score table.
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* NintendoHard: The game has somewhat complex rules for a falling blocks puzzle and reaching the limit of either score or speed level is a tall request. Similarly to ''Kirby's Star Stacker'', it can appear easy to clear the whole screen in a few moves but clogging it beyond repair is even more so: it is common to create situations where the sides of the play field contain little to no usable Sonics and it's not easy to get more Sonics inside without also piling up the center six columns in the process as all the blocks the player drops only come in a 2x2 square.

to:

* NintendoHard: The game has somewhat complex rules for a falling blocks puzzle and reaching the limit of either score or speed level is a tall request. Similarly to ''Kirby's ''{{Franchise/Kirby}}'s Star Stacker'', it can appear easy to clear the whole screen in a few moves but clogging it beyond repair is even more so: it is common to create situations where the sides of the play field contain little to no usable Sonics and it's not easy to get more Sonics inside without also piling up the center six columns in the process as all the blocks the player drops only come in a 2x2 square.
Is there an issue? Send a MessageReason:
None

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