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* AdaptationInducedPlothole: A very minor example from the second level, Halo. In the original game, you were the only survivor from the "lifeboat" escapepod's crash. Here, however, there is a small squad of Marines just outside the pod when you wake up who will follow and assist you. Despite this, Cortana still talks as if there were no other survivors. It's possible the Master Chief blacked out for a while

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* AdaptationInducedPlothole: A very minor example from the second level, Halo. In the original game, you were the only survivor from the "lifeboat" escapepod's crash. Here, however, there is a small squad of Marines just outside the pod when you wake up who will follow and assist you. Despite this, Cortana still talks as if there were no other survivors. It's possible they arrived while the Master Chief was blacked out for a while
out, but this is never addressed.
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Added DiffLines:

* AdaptationInducedPlothole: A very minor example from the second level, Halo. In the original game, you were the only survivor from the "lifeboat" escapepod's crash. Here, however, there is a small squad of Marines just outside the pod when you wake up who will follow and assist you. Despite this, Cortana still talks as if there were no other survivors. It's possible the Master Chief blacked out for a while
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** Several weapons and vehicles from subsequent games have also been added, including the Battle Rifle and DMR, the SMG (with both silenced and unsilenced variants), and the Gauss Warthog. The Rocket Warthog is also present in the campaign, though it was actually in the PC release of the original game, where it only appeared in multiplayer.
**On the Covenant side, we have the Particle Carbine, which is very similar to the carbine from later games, but with limited ammo and an overheat mechanic as opposed to the magazine-fed system from the regular version, the Brute Plasma Rifle, the Brute Shot, the Focus Rifle from ''Halo: Reach'', the Phantom dropship, the Spectre (which has been renamed to the Shadow for some reason), and the Anti-Air Wraith.
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* PointDefenseless: Averted with both the Pillar of Autumn's interior sections, which now possess the occasional automated turret, which prove quite useful against the Covenant (and will presumably be quite useful against the Flood as well once levels featuring them are released), as well as Pelicans, which possess multiple automated turrets as well, including one in the passenger section. The latter example makes sections of the game where they appear while enemies are present considerably easier.

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** In short, the Marines will still drop like flies when under heavy fire, but they will generally pull their weight in a fight much better than the original game.

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** In short, the Marines will still drop like flies when under heavy fire, but they will generally pull their weight in a fight much better than the original game.game, where they were mostly [[TheLoad The Load]] aside from the occasional well-placed frag grenade, or if they had a sniper rifle.
**You can also heal Marines (along with yourself) who are inside a warthog fully up to twice by pressing the flashlight button, which activates health packs placed between the driver and passenger seats.


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**The Marines have also done this to a degree as well, as mentioned above.
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* ContinuityNod: All over the place. The mod does a good job of meshing the original game's story and gameplay with elements that would only be introduced in later games, which led to a situation wherein certain enemies and weapons that by all rights should have been present during the events of the original game.

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* ContinuityNod: All over the place. The mod does a good job of meshing the original game's story and gameplay with elements that would only be introduced in later games, which led to a situation wherein certain enemies and weapons that by all rights should have been present during the events of the original game.game were not.
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** For those which are still unusable, you cannot take a Jackal's shield off of them after killing them, as is typical of the series, though you can find ones not attached to an arm here and there which you can indeed use, though unfortunately due to game limitations, you cannot use a small weapon at the same time and it replaces one of your weapons, making it very situational. The Elite's energy swords are also still unusable.
** However, some things can be used that could not in the original game. The most obvious is the Wraith, which in the original game could not be used as it was always under enemy control, and the game lacked a vehicle hijacking mechanic. Also, for some reason you can use the Hunters' arm-mounted weapons after killing them, [[BizarreAlienBiology despite your arm not being made up of several worms]], which is quite useful for dispatching the second hunter once you've taken out the first.
** A weird example is the Anti-Air Wraith, which appeared first in the third game. In that game, it was unusable unless you pulled off a very carefully timed exploit, as it would self-destruct very rapidly if the pilot was killed. Here, however, it is fully usable and hijackable normally.

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** For **For those which are still unusable, you cannot take a Jackal's shield off of them after killing them, as is typical of the series, though you can find ones not attached to an arm here and there which you can indeed use, though unfortunately due to game limitations, you cannot use a small weapon at the same time and it replaces one of your weapons, making it very situational. The Elite's energy swords are also still unusable.
** However, **However, some things can be used that could not in the original game. The most obvious is the Wraith, which in the original game could not be used as it was always under enemy control, and the game lacked a vehicle hijacking mechanic. Also, for some reason you can use the Hunters' arm-mounted weapons after killing them, [[BizarreAlienBiology despite your arm not being made up of several worms]], which is quite useful for dispatching the second hunter once you've taken out the first.
** A **A weird example is the Anti-Air Wraith, which appeared first in the third game. In that game, it was unusable unless you pulled off a very carefully timed exploit, as it would self-destruct very rapidly if the pilot was killed. Here, however, it is fully usable and hijackable normally.
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* ContinuityNod: All over the place. The mod does a good job of meshing the original game's story and gameplay with elements that would only be introduced in later games, which led to a situation wherein certain enemies and weapons that by all rights should have been present during the events of the original game.
** For starters, Brutes are present. They are basically the same as their Halo 2 counterparts, though specops brutes are also present occasionally. Interestingly, they even fight alongside the Elites in places, a situation that has not occurred in any of the official games to this point.
** The Skirmishers from Halo:Reach are also present, supplementing the regular Jackals.
** In another first, vehicles from Halo Wars are present. So far only the Grizzly has actually been playable, replacing all appearances of the Scorpion in the original game that have been released so far, and yes, it fires both barrels, and it even has a second machine gun! However, what looks like a Sparrow Hawk is also visible in the Autumn's hangar during the intro while Johnson is giving his speech to the Marines. It is likely it too will end up being playable in one of the yet-unreleased levels, given that the developers bothered to create a model for it.
** Some of the Marines from the original game are replaced by ''ODSTs''



* ShieldBearingMook: Jackals (excluding Rangers) and Skirmisher Majors.

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* ShieldBearingMook: Jackals (excluding Rangers) and Skirmisher Majors.Majors.
* TookALevelInBadass: The Hunters in the original game were an [[AntiClimaxBoss Anti Climax Boss]] once you figured out they could be dispatched with a single shot from the bog-standard human pistol to their vulnerable sections, even on Legendary difficulty. Here, they have more in common with their counterparts from later games. They can still be felled with a single sniper rifle shot on Heroic (possibly on Legendary as well) to their vulnerable areas, but the pistol is no longer a one hit kill against them. Most attacks against them from the front will be a [[NoSell No-Sell]], and sticky grenades will usually simply roll off of their armor unless they are well-placed. They also have a wider variety of weaponry than in the original game (or, indeed, any official game), with Hunter variants existing that use the assault beam weapon from later games as well as an arm-mounted shade turret which swaps their usual charge shot weapon style with [[MoreDakka More Dakka]] in addition to their original charge-up fuel rod cannon.
* UnusableEnemyEquipment: Interestingly, some of the examples from the original game are still present here, though there are just as many exceptions.
**For those which are still unusable, you cannot take a Jackal's shield off of them after killing them, as is typical of the series, though you can find ones not attached to an arm here and there which you can indeed use, though unfortunately due to game limitations, you cannot use a small weapon at the same time and it replaces one of your weapons, making it very situational. The Elite's energy swords are also still unusable.
**However, some things can be used that could not in the original game. The most obvious is the Wraith, which in the original game could not be used as it was always under enemy control, and the game lacked a vehicle hijacking mechanic. Also, for some reason you can use the Hunters' arm-mounted weapons after killing them, [[BizarreAlienBiology despite your arm not being made up of several worms]], which is quite useful for dispatching the second hunter once you've taken out the first.
**A weird example is the Anti-Air Wraith, which appeared first in the third game. In that game, it was unusable unless you pulled off a very carefully timed exploit, as it would self-destruct very rapidly if the pilot was killed. Here, however, it is fully usable and hijackable normally.
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** For those not in the know, the original Library was [[ThatOneLevel That One Level]] to the extreme, almost entirely composed of [[CopyAndPasteEnvironments Cut-And-Paste Environments]], giving you almost completely useless sentinels as your only allies against seemingly endless hordes of Flood. The frenetic nature of the combat combined with the samey environments made it very easy to get turned around the wrong way. While all of this is happening, 343 Guilty Spark continues chattering at you casually, as if he were completely unaware of what it is that you are going through. While this may have been intentional on the part of the developers to force players to feel the same sense of confusion and frustration as the Master Chief was likely feeling at the time, the level is generally still not remembered fondly.

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** For those not in the know, the original Library was [[ThatOneLevel That One Level]] to the extreme, almost entirely composed of [[CopyAndPasteEnvironments Cut-And-Paste Environments]], giving you almost completely useless sentinels as your only allies against seemingly endless hordes of Flood. The frenetic nature of the combat combined with the samey environments made it very easy to get turned around the wrong way. While all of this is happening, 343 Guilty Spark continues chattering at you casually, as if he were completely unaware of what it is that you are going through. While this may have been intentional on the part of the developers to force players to feel the same sense of confusion and frustration as the Master Chief was likely feeling at the time, the level is generally still not remembered fondly.
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** While the second half of the campaign has yet to be released, the campaign level select

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** While the second half of the campaign has yet to be released, the campaign level select
select shows that there will be even more of this in the second half than in the first. Particularly notable is the description of The Library Evolved, which indicates you will have friendly support from Marines as well as Sentinels. In addition, if The Silent Cartographer Evolved is anything to go by, the layout of the level will be radically altered. Whether the level will be able to redeem the original or not remains to be seen, though.
** For those not in the know, the original Library was [[ThatOneLevel That One Level]] to the extreme, almost entirely composed of [[CopyAndPasteEnvironments Cut-And-Paste Environments]], giving you almost completely useless sentinels as your only allies against seemingly endless hordes of Flood. The frenetic nature of the combat combined with the samey environments made it very easy to get turned around the wrong way. While all of this is happening, 343 Guilty Spark continues chattering at you casually, as if he were completely unaware of what it is that you are going through. While this may have been intentional on the part of the developers to force players to feel the same sense of confusion and frustration as the Master Chief was likely feeling at the time, the level is generally still not remembered fondly.
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** In short, the Marines will stop drop like flies when under heavy fire, but they will generally pull their weight in a fight much better than the original game.

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** In short, the Marines will stop still drop like flies when under heavy fire, but they will generally pull their weight in a fight much better than the original game.

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* ArtificialStupidity: Always keep your distance when driving a Rocket 'Hog with a gunner. Marines are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are [[TooDumbToLive right next to your vehicle]].

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* AdaptationExpansion: Several levels from the original game are kept as-is with only mechanics modifications or the occasional Marine or ODST squad where there wasn't one previously, and of course new enemies are added, but a few levels are significantly altered.
**In particular, the first level, the Pillar of Autumn, goes from a fairly short, frenetic firefight through a ship that has only minutes before being overwhelmed to a level many times its original length.
**The second level, Halo, is mostly the same, but adds a brief section where the player must help repel a Covenant assault on the Marines' newly-established Alpha Base, which featured in a sideplot of the novelization of Combat Evolved but never actually appeared or was even referenced in the game itself.
**As mentioned above, there is an alternate version of The Silent Cartographer available in addition to the standard version, which is merely an updated version of the original. Dubbed The Silent Cartographer Evolved, it keeps the basic plot of the level the same, but radically alters the layout of the map, featuring a lush jungle setting. Instead of simply unlocking the door to the Cartographer facility after the Covenant seal it, you must also extend a bridge to a third facility before proceeding back into the map facility itself. Further, instead of simply activating the map room via a one-click console, you must also activate several generators in the room while facing Covenant reinforcements.
**The Assault on the Control Room is kept largely the same layout-wise, but several of the repetitive treks through [[CopyAndPasteEnvironments samey corridors, rooms and bridges]] have been replaced with additional canyon sections with original, varied layouts.
**While the second half of the campaign has yet to be released, the campaign level select

* ArtificialStupidity: Always keep your distance when driving a Rocket 'Hog with a gunner. Marines are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are [[TooDumbToLive right next to your vehicle]].vehicle, or even better, fire a rocket into a rock face that is also right next to you]].



* HarderThanHard: The new Noble difficulty, which is actually Easy Mode, but enemies have a ridiculously increased fire rate.

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* HarderThanHard: The new Noble difficulty, which is actually Easy Mode, but enemies have a ridiculously increased fire rate. In general, the mod itself is also more difficult than the original game.



** The new Plasma Charging Stations can do this to any held Plasma-based weaponry if you hang around the station after the weapon reaches full charge.
* RedshirtArmy: The UNSC Marines, like in ''CE''. However, this is toned down a bit due to the wider range of precision weaponry.

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** The new Plasma Charging Stations can do this to any held Plasma-based weaponry if you hang around the station after the weapon reaches full charge.
charge. Fortunately, they merely overheat and do not explode, so this will not place you in any danger unless you are trying to recharge during a firefight.
* RedshirtArmy: The UNSC Marines, like in ''CE''. However, this is toned down a bit due to the wider range of precision weaponry. Further, the changes to the basic assault rifle (making it much more accurate at range) have not just made it more useful to the player, but to the marines as well, which makes them much more effective against Elites in particular. The additional weaponry also makes them better able to handle enemy vehicles. It is not uncommon for the marines to dispatch light vehicles such as ghosts, shadows and banshees with minimal or even no player assistance
**In short, the Marines will stop drop like flies when under heavy fire, but they will generally pull their weight in a fight much better than the original game.
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* OverHeating: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which shoots multiple bolts-per-shot but overheats quickly.

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* OverHeating: {{Overheating}}: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which shoots multiple bolts-per-shot but overheats quickly.
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''SPV3'' (Short for "Single Player Version 3") is an extensive campaign modification for ''Halo: Combat Evolved''[='s=] PC Custom Edition released in 2016. It is a near-complete remaster of the ''Combat Evolved'' Campaign, incorporating elements from the entire series such as Battle Rifles and Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz 1337, the head of the CMT (Custom Mapping Team) and composed by Jafet Meza, it consists of the first five levels of the campaign plus ''The Silent Cartographer Evolved'', a earlier project that completely remade the fourth level, with the last five levels plus three more original levels slated for release in 2017.

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''SPV3'' ''[=SPV3=]'' (Short for "Single Player Version 3") is an extensive campaign modification for ''Halo: Combat Evolved''[='s=] PC Custom Edition released in 2016. It is a near-complete remaster of the ''Combat Evolved'' Campaign, incorporating elements from the entire series such as Battle Rifles and Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz 1337, the head of the CMT (Custom Mapping Team) and composed by Jafet Meza, it consists of the first five levels of the campaign plus ''The Silent Cartographer Evolved'', a earlier project that completely remade the fourth level, with the last five levels plus three more original levels slated for release in 2017.
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SPV3 (Short for Single Player Version 3) is an extensive campaign modification for Halo Combat Evolved's PC Custom Edition. It is a near-complete remaster of the Combat Evolved Campaign, incorporating elements from the entire series such as Battle Rifles and Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz 1337, the head of the CMT(Custom Mapping Team) and composed by Jafet Meza, it consists of the first 5 levels of the campaign plus The Silent Cartographer Evolved, a earlier project that completely remade the 4th level, with the last 5 levels plus 3 original levels slated for release next year.

Tropes applying to the original Combat Evolved can be found [[Videogame/HaloCombatEvolved here]].

to:

SPV3 ''SPV3'' (Short for Single "Single Player Version 3) 3") is an extensive campaign modification for Halo ''Halo: Combat Evolved's Evolved''[='s=] PC Custom Edition. Edition released in 2016. It is a near-complete remaster of the Combat Evolved ''Combat Evolved'' Campaign, incorporating elements from the entire series such as Battle Rifles and Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz 1337, the head of the CMT(Custom CMT (Custom Mapping Team) and composed by Jafet Meza, it consists of the first 5 five levels of the campaign plus The ''The Silent Cartographer Evolved, Evolved'', a earlier project that completely remade the 4th fourth level, with the last 5 five levels plus 3 three more original levels slated for release next year.

in 2017.

Tropes applying to the original Combat Evolved ''Combat Evolved'' can be found [[Videogame/HaloCombatEvolved here]].



* RedshirtArmy: The UNSC Marines, like in CE. However, this is toned down a bit due to the wider range of precision weaponry.
* SelfImposedChallenge: Hidden Skulls make an appearance, with classic skulls including Blind(Removes the HUD) and new skulls such as Captain took my Keyes(Vehicles cannot be driven)
* ShieldBearingMook: Jackals(excluding Rangers) and Skirmisher Majors.

to:

* RedshirtArmy: The UNSC Marines, like in CE.''CE''. However, this is toned down a bit due to the wider range of precision weaponry.
* SelfImposedChallenge: Hidden Skulls make an appearance, with classic skulls including Blind(Removes "Blind" (which removes the HUD) and new skulls such as Captain "Captain took my Keyes(Vehicles Keyes" (vehicles cannot be driven)
driven).
* ShieldBearingMook: Jackals(excluding Jackals (excluding Rangers) and Skirmisher Majors.
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SPV3 (Short for Single Player Version 3) is an extensive campaign modification for Halo Combat Evolved's PC Custom Edition. It is a near-complete remaster of the Combat Evolved Campaign, incorporating elements from the entire series such as Battle Rifles and Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz1337, the head of the CMT(Custom Mapping Team), and composed by Jafet Meza, it consists of the first 5 levels of the campaign plus The Silent Cartographer Evolved, a earlier project that completely remade the 4th level, with the last 5 levels plus 3 original levels slated for release next year.

to:

SPV3 (Short for Single Player Version 3) is an extensive campaign modification for Halo Combat Evolved's PC Custom Edition. It is a near-complete remaster of the Combat Evolved Campaign, incorporating elements from the entire series such as Battle Rifles and Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz1337, Masterz 1337, the head of the CMT(Custom Mapping Team), Team) and composed by Jafet Meza, it consists of the first 5 levels of the campaign plus The Silent Cartographer Evolved, a earlier project that completely remade the 4th level, with the last 5 levels plus 3 original levels slated for release next year.
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!! This [GameMod Custom Campaign] provides examples of:

to:

!! This [GameMod [[GameMod Custom Campaign] Campaign]] provides examples of:
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!! This [GameMod/Custom Campaign] provides examples of:

to:

!! This [GameMod/Custom [GameMod Custom Campaign] provides examples of:
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* ArtificialStupidity: Always keep your distance when driving a Rocket 'Hog with a gunner as they are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are [[TooDumbToLive right next to your vehicle]].
* EnemyDetectingRadar: Endemic to the Halo series. A new pickup called the radar enhancer can allow you to track stationary targets for a period of time.

to:

* ArtificialStupidity: Always keep your distance when driving a Rocket 'Hog with a gunner as they gunner. Marines are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are [[TooDumbToLive right next to your vehicle]].
* EnemyDetectingRadar: Endemic to the Halo series. A new pickup called the radar enhancer can allow allows you to track stationary targets for a period of time.



* HarderThanHard: The new Noble difficulty, which is basically easy mode

to:

* HarderThanHard: The new Noble difficulty, which is basically easy mode actually Easy Mode, but enemies have a ridiculously increased fire rate.



* OverHeating: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which shoots multiple bolts per shot but overheats quickly.

to:

* OverHeating: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which shoots multiple bolts per shot bolts-per-shot but overheats quickly.
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* [SelfImposedChallenge: Hidden Skulls make an appearance, with classic skulls including Blind(Removes the HUD) and new skulls such as Captain took my Keyes(Vehicles cannot be driven)

to:

* [SelfImposedChallenge: SelfImposedChallenge: Hidden Skulls make an appearance, with classic skulls including Blind(Removes the HUD) and new skulls such as Captain took my Keyes(Vehicles cannot be driven)
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* Overheating: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which shoots multiple bolts per shot but overheats quickly.

to:

* Overheating: OverHeating: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which shoots multiple bolts per shot but overheats quickly.
Is there an issue? Send a MessageReason:
None


SPV3 (Short for Single Player Version 3) is an extensive campaign modification for {{Videogame/HaloCombatEvolved}}'s PC Custom Edition. It is a near-complete remaster of the Combat Evolved Campaign, incorporating elements from the entire series such as Battle Rifles and Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz1337, the head of the CMT(Custom Mapping Team), and composed by Jafet Meza, it consists of the first 5 levels of the campaign plus The Silent Cartographer Evolved, a earlier project that completely remade the 4th level, with the last 5 levels plus 3 original levels slated for release next year.

to:

SPV3 (Short for Single Player Version 3) is an extensive campaign modification for {{Videogame/HaloCombatEvolved}}'s Halo Combat Evolved's PC Custom Edition. It is a near-complete remaster of the Combat Evolved Campaign, incorporating elements from the entire series such as Battle Rifles and Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz1337, the head of the CMT(Custom Mapping Team), and composed by Jafet Meza, it consists of the first 5 levels of the campaign plus The Silent Cartographer Evolved, a earlier project that completely remade the 4th level, with the last 5 levels plus 3 original levels slated for release next year.
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* Shield-BearingMook: Jackals(excluding Rangers) and Skirmisher Majors.

to:

* Shield-BearingMook: ShieldBearingMook: Jackals(excluding Rangers) and Skirmisher Majors.
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!! This {GameMod/Custom Campaign} provides examples of:
* [ArtificialStupidity]: Always keep your distance when driving a Rocket 'Hog with a gunner as they are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are [[TooDumbToLive right next to your vehicle]].
* [EnemyDetectingRadar]: Endemic to the Halo series. A new pickup called the radar enhancer can allow you to track stationary targets for a period of time.
* [FlechetteStorm]: The Needler, obviously, and the new Shredder, a Brute variant that only supercombines on unshielded opponents.
* [HarderThanHard]: The new Noble difficulty, which is basically easy mode
* [HollywoodSilencer]: Spec-Ops variants of the Battle Rifle, SMG and the Sniper Rifle have attached silencers, meaning enemies will react to fallen/injured allies, but not silenced shots.
* [Overheating]: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which shoots multiple bolts per shot but overheats quickly.

to:

!! This {GameMod/Custom Campaign} [GameMod/Custom Campaign] provides examples of:
* [ArtificialStupidity]: ArtificialStupidity: Always keep your distance when driving a Rocket 'Hog with a gunner as they are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are [[TooDumbToLive right next to your vehicle]].
* [EnemyDetectingRadar]: EnemyDetectingRadar: Endemic to the Halo series. A new pickup called the radar enhancer can allow you to track stationary targets for a period of time.
* [FlechetteStorm]: FlechetteStorm: The Needler, obviously, and the new Shredder, a Brute variant that only supercombines on unshielded opponents.
* [HarderThanHard]: HarderThanHard: The new Noble difficulty, which is basically easy mode
* [HollywoodSilencer]: HollywoodSilencer: Spec-Ops variants of the Battle Rifle, SMG and the Sniper Rifle have attached silencers, meaning enemies will react to fallen/injured allies, but not silenced shots.
* [Overheating]: Overheating: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which shoots multiple bolts per shot but overheats quickly.



* [RedshirtArmy]: The UNSC Marines, like in CE. However, this is toned down a bit due to the wider range of precision weaponry.
* [SelfImposedChallenge]: Hidden Skulls make an appearance, with classic skulls including Blind(Removes the HUD) and new skulls such as Captain took my Keyes(Vehicles cannot be driven)
* [Shield-BearingMook]: Jackals(excluding Rangers) and Skirmisher Majors.

to:

* [RedshirtArmy]: RedshirtArmy: The UNSC Marines, like in CE. However, this is toned down a bit due to the wider range of precision weaponry.
* [SelfImposedChallenge]: [SelfImposedChallenge: Hidden Skulls make an appearance, with classic skulls including Blind(Removes the HUD) and new skulls such as Captain took my Keyes(Vehicles cannot be driven)
* [Shield-BearingMook]: Shield-BearingMook: Jackals(excluding Rangers) and Skirmisher Majors.
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Tropes applying to the original Combat Evolved can be found {{Videogame/HaloCombatEvolved here}}.

to:

Tropes applying to the original Combat Evolved can be found {{Videogame/HaloCombatEvolved here}}.[[Videogame/HaloCombatEvolved here]].



* [ArtificialStupidity]: Always keep your distance when driving a Rocket 'Hog with a gunner as they are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are {{TooDumbToLive right next to your vehicle}}.

to:

* [ArtificialStupidity]: Always keep your distance when driving a Rocket 'Hog with a gunner as they are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are {{TooDumbToLive [[TooDumbToLive right next to your vehicle}}.vehicle]].

Added: 97

Changed: 2427

Removed: 4

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Put a short (1-6 paragraph) description of program here, including concept, characters and gimmicks (if any).

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Put SPV3 (Short for Single Player Version 3) is an extensive campaign modification for {{Videogame/HaloCombatEvolved}}'s PC Custom Edition. It is a short (1-6 paragraph) description near-complete remaster of program here, including concept, characters the Combat Evolved Campaign, incorporating elements from the entire series such as Battle Rifles and gimmicks (if any).
Brutes, and original content such as new, lore-friendly weapons and expanded levels. Spearheaded by Masterz1337, the head of the CMT(Custom Mapping Team), and composed by Jafet Meza, it consists of the first 5 levels of the campaign plus The Silent Cartographer Evolved, a earlier project that completely remade the 4th level, with the last 5 levels plus 3 original levels slated for release next year.

Tropes applying to the original Combat Evolved can be found {{Videogame/HaloCombatEvolved here}}.



!! This show provides examples of:
* [=TropeTitle=]: List of tropes that are fixtures of the series.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.


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!! Episodes of this series provide examples of:
* The guidelines for listing show-level tropes apply to this list, too. Alphabetical by trope title.
* List of tropes that are only seen in a single episode or a small handful of episodes.
* Tropes ''about'' episodes, like BottleEpisode, are prime examples.
* This list may also include tropes relating to a secondary or tertiary character or location.
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to:

!! This show {GameMod/Custom Campaign} provides examples of:
* [=TropeTitle=]: List of tropes [ArtificialStupidity]: Always keep your distance when driving a Rocket 'Hog with a gunner as they are still coded to treat the Rocket Turret like the Light Anti-Air Gun, and will not hesitate to shoot enemies that are fixtures {{TooDumbToLive right next to your vehicle}}.
* [EnemyDetectingRadar]: Endemic to the Halo series. A new pickup called the radar enhancer can allow you to track stationary targets for a period of time.
* [FlechetteStorm]: The Needler, obviously, and the new Shredder, a Brute variant that only supercombines on unshielded opponents.
* [HarderThanHard]: The new Noble difficulty, which is basically easy mode
* [HollywoodSilencer]: Spec-Ops variants
of the series.
Battle Rifle, SMG and the Sniper Rifle have attached silencers, meaning enemies will react to fallen/injured allies, but not silenced shots.
* [=TropeTitle=]: Any tropes in [Overheating]: As with all Covenant plasma weapons. Most notable on two of the new weapons: The Particle Carbine(Read: Plasma Carbine) and the Brute Plasma Pistol, which the show is already cited shoots multiple bolts per shot but overheats quickly.
** The new Plasma Charging Stations
can be retrieved from the Wiki do this to any held Plasma-based weaponry if you text-search in a separate window on hang around the program name.


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!! Episodes of
station after the weapon reaches full charge.
* [RedshirtArmy]: The UNSC Marines, like in CE. However,
this series provide examples of:
* The guidelines for listing show-level tropes apply
is toned down a bit due to this list, too. Alphabetical by trope title.
* List
the wider range of tropes that are only seen in a single episode or a small handful of episodes.
precision weaponry.
* Tropes ''about'' episodes, like BottleEpisode, are prime examples.
[SelfImposedChallenge]: Hidden Skulls make an appearance, with classic skulls including Blind(Removes the HUD) and new skulls such as Captain took my Keyes(Vehicles cannot be driven)
* This list may also include tropes relating to a secondary or tertiary character or location.
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[Shield-BearingMook]: Jackals(excluding Rangers) and Skirmisher Majors.
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Added DiffLines:

Put a short (1-6 paragraph) description of program here, including concept, characters and gimmicks (if any).

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!! This show provides examples of:
* [=TropeTitle=]: List of tropes that are fixtures of the series.
* [=TropeTitle=]: Any tropes in which the show is already cited can be retrieved from the Wiki if you text-search in a separate window on the program name.


----
!! Episodes of this series provide examples of:
* The guidelines for listing show-level tropes apply to this list, too. Alphabetical by trope title.
* List of tropes that are only seen in a single episode or a small handful of episodes.
* Tropes ''about'' episodes, like BottleEpisode, are prime examples.
* This list may also include tropes relating to a secondary or tertiary character or location.
----

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