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[[caption-width-right:350:The game's Perfect Edition version released for the UsefulNotes/WonderSwan Color.]]

'''Saint Seiya: Ougon Densetsu''' ("Gold Legend") is a platformer-slash-RPG game developed by TOSE and published by Bandai, released in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem NES]], and the very first game based on the ''Manga/SaintSeiya'' manga/anime. It implements a rather primitive (and sloppy) RPG system with platforming sections, where the player (using [[TheProtagonist Pegasus Seiya]]) moves around the city, talking to {{NPC}} or throwing punches at {{mooks}} and gaining experience which can be distributed across several stats which determines strength, defense and [[LifeEnergy Cosmo]]. When fighting bosses, the game switches to turn-based combat: here the player assigns an amount of strength to each stat and selects an attack and defense option, then watches as the attack animations play out.

to:

[[caption-width-right:350:The game's Perfect Edition version released for the UsefulNotes/WonderSwan Platform/WonderSwan Color.]]

'''Saint Seiya: Ougon Densetsu''' ("Gold Legend") is a platformer-slash-RPG game developed by TOSE and published by Bandai, released in 1987 for the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]], and the very first game based on the ''Manga/SaintSeiya'' manga/anime. It implements a rather primitive (and sloppy) RPG system with platforming sections, where the player (using [[TheProtagonist Pegasus Seiya]]) moves around the city, talking to {{NPC}} or throwing punches at {{mooks}} and gaining experience which can be distributed across several stats which determines strength, defense and [[LifeEnergy Cosmo]]. When fighting bosses, the game switches to turn-based combat: here the player assigns an amount of strength to each stat and selects an attack and defense option, then watches as the attack animations play out.



Finally, a {{Remake}} combining both games was released in 2003 for the UsefulNotes/WonderSwan Color, titled '''Saint Seiya: Ougon Densetsu Hen Perfect Edition''', taking and updating the combat system of the first game with a very welcome set of new graphics and cutscenes.

to:

Finally, a {{Remake}} combining both games was released in 2003 for the UsefulNotes/WonderSwan Platform/WonderSwan Color, titled '''Saint Seiya: Ougon Densetsu Hen Perfect Edition''', taking and updating the combat system of the first game with a very welcome set of new graphics and cutscenes.
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Blade On A Stick has been disambiguated


* BladeOnAStick: One of the few Mook types throw spears at the player.
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cut trope


* YouGottaHaveBlueHair: Most characters follow their Anime color scheme, with a few exceptions.

to:

* YouGottaHaveBlueHair: Most characters follow their Anime color scheme, with a few exceptions.
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Merged per TRS


* UnwinnableByMistake: [[spoiler:When you face the final boss with Ikki, you '''must''' speak to him, otherwise he'll be immune to any attack, and when Seiya comes back to fight him he'll be unable to damage him at all]]. Rather jarring considering it's the last boss, and there's no indication in-game of what to do to win.

to:

* UnwinnableByMistake: UnintentionallyUnwinnable:
**
[[spoiler:When you face the final boss with Ikki, you '''must''' speak to him, otherwise he'll be immune to any attack, and when Seiya comes back to fight him he'll be unable to damage him at all]]. Rather jarring considering it's the last boss, and there's no indication in-game of what to do to win.
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The game follows the first story arc of the anime, albeit very haphazardly: [[CompressedAdaptation throwing several characters away]] and including [[RecurringBoss clones of the same enemy saints]] to pad its length out. It also [[OvertookTheManga ran out of material to adapt]] half-way through the Gold Saint arc, leaving most of the latter Gold Saints out and [[GeckoEnding heavily changing the ending]].

The game received a sequel in 1988 for the same system, '''Saint Seiya: Ougon Densetsu Kanketsu Hen''' ("Gold Legend Finish Arc"), which went for a more simplified/streamlined gameplay: platforming sections are now much more straightforward and simple "left-to-right" ordeals, while turn-based elements were reduced to a single "Sevensenses" bar the player fills up by punching mooks, and later distributes among a Saint's "Life" and "Cosmo" before each boss fight. The boss fights are simply "pick up an attack" and "hope you can evade damage", with the many character stats and leveling up from the first game removed entirely. The game focus exclusively on the "Twelve Temples" part of the first arc, now adapted in its entirety and much more faithfully, even encouraging the player to reproduce the battles as seen in the manga/anime.

to:

The game follows the first story arc of the anime, albeit very haphazardly: [[CompressedAdaptation throwing several characters away]] and including [[RecurringBoss clones of the same enemy saints]] to pad its length out. It also [[OvertookTheManga ran out of material to adapt]] half-way through the Gold Saint Twelve Temples arc, leaving most of the latter Gold Saints out and [[GeckoEnding heavily changing the ending]].

The game received a sequel in 1988 for the same system, '''Saint Seiya: Ougon Densetsu Kanketsu Hen''' ("Gold Legend Finish Arc"), which went for a more simplified/streamlined gameplay: platforming sections are now much more straightforward and simple "left-to-right" ordeals, while turn-based elements were reduced to a single "Sevensenses" bar the player fills up by punching mooks, and later distributes among a Saint's "Life" and "Cosmo" before each boss fight. The boss fights are simply "pick up an attack" and "hope you can evade damage", with the many character stats and leveling up from the first game removed entirely. The game focus exclusively on the "Twelve Temples" part of the first arc, now adapted in its entirety and much more faithfully, faithfully since that arc of the manga was finished, even encouraging the player to reproduce the battles as seen in the manga/anime.



* GeckoEnding: Due to both manga and anime being still unfinished, the game staff made-up an ending, which includes [[spoiler:the Pope not being the Gemini Saint, but an ObviouslyEvil saint with a skull-themed "Shadow Cloth" named simply the "Shadow Saint"]].

to:

* GeckoEnding: Due to both manga and anime being still unfinished, the game staff made-up an ending, which includes [[spoiler:the Pope [[spoiler:Pope Ares not being the Gemini Saint, Saga, but an ObviouslyEvil saint with a skull-themed "Shadow Cloth" named simply the "Shadow Saint"]].



* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken" as usual. In-game it is represented as a flurry of punches aimed at the screen.

to:

* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken" Pegasus Meteor Fist as usual. In-game it is represented as a flurry of punches aimed at the screen.



* BottomlessPits: Present in all stage sections. Gemini Temple's extra stage is the worst offender, as two thirds of it is basically one giant pit with small platforms scattered above. It's somewhat mitigated in that, instead of instant death, falling off them results in the playable character at the time taking some damage and being sent back to the start of the stage to do over.
* BrainwashedAndCrazy: Leo Aioria is held under the power of the Pope's Genrou Maouken, which turns him into a sadistic monster, and can only be released by seeing someone die in front of him. In-game, this was translated as him being impossible to damage until Seiya was defeated, at which point Cassios comes up and promptly dies, making Aioria defeatable.

to:

* BottomlessPits: Present in all stage sections. The Gemini Temple's extra stage is the worst offender, as two thirds of it is basically one giant pit with small platforms scattered above. It's somewhat mitigated in that, instead of instant death, falling off them results in the playable character at the time taking some damage and being sent back to the start of the stage to do over.
* BrainwashedAndCrazy: Leo Aioria Aeolia is held under the power of the Pope's Genrou Maouken, Imperial Phantasm Punch, which turns him into a sadistic monster, and can only be released by seeing someone die in front of him. In-game, this was translated as him being impossible to damage until Seiya was defeated, at which point Cassios comes up and promptly dies, making Aioria Aeolia defeatable.



* EleventhHourSuperpower: [[spoiler:Do the [[PuzzleBoss final boss]] fight correctly, and Seiya gets an enormous boost of Sevensenses from his friends, and the ability to refill his Life/Cosmo every turn, making him almost invincible.]]

to:

* EleventhHourSuperpower: [[spoiler:Do the [[PuzzleBoss final boss]] fight correctly, and Seiya gets an enormous boost of Sevensenses Seven Senses from his friends, and the ability to refill his Life/Cosmo every turn, making him almost invincible.]]



* HeroicSacrifice: After Seiya is defeated by Leo Aioria, Cassios enters into scene and dies for him in order to break Aioria's [[BrainwashedAndCrazy mind control]], just like in the manga/anime.

to:

* HeroicSacrifice: After Seiya is defeated by Leo Aioria, Aeolia, Cassios enters into scene and dies for him in order to break Aioria's Aeolia's [[BrainwashedAndCrazy mind control]], just like in the manga/anime.



** Fighting Aioria with anyone other than Seiya, or Camus with anyone other than Hyoga makes those bosses this as well, as both require that their respective saints talk to them for them to become vulnerable to attacks.

to:

** Fighting Aioria Aeolia with anyone other than Seiya, or Camus with anyone other than Hyoga makes those bosses this as well, as both require that their respective saints talk to them for them to become vulnerable to attacks.



* OldMaster: Shiryu's master, Libra Dohko. He appears (in spirit) in his temple to help Shiryu rescue Hyoga, and is the one who brings Shiryu back to health in the Capricorn Temple, while also unlocking his best attack.

to:

* OldMaster: Shiryu's master, Libra Dohko. He appears (in spirit) in his temple to help Shiryu rescue Hyoga, and is the one who brings Shiryu back to health in the Capricorn Temple, while also unlocking his best attack. attack, the Lushan Proud Dragon Lord.



* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken", which is represented by several comets shot forward. In platforming sections, everyone but Shun can rapid-fire energy punches at enemies.
* SkippableBoss: You can avoid fighting the Gemini Saint if you choose Hyoga, which will isntead match him with his master Camus in the Libra Temple, per the anime/manga story.

to:

* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken", Pegasus Meteor Fist, which is represented by several comets shot forward. In platforming sections, everyone but Shun can rapid-fire energy punches at enemies.
* SkippableBoss: You can avoid fighting the Gemini Saint if you choose Hyoga, which will isntead instead match him with his master Camus in the Libra Temple, per the anime/manga story.



* SuspiciousVideoGameGenerosity: Sagittarius Temple has no boss and grants a huge boost of Sevensenses...right in time for the game's final three Temples, which have some of the worst platforming stages in the game.

to:

* SuspiciousVideoGameGenerosity: Sagittarius Temple has no boss since Aeolus is long dead and grants a huge boost of Sevensenses...Seven Senses...right in time for the game's final three Temples, which have some of the worst platforming stages in the game.



* TemporaryPlatform: Appear in the form of 3 tiny platforms over pits. A nightmare for some thanks to the "floaty" control scheme...and [[TheScrappy Shun]]

to:

* TemporaryPlatform: Appear in the form of 3 tiny platforms over pits. A nightmare for some thanks to the "floaty" control scheme... and [[TheScrappy Shun]]Shun.



* UnwinnableByMistake: [[spoiler:When you face the final boss with Ikki, you '''must''' speak to him, otherwise he'll be inmune to any attack, and when Seiya comes back to fight him he'll be unable to damage him at all]]. Rather jarring considering it's the last boss, and there's no indication in-game of what to do to win.
** You can go outside the canon and beat Pisces Aphrodite with Seiya...which leads to Seiya dying and Shun being the only choice left to cross the Path of Roses (which [[LifeDrain cosntantly drains his life]]). However, the exit at the end of this area (Seiya's mentor) only appears for Seiya, leaving Shun unable to continue until his life drops to 0. Oops.

to:

* UnwinnableByMistake: [[spoiler:When you face the final boss with Ikki, you '''must''' speak to him, otherwise he'll be inmune immune to any attack, and when Seiya comes back to fight him he'll be unable to damage him at all]]. Rather jarring considering it's the last boss, and there's no indication in-game of what to do to win.
** You can go outside the canon and beat Pisces Aphrodite with Seiya... which leads to Seiya dying and Shun being the only choice left to cross the Path of Roses (which [[LifeDrain cosntantly constantly drains his life]]). However, the exit at the end of this area (Seiya's mentor) only appears for Seiya, leaving Shun unable to continue until his life drops to 0. Oops.



* CutsceneBoss: Several bosses from the first game (Shaina, Cassios, Argol, Ptolemy...) have become this.
* CompressedAdaptation: Even moreso than the original game. Probably wanting to get to the Goldies faster, the game drops all the Black Saints and most Silver Saints save Misty, Jamian, Argol and Ptolemy (though the latter 3 are not properly fought, and simply killed in a cutscene).

to:

* CutsceneBoss: Several bosses from the first game (Shaina, Cassios, Argol, Algol, Ptolemy...) have become this.
* CompressedAdaptation: Even moreso than the original game. Probably wanting to get to the Goldies faster, the game drops all the Black Saints and most Silver Saints save Misty, Jamian, Argol Algol and Ptolemy (though the latter 3 are not properly fought, and simply killed in a cutscene).
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[[caption-width-right:350:The game's Perfect Edition version released by Wonderswan.]]

to:

[[caption-width-right:350:The game's Perfect Edition version released by Wonderswan.for the UsefulNotes/WonderSwan Color.]]
Is there an issue? Send a MessageReason:
None


* BottomlessPit: Present in all stage sections. Gemini Temple's extra stage is the worst offender, as two thirds of it is basically one giant pit with small platforms scattered above.

to:

* BottomlessPit: BottomlessPits: Present in all stage sections. Gemini Temple's extra stage is the worst offender, as two thirds of it is basically one giant pit with small platforms scattered above. It's somewhat mitigated in that, instead of instant death, falling off them results in the playable character at the time taking some damage and being sent back to the start of the stage to do over.
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None


* OvertookTheManga: Both manga and anime hadn't reached the end of the first arc back then, so the game doesn't include the final 4 Gold Saints (who were still unrevealed) and sloppily re-arranges most of the late-story battles, leading to stuff like the Cancer Saint being fought in the Sagittarius Temple.
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None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/ssodkhpe_game_cover_wonderswan.jpg]]
[[caption-width-right:350:The game's Perfect Edition version released by Wonderswan.]]
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'''Saint Seiya: Ougon Densetsu''' ("Gold Legend") is a platformer-slash-RPG game developed by TOSE and published by Bandai, released in 1987 for the [[NintendoEntertainmentSystem NES]], and the very first game based on the ''Manga/SaintSeiya'' manga/anime. It implements a rather primitive (and sloppy) RPG system with platforming sections, where the player (using [[TheProtagonist Pegasus Seiya]]) moves around the city, talking to {{NPC}} or throwing punches at {{mooks}} and gaining experience which can be distributed across several stats which determines strength, defense and [[LifeEnergy Cosmo]]. When fighting bosses, the game switches to turn-based combat: here the player assigns an amount of strength to each stat and selects an attack and defense option, then watches as the attack animations play out.

to:

'''Saint Seiya: Ougon Densetsu''' ("Gold Legend") is a platformer-slash-RPG game developed by TOSE and published by Bandai, released in 1987 for the [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem NES]], and the very first game based on the ''Manga/SaintSeiya'' manga/anime. It implements a rather primitive (and sloppy) RPG system with platforming sections, where the player (using [[TheProtagonist Pegasus Seiya]]) moves around the city, talking to {{NPC}} or throwing punches at {{mooks}} and gaining experience which can be distributed across several stats which determines strength, defense and [[LifeEnergy Cosmo]]. When fighting bosses, the game switches to turn-based combat: here the player assigns an amount of strength to each stat and selects an attack and defense option, then watches as the attack animations play out.
Is there an issue? Send a MessageReason:
None


'''Saint Seiya: Ougon Densetsu''' ("Gold Legend") is a platformer-slash-RPG game developed by TOSE and published by {{Bandai}}, released in 1987 for the [[NintendoEntertainmentSystem NES]], and the very first game based on the ''Manga/SaintSeiya'' manga/anime. It implements a rather primitive (and sloppy) RPG system with platforming sections, where the player (using [[TheProtagonist Pegasus Seiya]]) moves around the city, talking to {{NPC}} or throwing punches at {{mooks}} and gaining experience which can be distributed across several stats which determines strength, defense and [[LifeEnergy Cosmo]]. When fighting bosses, the game switches to turn-based combat: here the player assigns an amount of strength to each stat and selects an attack and defense option, then watches as the attack animations play out.

to:

'''Saint Seiya: Ougon Densetsu''' ("Gold Legend") is a platformer-slash-RPG game developed by TOSE and published by {{Bandai}}, Bandai, released in 1987 for the [[NintendoEntertainmentSystem NES]], and the very first game based on the ''Manga/SaintSeiya'' manga/anime. It implements a rather primitive (and sloppy) RPG system with platforming sections, where the player (using [[TheProtagonist Pegasus Seiya]]) moves around the city, talking to {{NPC}} or throwing punches at {{mooks}} and gaining experience which can be distributed across several stats which determines strength, defense and [[LifeEnergy Cosmo]]. When fighting bosses, the game switches to turn-based combat: here the player assigns an amount of strength to each stat and selects an attack and defense option, then watches as the attack animations play out.
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spellcheck


* OvertookTheManga: Both manga and anime didn't finished the first arc back then, so the game doesn't include the final 4 Gold Saints (who were still unrevealed) and sloppily re-arranges most of the late-story battles, leading to stuff like the Cancer saint being fought in the Sagittarius Temple.

to:

* OvertookTheManga: Both manga and anime didn't finished hadn't reached the end of the first arc back then, so the game doesn't include the final 4 Gold Saints (who were still unrevealed) and sloppily re-arranges most of the late-story battles, leading to stuff like the Cancer saint Saint being fought in the Sagittarius Temple.



* BadassArmFold: Taurus Aldeberan's initial sprite pose. He loses it after being damaged enough.

to:

* BadassArmFold: Taurus Aldeberan's Aldebaran's initial sprite pose. He loses it after being damaged enough.



* ButThouMust: The fights in the Leo, Capricorn and Acuarius Temples must follow the manga/anima canon, as these bosses are invincible otherwise. Strangely averted with the final temple, Pisces, which leads to an {{Unwinnable}} situation (read below).

to:

* ButThouMust: The fights in the Leo, Capricorn and Acuarius Aquarius Temples must follow the manga/anima manga/anime canon, as these bosses are invincible otherwise. Strangely averted with the final temple, Pisces, which leads to an {{Unwinnable}} situation (read below).
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None


* ContestWinnerCameo: [[spoiler:The Shadow Saint]]'s armor was the winner design in a fan-submitted contest to create the game's final enemy organized by Weekly Shonen Jump.
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Finally, a {{Remake}} combining both games was released in 2003 for the WonderSwan Color, titled '''Saint Seiya: Ougon Densetsu Hen Perfect Edition''', taking and updating the combat system of the first game with a very welcome set of new graphics and cutscenes.

to:

Finally, a {{Remake}} combining both games was released in 2003 for the WonderSwan UsefulNotes/WonderSwan Color, titled '''Saint Seiya: Ougon Densetsu Hen Perfect Edition''', taking and updating the combat system of the first game with a very welcome set of new graphics and cutscenes.

Added: 443

Changed: 1857

Removed: 250

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None


* ArmorIsUseless: Averted. Seiya can remove his armor during the game wand walk in his civilian clothes, but using it enhances his attack and defense. As a negative, though, it drains Cosmo every step he takes.



* CanonForeigner: [[spoiler:The Shadow Saint.]]

to:

* CanonForeigner: [[spoiler:The Shadow Saint.]]Saint]] was created specifically for this game.



* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken".

to:

* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken".Ryuseiken" as usual. In-game it is represented as a flurry of punches aimed at the screen.



* TrainingBoss:



* WarmUpBoss: Marin (Seiya's mentor) at the beginning is practically a TrainingBoss. Cassios and Shaina count too.

to:

* WarmUpBoss: Marin (Seiya's mentor) at the beginning serves as a tutorial for the game's mechanics, and is practically almost a TrainingBoss. TrainingBoss where you can be defeated. Cassios and Shaina count too.
Shaina, being the following two bosses and wearing no Cloth, are also much easier to damage than the rest of the fully-clothed bosses.



* AnotherDimension: The signature attack of the Gemini Saint. Three Gold Saints (Gemini, Deathmask and Shaka) send the player to a second, "extra stage" set in alternate worlds (another dimension, the gates of Hell and the Six Hells of Buddhism respectively).

to:

* AnotherDimension: The signature attack of the Gemini Saint. Three Saint, who sends his enemies to another dimension (or in this case, a second "extra stage"). Two other Gold Saints (Gemini, Deathmask (Deathmask and Shaka) also send the player to a second, an "extra stage" set in alternate worlds (another dimension, the (the gates of Hell and the Six Hells of Buddhism respectively).



* BladeOnAStick: Spear-throwing mooks.

to:

* BladeOnAStick: Spear-throwing mooks. One of the few Mook types throw spears at the player.



* BreatherLevel: Sagittarius Temple. Though a late-game stage, it's slightly easier than the previous temple, and there's no boss fight to worry. Even better, it grants a huge boost of Sevensenses at the end.
** SuspiciousVideoGameGenerosity: This comes right in time for the game's final three Temples, which have some of the worst platforming stages in the game.
* ButThouMust: The fights in the Leo, Capricorn and Acuarius Temples must follow the anga/anima canon, as these bosses are invincible otherwise. Strangely averted with the final temple, Pisces, which leads to an {{Unwinnable}} situation (read below).

to:

* BreatherLevel: Sagittarius Temple. Though a late-game stage, it's slightly easier than BrainwashedAndCrazy: Leo Aioria is held under the previous temple, and there's no boss fight to worry. Even better, it grants a huge boost of Sevensenses at the end.
** SuspiciousVideoGameGenerosity: This comes right in time for the game's final three Temples, which have some
power of the worst platforming stages Pope's Genrou Maouken, which turns him into a sadistic monster, and can only be released by seeing someone die in the game.front of him. In-game, this was translated as him being impossible to damage until Seiya was defeated, at which point Cassios comes up and promptly dies, making Aioria defeatable.
* ButThouMust: The fights in the Leo, Capricorn and Acuarius Temples must follow the anga/anima manga/anima canon, as these bosses are invincible otherwise. Strangely averted with the final temple, Pisces, which leads to an {{Unwinnable}} situation (read below).



* HeroicSacrifice: Cassios in the Leo Temple, just like in the manga/anime.

to:

* HeroicSacrifice: After Seiya is defeated by Leo Aioria, Cassios enters into scene and dies for him in the Leo Temple, order to break Aioria's [[BrainwashedAndCrazy mind control]], just like in the manga/anime.



* OldMaster: Shiryu's master, Libra Dohko.

to:

* OldMaster: Shiryu's master, Libra Dohko. He appears (in spirit) in his temple to help Shiryu rescue Hyoga, and is the one who brings Shiryu back to health in the Capricorn Temple, while also unlocking his best attack.



* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken". In platforming sections, everyone but Shun can rapid-fire energy punches at enemies.

to:

* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken".Ryuseiken", which is represented by several comets shot forward. In platforming sections, everyone but Shun can rapid-fire energy punches at enemies.



* SuspiciousVideoGameGenerosity: Sagittarius Temple has no boss and grants a huge boost of Sevensenses...right in time for the game's final three Temples, which have some of the worst platforming stages in the game.



* WakeUpCallBoss: Cancer Deathmask, the 3rd boss, has an insane amount of advantages which not even the end-game enemies have, making him the most frustrating boss in the game.
* WarmUpBoss: The first boss, Aldebaran, is pretty easy, and talking to him reduces the force of his attack considerably too.

to:

* WakeUpCallBoss: Cancer Deathmask, the 3rd boss, has an insane amount of advantages advantages, most notably having more Cosmo than Life and aiming at the player's Cosmos with his only attack, which not means he does lots of damage for far longer than the others, and you do progressively less as his attack connects. This type of arrangement doesn't even the appear with end-game enemies have, enemies, making him the most frustrating boss in the game.
* WarmUpBoss: The first boss, Aldebaran, is pretty easy, and talking to him reduces the force of his attack considerably to half too.
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Added DiffLines:

'''Saint Seiya: Ougon Densetsu''' ("Gold Legend") is a platformer-slash-RPG game developed by TOSE and published by {{Bandai}}, released in 1987 for the [[NintendoEntertainmentSystem NES]], and the very first game based on the ''Manga/SaintSeiya'' manga/anime. It implements a rather primitive (and sloppy) RPG system with platforming sections, where the player (using [[TheProtagonist Pegasus Seiya]]) moves around the city, talking to {{NPC}} or throwing punches at {{mooks}} and gaining experience which can be distributed across several stats which determines strength, defense and [[LifeEnergy Cosmo]]. When fighting bosses, the game switches to turn-based combat: here the player assigns an amount of strength to each stat and selects an attack and defense option, then watches as the attack animations play out.

The game follows the first story arc of the anime, albeit very haphazardly: [[CompressedAdaptation throwing several characters away]] and including [[RecurringBoss clones of the same enemy saints]] to pad its length out. It also [[OvertookTheManga ran out of material to adapt]] half-way through the Gold Saint arc, leaving most of the latter Gold Saints out and [[GeckoEnding heavily changing the ending]].

The game received a sequel in 1988 for the same system, '''Saint Seiya: Ougon Densetsu Kanketsu Hen''' ("Gold Legend Finish Arc"), which went for a more simplified/streamlined gameplay: platforming sections are now much more straightforward and simple "left-to-right" ordeals, while turn-based elements were reduced to a single "Sevensenses" bar the player fills up by punching mooks, and later distributes among a Saint's "Life" and "Cosmo" before each boss fight. The boss fights are simply "pick up an attack" and "hope you can evade damage", with the many character stats and leveling up from the first game removed entirely. The game focus exclusively on the "Twelve Temples" part of the first arc, now adapted in its entirety and much more faithfully, even encouraging the player to reproduce the battles as seen in the manga/anime.

Finally, a {{Remake}} combining both games was released in 2003 for the WonderSwan Color, titled '''Saint Seiya: Ougon Densetsu Hen Perfect Edition''', taking and updating the combat system of the first game with a very welcome set of new graphics and cutscenes.

----
!! The first game contains examples of:

* AdaptationDistillation: The game follows '''very loosely''' on the original plot, placing enemies and battles in random unrelated locations or doing bizarre stuff like Seiya fighting Docrates atop trees or some of the deceased Silver Saints coming back for a 2nd round at the Sanctuary.
* AdaptedOut: The 5 secondary Bronze Saints, Mu, Kiki, Shunrei and all {{Filler}} characters save Docrates are not present.
* AssistCharacter: Pretty much sums up the other main characters' role in this game: they can be switched in during boss battles, though there's no much difference and one can win the whole game with Seiya alone.
* CanonForeigner: [[spoiler:The Shadow Saint.]]
* ContestWinnerCameo: [[spoiler:The Shadow Saint]]'s armor was the winner design in a fan-submitted contest to create the game's final enemy organized by Weekly Shonen Jump.
* DismantledMacGuffin: You have to recover the pieces of the Sagittarius Gold Cloth from the Black Saints, just like in the manga/anime.
* GeckoEnding: Due to both manga and anime being still unfinished, the game staff made-up an ending, which includes [[spoiler:the Pope not being the Gemini Saint, but an ObviouslyEvil saint with a skull-themed "Shadow Cloth" named simply the "Shadow Saint"]].
* GuideDangIt: The game can be quite hard to follow, as one needs to go through certain areas and doors to find the next enemy, and there's practically no directions in-game.
* GoldenSuperMode: When the Cosmos is increased to Max, Seiya's armor turns gold and he does even more damage.
* OvertookTheManga: Both manga and anime didn't finished the first arc back then, so the game doesn't include the final 4 Gold Saints (who were still unrevealed) and sloppily re-arranges most of the late-story battles, leading to stuff like the Cancer saint being fought in the Sagittarius Temple.
* PaletteSwap: The Black Saints use the same sprites as the Bronze Saints, only swapped black.
* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken".
* RecurringBoss: Docrates is fought three times in the course of the game. Misty, Babel and the Gemini Cloth are fought a second time as well.
* TraumaInn: Talking with either Miho (at the orphanage) or Saori (at her mansion) restores Seiya's stats.
* WarmUpBoss: Marin (Seiya's mentor) at the beginning is practically a TrainingBoss. Cassios and Shaina count too.

!! The sequel contains examples of:

* AnotherDimension: The signature attack of the Gemini Saint. Three Gold Saints (Gemini, Deathmask and Shaka) send the player to a second, "extra stage" set in alternate worlds (another dimension, the gates of Hell and the Six Hells of Buddhism respectively).
* BadassArmFold: Taurus Aldeberan's initial sprite pose. He loses it after being damaged enough.
* BladeOnAStick: Spear-throwing mooks.
* BottomlessPit: Present in all stage sections. Gemini Temple's extra stage is the worst offender, as two thirds of it is basically one giant pit with small platforms scattered above.
* BreatherLevel: Sagittarius Temple. Though a late-game stage, it's slightly easier than the previous temple, and there's no boss fight to worry. Even better, it grants a huge boost of Sevensenses at the end.
** SuspiciousVideoGameGenerosity: This comes right in time for the game's final three Temples, which have some of the worst platforming stages in the game.
* ButThouMust: The fights in the Leo, Capricorn and Acuarius Temples must follow the anga/anima canon, as these bosses are invincible otherwise. Strangely averted with the final temple, Pisces, which leads to an {{Unwinnable}} situation (read below).
* ColorCodedForYourConvenience: Each Saint has a similar sprite but different colors and skills:
** Seiya - White/Red, his attack goes through enemies.
** Shiryu - Green/Black, his attack is faster than the others.
** Hyoga - White/Blue, his attack is stronger than the others.
** Shun - Pink/Green, his chain can hit enemies on the way back.
** Ikki - Blue, his attack has full-screen range.
* DoomsdayClock: The Sanctuary's clock tower appears before each stage, showing stage progression by extinguishing the previous temple's corresponding flame. The game over sequence is simply the clock going off quickly as an ominous song plays.
* DwindlingParty: Much like in the manga/anime, the last three temples will remove one Saint from play as they (almost) die against their enemies.
* ElementalPowers: They don't really factor in gameplay, but still:
** AnIcePerson: Hyoga and Camus
** BlowYouAway: Shun
** PlayingWithFire: Ikki
** ShockAndAwe: Shun
* EleventhHourSuperpower: [[spoiler:Do the [[PuzzleBoss final boss]] fight correctly, and Seiya gets an enormous boost of Sevensenses from his friends, and the ability to refill his Life/Cosmo every turn, making him almost invincible.]]
** All Bronze Saints also gain one or two new, ultra-powerful attacks in their final Temple battle before being removed from play, usually after losing the first round.
* EverythingTryingToKillYou: Enemies/obstacles in the ''bizarre'' extra stage from the Gemini Temple include comets, [[BlobMonster purple blobs]], ''flying triangles'', ''spinning hourglasses'', and '''giant bubbles'''. None of this appears in the manga or anime, at all.
* HeroicSacrifice: Cassios in the Leo Temple, just like in the manga/anime.
* HeroicSecondWind: The advantage of fighting the Goldies with their corresponding Bronze Saint is that, if defeated, they get a second fighting chance after being encouraged by a friend/family member.
* HopelessBossFight: Hyoga vs. Camus in the Libra Temple, [[OptionalBoss only accessed]] if the player uses Hyoga in the Gemini Temple.
** Fighting Aioria with anyone other than Seiya, or Camus with anyone other than Hyoga makes those bosses this as well, as both require that their respective saints talk to them for them to become vulnerable to attacks.
* InASingleBound: Shun has the longest and fastest jump in platforming sections. This makes the second-to-last stage, where the player must pick him, much harder than it should be.
* LuckBasedMission: Blocking in this game (for both sides) depends on the RNG's mood.
* NightOfTheLivingMooks: Zombies and ghouls are enemies in the Cancer Temple's extra stage.
* NoSell: Unlike all other Gold Saints, [[spoiler:Pope Saga]] has no "being hit" animation. He just stands there eating damage.
* OldMaster: Shiryu's master, Libra Dohko.
* OptionalPartyMember: Ikki is only playable for two bosses and one extra stage.
* PromotedToPlayable: While Shiryu, Hyoga, Shun and Ikki were sorta-playable in the previous game (they could be switched in during boss fights), in this one they can be individually selected for use at each Gold Temple. They also have unique skills for the platforming sections.
* PuzzleBoss: Some bosses can't be defeated by spamming attacks, and must be talked to in specific moments so they become vulnerable.
* RapidFireFisticuffs: Seiya's "Pegasus Ryuseiken". In platforming sections, everyone but Shun can rapid-fire energy punches at enemies.
* SkippableBoss: You can avoid fighting the Gemini Saint if you choose Hyoga, which will isntead match him with his master Camus in the Libra Temple, per the anime/manga story.
* StalkedByTheBell: Stay in one spot during platforming sections for too long, and rocks start falling.
* TalkingIsAFreeAction: Averted in some boss fights, as using the "Talk" command will only give them a free turn to hit you.
* TemporaryPlatform: Appear in the form of 3 tiny platforms over pits. A nightmare for some thanks to the "floaty" control scheme...and [[TheScrappy Shun]]
* TimedMission: The final stage, the Path of Roses, is covered in poisonous roses. This translates to the character's Life draining every second.
* UndergroundMonkey: Enemies in the stage sections are multi-colored variations of the same three types of {{mook}}.
* UnwinnableByMistake: [[spoiler:When you face the final boss with Ikki, you '''must''' speak to him, otherwise he'll be inmune to any attack, and when Seiya comes back to fight him he'll be unable to damage him at all]]. Rather jarring considering it's the last boss, and there's no indication in-game of what to do to win.
** You can go outside the canon and beat Pisces Aphrodite with Seiya...which leads to Seiya dying and Shun being the only choice left to cross the Path of Roses (which [[LifeDrain cosntantly drains his life]]). However, the exit at the end of this area (Seiya's mentor) only appears for Seiya, leaving Shun unable to continue until his life drops to 0. Oops.
* VariableLengthChain: Shun, as usual. In the platformer sections, it works like a boomerang, hitting enemies on the way back.
* WakeUpCallBoss: Cancer Deathmask, the 3rd boss, has an insane amount of advantages which not even the end-game enemies have, making him the most frustrating boss in the game.
* WarmUpBoss: The first boss, Aldebaran, is pretty easy, and talking to him reduces the force of his attack considerably too.
* YouGottaHaveBlueHair: Most characters follow their Anime color scheme, with a few exceptions.

!! "Perfect Edition" contains examples of:

* CutsceneBoss: Several bosses from the first game (Shaina, Cassios, Argol, Ptolemy...) have become this.
* CompressedAdaptation: Even moreso than the original game. Probably wanting to get to the Goldies faster, the game drops all the Black Saints and most Silver Saints save Misty, Jamian, Argol and Ptolemy (though the latter 3 are not properly fought, and simply killed in a cutscene).
* RecurringBoss: While they got rid of all filler recurring bosses from the first game, Docrates' two anime fights remained in there.
* VideoGameRemake: Mostly of the first game with the second's take on the Twelve Temples tacked on.

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