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A UsefulNotes/RenPy-based indie bishoujo RPG (with a few VisualNovel elements) by Spiky Caterpillar and Creator/HanakoGames.
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A UsefulNotes/RenPy-based MediaNotes/RenPy-based indie bishoujo RPG (with a few VisualNovel elements) by Spiky Caterpillar and Creator/HanakoGames.
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* ControlRoomPuzzle: When [[spoiler:falling into a pit]], 5 [[spoiler:Slirrup tongues]] must be pulled or left unpulled to bring down the wall blocking the exit.
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* TileFlippingPuzzle: When [[spoiler:falling into a pit]], 5 [[spoiler:Slirrup tongues]] must be pulled or left unpulled to bring down the wall blocking the exit.
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* AntiWastageFeatures: Mixed between Straight and Averted:
** Individual healing items can be used even if the target is totally fine.
** Healing items that affect the whole party, when used when outside battle, do prevent use, with a "No party members need healing." message.
** Individual healing items can be used even if the target is totally fine.
** Healing items that affect the whole party, when used when outside battle, do prevent use, with a "No party members need healing." message.
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* ChromosomeCasting: The titular science girls are the protagonists and are the only people who matter to the plot. Every male shown is a teacher and just used to establish the setting; only one even has any dialogue, and it's just for one short scene. It's a {{Justified|Trope}} because it's a girls' school.\
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* ChromosomeCasting: The titular science girls are the protagonists and are the only people who matter to the plot. Every male shown is a teacher and just used to establish the setting; only one even has any dialogue, and it's just for one short scene. It's a {{Justified|Trope}} because it's a girls' school.\
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mistake, was just a hidden button.
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* CombatExclusiveHealing: Jennifer's First Aid ability can only be used in combat. Healing items may be used in the menu.
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* ChromosomeCasting: The titular science girls are the protagonists and are the only people who matter to the plot. Every male shown is a teacher and just used to establish the setting; only one even has any dialogue, and it's just for one short scene. It's a {{Justified|Trope}} because it's a girls' school.
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* ChromosomeCasting: The titular science girls are the protagonists and are the only people who matter to the plot. Every male shown is a teacher and just used to establish the setting; only one even has any dialogue, and it's just for one short scene. It's a {{Justified|Trope}} because it's a girls' school.\
* CombatExclusiveHealing: Jennifer's First Aid ability can only be used in combat. Healing items may be used in the menu.
* CombatExclusiveHealing: Jennifer's First Aid ability can only be used in combat. Healing items may be used in the menu.
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* DefendCommand: The defend command reduces damage, and also increases SP regeneration for the turn.
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* CapRaiser: Skills cost more as they go up in level, so skill levels are initially capped to certain levels determined by characters' SP, a.k.a {{Mana}} caps, but skills can only be upgraded so much before they hit true programmed limits on their growth.
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* HyperactiveMetabolism: You can restore Health and [[{{Mana}} SP]] with the food items available.
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* HyperactiveMetabolism: You can restore Health and [[{{Mana}} SP]] with the food items available. In an interesting twist, characters have different tastes; certain items are *much* more effective in replenishing stats than others on some characters, simply because they like that kind of food. This is most useful for [[SquishyMage Andrea]], since the food she favors is Doughnuts, and they're the most common items in the game; getting all of them ''does'' require the party to go into the adjoining school and fight a miniboss, but it basically sets up Andrea to use her skills willy-nilly for the rest of the game.
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* RandomlyDrops: Played with, it gives the appearance of such, like a Doughnut or a Pizza Slice, at least on Elementary Difficulty, being given right after the fourth floor Greater Slirrup battle, but that's a one time event, more due to entering the fourth floor than defeating a Greater Slurrip.
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* RandomlyDrops: Played with, it gives the appearance of such, like a Doughnut or a Pizza Slice, at least on Elementary Difficulty, being given right after the fourth floor Greater Slirrup battle, but that's a one time event, more due to entering the fourth floor than defeating a Greater Slurrip.Slirrup.
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** Slurrips: Slurrip, Greater Slurrip (is bigger), Spitting Slurrip, unfought Giant Slurrips.
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** Slurrips: Slurrip, Slirrups: Slirrup, Greater Slurrip Slirrup (is bigger), Spitting Slurrip, Slirrup, unfought Giant Slurrips.Slirrups.
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Crosswicking.
* StarterEquipment: The party's inventory starts out with 3 Mandarins.
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** The "Hypnosis" attack, which just puts enemies into a ForcedSleep, taking away their turn.
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* ThrowTheBookAtThem: When the teachers are being attacked, one of them uses a textbook as a weapon against the PlantAliens:
--> Ms. Bullfinch swings her full-size Teacher's Edition textbook at the carrot - and it moves to dodge her blow!
--> Ms. Bullfinch swings her full-size Teacher's Edition textbook at the carrot - and it moves to dodge her blow!
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Game Gourmet was disambiguated. There's not enough context to move the example to a different trope on the disambig page so I've removed it.
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* GameGourmet: There are about fifteen different food items that you can have by the end, each with its own FlavorText, although most are provided in low quantities and are likely quickly consumed, so players might not see them all. For fruits and vegetables, there are a banana, a handful of kumquats (counted as one item), a pomelo (that heals the group, and is mistaken for an alien fruit at first), five mandarins, three oranges, two lemons, and one bell pepper. For drinks, there are three milkshakes and a soda[[note]]Diet soda is found in a pack of twelve, but used as a throwable weapon, as its lack of nutrition makes it worthless as a healing item.[[/note]]. For sweets, there are around 17 doughnuts scattered around the game, but the {{cap}} is 13 to be held at any one time. There is also a bundle of cotton candy. And finally, a pizza slice and a whole pizza.
** In an interesting twist, characters have different tastes; certain items are *much* more effective in replenishing stats than others on some characters, simply because they like that kind of food. This is most useful for [[SquishyMage Andrea]], since the food she favors is Doughnuts, and they're the most common items in the game; getting all of them ''does'' require the party to go into the adjoining school and fight a miniboss, but it basically sets up Andrea to use her skills willy-nilly for the rest of the game.
** In an interesting twist, characters have different tastes; certain items are *much* more effective in replenishing stats than others on some characters, simply because they like that kind of food. This is most useful for [[SquishyMage Andrea]], since the food she favors is Doughnuts, and they're the most common items in the game; getting all of them ''does'' require the party to go into the adjoining school and fight a miniboss, but it basically sets up Andrea to use her skills willy-nilly for the rest of the game.
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dewicking cut trope
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* ExcitedShowTitle: The game's title. Presumably it's supposed to be said enthusiastically, given how all the girls in the game are the protagonists, and their abilities revolve around science. It almost comes off as a team name shout.
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* NeverTheSelvesShallMeet: [[spoiler:Averted when the two Missys meet up in the wormhole. We never find out if the second Missy is from a different part of time or another universe or whatnot, though.]]
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* NeverTheSelvesShallMeet: [[spoiler:Averted when the two Missys meet up in the wormhole. We never find out if the second second, two-levels-higher Missy is from a different part of time or another universe or whatnot, though.]]
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* AbsurdlyHighLevelCap: Level 19 is reachable at a minimum, and even that is only due to using the RespawningEnemies.
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Crosswicking.
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* NonDamagingStatusInflictionAttack: The "Hypnosis" attack, which just puts enemies into a ForcedSleep, taking away their turn.
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Crosswicking.
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* StatusInflictionAttack: All about making the enemy not take their turn:
** The "Hypnosis" attack, which just puts enemies into a ForcedSleep, taking away their turn.
** Nerve Pinch:
---> Pinch a sensitive place to damage one enemy and possibly paralyze it for a round.
** A party member being devoured deals DamageOverTime and removes their turn.
** The "Hypnosis" attack, which just puts enemies into a ForcedSleep, taking away their turn.
** Nerve Pinch:
---> Pinch a sensitive place to damage one enemy and possibly paralyze it for a round.
** A party member being devoured deals DamageOverTime and removes their turn.