Is there an issue? Send a MessageReason:
Fixed grammatical mistakes on a previous post and added You Are Too Late, It Can Think, and What the Hell Hero tropes
Changed line(s) 23 (click to see context) from:
* AwesomeButImpractical: The three weapons that deal additional damage to one type of enemy is very useful, but it also increases the strength of an enemy of an opposing type when hit with it. This can make these weapons very impractical in rooms where you have several different enemy types attacking you at once.
to:
* AwesomeButImpractical: The three weapons that deal additional damage to one type of enemy is are very useful, but it they also increases increase the strength of an enemy of an opposing type when hit with it.hit. This can make these weapons very impractical in rooms where you have several different enemy types attacking you at once.
Added DiffLines:
* ItCanThink: Professor Derad comments that originally, the Scurge didn't seem to exhibit any kind of sentient thought, but during his discussions with Jenosa, she points out that it seems to understand what it's doing as it's trying to escape Inos and he remarks that the creatures began to develop a collective mind as a result of absorbing other intelligent life, leading to it planning its escape.
Added DiffLines:
* WhatTheHellHero: Professor Derad chews Jenosa out when she reveals she's been slowly reactivating the Yggdrasil Transport Nexus in the Biocore, claiming that The Source is planning to use it to escape Inos. Justified somewhat on Jenosa's behalf as she had no way of knowing this.
* YouAreTooLate: Magellan picks up the transmissions of Professor Dorrel, but after facing Jormungand, she only finds his body. Right after, she communicates several times with Professor Derad before the transmission is cut off when he's attacked and absorbed into The Source. Both times, Jenosa laments on always being too late to save anyone.
* YouAreTooLate: Magellan picks up the transmissions of Professor Dorrel, but after facing Jormungand, she only finds his body. Right after, she communicates several times with Professor Derad before the transmission is cut off when he's attacked and absorbed into The Source. Both times, Jenosa laments on always being too late to save anyone.
Is there an issue? Send a MessageReason:
Added Hub Level, Awesome But Impractical, Boring But Practical, and Nintendo Hard tropes
Added DiffLines:
* AwesomeButImpractical: The three weapons that deal additional damage to one type of enemy is very useful, but it also increases the strength of an enemy of an opposing type when hit with it. This can make these weapons very impractical in rooms where you have several different enemy types attacking you at once.
Added DiffLines:
* BoringButPractical: The basic shot Jenosa starts with. Granted, it does pretty low damage comparatively to the other weapons, but it also is of neutral alignment and thus, doesn't strengthen an enemy of an opposing type, which can be important when the game makes a habit of tossing a bunch of enemies of different types at you, if not all three at once. It also fires at the same speed as the other weapons and does get stronger as you gain levels.
Added DiffLines:
* HubLevel: Biocore, the main research facility, has transporters that connect to all the other areas of the game. The inactive nexus in the center of the facility also leads to the final boss.
Added DiffLines:
* NintendoHard: ''Scurge'' is a very tough game, and for a handful of reasons:
** Enemies can be pretty tough, but for the most part aren't TOO difficult to handle...until the game starts throwing multiple types at you at once, such as throwing biological enemies in addition to mechanicals, who will gain increased attack strength from the Combustion projectiles used to deal with biological enemies easier. This amounts to you either having to run around like a maniac, trying to be perfect in your shots, or use the weaker, but neutral basic shot in order to kill everything.
** The isometric perspective makes it very difficult to judge where you are in relation to other elevations on the current screen. This can make it pretty obnoxious when you have to do some pretty difficult platforming later on and keep falling due to the unusual angles.
** The infection meter, which rises by 1% every few seconds, and starts getting significantly faster over the course of the game. This makes the entire game one long {{Timed Mission}}, giving you a small handful of minutes before you face your HP plummeting like crazy and leading to a gruesome death if you can't find a decontamination room in time. Granted, they aren't too spread out, and short of wading around in red goop purposefully, you don't have to worry too much so long as you keep on the move and don't hang around wasting time. However, this can make boss battles pretty hectic as you only have a very short amount of time to learn the boss's patterns and kill it.
** Enemies can be pretty tough, but for the most part aren't TOO difficult to handle...until the game starts throwing multiple types at you at once, such as throwing biological enemies in addition to mechanicals, who will gain increased attack strength from the Combustion projectiles used to deal with biological enemies easier. This amounts to you either having to run around like a maniac, trying to be perfect in your shots, or use the weaker, but neutral basic shot in order to kill everything.
** The isometric perspective makes it very difficult to judge where you are in relation to other elevations on the current screen. This can make it pretty obnoxious when you have to do some pretty difficult platforming later on and keep falling due to the unusual angles.
** The infection meter, which rises by 1% every few seconds, and starts getting significantly faster over the course of the game. This makes the entire game one long {{Timed Mission}}, giving you a small handful of minutes before you face your HP plummeting like crazy and leading to a gruesome death if you can't find a decontamination room in time. Granted, they aren't too spread out, and short of wading around in red goop purposefully, you don't have to worry too much so long as you keep on the move and don't hang around wasting time. However, this can make boss battles pretty hectic as you only have a very short amount of time to learn the boss's patterns and kill it.
Is there an issue? Send a MessageReason:
None
Changed line(s) 35 (click to see context) from:
* DopplegangerAttack: [[SubvertedTrope Subversion]]: [[spoiler: [[HiveMind The Source's]] final form summons up to three duplicates to attack you, but these duplicates are of Jenosa rather then the boss. It is vital you destroy these duplicates quickly, if all three are around long enough The Source can use it's most powerful attack and drain a significant portion of your health.]]
to:
* DopplegangerAttack: [[SubvertedTrope Subversion]]: [[spoiler: [[HiveMind The Source's]] final form summons up to three duplicates to attack you, but these duplicates are of Jenosa rather then the boss. It is vital you destroy these duplicates quickly, if all three are around long enough The Source can use it's its most powerful attack and drain a significant portion of your health.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.
to:
''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} ''Franchise/{{Metroid}}'' series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.
Changed line(s) 68 (click to see context) from:
* ShoutOut: The entire game, to Franchise/{{Metroid}}.
to:
* ShoutOut: The entire game, to Franchise/{{Metroid}}.''Franchise/{{Metroid}}''.
Is there an issue? Send a MessageReason:
moved to YMMV subpage as it's a subjective, Just For Fun wick
Changed line(s) 75,76 (click to see context) from:
* YouGottaHaveBlueHair: Possible, using the PaletteSwap feature.
* XMeetsY: Franchise/{{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
* XMeetsY: Franchise/{{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
to:
* YouGottaHaveBlueHair: Possible, using the PaletteSwap feature.
* XMeetsY: Franchise/{{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''feature.
* XMeetsY: Franchise/{{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
Is there an issue? Send a MessageReason:
None
Changed line(s) 49 (click to see context) from:
* FungusHumongous: The Scurge infests whole areas of walls and ground throughout the base. Touching this red [[StarCraft Creep-like]] substance slows you down and causes your infection meter to tick far more rapidly.
to:
* FungusHumongous: The Scurge infests whole areas of walls and ground throughout the base. Touching this red [[StarCraft [[VideoGame/StarCraft Creep-like]] substance slows you down and causes your infection meter to tick far more rapidly.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.
to:
''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance UsefulNotes/GameBoyAdvance and NintendoDS.UsefulNotes/NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.
Is there an issue? Send a MessageReason:
None
Changed line(s) 14,16 (click to see context) from:
----
'''Scurge: Hive provides examples of:'''
'''Scurge: Hive provides examples of:'''
to:
'''Scurge:
!!Scurge: Hive provides examples
Changed line(s) 35 (click to see context) from:
* DopplegangerAttack: [[SubvertedTrope Subversion]]: ([[spoiler: [[HiveMind The Source's]] final form summons up to three duplicates to attack you, but these duplicates are of Jenosa rather then the boss. It is vital you destroy these duplicates quickly, if all three are around long enough The Source can use it's most powerful attack and drain a significant portion of your health.]]
to:
* DopplegangerAttack: [[SubvertedTrope Subversion]]: ([[spoiler: [[spoiler: [[HiveMind The Source's]] final form summons up to three duplicates to attack you, but these duplicates are of Jenosa rather then the boss. It is vital you destroy these duplicates quickly, if all three are around long enough The Source can use it's most powerful attack and drain a significant portion of your health.]]
Changed line(s) 39,40 (click to see context) from:
* EldritchAbomination: [[spoiler: [[HiveMind The Source]] seems to increase in intelligence and maleficence as it absorbs everything around it. Allowing this thing to escape Inos would not be a good idea.)]]
* EverythingsBetterWithSpinning: Jenosa flips when she jumps in any direction save straight up, sending her [[RapunzelHair impressively-long ponytail]] into a [[SonicTheHedgehog spindash]]-like swirl.
* EverythingsBetterWithSpinning: Jenosa flips when she jumps in any direction save straight up, sending her [[RapunzelHair impressively-long ponytail]] into a [[SonicTheHedgehog spindash]]-like swirl.
to:
* EldritchAbomination: [[spoiler: [[HiveMind The Source]] seems to increase in intelligence and maleficence as it absorbs everything around it. Allowing this thing to escape Inos would not be a good idea.)]]
]]
* EverythingsBetterWithSpinning: Jenosa flips when she jumps in any direction save straight up, sending her [[RapunzelHair impressively-long ponytail]] into a[[SonicTheHedgehog [[Franchise/SonicTheHedgehog spindash]]-like swirl.
* EverythingsBetterWithSpinning: Jenosa flips when she jumps in any direction save straight up, sending her [[RapunzelHair impressively-long ponytail]] into a
Changed line(s) 43 (click to see context) from:
* {{Expy}}: Jenosa Arma to [[{{Metroid}} Samus Aran]]. Hell, the names are similar.
to:
* {{Expy}}: Jenosa Arma to [[{{Metroid}} [[Franchise/{{Metroid}} Samus Aran]]. Hell, the names are similar.
Changed line(s) 68 (click to see context) from:
* ShoutOut: The entire game, to {{Metroid}}.
to:
* ShoutOut: The entire game, to {{Metroid}}.Franchise/{{Metroid}}.
Changed line(s) 70,71 (click to see context) from:
* [[spoiler:SoleSurvivor: In the end, only Jenosa remains.]]
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as [[{{Metroid}} Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as [[{{Metroid}} Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]
to:
* [[spoiler:SoleSurvivor: In SoleSurvivor: [[spoiler:In the end, only Jenosa remains.]]
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as[[{{Metroid}} [[Franchise/{{Metroid}} Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as
Changed line(s) 76,77 (click to see context) from:
* XMeetsY: {{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
----
----
to:
* XMeetsY: {{Metroid}} Franchise/{{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
----''VideoGame/{{Extermination}}''
----
Is there an issue? Send a MessageReason:
Has nothing to do with familiarity with in-universe fiction.
Changed line(s) 9,10 (click to see context) from:
The Confeds are [[GenreSavvy reasonably sure]] that the Scurge has escaped containment and likely infected or killed everyone on base. Therefore, it is stated in the game's introduction/Jenosa's briefing that her mission is one of ''data retrieval''. They've outfitted her with one of the [[PoweredArmor infection-resistant suits]] used at the base and special [[ArmCannon energy-projectile gauntlets]], as apparently ordinary firearms could be infected by the Scurge.
to:
The Confeds are [[GenreSavvy reasonably sure]] sure that the Scurge has escaped containment and likely infected or killed everyone on base. Therefore, it is stated in the game's introduction/Jenosa's briefing that her mission is one of ''data retrieval''. They've outfitted her with one of the [[PoweredArmor infection-resistant suits]] used at the base and special [[ArmCannon energy-projectile gauntlets]], as apparently ordinary firearms could be infected by the Scurge.
Is there an issue? Send a MessageReason:
Badass is no longer a trope.
Deleted line(s) 23 (click to see context) :
* BadAss: Hey, you would be too if you fought your way through a government research base crawling with hostile infected life forms, whilst coming near to succumbing to that same infection far too many times.
Is there an issue? Send a MessageReason:
None
* TheImmune: HaHaHaNo. Jenosa is infected by the first boss, and you can only treat the infection, but never cure it. Your viral mass increases by about 1% every two seconds.
Changed line(s) 76 (click to see context) from:
* XMeetsY: {{Metroid}} meets... an isometric perspective.
to:
* XMeetsY: {{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
Is there an issue? Send a MessageReason:
italics for work names
Changed line(s) 5,6 (click to see context) from:
Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.
to:
Is there an issue? Send a MessageReason:
Redheaded Hero is being cut per the Appearance tropes cleanup thread.
Deleted line(s) 66 (click to see context) :
* RedheadedHero
Is there an issue? Send a MessageReason:
None
Changed line(s) 74 (click to see context) from:
* ThemeNaming: Most of the bosses are named after [[GreekMythology Greek]] and [[NorseMythology Norse]] mythical beasts (or associated plants, in the case of the Mandragora).
to:
* ThemeNaming: Most of the bosses are named after [[GreekMythology [[Myth/GreekMythology Greek]] and [[NorseMythology [[Myth/NorseMythology Norse]] mythical beasts (or associated plants, in the case of the Mandragora).
Is there an issue? Send a MessageReason:
None
Deleted line(s) 45 (click to see context) :
* FanNickname: Isometroid. Pretty self-explanatory.
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The gameplay is quite similar to the 2D iterations of the {{Metroid}} series, but unlike them uses IsometricProjection.
to:
Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The gameplay premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.
IsometricProjection.
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* CameraAbuse: Killing biological enemies will briefly splatter the screen with fluids.
Added DiffLines:
* DoNotRunWithAGun: Jenosa can't move while firing.
Is there an issue? Send a MessageReason:
None
Changed line(s) 24 (click to see context) from:
* [[spoiler:BattleInTheCenterOfTheMind: The FinalBoss fight.]]
to:
* [[spoiler:BattleInTheCenterOfTheMind: BattleInTheCenterOfTheMind: The FinalBoss [[spoiler:FinalBoss]] fight.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 5,6 (click to see context) from:
Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the Gameboy Advance and DS. The gameplay is quite similar to the 2D iterations of the {{Metroid}} series, but unlike them uses IsometricProjection.
to:
Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the Gameboy Advance GameBoyAdvance and DS.NintendoDS. The gameplay is quite similar to the 2D iterations of the {{Metroid}} series, but unlike them uses IsometricProjection.
Is there an issue? Send a MessageReason:
None
Changed line(s) 7,8 (click to see context) from:
[[SeenItAMillionTimes Stop me if any of this sounds familiar]]. The player takes on the role of BountyHunter Jenosa Arma, on assignment from the [[TheFederation Confederation]]. Her mission is to seek out the high security Confederaton Research Lab 56, on planet Inos. 48 hours prior to the start of the game, the base sent out a [[DistressCall distress signal]]. No further contact could be established. Now here's the kicker: the base was designed for the containment and research of a [[TheVirus potent infectious life form]] called the [[TitleDrop Scurge]].
to:
Is there an issue? Send a MessageReason:
None
Changed line(s) 63 (click to see context) from:
* PowerCrystal: ''{{Lensman}}''-like hand crystals on both of Jenosa's gauntlets. Serve as the emitters for her beam weapons.
to:
* PowerCrystal: ''{{Lensman}}''-like ''Literature/{{Lensman}}''-like hand crystals on both of Jenosa's gauntlets. Serve as the emitters for her beam weapons.
Is there an issue? Send a MessageReason:
None
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Scurge_4990.jpg]]
Deleted line(s) 3,5 (click to see context) :
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Scurge_4990.jpg]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 71 (click to see context) from:
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as [[Metroid Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]
to:
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as [[Metroid [[{{Metroid}} Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]
Is there an issue? Send a MessageReason:
None
Changed line(s) 67 (click to see context) from:
* SavePoint: Triply vital, as in addition to saving your game, they refill your health and reset your infection meter. Referred to as sick bays or decontamination platforms in the map and by Magellan, respectively. The first thing to be marked on your map upon entering a new area.
to:
* SavePoint: Triply vital, as in addition to saving your game, [[HealingCheckpoint they refill your health health]] and reset your infection meter. Referred to as sick bays or decontamination platforms in the map and by Magellan, respectively. The first thing to be marked on your map upon entering a new area.
Changed line(s) 71 (click to see context) from:
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from? Same place as Samus Aran's missles, one might venture.]]
to:
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from? from?]] Same place as [[Metroid Samus Aran's missles, missiles,]] [[EpilepticTrees one might venture.]]
Is there an issue? Send a MessageReason:
None
Deleted line(s) 34,36 (click to see context) :
* CrowningMomentOfAwesome: Jenosa's final victory against [[spoiler:[[HiveMind The Source]] [[BattleInTheCenterOfTheMind in her own head!]]]]
* CrowningMusicOfAwesome: Take your pick, there are many good tunes in this game.
* DemonicSpiders: Rare, but there are a few enemies that can really pose a problem, due to your being limited to moving and shooting in only eight directions while they have complete freedom of movement.
* CrowningMusicOfAwesome: Take your pick, there are many good tunes in this game.
* DemonicSpiders: Rare, but there are a few enemies that can really pose a problem, due to your being limited to moving and shooting in only eight directions while they have complete freedom of movement.
Deleted line(s) 55 (click to see context) :
* GoddamnedBats: Most weaker enemies until you acquire the beam they are weak to, which is thankfully early on. However, the tentacles that emerge from the red goo to shoot poison gas at you continue to be annoying throughout the game. The little floating balls of fire are also annoying, as they are often positioned to screw up your jumps.
Deleted line(s) 64 (click to see context) :
* NightmareFuel: Like any setting involving an invasive virus that can assimilate other lifeforms, it's there. Some of the {{ApocalypticLog}}s provide some, but the creepiest moment comes when Jenosa confronts ([[spoiler:[[HiveMind The Source]]]]
Deleted line(s) 78 (click to see context) :
* ThatOneBoss: [[spoiler: [[HiveMind The Source]], in it's final form. Shoot the duplicates or ''die''.]]
Is there an issue? Send a MessageReason:
Bt I has nothing to do with game difficulity
Deleted line(s) 26 (click to see context) :
* BeyondTheImpossible: Did you think Normal mode was challenging? Try Hard or Insane.
Added DiffLines:
* HarderThanHard: Did you think Hard mode was challenging? Try Insane.
Is there an issue? Send a MessageReason:
trope renamed at TRS
Changed line(s) 59 (click to see context) from:
* LateToTheParty
to:
* LateToThePartyLateToTheTragedy
Is there an issue? Send a MessageReason:
None
Added DiffLines:
* ManEatingPlant: Mandragora, from the looks of it. Possibly Scylla too.
Added DiffLines:
* ThemeNaming: Most of the bosses are named after [[GreekMythology Greek]] and [[NorseMythology Norse]] mythical beasts (or associated plants, in the case of the Mandragora).
Is there an issue? Send a MessageReason:
None
Added DiffLines:
[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Scurge_4990.jpg]]