Follow TV Tropes

Following

History VideoGame / SecretFiles

Go To

OR

Is there an issue? Send a MessageReason:
None


** In the third game, Nina must [[spoiler:soak a teddy bear in gasoline, set it on fire, and then ignite the said gasoline to cause an explosion in a post-apocalyptic dream sequence]].

to:

** In the third game, Nina must [[spoiler:soak a teddy bear in gasoline, set it on fire, and then ignite the said gasoline with it to cause an explosion in a post-apocalyptic dream sequence]].

Added: 559

Changed: 211

Is there an issue? Send a MessageReason:
None


* AfterTheEnd: Played with in the third game, as a dream that [[spoiler:CERN forces Nina to experience to get her to know more about the black-cloaked Guardians]].



* VideoGameCrueltyPotential: Nina can potentially abandon both [[spoiler: Cassandra and Max]]. The former is put into suspended animation, and the latter is saved anyway, but if you don't save him, [[spoiler: Nina calls off their wedding.]]

to:

* VideoGameCrueltyPotential: Nina VideoGameCrueltyPotential:
**Nina
can potentially abandon both [[spoiler: Cassandra and Max]]. The former is put into suspended animation, and the latter is saved anyway, but if you don't save him, [[spoiler: Nina calls off their wedding.]]]]
**In the third game, Nina must [[spoiler:soak a teddy bear in gasoline, set it on fire, and then ignite the said gasoline to cause an explosion in a post-apocalyptic dream sequence]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DistantPrologue: The third game begins with a prologue set in ancient Egypt.
Is there an issue? Send a MessageReason:
None


** In ''3'', if you combine the hammer with the chain while you're in Turkey before using the former to crush some red earth, you won't be able to feed the red earth into a pressure gun, which you have to do in order to make sure you can cross a pit, as you cannot use the hammer for its intended purpose once it's hooked to the chain.

to:

** In ''3'', if you combine the hammer with the chain while you're in Turkey before using the former to crush some red earth, you won't be able to feed the red earth into a pressure gun, which you have to do in order to make sure you can cross a pit, as you cannot use the hammer for its intended purpose once it's hooked to the chain. Without a way to separate the two, you're pretty much screwed here.

Added: 828

Changed: 12

Is there an issue? Send a MessageReason:
None


* ChurchMilitant: Puritas Cortis, Jay Shelton, and posthumously, Zandona.

to:

* ChurchMilitant: Puritas Cortis, Jay Pat Shelton, and posthumously, Zandona.



* ContrivedCoincidence: [[spoiler: Jay Shelton]] believes this, and believes that there is no way Nina and Max, who know each other, simply stumbled onto his plans in two different places halfway around the world in the second game. [[spoiler: Truth is, he's wrong, it was a complete accident.]]

to:

* ContrivedCoincidence: [[spoiler: Jay Pat Shelton]] believes this, and believes that there is no way Nina and Max, who know each other, simply stumbled onto his plans in two different places halfway around the world in the second game. [[spoiler: Truth is, he's wrong, it was a complete accident.]]



* SadisticChoice: Nina is offered one by [[spoiler: Jay Shelton: Tell him about the Church Intelligence Services conspiracy or he kills Max. Nina, having stumbled onto the plan, knows nothing. Cue Jay shooting Max.]] [[spoiler: Jane Cunningham]] offers Nina another one in the third game [[spoiler: Get her a radioactive element called deterrium or Max dies.]]

to:

* SadisticChoice: Nina is offered one by [[spoiler: Jay Pat Shelton: Tell him about the Church Intelligence Services conspiracy or he kills Max. Nina, having stumbled onto the plan, knows nothing. Cue Jay shooting Max.]] [[spoiler: Jane Cunningham]] offers Nina another one in the third game [[spoiler: Get her a radioactive element called deterrium or Max dies.]]


Added DiffLines:

* UnintentionallyUnwinnable: For a series that tries to make sure you never [[UnwinnableByDesign get into an unwinnable situation]], the sequels have at least one nasty bug involving vital items that will stonewall you, should you be unfortunate enough to encounter it:
**In ''2: Puritas Cordis'', make sure you show the laundry bell to Feng Li while you're onboard the ''Calypso'' before you stick it onto a wall. Because once you stick the bell onto that wall, it's impossible to take it off.
**In ''3'', if you combine the hammer with the chain while you're in Turkey before using the former to crush some red earth, you won't be able to feed the red earth into a pressure gun, which you have to do in order to make sure you can cross a pit, as you cannot use the hammer for its intended purpose once it's hooked to the chain.
Is there an issue? Send a MessageReason:
None


* FissionMailed / NonStandardGameOver: Just before the final confrontation in the sequel with [[spoiler:Pat Shelton, head of Puritas Cordis, as Nina sneaks up on him at the top of his command tower, if the player does anything else than throw a bowl of soup at him, Pat will then shoot and kill Nina. He then belittles her for being so foolish up to this point. We then get a GameOver screen and for a moment we are tricked into thinking the games up to this point would never have such a thing...but then the whole thing is actually an ImagineSpot and the whole scene gets rewinded, likely due to adventure games having a rule against killing the player character since the complaints of the old Sierra games. Nevertheless, this is still quite a shocking roundabout twist on that rule.]]]]

to:

* FissionMailed / NonStandardGameOver: Just before the final confrontation in the sequel with [[spoiler:Pat Shelton, head of Puritas Cordis, as Nina sneaks up on him at the top of his command tower, if the player does anything else than throw a bowl of soup at him, Pat will then shoot and kill Nina. He then belittles her for being so foolish up to this point. We then get a GameOver screen and for a moment we are tricked into thinking the games up to this point would never have such a thing...but then the whole thing is actually an ImagineSpot and the whole scene gets rewinded, likely due to adventure games having a rule against killing the player character since the complaints of the old Sierra games. Nevertheless, this is still quite a shocking roundabout twist on that rule.]]]]]]

Added: 157

Changed: 277

Removed: 597

Is there an issue? Send a MessageReason:
None


* ButThouMust: If you choose not to get the deterrium in the third game, [[spoiler:Jane will punch you out and take it anyway.]]



* FissionMailed: Just before the final confrontation in the sequel with [[spoiler:Pat Shelton, head of Puritas Cordis, as Nina sneaks up on him at the top of his command tower, if the player does anything else than throw a bowl of soup at him, Pat will then shoot and kill Nina. He then belittles her for being so foolish up to this point. We then get a GameOver screen and for a moment we are tricked into thinking the games up to this point would never have such a thing...but then the whole thing is actually an ImagineSpot and the whole scene gets rewinded.]]

to:

* FissionMailed: FissionMailed / NonStandardGameOver: Just before the final confrontation in the sequel with [[spoiler:Pat Shelton, head of Puritas Cordis, as Nina sneaks up on him at the top of his command tower, if the player does anything else than throw a bowl of soup at him, Pat will then shoot and kill Nina. He then belittles her for being so foolish up to this point. We then get a GameOver screen and for a moment we are tricked into thinking the games up to this point would never have such a thing...but then the whole thing is actually an ImagineSpot and the whole scene gets rewinded.]]rewinded, likely due to adventure games having a rule against killing the player character since the complaints of the old Sierra games. Nevertheless, this is still quite a shocking roundabout twist on that rule.]]]]



** The two major decisions you make throughout the course of the third game have no immediate impact on the story whatsoever. Regardless of whether or not you choose to save [[spoiler:Cassandra, you'll always end up getting caught and trapped in a shipping container aboard a freight carrier off the port of Cadiz]]. And towards the end of the game, when [[spoiler: Dr. Jane Cunningham forces you to disable a force field by poisoning Max so that she can retrieve deterrium for a dangerous experiment, you can either choose to deactivate the force field so that Max can be saved, or to leave it on and let Max die. No matter what you choose, Dr. Cunningham will get that force field offline one way or another and then accidentally leave her antidote for you to give to Max and save him, which you ''must'' do to continue the story.]]

to:

** The two major decisions you make throughout the course of the third game have no immediate impact on the story whatsoever. Regardless of whether or not you choose to save [[spoiler:Cassandra, you'll always end up getting caught and trapped in a shipping container aboard a freight carrier off the port of Cadiz]]. And towards the end of the game, when [[spoiler: Dr. Jane Cunningham forces you to disable a force field by poisoning Max so that she can retrieve deterrium for a dangerous experiment, you can either choose to deactivate the force field so that Max can be saved, Dr. Cunningham will give an antidote to you to save Max, or to leave it on and let Max die. No matter what you choose, Dr. Cunningham will get that force field offline one way or another and then accidentally leave her antidote for you to give to Max and save him, which you ''must'' do to continue the story.]]



* MultipleEndings: There are four total possible endings in the third game, depending on what you decided for each of two major choices throughout the story.



* NonStandardGameOver: If you approach [[spoiler: Shelton too carelessly at his control panel, we're treated to a scene of him pulling a gun out and killing Nina with it. Although this is subverted as it's revealed to be Nina imagining what would happen if she took that action, likely due to adventure games having a rule against killing the player character since the complaints of the old Sierra games, this is still quite a shocking roundabout twist on that rule.]]

Added: 1102

Changed: 264

Is there an issue? Send a MessageReason:
None


* MortonsFork: Near the end of the sequel, Nina [[spoiler:is faced with three different choices when Puritas Cordis threatens to kill Max if she doesn't tell more about her new allies]]. Whichever one you choose, [[spoiler:Puritas Cordis shoots and presumably kills Max anyway]].

to:

* MortonsFork: Near MortonsFork:
**Near
the end of the sequel, Nina [[spoiler:is faced with three different choices when Puritas Cordis threatens to kill Max if she doesn't tell more about her new allies]]. Whichever one you choose, [[spoiler:Puritas Cordis shoots and presumably kills Max anyway]].anyway]].
**The two major decisions you make throughout the course of the third game have no immediate impact on the story whatsoever. Regardless of whether or not you choose to save [[spoiler:Cassandra, you'll always end up getting caught and trapped in a shipping container aboard a freight carrier off the port of Cadiz]]. And towards the end of the game, when [[spoiler: Dr. Jane Cunningham forces you to disable a force field by poisoning Max so that she can retrieve deterrium for a dangerous experiment, you can either choose to deactivate the force field so that Max can be saved, or to leave it on and let Max die. No matter what you choose, Dr. Cunningham will get that force field offline one way or another and then accidentally leave her antidote for you to give to Max and save him, which you ''must'' do to continue the story.]]

Changed: 13

Removed: 74

Is there an issue? Send a MessageReason:
IUEO now


* AwesomeMcCoolName: Nina names a robot she creates "Electric Death Bitch"



* BigDamnHeroes: [[spoiler: Max]] pulls these off in the first two games. Once with a crane hook, and another with a helicopter. It's the CERN assistant who does this in the third game.
* BlackCloak: Much of the mystery of the first game revolves around mysterious figures in ominous black cloaks who kidnapped Nina's father so Nina is naturally wary of them. It turns out [[spoiler: [[RedHerring they did this to protect him]] [[CreepyGood and stop the true villain's plans.]] Although their sect remains a mystery with morally ambiguous motives.]]

to:

* BigDamnHeroes: [[spoiler: Max]] [[spoiler:Max pulls these off off]] in the first two games. Once with a crane hook, and another with a helicopter. It's the CERN assistant who does this in the third game.
* BlackCloak: Much of the mystery of the first game revolves around mysterious figures in ominous black cloaks who kidnapped Nina's father so Nina is naturally wary of them. It turns out [[spoiler: [[RedHerring they did this to protect him]] and [[CreepyGood and stop the true villain's plans.]] Although their sect remains a mystery with morally ambiguous motives.]]
Is there an issue? Send a MessageReason:
Nice Hat is now a disambiguation page.


* NiceHat: Max sports a safari hat in the second game. It stays on his head during explosions [[spoiler: and when he gets shot in the chest]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* DressingAsTheEnemy: Nina and Max each find at least one situation in which they have to dress up as enemy guards to sneak past them and complete their mission.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* UnexplainedRecovery: By the time you've finished playing the sequel, you'll make the stunning discovery that [[spoiler:Detective Kanski, clearly murdered in the epilogue of the first game]], ''is somehow still alive''.
Is there an issue? Send a MessageReason:
None


* DisneyDeath: Near the end of the sequel, [[spoiler:Max is presumably gunned down execution style, but [[PocketProtector is saved by a small steel door he hid underneath his shirt.]]

to:

* DisneyDeath: Near the end of the sequel, [[spoiler:Max is presumably gunned down execution style, but [[PocketProtector is saved by a small steel door he hid underneath his shirt.]]]]]]
Is there an issue? Send a MessageReason:
None


* MortonsFork: Near the end of the sequel, Nina [[spoiler:is faced with three different choices when Puritas Cordis threatens to kill Max if she doesn't tell more about her new allies]]. Whichever one you choose, [[Puritas Cordis shoots and presumably kills Max anyway]].

to:

* MortonsFork: Near the end of the sequel, Nina [[spoiler:is faced with three different choices when Puritas Cordis threatens to kill Max if she doesn't tell more about her new allies]]. Whichever one you choose, [[Puritas [[spoiler:Puritas Cordis shoots and presumably kills Max anyway]].

Added: 1114

Changed: 16

Is there an issue? Send a MessageReason:
None


* DisneyDeath: Near the end of the sequel, [[spoiler:Max is presumably gunned down execution style, but [[PocketProtector is saved by a small steel door he hid underneath his shirt.]]



* DroppedABridgeOnHim: How the BigBad typically meets his end. The first game uses a GiantWallOfWateryDoom in Antartica, so it [[HumanPopsicle puts the bad guys on ice]], the second has [[StuffBlowingUp a self destruct sequence]] and the third has them get sucked into a black hole.

to:

* DroppedABridgeOnHim: How the BigBad typically meets his end. The [[spoiler:The first game uses a GiantWallOfWateryDoom in Antartica, so it [[HumanPopsicle puts the bad guys on ice]], the second has [[StuffBlowingUp a self destruct sequence]] and the third has them get sucked into a black hole.hole]].



* FissionMailed: Just before the final confrontation in the sequel with [[spoiler:Pat Shelton, head of Puritas Cordis, as Nina sneaks up on him at the top of his command tower, if the player does anything else than throw a bowl of soup at him, Pat will then shoot and kill Nina. He then belittles her for being so foolish up to this point. We then get a GameOver screen and for a moment we are tricked into thinking the games up to this point would never have such a thing...but then the whole thing is actually an ImagineSpot and the whole scene gets rewinded.]]



* Meganekko: Cassandra

to:

* Meganekko: {{Meganekko}}: Cassandra


Added DiffLines:

* MortonsFork: Near the end of the sequel, Nina [[spoiler:is faced with three different choices when Puritas Cordis threatens to kill Max if she doesn't tell more about her new allies]]. Whichever one you choose, [[Puritas Cordis shoots and presumably kills Max anyway]].


Added DiffLines:

* PocketProtector: How [[spoiler:Max escapes being executed by Puritas Cordis]] in the sequel.
Is there an issue? Send a MessageReason:
None


* NonStandardGameOver: If you approach [[spoiler: Shelton too carelessly at his control panel, we're treated to a scene of him pulling a gun out and killing Nina with it. Although this is subverted as it's revealed to be Nina imagining what would happen if she took that action likely due to adventure games having a rule against killing the player character since the complaints of the old Sierra games, this is still quite a shocking roundabout twist on that rule.]]

to:

* NonStandardGameOver: If you approach [[spoiler: Shelton too carelessly at his control panel, we're treated to a scene of him pulling a gun out and killing Nina with it. Although this is subverted as it's revealed to be Nina imagining what would happen if she took that action action, likely due to adventure games having a rule against killing the player character since the complaints of the old Sierra games, this is still quite a shocking roundabout twist on that rule.]]

Added: 235

Changed: 6

Is there an issue? Send a MessageReason:
None


* BlackCloak: Much of the mystery of the game revolves around mysterious figures in ominous black cloaks who kidnapped Nina's father so Nina is naturally wary of them. It turns out [[spoiler: [[RedHerring they did this to protect him]] [[CreepyGood and stop the true villain's plans.]] Although their sect remains a mystery with morally ambiguous motives.]]

to:

* BlackCloak: Much of the mystery of the first game revolves around mysterious figures in ominous black cloaks who kidnapped Nina's father so Nina is naturally wary of them. It turns out [[spoiler: [[RedHerring they did this to protect him]] [[CreepyGood and stop the true villain's plans.]] Although their sect remains a mystery with morally ambiguous motives.]]


Added DiffLines:

* EvilIsHammy: The villain of the second game is certainly a standout. Especially when he goes all out monologuing about his evil plan to lead humankind to a new golden age or his last words yelling how no one can escape their destiny.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* PoliceAreUseless: After Nina's father went missing and his office was clearly broken into, Nina tried to call the police but they won't help unless he had any mental illnesses. However, a detective did arrive later but he didn't end up doing much other than pulling the gun on the wrong person and getting attacked before he could tell the main characters anything.
Is there an issue? Send a MessageReason:
None


* ParanoiaFuel: The final battle in the second game involves Nina needing to outmaneuver [[spoiler: Shelton as she scrambles up and down a building. Each floor, she needs to figure out what to do but take too long and Shelton suddenly appears and pulls a gun out and fire, forcing, Nina, the player character to another floor. It's even scarier if you remember that you could get a NonStanardGameOver before if you approached Shelton too carelessly.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Then the second game has the cult Puritas Cordis wearing this who are [[spoiler: actually a straight villainous example.]]


Added DiffLines:

* NonStandardGameOver: If you approach [[spoiler: Shelton too carelessly at his control panel, we're treated to a scene of him pulling a gun out and killing Nina with it. Although this is subverted as it's revealed to be Nina imagining what would happen if she took that action likely due to adventure games having a rule against killing the player character since the complaints of the old Sierra games, this is still quite a shocking roundabout twist on that rule.]]


Added DiffLines:

* ParanoiaFuel: The final battle in the second game involves Nina needing to outmaneuver [[spoiler: Shelton as she scrambles up and down a building. Each floor, she needs to figure out what to do but take too long and Shelton suddenly appears and pulls a gun out and fire, forcing, Nina, the player character to another floor. It's even scarier if you remember that you could get a NonStanardGameOver before if you approached Shelton too carelessly.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlackCloak: Much of the mystery of the game revolves around mysterious figures in ominous black cloaks who kidnapped Nina's father so Nina is naturally wary of them. It turns out [[spoiler: [[RedHerring they did this to protect him]] [[CreepyGood and stop the true villain's plans.]] Although their sect remains a mystery with morally ambiguous motives.]]
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:325:https://static.tvtropes.org/pmwiki/pub/images/fusionsphere_systems.jpg]]
Is there an issue? Send a MessageReason:
Date


The first game, ''Secret Files: Tunguska'' ([[TheTunguskaEvent named after the explosion caused in 1908 in Siberia]]) follows Nina Kalkenkov, an average Russian woman, visiting her father, Vladimir, at his office in a Berlin museum only to find him missing and his office a wreck. The police being [[DefectiveDetective singularly unhelpful]], she tackles the problem herself, aided by one of her father's co-workers, and later boyfriend, [[AdventurerArchaeologist Max Gruber]]. The two uncover an investigation he undertook to Tunguska in the 1950's, as well as a world domination scheme that's also interested in the same investigation.

to:

The first game, ''Secret Files: Tunguska'' ([[TheTunguskaEvent named after the explosion caused in 1908 in Siberia]]) follows starts on March 27, 2006, with Nina Kalkenkov, an average Russian woman, visiting her father, Vladimir, at his office in a Berlin museum only to find him missing and his office a wreck. The police being [[DefectiveDetective singularly unhelpful]], she tackles the problem herself, aided by one of her father's co-workers, and later boyfriend, [[AdventurerArchaeologist Max Gruber]]. The two uncover an investigation he undertook to Tunguska in the 1950's, as well as a world domination scheme that's also interested in the same investigation.

Top