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''Sega Flipper'' is one of the earliest [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}} for the UsefulNotes/SG1000. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.

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''Sega Flipper'' is one of the earliest [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}} for the UsefulNotes/SG1000.Platform/SG1000. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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Link to the console.


''Sega Flipper'' is one of the earliest [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.

to:

''Sega Flipper'' is one of the earliest [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}.Creator/{{Sega}} for the UsefulNotes/SG1000. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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Fixed trope name.


* LettingTheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.

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* LettingTheAirOutOftheBand: LettingTheAirOutOfTheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
Is there an issue? Send a MessageReason:
Fixed trope name.


* LettingtheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.

to:

* LettingtheAirOutOftheBand: LettingTheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
Is there an issue? Send a MessageReason:
Fixed formatting.


[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sflipper1853.jpg]]

''Sega Flipper'' is one of the earliest [[DigitalPinball Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.

to:

[[quoteright:250:https://static.[[quoteright:249:https://static.tvtropes.org/pmwiki/pub/images/sflipper1853.jpg]]

''Sega Flipper'' is one of the earliest [[DigitalPinball [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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Started this page.

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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sflipper1853.jpg]]

''Sega Flipper'' is one of the earliest [[DigitalPinball Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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!!This game provides examples of:
* OneUp: Hitting all seven drop targets grants an extra ball.
* CoversAlwaysLie: The cover art shows multiple balls, but the game lacks a multiball mechanic.
* LettingtheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
* NoPlotNoProblem: No plot present anywhere in the game or elsewhere.
* ScoreMultiplier: Passing through all three 300 gates adds to the multiplier rate for points earned from the kicker hole.
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