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* {{Antepiece}}: The player is required to play Bob-Omb Battlefield three times before the climax. The third loop has a dark sky, foreshadowing how the next one gets so dark one can't see the way foward. Clearing the stage 3 times will also prepare the player for doing it on a time limit at the end- [[spoiler:not that it matters, as there is no star at the end]].

to:

* {{Antepiece}}: The player is required to play Bob-Omb Battlefield three times before the climax. The third loop has a dark sky, foreshadowing how the next one gets so dark one can't see the way foward. Clearing the stage 3 times will also prepare the player for doing it on a time limit at the end- end -- [[spoiler:not that it matters, as there is no star at the end]].



* ArtificialStupidity: [=M'' ,:;=] will try to follow after Mario but [[https://www.youtube.com/watch?v=Srt9OseX0bY there are ways]] to get it stuck next to walls. For example, waiting at the very corner of Bob-Omb Battlefield by the mountain will cause the entity to get stuck on the mountain's second gap. Even if you run around the opposite side of the map, the entity [[AIBreaker will not follow at all]] until you get directly above or below it.

to:

* ArtificialStupidity: [=M'' ,:;=] will try to follow after Mario Mario, but [[https://www.youtube.com/watch?v=Srt9OseX0bY there are ways]] to get it stuck next to walls. For example, waiting at the very corner of Bob-Omb Battlefield by the mountain will cause the entity to get stuck on the mountain's second gap. Even if you run around the opposite side of the map, the entity [[AIBreaker will not follow at all]] until you get directly above or below it.



* ControllableHelplessness: M will fly faster and faster until it catches Mario and there's no way to stop it, fight it or escape from it.

to:

* ControllableHelplessness: M will fly faster and faster until it catches Mario and there's no way to stop it, fight it it, or escape from it.



* NiceJobBreakingItHero: The player is implicity draining the world of life by collecting the Power Stars, explaining why [[spoiler:M believes removing Mario will set things right]].

to:

* NiceJobBreakingItHero: The player is implicity implicitly draining the world of life by collecting the Power Stars, explaining why [[spoiler:M believes removing Mario will set things right]].
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None

Added DiffLines:

* ArcWords: 'SOMETHING CHANGED', the error message in the Nintendo 64 Error Handler that appears at the conclusion of the first three loops.
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* GameBreakingBug: InvokedTrope; as the game will freeze every time Bob-Omb Battlefield is cleared. Resetting will bring up a "SOMETHING CHANGED" error message before gameplay resumes.

to:

* GameBreakingBug: InvokedTrope; as the game will freeze every time Bob-Omb Battlefield is cleared. Resetting will bring up a "SOMETHING CHANGED" error as the message in the Error Handler before gameplay resumes.

Added: 359

Changed: 161

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* WhamLine: Following the conclusion of the fourth and final loop, you are greeted with a view of the courtyard, but Mario is gone. After a few moments, a text box appears:

to:

* WhamLine: WhamLine:
** During the fourth and final loop, the intro message of Bob-Omb Battlefield changes from just "Objective" to "Objective [[spoiler:Leave]]", hinting at the presence of [[spoiler:M]] in the level.
**
Following the conclusion of the fourth and final loop, you are greeted with a view of the courtyard, but Mario is gone. After a few moments, a text box appears:
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-->''[[spoiler:Everything is better off '''[[PlayerPunch without you.]]''']]''

to:

-->''[[spoiler:Everything is better off '''[[PlayerPunch '''[[GutPunch without you.]]''']]''
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* WhamLine:
->''[[spoiler:Everything is better off '''[[PlayerPunch without you.]]''']]''

to:

* WhamLine:
->''[[spoiler:Everything
WhamLine: Following the conclusion of the fourth and final loop, you are greeted with a view of the courtyard, but Mario is gone. After a few moments, a text box appears:
-->''[[spoiler:Everything
is better off '''[[PlayerPunch without you.]]''']]''

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Changed: 147

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* WhamShot: The [[spoiler:absence of a Power Star]] in the fourth and final loop after all the effort one puts in to clear the area on time. It is inevitable.

to:

* WhamShot: WhamShot:
** The sudden appearance of the chase fanfare in the fourth and final loop of Bob-Omb Battlefield, cutting the silence like a knife.
**
The [[spoiler:absence of a Power Star]] in the fourth and final loop of Bob-Omb Battlefield after all the effort one puts in to clear the area on time. It is inevitable.inevitable.
* WhamLine:
->''[[spoiler:Everything is better off '''[[PlayerPunch without you.]]''']]''
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* LeftHanging: While the story of the hack on its own wrapped up by the end, a floating patch of flowers surrounded by signposts was supposed to have some kind of significance in a sequel, but it was never made since the developer got tired of making ''Super Mario 64'' hacks.
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Added DiffLines:

* MindScrew:
** M wants you gone. But then, who was it that wanted you to collect the stars and asked to "do it again" in the trailer?
** A patch of flowers is surrounded by signposts and it floats off the ground near the climax for ''some'' reason. This was [[https://twitter.com/scrimbloluvr8/status/1498741929009463297 meant to have significance]], but the romhack never received a sequel.


Added DiffLines:

* NoticeThis: There are signposts all over Bob-Omb Battlefield pointing ''away'' from the goal, as if discouraging players from advancing.
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None

Added DiffLines:

* NiceJobBreakingItHero: The player is implicity draining the world of life by collecting the Power Stars, explaining why [[spoiler:M believes removing Mario will set things right]].

Added: 4

Changed: 4

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->''That was fun.''
->''Let's do it again.''

to:

->''That was fun.''\\
''Let's do it again.
''
->''Let's do it again.''----

Added: 352

Changed: 191

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* ShoutOut: The [[https://www.youtube.com/watch?v=FoPZTT_IHXM official trailer]] ends by paraphrasing the Fallen Child's invitation to "finish the job" at the end of ''VideoGame/{{Undertale}}'''s demo.

to:

* ShoutOut: ShoutOut:
**
The [[https://www.youtube.com/watch?v=FoPZTT_IHXM official trailer]] ends by paraphrasing the Fallen Child's invitation to "finish the job" at the end of ''VideoGame/{{Undertale}}'''s demo. demo.
** On the ROMHACKING.com page for the ROM hack, the description simply reads "This is Super Mario 64. [[VideoGame/TheStanleyParable The end is never the end.]]"
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* ArtificialStupidity: The entity will try to follow after Mario but there are ways to get it stuck next to walls. For example, waiting at the very corner of Bob-Omb Battlefield by the mountain will cause the entity to get stuck on the mountain's second gap. Even if you run around the opposite side of the map, the entity [[AIBreaker will not follow at all]] until you get directly above or below it.

to:

* ArtificialStupidity: The entity [=M'' ,:;=] will try to follow after Mario but [[https://www.youtube.com/watch?v=Srt9OseX0bY there are ways ways]] to get it stuck next to walls. For example, waiting at the very corner of Bob-Omb Battlefield by the mountain will cause the entity to get stuck on the mountain's second gap. Even if you run around the opposite side of the map, the entity [[AIBreaker will not follow at all]] until you get directly above or below it.

Changed: 14

Removed: 10

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until you can finally

''leave''.

to:

until you can finally

''leave''.
finally\\
'''leave'''.

Added: 284

Changed: 385

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The entity is called M and so should be called that in the trope page.


* {{Antepiece}}: The player is required to play Bob-Omb Battlefield three times before the climax. The third loop has a dark sky, foreshadowing how the next one gets so dark one can't see the way foward. Clearing the stage 3 times will also prepare the player for doing it on a time limit at the end.

to:

* {{Antepiece}}: The player is required to play Bob-Omb Battlefield three times before the climax. The third loop has a dark sky, foreshadowing how the next one gets so dark one can't see the way foward. Clearing the stage 3 times will also prepare the player for doing it on a time limit at the end.end- [[spoiler:not that it matters, as there is no star at the end]].



* BlackoutBasement: The fourth run of Bob-Omb Battlefield is set on darkness. As the timer runs down, most of the terrain will turn pitch black only to light back up when it ends and the entity arrives.

to:

* BigBad: [[GlitchEntity M]] is the strange, white EvilDoppelganger of Mario who chases him in the last level and [[spoiler:kills him]].
* BlackoutBasement: The fourth run of Bob-Omb Battlefield is set on darkness. As the timer runs down, most of the terrain will turn pitch black only to light back up when it ends and the entity M arrives.



* ControllableHelplessness: The entity will fly faster and faster until it catches Mario and there's no way to stop it, fight it or escape from it.
* DownerEnding: [[spoiler:The entity will capture and erase Mario to prevent the player from playing any further. It then claims things are better that way.]]

to:

* ControllableHelplessness: The entity M will fly faster and faster until it catches Mario and there's no way to stop it, fight it or escape from it.
* DownerEnding: [[spoiler:The entity [[spoiler:M will capture and erase Mario to prevent the player from playing any further. It then claims things are better that way.]]



* FourIsDeath: It awakens on the fourth loop.

to:

* FourIsDeath: It M awakens on the fourth loop.



** The cheerful race start fanfarre is this due to the sheer MoodWhiplash it causes upon playing from out of nowhere at the final level.

to:

** The cheerful race start fanfarre fanfare is this due to the sheer MoodWhiplash it causes upon playing from out of nowhere at the final level.



* MinimalistCast: This romhack only features Mario and... M a r i o?

to:

* MinimalistCast: This romhack only features Mario and... [[EvilDoppelganger M a r i o?o]]?



* OneLetterName: The BigBad, a bizarre white EvilDoppelganger of Mario, is identified as M.



* SurrealHorror: There's no explanation of what is going on or why the entity wants to [[spoiler:remove Mario from the game]].
* TimedMission: The fourth Bob-Omb Battlefield visit ''starts'' on a timer but without any indication of such. After a while, the race fanfarre plays and an on-screen timer shows up. It will arrive shortly after this countdown ends.
* TrailersAlwaysLie: Promotional material for the game invites players to play it. And again, and again. In the actual game, however, players are repeatedly told to ''leave'' until the entity just [[spoiler:gets rid of them and says that's how things should be]]. The in-universe significance of this contradiction isn't known.

to:

* SurrealHorror: There's no explanation of what is going on or why the entity M wants to [[spoiler:remove Mario from the game]].
* TimedMission: The fourth Bob-Omb Battlefield visit ''starts'' on a timer but without any indication of such. After a while, the race fanfarre plays and an on-screen timer shows up. It M will arrive shortly after this countdown ends.
* TrailersAlwaysLie: Promotional material for the game invites players to play it. And again, and again. In the actual game, however, players are repeatedly told to ''leave'' until the entity M just [[spoiler:gets rid of them and says that's how things should be]]. The in-universe significance of this contradiction isn't known.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AllThereInTheManual: The entity is named [=M'' ,:;=], or just M, but this isn't stated in-game.
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* GagNose: The entity is a Mario model with its nose stretched down, which makes it look kind of goofy when viewed from the side.

to:

* GagNose: The entity [=M'' ,:;=] is a Mario model with its nose stretched down, which makes it look kind of goofy when viewed from the side.



* GlitchEntity: At the end, a [[https://twitter.com/Classified_FNF/status/1496942649747509263 deformed black-and-white Mario]] with garbled coloring on its face and overalls will chase after the real Mario and [[spoiler:eventually erase him]]. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...

to:

* GlitchEntity: At the end, a [[https://twitter.com/Classified_FNF/status/1496942649747509263 deformed black-and-white Mario]] called "[=M'' ,:;=]" with garbled coloring on its face and overalls will chase after the real Mario and [[spoiler:eventually erase him]]. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...
Is there an issue? Send a MessageReason:
None


* TrailersAlwaysLie: Promotional material for the game invites players to play it. And again, and again. In the actual game, however, players are repeatedly told to ''leave'' until the entity just [[spoiler:gets rid of them and says that's how things should be]]. The significance of this contradiction isn't known.

to:

* TrailersAlwaysLie: Promotional material for the game invites players to play it. And again, and again. In the actual game, however, players are repeatedly told to ''leave'' until the entity just [[spoiler:gets rid of them and says that's how things should be]]. The in-universe significance of this contradiction isn't known.

Added: 315

Changed: 385

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None


* DifficultyByAcceleration: The entity will fly faster and faster until it catches Mario and there's no way to stop or fight it.

to:

* DifficultyByAcceleration: ControllableHelplessness: The entity will fly faster and faster until it catches Mario and there's no way to stop or it, fight it or escape from it.



** The static and rumbling that it makes as it follows Mario.

to:

** The [[https://www.youtube.com/watch?v=1PgqPopbewg Ominous music]] plays as the countdown ticks down. When it ends, it cuts to silence for a few moments until you hear the static and rumbling that it ''it'' makes as it follows Mario.



** The title screen after [[spoiler:Mario is erased]] is blank. Upon starting the game, [[spoiler:the world is back to normal but it is unplayable. After a while, ominous music plays and a disembodied narrator claims that "Everything is better off without you". The game will remain like this until the player quits]]. ​
* ShoutOut: The [[https://www.youtube.com/watch?v=FoPZTT_IHXM official trailer]] ends by paraphrasing a certain character from ''VideoGame/{{Undertale}}''. Namely, the Fallen Child's invitation to "finish the job" in that game's demo.

to:

** The title screen after [[spoiler:Mario is erased]] is blank. Upon starting the game, [[spoiler:the world is back to normal but it is unplayable. After a while, ominous [[https://www.youtube.com/watch?v=A7UYGybR8YQ sad music plays plays]] and a disembodied narrator claims that "Everything is better off without you". The game will remain like this until the player quits]]. ​
quits]].
* ShoutOut: The [[https://www.youtube.com/watch?v=FoPZTT_IHXM official trailer]] ends by paraphrasing a certain character from ''VideoGame/{{Undertale}}''. Namely, the Fallen Child's invitation to "finish the job" in that game's at the end of ''VideoGame/{{Undertale}}'''s demo.


Added DiffLines:

* TrailersAlwaysLie: Promotional material for the game invites players to play it. And again, and again. In the actual game, however, players are repeatedly told to ''leave'' until the entity just [[spoiler:gets rid of them and says that's how things should be]]. The significance of this contradiction isn't known.
Is there an issue? Send a MessageReason:
None


** On Bob-Omb Battlefield, signposts point against the direction of the goal. A patch of flowers will appear by the mountain with signs pointing to it for no apparent reason. The third loop has a pitch black sky and a blank goal prompt but still nothing happens.
** The final version of Bob-Omb Battlefield is shrouded in darkness and orders the player to leave. It's only a while later that the silence is broken and the terror starts for real.

to:

** On Bob-Omb Battlefield, signposts point against the direction of the goal. A patch of flowers will appear by the mountain with signs pointing to it for no apparent reason. The third loop has a pitch black sky and sky, a blank goal prompt and the flower patch will be raised above the ground but still nothing happens.
** The final version of Bob-Omb Battlefield is further shrouded in darkness and orders the player to leave. It's only a while later that the silence is broken and the terror starts for real.
Is there an issue? Send a MessageReason:
None


* GlitchEntity: At the end, a [[https://twitter.com/Classified_FNF/status/1496942649747509263 deformed black-and-white Mario]] with garbled coloring on its face and pants will chase after the real Mario and [[spoiler:eventually erase him]]. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...

to:

* GlitchEntity: At the end, a [[https://twitter.com/Classified_FNF/status/1496942649747509263 deformed black-and-white Mario]] with garbled coloring on its face and pants overalls will chase after the real Mario and [[spoiler:eventually erase him]]. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...
Is there an issue? Send a MessageReason:
None


* GlitchEntity: At the end, a deformed black-and-white Mario with garbled coloring on its face and pants will chase after the real Mario and [[spoiler:eventually erase him]]. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...

to:

* GlitchEntity: At the end, a [[https://twitter.com/Classified_FNF/status/1496942649747509263 deformed black-and-white Mario Mario]] with garbled coloring on its face and pants will chase after the real Mario and [[spoiler:eventually erase him]]. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...

Added: 183

Changed: 6

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** The cheerful race start fanfarre is this due to the MoodWhiplash it causes upon playing from out of nowhere at the final level.

to:

** The cheerful race start fanfarre is this due to the sheer MoodWhiplash it causes upon playing from out of nowhere at the final level.


Added DiffLines:

** The final version of Bob-Omb Battlefield is shrouded in darkness and orders the player to leave. It's only a while later that the silence is broken and the terror starts for real.
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None

Added DiffLines:

* LevelGoal: The Power Star atop the Bob-Omb Battlefield's mountain, including the version of the level with a blank objective [[spoiler:but not the final version in which there's no escape]].
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Added DiffLines:

* FallingDamage: Falling damage doesn't exist in the hack.
Is there an issue? Send a MessageReason:
None


* GlitchEntity: At the end, a deformed black-and-white Mario with garbled coloring on its face and pants will chase after the real Mario and eventually erase him. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...

to:

* GlitchEntity: At the end, a deformed black-and-white Mario with garbled coloring on its face and pants will chase after the real Mario and eventually [[spoiler:eventually erase him.him]]. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...
Is there an issue? Send a MessageReason:
None


* ExactWords: The final goal is to "leave", but the level is unwinnable. After so many signposts telling the player to turn back, this is essentially the game's final warning that the player should literally shut it down, or else...

to:

* ExactWords: The final goal is to "leave", but the [[spoiler:the level is unwinnable.unwinnable]]. After so many signposts telling the player to turn back, this is essentially the game's final warning that the player should literally shut it down, or else...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/imagem_2022_02_24_002446.png]]
[[caption-width-right:350:This is ''Super Mario 64''.]]
''[=SM64.z64=]'' is a short ''VideoGame/SuperMario64'' romhack by realjefftastic featuring a time attack challenge at Bob-Omb Battlefield. Upon finishing each run, something will change.

You can [[https://romhacking.com/hack/sm64.z64 download the patch here]], and play it again and again\\
until you can finally

''leave''.
----
!!Objective: Tropes
* {{Antepiece}}: The player is required to play Bob-Omb Battlefield three times before the climax. The third loop has a dark sky, foreshadowing how the next one gets so dark one can't see the way foward. Clearing the stage 3 times will also prepare the player for doing it on a time limit at the end.
* ArtificialStupidity: The entity will try to follow after Mario but there are ways to get it stuck next to walls. For example, waiting at the very corner of Bob-Omb Battlefield by the mountain will cause the entity to get stuck on the mountain's second gap. Even if you run around the opposite side of the map, the entity [[AIBreaker will not follow at all]] until you get directly above or below it.
* BlackoutBasement: The fourth run of Bob-Omb Battlefield is set on darkness. As the timer runs down, most of the terrain will turn pitch black only to light back up when it ends and the entity arrives.
* BleakLevel: All the areas in the hack are devoid of any objects or characters. Progressing through the loops will also drain the water in the castle's courtyard and turn the nearby hills monochrome.
* CollisionDamage: The entity follows Mario until it touches him, which crashes the game and [[spoiler:apparently erases Mario from existence]]. ​
* DifficultyByAcceleration: The entity will fly faster and faster until it catches Mario and there's no way to stop or fight it.
* DownerEnding: [[spoiler:The entity will capture and erase Mario to prevent the player from playing any further. It then claims things are better that way.]]
* ExactWords: The final goal is to "leave", but the level is unwinnable. After so many signposts telling the player to turn back, this is essentially the game's final warning that the player should literally shut it down, or else...
* FourIsDeath: It awakens on the fourth loop.
* GagNose: The entity is a Mario model with its nose stretched down, which makes it look kind of goofy when viewed from the side.
* GameBreakingBug: InvokedTrope; as the game will freeze every time Bob-Omb Battlefield is cleared. Resetting will bring up a "SOMETHING CHANGED" error message before gameplay resumes.
* GlitchEntity: At the end, a deformed black-and-white Mario with garbled coloring on its face and pants will chase after the real Mario and eventually erase him. It might be the hack's interpretation of the "Personalization A.I." that haunts ''Super Mario 64'' in fanfiction, but who knows for sure...
* HellIsThatNoise:
** The cheerful race start fanfarre is this due to the MoodWhiplash it causes upon playing from out of nowhere at the final level.
** The static and rumbling that it makes as it follows Mario.
* MadnessMantra: On each crash, the game will pop up an error handler stating that SOMETHING CHANGED SOMETHING CHANGED SOME--
* MinimalistCast: This romhack only features Mario and... M a r i o?
* NothingIsScarier:
** All the areas are empty and eerily lonely. With each loop, the castle courtyard becomes barren and the corridor to Bob-Omb Battlefield will grow longer as if discouraging the player from advancing. The level's portrait will also lose each of its Bob-Ombs with each visit.
** On Bob-Omb Battlefield, signposts point against the direction of the goal. A patch of flowers will appear by the mountain with signs pointing to it for no apparent reason. The third loop has a pitch black sky and a blank goal prompt but still nothing happens.
** The title screen after [[spoiler:Mario is erased]] is blank. Upon starting the game, [[spoiler:the world is back to normal but it is unplayable. After a while, ominous music plays and a disembodied narrator claims that "Everything is better off without you". The game will remain like this until the player quits]]. ​
* ShoutOut: The [[https://www.youtube.com/watch?v=FoPZTT_IHXM official trailer]] ends by paraphrasing a certain character from ''VideoGame/{{Undertale}}''. Namely, the Fallen Child's invitation to "finish the job" in that game's demo.
* SurrealHorror: There's no explanation of what is going on or why the entity wants to [[spoiler:remove Mario from the game]].
* TimedMission: The fourth Bob-Omb Battlefield visit ''starts'' on a timer but without any indication of such. After a while, the race fanfarre plays and an on-screen timer shows up. It will arrive shortly after this countdown ends.
* UnwinnableByDesign: There [[spoiler:is no Star atop the mountain]] on the fourth visit to Bob-Omb Battlefield, no matter how fast you get there.
* WhamShot: The [[spoiler:absence of a Power Star]] in the fourth and final loop after all the effort one puts in to clear the area on time. It is inevitable.
----
->''That was fun.''
->''Let's do it again.''

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