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* ItsAllUpstairsFromHere: The Boss has to fight their way up a tower ''twice''; once in "Non-Compete Clause" when they fight their way through Marshall HQ to track down Atticus Marshall after he tries to take over the Saints, and again in "Showdown" when [[spoiler: they fight their way through the abandoned Bikini Atoll casino to rescue their friends from the Nahualli.]]
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** There's a Wanted mission where you have to kill a Marshall VIP and to do that you need to interrogate his second-in-command by hooking a magnet to his limo and flying him through downtown. Once you get the info out of him and kill the target, he is overjoyed, exclaiming gleefully that now that his boss is dead he can sic the cops on you and become the new VP. While he is still caught to your helicoptor. Like the above example, [[DisneyVillainDeath this ends for him about as well as you'd expect]].
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* BetterLivingThroughEvil: While the Boss and two of their roomates were involved in morally questionable gang (the Boss is in a paramilitary group, Kev is part of the Idols cult and Neena is with the Panteros gang) it's when they decide to work for themselves as criminal gang with many horrible business ventures that they don't have to worry about rent. They also go through great length to give their crew better pay and a better work environment than a regular job in Santo Ileso.

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* BetterLivingThroughEvil: While the Boss and two of their roomates were involved in morally questionable gang (the Boss is in a paramilitary group, Kev is part of the Idols cult and Neena is with the Panteros gang) it's when they decide to work for themselves as a criminal gang with many horrible business ventures that they don't have to worry about rent. They also go through great length to give their crew better pay and a better work environment than a regular job in Santo Ileso.
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* GameBreakingBug: In earlier versions of the game, the mission "Drawing Heat" would very often become impossible: at one point, you have to kill every police officer, but some of them will spawn on top of a nearby highway overpass, while you're much lower down at ground level. From this position, it's impossible to hit them, and it's also not possible to get to the top of the overpass, as the only route to get there requires you to leave the mission area, which [[ContinueYourMissionDammit results in failure]]. This was thankfully patched in the September hotfix.
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* AKA47: This time around, most of the guns are more realistically modeled (save for some minor discrepancies, like every two-handed gun having a vertical foregrip due to reused design with the intend to save space), but otherwise still go by fictional names. For example, the [=MP7=] still goes by the TEK-[=Z10=] while the AK derivative of the game is called the K-8 Krukov.

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* AKA47: This time around, most of the guns are more realistically modeled (save for some minor discrepancies, like every two-handed gun having a vertical foregrip due to reused design with the intend to save space), space and to prevent animation issues), but otherwise still go by fictional names. For example, the [=MP7=] still goes by the TEK-[=Z10=] while the AK derivative of the game is called the K-8 Krukov.
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* AKA47: This time around, most of the guns are more realistically modeled (save for some minor discrepancies, like every two-handed gun having a vertical foregrip due to technical limitations), but otherwise still go by fictional names. For example, the [=MP7=] still goes by the TEK-[=Z10=] while the AK derivative of the game is called the K-8 Krukov.

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* AKA47: This time around, most of the guns are more realistically modeled (save for some minor discrepancies, like every two-handed gun having a vertical foregrip due to technical limitations), reused design with the intend to save space), but otherwise still go by fictional names. For example, the [=MP7=] still goes by the TEK-[=Z10=] while the AK derivative of the game is called the K-8 Krukov.

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Complaining cleanup


** Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable. One particularly annoying bug would make even starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to even get it to start.
** And despite the game's graphics not being particularly impressive for its time thanks to still using the same engine as it was for the previous games since ''The Third'', it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in. The PC version even perform better, especially in lower configurations, if ran with Directx 11 executable instead of the Directx 12 and Vulkan executables!

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** Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable. One particularly annoying bug would make even starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to even get it to start.
** And despite the game's graphics not being One particularly impressive for its time thanks annoying bug would make starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to still using start the game.
** While the game uses
the same engine as it was for the previous games since ''The Third'', it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in. The PC version even perform performs better, especially in lower configurations, if ran with the Directx 11 executable instead of the Directx 12 and Vulkan executables!executables.

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* ObviousBeta: The game launched in an extremely buggy state. Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable. One particularly annoying bug would make even starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to even get it to start. And despite the game's graphics not being particularly impressive for its time thanks to still using the same engine as it was for the previous games since ''The Third'', it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in. The PC version even perform better, especially in lower configurations, if ran with Directx 11 executable instead of the Directx 12 and Vulkan executables!

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* ObviousBeta: The game launched in an extremely buggy state. state:
**
Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable. One particularly annoying bug would make even starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to even get it to start.
**
And despite the game's graphics not being particularly impressive for its time thanks to still using the same engine as it was for the previous games since ''The Third'', it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in. The PC version even perform better, especially in lower configurations, if ran with Directx 11 executable instead of the Directx 12 and Vulkan executables!

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* ObviousBeta: The game launched in an extremely buggy state. Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable. One particularly annoying bug would make even starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to even get it to start.
** And despite the game's graphics not being particularly impressive for its time thanks to still using the same engine as it was for the previous games since ''The Third'', it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in. The PC version even perform better, especially in lower configurations, if ran with Directx 11 executable instead of the Directx 12 and Vulkan executables!

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* ObviousBeta: The game launched in an extremely buggy state. Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable. One particularly annoying bug would make even starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to even get it to start. \n** And despite the game's graphics not being particularly impressive for its time thanks to still using the same engine as it was for the previous games since ''The Third'', it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in. The PC version even perform better, especially in lower configurations, if ran with Directx 11 executable instead of the Directx 12 and Vulkan executables!

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* ObviousBeta: The game launched in an extremely buggy state. Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable. One particularly annoying bug would make even starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to even get it to start. And despite the game's graphics not being particularly impressive for its time, it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in.

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* ObviousBeta: The game launched in an extremely buggy state. Commonly encountered bugs include frequent crashes (both hard and soft), various issues that can force one to restart a mission, assorted animation and physics issues, problems with enemy AI, and a bevy of Co-op bugs that can make it almost unplayable. One particularly annoying bug would make even starting up the game a chore, as the launcher would often display an error message during loading, requiring an unintuitive workaround to even get it to start.
**
And despite the game's graphics not being particularly impressive for its time, time thanks to still using the same engine as it was for the previous games since ''The Third'', it is not particularly well-optimized (even on the [=PlayStation=] 5 and Xbox Series), with an extremely short render distance leading to distracting pop-in.pop-in. The PC version even perform better, especially in lower configurations, if ran with Directx 11 executable instead of the Directx 12 and Vulkan executables!
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-->'''The Boss:''' It's not my first time shooting up a place with a minigun, ma'am. Just the first time people are happy I did it.
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* BrickJoke: During "Cooperate Retreat", on the topic of karaoke, [[spoiler: the Nahualli]] will say they'll sing anything but Love Shack. [[spoiler: During the Epilogue mission, the crew has Karaoke night, and sure enough, they're singing to Love Shack.]]
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* BrickJoke: During "Cooperate Retreat", on the topic of karaoke, [[spoiler: the Nahualli]] will say they'll sing anything but Love Shack. [[spoiler: During the Epilogue mission, the crew has Karaoke night, and sure enough, they're singing to Love Shack.]]
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!! Provides Examples of:

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!! Provides !!''Saints Row (2022)'' provides Examples of:
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* PlayerCreationSharing: Unlike the previous two installments, character sharing is now handled within the confines of the game itself, instead of requiring an outside resource (namely the now-defunct My Steelport) as ''The Third'' and ''IV'' did. Additionally, searching for a particular Boss comes as easy as a randomly generated Share Code, which lets players exchange custom Bosses with one another as long as they have said code written down and/or memorized (or they just save the screenshot containing the code).
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* HoistByHisOwnPetard: [[spoiler: Atticus Marshall decided to take legal action against the saints by claiming the saints as a subsidiary of Marshall Defense Industries. Not only did Myra Starr warn him about playing legal games with a trigger happy bunch of crimelords but in addition when she takes revenge by having the board oust Atticus via a manufactured stock plummet the vote of the normal board members is half and half for ousting. Atticus feels smug until Myra reminds him that since The Boss is technically a part of Marshall by his hand they had voting power in this too.]]
* HollywoodLaw: [[spoiler: Atticus Marshall tries to legally take over the saints via a non-compete clause in The Boss' contract during their time at MDI. This does, however, ignore the fact that The Boss was fired fully from their job before they did anything that resembled infringement on a non-compete agreement. Technically they could attempt to enforce it but nobody should have taken it seriously before it actually went to court due to the firing meaning The Boss has reasonable grounds to consider the entire contract null and void as well as the "competition" listed being blatantly illegal acts that have nothing to do with the legally established saints brand that could be absorbed by Marshall.]]
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** The Bright Future sidequest was patched to be completed with only 5 trucks instead of the 13 it originally asked for. In addition to being very touchy about docking your total reward if you get tapped wrong you have to drive trucks, which are slow and bulky, from across the map to one point which can just be time consuming even without the challenge. The rest are still there uf you want the money, however.
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* DelayedReaction: When Neenah tells the protagonist that Los Panteros plan on attacking a party Kevin and Eli are attending, this happens:
-->'''Neenah:''' Sucks to be Kev and Eli.\\
'''The Boss:''' Yeah.\\
({{Beat}})\\
'''The Boss:''' Oh, ''shit!''\\
'''Neenah:''' We gotta go!

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** Like in previous installments, you can just press the Action button (Triangle/Y) to [[OffscreenTeleportation Warp to Shore]] if you're stuck in a body of water.

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** Like in previous installments, you can just press the Action button (Triangle/Y) (in this case, the front face button[[note]] Square on [=PlayStation=], X on Xbox [[/note]]) to [[OffscreenTeleportation Warp to Shore]] if you're stuck in a body of water.


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** Minor example, but the "Warp to Shore" button is now mapped to the Reload button as mentioned above in AntiFrustrationFeatures.
** Another minor example - the Shotgun and Assault Rifle slots have swapped places on the Weapon Wheel, meaning that if you were used to their positions in the previous games, you'll likely equip the wrong weapon by accident.
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* APlotInDeed: The Saints try to obtain an old church to use as their headquarters. The real estate agent who owns the land is trying to turn the place into condos, so you intimidate him into giving you the deed. In the process, you scare him so good that he gives you an entire briefcase's worth of deeds, which make you the legal owner of multiple plots of land around the city. This is crucial to the Saints' rise into a massive criminal empire, as their ownership of these property deeds lets them build "criminal ventures" around town to finance their operations.
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* NeverHadToys: Kevin at one point asks the Boss to go with him to a new wing of [[SuckECheeses FB's]] so that he can buy a collection of BlandNameProduct versions of Franchise/{{Transformers}}, admitting that he could never get any of those toys as a child at the original release, due to growing up in a foster home. The Boss [[PetTheDog agrees to Kevin's request]]. Of course, this being a [[DamnItFeelsGoodToBeAGangster Saints Row]] game, they then find out that rival gang the [[BombThrowingAnarchists Idols]] have stolen all the toys, so they decide to [[PayEvilUntoEvil kill them for it]].
-->'''The Boss''': Fuck the toys. They made you sad.
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** Tired of going back and forth in a tow truck to grab cars for the repo missions? Every vehicle, including ''flying ones'', can have a towing cable installed, so you can just hop into a VTOL and fly every vehicle to the repo site.

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** Tired of going back and forth in a tow truck to grab cars for the repo missions? Every vehicle, including ''flying ones'', can have a towing cable installed, so you can just hop into a VTOL and fly every vehicle to the repo site. The same strategy can be used for the Planet Saints Venture, which has you stealing supply trucks.
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Broken link


** The game's key visual that serves as the page image is an homage to the [[https://static.wikia.nocookie.net/saintsrow/images/3/36/Saints_Row_box.jpg/revision/latest?cb=20130506043746 original game's cover]], with it portraying the main characters of the game like ''[=SR1's=]'' cover.

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** The game's key visual that serves as the page image is an homage to the [[https://static.wikia.nocookie.net/saintsrow/images/3/36/Saints_Row_box.jpg/revision/latest?cb=20130506043746 jpg/ original game's cover]], with it portraying the main characters of the game like ''[=SR1's=]'' cover.
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* HoverBoard: The Eurekabator's first invention is a hoverboard. It was first developed by Marshall in 1986 and meant to be used by children, but plans were scrapped after their toy division was shut down due to [[MyLittlePanzer their products' unsafeness]]. The hoverboard lets you fly over water, and it can also perform a slam attack that crushes cars beneath it.

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* HoverBoard: The Eurekabator's first invention is a hoverboard. It was first developed by Marshall in 1986 [[Film/BackToTheFuturePartII 1989]] and meant to be used by children, but plans were scrapped after their toy division was shut down due to [[MyLittlePanzer their products' unsafeness]]. The hoverboard lets you fly over water, and it can also perform a slam attack that crushes cars beneath it.
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** Regular passerbys can randomly become aggressive and starts attacking you if you steal their car, rear end them or just taunt.
** A park ranger gives you an assassination contract on Idols for littering the natural park, the Boss is shocked a bit until they learn a member of the Collective is the main target.

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** Regular passerbys can randomly become aggressive and starts start attacking you if you steal their car, rear end them or just taunt.
** A park ranger gives you an assassination contract on Idols for littering the natural park, the Boss is shocked for a bit until they learn that a member of the Collective is the main target.on said list.
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Grammar


** One of the riding shotgun mission is about helping a housewife shoot her husband at a diner for infidelity, with the police charging in since the husband is a big shot in the city hall. Later in the Curch there is dialogue line from Eli where he mentions he finally got a meetign with a city representative only for his wife to shoot him in the balls mid conversation.

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** One of the riding shotgun mission "Riding Shotgun" missions is about helping a housewife shoot her husband at a diner for infidelity, with the police charging in since the husband is a big shot in the at city hall. Later Later, in the Curch there is dialogue Church, Eli has a line from Eli where he mentions that he finally got a meetign meeting with a city representative representative, only for his wife to shoot him in the balls mid conversation.



** The telecom market is all about blowing concurrent's towers with satchel charges, because nothing else is powerful enough to even dent their satellite dish.

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** The telecom market is apparently all about blowing concurrent's the competition's towers with satchel charges, because nothing else is powerful enough to even dent their satellite dish.dishes.
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** Unlike Steelport Santo Ileso do have Freckle Bitch's joint but they are only going by its acronym and the logo has been sanitized.

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** Unlike Steelport Steelport, Santo Ileso do does have Freckle Bitch's joint but they are only going joints, though this time they're simply referred to by its acronym and the logo has been sanitized.their initials, "FB's".
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** Unlike Steelport Santo Ileso do have Freckle Bitch's joint but they are only going by its acronym and the logo has been sanitized.
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** One of the riding shotgun mission is about helping a housewife shoot her husband at a diner for infidelity, with the police charging in since the husband is a big shot in the city hall. Later in the Curch there is dialogue line from Eli where he mentions he finally got a meetign with a city representative only for his wife to shoot him in the balls mid conversation.


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** The telecom market is all about blowing concurrent's towers with satchel charges, because nothing else is powerful enough to even dent their satellite dish.
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* MacGuffin: The Hummingbird Codex, all we know is that it's a precious artifact all the gangs would fight for. [[spoiler: The Boss gets fired for getting it stolen by the Idols and they decide to take it back as the Saints to show they are the new top dog in the city.]]

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* MacGuffin: The Hummingbird Codex, all we know is that it's a precious artifact all that the gangs would all fight for. [[spoiler: The over because it's said to be rare and valuable. It starts off in the hands of Los Panteros, then gets recovered by Marshall, but [[spoiler:The Boss gets fired for getting it stolen by after the Idols and they decide to steal it. Finally, the Saints take it back as the Saints to show that they are the new top dog dogs in the city.]]

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