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Fixed grammatical mistakes on a previous post and added You Are Too Late, It Can Think, and What the Hell Hero tropes


* AwesomeButImpractical: The three weapons that deal additional damage to one type of enemy is very useful, but it also increases the strength of an enemy of an opposing type when hit with it. This can make these weapons very impractical in rooms where you have several different enemy types attacking you at once.

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* AwesomeButImpractical: The three weapons that deal additional damage to one type of enemy is are very useful, but it they also increases increase the strength of an enemy of an opposing type when hit with it.hit. This can make these weapons very impractical in rooms where you have several different enemy types attacking you at once.


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* ItCanThink: Professor Derad comments that originally, the Scurge didn't seem to exhibit any kind of sentient thought, but during his discussions with Jenosa, she points out that it seems to understand what it's doing as it's trying to escape Inos and he remarks that the creatures began to develop a collective mind as a result of absorbing other intelligent life, leading to it planning its escape.


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* WhatTheHellHero: Professor Derad chews Jenosa out when she reveals she's been slowly reactivating the Yggdrasil Transport Nexus in the Biocore, claiming that The Source is planning to use it to escape Inos. Justified somewhat on Jenosa's behalf as she had no way of knowing this.
* YouAreTooLate: Magellan picks up the transmissions of Professor Dorrel, but after facing Jormungand, she only finds his body. Right after, she communicates several times with Professor Derad before the transmission is cut off when he's attacked and absorbed into The Source. Both times, Jenosa laments on always being too late to save anyone.
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Added Hub Level, Awesome But Impractical, Boring But Practical, and Nintendo Hard tropes

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* AwesomeButImpractical: The three weapons that deal additional damage to one type of enemy is very useful, but it also increases the strength of an enemy of an opposing type when hit with it. This can make these weapons very impractical in rooms where you have several different enemy types attacking you at once.


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* BoringButPractical: The basic shot Jenosa starts with. Granted, it does pretty low damage comparatively to the other weapons, but it also is of neutral alignment and thus, doesn't strengthen an enemy of an opposing type, which can be important when the game makes a habit of tossing a bunch of enemies of different types at you, if not all three at once. It also fires at the same speed as the other weapons and does get stronger as you gain levels.


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* HubLevel: Biocore, the main research facility, has transporters that connect to all the other areas of the game. The inactive nexus in the center of the facility also leads to the final boss.


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* NintendoHard: ''Scurge'' is a very tough game, and for a handful of reasons:
** Enemies can be pretty tough, but for the most part aren't TOO difficult to handle...until the game starts throwing multiple types at you at once, such as throwing biological enemies in addition to mechanicals, who will gain increased attack strength from the Combustion projectiles used to deal with biological enemies easier. This amounts to you either having to run around like a maniac, trying to be perfect in your shots, or use the weaker, but neutral basic shot in order to kill everything.
** The isometric perspective makes it very difficult to judge where you are in relation to other elevations on the current screen. This can make it pretty obnoxious when you have to do some pretty difficult platforming later on and keep falling due to the unusual angles.
** The infection meter, which rises by 1% every few seconds, and starts getting significantly faster over the course of the game. This makes the entire game one long {{Timed Mission}}, giving you a small handful of minutes before you face your HP plummeting like crazy and leading to a gruesome death if you can't find a decontamination room in time. Granted, they aren't too spread out, and short of wading around in red goop purposefully, you don't have to worry too much so long as you keep on the move and don't hang around wasting time. However, this can make boss battles pretty hectic as you only have a very short amount of time to learn the boss's patterns and kill it.
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* DopplegangerAttack: [[SubvertedTrope Subversion]]: [[spoiler: [[HiveMind The Source's]] final form summons up to three duplicates to attack you, but these duplicates are of Jenosa rather then the boss. It is vital you destroy these duplicates quickly, if all three are around long enough The Source can use it's most powerful attack and drain a significant portion of your health.]]

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* DopplegangerAttack: [[SubvertedTrope Subversion]]: [[spoiler: [[HiveMind The Source's]] final form summons up to three duplicates to attack you, but these duplicates are of Jenosa rather then the boss. It is vital you destroy these duplicates quickly, if all three are around long enough The Source can use it's its most powerful attack and drain a significant portion of your health.]]
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''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.

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''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} ''Franchise/{{Metroid}}'' series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.



* ShoutOut: The entire game, to Franchise/{{Metroid}}.

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* ShoutOut: The entire game, to Franchise/{{Metroid}}.''Franchise/{{Metroid}}''.
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* YouGottaHaveBlueHair: Possible, using the PaletteSwap feature.
* XMeetsY: Franchise/{{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''

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* YouGottaHaveBlueHair: Possible, using the PaletteSwap feature.
* XMeetsY: Franchise/{{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
feature.
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* FungusHumongous: The Scurge infests whole areas of walls and ground throughout the base. Touching this red [[StarCraft Creep-like]] substance slows you down and causes your infection meter to tick far more rapidly.

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* FungusHumongous: The Scurge infests whole areas of walls and ground throughout the base. Touching this red [[StarCraft [[VideoGame/StarCraft Creep-like]] substance slows you down and causes your infection meter to tick far more rapidly.
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''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.

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''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance UsefulNotes/GameBoyAdvance and NintendoDS.UsefulNotes/NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.

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----
'''Scurge: Hive provides examples of:'''

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'''Scurge:

!!Scurge:
Hive provides examples of:'''
of:



* DopplegangerAttack: [[SubvertedTrope Subversion]]: ([[spoiler: [[HiveMind The Source's]] final form summons up to three duplicates to attack you, but these duplicates are of Jenosa rather then the boss. It is vital you destroy these duplicates quickly, if all three are around long enough The Source can use it's most powerful attack and drain a significant portion of your health.]]

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* DopplegangerAttack: [[SubvertedTrope Subversion]]: ([[spoiler: [[spoiler: [[HiveMind The Source's]] final form summons up to three duplicates to attack you, but these duplicates are of Jenosa rather then the boss. It is vital you destroy these duplicates quickly, if all three are around long enough The Source can use it's most powerful attack and drain a significant portion of your health.]]



* EldritchAbomination: [[spoiler: [[HiveMind The Source]] seems to increase in intelligence and maleficence as it absorbs everything around it. Allowing this thing to escape Inos would not be a good idea.)]]
* EverythingsBetterWithSpinning: Jenosa flips when she jumps in any direction save straight up, sending her [[RapunzelHair impressively-long ponytail]] into a [[SonicTheHedgehog spindash]]-like swirl.

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* EldritchAbomination: [[spoiler: [[HiveMind The Source]] seems to increase in intelligence and maleficence as it absorbs everything around it. Allowing this thing to escape Inos would not be a good idea.)]]
]]
* EverythingsBetterWithSpinning: Jenosa flips when she jumps in any direction save straight up, sending her [[RapunzelHair impressively-long ponytail]] into a [[SonicTheHedgehog [[Franchise/SonicTheHedgehog spindash]]-like swirl.



* {{Expy}}: Jenosa Arma to [[{{Metroid}} Samus Aran]]. Hell, the names are similar.

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* {{Expy}}: Jenosa Arma to [[{{Metroid}} [[Franchise/{{Metroid}} Samus Aran]]. Hell, the names are similar.



* ShoutOut: The entire game, to {{Metroid}}.

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* ShoutOut: The entire game, to {{Metroid}}.Franchise/{{Metroid}}.



* [[spoiler:SoleSurvivor: In the end, only Jenosa remains.]]
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as [[{{Metroid}} Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]

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* [[spoiler:SoleSurvivor: In SoleSurvivor: [[spoiler:In the end, only Jenosa remains.]]
* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as [[{{Metroid}} [[Franchise/{{Metroid}} Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]



* XMeetsY: {{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
----

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* XMeetsY: {{Metroid}} Franchise/{{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
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''VideoGame/{{Extermination}}''
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Has nothing to do with familiarity with in-universe fiction.


The Confeds are [[GenreSavvy reasonably sure]] that the Scurge has escaped containment and likely infected or killed everyone on base. Therefore, it is stated in the game's introduction/Jenosa's briefing that her mission is one of ''data retrieval''. They've outfitted her with one of the [[PoweredArmor infection-resistant suits]] used at the base and special [[ArmCannon energy-projectile gauntlets]], as apparently ordinary firearms could be infected by the Scurge.

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The Confeds are [[GenreSavvy reasonably sure]] sure that the Scurge has escaped containment and likely infected or killed everyone on base. Therefore, it is stated in the game's introduction/Jenosa's briefing that her mission is one of ''data retrieval''. They've outfitted her with one of the [[PoweredArmor infection-resistant suits]] used at the base and special [[ArmCannon energy-projectile gauntlets]], as apparently ordinary firearms could be infected by the Scurge.
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Badass is no longer a trope.


* BadAss: Hey, you would be too if you fought your way through a government research base crawling with hostile infected life forms, whilst coming near to succumbing to that same infection far too many times.

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* TheImmune: HaHaHaNo. Jenosa is infected by the first boss, and you can only treat the infection, but never cure it. Your viral mass increases by about 1% every two seconds.



* XMeetsY: {{Metroid}} meets... an isometric perspective.

to:

* XMeetsY: {{Metroid}} meets... an isometric perspective. And ''VideoGame/{{Extermination}}''
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italics for work names


Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.

to:

Scurge: Hive ''Scurge: Hive'' is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.
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Redheaded Hero is being cut per the Appearance tropes cleanup thread.


* RedheadedHero
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* ThemeNaming: Most of the bosses are named after [[GreekMythology Greek]] and [[NorseMythology Norse]] mythical beasts (or associated plants, in the case of the Mandragora).

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* ThemeNaming: Most of the bosses are named after [[GreekMythology [[Myth/GreekMythology Greek]] and [[NorseMythology [[Myth/NorseMythology Norse]] mythical beasts (or associated plants, in the case of the Mandragora).
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* SequelHook
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* FanNickname: Isometroid. Pretty self-explanatory.
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Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The gameplay is quite similar to the 2D iterations of the {{Metroid}} series, but unlike them uses IsometricProjection.

to:

Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the GameBoyAdvance and NintendoDS. The gameplay premise is quite similar some of to the 2D iterations of the {{Metroid}} series, especially ''Videogame/MetroidFusion'', but unlike them uses IsometricProjection.
IsometricProjection.
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None

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* CameraAbuse: Killing biological enemies will briefly splatter the screen with fluids.


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* DoNotRunWithAGun: Jenosa can't move while firing.
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* [[spoiler:BattleInTheCenterOfTheMind: The FinalBoss fight.]]

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* [[spoiler:BattleInTheCenterOfTheMind: BattleInTheCenterOfTheMind: The FinalBoss [[spoiler:FinalBoss]] fight.]]
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Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the Gameboy Advance and DS. The gameplay is quite similar to the 2D iterations of the {{Metroid}} series, but unlike them uses IsometricProjection.

to:

Scurge: Hive is a 2006 action-RPG {{platform game}} released simultaneously for the Gameboy Advance GameBoyAdvance and DS.NintendoDS. The gameplay is quite similar to the 2D iterations of the {{Metroid}} series, but unlike them uses IsometricProjection.
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None


[[SeenItAMillionTimes Stop me if any of this sounds familiar]]. The player takes on the role of BountyHunter Jenosa Arma, on assignment from the [[TheFederation Confederation]]. Her mission is to seek out the high security Confederaton Research Lab 56, on planet Inos. 48 hours prior to the start of the game, the base sent out a [[DistressCall distress signal]]. No further contact could be established. Now here's the kicker: the base was designed for the containment and research of a [[TheVirus potent infectious life form]] called the [[TitleDrop Scurge]].

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[[SeenItAMillionTimes Stop me if any of this sounds familiar]]. The player takes on the role of BountyHunter Jenosa Arma, on assignment from the [[TheFederation Confederation]]. Her mission is to seek out the high security Confederaton Research Lab 56, on planet Inos. 48 hours prior to the start of the game, the base sent out a [[DistressCall distress signal]]. No further contact could be established. Now here's the kicker: the base was designed for the containment and research of a [[TheVirus potent infectious life form]] called the [[TitleDrop Scurge]].
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* PowerCrystal: ''{{Lensman}}''-like hand crystals on both of Jenosa's gauntlets. Serve as the emitters for her beam weapons.

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* PowerCrystal: ''{{Lensman}}''-like ''Literature/{{Lensman}}''-like hand crystals on both of Jenosa's gauntlets. Serve as the emitters for her beam weapons.

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[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Scurge_4990.jpg]]



[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Scurge_4990.jpg]]

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* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as [[Metroid Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]

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* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from?]] Same place as [[Metroid [[{{Metroid}} Samus Aran's missiles,]] [[EpilepticTrees one might venture.]]
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* SavePoint: Triply vital, as in addition to saving your game, they refill your health and reset your infection meter. Referred to as sick bays or decontamination platforms in the map and by Magellan, respectively. The first thing to be marked on your map upon entering a new area.

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* SavePoint: Triply vital, as in addition to saving your game, [[HealingCheckpoint they refill your health health]] and reset your infection meter. Referred to as sick bays or decontamination platforms in the map and by Magellan, respectively. The first thing to be marked on your map upon entering a new area.



* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from? Same place as Samus Aran's missles, one might venture.]]

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* SwissArmyWeapon: Jenosa's gauntlets. They can also fire grenades in addition to the aforementioned beams and freeze blast. [[HammerSpace Where do these grenades come from? from?]] Same place as [[Metroid Samus Aran's missles, missiles,]] [[EpilepticTrees one might venture.]]
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* CrowningMomentOfAwesome: Jenosa's final victory against [[spoiler:[[HiveMind The Source]] [[BattleInTheCenterOfTheMind in her own head!]]]]
* CrowningMusicOfAwesome: Take your pick, there are many good tunes in this game.
* DemonicSpiders: Rare, but there are a few enemies that can really pose a problem, due to your being limited to moving and shooting in only eight directions while they have complete freedom of movement.



* GoddamnedBats: Most weaker enemies until you acquire the beam they are weak to, which is thankfully early on. However, the tentacles that emerge from the red goo to shoot poison gas at you continue to be annoying throughout the game. The little floating balls of fire are also annoying, as they are often positioned to screw up your jumps.



* NightmareFuel: Like any setting involving an invasive virus that can assimilate other lifeforms, it's there. Some of the {{ApocalypticLog}}s provide some, but the creepiest moment comes when Jenosa confronts ([[spoiler:[[HiveMind The Source]]]]



* ThatOneBoss: [[spoiler: [[HiveMind The Source]], in it's final form. Shoot the duplicates or ''die''.]]

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Bt I has nothing to do with game difficulity


* BeyondTheImpossible: Did you think Normal mode was challenging? Try Hard or Insane.


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* HarderThanHard: Did you think Hard mode was challenging? Try Insane.
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trope renamed at TRS


* LateToTheParty

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* LateToThePartyLateToTheTragedy
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* ManEatingPlant: Mandragora, from the looks of it. Possibly Scylla too.


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* ThemeNaming: Most of the bosses are named after [[GreekMythology Greek]] and [[NorseMythology Norse]] mythical beasts (or associated plants, in the case of the Mandragora).
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None

Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/256px-Scurge_4990.jpg]]

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