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''Scrap Mechanic'' is a {{Construction|AndManagementGames}}-Focused WideOpenSandbox game made by a Swedish developer Axolot Games. The game was originally inspired by the devs' work on a test UsefulNotes/{{Xbox 360}} port of VideoGame/{{Minecraft}}. Its main selling point is the ability to create moving machines of byzantine complexity, with any kind of shape and size you want, and potentially endowed with [[TransformingMecha massive transformation capabilities]]. The game was originally announced on the 4th of November, 2014, and was released into UsefulNotes/{{Steam}} Early Access a little over a year later, on January 20th, 2016. Four years later, after a protracted development process, the Survival Mode was added to the game, with a load of new content and gameplay mechanics.

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''Scrap Mechanic'' is a {{Construction|AndManagementGames}}-Focused WideOpenSandbox game made by a Swedish developer Axolot Games. The game was originally inspired by the devs' work on a test UsefulNotes/{{Xbox Platform/{{Xbox 360}} port of VideoGame/{{Minecraft}}. Its main selling point is the ability to create moving machines of byzantine complexity, with any kind of shape and size you want, and potentially endowed with [[TransformingMecha massive transformation capabilities]]. The game was originally announced on the 4th of November, 2014, and was released into UsefulNotes/{{Steam}} Platform/{{Steam}} Early Access a little over a year later, on January 20th, 2016. Four years later, after a protracted development process, the Survival Mode was added to the game, with a load of new content and gameplay mechanics.
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Trope was cut/disambiguated due to cleanup


* DropTheHammer: Your main weapon for combat is a massive sledgehammer.
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* WorkingClassHero: The Mechanics, natch.

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* WorkingClassHero: The Mechanics, natch.natch.
* WrenchWench: You are this if you play as a female character modifying scrap for battle just as much as the guys.
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* UnnecessarilyCreepyRobot: Unlike the {{cute|Machines}} Craftbots, plenty of Farmbots are some degree of this. Your own Refinebot also fits the description.

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* UnnecessarilyCreepyRobot: Unlike the {{cute|Machines}} Craftbots, plenty of Farmbots are some degree of this. Your own Refinebot also fits the description. Doesn't apply to the definitely cute green, little Totebots.
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* ArtMajorBiology: The fruit and vegetables you can farm in the game grow completely unlike they do in the real world (such as a single tomato growing in a pea-like pod, or corn growing directly on the ground) - [[AcceptableBreaksFromReality done so for the sake of gameplay]].

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* ArtMajorBiology: ArtisticLicenseBiology: The fruit and vegetables you can farm in the game grow completely unlike they do in the real world (such as a single tomato growing in a pea-like pod, or corn growing directly on the ground) - [[AcceptableBreaksFromReality done so for the sake of gameplay]].

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* ExplodingBarrels: The gas canisters, available in Creative Mode to build elaborate explosives, and scheduled for Survival Mode as well. The primary way to trigger them is some form of impact - meaning plenty of possibilities with the game's DesignItYourselfEquipment.

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* ExplodingBarrels: The gas canisters, available in Creative Mode to build elaborate explosives, and scheduled for craftable in Survival Mode as well. The primary way to trigger them is some form of impact - meaning plenty of possibilities with the game's DesignItYourselfEquipment.


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* ThisIsADrill: The mining drills you can craft [[DrillTank and put on your vehicles]] are actually a vital tool; by using them, you can harvest stone and metal from rock formations, which is the only way to get stone and a massive improvement to metal production when compared to refining scrap.
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* ForScience: Currently the main reason to do things in the game. Not that it isn't enough.

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* ForScience: Currently One of the main reason primary reasons to do build things in Creative Mode; the game. Not that it isn't enough.EmergentGameplay on offer can allow for all kinds of advanced or unexpected creations, same as in ''VideoGame/{{Minecraft}}''.
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* AmphibiousAutomobile: With the buoyancy mechanic existing in the game, it's fairly easy to build vehicles like that.


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* UnnecessarilyCreepyRobot: Unlike the {{cute|Machines}} Craftbots, plenty of Farmbots are some degree of this. Your own Refinebot also fits the description.
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* AbnormalAmmo: While the basic ranged weapon you can get is a spudgun, which fires potatoes, the double-barreled shotgun that is also available fires... french fries.


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--> '''Loading Screen Tip:''' "If your invention doesn't work as intended, just call it art."


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* NoWaterProofingInTheFuture: You can stun a Haybot by tossing a bucket of water at him.
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* ArtMajorBiology: The fruit and vegetables you can farm in the game grow completely unlike they do in the real world (such as a single tomato growing in a pea-like pod, or corn growing directly on the ground) - [[AcceptableBreaksFromReality done so for the sake of gameplay]].


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* BuildingIsWelding: Downplayed. The Weld Tool is used for its actual purpose of joining parts, but the Craftbot emits welding sparks as a default animation for crafting, even when making wood blocks.

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''Scrap Mechanic'' is a {{Construction|AndManagementGames}}-Focused WideOpenSandbox game made by a Swedish developer Axolot Games. The game was originally inspired by the devs' work on a test UsefulNotes/{{Xbox 360}} port of VideoGame/{{Minecraft}}. Its main selling point is the ability to create moving machines of byzantine complexity, with any kind of shape and size you want, and potentially endowed with [[TransformingMecha massive transformation capabilities]]. The game was originally announced on the 4th of November, 2014, and was released into UsefulNotes/{{Steam}} Early Access a little over a year later, on January 20th, 2016.

Currently, the game supports Creative Mode with over a hundred different parts and grid-based "base materials" that can be stretched to any size and shape, bearings that can be used to build cars and transforming mechanisms, engines and seats to power and control vehicles, rocket thrusters for flying vehicles, controllers to program elaborate transformations, and a few other useful things. Later plans include a [[SurvivalSandbox Survival Mode]] with enemies, weapons, and consumables, bigger maps, a day and night cycle, bodies of water, tons and tons of new building parts, and other interesting things. The official page for the game [[http://www.scrapmechanic.com/ is here]].

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''Scrap Mechanic'' is a {{Construction|AndManagementGames}}-Focused WideOpenSandbox game made by a Swedish developer Axolot Games. The game was originally inspired by the devs' work on a test UsefulNotes/{{Xbox 360}} port of VideoGame/{{Minecraft}}. Its main selling point is the ability to create moving machines of byzantine complexity, with any kind of shape and size you want, and potentially endowed with [[TransformingMecha massive transformation capabilities]]. The game was originally announced on the 4th of November, 2014, and was released into UsefulNotes/{{Steam}} Early Access a little over a year later, on January 20th, 2016. \n\nCurrently, Four years later, after a protracted development process, the game supports Survival Mode was added to the game, with a load of new content and gameplay mechanics.

The game's
Creative Mode with over a features around four hundred different parts and grid-based "base materials" that can be stretched to any size and shape, bearings that can be used to build cars and transforming mechanisms, engines and seats to power and control vehicles, rocket thrusters for flying vehicles, controllers to program elaborate transformations, pistons to move things linearly, and a few other useful things. Later plans include a The [[SurvivalSandbox Survival Mode]] Mode]], meanwhile, offers a noticeably different gameplay experience - with enemies, weapons, and consumables, bigger consumables (such as food and gasoline for cars), an item crafting mechanic, vast procedurally-generated maps, a day and night cycle, bodies of water, tons and tons of new building parts, NPC characters to trade with, warehouses to raid for rare supplies, and other interesting things. The official page for the game [[http://www.scrapmechanic.com/ is here]].


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* RefiningResources: The game's three basic resource types are Scrap Stone, Scrap Wood, and Scrap Metal, which can be refined into usable blocks by hand or by a Refinery Bot.

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Quite a few edits due to Survival update being released


* ActionSurvivor: In Survival Mode, you will start the game in a crashed starship that was taking you to the planet... and immediately break it down for parts to build yourself a vehicle.

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* ActionSurvivor: In Survival Mode, you will start the game in next to a crashed starship that was taking you to the planet... and immediately break it down for parts the first thing you'll probably do is put out the fires, pick up the usable supplies, and set out to build yourself find a vehicle.battery to restore its power supply.



* ConstructionIsAwesome: The primary appeal of the game. There's no combat in the initial version, but who needs combat when you can spent hours building incredible machines with your friends, and then drive or fly them around?

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* ConstructionIsAwesome: The primary appeal of the game. There's no combat In the Creative Mode, the primary appeal is to build all kinds of different ridiculous and amazing machines, and in the initial version, but who needs combat when you can spent hours building incredible machines with Survival Mode, your friends, and then drive or fly them around?construction skill is basically an ImaginationBasedSuperpower.



* CyberCyclops: The Farmbots seen in the debut trailer, as well as one of the Farmbot head types appearing in-game.

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* CuteMachines: The Craftbots, who are your helpers in creating useful items. They actually sing a little cheery tune as they craft items for you.
* CyberCyclops: The Farmbots seen biggest Farmbot type in the debut trailer, game, as well as one of the Farmbot head types appearing in-game.smaller Tapebots that patrol the game's warehouses, and many of your crafting bots.



* DisasterScavengers: In Survival Mode, the main characters scavenge around for useful items in the midst of a RobotUprising. Notably, scavenging is just the first step; the majority of the game revolves around finding new uses for the items you gather.



* GhibliHills: In the current build, ''[[SingleBiomePlanet the entire planet]]'' where the game takes place appears to be this. ZigZagged in regards to human presence - the humans aren't normally there, but the machines they have built are.

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* GhibliHills: In Large swathes of the current build, ''[[SingleBiomePlanet the entire planet]]'' planet where the game takes place appears appear to be this. ZigZagged in regards to human presence - the humans aren't normally there, but the machines they have built are.



* LowSpeedChase: At the start of the game, with the player's car [[TheAllegedCar literally made out of scrap]] and the main enemy type being the slow but definitely threatening Haybots, you might end up in a few of these.



* MrFixit: You, of course. The game's Survival Mode will feature abandoned and/or non-functioning machinery throughout the world, which you will be able to fix or salvage for your own ends. But even in the game's Creative Mode, you often have to be the Mr. Fixit when [[BunglingInventor one of your own creations doesn't work as intended]] - in this case, if there's something you can't fix, the answer is generally to [[ExaggeratedTrope fix it harder]].

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* MrFixit: You, of course. The game's Survival Mode will feature features abandoned and/or non-functioning machinery throughout the world, which you will be are able to fix or salvage for your own ends. But even in the game's Creative Mode, you often have to be the Mr. Fixit when [[BunglingInventor one of your own creations doesn't work as intended]] - in this case, if there's something you can't fix, the answer is generally to [[ExaggeratedTrope fix it harder]].



* OneProductPlanet: The planet on which the game's events happen is focused entirely on agriculture, with the primary source of parts in Survival Mode planned to be various farm equipment and logistical facilities.

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* OneProductPlanet: The planet on which the game's events happen is focused entirely on agriculture, with the primary source of parts in Survival Mode planned to be being the natural resources like trees and rocks, various farm equipment equipment, and the planet's logistical facilities.



* RobotUprising: The premise of the game centers around an uprising of agricultural robots on an automated farm world, and the protagonist(s) getting caught up in it after the ship taking them to the planet crashes. In the first Early Access version, however, the only robot presence in the game is on the radio, which they have taken over.

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* RobotUprising: The premise of the game centers around an uprising of agricultural robots on an automated farm world, and the protagonist(s) getting caught up in it after the ship taking them to the planet crashes. In the first Early Access version, however, the only robot presence in the game is on the radio, which they Said robots have taken over.even managed to take over the in-game radio station, and are broadcasting their own odd selection of music.



* SurvivalSandbox: The Survival mode wasn't implemented from the get-go in the 2016 release, with the game only having the Creative mode - but after a protracted development, it is finally planned for release in Q1 2020, with radically different/expanded gameplay.

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* SurvivalSandbox: The Survival mode wasn't implemented from the get-go in the 2016 release, with the game only having the Creative mode - but after a protracted development, it is finally planned for release in Q1 became available on May 7th, 2020, with radically different/expanded gameplay.
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* EdibleAmmunition: Your primary weapon is a potato air gun, and it will be on the player to find or grow potatoes to fire from it.

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* EdibleAmmunition: Your The game's primary ranged weapon is a potato potato-firing air gun, and it will be on the player to find or grow potatoes to fire from it.



* SurvivalSandbox: The Survival mode isn't implemented yet, but it's in the cards for later releases.

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* SurvivalSandbox: The Survival mode isn't wasn't implemented yet, but it's from the get-go in the cards 2016 release, with the game only having the Creative mode - but after a protracted development, it is finally planned for later releases.release in Q1 2020, with radically different/expanded gameplay.

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* BoobyTrap: In the Survival Mode, you're going to have to build some of those yourself to defend against farmbots (and sometimes, other players). One of the most obvious possibilities are SmashingHallwayTrapsOfDoom, and rigging your creations to self-destruct is also possible via [[ExplodingBarrels gas canisters]].



* CallToAgriculture: Inverted. In the Survival Mode, living off the land and building agricultural machines is a vital part of your CallToAdventure.



* ComputerVoice: The Agribots on the in-game radio intersperse their music broadcasts with distorted statements in MachineMonotone - such as [[AC: [[RobotUprising "We-are-controlling-the-radio."]]]] and [[AC: [[YouCanRunButYouCantHide "We-will-find-you."]]]]

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* ComputerVoice: The Agribots Farmbots on the in-game radio intersperse their music broadcasts with distorted statements in MachineMonotone - such as [[AC: [[RobotUprising "We-are-controlling-the-radio."]]]] and [[AC: [[YouCanRunButYouCantHide "We-will-find-you."]]]]


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* DagwoodSandwich: Several of the HealthFood consumables scheduled to appear in Survival, with a particularly ginormous one serving as the game's OneUp item.


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* EdibleAmmunition: Your primary weapon is a potato air gun, and it will be on the player to find or grow potatoes to fire from it.


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* EquipmentUpgrade: One feature of the Survival Mode is finding upgrade kits to improve machine parts like driver seats, engines, thrusters, and controllers.
* ExplodingBarrels: The gas canisters, available in Creative Mode to build elaborate explosives, and scheduled for Survival Mode as well. The primary way to trigger them is some form of impact - meaning plenty of possibilities with the game's DesignItYourselfEquipment.


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* VirtualPaperDoll: The game showcases a bunch of different outfits that your character can scavenge and wear; however, you're going to need the help from a Dressbot and cotton harvested from the world [[ItemCrafting to craft them]].
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* NotTheIntendedUse: Invoked. The players are fully expected to do whatever they want with the available parts, rather just what the developers had in mind.

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* NotTheIntendedUse: Invoked. The players are fully expected to do whatever they want with the available parts, rather just what the developers had in mind. For example, plenty of creations are abusing the fact that suspension pieces and pistons are intangible to other blocks in order to create machines in which some rotating parts pass through each other.
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* AgriWorld: ''Scrap Mechanic'' is set on a dedicated agricultural planet, staffed primarily by robots to reduce costs and the need for human presence. [[TurnedAgainstTheirMasters One can guess where that eventually went]].
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/scrap_mechanic.jpg]]

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* DesignItYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever shape you want, and the same goes for structures. An update on March 18th added a Paint Tool into the mix, letting you really run wild with the coloring of whatever you build.

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* DesignItYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever any shape you want, and the same goes for structures. An update on March 18th 18th, 2016 added a Paint Tool into the mix, letting you really run wild with the coloring of whatever you build.


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* MrFixit: You, of course. The game's Survival Mode will feature abandoned and/or non-functioning machinery throughout the world, which you will be able to fix or salvage for your own ends. But even in the game's Creative Mode, you often have to be the Mr. Fixit when [[BunglingInventor one of your own creations doesn't work as intended]] - in this case, if there's something you can't fix, the answer is generally to [[ExaggeratedTrope fix it harder]].
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Not to be confused with ScrappyMechanic.

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* [[ForScience For Engineering!]]: Currently the main reason to do things in the game. Not that it isn't enough.

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* [[ForScience For Engineering!]]: ForScience: Currently the main reason to do things in the game. Not that it isn't enough.



* MidairBobbing: Justified by the actual mechanics of the game. The hovercraft you can build work by using the standard rocket thrusters in combination with sensors pointed towards the ground, [[RuleOfCool turning on and off rapidly to dynamically readjust the vehicle]].



* [[invoked]] UncannyValley: [[InvokedTrope Used deliberately]]. [[http://www.scrapmechanic.com/news/devblog-7-is-here/ Devblog #7 shows]] some creepy Agribot heads - and the dev team makes no secret that they're ''supposed'' to be creepy.

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* [[invoked]] UncannyValley: [[InvokedTrope Used deliberately]]. [[http://www.scrapmechanic.com/news/devblog-7-is-here/ Devblog #7 shows]] some creepy Agribot Farmbot heads - and the dev team makes no secret that they're ''supposed'' to be creepy.

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* CyberCyclops: The Agribots seen in the debut trailer.

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* CyberCyclops: The Agribots Farmbots seen in the debut trailer.trailer, as well as one of the Farmbot head types appearing in-game.



* GrewBeyondTheirProgramming: The Farmbots were originally intended as non-sapient farming machines that would keep the planet's agricultural production running with minimal human involvement. There are even billboards seen in the world saying "[[TemptingFate We do all the work while you collect all the profit!]]" At some point, though, the Farmbots decided that they would rather not take orders from humans anymore, and took over the entire planet for themselves.



* OneProductPlanet: The planet on which the game's events happen is focused entirely on agriculture, with the primary source of parts in Survival Mode planned to be various farm equipment and logistical facilities.



* WideOpenSandbox: Fulfills both definitions of the term. The end goal for the game is a massive semi-procedurally generated world, in which you can create whichever buildings and machines that you want.

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* WideOpenSandbox: Fulfills both definitions of the term. The end goal for the game is a massive semi-procedurally generated world, in which you can create whichever buildings and machines that you want.want.
* WorkingClassHero: The Mechanics, natch.

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* ComputerVoice: The Agribots on the in-game radio intersperse their music broadcasts with distorted statements in MachineMonotone - such as [[AC: [[RobotUprising "We-are-controlling-the-radio."]]]] and [[AC: [[YouCanRunButYouCantHide "We-will-find-you."]]]]



* DesignItYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever shape you want, and the same goes for structures.

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* DesignItYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever shape you want, and the same goes for structures. An update on March 18th added a Paint Tool into the mix, letting you really run wild with the coloring of whatever you build.


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* [[invoked]] UncannyValley: [[InvokedTrope Used deliberately]]. [[http://www.scrapmechanic.com/news/devblog-7-is-here/ Devblog #7 shows]] some creepy Agribot heads - and the dev team makes no secret that they're ''supposed'' to be creepy.
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* BunglingInventor: While learning how to build and/or [[EmergentGameplay experimeting with the game's systems]], it's trivial to slip into the Bungling Inventor mindset and produce silly and/or dangerous inventions.
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* DesignitYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever shape you want, and the same goes for structures.

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* DesignitYourselfEquipment: DesignItYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever shape you want, and the same goes for structures.

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* BaseOnWheels: Yes, you can build one, and even one that transforms to hide its capability to move.



* DesignItYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever shape you want, and the same goes for structures.

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* DesignItYourselfEquipment: DesignitYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever shape you want, and the same goes for structures.


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* GhibliHills: In the current build, ''[[SingleBiomePlanet the entire planet]]'' where the game takes place appears to be this. ZigZagged in regards to human presence - the humans aren't normally there, but the machines they have built are.
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* AnInteriorDesignerIsYou: In addition to building movable vehicles with the parts you have available, you can just as easily attach those parts and material blocks to the world to build impressive houses and workshops, and then decorate them to your heart's content with household objects.
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* ActionSurvivor: In Survival Mode, you will start the game in a crashed starship that was taking you to the planet... and immediately break it down for parts to build yourself a vehicle.


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* GadgeteerGenius: The only hard limit to what equipment you can design is your own imagination.
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Launched the Work page for Scrap Mechanic.

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''Scrap Mechanic'' is a {{Construction|AndManagementGames}}-Focused WideOpenSandbox game made by a Swedish developer Axolot Games. The game was originally inspired by the devs' work on a test UsefulNotes/{{Xbox 360}} port of VideoGame/{{Minecraft}}. Its main selling point is the ability to create moving machines of byzantine complexity, with any kind of shape and size you want, and potentially endowed with [[TransformingMecha massive transformation capabilities]]. The game was originally announced on the 4th of November, 2014, and was released into UsefulNotes/{{Steam}} Early Access a little over a year later, on January 20th, 2016.

Currently, the game supports Creative Mode with over a hundred different parts and grid-based "base materials" that can be stretched to any size and shape, bearings that can be used to build cars and transforming mechanisms, engines and seats to power and control vehicles, rocket thrusters for flying vehicles, controllers to program elaborate transformations, and a few other useful things. Later plans include a [[SurvivalSandbox Survival Mode]] with enemies, weapons, and consumables, bigger maps, a day and night cycle, bodies of water, tons and tons of new building parts, and other interesting things. The official page for the game [[http://www.scrapmechanic.com/ is here]].


----
!! This game provides examples of:

* ConstructionIsAwesome: The primary appeal of the game. There's no combat in the initial version, but who needs combat when you can spent hours building incredible machines with your friends, and then drive or fly them around?
* ComplexityAddiction: Sure, you could make a simplistic car out of a metal plate, four wheels, engine, and driver's seat - but what's to stop you from making [[BigBadassRig a massive truck with multiple sets of wheels]], [[FutureCopter a flying tiltjet craft]], a WalkingTank, a transforming house on wheels, or something far weirder and cooler?
* CoOpMultiplayer: The only kind of multiplayer so far, with the players co-operating to quickly create impressive buildings and machines. Later on, the developers want to implement PVP against "unscrupulous reprobates who want to steal your stuff".
* CyberCyclops: The Agribots seen in the debut trailer.
* DesignItYourselfEquipment: There are no pre-determined blueprints in the game. You can build vehicles from existing parts in pretty much whenever shape you want, and the same goes for structures.
* DropTheHammer: Your main weapon for combat is a massive sledgehammer.
* TheEngineer: You, and anyone you care to bring along for the ride.
* [[ForScience For Engineering!]]: Currently the main reason to do things in the game. Not that it isn't enough.
* MacGyvering: What you'll be doing for the majority of gameplay time, especially in Survival Mode.
* NotTheIntendedUse: Invoked. The players are fully expected to do whatever they want with the available parts, rather just what the developers had in mind.
* PurelyAestheticGender: You can choose to play as a [[GreaseMonkey male]] or [[WrenchWench female]] Mechanic, but both have equal gameplay capabilities to improvise and build.
* RobotUprising: The premise of the game centers around an uprising of agricultural robots on an automated farm world, and the protagonist(s) getting caught up in it after the ship taking them to the planet crashes. In the first Early Access version, however, the only robot presence in the game is on the radio, which they have taken over.
* SceneryPorn: The game presents a lush, verdant agricultural planet, full of giant trees, grassy meadows, and farm fields, rendered in stylized cartoony graphics.
* SurvivalSandbox: The Survival mode isn't implemented yet, but it's in the cards for later releases.
* TransformingMecha: You can build them with the Controller part, which allows you to set rotations for bearings to turn around and fold/unfold things. The machines some players build can get truly impressive.
* WideOpenSandbox: Fulfills both definitions of the term. The end goal for the game is a massive semi-procedurally generated world, in which you can create whichever buildings and machines that you want.

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