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* FaceHeelTurn: [[spoiler: Sailor Saturn temporarily, but this is so the Season Three retraux can play out normally]])



* HeelFaceTurn: [[spoiler: The Opposito Senshi, towards the end]].
** FaceHeelTurn: [[spoiler: Sailor Saturn temporarily, but this is so the Season Three retraux can play out normally]])

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* HeelFaceTurn: HeelFaceTurn:
**
[[spoiler: The Opposito Senshi, towards the end]].
end]]. This is played straight.
** FaceHeelTurn: [[spoiler: It's averted instead in Chapter 4. During the Sailor's visit to the North Pole Kingdom in the past, they discover Queen Beryl as the queen of the kingdom, but she has yet to do her FaceHeelTurn, instead showing signs of sadness and normality. Usagi is visibly upset that she is not allowed to change Beryl's destiny despite showing willingness to do so. [[note]] This wouldn't be the last time a Sailor Saturn temporarily, but Moon story line played with this is so trope for Beryl in an official setting; PrettyGuardianSailorMoon played with the Season Three retraux can play out normally]])trope being used on Beryl, too.[[/note]]
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** Hard to say whether or not it was this game that came first or ChronoTrigger, but both games have a mechanic that lets a player use two or more characters for an attack.

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** Hard to say whether or not it was this game that came first or ChronoTrigger, ChronoTrigger (both came out around the same time, but its tough to know which was in development first, last, or longest), but both games have a mechanic that lets a player use two or more characters for an attack.



*** HP refills after every battle in FF13, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).

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*** HP refills after every battle in FF13, Final Fantasy XIII, as it does in Another Story. There's no MP in Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).
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*** How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until FF13, but Another Story is clearly using that small aspect.
*** HP refills after every battle in FF13, as it does in Another Story. There's no MP in FF13 (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).

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*** How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until FF13, Final Fantasy XIII, but Another Story is clearly using that small aspect.
*** HP refills after every battle in FF13, as it does in Another Story. There's no MP in FF13 Final Fantasy XIII (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).



*** FF13 divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.

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*** FF13 Final Fantasy XIII divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.

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** Hard to say whether or not it was this game that came first or ChronoTrigger, but both games have a mechanic that lets a player use two PCs for an attack.

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** Hard to say whether or not it was this game that came first or ChronoTrigger, but both games have a mechanic that lets a player use two PCs or more characters for an attack.


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*** The Paradigm Shift system might've been inspired by the formation system in Another Story.
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* Alternate Company Equivalent: Apparently, SquareEnix was also playing this game, because they borrowed a few game play elements.
** Hard to say whether or not it was this game that came first or ChronoTrigger, but both games have a mechanic that lets a player use two PCs for an attack.
** FinalFantasyXIII, though, has at least three different elements that Square can thank to Another Story for implementing:
*** How the name of the spell or attack appears right on the sprite of the mob or toon that's using the attack. Square didn't start using this until FF13, but Another Story is clearly using that small aspect.
*** HP refills after every battle in FF13, as it does in Another Story. There's no MP in FF13 (characters can use magical spells indefinitely, as long as they know the spell and they aren't dead), which makes that somewhat the same as in Another Story (you would have to use items to refill CP in Another Story if you ran out during a battle, but they are refilled after each battle is won).
*** FF13 divides the story recaps that you find in the Datalog into "chapters", which Another Story also divides the game into.

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* EverybodyKnewAlready: Major characters get portrait sprites alongside their speech boxes. For the first part of the game, Apsu's portrait is drawn to conceal her appearance by making her look like she's in the shadows. This is a bit undermined by the fact that her ''character sprite'' is fully visible the whole time.



* TheNotSecret: Major characters get portrait sprites alongside their speech boxes. For the first part of the game, Apsu's portrait is drawn to conceal her appearance by making her look like she's in the shadows. This is a bit undermined by the fact that her ''character sprite'' is fully visible the whole time.


* FanSequel: It was so popular there is actually a fan-sequel called SailorMoonAnotherStory2 made with RPGMaker XP.

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* FanSequel: It was so popular there is actually a fan-sequel called SailorMoonAnotherStory2 ''VideoGame/SailorMoonAnotherStory2'' made with RPGMaker XP.

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** GratuitousJapanese: Many specific terms are left in romaji, mainly to match the Japanese anime's subtitle.



** GratuitousJapanese: Many specific terms are left in romaji, mainly to match the Japanese anime's subtitle.
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* FanSequel: It was so popular there is actually a fan-sequel called SailorMoonAnotherStory2 made with RPGMaker XP.
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** GratuitousJapanese: Many speciic terms are left in romaji, mainly to match the Japanese anime's subtitle.

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** GratuitousJapanese: Many speciic specific terms are left in romaji, mainly to match the Japanese anime's subtitle.
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* AwesomeYetPractical: Sailor Star Maker's attack and Sailor Mercury's debuffing Shabon Spray.

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* AwesomeYetPractical: Sailor Star Maker's Pluto's attack (see GameBreaking in YMMV) and Sailor Mercury's debuffing Shabon Spray.



** BadassCrew: The Sailor Senshi of course.

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** BadassCrew: The Sailor Senshi of course.course, and the Opposito Senshi.
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* AwesomeYetPractical: Sailor Pluto, see Gamebreaker on the YMMV page.

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* AwesomeYetPractical: Sailor Pluto, see Gamebreaker on the YMMV page.Star Maker's attack and Sailor Mercury's debuffing Shabon Spray.



** BadassCrew: Two. The Sailor Senshi and their counterparts.

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** BadassCrew: Two. The Sailor Senshi and their counterparts.of course.
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* ClassicCheatCode: One of the few [=RPGs=] in the existence where they have a direct effect on the main game: they can be used to start the game with everyone at noticeably increased levels.

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* ClassicCheatCode: One of the few [=RPGs=] in the existence where they have a direct effect on the main game: they can Can be used to start the game with everyone at noticeably increased levels.
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* DeathByAdaptation: Both Professor Tomoe and the Ayakashi Sisters (who die in the {{manga}} but live in the {{anime}}) are killed; it's implied that this was their "fate" all along and that the anime sparings were deviations.

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* DeathByAdaptation: Both Professor Tomoe and the Ayakashi Sisters (who die in the {{manga}} but live in the {{anime}}) are killed; it's implied that this was their "fate" all along and that the anime sparings [[SparedByTheAdaptation sparings]] were deviations.

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* DeathByAdaptation: Both Professor Tomoe and the Ayakashi Sisters (who die in the {{manga}} but live in the {{anime}}) are killed; it's implied that this was their "fate" all along and that the anime sparings were deviations.



* ShipTease: Mars, Venus, and Mercury all get one.
* SparedByTheAdaptation: Inverted, both Professor Tomoe and the Ayakashi Sisters (who die in the {{manga}} but live in the {{anime}}) are killed; it's implied that this was their "fate" all along and that the anime sparings were deviations.

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* ShipTease: Mars, Venus, and Mercury all get one.
* SparedByTheAdaptation: Inverted, both Professor Tomoe and the Ayakashi Sisters (who die in the {{manga}} but live in the {{anime}}) are killed; it's implied that this was their "fate" all along and that the anime sparings were deviations.
one.
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* ContinuitySnarl: The game combines elements from the manga and anime seemingly at random. Possibly the worst case with this the part with Professor Tomoe and Germatoid. In the anime, Professor Tomoe was a more-or-less innocent victim ''possessed'' by the evil Germatoid, who later left the professor's body to fight Neptune and Uranus. The professor, however, lives. In the manga, Professor Tomoe was an evil man who willingly transformed ''himself'' into his Germatoid form and gets KilledOffForReal. Sailor Moon: Another Story has Tomoe still alive, which means he should have been ''possessed'' by Germatoid, yet when you meet him later on, he ''transforms'' into Germatoid. Defeating Germatoid will result in Tomoe's permanent death, with the implication that it is his fate. Even the fact that the bad guys are messing with the timeline doesn't explain this blunder.

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* ContinuitySnarl: The game combines elements from the manga and anime seemingly at random. Possibly the worst case with this is the part with Professor Tomoe and Germatoid. In the anime, Professor Tomoe was a more-or-less innocent victim ''possessed'' by the evil Germatoid, who later left the professor's body to fight Neptune and Uranus. The professor, however, lives. In the manga, Professor Tomoe was an evil man who willingly transformed ''himself'' into his Germatoid form and gets KilledOffForReal. Sailor Moon: Another Story has Tomoe still alive, which means he should have been ''possessed'' by Germatoid, yet when you meet him later on, he ''transforms'' into Germatoid. Defeating Germatoid will result in Tomoe's permanent death, with the implication that it is his fate. Even the fact that the bad guys are messing with the timeline doesn't explain this blunder.
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!!This Work Contains the Following Examples:
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* AwesomeButImpractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters that are built more for support (which they lose when they transform).

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* AwesomeButImpractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters that whose abilities are built more for support (which they lose when they transform).

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* AwesomeYetPractical: Sailor Pluto, see Gamebreaker on the YMMV page.



* HopelessBossFight: Super Beryl initially before weakened in the cutscene. Before, her offense and defense stats are actually higher than Demon Apsu's.

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* HopelessBossFight: Super Beryl initially before weakened in the cutscene. Before, her offense and defense stats are actually higher than Demon Apsu's.Apsu's, and her speed stat means that she'll attack first and wipe your party before gets the chance to attack.



* NoExportForYou: The game was never released outside of Japan, though thanks to a fan translation, many English-speaking players have gotten to experience it anyway.

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* NoExportForYou: The game was never released outside of Japan, with the Sailor Moon not becoming popular in the US till after the next console generation, though thanks to a fan translation, many English-speaking players have gotten to experience it anyway.
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* MyFriendsAndZoidberg: Ishtar was only included because she followed Nabu to Apsu.

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Reorganizing in alphabetical order.


* PsychoRangers - The Opposito Senshi are basically a Babylonian mythology theme named EvilKnockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a DarkerAndEdgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's)


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* PsychoRangers: The Opposito Senshi are basically a Babylonian mythology theme named EvilKnockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a DarkerAndEdgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's).
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** Ishtar might qualify too.
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** FragileSpeedster: Sailor Chibi-Moon, whose other stats and single technique are so sub-par that she almost qualifies as a JokeCharacter.

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** FragileSpeedster: Sailor Chibi-Moon, whose other stats and single technique are so sub-par that she almost qualifies as a JokeCharacter. Oh, and she ''has'' Pink Sugar Heart Attack, before you ask.
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''Sailor Moon: Another Story'' is an RPG based ''mostly'' on the ''SailorMoon'' anime, taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious Apsu. Apsu and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let them get away with that, now can we?

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''Sailor Moon: Another Story'' is an RPG based ''mostly'' on the ''SailorMoon'' ''Manga/SailorMoon'' anime, taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious Apsu. Apsu and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let them get away with that, now can we?
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** The Salior Senshi's attacks are also a mix of the anime and the manga.

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** The Salior Sailor Senshi's attacks are also a mix of the anime and the manga.

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* ContinuityNod: When you visit the Silver Millennium in the past, there's an ice-skating rink. A man says that Jupiter-sama often comes to skate.



** The Salior Senshi's attacks are also a mix of the anime and the manga.

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** The Salior Senshi's attacks are also a mix of the anime and the manga.


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* DeadAllAlong: [[spoiler:Faregg]]


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* MedievalStasis: After traveling back in time, you can re-visit the villages you visited earlier during the Hi stone quests. The people are different, but other than that they're ''exactly'' the same.
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* SparedByTheAdaptation: Inverted, both Professor Tomoe and the Ayakashi Sisters (who die in the {{manga}} but live in the {{anime}}) are killed; it's implied that this was their "fate" all along and that the anime sparings were deviations.
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* SpottingTheThread: Chibi-Usa realizes that Pluto isn't who she appears because Pluto never called her "Princess."

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* LevelUpFillUp



** FragileSpeedster: Sailor Chibi-Moon, whose other stats and single technique are so sub-par she borders on a JokeCharacter.

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** FragileSpeedster: Sailor Chibi-Moon, whose other stats and single technique are so sub-par that she borders on almost qualifies as a JokeCharacter.



** MasterOfNone: Sailor Pluto; all of her stats range from mediocre to terrible. Sailor Neptune as well, although she is all-around average.

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** LightningBruiser: Sailor Saturn is a borderline example. She's medium speed, but with very high attack and defense.
** MasterOfNone: Sailor Pluto; all of her stats range from mediocre to terrible. Sailor Neptune as well, although she is all-around average.



** StoneWall: Sailor Mercury and Sailor Saturn. Mercury's skills in particular will barely do above ScratchDamage even late in the game.
** Sailor Moon herself is somewhat hard to classify; her defense and attack make her a lesser StoneWall, and her link techs are geared towards healing and status buffs.

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** StoneWall: Sailor Mercury and Sailor Saturn. Mercury's Mercury. Her skills in particular will barely do above ScratchDamage even late in the game.
** SupportPartyMember: Sailor Moon herself is somewhat hard to classify; Moon; her defense and attack make her a lesser StoneWall, and her link techs are geared towards healing and status buffs.buffs. Also Sailor Pluto, who has mediocre to terrible stats...and the Time Stop ability, which more than makes up for that. Finally, Sailor Chibi-Moon has some useful link techs with other characters despite her own attacks being completely worthless.
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[[quoteright:250:http://static.tvtropes.org/pmwiki/pub/images/Smas_5889.gif]]

''Sailor Moon: Another Story'' is an RPG based ''mostly'' on the ''SailorMoon'' anime, taking place after the S season. The girls' enemies are the Oppositio Senshi, a team of EvilKnockoff [[ThePsychoRangers psycho rangers]], who are led by the mysterious Apsu. Apsu and the Oppositio Senshi are futzing around with time, resurrecting previous enemies of Sailor Moon. Well, we obviously can't let them get away with that, now can we?
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!!Tropes
* AwesomeButImpractical: Super Sailor Moon and Super Sailor Chibi Moon. The stat buff really isn't that great for characters that are built more for support (which they lose when they transform).
* {{Badass}}: Every fighting character.
** BadassCrew: Two. The Sailor Senshi and their counterparts.
* BattleThemeMusic: Based on music from the series.
* CanadaEh: One of the levels in the game. None of the Canadian [=NPCs=] say "eh" at the end of their sentences, but come on, people living in hidden tree villages in a ''provincial park''?
* ClassicCheatCode: One of the few [=RPGs=] in the existence where they have a direct effect on the main game: they can be used to start the game with everyone at noticeably increased levels.
* CombinationAttack: The Senshi get these in battle.
* ContinuitySnarl: The game combines elements from the manga and anime seemingly at random. Possibly the worst case with this the part with Professor Tomoe and Germatoid. In the anime, Professor Tomoe was a more-or-less innocent victim ''possessed'' by the evil Germatoid, who later left the professor's body to fight Neptune and Uranus. The professor, however, lives. In the manga, Professor Tomoe was an evil man who willingly transformed ''himself'' into his Germatoid form and gets KilledOffForReal. Sailor Moon: Another Story has Tomoe still alive, which means he should have been ''possessed'' by Germatoid, yet when you meet him later on, he ''transforms'' into Germatoid. Defeating Germatoid will result in Tomoe's permanent death, with the implication that it is his fate. Even the fact that the bad guys are messing with the timeline doesn't explain this blunder.
** There's also the Barasuishou (Rose Crystal), created before the Golden Crystal, but essentially the same thing except for the fact that the Rose Crystal is red and shaped like a rose.
** The Salior Senshi's attacks are also a mix of the anime and the manga.
* CreatorProvincialism: Throughout the game, you visit Switzerland, Nepal, Canada and Turkey. Creator provincialism is scattered throughout, but one glaring moment is when a man in Switzerland asks whether halyomoss is a "type of mochi".
* CurbStompBattle: Almost ''every'' random battle is like this. Either you wipe the enemy out in one blow, or the enemy wipes you out in one blow, depending on who hits first. This is due to the damage algorithms of the game, being slightly overleveled turns your enemies into easily-squashed bugs, and vice versa.
* DidYouJustPunchOutCthulhu : Every one of them from the first three seasons of the show (with the exception of Al and En who are not in the game), the R movie, and the OriginalGeneration BigBad Apsu.
* EmptyRoomPsych: Most of the rooms in the school, hospital and university.
* FanTranslation: Which is passable, but has several problems with naming conventions, English grammar, and being overly literal (like Venus' MixedMetaphor near the end).
** GratuitousJapanese: Many speciic terms are left in romaji, mainly to match the Japanese anime's subtitle.
* FeudingFamilies: The mayors of Medias and Mishii Village.
* FindTheCure: When Mamoru is injured, the Senshi search the world for the Shitennou's Hi stones, which have the power to bring forth the Barasuishou, which can cure him. Also, while in Switzerland, Mercury must find some halyomoss to cure a character's mother of a rare illness.
* GirlishPigtails: Worn by Oppositio Senshi Sin.
* GlobalAirship: Turns out Sailor Venus owned one in her past life. You get to fly it.
* GoodHairEvilHair: Except for Nergal (who has a ponytail instead of wearing her hair loose), the Oppositio Senshi have hair in styles similar to the Sailor Senshi.
** Not to mention the Opposito Senshi mostly resemble what most of the Sailor Senshi would look like with different hair and EvilCostumeSwitch.
* GuideDangIt: Many players get stuck in Medias Village/Mishii Village because it isn't exactly obvious that you have to talk to a minor NPC (George's mother), probably ''again'' before you can advance the plot.
** The game features a sort of quest where you pick up puzzle pieces around the world and from defeating monsters as you play through. Completing the puzzle will get you a reward later on. What they don't bother to tell you is that some puzzle pieces are "hidden" in normally-uninteractable scenery sprites like barrels and jugs.
* HopelessBossFight: Super Beryl initially before weakened in the cutscene. Before, her offense and defense stats are actually higher than Demon Apsu's.
* ImprobableAccessoryEffect: Wearing ''jewelry'' increases your stats.
* HeelFaceTurn: [[spoiler: The Opposito Senshi, towards the end]].
** FaceHeelTurn: [[spoiler: Sailor Saturn temporarily, but this is so the Season Three retraux can play out normally]])
* HyperactiveMetabolism: Most healing items are comestibles, including nigiri, pork chops, chocolate, and orange juice.
* LevelGrinding: Insane amounts of level grinding are required if you want to live.
* LostForever: the best equipment in the game can be easily missed. You're also screwed if you happened to miss one hidden puzzle piece.
* MagikarpPower: Sailor Mercury's Shabon Spray, which is generally considered to be the most useless attack in the anime, has a hidden secondary effect that reduces the attack power of enemies in-game. Infinitely useful for Boss Battles if you aren't strong enough.
* MineralMacGuffin: The Hi stones and the Barazuishou.
* MinionWithAnFInEvil: Anshar. Of course, he was technically just tagging along with his big sister.
* MonsterOfTheWeek: Subverted. Old monsters of the week from the anime have been turned into common enemies.
* MrExposition: The Shitennou come back just to be this.
* MultipleEndings: There's two ways that the game will end. If [[TheHero Sailor Moon]] defeats Apsu, you get the GoldenEnding, but if she loses and has [[KidFromTheFuture Chibi-Moon]] defeating Apsu instead, you get the BittersweetEnding.
* NoExportForYou: The game was never released outside of Japan, though thanks to a fan translation, many English-speaking players have gotten to experience it anyway.
* PsychoRangers - The Opposito Senshi are basically a Babylonian mythology theme named EvilKnockoff version of the Sailor Senshi (who are Roman theme named). Also, each character on the Opposito Senshi Team is a DarkerAndEdgier reprise of each member of the Inner Senshi team (save Ishtar, the Sailor Venus knockoff, though her outfit is just as dark as the other Opposito Senshi's)
* TheNotSecret: Major characters get portrait sprites alongside their speech boxes. For the first part of the game, Apsu's portrait is drawn to conceal her appearance by making her look like she's in the shadows. This is a bit undermined by the fact that her ''character sprite'' is fully visible the whole time.
* OneGenderRace: One gender ''villages,'' actually. The village of Rias is inhabited only by men. The village of Sariel is inhabited only by women. The two are forbidden from having contact with each other. One must wonder why they haven't died out yet...
* OneTrueSequence: Averted, surprisingly enough. The heroes ''and'' villains start searching for ''all'' of the Hi stones simultaneously.
* PurpleProse: Let's just say that the Shitennou's overly-long exposition could have been cut down and simplified a ''lot,'' and it would have made ''much'' more sense.
* RandomEncounters: With youma, cardians, daimons, and droids.
* RecurringRiff: Recurring riffs from the anime were modified for the game's music score.
* RealityWarper: Well, since anime and manga continuity are snarled in a gigantic mess (see ContinuitySnarl above for the details), the only possible explanation the game gives you for why everything is jacked up basically boils down to the villains screwing with time and space in such a way that events from different AlternateUniverse canons (the anime and manga) have basically amalgamated together, resulting in the ContinuitySnarl mentioned above.
* ScrewDestiny: Opposite Senshi Team and Apsu's purpose on invading the past.
* ShipTease: Mars, Venus, and Mercury all get one.
* StarCrossedLovers: George and Mary. Turns out [[spoiler:they're cousins. Awkward...]].
** [[spoiler: Anshar and Chibi-Usa, if you beat Sin with Chibimoon's team.]]
* StandardStatusEffect
* StatusBuff: Sailor Moon and Sailor Chibi-Moon can use the Holy Grail to unlock a more powerful attack in battle.
* TakenForGranite: In Sailor Venus's side of the Hi stone search, [[spoiler: a curse turns the inhabitants of the village of Rias to stone]].
* TimeTravel
* VideoGameCharacters: With a playable cast of ten, all the RPG character types are represented.
** FragileSpeedster: Sailor Chibi-Moon, whose other stats and single technique are so sub-par she borders on a JokeCharacter.
** GlassCannon: Sailor Jupiter, Sailor Uranus, and especially Sailor Venus.
** MasterOfNone: Sailor Pluto; all of her stats range from mediocre to terrible. Sailor Neptune as well, although she is all-around average.
** MightyGlacier: Sailor Mars, whose attack rivals those of the above three Glass Cannons but is much slower.
** StoneWall: Sailor Mercury and Sailor Saturn. Mercury's skills in particular will barely do above ScratchDamage even late in the game.
** Sailor Moon herself is somewhat hard to classify; her defense and attack make her a lesser StoneWall, and her link techs are geared towards healing and status buffs.
* VideoGameGeography: Type 2; neighboring villages are just short walks away from each other.
* YouGottaHaveBlueHair: Nabu has blue hair; Anshar's is green.
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