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** Nagamasa Azai, Battle of Anegawa. Even if he is exhausted, he will continue pressing the attack.

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** Nagamasa Azai, Battle of Anegawa. Even if he is exhausted, he will continue pressing the attack.attack until he is forced to retreat or he forces nobunaga Oda to retreat.


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** Nene's Dream, Melee at Sekigahara. even with Okuni and Koayakawa on your side, you STILL end up doing most of the fighting.
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** Nagamasa Azai, Battle of Anegawa. Even if he is exhausted, he will continue pressing the attack.
--> '''Nagamasa Azai''': ''"This is it. This will be my final attack!"''
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** Oichi's case is explained in the interlude, where it clearly states she took ahold of the first thing she could find to use as weapon. And her weapon behaves like a MACE.
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There was nothing on that star. No hottip, nothing. It was distracting. Now it\'s gone. You\'re welcome.


The voice acting is goofy at times (witness Hideyoshi declare, "Let's make our enemies beg us for peace!" and BadAss Honda Tadakatsu's borderline lisp), and the difficulty encompasses downright stupid allied NPC's and enemy officers who love to gang up on you* , but you'll learn something about Japanese history; just remember that Tokugawa Ieyasu did not actually fight the Battle of Sekigahara with a spear that shot cannon balls.

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The voice acting is goofy at times (witness Hideyoshi declare, "Let's make our enemies beg us for peace!" and BadAss Honda Tadakatsu's borderline lisp), and the difficulty encompasses downright stupid allied NPC's and enemy officers who love to gang up on you* , you, but you'll learn something about Japanese history; just remember that Tokugawa Ieyasu did not actually fight the Battle of Sekigahara with a spear that shot cannon balls.
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* GameplayAndStorySegregation: Playable characters can be unlocked for use as subofficers, albeit only useable one at a time. This makes it very possible to be say, fighting against Mori Ranmaru ''alongside Mori Ranmaru''.
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* MoraleMechanic: The series eats and breathes morale. Morale determines who wins the battles when you're not in the area, and can make enemies harder to fight if they have a lot of it. You can reduce overall enemy morale and raise your own by killing troops, defeating enemies, and activating (or preventing) certain events. It's taken even farther in Samurai warriors, where individual troops have their own morale. Killing a troops leader causes him to run off. Defeating an officer has the potential of making everyone run.

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* MoraleMechanic: The series eats and breathes morale. Morale determines who wins the battles when you're not in the area, and can make enemies harder to fight if they have a lot of it. You can reduce overall enemy morale and raise your own by killing troops, defeating enemies, and activating (or preventing) certain events. It's taken To take it even farther in Samurai warriors, where farther, individual troops have their own morale. Killing a troops leader causes him to run off. Defeating an officer has the potential of making everyone run.

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* MoraleMechanic: The series eats and breathes morale. Morale determines who wins the battles when you're not in the area, and can make enemies harder to fight if they have a lot of it. You can reduce overall enemy morale and raise your own by killing troops, defeating enemies, and activating (or preventing) certain events. It's taken even farther in Samurai warriors, where individual troops have their own morale. Killing a troops leader causes him to run off. Defeating an officer has the potential of making everyone run.



* WhatDoYouMeanItsNotSymbolic - Again, those feathers Nobunaga (pitch black) and Mitsuhide (pure white) keep shedding all over the place.
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** But the few that do make it true to the trope. Akechi's Specials, for example, allows him to quickly flash past an enemy and damage them, or to counter for great damage.
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* HollerButton - The ability to summon a horse, exclusive to Keiji, Yukimura and Toshiie.
** Made universal in the third installment. You can even summon a generic horse out of nowhere if you didn't start with one.

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* HollerButton - The ability to summon a horse, exclusive to Keiji, Yukimura and Toshiie.
Toshiie. If you don't have one, they will summon a generic one.
** Made universal in from the third installment. You can even summon a generic horse out of nowhere if you didn't start with one.
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* CameraAbuse: In pre-rendered cutscenes, specially the first one of Oda or Noh, you can see blood splatter on the camera.
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See also ''SengokuBasara'' - which is what many say these games would be like on crack, and ''VideoGame/PokemonConquest'' which uses the character designs from ''Samurai Warriors 3.'' See also NobunagasAmbition, which uses the character designs from the series often it's gameplay is basis for ''Pokémon Conquest''.

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See also ''SengokuBasara'' ''VideoGame/SengokuBasara'' - which is what many say these games would be like on crack, drugs, and ''VideoGame/PokemonConquest'' which uses the character designs from ''Samurai Warriors 3.'' See also NobunagasAmbition, ''NobunagasAmbition'', which uses the character designs from the series often it's gameplay is basis for ''Pokémon Conquest''.
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-and many, many more

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-and and many, many more
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* AwesomeButImpractical: Less Awesome but more fun, In SW2 Nene has a skill in which she can transform into any nearby character...even enemy ones. Yes, even those countless mooks you'll probably spend a lot of your time mercilessly butchering.

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* AwesomeButImpractical: Less Awesome but more fun, In SW2 ''[=SW2=]'', Nene has a skill in which she can transform into any nearby character...even enemy ones. Yes, even those countless mooks you'll probably spend a lot of your time mercilessly butchering.
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Fixed a Red Link


** In SW2: Empires, custom characters using the sword, spear, naginata or Nene's moveset can use this skill too.

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** In SW2: Empires, ''[=SW2=]: Empires'', custom characters using the sword, spear, naginata or Nene's moveset can use this skill too.
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* DepartmentOfRedundancyDepartment: Hideyoshi's 'One-day Castle' song back in the first game (in Siege of Inabayama) is this:
-->''Beeeehold the castle, that is built in just one day!\\
What genius could have done this, you say?\\
It's Hideyoshi, Hideyoshi we praise!\\
Who built the castle in just one day, wheee!\\
It's Hideyoshi, Hideyoshi we praise!\\
He built a castle in just one day!!
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* CrossOver: ''{{PokemonConquest}}'', in the sense that the character designs for Nobunaga, Oichi, Mitsuhide, Shingen and Kenshin are ''all'' lifted directly from ''Samurai Warriors 3''.
* ElaborateEqualsEffective: Played straigth with the various weapons.

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* CrossOver: ''{{PokemonConquest}}'', ''VideoGame/{{PokemonConquest}}'', in the sense that the character designs for Nobunaga, Oichi, Mitsuhide, Shingen and Kenshin are ''all'' lifted directly from ''Samurai Warriors 3''.
* ElaborateEqualsEffective: Played straigth straight with the various weapons.
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See also ''SengokuBasara'' - which is what many say these games would be like on crack, and ''PokemonConquest'' which uses the character designs from ''Samurai Warriors 3.'' See also NobunagasAmbition, which uses the character designs from the series often it's gameplay is basis for ''PokemonConquest''.

to:

See also ''SengokuBasara'' - which is what many say these games would be like on crack, and ''PokemonConquest'' ''VideoGame/PokemonConquest'' which uses the character designs from ''Samurai Warriors 3.'' See also NobunagasAmbition, which uses the character designs from the series often it's gameplay is basis for ''PokemonConquest''.''Pokémon Conquest''.
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* {{Awesomebutimpractical}}: Less Awesome but more fun, In SW2 Nene has a skill in which she can transform into any nearby character...even enemy ones. Yes, even those countless mooks you'll probably spend a lot of your time mercilessly butchering.

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* {{Awesomebutimpractical}}: AwesomeButImpractical: Less Awesome but more fun, In SW2 Nene has a skill in which she can transform into any nearby character...even enemy ones. Yes, even those countless mooks you'll probably spend a lot of your time mercilessly butchering.

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* ''Sengoku Musou Chronicle 2'' (Nintendo 3DS, 2012)

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* ''Sengoku Musou Chronicle 2'' 2nd'' (Nintendo 3DS, 2012)


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** You can also add Samurai Warriors Chronicle 2 to that list. [[https://twitter.com/koinuma_p/status/226944663402188800 For now anyway]].
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See also ''SengokuBasara'' - which is what many say these games would be like on crack, and ''PokemonConquest'' which uses the character designs from ''Samurai Warriors 3.''

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See also ''SengokuBasara'' - which is what many say these games would be like on crack, and ''PokemonConquest'' which uses the character designs from ''Samurai Warriors 3.'''' See also NobunagasAmbition, which uses the character designs from the series often it's gameplay is basis for ''PokemonConquest''.
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Adding a rather amusing point

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* {{Awesomebutimpractical}}: Less Awesome but more fun, In SW2 Nene has a skill in which she can transform into any nearby character...even enemy ones. Yes, even those countless mooks you'll probably spend a lot of your time mercilessly butchering.
** In SW2: Empires, custom characters using the sword, spear, naginata or Nene's moveset can use this skill too.
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* [[MarySue Gary Stu/Mary Sue]]: Any given Edit Character can be seen as this but special mention has to go to the protagonists of ''Chronicles'' as everyone they meet can become a close friend (even romance is hinted with some characters), they lose very few battles and are considerred among the most important people of the era along with Nobunaga, Hideyoshi and Ieyasu.



* TheyWastedAPerfectlyGoodPlot: The first three stages in Keiji's story in the third game involves Toshiie trying to keep up with his nephew as a warrior in what seems like a story that would better suit Toshiie than Keiji. Then he dies between stages 3 and 4 and [[AbortedArc the plot is dropped]] as Keiji just works with Kanetsugu until the end with only a brief mention of Toshiie in stage 4.
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See also ''SengokuBasara'' - which is what many say these games would be like on crack.

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See also ''SengokuBasara'' - which is what many say these games would be like on crack.crack, and ''PokemonConquest'' which uses the character designs from ''Samurai Warriors 3.''
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* [[AutoScrollingLevel Rail Shooter]] [[DoesntLikeGuns With A]] [[KatanasAreJustBetter Katana]]: Samurai Warriors Katana for the Wii. [[BetterThanItSounds We Are Not Making This Up]].

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* [[AutoScrollingLevel Rail Shooter]] [[DoesntLikeGuns With A]] [[KatanasAreJustBetter Katana]]: Samurai Warriors Katana for the Wii. [[BetterThanItSounds We Are Not Making This Up]].
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* TheyWastedAPerfectlyGoodPlot: The first three stages in Keiji's story in the third game involves Toshiie trying to keep up with his nephew as a warrior in what seems lake a story that would better suit Toshiie than Keiji. Then he dies between stages 3 and 4 and [[AbortedArc the plot is dropped]] as Keiji just works with Kanetsugu with only a brief mention of Toshiie in stage 4.

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* TheyWastedAPerfectlyGoodPlot: The first three stages in Keiji's story in the third game involves Toshiie trying to keep up with his nephew as a warrior in what seems lake like a story that would better suit Toshiie than Keiji. Then he dies between stages 3 and 4 and [[AbortedArc the plot is dropped]] as Keiji just works with Kanetsugu until the end with only a brief mention of Toshiie in stage 4.
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* TheyWastedAPerfectlyGoodPlot: The first three stages in Keiji's SW3 story involve Toshiie trying to keep up with his nephew as a warrior in what seems like a story that would better suit Toshiie as a story than Keiji. Then he dies between stages 3 and 4 and the plot is [[AbortedArc dropped]] as Keiji just works with Kanetsugu with only a brief mention of Toshiie in stage 4.

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* TheyWastedAPerfectlyGoodPlot: The first three stages in Keiji's SW3 story involve in the third game involves Toshiie trying to keep up with his nephew as a warrior in what seems like lake a story that would better suit Toshiie as a story than Keiji. Then he dies between stages 3 and 4 and the plot is [[AbortedArc the plot is dropped]] as Keiji just works with Kanetsugu with only a brief mention of Toshiie in stage 4.
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* TheyWastedAPerfectlyGoodPlot: The first three stages in Keiji's SW3 story involve Toshiie trying to keep up with his nephew as a warrior in what seems like a story that would better suit Toshiie as a story than Keiji. Then he dies between stages 3 and 4 and the plot is [[AbortedArc dropped]] as Keiji just works with Kanetsugu with only a brief mention of Toshiie in stage 4.
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* HistoricalVillainUpgrade: Fuuma wasn't a nice man at first, but he certainly isn't a chaos-worshipping {{Troll}} in real life. Also averted with newcomer from Chronicles 2nd, [[YagyuJubei Yagyu Munenori]]. He's been a victim of the trope so many times (''especially'' {{Onimusha}}), but for his debut, he's a willing supporter of the Tokugawa clan to end the war, and is all around a just, virtuous, badass swordsman.
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* BottomlessMagazines: All of the gun-type weapons have unlimited ammunition and don't need to be reloaded manually by the player (but there is a token effort at animating reloads during combos).

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* BottomlessMagazines: All of the gun-type weapons have unlimited ammunition and don't need to be reloaded manually by the player (but there is a token effort at animating reloads during combos). Generic NPC riflemen reload between shots, though.
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''Samurai Warriors'' is a spinoff of Koei's ''DynastyWarriors'' HackAndSlash, porting the gameplay elements to a new setting: the [[JidaiGeki Sengoku period of Japanese history]]. The playable scenarios span fifty years of Japanese history, and playable characters include OdaNobunaga, TokugawaIeyasu, ToyotomiHideyoshi, SanadaYukimura, Ishida Mitsunari, MiyamotoMusashi, HattoriHanzo, Fuma Kotaro, and many more. It should be worth noting that each version loosely sticks to a certain time frame and focuses on specific moments: case in point, the first game is all over Nobunaga while the second game's primary focus are the events leading to Sekigahara, and the third appears to try to cover just about everything in-between.

Some of the playable battles:
* September 10, 1561: The Fourth Battle of Kawanakajima: Takeda vs Uesugi
* January 25, 1573: Battle of Mikatagahara: Oda vs Takeda
* June 28, 1575: Battle of Nagashino: Oda vs Takeda
* June 21, 1582: The Incident at Honnoji; Oda Nobunaga vs AkechiMitsuhide
* July 4, 1582: The Battle of Yamazaki: AkechiMitsuhide vs Toyotomi
* October 21, 1600: The Battle of Sekigahara: East (Tokugawa) vs West (Ishida)
* Winter 1614 - Summer 1615: Siege of Osaka Castle: Tokugawa vs Toyotomi
-and many, many more

Some scenarios are "[[{{Elseworld}} What if's]]," such as Nobunaga surviving Honnoji and uniting Japan, or Hideyoshi faking his death in 1598 and appearing at Sekigahara (both examples are their respective hidden "Dream Stage" battle). In other cases, some of the "Dream Stages" are just for fun, like Tadakatsu taking on all worthy warriors in a champion's tournament or Nohime and Oichi's beauty contest battle (made even funnier if played with the [=SW2=]: Xtreme Legends expansion).

The voice acting is goofy at times (witness Hideyoshi declare, "Let's make our enemies beg us for peace!" and BadAss Honda Tadakatsu's borderline lisp), and the difficulty encompasses downright stupid allied NPC's and enemy officers who love to gang up on you* , but you'll learn something about Japanese history; just remember that Tokugawa Ieyasu did not actually fight the Battle of Sekigahara with a spear that shot cannon balls.

The series encompasses:

* ''Samurai Warriors'' / ''Sengoku Musou'' (PS2, 2004)
* ''Samurai Warriors: Xtreme Legends'' / ''Sengoku Musou Moushouden'' (PS2, 2004)
* ''Samurai Warriors: State of War'' / ''Geki Sengoku Musou'' (PSP, 2005)
* ''Samurai Warriors 2'' / ''Sengoku Musou 2'' (PS2, X360, 2006)
* ''Samurai Warriors 2 Empires'' / ''Sengoku Musou 2'' (PS2, X360, 2006)
* ''Samurai Warriors 2: Xtreme Legends'' / ''Sengoku Musou 2 Moushouden'' (PS2, X360, 2006)
* ''Samurai Warriors Katana'' / ''Sengoku Musou Katana'' (Wii, 2008)
* ''Samurai Warriors 3'' / ''Sengoku Musou 3'' (Wii, 2009 [JPN], 2010 [US/EU]. [=PS3=] version coming soon in 2011 [JPN], combining the contents of this and below.)
* ''Samurai Warriors 3 Xtreme Legends'' / ''Sengoku Musou 3 Moushouden'' (Wii, 2010 [JPN])
* ''WarriorsOrochi'' / ''Musou Orochi'' (DynastyWarriors CrossOver; PC, PS2, PSP, X360, 2007)
* ''Warriors Orochi 2'' / ''Musou Orochi Maou Sairin'' (DynastyWarriors crossover; PS2, X360, 2008)
* ''Samurai Warriors Chronicles'' (Nintendo3DS, 2011)
* ''Sengoku Musou 3 Empires'' ([=PS3=], 2011)
* ''Warriors Orochi 3'' / ''Musou Orochi 2'' (DynastyWarriors crossover; [=PS3=], [=X360=], 2012)
* ''Sengoku Musou Chronicle 2'' (Nintendo 3DS, 2012)

See also ''SengokuBasara'' - which is what many say these games would be like on crack.
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!This franchise features the following tropes:
* AluminumChristmasTrees: Western neophyte players in particular might just be surprised at how much of what's presented in these games is based closely on ''historical fact''.
** For example, the "star-crossed lovers" arc for Oichi and Azai Nagamasa? Yep, that one's out of Japanese history, as is [[spoiler:her death at Shizugatake, albeit the game has her fighting alongside Shibata Katsuie, who was her husband both before and after Nagamasa, instead of committing ''seppuku'' with him]].
* BottomlessMagazines: All of the gun-type weapons have unlimited ammunition and don't need to be reloaded manually by the player (but there is a token effort at animating reloads during combos).
* CameraCentering
* CastFullOfPrettyBoys: Somewhat [[JustifiedTrope justified]] in that this is a game that revolves around battles fought in feudal times, so it would be strange for there to be a particularly equal balance of the genders - indeed, that there are female characters taking part at all is, for the most part, unrealistic. On the other hand, it would take a Social Darwinist of [[CodeGeass Britannian proportions]] to claim that the upper classes ought to all be so damn [[{{Bishonen}} pretty]].
* CatchPhrase: The characters' personal variations of "Enemy Officer Defeated".
* CrossOver: ''{{PokemonConquest}}'', in the sense that the character designs for Nobunaga, Oichi, Mitsuhide, Shingen and Kenshin are ''all'' lifted directly from ''Samurai Warriors 3''.
* ElaborateEqualsEffective: Played straigth with the various weapons.
* EscortMission: Hampered by bad AI, par for the course with any others.
** Particularly noticeable in the first game if playing on the Oda side at Honnouji as anyone except Nobunaga, as when he's a NPC he absolutely ''insists'' on killing any and all enemy peons in the way instead of high-tailing it to the escape point.
* {{Flanderization}}: Par for the course with Koei and expanding character rosters.
* [[MarySue Gary Stu/Mary Sue]]: Any given Edit Character can be seen as this but special mention has to go to the protagonists of ''Chronicles'' as everyone they meet can become a close friend (even romance is hinted with some characters), they lose very few battles and are considerred among the most important people of the era along with Nobunaga, Hideyoshi and Ieyasu.
* GuideDangIt: Getting your ultimate weapons. All of them involve doing very difficult things at very specific points in the battle on Hard or greater difficulty. And there's ''no hint whatsoever'' in the game itself about what you're supposed to do.
** ''3'' is a bit better about this: you just have to complete every (usually optional) tactical advantage objective in a certain battle on Hard or above. ''Which'' battle is still guesswork, however.
* HardModePerks: Like in DynastyWarriors.
* HistoricalBadassUpgrade: Most of the cast. Granted, some of those ancient warriors were actually pretty badass on their own....
* HollerButton - The ability to summon a horse, exclusive to Keiji, Yukimura and Toshiie.
** Made universal in the third installment. You can even summon a generic horse out of nowhere if you didn't start with one.
* ImprobableWeaponUser: Yoshimoto Imagawa kicks a Kemari(ancient oriental soccer ball) in almost all of his moves. His main weapon is a simple cutlass/sabre though. Oichi uses a Kendama(child's puzzle toy) in her first appearances, but from the third game on, she switches to a bunch of barbed chakra. Shingen Takeda uses a fan. That one did actually occur historically, although only once, in a single incident.
* KatanasAreJustBetter: Inverted as few characters use them.
* KeyStoneArmy: Scripted twists (such as body doubles and dramatic entrances) aside, as soon as the commander of the opposing force retreats clutching his side/keels over dramatically, the rest of his army beats it regardless of numbers.
** Of course, with how many of them you were likely cutting down before defeating the commander, it's amazing they wait that long to get out of your sight.
* LeeroyJenkins: If you're not the one Leeroy-ing into the crowd, expect one or more of the AI-controlled officers to charge recklessly and then necessitate you bailing them out. There are even a few stages that ''penalize'' you for getting ahead of yourself.
** And a very unusual case of the game forcing you into one: at the end of Yukimura's story mode, he decides the final battle a lost cause, the game invalidates the defeat conditions and declares everyone but you expendable, a path straight to the enemy camp (but swimming in enemy soldiers) opens up, and in [=SW3=] your items are disabled. Why push you down the road of a totally reckless charge? Because historically, ''he actually did that''.
* LoveAcrossBattlelines: Oichi and Nagamasa in some scenarios.
* MiyamotoMusashi
* MovingTheGoalposts: Tachibana (of all people) pulls this on you in the third-to-last normal mission in ''katana''. Never mind that the part up to it is a bit of a GuideDangIt as to how you're supposed to strafe, no, she wants you to defeat 30-ish enemies [[FakeDifficulty without any attack successfully landing on you.]] The enemies do include [[GoddamnBats Kunai-throwing ninjas]]. Fortunately, she doesn't make you fight her without taking damage, saving it from becoming ThatOneLevel.
* {{Multishot}}
* NamesToKnowInAnime: NobuyukiHiyama voices Date Masamune AND Fuma Kotaro, once again proving that he's no PigeonholedVoiceActor.
* NameOrderConfusion: The western releases are bad about this, as [[DynastyWarriors Koei's other games]] tend to have the the surnames first and given names second but in Samurai Warriors given names are written before surnames.
* NeverASelfMadeWoman: [[JustifiedTrope Justified]] as it's (mostly) based on historical events in 1500s Japan.
* {{Ninja}}: Both peons and a few playable characters. See characters page.
* NoExportForYou: Samurai Warriors 3 Z and Samurai Warriors 3 Empires.
* OdaNobunaga - A rather surprising HistoricalHeroUpgrade from the second game on (for [[AntiHero certain values of hero]], anyway).
* OffModel: A custom warrior using a moveset with a unique mounting animation can result in very obvious clipping into a horse's back if the models are of different size.
* ThePowerOfFriendship: Naoe Kanetsugu goes on at length about it. Several characters tell him to shut up.
* PreAssKickingOneLiner: As standard for a ''Warriors'' game, used for full effect during [[CallingYourAttacks True Musou attacks]].
* [[AutoScrollingLevel Rail Shooter]] [[DoesntLikeGuns With A]] [[KatanasAreJustBetter Katana]]: Samurai Warriors Katana for the Wii. [[BetterThanItSounds We Are Not Making This Up]].
* RedshirtArmy: Pretty much who you fight save for the occasional officers, most of which end up as merely EliteMooks at best.
* {{Sarashi}}: [=SW3=] provides this in the form of the female Create a Warrior model who can have half a kimono top and a sarashi.
* SerratedBladeOfPain: Ginchiyo Tachibana. All her weapons are barbed katana with a lightning motif.
* StockNinjaWeaponry: HattoriHanzo wields a Kusarigama in battle. Other ninjas include Kunoichi and Nene (daggers) and Kotaro Fuuma (clawed gauntlets).
* ThemeMusicPowerUp: Tadakatsu, following up [[DynastyWarriors Lu Bu]]'s tradition.
* UnexpectedGameplayChange: Some requests in Survival Mode contain stealth missions. Also, Sugoroku.
** Magoichi occasionally has sniping missions.
** Cannoneering sub-missions in the third game.
* VeryLooselyBasedOnATrueStory: This fluctuates with each game, but it keeps certain points very much intact - namely the deaths of Nobunaga, Mitsuhide, and Hideyoshi are always kept at when they're supposed to be, unless you're playing as them.
* WhatDoYouMeanItsNotSymbolic - Again, those feathers Nobunaga (pitch black) and Mitsuhide (pure white) keep shedding all over the place.
* [[WorldOfBadass World Of]] [[WorldOfHam Badass Ham]]: [[DynastyWarriors Par for the course]] for a Koei game.
* YouALLLookFamiliar: There are hundreds of generic NPC officers with nothing but names to differentiate them.
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