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''Sega Flipper'' is one of the earliest [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}} for the UsefulNotes/SG1000. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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''Sega Flipper'' is one of the earliest [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}} for the UsefulNotes/SG1000.Platform/SG1000. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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Link to the console.
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''Sega Flipper'' is one of the earliest [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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''Sega Flipper'' is one of the earliest [[DigitalPinballTables Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}.Creator/{{Sega}} for the UsefulNotes/SG1000. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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Fixed trope name.
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* LettingTheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
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* LettingTheAirOutOftheBand: LettingTheAirOutOfTheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
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Fixed trope name.
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* LettingtheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
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* LettingtheAirOutOftheBand: LettingTheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
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Fixed formatting.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sflipper1853.jpg]]
''Sega Flipper'' is one of the earliest [[DigitalPinball Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
''Sega Flipper'' is one of the earliest [[DigitalPinball Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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''Sega Flipper'' is one of the earliest
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Started this page.
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[[quoteright:250:https://static.tvtropes.org/pmwiki/pub/images/sflipper1853.jpg]]
''Sega Flipper'' is one of the earliest [[DigitalPinball Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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!!This game provides examples of:
* OneUp: Hitting all seven drop targets grants an extra ball.
* CoversAlwaysLie: The cover art shows multiple balls, but the game lacks a multiball mechanic.
* LettingtheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
* NoPlotNoProblem: No plot present anywhere in the game or elsewhere.
* ScoreMultiplier: Passing through all three 300 gates adds to the multiplier rate for points earned from the kicker hole.
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''Sega Flipper'' is one of the earliest [[DigitalPinball Digital Pinball games]] (as early as 1983) that was developed and published by Creator/{{Sega}}. It's as simple as a pinball game can get, with two sets of flippers, four bumpers, three gates, seven drop targets, and a kicker hole for bonus points.
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!!This game provides examples of:
* OneUp: Hitting all seven drop targets grants an extra ball.
* CoversAlwaysLie: The cover art shows multiple balls, but the game lacks a multiball mechanic.
* LettingtheAirOutOftheBand: When you run out of balls, the game plays the sound effect for the gates faster and faster, until it plays it slowly one last time and stops.
* NoPlotNoProblem: No plot present anywhere in the game or elsewhere.
* ScoreMultiplier: Passing through all three 300 gates adds to the multiplier rate for points earned from the kicker hole.
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