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**Actually, it can autolock on to enemies, however you have to be extremely close to an enemy to actually do so. It's second skill, "Newtype Awakening(A)", actually increases its lock-on range, which makes its only downside being the loss of its bazooka.
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* MasterofNone: While it is true that Scissor units are supposed to be the balanced ones out of the Trio, if a player cannot quickly adapt to his situation(whether it be because of lack-of-skill, poor stats or skills on the MS, etc.), some Scissor units may become this.

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* MasterofNone: [[MasterofNone Master of None]]: While it is true that Scissor units are supposed to be the balanced ones out of the Trio, if a player cannot quickly adapt to his situation(whether it be because of lack-of-skill, poor stats or skills on the MS, etc.), some Scissor units may become this.
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* MasterofNone: While it is true that Scissor units are supposed to be the balanced ones out of the Trio, if a player cannot quickly adapt to his situation(whether it be because of lack-of-skill, poor stats or skills on the MS, etc.), some Scissor units may become this.
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* CombatPragmatist: Some players are perfectly content using "cheap" units [[hottip:note:units with Stun or Bullet Zero, particularly the ones that can dash performing it]] or methods [[hottip:note:such as the dreaded [=MCA=] - attacking a person in melee range while not allowing them to fall over or fight back]] in order to get the upper hand, so long as it doesn't actually break rules.
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* DoNotRunWithAGun: Units with normal guns can run and gun at the same time. Heavier weapons like bazookas and buster rifles force you to stand still.
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SDGO is an online game that unlike many others, [[NoPlotNoProblem lacks any type of plot whatsoever]]. However, the game allows players to enter combat with other players using their favorite Mobile Suits (with a SuperDeformed yet surprisingly accurate representation of each Mobile Suit), ranging from the [[MobileSuitGundam Zaku]] to the [[MobileSuitGundamAGE Gundam AGE series]], with even some of the most obscure suits between them made available for play. Players get their hands on these Mobile Suits primarily through capsule machines (hence the name) in which you spend in-game currency trying to roll for the unit you want. Units can also be gained through quests, events, or even making them via blueprints and the necessary components (consisting of lower-ranked units).

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SDGO is an online game that unlike many others, [[NoPlotNoProblem lacks any type of plot whatsoever]]. However, the game allows players to enter combat with other players using their favorite Mobile Suits (with a SuperDeformed yet surprisingly accurate representation of each Mobile Suit), ranging from the [[MobileSuitGundam [[Anime/MobileSuitGundam Zaku]] to the [[MobileSuitGundamAGE [[Anime/MobileSuitGundamAGE Gundam AGE series]], with even some of the most obscure suits between them made available for play. Players get their hands on these Mobile Suits primarily through capsule machines (hence the name) in which you spend in-game currency trying to roll for the unit you want. Units can also be gained through quests, events, or even making them via blueprints and the necessary components (consisting of lower-ranked units).



* TheDitz: Operator K[[hottip:note:The girl dressed up as [[MobileFighterGGundam Rain Mikamura]], at least in the NA servers, is portrayed as this

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* TheDitz: Operator K[[hottip:note:The girl dressed up as [[MobileFighterGGundam [[Anime/MobileFighterGGundam Rain Mikamura]], at least in the NA servers, is portrayed as this



* LevelGrinding: Common with most MassivelyMultiplayerOnline games. To players, it's known as "Faith Grinding", usually playing either Single Missions or easy stage missions, like [[MobileSuitGundam Assault on Jaburo Part 1]] to gain big EXP and Point gains via their daily 15-use "Faith" bonus.

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* LevelGrinding: Common with most MassivelyMultiplayerOnline games. To players, it's known as "Faith Grinding", usually playing either Single Missions or easy stage missions, like [[MobileSuitGundam [[Anime/MobileSuitGundam Assault on Jaburo Part 1]] to gain big EXP and Point gains via their daily 15-use "Faith" bonus.



* PowerCreepPowerSeep: Nigh-invulnerable units such as the [[GundamWing Wing Gundam]] are somehow the same rank as powerful versions of Universal Century grunt units. Likewise, GundamF91 and [[CharsCounterattack Nu Gundam]], while both are powerful in their series, are nowhere close to being equal to Anime/TurnAGundam or [[GundamX Double X]], but they are all the same rank, with a version of Nu Gundam even being [[InfinityPlusOneSword higher rank]] than either of them.
** There is much hatedom by Wing fanboys on the NA servers over the orginal Gundams from GundamWing being B ranks, while GundamSeed has it's orginal gundams as A ranks. Then the strongest GundamSeedDestiny suits are SS Rank, and the Endless Waltz version suits are only S rank.

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* PowerCreepPowerSeep: Nigh-invulnerable units such as the [[GundamWing [[Anime/MobileSuitGundamWing Wing Gundam]] are somehow the same rank as powerful versions of Universal Century grunt units. Likewise, GundamF91 [[Anime/MobileSuitGundamF91 Gundam F91]] and [[CharsCounterattack [[Anime/MobileSuitGundamCharsCounterattack Nu Gundam]], while both are powerful in their series, are nowhere close to being equal to Anime/TurnAGundam or [[GundamX [[Anime/AfterWarGundamX Double X]], but they are all the same rank, with a version of Nu Gundam even being [[InfinityPlusOneSword higher rank]] than either of them.
** There is much hatedom by Wing fanboys on the NA servers over the orginal original Gundams from GundamWing ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' being B ranks, while GundamSeed ''[[Anime/MobileSuitGundamSeed Gundam SEED]]'' has it's orginal its original gundams as A ranks. Then the strongest GundamSeedDestiny ''[[Anime/MobileSuitGundamSeedDestiny Gundam SEED Destiny]]'' suits are SS Rank, and the Endless Waltz version suits are only S rank.



** And then still ''other'' Mobile Suits have skill-based transformations, which give them performance boosts, new weapons, and additional capabilities once their HP hits a certain level. Primarily used in units known to have such transformations, like those from GGundam and the Gundam Unicorn (NT-D version).

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** And then still ''other'' Mobile Suits have skill-based transformations, which give them performance boosts, new weapons, and additional capabilities once their HP hits a certain level. Primarily used in units known to have such transformations, like those from GGundam ''[[Anime/MobileFighterGGundam G Gundam]]'' and the Gundam Unicorn (NT-D version).
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* BackStab: A Mobile Suit's big weak point is its back, thus it's not uncommon for someone's speedy Melee-based unit to attack you in the back.


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* CurbStompBattle: If one is not careful, going into a fight with the wrong unit will lead to this and many RageQuit-caused flipped tables.
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**There's even a PVP item that allows you to grow when activated at any time during the match.
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** Keep in mind, however, that the Zeta Gundam is an A rank, and the Zeta Zaku is a B rank, so its stats are naturally lower for that reason.
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** Wing Zero Skill for the WZEW, in reference to its stupidly simple playstyle.
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* PowerCreepPowerSeep: Nigh-invulnerable units such as the [[GundamWing Wing Gundam]] are somehow the same rank as powerful versions of Universal Century grunt units. Likewise, GundamF91 and [[CharsCounterattack Nu Gundam]], while both are powerful in their series, are nowhere close to being equal to TurnAGundam or [[GundamX Double X]], but they are all the same rank, with a version of Nu Gundam even being [[InfinityPlusOneSword higher rank]] than either of them.

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* PowerCreepPowerSeep: Nigh-invulnerable units such as the [[GundamWing Wing Gundam]] are somehow the same rank as powerful versions of Universal Century grunt units. Likewise, GundamF91 and [[CharsCounterattack Nu Gundam]], while both are powerful in their series, are nowhere close to being equal to TurnAGundam Anime/TurnAGundam or [[GundamX Double X]], but they are all the same rank, with a version of Nu Gundam even being [[InfinityPlusOneSword higher rank]] than either of them.
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* CompositeCharacter: For the sake of simplicity, some units are actually a combination of two versions of that unit. For instance, the [[Anime/MobileSuitGundam0083StardustMemory RX-78GP02A Gundam "Physallis" (Type-MLRS)]] is a combination of the actual Type-MLRS and the Beam Bazooka variant.
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* FanNickname: Certain units and aspects are given nicknames, especially the NA servers. Among those are "flashlights" for long-ranged beam weaponry, "WZ", "WZC", "HACEW" for Wing Zero, Wing Zero Custom and Heavyarms Custom (Endless Waltz), and "X/er" for Gundam X Divider.
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** Released in the NA version so far are; Nu Gundam HWS (has the improved funnel weaponry), Infinte Justice Gundam ( has extra melee, and multi-firing long range weapon), Strike Freedom Gundam (has double beam rifles, and better long range than most papers.)

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** Released in the NA version so far are; Nu Gundam HWS (has the improved funnel weaponry), Infinte Justice Gundam ( has extra melee, and multi-firing long range weapon), Strike Freedom Gundam (has double beam rifles, and better long range than most papers.)), 00 Raiser Gundam (primarily melee-based, armed with more swords you can shake at, a special skill that allows you to evade a single attack and reappear elsewhere)
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** Suits used by the main characters from it's respective show always have an alternate version, including an SP attack with their signature or final boss kill move. Such as Gundam(magnetic Coating)'s Last Shooting, or Force Impulse Gundam featuring Shinn's final attack against the Freedom Gundam.
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** Released in the NA version so far are; Nu Gundam HWS (has the improved funnel weaponry), Infinte Justice Gundam ( has extra melee, and multi-firing long range weapon), Strike Freedom Gundam (has double beam rifles, and better long range than most papers.)


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** There is much hatedom by Wing fanboys on the NA servers over the orginal Gundams from GundamWing being B ranks, while GundamSeed has it's orginal gundams as A ranks. Then the strongest GundamSeedDestiny suits are SS Rank, and the Endless Waltz version suits are only S rank.


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** The way that the Endless Waltz Gundam were made is built around this concept. They each generally do ONE thing really well; Long Range for Wing Zero, Close Range for Altron, Tanking for Heavy Arms Kai, Stunning for Sandrock Kai, and Stealth for Deathscythe Hell. However, it comes at the cost of versatility, as they are generally really bad at everything else.

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Not to be confused with SDGundamForce, which is absent from this game.

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Not to be confused with SDGundamForce, which is absent from this game.
game. (BBSenshiSangokuden is in, though.)


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* HandicappedBadass: Outside of the aforementioned Ez-8 variant, the [[Anime/MobileSuitGundam Gundam (Magnetic Coating)]] can enter Last Shooting mode, blowing off its left arm and head, getting considerable damage boosts and a better melee combo at the expense of losing its bazooka and being unable to autolock on enemies.
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* VisibleInvisibility: Some units have cloaking capabilities that make them capable of sneaking up on opponents. Can fall into type 3 at close ranges though, so it's not absolute.

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* DestructibleProjectiles: Various missiles, just as those fired by the Gaw, GINN and even Nuclear Missiles, can be shot down. Sadly, you can't lock on to them, so your aim better be good or you got a flashlight.
* TheDitz: Operator K[[hottip:note:The girl dressed up as [[MobileFighterGGundam Rain Mikamura]], at least in the NA servers, is portrayed as this



* LevelGrinding: Common with most MassivelyMultiplayerOnline games, though it's pretty brutal here - the higher the Rank and the difference in class determine how many Experience Points you need to level up. It's even more tedious when you get to Over-Custom, where there's a chance that you CAN'T move to the next level or, if you mess up in that leveling-up, [[BagOfSpilling you lose ALL of your experience points up until that point.]]

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* LevelGrinding: Common with most MassivelyMultiplayerOnline games, though games. To players, it's pretty brutal here - the higher the Rank known as "Faith Grinding", usually playing either Single Missions or easy stage missions, like [[MobileSuitGundam Assault on Jaburo Part 1]] to gain big EXP and the difference in class determine how many Experience Points you need to level up. It's even more tedious when you get to Over-Custom, where there's a chance that you CAN'T move to the next level or, if you mess up in that leveling-up, [[BagOfSpilling you lose ALL of your experience points up until that point.]]Point gains via their daily 15-use "Faith" bonus.



* [[MakeMyMonsterGrow Make My Mobile Suit Grow!]]: The Boss PVP matches has a random player's unit grow to "boss" size, giving them incredible defense and new skills... and makes them a big target for everyone else.
* MarthDebutedInSmashBros: Unless you've been able to watch the five yet-to-be-released ''Gundam'' series (''ZZ'', ''Victory'', ''X'', ''Turn-A'' and ''AGE''), then this is the first time you've seen units like the Airmaster, Leopard, Gold SUMO and Gundam AGE-1.

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* [[MakeMyMonsterGrow Make My Mobile Suit Grow!]]: Grow]]: The Boss PVP matches has a random player's unit grow to "boss" size, giving them incredible defense and new skills... and makes them a big target for everyone else.
* MarthDebutedInSmashBros: Unless you've been able to watch the five yet-to-be-released yet-to-be-released-in-the-US ''Gundam'' series (''ZZ'', ''Victory'', ''X'', ''Turn-A'' and ''AGE''), then this is the first time you've seen units like the Airmaster, Leopard, Gold SUMO and Gundam AGE-1.



* SniperScopeSway: Some paper units have the ability to use sniping weapons for extremely long-ranged, high-accuracy shots. However, depending on mouse sensitivity even the slightest movement in an attempt to track ones target can cause more movement than desired.

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* SniperScopeSway: Some paper units have the ability to use sniping weapons for extremely long-ranged, high-accuracy shots. However, depending on mouse sensitivity even the slightest movement in an attempt to track ones target can cause more movement than desired. This may have been averted, though, due to the addition of auto lock-on.
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* LimitBreak: Special Attacks, which can only be used when your SP gauge fills from dealing or taking damage. The SP Gauge is also required to activate your skills, some of which (particularly some of the more powerful ones) require you to be reduced to a certain amount of HP for them to be activated.
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* MarthDebutedInSmashBros: Unless you've been able to watch the five yet-to-be-released ''Gundam'' series (''ZZ'', ''Victory'', ''X'', ''Turn-A'' and ''AGE''), then this is the first time you've seen units like the Airmaster, Leopard, Gold SUMO and Gundam AGE-1.
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** Likewise, Mobile Armors can be this. Very powerful, high defenses, and they often have unique skills. But they're also massive targets.

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* InfinityPlusOneSword: SS ranks, improved versions of the already powerful S ranks. Many are often banned by players.



* PowerCreepPowerSeep: Nigh-invulnerable units such as the [[GundamWing Wing Gundam]] are somehow the same rank as powerful versions of Universal Century grunt units. Likewise, GundamF91 and [[CharsCounterattack Nu Gundam]], while both are powerful in their series, are nowhere close to being equal to TurnAGundam or [[GundamX Double X]].

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* PowerCreepPowerSeep: Nigh-invulnerable units such as the [[GundamWing Wing Gundam]] are somehow the same rank as powerful versions of Universal Century grunt units. Likewise, GundamF91 and [[CharsCounterattack Nu Gundam]], while both are powerful in their series, are nowhere close to being equal to TurnAGundam or [[GundamX Double X]].X]], but they are all the same rank, with a version of Nu Gundam even being [[InfinityPlusOneSword higher rank]] than either of them.
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*PowerCreepPowerSeep: Nigh-invulnerable units such as the [[GundamWing Wing Gundam]] are somehow the same rank as powerful versions of Universal Century grunt units. Likewise, GundamF91 and [[CharsCounterattack Nu Gundam]], while both are powerful in their series, are nowhere close to being equal to TurnAGundam or [[GundamX Double X]].
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SD Gundam Capsule Fighter is an online FreeToPlay MassivelyMultiplayerOnline game based on the famous ''Franchise/{{Gundam}}'' franchise. Developed in North Korea by Softmax, SD Gundam Capsule Fighter[[note]]also known as SD Gundam Online or '''SDGO'''[[/note]] has servers in China, Japan, North America, and various other countries.

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SD Gundam Capsule Fighter is an online FreeToPlay MassivelyMultiplayerOnline game based on the famous ''Franchise/{{Gundam}}'' franchise. Developed in North South Korea by Softmax, SD Gundam Capsule Fighter[[note]]also known as SD Gundam Online or '''SDGO'''[[/note]] has servers in China, Japan, North America, and various other countries.
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* JokeCharacter: The Zeta Zaku. Its states take a massive dive (especially in attack), it can't transform into Waverider mode and its Grenade Launcher (compared to its better counterpart, the Zeta Gundam (Beam Saber)), loses most of its ammo and its stun ailment is replaced with Control Shock (which reverses controls). On the other hand, it has a lot more defense than the other Zetas and it makes up for its attack loss with a special skill that makes its beam saber stronger.

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* BFG: It wouldn't be Gundam otherwise. It appears primarily in the form of the aforementioned "flashlight" beam weapons, or Special Attacks that involve firing a massive continuous beam.
* BFS: Remains faithful to the various Gundam series that have said weapons, such as ZZ Gundam or 00 Raiser.

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* BFG: {{BFG}}: It wouldn't be Gundam otherwise. It appears primarily in the form of the aforementioned "flashlight" beam weapons, or Special Attacks that involve firing a massive continuous beam.
* BFS: {{BFS}}: Remains faithful to the various Gundam series that have said weapons, such as ZZ Gundam or 00 Raiser.



* [[MakeMyMonsterGrow Make My Mobile Suit Grow!]]: The Boss PVP matches has a random player's unit grow to "boss" size, giving them incredible defense and new skills... and makes them a big target for everyone else.



* SendInTheClones: Two types here:

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* SendInTheClones: Two A few types here:


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** There are some units who use the same play style, such as the Destiny Gundam and the F-91 being long range attackers who can switch between it and after-image producing melee fighters.


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* TookALevelInBadass: Not a complete case, but units that has to be blueprinted to be made will, more than likely, be better than the base unit itself. For example, the Victory Dash Gundam, a Paper-based attacker with long range "flashlights", Quick Reload and Impenetrable Defense is heads above the base Victory Gundam, which is basically an A-Rank version of the Gundam.
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* DeflectorShields: Played with. Skills based on defensive measures such as Phase-Shift Armor or I-Fields take this appearance when in effect, ColorCodedForYourConvenience. Some units play it straight, however.
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* BFG: It wouldn't be Gundam otherwise. It appears primarily in the form of the aforementioned "flashlight" beam weapons, or Special Attacks that involve firing a massive continuous beam.
* BFS: Remains faithful to the various Gundam series that have said weapons, such as ZZ Gundam or 00 Raiser.

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** Some of the higher-ranked suits can fall into this trope, particularly the S Rank units. While very powerful and usually easy to use, they're often expensive to make or difficult to get. In Death Matches they're tied for the least number of lives per match (tied with A Ranks at two lives), and give (or take, in Grid) the most points when taken out. They also take up the most points in Clan Matches and battleships, requiring the other suits used to be much weaker C Ranks. If you're not skilled in using the suit, it's also not unusual to be taken out by someone [[CherryTapping using a much weaker unit]]. But if you can use it properly, expect to be tearing through your enemies like wet paper.
** The same goes with Special Attacks. While devastating during PVP matches, in PVE matches, the attacks only take a small percentage off. Even worse, there's a chance that [[GameBreakingBug some Special Attacks will cause the target to lock up]], being unable to attack or be dealt damage. Cases like this has lead it to be an unspoken rule to never use Special Attacks during PVE fights.

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** Some of the higher-ranked suits can fall into this trope, particularly the S Rank units. While very powerful and usually easy to use, they're often expensive to make or difficult to get. In Death Matches they're tied for the least number of lives per match (tied with A Ranks at two lives), lives and the second life starts you out with only 50% HP), and give (or take, in Grid) the most points when taken out. They also take up the most points in Clan Matches and battleships, requiring the other suits used to be much weaker C Ranks. If you're not skilled in using the suit, it's also not unusual to be taken out by someone [[CherryTapping using a much weaker unit]]. But if you can use it properly, expect to be tearing through your enemies like wet paper.
** The same goes with Special Attacks. While devastating during PVP matches, in PVE matches, the attacks only take a small percentage off. Even worse, there's a chance that [[GameBreakingBug some Special Attacks will cause the target to lock up]], being unable to attack or be dealt damage. Cases like this has lead it to be an unspoken unwritten rule to never use Special Attacks during PVE fights.fights.
*** Another problem with Special Attacks is that by using one, [[BroughtDownToNormal you lose all of your skills]] until you can rebuild your Special Gauge.
** Certain skills tend to be this way as well. For example, the Infinite Ammo Weapon 2/3 is ExactlyWhatItSaysOnTheTin, but while it's nice to have infinite ammo, you have to be down to 40-35% of your HP to use it, compared to the Quick Reload skill, which speeds up your reload when you activate the skill.



* BribingYourWayToVictory: Surprisingly averted in this game. While spending actual cash (called astros in-game) allows you to roll the gashapon for suits that aren't out yet or buy actual units and unit blueprints, they offer nothing that a non-paying player won't be able to get via points with some time and patience beyond some purely cosmetic paints or stickers.

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* BribingYourWayToVictory: Surprisingly averted in this game. While spending actual cash (called astros in-game) allows you to roll the gashapon for suits that aren't out yet or buy actual units and unit blueprints, they offer nothing that a non-paying player won't be able to get via points with some time and patience beyond some purely cosmetic paints or stickers. The only time you'll really need to purchase anything is if you need to buy more hangar space.

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