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Changed line(s) 110 (click to see context) from:
* TooLongDidntDub: A ''lot'' of Japanese terms are left as-is in the fan translation, such as the Silver Crystal being constantly referred to by its name in Japanese, ''Ginzuishou''. They even go so far as to refer to the Hi and Kage Stones, when they are first mentioned by the Shitennou, as "Hi (light)"[[note]]literally "sun" or "fire"[[/note]] and "Kage (dark)"[[note]]literally "shadow"[[/note]]. Eventually subverted many years later.
to:
* TooLongDidntDub: A ''lot'' of Japanese terms are left as-is in the fan translation, such as the Silver Crystal being constantly referred to by its name in Japanese, ''Ginzuishou''. They even go so far as to refer to the Hi and Kage Stones, when they are first mentioned by the Shitennou, as "Hi (light)"[[note]]literally "sun" or "fire"[[/note]] and "Kage (dark)"[[note]]literally "shadow"[[/note]]. (dark)".[[note]]literally "shadow"[[/note]] Eventually subverted many years later.
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* HeelFaceTurn
to:
* HeelFaceTurnHeelFaceTurn:
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DO NOT LINK TO EMULATION HOSTING SITES. It is against trope policies and can land the site in serious hot water
Deleted line(s) 7,8 (click to see context) :
It can now be played online [[https://emulatoronline.com/snes-games/bisyoujyo-senshi-sailor-moon-another-story/ here]].
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Changed line(s) 13 (click to see context) from:
** Apsu's main goal (to make time go in reverse to change her fate) sounds an awful like a neutered form of [[VideoGame/FinalFantasyVIII Ultimecia's]] Time Compression.
to:
** Apsu's main goal (to make time go in reverse to change her fate) sounds an awful lot like a neutered form of [[VideoGame/FinalFantasyVIII Ultimecia's]] Time Compression.
Changed line(s) 70 (click to see context) from:
* InnocentlyInsensitive: After Sailor Pluto is rescued, Minako ponders about letting the Oppositio Senshi changing the fate of the Moon Kingdom so that their past lives would be happy, which upsets Usagi. [[WhatTheHellHero Makoto responds by calling out Minako for her insensitive query]], and then apologizes.
to:
* InnocentlyInsensitive: After Sailor Pluto is rescued, Minako ponders about letting the Oppositio Senshi changing change the fate of the Moon Kingdom so that their past lives would be happy, which upsets Usagi. [[WhatTheHellHero Makoto responds by calling out Minako for her insensitive query]], and then apologizes.
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** Sailor Moon is able to perform "Moon Healing Escalation", even though the rod required to perform such move (The Moon Stick) was destroyed forever in both the anime and manga.
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The "pork chop" is actually a "hammer", which is corrected by an updated translation.
** The mayor of Mishy Village refers to his estranged brother-in-law as a "hoser" in the updated translation.
Changed line(s) 34,36 (click to see context) from:
** Mamoru's Barasuishou/Rose Crystal is basically an anime-flavored version of the Golden Crystal he had in the manga (although SMAS was created before its introduction).
* CurbStompBattle: Almost ''every'' random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightly overleveled turns your enemies into easily-squashed bugs, and vice versa.
* DeadAllAlong: At the end of Sailor Mars' section of Chapter 2, she finds out that [[spoiler:Faregg was made to resemble Jadeite because a long time ago, he often came to Kritayuga to pray]].
* CurbStompBattle: Almost ''every'' random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightly overleveled turns your enemies into easily-squashed bugs, and vice versa.
* DeadAllAlong: At the end of Sailor Mars' section of Chapter 2, she finds out that [[spoiler:Faregg was made to resemble Jadeite because a long time ago, he often came to Kritayuga to pray]].
to:
** Mamoru's Barasuishou/Rose Rose Crystal is basically an anime-flavored version of the Golden Crystal he had in the manga (although SMAS was created before its introduction).
* CurbStompBattle: Almost ''every'' random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightlyoverleveled over-leveled turns your enemies into easily-squashed bugs, and vice versa.
* DeadAllAlong: At the end of Sailor Mars' section of Chapter 2, she finds out that[[spoiler:Faregg [[spoiler:Phaleg was made to resemble Jadeite because a long time ago, he often came to Kritayuga to pray]].
* CurbStompBattle: Almost ''every'' random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightly
* DeadAllAlong: At the end of Sailor Mars' section of Chapter 2, she finds out that
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* FeudingFamilies: The mayors of Medias and Mishii Village.
to:
* FeudingFamilies: The mayors of Medias Medis and Mishii Mishy Village.
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** At the end of the first chapter, Mamoru is hit by an enemy attack which leaves him in a coma; a good portion of the game plot concerns the Senshi searching the world for the Shitennou's Hi stones, which have the power to bring forth the Barasuishou, which can cure him.
** Mercury's quest in Switzerland involves finding some halyomoss to cure Hans's mother of a rare illness.
* GameGourmet: Most of your recovery items are things like crepes, berries, pork chops, cake, onigiri, juices, and bento boxes.
** Mercury's quest in Switzerland involves finding some halyomoss to cure Hans's mother of a rare illness.
* GameGourmet: Most of your recovery items are things like crepes, berries, pork chops, cake, onigiri, juices, and bento boxes.
to:
** At the end of the first chapter, Mamoru is hit by an enemy attack which leaves him in a coma; a good portion of the game plot concerns the Senshi searching the world for the Shitennou's Hi Four Heavenly Kings' Light stones, which have the power to bring forth the Barasuishou, Rose Crystal, which can cure him.
** Mercury's quest in Switzerland involves finding somehalyomoss Hailspring moss to cure Hans's mother of a rare illness.
* GameGourmet: Most of your recovery items are things like crepes, berries,pork chops, cake, onigiri, juices, and bento boxes.
** Mercury's quest in Switzerland involves finding some
* GameGourmet: Most of your recovery items are things like crepes, berries,
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-->'''Makoto:''' ... I'm sorry. But I couldn't just let that pass...
to:
-->'''Makoto:''' ... I'm sorry. I shouldn't have said that... [[note]]"I'm sorry. But I couldn't just let that pass..." in the first translation[[/note]]
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* MineralMacGuffin: The Hi stones and the Barazuishou.
to:
* MineralMacGuffin: The Hi Light stones and the Barazuishou.Rose Crystal.
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* MrExposition: The Shitennou come back just to be this.
to:
* MrExposition: The Shitennou Four Heavenly Kings come back just to be this.
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** The FinalBoss falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chbimoon's team. Justified, as defeating the tougher version with Sailor Moon nets the player the golden ending.
* OneTrueSequence: Averted, surprisingly enough. The heroes ''and'' villains start searching for ''all'' of the Hi stones simultaneously.
* OneTrueSequence: Averted, surprisingly enough. The heroes ''and'' villains start searching for ''all'' of the Hi stones simultaneously.
to:
** The FinalBoss falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chbimoon's Chibimoon's team. Justified, as defeating the tougher version with Sailor Moon nets the player the golden ending.
* OneTrueSequence: Averted, surprisingly enough. The heroes ''and'' villains start searching for ''all'' of theHi Light stones simultaneously.
* OneTrueSequence: Averted, surprisingly enough. The heroes ''and'' villains start searching for ''all'' of the
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* PurpleProse: Let's just say that the Shitennou's overly-long exposition could have been cut down and simplified a ''lot,'' and it would have made ''much'' more sense.
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* ScrewDestiny: Oppositio Senshi Team and Apsu's purpose on invading the past.
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* ScrewDestiny: Oppositio Senshi Team and Apsu's Hell Destiny's purpose on invading the past.
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* ShipTease: Mars, Venus, and Mercury all get one.
to:
* ShipTease: Mars, Venus, and Mercury The Inner Senshi all get one.one during their search for the Light Stones.
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* TooLongDidntDub: A ''lot'' of Japanese terms are left as-is in the fan translation, such as the Silver Crystal being constantly referred to by its name in Japanese, ''Ginzuishou''. They even go so far as to refer to the Hi and Kage Stones, when they are first mentioned by the Shitennou, as "Hi (light)"[[note]]literally "sun" or "fire"[[/note]] and "Kage (dark)"[[note]]literally "shadow"[[/note]].
* UnusuallyUninterestingSight: The bus line running through Juuban will allow you to proceed to Infinite Academy around the middle of the game (the chapter with Sailor Moon and the Outers). At this point, the Senshi will have started to appear transformed on the overworld map, and stay like this until the end of the game. The fact that you can have a group of magical girls riding an ordinary bus is never commented upon.
* UselessUsefulSpell: Inverted with Sailor Mercury's Shabon Spray. It appears to be a weak and useless skill, but has one hidden secondary effect: it reduces the enemies attack power for the rest of the battle.
* VerbalTic: Nergal had a tendency to say "Ma..."
* UnusuallyUninterestingSight: The bus line running through Juuban will allow you to proceed to Infinite Academy around the middle of the game (the chapter with Sailor Moon and the Outers). At this point, the Senshi will have started to appear transformed on the overworld map, and stay like this until the end of the game. The fact that you can have a group of magical girls riding an ordinary bus is never commented upon.
* UselessUsefulSpell: Inverted with Sailor Mercury's Shabon Spray. It appears to be a weak and useless skill, but has one hidden secondary effect: it reduces the enemies attack power for the rest of the battle.
* VerbalTic: Nergal had a tendency to say "Ma..."
to:
* TooLongDidntDub: A ''lot'' of Japanese terms are left as-is in the fan translation, such as the Silver Crystal being constantly referred to by its name in Japanese, ''Ginzuishou''. They even go so far as to refer to the Hi and Kage Stones, when they are first mentioned by the Shitennou, as "Hi (light)"[[note]]literally "sun" or "fire"[[/note]] and "Kage (dark)"[[note]]literally "shadow"[[/note]].
"shadow"[[/note]]. Eventually subverted many years later.
* UnusuallyUninterestingSight: The bus line running throughJuuban Juban will allow you to proceed to Infinite Academy around the middle of the game (the chapter with Sailor Moon and the Outers). At this point, the Senshi will have started to appear transformed on the overworld map, and stay like this until the end of the game. The fact that you can have a group of magical girls riding an ordinary bus is never commented upon.
* UselessUsefulSpell: Inverted with Sailor Mercury'sShabon Bubble Spray. It appears to be a weak and useless skill, but has one hidden secondary effect: it reduces the enemies attack power for the rest of the battle.
* VerbalTic: Nergal had a tendency to say "Ma..."battle.
* UnusuallyUninterestingSight: The bus line running through
* UselessUsefulSpell: Inverted with Sailor Mercury's
* VerbalTic: Nergal had a tendency to say "Ma..."
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* WeAllLiveInAmerica: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. A man in Switzerland asks whether halyomoss is a "type of mochi".
to:
* WeAllLiveInAmerica: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. A man in Switzerland Hans (who is Swiss) asks whether halyomoss Halyomoss is a "type of mochi".
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* FanSequel: It was so popular there is actually a fan-sequel called ''VideoGame/SailorMoonAnotherStory2'' made with VideoGame/RPGMaker XP.
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* FanSequel: It was so popular there is actually a fan-sequel called ''VideoGame/SailorMoonAnotherStory2'' made with VideoGame/RPGMaker UsefulNotes/RPGMaker XP.
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* AshFace: This happens to Rei near the beginning of the game. Sin's face appears in the sacred fire and then the fire explodes and goes out, leaving Rei covered in soot, with her sprite changed to reflect this.
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Deleted line(s) 72 (click to see context) :
* LoweredMonsterDifficulty: If you lose the final battle (with Sailor Moon team), Chibi-Usa and the reserve party members will arrive to challenge the final boss (who will be weaker). However, this prevents you from getting the best ending.
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* AwesomeButImpractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters whose abilities are built more for support (which they lose when they transform).
to:
* AwesomeButImpractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters whose abilities are built more for support (which support, which they lose when they transform).transform. They also lose most of their Link Techs with other characters, which also means some other characters like Sailor Mercury may be rendered completely useless.
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Deleted line(s) 34 (click to see context) :
* CreatorProvincialism: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. Creator provincialism is scattered throughout, but one glaring moment is when a man in Switzerland asks whether halyomoss is a "type of mochi".
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* WeAllLiveInAmerica: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. A man in Switzerland asks whether halyomoss is a "type of mochi".
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Added image.
Changed line(s) 3,5 (click to see context) from:
''Sailor Moon: Another Story'' is an RPG based ''mostly'' on the first ''Anime/SailorMoon'' anime, (with some [[Manga/SailorMoon manga]] elements) taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious [[BigBad Apsu]]. She and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon, who must fight them off again.
----
----
to:
''Sailor Moon: Another Story'' is an RPG a 1995 UsefulNotes/{{SNES}} EasternRPG based ''mostly'' on the first ''Anime/SailorMoon'' anime, (with some [[Manga/SailorMoon manga]] elements) taking place after the S season. The season.
There, the girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious [[BigBad Apsu]]. She and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon, who must fight them off again.
----It can now be played online [[https://emulatoronline.com/snes-games/bisyoujyo-senshi-sailor-moon-another-story/ here]].
There, the girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious [[BigBad Apsu]]. She and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon, who must fight them off again.
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* BonusBoss: The Dragon in Chapter 4 doesn't have to be killed to continue on in the story. Probably because it's one of the hardest bosses in the game with a massive amount of HP and attacks that hit hard.
to:
* BonusBoss: The Dragon [[spoiler:Esmeraude]] in Chapter 4 doesn't have to be killed to continue on in the story. Probably because it's [[spoiler:she]] is one of the hardest bosses in the game with a massive amount of HP and attacks that hit hard.
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* ClassicCheatCode: Can be used to start the game with everyone at noticeably increased levels and having modified stats. (Notably, it advances their movesets to the point that they should be at the end of S) [[note]]However, it BARELY matters by the time you get to chapter 5.[[/note]]
to:
* ClassicCheatCode: Can be used to start the game with everyone at noticeably increased levels and having modified stats. (Notably, it advances their movesets to the point that they should be at the end of S) [[note]]However, it BARELY matters peters out by the time you get to chapter 5.[[/note]]
Changed line(s) 37 (click to see context) from:
* DirtyOldMan: Mercury runs into one in Switzerland. One of the endings of her scenario even has him literally chase her around.
to:
* DirtyOldMan: Mercury runs into one in Switzerland.Dr. Schwartz, much to Sailor Mercury's dismay. One of the endings of her scenario even has him literally chase her around.
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* HyperactiveMetabolism: Most healing items are comestibles, including nigiri, pork chops, chocolate, and orange juice.
to:
* HyperactiveMetabolism: Most healing items are comestibles, including nigiri, pork chops, chocolate, and orange juice.
Deleted line(s) 85 (click to see context) :
* OneGenderRace: One gender ''villages'', actually. The village of Rias is inhabited only by men. The village of Sariel is inhabited only by women. The two are forbidden from having contact with each other. One must wonder why they haven't died out yet...
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Changed line(s) 3,4 (click to see context) from:
''Sailor Moon: Another Story'' is an RPG based ''mostly'' on the first ''Anime/SailorMoon'' anime, (with some [[Manga/SailorMoon manga]] elements) taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious Apsu. Apsu and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let them get away with that, now can we?
to:
''Sailor Moon: Another Story'' is an RPG based ''mostly'' on the first ''Anime/SailorMoon'' anime, (with some [[Manga/SailorMoon manga]] elements) taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious Apsu. Apsu [[BigBad Apsu]]. She and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let Moon, who must fight them get away with that, now can we?
off again.
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* LoweredMonsterDifficulty: If you lose the final battle (with Sailor Moon team), Chibi-Usa and the reserve party members will arrive to challenge the final boss (who will be weaker). However, this prevents you from getting the best ending.
Changed line(s) 84 (click to see context) from:
* OneGenderRace: One gender ''villages,'' actually. The village of Rias is inhabited only by men. The village of Sariel is inhabited only by women. The two are forbidden from having contact with each other. One must wonder why they haven't died out yet...
to:
* OneGenderRace: One gender ''villages,'' ''villages'', actually. The village of Rias is inhabited only by men. The village of Sariel is inhabited only by women. The two are forbidden from having contact with each other. One must wonder why they haven't died out yet...
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* BittersweetEnding: The second ending (if you lose the final battle with Sailor Moon's team, but succeed with Sailor Chibimoon's team). [[spoiler:With everything reverted to how it was previously, Anshar and the Opposito Senshi are given a normal live in Crystal Tokyo, but have no memory of the game's events. Chibiusa bumps into Anshar, who drops the pendant she dropped in the introductory cutscenes, and admits that he doesn't know why he has it. Sin calls Anshar to catch up to her and Chibiusa stares wistfully after him, with Pluto reminding her that, if the two were to properly meet, it could lead to his life being entangled in battles again.]]
* EarlyGameHell: Chapter 2, because you only control one party members per time, and it's full of Beef Gates.
* GoldenEnding: If you defeat the Final Boss with Sailor Moon's team. [[spoiler:Anshar reveals that he has Chibiusa's pendant, which she dropped in the introductory cutscenes, and he returns it. Chibiusa gives him a kiss on the cheek, indicating that the two will start a romance.]]
Deleted line(s) 68 (click to see context) :
* MagikarpPower: Sailor Mercury's Shabon Spray, which is generally considered to be the most useless attack in the anime, has a hidden secondary effect that reduces the attack power of enemies in-game. Infinitely useful for Boss Battles if you aren't strong enough.
Changed line(s) 78,80 (click to see context) from:
* MultipleEndings
** GoldenEnding: Manage to defeat [[FinalBoss Demon Apsu]] with Sailor Moon's team. [[spoiler:Anshar reveals that he has Chibiusa's pendant, which she dropped in the introductory cutscenes, and he returns it. Chibiusa gives him a kiss on the cheek, indicating that the two will start a romance.]]
** BittersweetEnding: Fail to defeat Demon Apsu with Sailor Moon's team, but succeed with Sailor Chibimoon's team. [[spoiler:With everything reverted to how it was previously, Anshar and the Opposito Senshi are given a normal live in Crystal Tokyo, but have no memory of the game's events. Chibiusa bumps into Anshar, who drops the pendant she dropped in the introductory cutscenes, and admits that he doesn't know why he has it. Sin calls Anshar to catch up to her and Chibiusa stares wistfully after him, with Pluto reminding her that, if the two were to properly meet, it could lead to his life being entangled in battles again.]]
** GoldenEnding: Manage to defeat [[FinalBoss Demon Apsu]] with Sailor Moon's team. [[spoiler:Anshar reveals that he has Chibiusa's pendant, which she dropped in the introductory cutscenes, and he returns it. Chibiusa gives him a kiss on the cheek, indicating that the two will start a romance.]]
** BittersweetEnding: Fail to defeat Demon Apsu with Sailor Moon's team, but succeed with Sailor Chibimoon's team. [[spoiler:With everything reverted to how it was previously, Anshar and the Opposito Senshi are given a normal live in Crystal Tokyo, but have no memory of the game's events. Chibiusa bumps into Anshar, who drops the pendant she dropped in the introductory cutscenes, and admits that he doesn't know why he has it. Sin calls Anshar to catch up to her and Chibiusa stares wistfully after him, with Pluto reminding her that, if the two were to properly meet, it could lead to his life being entangled in battles again.]]
to:
* MultipleEndings
** GoldenEnding: Manage to defeat [[FinalBoss Demon Apsu]] with Sailor Moon's team. [[spoiler:Anshar reveals that heMultipleEndings: The game has Chibiusa's pendant, which she dropped in the introductory cutscenes, and he returns it. Chibiusa gives him a kiss on the cheek, indicating that the two will start a romance.]]
** BittersweetEnding: Fail to defeat Demon Apsu with Sailor Moon's team, but succeed with Sailor Chibimoon's team. [[spoiler:With everything reverted to how it was previously, Anshar and the Opposito Senshi are given a normal live in Crystal Tokyo, but have no memory of the game's events. Chibiusa bumps into Anshar, who drops the pendant she dropped in the introductory cutscenes, and admits that he doesn't know why he has it. Sin calls Anshar to catch up to her and Chibiusa stares wistfully after him, with Pluto reminding her that, if the two were to properly meet, it could lead to his life being entangled in battles again.]]endings.
** GoldenEnding: Manage to defeat [[FinalBoss Demon Apsu]] with Sailor Moon's team. [[spoiler:Anshar reveals that he
** BittersweetEnding: Fail to defeat Demon Apsu with Sailor Moon's team, but succeed with Sailor Chibimoon's team. [[spoiler:With everything reverted to how it was previously, Anshar and the Opposito Senshi are given a normal live in Crystal Tokyo, but have no memory of the game's events. Chibiusa bumps into Anshar, who drops the pendant she dropped in the introductory cutscenes, and admits that he doesn't know why he has it. Sin calls Anshar to catch up to her and Chibiusa stares wistfully after him, with Pluto reminding her that, if the two were to properly meet, it could lead to his life being entangled in battles again.]]
Changed line(s) 82,83 (click to see context) from:
** Some of the boss battles can last for hours even with grinding. The worst instance of this is Chapter 2, where the story requires you to play each of the four Inner Senshi solo; Mercury in particular, despite being a character more geared for support than direct offense, has to beat her EvilCounterpart ''twice''.
** [[FinalBoss Demon Apsu]] falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chbimoon's team. Justified, as defeating the tougher version with Sailor Moon nets the player the golden ending.
** [[FinalBoss Demon Apsu]] falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chbimoon's team. Justified, as defeating the tougher version with Sailor Moon nets the player the golden ending.
to:
** Some of the boss battles Zig Zagged. The game can last for hours even with grinding. be either easy or very hard, depending of your current level, party formation, accessories equipped and Link Techs learned.
** Theworst instance of this is Chapter 2, where the story requires you to play each of the four Inner Senshi solo; Mercury in particular, despite being a character more geared for support than direct offense, has to beat her EvilCounterpart ''twice''.
** [[FinalBoss Demon Apsu]]FinalBoss falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chbimoon's team. Justified, as defeating the tougher version with Sailor Moon nets the player the golden ending.
** The
** [[FinalBoss Demon Apsu]]
Changed line(s) 102 (click to see context) from:
* TheStarscream: According to the official strategy guide, Marduk wants to be in charge of Hell Destiny.
to:
* TheStarscream: [[AllThereInTheManual According to the official strategy guide, guide]], Marduk wants to be in charge of Hell Destiny.
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* UselessUsefulSpell: Inverted with Sailor Mercury's Shabon Spray. It appears to be a weak and useless skill, but has one hidden secondary effect: it reduces the enemies attack power for the rest of the battle.
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HP is only recovered after leveling up; "CP" is the MP of this game. FFXIII's Paradigm Shift (a watered down Job System) has nothing in common with this game's Formation system (which is a row system with special combos). Many games are divided by chapters.
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* AbortedArc: The comet plot point. Nothing about the "light and darkness" story found in the intro is really explained in the game, and the comet itself gets completely ignored in favor of Hell Destiny until the last moments of the game, where it gets "purified" for no apparent reason.
to:
* AbortedArc: The comet plot point. Nothing about the "light and darkness" story found in the intro is really explained in the game, and the comet itself gets completely ignored in favor of Hell Destiny until the last moments of the game, where [[spoiler:where it gets "purified" for no apparent reason.]]
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** Hard to say whether or not it was this game that came first or VideoGame/ChronoTrigger (both came out around the same time, but it's tough to know which was in development first, last, or longest), but both games have a mechanic that lets a player use two or more characters for an attack.
** VideoGame/FinalFantasyXIII has at least four different elements that Square can thank to Another Story for implementing:
*** How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until Final Fantasy XIII, but Another Story is clearly using that small aspect.
*** HP refills after every battle in Final Fantasy XIII, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).
*** The Paradigm Shift system might've been inspired by the formation system in Another Story.
*** Final Fantasy XIII divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.
** Apsu's main goal (to make time go in reverse) sounds an awful like a neutered form of time compression, which was what a [[VideoGame/FinalFantasyVIII Final Fantasy villain was trying to do]].
** This was one of the first [=RPGs=] (along with ''VideoGame/FinalFantasyVII'' and ''VideoGame/ChronoTrigger'') to feature special victory poses for each character (as opposed to the "jumping jacks" that [=RPGs=] did up to this point), which a ''lot'' of [=RPGs=] began to do after.
** VideoGame/FinalFantasyXIII has at least four different elements that Square can thank to Another Story for implementing:
*** How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until Final Fantasy XIII, but Another Story is clearly using that small aspect.
*** HP refills after every battle in Final Fantasy XIII, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).
*** The Paradigm Shift system might've been inspired by the formation system in Another Story.
*** Final Fantasy XIII divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.
** Apsu's main goal (to make time go in reverse) sounds an awful like a neutered form of time compression, which was what a [[VideoGame/FinalFantasyVIII Final Fantasy villain was trying to do]].
** This was one of the first [=RPGs=] (along with ''VideoGame/FinalFantasyVII'' and ''VideoGame/ChronoTrigger'') to feature special victory poses for each character (as opposed to the "jumping jacks" that [=RPGs=] did up to this point), which a ''lot'' of [=RPGs=] began to do after.
to:
** Hard to say whether or not it was this game To VideoGame/ChronoTrigger, another EasternRPG about time-travelling that came first or VideoGame/ChronoTrigger (both came out around the same time, but it's tough to know which also was released in development first, last, or longest), but both 1995, just a few mouths earlier. Both games have a mechanic that lets a player use two or more characters for an attack.
** VideoGame/FinalFantasyXIII has at least four different elements that Square can thank to Another Story for implementing:
*** How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until Final Fantasy XIII, but Another Story is clearly using that small aspect.
*** HP refills after every battle in Final Fantasy XIII, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).
*** The Paradigm Shift system might've been inspired by the formation system in Another Story.
*** Final Fantasy XIII divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.
** Apsu's main goal (to make time go in reverse) sounds an awful like a neutered form of time compression, which was what a [[VideoGame/FinalFantasyVIII Final Fantasy villain was trying to do]].
** This was one of the first [=RPGs=] (along with ''VideoGame/FinalFantasyVII'' and ''VideoGame/ChronoTrigger'') tofeature special large character sprites, [[CombinationAttack Combination Attacks]] and unique victory poses for each character party member (as opposed to the "jumping jacks" that [=RPGs=] did up to this point), which point).
** Apsu's main goal (to make time go in reverse to change her fate) sounds an awful like a''lot'' neutered form of [=RPGs=] began to do after.[[VideoGame/FinalFantasyVIII Ultimecia's]] Time Compression.
** VideoGame/FinalFantasyXIII has at least four different elements that Square can thank to Another Story for implementing:
*** How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until Final Fantasy XIII, but Another Story is clearly using that small aspect.
*** HP refills after every battle in Final Fantasy XIII, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).
*** The Paradigm Shift system might've been inspired by the formation system in Another Story.
*** Final Fantasy XIII divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.
** Apsu's main goal (to make time go in reverse) sounds an awful like a neutered form of time compression, which was what a [[VideoGame/FinalFantasyVIII Final Fantasy villain was trying to do]].
** This was one of the first [=RPGs=] (along with ''VideoGame/FinalFantasyVII'' and ''VideoGame/ChronoTrigger'') to
** Apsu's main goal (to make time go in reverse to change her fate) sounds an awful like a
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* FakeDifficulty: The final Oppositio Senshi fight, where they seem to be able to detect your best attackers and automatically OneHitKill them if they try to do anything other than block.
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* HopelessBossFight: [[spoiler: The first fight with Super Beryl is this. She has a single-targeting physical ''and'' multi-targeting magical move (the Evil Surge) that deals an instant ''9999'' damage to the party. It's only after Luna told Moon and Chibi-Moon to combine the powers of their Ginzuishou/Silver Crystals that Super Beryl is able to be defeated by the Senshis.]]
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%%* LevelUpFillUp
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* MyFriendsAndZoidberg: Ishtar was only included because she followed Nabu to Apsu.
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* SeeminglyHopelessBossFight: Super Beryl. Before she is weakened in a cutscene, her offense and defense stats are actually higher than Demon Apsu's, and her speed stat means that she'll attack first and wipe out your party before it gets the chance to attack. After that, she is fought as a normal boss.
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* SeeminglyHopelessBossFight: [[spoiler:The first fight with Super Beryl. Before Beryl, in which she is weakened in uses Evil Surge, a multi-targeting magical move that OneHItKO the party. In the following cutscene, her offense Sailor Moon and defense stats are actually higher than Demon Apsu's, Chibi-Moon combine the powers of their Ginzuishou/Silver Crystals, restarting the battle and her speed stat means that she'll attack first and wipe out your party before it gets the chance to attack. After that, she is fought as a normal boss.rendering Beryl beatable.]]
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* StarCrossedLovers: George and Mary. Turns out [[spoiler:they're cousins. Awkward...]].
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* StarCrossedLovers: StarCrossedLovers:
** George and Mary. Turns out [[spoiler:they're cousins. Awkward...]].
** George and Mary. Turns out [[spoiler:they're cousins. Awkward...]].
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%%* StandardStatusEffect
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%%* StoneWall: Sailor Mercury. Her skills will barely do above ScratchDamage even late in the game.
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* BeefGate: Wandering into new areas before you're supposed to be led there by the plot without grinding a handful of levels on weaker monsters ''will'' land you into encounters where a generic enemy will kill your party before you even get to attack it.
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** Wandering into new areas before you're supposed to be led there by the plot without grinding a handful of levels on weaker monsters ''will'' land you into encounters where a generic enemy will kill your party before you even get to attack it. Some of the boss battles can last for hours even with grinding. The worst instance of this is Chapter 2, where the story requires you to play each of the four Inner Senshi solo; Mercury in particular, despite being a character more geared for support than direct offense, has to beat her EvilCounterpart ''twice''.
to:
** Wandering into new areas before you're supposed to be led there by the plot without grinding a handful of levels on weaker monsters ''will'' land you into encounters where a generic enemy will kill your party before you even get to attack it. Some of the boss battles can last for hours even with grinding. The worst instance of this is Chapter 2, where the story requires you to play each of the four Inner Senshi solo; Mercury in particular, despite being a character more geared for support than direct offense, has to beat her EvilCounterpart ''twice''.
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Another fan translation induced error.
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* DubInducedPlotHole: Darcy compares Minako to a goddess and refers to her as beautiful in almost every sentence he says to her, and she even says she's glad he thinks she's beautiful; eventually he calls her beautiful during that same exchange, and she has an embarrassed freak-out, flabbergasted that this guy who's been calling her beautiful... called her beautiful.
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There is no official translation of the game. Any translation errors are due to the fan translation and thus should not be listed here.
Deleted line(s) 60 (click to see context) :
* GratuitousJapanese: The Ginzuishou and Barazuishou are used for majority of the game (yet get 'properly' translated as the Silver Crystal and Rose Crystal, respectively, in Chapter 5) and Nergal's 'Ma...' (a filler like "well...") is kept. During the end of Mars' adventure in Nepal, her text says 'Sonna...' ("No way").
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* HeelFaceTurn: Averted in Chapter 4. During the Sailor Senshi's visit to the North Pole in the past, they see Queen Beryl as the queen of the kingdom before her FaceHeelTurn. Usagi is visibly upset that she is not allowed to change Beryl's destiny. [[note]] This wouldn't be the last time a Sailor Moon story line played with this trope for Beryl in an official setting; ''Series/PrettyGuardianSailorMoon'' played with the trope being used on Beryl, too.[[/note]]
%%** [[spoiler:The Opposito Senshi, towards the end]]. This is played straight.
%%** [[spoiler:The Opposito Senshi, towards the end]]. This is played straight.
to:
* HeelFaceTurn: HeelFaceTurn
** Averted in Chapter 4. During the Sailor Senshi's visit to the North Pole in the past, they see Queen Beryl as the queen of the kingdom before her FaceHeelTurn. Usagi is visibly upset that she is not allowed to change Beryl's destiny. [[note]] This wouldn't be the last time a Sailor Moon story line played with this trope for Beryl in an official setting; ''Series/PrettyGuardianSailorMoon'' played with the trope being used on Beryl, too.[[/note]]
%%** [[spoiler:The ** The Opposito Senshi, towards Senshi near the end]]. This is played straight.end. [[spoiler:Except for Sin, at first.]] They choose to really become friends with each other and give up on their alliance with Apsu and plan to change the past. [[spoiler:It isn't until she's defeated that Sin chooses to join the others, and her brother.]]
** Averted in Chapter 4. During the Sailor Senshi's visit to the North Pole in the past, they see Queen Beryl as the queen of the kingdom before her FaceHeelTurn. Usagi is visibly upset that she is not allowed to change Beryl's destiny. [[note]] This wouldn't be the last time a Sailor Moon story line played with this trope for Beryl in an official setting; ''Series/PrettyGuardianSailorMoon'' played with the trope being used on Beryl, too.[[/note]]
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* MultipleEndings: There's two ways that the game will end. If [[TheHero Sailor Moon]] defeats Apsu, you get the GoldenEnding, but if she loses and has [[KidFromTheFuture Chibi-Moon]] defeating Apsu instead, you get the BittersweetEnding.
to:
* MultipleEndings: There's two ways MultipleEndings
** GoldenEnding: Manage to defeat [[FinalBoss Demon Apsu]] with Sailor Moon's team. [[spoiler:Anshar reveals that he has Chibiusa's pendant, which she dropped in the introductory cutscenes, and he returns it. Chibiusa gives him a kiss on the cheek, indicating that thegame two will end. If [[TheHero start a romance.]]
** BittersweetEnding: Fail to defeat Demon Apsu with SailorMoon]] defeats Apsu, you get Moon's team, but succeed with Sailor Chibimoon's team. [[spoiler:With everything reverted to how it was previously, Anshar and the GoldenEnding, Opposito Senshi are given a normal live in Crystal Tokyo, but if have no memory of the game's events. Chibiusa bumps into Anshar, who drops the pendant she loses dropped in the introductory cutscenes, and admits that he doesn't know why he has [[KidFromTheFuture Chibi-Moon]] defeating Apsu instead, you get it. Sin calls Anshar to catch up to her and Chibiusa stares wistfully after him, with Pluto reminding her that, if the BittersweetEnding.two were to properly meet, it could lead to his life being entangled in battles again.]]
** GoldenEnding: Manage to defeat [[FinalBoss Demon Apsu]] with Sailor Moon's team. [[spoiler:Anshar reveals that he has Chibiusa's pendant, which she dropped in the introductory cutscenes, and he returns it. Chibiusa gives him a kiss on the cheek, indicating that the
** BittersweetEnding: Fail to defeat Demon Apsu with Sailor
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* NintendoHard: Wandering into new areas before you're supposed to be led there by the plot without grinding a handful of levels on weaker monsters ''will'' land you into encounters where a generic enemy will kill your party before you even get to attack it. Some of the boss battles can last for hours even with grinding. The worst instance of this is Chapter 2, where the story requires you to play each of the four Inner Senshi solo; Mercury in particular, despite being a character more geared for support than direct offense, has to beat her EvilCounterpart ''twice''.
to:
* NintendoHard: NintendoHard
** Wandering into new areas before you're supposed to be led there by the plot without grinding a handful of levels on weaker monsters ''will'' land you into encounters where a generic enemy will kill your party before you even get to attack it. Some of the boss battles can last for hours even with grinding. The worst instance of this is Chapter 2, where the story requires you to play each of the four Inner Senshi solo; Mercury in particular, despite being a character more geared for support than direct offense, has to beat her EvilCounterpart''twice''.''twice''.
** [[FinalBoss Demon Apsu]] falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chbimoon's team. Justified, as defeating the tougher version with Sailor Moon nets the player the golden ending.
** Wandering into new areas before you're supposed to be led there by the plot without grinding a handful of levels on weaker monsters ''will'' land you into encounters where a generic enemy will kill your party before you even get to attack it. Some of the boss battles can last for hours even with grinding. The worst instance of this is Chapter 2, where the story requires you to play each of the four Inner Senshi solo; Mercury in particular, despite being a character more geared for support than direct offense, has to beat her EvilCounterpart
** [[FinalBoss Demon Apsu]] falls into this category when she's fought by Sailor Moon's team, as she's much easier to defeat with Sailor Chbimoon's team. Justified, as defeating the tougher version with Sailor Moon nets the player the golden ending.
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* FanSequel: It was so popular there is actually a fan-sequel called ''VideoGame/SailorMoonAnotherStory2'' made with RPGMaker XP.
to:
* FanSequel: It was so popular there is actually a fan-sequel called ''VideoGame/SailorMoonAnotherStory2'' made with RPGMaker VideoGame/RPGMaker XP.
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* CrouchingMoronHiddenBadass: The official strategy guide describes Ishtar as "a girl who makes you wonder why she's an Oppositio Senshi". She may not have the highest attack power of the Oppositio Senshi, but she can really mess up an unsuspecting player with status-inflicting attacks.
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* DeadAllAlong: At the end of Sailor Mars' POV, she finds out that [[spoiler:Fareg was made to resemble Jadeite because a long time ago, he often came to Kritayuga to pray]].
to:
* DeadAllAlong: At the end of Sailor Mars' POV, section of Chapter 2, she finds out that [[spoiler:Fareg [[spoiler:Faregg was made to resemble Jadeite because a long time ago, he often came to Kritayuga to pray]].
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** Mercury's quest in Switzerland involves finding some halyomoss to cure a character's mother of a rare illness.
to:
** Mercury's quest in Switzerland involves finding some halyomoss to cure a character's Hans's mother of a rare illness.
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* GirlishPigtails: Worn by Oppositio Senshi Sin; fittingly, as she is Sailor Moon's counterpart.
to:
* GirlishPigtails: Worn by Oppositio Senshi Sin; fittingly, Sin, fitting her role as she is Sailor Moon's counterpart.
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* GoodHairEvilHair: Except for Nergal (who has a ponytail instead of wearing her hair loose), the Oppositio Senshi have hair in styles similar to the Sailor Senshi.
** Not to mention the Opposito Senshi mostly resemble what most of the Sailor Senshi would look like with different hair and EvilCostumeSwitch.
* GratuitousJapanese: The Ginzuishou and Barazuishou are used for majority of the game (yet get 'properly' translated as the Silver Crystal and Rose Crystal, respectively, in Chapter 5) and Nergal's 'Ma...' is kept. During the end of Mars' adventure in Nepal, her text says 'Sonna...' (No way).
* GrowlingGut: When George first meets Sailor Jupiter as she was cooking some trout, his stomach growls. It's a little hard to hear at first since the background music slightly drowns it out.
** Not to mention the Opposito Senshi mostly resemble what most of the Sailor Senshi would look like with different hair and EvilCostumeSwitch.
* GratuitousJapanese: The Ginzuishou and Barazuishou are used for majority of the game (yet get 'properly' translated as the Silver Crystal and Rose Crystal, respectively, in Chapter 5) and Nergal's 'Ma...' is kept. During the end of Mars' adventure in Nepal, her text says 'Sonna...' (No way).
* GrowlingGut: When George first meets Sailor Jupiter as she was cooking some trout, his stomach growls. It's a little hard to hear at first since the background music slightly drowns it out.
to:
* GoodHairEvilHair: Except for Nergal (who has a ponytail instead of wearing her hair loose), long low ponytail), the Oppositio Senshi have hair in styles hairstyles similar to the Sailor Senshi.
** Not to mention the Opposito Senshi mostly resemble what most of thetheir Sailor Senshi would look like with different hair and EvilCostumeSwitch.
counterparts.
* GratuitousJapanese: The Ginzuishou and Barazuishou are used for majority of the game (yet get 'properly' translated as the Silver Crystal and Rose Crystal, respectively, in Chapter 5) and Nergal's 'Ma...' (a filler like "well...") is kept. During the end of Mars' adventure in Nepal, her text says 'Sonna...'(No way).
("No way").
* GrowlingGut: When George first meets Sailor Jupiter as she was cooking some trout, his stomach growls. It's a little hard to hearat first since over the background music slightly drowns it out.music.
** Not to mention the Opposito Senshi mostly resemble what most of the
* GratuitousJapanese: The Ginzuishou and Barazuishou are used for majority of the game (yet get 'properly' translated as the Silver Crystal and Rose Crystal, respectively, in Chapter 5) and Nergal's 'Ma...' (a filler like "well...") is kept. During the end of Mars' adventure in Nepal, her text says 'Sonna...'
* GrowlingGut: When George first meets Sailor Jupiter as she was cooking some trout, his stomach growls. It's a little hard to hear
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** Many players get stuck in Sailor Jupiter's part of Chapter 2, because it isn't exactly obvious that you have to talk to a minor NPC (George's sister), probably ''again'' before you can advance the plot.
to:
** Many players get stuck in Sailor Jupiter's part of Chapter 2, 2 because it isn't exactly obvious that you have to talk to a minor NPC (George's sister), probably ''again'' ''twice'' before you can advance the plot.
Changed line(s) 65 (click to see context) from:
* HeelFaceTurn: Averted in Chapter 4. During the Sailor's visit to the North Pole Kingdom in the past, they discover Queen Beryl as the queen of the kingdom, but she has yet to do her FaceHeelTurn, instead showing signs of sadness and normality. Usagi is visibly upset that she is not allowed to change Beryl's destiny despite showing willingness to do so. [[note]] This wouldn't be the last time a Sailor Moon story line played with this trope for Beryl in an official setting; ''Series/PrettyGuardianSailorMoon'' played with the trope being used on Beryl, too.[[/note]]
to:
* HeelFaceTurn: Averted in Chapter 4. During the Sailor's Sailor Senshi's visit to the North Pole Kingdom in the past, they discover see Queen Beryl as the queen of the kingdom, but she has yet to do kingdom before her FaceHeelTurn, instead showing signs of sadness and normality. FaceHeelTurn. Usagi is visibly upset that she is not allowed to change Beryl's destiny despite showing willingness to do so.destiny. [[note]] This wouldn't be the last time a Sailor Moon story line played with this trope for Beryl in an official setting; ''Series/PrettyGuardianSailorMoon'' played with the trope being used on Beryl, too.[[/note]]
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* TheStarscream: According to the official strategy guide, Marduk wants to be in charge of Hell Destiny.
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* GameGourmet: Most of your recovery items are things like crepes, berries, pork chops, cake, onigiri, juices, and bento boxes.
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* ThePsychoRangers: The Opposito Senshi are basically a Babylonian mythology theme named EvilKnockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a DarkerAndEdgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's).
Deleted line(s) 94 (click to see context) :
* ThePsychoRangers: The Opposito Senshi are basically a Babylonian mythology theme named EvilKnockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a DarkerAndEdgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's).
* RealityWarper: Well, since anime and manga continuity are snarled in a gigantic mess (see ContinuitySnarl above for the details), the only possible explanation the game gives you for why everything is jacked up basically boils down to the villains screwing with time and space in such a way that events from different AlternateUniverse canons (the anime and manga) have basically amalgamated together, resulting in the ContinuitySnarl mentioned above.
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* RealityWarper: Well, since anime and manga continuity are snarled in a gigantic mess (see ContinuitySnarl above for the details), the only possible explanation the game gives you for why everything is jacked up basically boils down to the villains screwing with time and space in such a way that events from different AlternateUniverse canons (the anime and manga) have basically amalgamated together, resulting in the ContinuitySnarl mentioned above.
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* FakeDifficulty: The final Oppositio Senshi fight, where they seem to be able to detect your best attackers and automatically OneHitKill them if they try to do anything other than block.
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* FakeDifficulty: The final Oppositio Senshi fight, where they seem to be able to detect your best attackers and automatically OneHitKill them if they try to do anything other than block.
Deleted line(s) 57 (click to see context) :
* GratuitousJapanese: The Ginzuishou and Barazuishou are used for majority of the game (yet get 'properly' translated as the Silver Crystal and Rose Crystal, respectively, in Chapter 5) and Nergal's 'Ma...' is kept. During the end of Mars' adventure in Nepal, her text says 'Sonna...' (No way).
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* GratuitousJapanese: The Ginzuishou and Barazuishou are used for majority of the game (yet get 'properly' translated as the Silver Crystal and Rose Crystal, respectively, in Chapter 5) and Nergal's 'Ma...' is kept. During the end of Mars' adventure in Nepal, her text says 'Sonna...' (No way).
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None
Added DiffLines:
* InfinityPlusOneSword: The reward for collecting every puzzle piece is the Angel Pin, the ultimate accessory that significantly boosts all stats. The player is given ten copies, one for each senshi.
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Added DiffLines:
* HopelessBossFight: [[spoiler: The first fight with Super Beryl is this. She has a single-targeting physical ''and'' multi-targeting magical move (the Evil Surge) that deals an instant ''9999'' damage to the party. It's only after Luna told Moon and Chibi-Moon to combine the powers of their Ginzuishou/Silver Crystals that Super Beryl is able to be defeated by the Senshis.]]
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* AbortedArc: The comet plot point. Nothing about the "light and darkness" story found in the intro is really explained in the game, and the comet itself gets completely ignored in favor of Hell Destiny until the last moments of the game, where it gets "purified" for apparently no reason.
to:
* AbortedArc: The comet plot point. Nothing about the "light and darkness" story found in the intro is really explained in the game, and the comet itself gets completely ignored in favor of Hell Destiny until the last moments of the game, where it gets "purified" for apparently no apparent reason.