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* AwesomeButImpractical: Some of the higher-ranked suits can fall into this trope, particularly the S Rank units. While very powerful and usually easy to use, they're often expensive to make or difficult to get. In Death Matches they're tied for the least number of lives per match (tied with A Ranks at two lives), and give (or take, in Grid) the most points when taken out. They also take up the most points in Clan Matches and battleships, requiring the other suits used to be much weaker C Ranks. If you're not skilled in using the suit, it's also not unusual to be taken out by someone [[CherryTapping using a much weaker unit]]. But if you can use it properly, expect to be tearing through your enemies like wet paper.

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* AwesomeButImpractical: AwesomeButImpractical:
**
Some of the higher-ranked suits can fall into this trope, particularly the S Rank units. While very powerful and usually easy to use, they're often expensive to make or difficult to get. In Death Matches they're tied for the least number of lives per match (tied with A Ranks at two lives), and give (or take, in Grid) the most points when taken out. They also take up the most points in Clan Matches and battleships, requiring the other suits used to be much weaker C Ranks. If you're not skilled in using the suit, it's also not unusual to be taken out by someone [[CherryTapping using a much weaker unit]]. But if you can use it properly, expect to be tearing through your enemies like wet paper.



* LevelGrinding: Common with most MMOs, though it's pretty brutal here - the higher the Rank and the difference in class determine how must Experience Points you need to level up. It's even more tedious when you get to Over-Custom, where there's a chance that you CAN'T move to the next level or, if you mess up in that leveling-up, [[BagOfSpilling you lose ALL of your experience points up until that point.]]

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* LevelGrinding: Common with most MMOs, MassivelyMultiplayerOnline games, though it's pretty brutal here - the higher the Rank and the difference in class determine how must many Experience Points you need to level up. It's even more tedious when you get to Over-Custom, where there's a chance that you CAN'T move to the next level or, if you mess up in that leveling-up, [[BagOfSpilling you lose ALL of your experience points up until that point.]]



* TheMedic: Some Mobile Suits are capable of healing their teammates. But due to this fact and the fact that almost all "Repair" (as they're identified in-game) units have low HP, it often leads to...
** ShootTheMedicFirst
* OvershadowedByAwesome: The A Ranks to S Ranks, at least in Death Matches. A Ranks and S Ranks have the same number of lives, so unless the room restricts S Ranks, you may as well use an S Rank instead since it will have more power with the same amount of lives.

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* TheMedic: Some Mobile Suits are capable of healing their teammates. But due to this fact and the fact that almost all "Repair" (as they're identified in-game) units have low HP, it often leads to...
**
to ShootTheMedicFirst
* OvershadowedByAwesome: OvershadowedByAwesome:
**
The A Ranks to S Ranks, at least in Death Matches. A Ranks and S Ranks have the same number of lives, so unless the room restricts S Ranks, you may as well use an S Rank instead since it will have more power with the same amount of lives.



* TransformingMecha: As standard for most Gundam-based mecha, some Mobile Suits will turn from normal to airplane modes. However, a number of them will actually purge a form (usually armor) to take up a brand new form.

to:

* TransformingMecha: TransformingMecha:
**
As standard for most Gundam-based mecha, some Mobile Suits will turn from normal to airplane modes. However, a number of them will actually purge a form (usually armor) to take up a brand new form.



* VirtualPaperDoll: By purchasing paints, decals and metallic effects, you can effectively make your own custom unit, ranging from turning a grunt unit into your very own "AceCustom" to making the [[Anime/MobileFighterGGundam Noble Gundam]] look like a character from ''Anime/SailorMoon''
** [[http://nforum.ogplanet.com/sdgo/forum_posts.asp?TID=436467 Follow this link and be amazed]].
* WeakButSkilled: Almost always the case when someone is using a lower-ranked unit and doing so effectively.
** Played straight when it comes to units with the -U rank suffix, which have alternate coloration and lower stat totals, but said stats are more focused in their distribution to make the unit arguably more effective in its particular field.

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* VirtualPaperDoll: By purchasing paints, decals and metallic effects, you can effectively make your own custom unit, ranging from turning a grunt unit into your very own "AceCustom" to making the [[Anime/MobileFighterGGundam Noble Gundam]] look like a character from ''Anime/SailorMoon''
**
''Manga/SailorMoon''. [[http://nforum.ogplanet.com/sdgo/forum_posts.asp?TID=436467 Follow this link and be amazed]].
* WeakButSkilled: WeakButSkilled:
**
Almost always the case when someone is using a lower-ranked unit and doing so effectively.
** Played straight when it comes to units with the -U rank suffix, which have alternate coloration and lower stat totals, but said stats are more focused in their distribution to make the unit arguably more effective in its particular field.field.
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* SendInTheClones: Two types here:
** One type is the fact that there are numerous versions of various Mobile Suits. Beyond the -U machines, there are units who come with different payloads. For instance, the RX-78 Gundam has versions with a beam saber and beam rifle, Twin Bazookas, the Gundam Hammer, the Beam Javelin, with Magnetic Coating, a Char Custom, a GOLD variation, etc.
** The other type is that it's not unusual to see a room with the same units. Especially new players who just got their first S-Rank unit, the Freedom Gundam.
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* LevelGrinding: Common with most MMOs, though it's pretty brutal here - the higher the Rank and the difference in class determine how must Experience Points you need to level up. It's even more tedious when you get to Over-Custom, where there's a chance that you CAN'T move to the next level or, if you mess up in that leveling-up, [[BagOfSpilling you lose ALL of your experience points up until that point.]]
Is there an issue? Send a MessageReason:
Adding content.

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* UnskilledButStrong: Almost always the case when a player is using a high-ranked unit, especially if the player's own rank show limited experience. But if [[AvertedTrope the player is skilled AND the unit is strong]], [[CurbStompBattle prepare for a looong fight...]]
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Adding content.


** [[http://nforum.ogplanet.com/sdgo/forum_posts.asp?TID=436467 Follow this link and be amazed]].

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** [[http://nforum.ogplanet.com/sdgo/forum_posts.asp?TID=436467 Follow this link and be amazed]].amazed]].
* WeakButSkilled: Almost always the case when someone is using a lower-ranked unit and doing so effectively.
**Played straight when it comes to units with the -U rank suffix, which have alternate coloration and lower stat totals, but said stats are more focused in their distribution to make the unit arguably more effective in its particular field.
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None

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* OvershadowedByAwesome: The A Ranks to S Ranks, at least in Death Matches. A Ranks and S Ranks have the same number of lives, so unless the room restricts S Ranks, you may as well use an S Rank instead since it will have more power with the same amount of lives.
** Also happens to some units with their "Rare" versions (signified by an -R suffix in their rank and yellow name text), which usually have alternate weapons, unit properties, and slightly higher stats. Even morso with "Special" versions (-S suffix on rank and red name text), which are often required to be built in order to obtain and as such almost always have higher performance than their base unit.
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* SniperScopeAway: Some paper units have the ability to use sniping weapons for extremely long-ranged, high-accuracy shots. When two or more sniper units are on opposite teams, it can often lead to a...
** SniperDuel

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* SniperScopeAway: SniperScopeSway: Some paper units have the ability to use sniping weapons for extremely long-ranged, high-accuracy shots. When two However, depending on mouse sensitivity even the slightest movement in an attempt to track ones target can cause more movement than desired.
* SniperDuel: Often happens when opposing teams have one
or more sniper units are on opposite teams, it can often lead to a...
** SniperDuel
unit with sniping capabilities.
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Adding content.

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* TheMedic: Some Mobile Suits are capable of healing their teammates. But due to this fact and the fact that almost all "Repair" (as they're identified in-game) units have low HP, it often leads to...
**ShootTheMedicFirst


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* SniperScopeAway: Some paper units have the ability to use sniping weapons for extremely long-ranged, high-accuracy shots. When two or more sniper units are on opposite teams, it can often lead to a...
**SniperDuel
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Adding content.

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* [[BareFistedMonk Bare-Fisted Mech]]: Played with. Some units aren't exactly bare-fisted, but rather use solely close-range weapons, or use the same close-ranged weapons for different attacks. Some Mobile Suits play this trope straight, however.
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** The same goes with Special Attacks. While devastating during PVP matches, in PVE matches, the attacks only take a small percentage off. Even worse, there's a chance that [[GameBreakingBug some Special Attacks will cause the target to lock up]], being unable to attack or fight back. Cases like this has lead it to be an unspoken rule to never use Special Attacks during PVE fights.

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** The same goes with Special Attacks. While devastating during PVP matches, in PVE matches, the attacks only take a small percentage off. Even worse, there's a chance that [[GameBreakingBug some Special Attacks will cause the target to lock up]], being unable to attack or fight back.be dealt damage. Cases like this has lead it to be an unspoken rule to never use Special Attacks during PVE fights.
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None

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** The same goes with Special Attacks. While devastating during PVP matches, in PVE matches, the attacks only take a small percentage off. Even worse, there's a chance that [[GameBreakingBug some Special Attacks will cause the target to lock up]], being unable to attack or fight back. Cases like this has lead it to be an unspoken rule to never use Special Attacks during PVE fights.


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* DubNameChange: Actually ''averted'' - [[Anime/MobileFighterGGundam God Gundam, Devil Gundam and Nether Gundam]] all retain their original names.
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* ShownTheirWork: While some players may disagree, the sheer number of Mobile Suits, their unique skills, and their weaponry and capabilities show just how much research and work was put into this game for each Mobile Suit. Doesn't stop FakeBalance from occasionally occurring, but it's the thought that counts.
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** [http://nforum.ogplanet.com/sdgo/forum_posts.asp?TID=436467 Follow this link and be amazed].

to:

** [http://nforum.[[http://nforum.ogplanet.com/sdgo/forum_posts.asp?TID=436467 Follow this link and be amazed].amazed]].
Is there an issue? Send a MessageReason:
Additional examples.


** Still others involve Mobile Suits (primarily ones with a high degree of relevance/important to their native series' plot) will have alternate modes that let them use additional weapons, such examples including the Nu Gundam and 00 Raiser.
** And then still ''other'' Mobile Suits have skill-based transformations, which give them performance boosts, new weapons, and additional capabilities once their HP hits a certain level. Primarily used in units known to have such transformations, like those from GGundam and the Gundam Unicorn (NT-D version).



* VirtualPaperDoll: By purchasing paints, decals and metallic effects, you can effectively make your own custom unit, ranging from turning a grunt unit into your very own "AceCustom" to making the [[Anime/MobileFighterGGundam Noble Gundam]] look like a character from ''Anime/SailorMoon''

to:

* VirtualPaperDoll: By purchasing paints, decals and metallic effects, you can effectively make your own custom unit, ranging from turning a grunt unit into your very own "AceCustom" to making the [[Anime/MobileFighterGGundam Noble Gundam]] look like a character from ''Anime/SailorMoon''''Anime/SailorMoon''
** [http://nforum.ogplanet.com/sdgo/forum_posts.asp?TID=436467 Follow this link and be amazed].
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None

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* [[TwentyBearAsses Thirty-Five Strike Daggers and Ten 105 Daggers]]: It's not uncommon for many special missions to require you to blow up a certain number of units.
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* TransformingMecha: As standard for most Gundam-based mecha, some Mobile Suits will turn from normal to airplane modes. However, a number of them will actually purge a form (usually armor) to take up a brand new form.

to:

* TransformingMecha: As standard for most Gundam-based mecha, some Mobile Suits will turn from normal to airplane modes. However, a number of them will actually purge a form (usually armor) to take up a brand new form.form.
* VirtualPaperDoll: By purchasing paints, decals and metallic effects, you can effectively make your own custom unit, ranging from turning a grunt unit into your very own "AceCustom" to making the [[Anime/MobileFighterGGundam Noble Gundam]] look like a character from ''Anime/SailorMoon''
Is there an issue? Send a MessageReason:
None


* GreviousHarmWithABody: There's a version of the [[Anime/MobileSuitGundamThe08thMSTeam Gundam Ez-8]] who will beat you with its left arm.

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* GreviousHarmWithABody: GrievousHarmWithABody: There's a version of the [[Anime/MobileSuitGundamThe08thMSTeam Gundam Ez-8]] who will beat you with its left arm.

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* MacrossMissileMassacre: A few suits (primarily of the long-ranged Paper variety) have homing missiles they can fire on their enemies for damage from behind or around cover.

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* GreviousHarmWithABody: There's a version of the [[Anime/MobileSuitGundamThe08thMSTeam Gundam Ez-8]] who will beat you with its left arm.
* MacrossMissileMassacre: A few suits (primarily of the long-ranged Paper variety) have homing missiles they can fire on their enemies for damage from behind or around cover.cover.
* TransformingMecha: As standard for most Gundam-based mecha, some Mobile Suits will turn from normal to airplane modes. However, a number of them will actually purge a form (usually armor) to take up a brand new form.
Is there an issue? Send a MessageReason:
None


Not to be confused with SDGundamForce (even though it borrows suits from even that series as well).

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Not to be confused with SDGundamForce (even though it borrows suits SDGundamForce, which is absent from even that series as well).
this game.
lu127 MOD

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Tweaking a bit here and there. Moving Base Breaker to YMMV. Otherwise looks good.


SD Gundam Capsule Fighter is an online FreeToPlay MMO game based on the famous Gundam franchise. Developed in North Korea by Softmax, SD Gundam Capsule Fighter (also known as SD Gundam Online or '''SDGO''') has servers in China, Japan, North America, and various other countries.

SDGO is an MMO game that unlike many others, [[NoPlotNoProblem lacks any type of plot whatsoever]]. However, the game allows players to enter combat with other players using their favorite Mobile Suits (with a SuperDeformed yet surprisingly accurate representation of each Mobile Suit), ranging from the [[MobileSuitGundam Zaku]] to the [[MobileSuitGundamAGE Gundam AGE series]], with even some of the most obscure suits between them made available for play. Players get their hands on these Mobile Suits primarily through capsule machines (hence the name) in which you spend in-game currency trying to roll for the unit you want. Units can also be gained through quests, events, or even making them via blueprints and the necessary components (consisting of lower-ranked units).

The suits in game are ranked based on their power (and usually prominence in the series), from the [[MechaMooks C-Rank units]] up to S-Ranks, with other "sub-ranks" of sorts to determine unique properties of the Mobile Suits. The game has a TacticalRockPaperScissors combat style with literal rock, paper, and scissor units. Rock units are usually oriented for fast and close-combat gameplay, papers for long-range firing and even sniping, while scissors are mid-ranged and [[{{JackOfAllTades}} capable in both close-quarters and long-range combat]].

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SD Gundam Capsule Fighter is an online FreeToPlay MMO MassivelyMultiplayerOnline game based on the famous Gundam ''Franchise/{{Gundam}}'' franchise. Developed in North Korea by Softmax, SD Gundam Capsule Fighter (also Fighter[[note]]also known as SD Gundam Online or '''SDGO''') '''SDGO'''[[/note]] has servers in China, Japan, North America, and various other countries.

SDGO is an MMO online game that unlike many others, [[NoPlotNoProblem lacks any type of plot whatsoever]]. However, the game allows players to enter combat with other players using their favorite Mobile Suits (with a SuperDeformed yet surprisingly accurate representation of each Mobile Suit), ranging from the [[MobileSuitGundam Zaku]] to the [[MobileSuitGundamAGE Gundam AGE series]], with even some of the most obscure suits between them made available for play. Players get their hands on these Mobile Suits primarily through capsule machines (hence the name) in which you spend in-game currency trying to roll for the unit you want. Units can also be gained through quests, events, or even making them via blueprints and the necessary components (consisting of lower-ranked units).

The suits in game are ranked based on their power (and usually prominence in the series), from the [[MechaMooks C-Rank units]] up to S-Ranks, with other "sub-ranks" of sorts to determine unique properties of the Mobile Suits. The game has a TacticalRockPaperScissors combat style with literal rock, paper, and scissor units. Rock units are usually oriented for fast and close-combat gameplay, papers for long-range firing and even sniping, while scissors are mid-ranged and [[{{JackOfAllTades}} [[JackOfAllTrades capable in both close-quarters and long-range combat]].



* "Normal", which are players are split into two teams with infinite lives, and the goal is to get the most points before the time runs out, done so by killing members of the enemy team.

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* "Normal", in which are players are split into two teams with infinite lives, and the goal is to get the most points before the time runs out, done so by killing members of the enemy team.



!!!This series contains examples of:

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!!!This series !This game contains examples of:



* BaseBreaker: Happens a lot of times when it comes to gameplay and the forums. Mention your opinion on a single unit in the game and watch people debate and disagree over whether or not a unit is over-powered, too weak to use, or perfectly balanced.
Is there an issue? Send a MessageReason:
Saving current additions.

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* BeamSpam: Some suits have all kinds of beam weapons at their disposal, including "flashlights", which are widespread long-range beams difficult to dodge, and often rather powerful.


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* MacrossMissileMassacre: A few suits (primarily of the long-ranged Paper variety) have homing missiles they can fire on their enemies for damage from behind or around cover.
Is there an issue? Send a MessageReason:
Saving current additions.


* BribingYourWayToVictory: Surprisingly averted in this game. While spending actual cash (called astros in-game) allows you to roll the gashapon for suits that aren't out yet or buy actual units and unit blueprints, they offer nothing that a non-paying player won't be able to get via points with some time and patience beyond some purely cosmetic paints or stickers.

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* BribingYourWayToVictory: Surprisingly averted in this game. While spending actual cash (called astros in-game) allows you to roll the gashapon for suits that aren't out yet or buy actual units and unit blueprints, they offer nothing that a non-paying player won't be able to get via points with some time and patience beyond some purely cosmetic paints or stickers.stickers.
* CherryTapping: Some exceedingly skilled players will take the time to improve and expand C-Rank suits, then use them to decimate less-skilled players relying on their high-powered S Ranks to win the game. Some players take it [[UpToEleven up a notch]] to level and expand the Training MS, the ''first unit you get and arguably the weakest in the game''.
* FakeBalance: Whether it's players not taking into account their own skill (or lack thereof) or not, some units are indeed more powerful than you'd expect, or not nearly as powerful. The Korean version usually has balance changes and alterations each update to rectify this.
* GratuitousEnglish: Sometimes the attempts to translate Korean words into English can have some very interesting, hilarious, or downright facepalm inducing results. One of particular note would be from when Master Gundam came out; one of its skills was named "Swordsman Master Asia". The mistakes often get fixed a patch or two later, though.
* GameBreakingBug: Sadly, SDGO has a good few of these at times. Go on, go to the NA forums and mention "ZOA". Make sure to take some popcorn and a flame retardant suit for when people rage at the very mention of it.
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None


* BribeYourWayToVictory: Surprisingly averted in this game. While spending actual cash (called astros in-game) allows you to roll the gashapon for suits that aren't out yet or buy actual units and unit blueprints, they offer nothing that a non-paying player won't be able to get via points with some time and patience beyond some purely cosmetic paints or stickers.

to:

* BribeYourWayToVictory: BribingYourWayToVictory: Surprisingly averted in this game. While spending actual cash (called astros in-game) allows you to roll the gashapon for suits that aren't out yet or buy actual units and unit blueprints, they offer nothing that a non-paying player won't be able to get via points with some time and patience beyond some purely cosmetic paints or stickers.

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* BoringYetPractical: A lot of units have flashy and powerful weapons at their disposal, unique skills to increase their use and ability, and the game offers some room for skill and strategy. But more often than not, you'll find yourself hiding behind cover between shooting at enemies, or sneaking up behind them to take them out with critical shots. It's not very flashy and often-times looked down upon, but it's reliable and keeps you from giving the advantage to your opponent if you mess up.

to:

* BaseBreaker: Happens a lot of times when it comes to gameplay and the forums. Mention your opinion on a single unit in the game and watch people debate and disagree over whether or not a unit is over-powered, too weak to use, or perfectly balanced.
* BoringYetPractical: A lot of units have flashy and powerful weapons at their disposal, unique skills to increase their use and ability, and the game offers some room for skill and strategy. But more often than not, you'll find yourself hiding behind cover between shooting at enemies, enemies with your basic beam rifle or machine gun, or sneaking up behind them to take them out with critical shots. shots or {{BackStab}}s. It's not very flashy and often-times looked down upon, sometimes criticized by other players, but it's reliable and keeps you from giving the advantage to your opponent if you mess up.up.
* BribeYourWayToVictory: Surprisingly averted in this game. While spending actual cash (called astros in-game) allows you to roll the gashapon for suits that aren't out yet or buy actual units and unit blueprints, they offer nothing that a non-paying player won't be able to get via points with some time and patience beyond some purely cosmetic paints or stickers.

Added: 927

Changed: 5

Is there an issue? Send a MessageReason:
Saving current additions.


The suits in game are ranked based on their power (and usually prominence in the series), from the [[MechaMooks C-Rank units]] up to S-Ranks, with other "sub-ranks" of sorts to determine unique properties of the Mobile Suits. The game has a [[TacticalRockPaperScissors]] combat style with literal rock, paper, and scissor units. Rock units are usually oriented for fast and close-combat gameplay, papers for long-range firing and even sniping, while scissors are mid-ranged and [[{{JackOfAllTades}} capable in both close-quarters and long-range combat]].

to:

The suits in game are ranked based on their power (and usually prominence in the series), from the [[MechaMooks C-Rank units]] up to S-Ranks, with other "sub-ranks" of sorts to determine unique properties of the Mobile Suits. The game has a [[TacticalRockPaperScissors]] TacticalRockPaperScissors combat style with literal rock, paper, and scissor units. Rock units are usually oriented for fast and close-combat gameplay, papers for long-range firing and even sniping, while scissors are mid-ranged and [[{{JackOfAllTades}} capable in both close-quarters and long-range combat]].



AwesomeButImpractical: Some of the higher-ranked suits can fall into this trope, particularly the S Rank units. While very powerful and usually easy to use, they're often expensive to make or difficult to get. In Death Matches they're tied for the least number of lives per match (tied with A Ranks at two lives), and give (or take, in Grid) the most points when taken out. They also take up the most points in Clan Matches and battleships, requiring the other suits used to be much weaker C Ranks. If you're not skilled in using the suit, it's also not unusual to be taken out by someone [[CherryTapping using a much weaker unit]]. But if you can use it properly, expect to be tearing through your enemies like wet paper.

to:

AwesomeButImpractical: *AwesomeButImpractical: Some of the higher-ranked suits can fall into this trope, particularly the S Rank units. While very powerful and usually easy to use, they're often expensive to make or difficult to get. In Death Matches they're tied for the least number of lives per match (tied with A Ranks at two lives), and give (or take, in Grid) the most points when taken out. They also take up the most points in Clan Matches and battleships, requiring the other suits used to be much weaker C Ranks. If you're not skilled in using the suit, it's also not unusual to be taken out by someone [[CherryTapping using a much weaker unit]]. But if you can use it properly, expect to be tearing through your enemies like wet paper.paper.
*AwesomeYetPractical: Certain suits fall into this trope, and most of them belong to the modest B Rank. Effective units that pack a decent amount of punch on their own, but have one additional life over A and S Ranks in Death matches and only give three points in point matches. Some of these suits, with the proper skill and experience, can be used to take down high-ranked and often much stronger units than the one you're using.
*BoringYetPractical: A lot of units have flashy and powerful weapons at their disposal, unique skills to increase their use and ability, and the game offers some room for skill and strategy. But more often than not, you'll find yourself hiding behind cover between shooting at enemies, or sneaking up behind them to take them out with critical shots. It's not very flashy and often-times looked down upon, but it's reliable and keeps you from giving the advantage to your opponent if you mess up.

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Saving current additions. Can someone fix that red link? I tried, but can\'t.


The suits in game are ranked based on their power (and usually prominence in the series), from the [[MechaMooks C-Rank units]] up to S-Ranks, with other "sub-ranks" of sorts to determine unique properties of the Mobile Suits. The game has a [[TacticalRockPaperScissors]] combat style with literal rock, paper, and scissor units. Rock units are usually oriented for fast and close-combat gameplay, papers for long-range firing and even sniping, while scissors are mid-ranged and [[{{JackOfAllTades}} capable in both close-quarters and long-range combat]].



Not to be confused with [[SDGundamForce]] (even though it borrows suits from even that series as well).

!!!This series contains examples of:

to:

Not to be confused with [[SDGundamForce]] SDGundamForce (even though it borrows suits from even that series as well).

NeedsMoreLove

!!!This series contains examples of:of:
AwesomeButImpractical: Some of the higher-ranked suits can fall into this trope, particularly the S Rank units. While very powerful and usually easy to use, they're often expensive to make or difficult to get. In Death Matches they're tied for the least number of lives per match (tied with A Ranks at two lives), and give (or take, in Grid) the most points when taken out. They also take up the most points in Clan Matches and battleships, requiring the other suits used to be much weaker C Ranks. If you're not skilled in using the suit, it's also not unusual to be taken out by someone [[CherryTapping using a much weaker unit]]. But if you can use it properly, expect to be tearing through your enemies like wet paper.
Is there an issue? Send a MessageReason:
Saving current additions.


* "Grid", which basically combined Tag with an inverted "Normal" format, trying to reduce the other team's points to zero by killing the enemy players.

to:

* "Grid", which basically combined Tag with an inverted "Normal" format, trying to reduce the other team's points to zero by killing the enemy players.players.

Not to be confused with [[SDGundamForce]] (even though it borrows suits from even that series as well).

!!!This series contains examples of:
Is there an issue? Send a MessageReason:
None


-"Normal", which are players are split into two teams with infinite lives, and the goal is to get the most points before the time runs out, done so by killing members of the enemy team.
-"Single", which is basically Normal with a free-for-all format, in which the player with the most points win.
-"Death", where players have a finite number of lives and must defeat the other team to win.
-"Tag", where players use up to four predetermined Mobile Suits loaded on their battleships in a Death Match-style battle.
-"Grid", which basically combined Tag with an inverted "Normal" format, trying to reduce the other team's points to zero by killing the enemy players.

to:

-"Normal", *"Normal", which are players are split into two teams with infinite lives, and the goal is to get the most points before the time runs out, done so by killing members of the enemy team.
-"Single", *"Single", which is basically Normal with a free-for-all format, in which the player with the most points win.
-"Death", *"Death", where players have a finite number of lives and must defeat the other team to win.
-"Tag", *"Tag", where players use up to four predetermined Mobile Suits loaded on their battleships in a Death Match-style battle.
-"Grid", *"Grid", which basically combined Tag with an inverted "Normal" format, trying to reduce the other team's points to zero by killing the enemy players.
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SDGO is an MMO game that unlike many others, [[NoPlotNoProblem lacks any type of plot whatsoever]]. However, the game allows players to enter combat with other players using their favorite Mobile Suits (with a SuperDeformed yet surprisingly accurate representation of each Mobile Suit), ranging from the [[MobileSuitGundam Zaku]] to the [[MobileSuitGundamAGE Gundam AGE series]], with even some of the most obscure suits between them made available for play. Players get their hands on these Mobile Suits primarily through capsule machines (hence the name) in which you spend in-game currency trying to roll for the unit you want. Units can also be gained through quests, events, or even making them via blueprints and the necessary components (consisting of lower-ranked units).

to:

SDGO is an MMO game that unlike many others, [[NoPlotNoProblem lacks any type of plot whatsoever]]. However, the game allows players to enter combat with other players using their favorite Mobile Suits (with a SuperDeformed yet surprisingly accurate representation of each Mobile Suit), ranging from the [[MobileSuitGundam Zaku]] to the [[MobileSuitGundamAGE Gundam AGE series]], with even some of the most obscure suits between them made available for play. Players get their hands on these Mobile Suits primarily through capsule machines (hence the name) in which you spend in-game currency trying to roll for the unit you want. Units can also be gained through quests, events, or even making them via blueprints and the necessary components (consisting of lower-ranked units).units).

The gameplay has two primary gameplay types: missions and battle, each having their own unique options. In missions player can either go solo on Single Missions, or join a group of up to three other players in group missions, which often borrow from the story lines of previous Gundam series. Battle pits up to twelve players against each other in several different battle types, including:
-"Normal", which are players are split into two teams with infinite lives, and the goal is to get the most points before the time runs out, done so by killing members of the enemy team.
-"Single", which is basically Normal with a free-for-all format, in which the player with the most points win.
-"Death", where players have a finite number of lives and must defeat the other team to win.
-"Tag", where players use up to four predetermined Mobile Suits loaded on their battleships in a Death Match-style battle.
-"Grid", which basically combined Tag with an inverted "Normal" format, trying to reduce the other team's points to zero by killing the enemy players.
Is there an issue? Send a MessageReason:
Saving current additions.

Added DiffLines:

SD Gundam Capsule Fighter is an online FreeToPlay MMO game based on the famous Gundam franchise. Developed in North Korea by Softmax, SD Gundam Capsule Fighter (also known as SD Gundam Online or '''SDGO''') has servers in China, Japan, North America, and various other countries.

SDGO is an MMO game that unlike many others, [[NoPlotNoProblem lacks any type of plot whatsoever]]. However, the game allows players to enter combat with other players using their favorite Mobile Suits (with a SuperDeformed yet surprisingly accurate representation of each Mobile Suit), ranging from the [[MobileSuitGundam Zaku]] to the [[MobileSuitGundamAGE Gundam AGE series]], with even some of the most obscure suits between them made available for play. Players get their hands on these Mobile Suits primarily through capsule machines (hence the name) in which you spend in-game currency trying to roll for the unit you want. Units can also be gained through quests, events, or even making them via blueprints and the necessary components (consisting of lower-ranked units).

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