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In the west, both games were licensed by Creator/SternElectronics for arcade distribution. ''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on {{Compilation Rerelease}}s of {{Creator/Konami}}'s older games, including [[VideoGameRemake remade versions]] on the UsefulNotes/GameBoyAdvance and UsefulNotes/XboxLiveArcade.
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In the west, both games were licensed by Creator/SternElectronics for arcade distribution. ''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on {{Compilation Rerelease}}s of {{Creator/Konami}}'s older games, including [[VideoGameRemake remade versions]] on the UsefulNotes/GameBoyAdvance Platform/GameBoyAdvance and UsefulNotes/XboxLiveArcade.
[[Platform/XboxLive Xbox Live Arcade]].
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a bit more context.
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* AirstrikeImpossible: The objective at the end of ''Scramble''.
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* AirstrikeImpossible: The objective at the end of ''Scramble''.''Scramble'' is to bomb the enemy base.
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* CriticalAnnoyance: There's an alarm when low on fuel, although the volume isn't too loud.
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* DirectContinuousLevels: ''Scramble'' is probably the TropeMaker for continous-scrolling shooters. The end of each level opens up onto a piece of flat terrain, a short message is displayed with an accompanying jingle, and then the next level scrolls into view.
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* DirectContinuousLevels: ''Scramble'' is probably the TropeMaker for continous-scrolling continuous-scrolling shooters. The end of each level opens up onto a piece of flat terrain, a short message is displayed with an accompanying jingle, and then the next level scrolls into view.view.
* DroughtLevelOfDoom: The maze starts with a large amount of fuel tanks, and there's no more after that point. This guarantees a limited number of passes to destroy the enemy base.
* DroughtLevelOfDoom: The maze starts with a large amount of fuel tanks, and there's no more after that point. This guarantees a limited number of passes to destroy the enemy base.
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* BribingYourWayToVictory: ''Super Cobra'' became Konami's first video game with a continuous play feature. However, it can only be used up to a deadly 4 times per playthrough in the original Konami version; but in the Creator/SternElectronics-licensed version, it works up to a whopping 255 times per playthrough!
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In the west, both games were licensed by Creator/SternElectronics for arcade distribution. ''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on {{Compilation Rerelease}}s of {{Konami}}'s older games, including [[VideoGameRemake remade versions]] on the UsefulNotes/GameBoyAdvance and UsefulNotes/XboxLiveArcade.
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In the west, both games were licensed by Creator/SternElectronics for arcade distribution. ''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on {{Compilation Rerelease}}s of {{Konami}}'s {{Creator/Konami}}'s older games, including [[VideoGameRemake remade versions]] on the UsefulNotes/GameBoyAdvance and UsefulNotes/XboxLiveArcade.
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The 1981 ArcadeGame ''Scramble'' was Creator/{{Konami}}'s original HorizontalScrollingShooter; it was one of the first games in the genre, along with Creator/{{SNK}}'s ''VideoGame/{{Vanguard}}''.
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The 1981 ArcadeGame UsefulNotes/ArcadeGame ''Scramble'' was Creator/{{Konami}}'s original HorizontalScrollingShooter; it was one of the first games in the genre, along with Creator/{{SNK}}'s ''VideoGame/{{Vanguard}}''.
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In the west, both games were licensed by Creator/SternElectronics for arcade distribution. ''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on {{Compilation Rerelease}}s of {{Konami}}'s older games, including [[VideoGameRemake remade versions]] on the GameBoyAdvance and XboxLiveArcade.
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In the west, both games were licensed by Creator/SternElectronics for arcade distribution. ''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on {{Compilation Rerelease}}s of {{Konami}}'s older games, including [[VideoGameRemake remade versions]] on the GameBoyAdvance UsefulNotes/GameBoyAdvance and XboxLiveArcade.
UsefulNotes/XboxLiveArcade.
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Added namespaces.
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The 1981 ArcadeGame ''Scramble'' was {{Konami}}'s original HorizontalScrollingShooter; it was one of the first games in the genre, along with {{SNK}}'s ''{{Vanguard}}''.
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The 1981 ArcadeGame ''Scramble'' was {{Konami}}'s Creator/{{Konami}}'s original HorizontalScrollingShooter; it was one of the first games in the genre, along with {{SNK}}'s ''{{Vanguard}}''.
Creator/{{SNK}}'s ''VideoGame/{{Vanguard}}''.
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* DeadlyWalls: Avoid running into buildings or hills.
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* DeadlyWalls: Avoid running into buildings or hills. However, once you bomb the base in ''Scramble'', you can sacrifice your ship and get a free replacement when the game starts over.
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* EndlessGame: Once you bomb the base (''Scramble'') or steal the booty (''Super Cobra''), the game starts over with a faster fuel consumption rate.
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''Scramble'' was {{retcon}}ned into the ''{{Gradius}}'' series in ''Gradius Generations''.[[note]]The first ''Gradius'' game was codenamed ''Scramble 2'' before its final product release.[[/note]]
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''Scramble'' was {{retcon}}ned into the ''{{Gradius}}'' ''VideoGame/{{Gradius}}'' series in ''Gradius Generations''.[[note]]The first ''Gradius'' game was codenamed ''Scramble 2'' before its final product release.[[/note]]
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''Scramble'' was {{retcon}}ned into the ''{{Gradius}}'' series in ''Gradius Generations''.
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''Scramble'' was {{retcon}}ned into the ''{{Gradius}}'' series in ''Gradius Generations''. [[note]]The first ''Gradius'' game was codenamed ''Scramble 2'' before its final product release.[[/note]]
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''Scramble'' was {{retcon}}ned into the ''{{Gradius}}'' series in ''Gradius Generations''. While it doesn't fit into the ''Gradius'' continuity (since it has no real plot), its influence on {{Konami}}'s later games is obvious.
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''Scramble'' was {{retcon}}ned into the ''{{Gradius}}'' series in ''Gradius Generations''. While it doesn't fit into the ''Gradius'' continuity (since it has no real plot), its influence on {{Konami}}'s later games is obvious.
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added title screen
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[[caption-width-right:225:HOW FAR CAN YOU INVADE OUR SCRAMBLE SYSTEM?]]
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''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on {{Compilation Rerelease}}s of {{Konami}}'s older games, including [[VideoGameRemake remade versions]] on the GameBoyAdvance and XboxLiveArcade.
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In the west, both games were licensed by Creator/SternElectronics for arcade distribution. ''Super Cobra'' was ported more widely than ''Scramble'' in the 1980s, but ''Scramble'' has since turned up more frequently on {{Compilation Rerelease}}s of {{Konami}}'s older games, including [[VideoGameRemake remade versions]] on the GameBoyAdvance and XboxLiveArcade.
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* AirstrikeImpossible: The objective at the end of ''Scramble''.
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* DirectContinuousLevels
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* DirectContinuousLevelsDirectContinuousLevels: ''Scramble'' is probably the TropeMaker for continous-scrolling shooters. The end of each level opens up onto a piece of flat terrain, a short message is displayed with an accompanying jingle, and then the next level scrolls into view.
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* MovingTargetBonus: Shooting missiles down earns you more points if you hit them after they launch themselves into the air.
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[[quoteright:225:http://static.tvtropes.org/pmwiki/pub/images/scramble_5879.png]]