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* AttackOfTheFiftyFootWhatever: [[spoiler: The giant Pterodactyl animatronic that serves as the game's final boss.]]

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* AttackOfTheFiftyFootWhatever: [[spoiler: The giant Pterodactyl animatronic that serves as the game's final boss.]]boss in the console and GBA versions.]]
* AdaptationDeviation: [[spoiler:The DS version's final level is the museum with Marcy disguised as the Caveman]].



* FinalExamBoss: [[spoiler: The fight against the Godzilla-sized Pterodactyl is set up this way, as it has Scooby use the abilities of each of the costumes he unlocked to defeat the giant.]]

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* FinalExamBoss: [[spoiler: The fight against the Godzilla-sized Pterodactyl in the Console and GBA versions is set up this way, as it has Scooby use the abilities of each of the costumes he unlocked to defeat the giant.]]
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The game was released the Platform/PlayStation2, Platform/NintendoGameCube, Platform/{{Xbox}} and UsefulNotes/GameBoyAdvance on September 12, 2005, and was also later released for the Platform/NintendoDS on September October 18, 2005.

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The game was released for the Platform/PlayStation2, Platform/NintendoGameCube, Platform/{{Xbox}} and UsefulNotes/GameBoyAdvance on September 12, 2005, and was also later released for the Platform/NintendoDS on September October 18, 2005.
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Image quality upgrade and fixing green links.


[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/gc_scooby_doo_unmasked_p_lq1kju.jpg]]

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[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/gc_scooby_doo_unmasked_p_lq1kju.jpg]]
org/pmwiki/pub/images/1000009607.png]]



The game was released the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} and UsefulNotes/GameBoyAdvance on September 12, 2005, and was also later released for the UsefulNotes/NintendoDS on September October 18, 2005.

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The game was released the UsefulNotes/PlayStation2, UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} Platform/PlayStation2, Platform/NintendoGameCube, Platform/{{Xbox}} and UsefulNotes/GameBoyAdvance on September 12, 2005, and was also later released for the UsefulNotes/NintendoDS Platform/NintendoDS on September October 18, 2005.
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Dewicked trope


* EverythingsBetterWithDinosaurs: Averted with the human-sized animatronic Pterodactyls in the Dinosaur Exhibit at the museum [[spoiler: and the giant Pterodactyl at the end of the game]], even though pterosaurs are not dinosaurs. Played straight with the animatronic dinosaurs in the Dinosaur Exhibit which are only to offer scenery.
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* EverythingsBetterWithDinosaurs: Averted with the human-sized animatronic Pterodactyls in the Dinosaur Exhibit at the museum [[spoiler: and the giant Pterodactyl at the end of the game]], even though pterosaurs are not dinosaurs. Played straight with the animatronic dinosaurs in the Dinosaur Exhibit which are only for scenery.

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* EverythingsBetterWithDinosaurs: Averted with the human-sized animatronic Pterodactyls in the Dinosaur Exhibit at the museum [[spoiler: and the giant Pterodactyl at the end of the game]], even though pterosaurs are not dinosaurs. Played straight with the animatronic dinosaurs in the Dinosaur Exhibit which are only for to offer scenery.
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* EverythingsBetterWithDinosaurs: Averted with the human-sized animatronic Pterodactyls in the Dinosaur Exhibit at the museum [[spoiler: and the giant Pterodactyl at the end of the game]].

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* EverythingsBetterWithDinosaurs: Averted with the human-sized animatronic Pterodactyls in the Dinosaur Exhibit at the museum [[spoiler: and the giant Pterodactyl at the end of the game]].game]], even though pterosaurs are not dinosaurs. Played straight with the animatronic dinosaurs in the Dinosaur Exhibit which are only for scenery.
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One day, Fred takes the Mystery Inc. members to a special effects company called [[Creator/IndustrialLightAndMagic Monstrus Fright and Magic]] to introduce them to his cousin Jed, who works there. But when they get there, they discover that Jed is missing, so, after talking to the manager, Winslow Stanton, and his partner Marcy, they go to various places that use MFM-branded special effects to look for clues regarding Jed's whereabouts and solve the mystery of the malfunctioning animatronics.

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One day, Fred takes the Mystery Inc. members to a special effects company called [[Creator/IndustrialLightAndMagic Monstrus Monstrous Fright and Magic]] to introduce them to his cousin Jed, who works there. But when they get there, they discover that Jed is missing, so, after talking to the manager, Winslow Stanton, and his partner Marcy, they go to various places that use MFM-branded special effects to look for clues regarding Jed's whereabouts and solve the mystery of the malfunctioning animatronics.
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* CallBack: Many of the animatronics are reused character designs of villains from the original series, though Velma explicitly mentions that the sea monster model at Monstrous Fright and Magic looks like the Beast of Bottomless Lake.


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* DeflectorShields: The Black Knight animatronics inexplicably gain this ability in the final level.


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* EasilyForgiven: [[spoiler: Marcy and Winslow's apology to one another at the end. Had they been more open to communication from the ''beginning'', the game's events wouldn't have transpired.]]
* ElectrifiedBathtub: Every level includes at least one large locale drowning in water that has been electrified.


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* FastAsLightning: The 10,000-volt ghost is capable of moving at super speeds--faster than Scooby can get out of the way.


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* InterchangeableAsianCultures: The ''Japanese'' ninjas look fairly out of place next to the [[DragonLady dragon ladies]] and zombies.
* KamehameHadoken: Scooby can pull these off with his martial arts costume. Instead of [[CallingYourAttacks calling his attacks]], however, he calls out his own name.
* KillerRobot: The malfunctioning animatronics.


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* ScareChord: In every level (sans MFM), one danger will appear that Scooby is incapable of hurting or stopping: a JumpScare zombie, Jack-in-the-Box, and ManEatingPlant. Their attacks are always preceded by PsychoStrings, and a Scare Chord if the attack connects.


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* SamusIsAGirl: [[spoiler:The Guitar Ghoul's true identity is Nikki Starlight, rather than the vindictive Alvin Wiener.]]
* SkewedPriorities: "Shaggy! [[spoiler: ...''The drumstick!!!''"]]
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One day, Fred takes the Mystery Inc. members to a special effects company called Monstrus Fright and Magic to introduce them to his cousin Jed, who works there. But when they get there, they discover that Jed is missing, so, after talking to the manager, Winslow Stanton, and his partner Marcy, they go to various places that use MFM-branded special effects to look for clues regarding Jed's whereabouts and solve the mystery of the malfunctioning animatronics.

The game was released the UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube, UsefulNotes/{{Xbox}} and UsefulNotes/GameBoyAdvance on September 12, 2005, and was also later released for the UsefulNotes/NintendoDS on September October 18, 2005.

to:

One day, Fred takes the Mystery Inc. members to a special effects company called [[Creator/IndustrialLightAndMagic Monstrus Fright and Magic Magic]] to introduce them to his cousin Jed, who works there. But when they get there, they discover that Jed is missing, so, after talking to the manager, Winslow Stanton, and his partner Marcy, they go to various places that use MFM-branded special effects to look for clues regarding Jed's whereabouts and solve the mystery of the malfunctioning animatronics.

The game was released the UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube, UsefulNotes/NintendoGameCube, UsefulNotes/{{Xbox}} and UsefulNotes/GameBoyAdvance on September 12, 2005, and was also later released for the UsefulNotes/NintendoDS on September October 18, 2005.



* HostileAnimatronics: The enemies are "mubber" movie monster animatronics created by [[Creator/IndustrialLightAndMagic Monstrous Fright and Magic]] which someone is using to commit crimes.

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* HostileAnimatronics: The enemies are "mubber" movie monster animatronics created by [[Creator/IndustrialLightAndMagic Monstrous Fright and Magic]] Magic which someone is using to commit crimes.
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* HostileAnimatronics: The enemies are "mubber" movie monster animatronics created by [[Creator/IndustrialLightAndMagic Monstrous Fright and Magic]] which someone is using to commit crimes.
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** The first instance is when you're looking for Shaggy in the Chinatown sewers, and at one point, a dock Scooby stands on collapses, and Scooby then used some of the broken boards as water skis to ride across the sewer waters while avoiding large pillars.

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** The first instance is when you're looking for Shaggy in the Chinatown sewers, and at one point, a dock Scooby stands on collapses, and Scooby then used uses some of the broken boards as water skis to ride across the sewer waters while avoiding large pillars.

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''Scooby-Doo! Unmasked'' is a 2005 video game based on ''Franchise/ScoobyDoo''. It was released on the UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube, UsefulNotes/{{Xbox}}, UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS.

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''Scooby-Doo! Unmasked'' is a 2005 video game PlatformGame based on ''Franchise/ScoobyDoo''. the ''Franchise/ScoobyDoo'' franchise. It was released on developed by Behaviour Interactive (then known as Artificial Mind and Movement) and published by Creator/{{THQ}}.

One day, Fred takes the Mystery Inc. members to a special effects company called Monstrus Fright and Magic to introduce them to his cousin Jed, who works there. But when they get there, they discover that Jed is missing, so, after talking to the manager, Winslow Stanton, and his partner Marcy, they go to various places that use MFM-branded special effects to look for clues regarding Jed's whereabouts and solve the mystery of the malfunctioning animatronics.

The game was released
the UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube, UsefulNotes/{{Xbox}}, UsefulNotes/{{Xbox}} and UsefulNotes/GameBoyAdvance on September 12, 2005, and UsefulNotes/NintendoDS.
was also later released for the UsefulNotes/NintendoDS on September October 18, 2005.



* AbsurdlySpaciousSewer: While in Chinatown, Shaggy gets trapped in the sewers, and Scooby has to travel through several large areas down there to get Shaggy back.
* AttackOfTheFiftyFootWhatever: [[spoiler: The giant Pterodactyl animatronic that serves as the game's final boss.]]



* CelShading: The game uses this so it looks like the cartoon.

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* BookEnds: The game starts and ends with the gang at MFM.
* CelShading: The game uses is stylized this so way to give it looks like the cartoon.feel of the classic 1960s cartoon.
* CheckPoint: [=TVs=] with paw prints on them serve this function.



* CrateExpectations: Scooby will often come across crates containing either [[TrademarkFavoriteFood Scooby Snacks]] or (in the case of specially marked MFM crates) mubber.
* DamselInDistress: Daphne gets kidnapped by the main monster [[OncePerEpisode in each area the gang visits]] while they look for Jed.
** DistressedDude: Fred gets kidnapped by the caveman along with Daphne when he and Daphne visit the Undersea Exhibit at the museum.



* EverythingsBetterWithDinosaurs: Averted with the human-sized animatronic Pterodactyls in the Dinosaur Exhibit at the museum [[spoiler: and the giant Pterodactyl at the end of the game]].
* FinalExamBoss: [[spoiler: The fight against the Godzilla-sized Pterodactyl is set up this way, as it has Scooby use the abilities of each of the costumes he unlocked to defeat the giant.]]
* FollowTheMoney: Scooby Snacks serve this purpose in the game, with a trail of them guiding Scooby to where he needs to go in each level.
* {{Foreshadowing}}: During the first visit to MFM, if you walk up to a costume of a sea creature, it will suddenly move. [[spoiler: Said costume is later revealed to actually be Jed trapped inside.]]
* FrameUp: [[spoiler: It's revealed that Marcy tried to frame Stanton for the malfunctioning animatronics to destroy his career, because she never got any credit for helping him create Mubber.]]



* GroundPound: Scooby's smash attack serves as this. It crushes smaller monsters like rats and spiders flat, and it works against bigger monsters who block off Scooby's sliding, rolling, and spin attacks.
** When Scooby upgrades his kung-fu costume to the ninja costume, he can do a thunder punch while he is wearing the ninja costume.



* LawOfOneHundred: Scooby gains an extra dog tag whenever he eats 100 Scooby Snacks.
* LifeMeter: Featured in the form of how many dog tags Scooby currently has. Giving food ingredients to Shaggy increases the number of dog tags Scooby can have, with the largest possible number of dog tags being 13.
* MonsterClown: The circus tent at the theme park has these as enemies.
* MookDebutCutscene: Each new animatronic monster is introduced this way.
* PermanentlyMissableContent: If Scooby doesn't collect all of the clues and food items before he helps Velma solve the mystery in one area, the Mystery gang will move on to the next area after the previous area's boss fight, rendering all of the uncollected items unobtainable.
* ThePowerOfRock: The Guitar Ghoul [[spoiler: (AKA Alvin Wiener)]] uses this to attack during his boss fight.
* RollingAttack: Scooby can do this if certain monsters block him from being able to do his smash attack on them.



* StarterVillain: Zen Tuo, [[spoiler: actually Maggie Xi]].

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* SpringsSpringsEverywhere: Almost every level has objects that function as springboards, including:
** Actual springboards in the MFM levels.
** Awnings in the cookie factory, the temple, and the Medieval Exhibit.
** Large drums in the water park and circus tent.
** Large clown head balloons in the circus tent (although they pop after you bounce on them once).
** Turtles in the Dinosaur and Undersea Exhibits.
* StarterVillain: Zen Tuo, [[spoiler: actually Maggie Xi]].Xi]].
* {{Troll}}: At the end of the game, when Shaggy tries to eat a "mubber-wich" (a sandwich made entirely out of mubber), Scooby uses a UV light to melt it for no reason other than to just mess with Shaggy.
* UnexpectedGameplayChange: Happens at a couple points:
** The first instance is when you're looking for Shaggy in the Chinatown sewers, and at one point, a dock Scooby stands on collapses, and Scooby then used some of the broken boards as water skis to ride across the sewer waters while avoiding large pillars.
** The second one happens when you're traveling through the Undersea Exhibit to rescue Fred and Daphne. Scooby finds an old airplane and flies it through a tunnel full of blimps and other airplanes.
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[[quoteright:209:https://static.tvtropes.org/pmwiki/pub/images/gc_scooby_doo_unmasked_p_lq1kju.jpg]]

''Scooby-Doo! Unmasked'' is a 2005 video game based on ''Franchise/ScoobyDoo''. It was released on the UsefulNotes/PlayStation2, UsefulNotes/NintendoGamecube, UsefulNotes/{{Xbox}}, UsefulNotes/GameBoyAdvance and UsefulNotes/NintendoDS.

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!!This game provides examples of the following tropes:
* BigBadDuumvirate: [[spoiler: Marcy and Winslow Stanton]].
* CelShading: The game uses this so it looks like the cartoon.
* ClothesMakeTheSuperman: Different costumes found in the game give Scooby abilities.
* CrappyCarnival: The second level is set at Rock 'n' Roller Coaster Land, which has rides gone wrong and animatronics following people.
* DramaticUnmask: Happens to the first three villains encountered in the game.
* EverybodyLaughsEnding: Velma makes a pun about a light snack and the Mystery Inc. crew laughed together.
* FriendlyLocalChinatown: The first level after the prologue is set in Chinatown.
* HeartContainer: Scooby gets one after he makes a dish for Shaggy.
* LaughTrack: The game uses a laugh track to keep the humor intact.
* SpinAttack: Scooby uses this as his basic attack while not wearing costumes.
* StarterVillain: Zen Tuo, [[spoiler: actually Maggie Xi]].

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