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* ConceptArtGallery: Collecting all Scooby Snacks in an area will unlock concept art in the gallery. The [[https://tcrf.net/Prerelease:Scooby-Doo!_Night_of_100_Frights_(GameCube,_PlayStation_2,_Xbox)#Concept_Art older pre-release versions of the game had it]] where if you achieved HundredPercentCompletion the concept art can be accessed. It can be found in the Easter Egg room known as the "Monster Gallery."
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* MythologyGag: The groundskeeper is clearly designed as a caricature of Creator/DonKnotts, one of the most frequent celebrity guest-stars in ''Scooby'' properties.

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* MythologyGag: The groundskeeper is clearly designed as a caricature clear [[InksuitActor inksuit]] of Creator/DonKnotts, one of the most frequent celebrity guest-stars in ''Scooby'' properties.properties. In fact, voicing him was one of Knotts' last roles!
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** The Space Kook is simply called It. Granted, this one is less egregious because that was the name of the episode it was in...

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** The Space Kook is simply called It. Granted, this one is less egregious because that was the name of the episode it was in...in, and the monster is frequently referred to by this name...
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* AdaptationalVillainy: One of the monsters is the Headless Specter, who, in his episode, wasn’t really as bad as the other crooks, as his portrayer was simply defending his property from thieves.
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** The Ghost of Geronimo is actually called the Indian Witch Doctor.

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** The Ghost of Geronimo is actually called the Indian Witch Doctor. That name was actually used for a false ghost he summoned up during his episode.
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** The Ghost of Geronimo is actually called the Indian Witch Doctor.
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* GoombaStomp: Scooby can kill the aforementioned creatures - and pretty much any non-monster enemy - by jumping on them.


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* MythologyGag: The groundskeeper is clearly designed as a caricature of Creator/DonKnotts, one of the most frequent celebrity guest-stars in ''Scooby'' properties.
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* SuperDrowningSkills: Scooby will instantly die if he touches any sort of water hazard. Naturally, Smuggler's Cove is full of platforming above it.

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* DevelopersForesight: In "Creepy Crawlies in the Hallways Part 2", it's possible to throw Shaggy into the bottomless pit at the beginning of the area. Doing so will cause the game to [[VideoGameCrueltyPunishment immediately kill Scooby]] and reset the area, as he is unable to reach the key to the nearby door without Shaggy's help.

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* DevelopersForesight: DevelopersForesight:
**
In "Creepy Crawlies in the Hallways Part 2", it's possible to throw Shaggy into the bottomless pit at the beginning of the area. Doing so will cause the game to [[VideoGameCrueltyPunishment immediately kill Scooby]] and reset the area, as he is unable to reach the key to the nearby door without Shaggy's help.help.
** If the "map" option on the pause screen is selected before Scooby obtains the map from Holly, unique text will appear addressing that Scooby does not have a "map" to view yet. Since the map is obtained within the first ten minutes of gameplay, there is a ''very'' small window of time where this text can be seen.



* EternalEngine: The Super Secret Lab. Also doubles as TheVeryDefinitelyFinalDungeon.



* EvilLaugh: The Mastermind, Black Knight, and the Space Kook have pretty good ones. The Mastermind also lets out a particularly big one if you die in the final area.

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* EvilLaugh: The Mastermind, Black Knight, and the Space Kook have pretty good ones. The Mastermind also lets out a particularly big one if you die in the final area.



* GangplankGalleon: Red Beard's ship.



* ShockAndAwe: The Black Knight's boss battle revolves this. He throws axes that actually shock Scooby. However, the boss himself is prone to this if the rain cloud is next to him and Scooby can activate one of the buttons that controls the lightning rod.

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* ShockAndAwe: ShockAndAwe:
**
The Black Knight's boss battle revolves this. He throws axes that actually shock Scooby. However, the boss himself is prone to this if the rain cloud is next to him and Scooby can activate one of the buttons that controls the lightning rod.rod.
** This is how Scooby ultimately defeats the Mastermind, by knocking him into an electrical field.


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* TheReasonYouSuckSpeech: The Mastermind's boss theme is one big one directed at Scooby, with him boasting about how clever he is and how he managed to outsmart Scooby-Doo and co. All with lyrics sung by the great Tim Curry.
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* EarlyGameHell: The beginning of the game is noticeably a lot more hectic than the rest since Scooby can only stun enemies and lacks the ability to kill them (other than small ones such as rats and spiders). He also cannot even double jump, which makes platforming much more of a challenge. Once Scooby unlocks the ability to double jump and finds the professor's helmet invention, the game becomes significantly easier and much more action-oriented, since he now has the ability to fight back.
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* VideoGameCruletyPunishment: In one area, you can throw Shaggy into a bottomless pit, but the game will immediately kill Scooby and force you to start the area from the beginning if you do so.

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* VideoGameCruletyPunishment: VideoGameCrueltyPunishment: In one area, you can throw Shaggy into a bottomless pit, but the game will immediately kill Scooby and force you to start the area from the beginning if you do so.
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* DevelopersForesight: In "Creepy Crawlies in the Hallways Part 2", it's possible to throw Shaggy into the bottomless pit at the beginning of the area. Doing so will cause the game to [[VideoGameCrueltyPunishment immediately kill Scooby]] and reset the area, as he is unable to reach the key to the nearby door without Shaggy's help.


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* VideoGameCruletyPunishment: In one area, you can throw Shaggy into a bottomless pit, but the game will immediately kill Scooby and force you to start the area from the beginning if you do so.

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* JerkWithAHeartofGold: While the Grounds Keeper will make rude remarks toward Scooby, he will also provide Scooby hints and occasionally give him powerups he needs to progress.

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* JerkWithAHeartofGold: JerkWithAHeartOfGold: While the Grounds Keeper will make rude remarks toward Scooby, he will also provide hints to Scooby hints and occasionally give him powerups he needs to progress.


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* ObviouslyEvil: It's pretty clear from the start that [[spoiler: Holly is the one responsible for her uncle's disappearance]]:
** [[spoiler: As the professor's niece and a friend of Daphne's, Holly is the only one who would have knowledge about her uncle's inventions and secret lab, as well as Mystery Inc's history.]]
** [[spoiler: Outside of Mystery Inc, Holly is literally the only other character in the game other than the professor (who spends most of the game "missing" and is perfectly friendly the few times we see him) and the grounds keeper (who acts like a Jerkass to Scooby and keeps randomly appearing everywhere, but he also gives Scooby hints, which wouldn't make sense if he was trying to ''stop'' him). Though to be fair, Scooby and Shaggy both suspect the grounds keeper for being "creepy", but Fred and Velma seem to have already figured it out.]]
** [[spoiler: Holly's name is "Holly Graham", which should give you a hint about the nature of the "monsters" the Mastermind is summoning, as well as how Holly is in two places at once]].

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* HaveaNiceDeath: If you die in the final area, the Mastermind will mock you.

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* HaveaNiceDeath: HaveANiceDeath: If you die in the final area, the Mastermind will mock you.


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* JerkWithAHeartofGold: While the Grounds Keeper will make rude remarks toward Scooby, he will also provide Scooby hints and occasionally give him powerups he needs to progress.

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* EvilLaugh: The Mastermind, Black Knight, and the Space Kook have pretty good ones.

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* EvilLaugh: The Mastermind, Black Knight, and the Space Kook have pretty good ones. The Mastermind also lets out a particularly big one if you die in the final area.


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* HaveaNiceDeath: If you die in the final area, the Mastermind will mock you.


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* MissingSecret:
** The game's manual claims that "something special will happen in the gallery" if all monster tokens are collected. However, while monster tokens will unlock the bio for that monster specifically and a short trivia question, collecting all of them will achieve... absolutely nothing. Even stranger is that collecting all Scooby Snacks in an area will unlock concept art in the gallery, which does ''not'' get hinted at by the manual, so it's unknown if the "special reward" was the concept art and it was switched around in development, something else that never made it into the final game, or was just simple flavor text to encourage collecting them all.
** If you go out of your way to collect all of the bubble gum and soap bubble ammunition upgrades, you will always end up with one more soap bubble upgrade than the gum. This has led to some players running around every area of the game looking for an extra bubble gum upgrade, only to find that said upgrade does not exist.

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* VillainSong: Mastermind gets one in the final boss fight, complete with boasting about how he's too clever for Scooby and friends to defeat him.

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* VillainSong: VideoGameCrueltyPotential: You can have Scooby charge into [=NPCs=]. He'll even [[ApologeticAttacker apologise]] for attacking them!
* VillainSong:
**
Mastermind gets one in the final boss fight, complete with boasting about how he's too clever for Scooby and friends to defeat him.
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* EquipmentUpgrade: Later in the game, you get the Black Knight Armor that replaces the Bunny Slippers and Lampshade disguse for th more smater enemines.

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* EquipmentUpgrade: Later in the game, you get the Black Knight Armor that replaces the Bunny Slippers and Lampshade disguse disguise for th more smater enemines.the smarter enemies.



* ParasolParachute: The umbrella allows Scooby to glide furthur distances.

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* ParasolParachute: The umbrella allows Scooby to glide furthur further distances.
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* EquipmentUpgrade: Later in the game, you get the Black Knight Armor that replaces the Bunny Slippers and Lampshade disguse for th more smater enemines.


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* ParasolParachute: The umbrella allows Scooby to glide furthur distances.
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* {{Metroidvania}}: A rather surprising case of this, as you wouldn't normally expect a ''Scooby-Doo'' game of all things to work like one. While it's decidedly much less mazelike than other such games and it's in 3D unlike the usual 2D examples, it still borrows a lot of elements -- large, interconnected areas that are all separated into a few parts, and an expanding ability set that allows the player to reach previously inaccessible areas.
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* ShotForShotRemake: The opening cinematic that plays when you boot up the game is a one-to-one recreation of the season 1 theme song from the original show, except redone with the game's graphical style.
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* LargeHam: The Mastermind. Though what else would you expect from Creator/TimCurry

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* LargeHam: The Mastermind. Though what else would you expect from Creator/TimCurryCreator/TimCurry?



* ReusedCharacterDesign: Holly's design is just Daphane's model, just tweaked.

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* ReusedCharacterDesign: Holly's design is just Daphane's Daphne's model, just tweaked.
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** The Funland Robot is officially named Charlie.
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** The other bosses get one, too, though it’s simply background vocals, they don’t get involved. If you want to hear them again after beating the boss, find their monster tokens then view them in the gallery.
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** The Space Kook is simply called It. Granted, this one is less egregious because that was the name of the episode it was in...
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''Scooby-Doo! Night of 100 Frights'' is a 2002 video game based on [[ScoobyDoo the popular cartoon character of the same name]]. In the game, Mystery Inc. travels to Mystic Manor to solve the mystery of the disappearance of Professor Alexander Graham, the uncle of Daphne's friend Holly. An eccentric villain known as the Mastermind is behind Professor Graham's disappearance, and has also somehow resurrected many of Scooby's old foes.

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''Scooby-Doo! Night of 100 Frights'' is a 2002 video game based on [[ScoobyDoo [[WesternAnimation/ScoobyDoo the popular cartoon character of the same name]]. In the game, Mystery Inc. travels to Mystic Manor to solve the mystery of the disappearance of Professor Alexander Graham, the uncle of Daphne's friend Holly. An eccentric villain known as the Mastermind is behind Professor Graham's disappearance, and has also somehow resurrected many of Scooby's old foes.
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* PowerUpLetdown: After defeating the Gargoyle that prevents the stone from floating, you are able to use it and lead it to where the Black Knight Armor invention is located which allow you to sneak through every {{Mooks}} in the game. However, in order to even get it in the first place, you must acquire the Super Smash invention which pretty much allow you to defeat any monster you come across, thus making sneaking at that point of the game rather redundant.


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* UniqueEnemy: Unlike other {{Mooks}} that are regularly encountered, Ghost of Captain Moody is only encountered twice in the game, with a single monster in the Secret Lab being the only regular encounter along with the ones that the Rebeard boss sent against you.
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* ReusedCharacterDesign: Holly's design is just Daphane's model, just tweaked.


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* ShockAndAwe: The Black Knight's boss battle revolves this. He throws axes that actually shock Scooby. However, the boss himself is prone to this if the rain cloud is next to him and Scooby can activate one of the buttons that controls the lightning rod.
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* HubLevel: The Mystery Machine serves as a hub level for the game.


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* ManEatingPlant: The green house levels contain some plants that spew out green gasses.


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* WarpWhistle: the Warp Gates serve as this. They can only be used in levels that have the gates activated.
* WeaponsThatSuck: The Green Ghost boss requires the tombstones below to suck the ghost three times.

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* RevivingEnemy: The Space Kook has the ability to regenerate seconds after death, save for the ones encountered in the final boss fight.



* RevivingEnemy: The Space Kook has the ability to regenerate seconds after death.
* StickySituation: The bubblegum lets Scooby stop enemies in their tracks for a few moments.

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* RevivingEnemy: The Space Kook has the ability to regenerate seconds after death.
* StickySituation: The bubblegum lets Scooby stop enemies in their tracks for a few moments.moments, which is useful in reaching platforms and collectibles that are too high for Scooby to jump to.

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I've played the game and seen gameplay videos. Space Kook is still called Space Kook.


* HundredPercentCompletion: 100% completion is achieved in this game by collecting all Scooby Snacks and Scooby Snack boxes as well as finding all of the Monster Tokens.



* BigBad: The Mastermind.
** BigBadFriend: [[spoiler: Holly, the ''actual'' mastermind of the operation, who used her know-how of Mystery Inc.'s previous cases to orchestrate everything.]]

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* BigBad: The Mastermind.Mastermind is the main villain, having brought back past foes of Mystery, Inc. to try and defeat our heroes.
** * BigBadFriend: [[spoiler: Holly, It turns out that Daphne's old friend Holly Graham is the ''actual'' mastermind of the operation, who used her know-how of Mystery Inc.'s previous cases to orchestrate everything.]]



** The Space Kook is acutally simply called "It".



* {{Fireballs}}: The Witch Doctor's primary power.

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* FinalBoss: The game ends with a final boss fight against the Mastermind.
* {{Fireballs}}: The Witch Doctor's primary power.power is to shoot fireballs.



* JerkAss: The Grounds Keeper.

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* JerkAss: {{Jerkass}}: The Grounds Keeper.Keeper isn't very friendly and makes unpleasant remarks toward Scooby.

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