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''SCP: The Endurance'' is an ''SCP Foundation'' fan game created by Polish Youtuber Eleven, that puts gameplay elements from the ''Five Nights at Freddy's'' series against the cast of ''SCP: Containment Breach.'' You play as a D-Class assigned to maintain certain security features over the course of a breach to keep the anomalous entities on-site and placated until they're returned to their containment.
The game can be downloaded for free off Gamejolt [[https://gamejolt.com/games/scp-the-endurance/358318 here]]
The game can be downloaded for free off Gamejolt [[https://gamejolt.com/games/scp-the-endurance/358318 here]]
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''SCP: The Endurance'' is an ''SCP Foundation'' ''Website/SCPFoundation'' fan game created by Polish Youtuber Eleven, that puts gameplay elements from the ''Five Nights at Freddy's'' ''VideoGame/FiveNightsAtFreddys'' series against the cast of ''SCP: Containment Breach.'' ''VideoGame/SCPContainmentBreach''. You play as a D-Class assigned to maintain certain security features over the course of a breach to keep the anomalous entities on-site and placated until they're returned to their containment.
The game can be downloaded for free off Gamejolt [[https://gamejolt.com/games/scp-the-endurance/358318here]]here]].
The game can be downloaded for free off Gamejolt [[https://gamejolt.com/games/scp-the-endurance/358318
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* AdaptationalNiceGuy: Ever so slightly; SCP-096 is known for killing those who view its face, with only a minor head start afforded to them as its rage begins to build. Here, it only attacks after you stare at it for a sustained period of time. If you immediately look away, it just leaves the room to cry elsewhere.
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* EquippableAlly: Subverted; You're provided with a ''replica'' of SCP-035 to ward off certain anomalies, but the mask itself is still in containment elsewhere.
* NeckSnap: SCP-173's signature. Its jumpscare in particular involves it teleporting behind you, and forcibly turning your head to face it.
* NeckSnap: SCP-173's signature. Its jumpscare in particular involves it teleporting behind you, and forcibly turning your head to face it.
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* EquippableAlly: Subverted; You're provided with a ''replica'' replica of SCP-035 to ward off certain anomalies, but although the mask itself is still in containment elsewhere.
* NeckSnap: SCP-173's signature. Its jumpscare in particular involves it teleporting behindyou, you and forcibly turning your head to face it.
* NeckSnap: SCP-173's signature. Its jumpscare in particular involves it teleporting behind
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* ViolationOfCommonSense: It's possible to turn off the ventilation system which, while slowly suffocating you, can also mean a vital extra bit of power to use for other things if carefully toggled on and off through the night.
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* ViolationOfCommonSense: It's possible to turn off the ventilation system which, while slowly suffocating you, can also mean a vital extra bit of power to use for other things if carefully toggled on and off through the night.night.
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* DenserAndWackier: The SCP Foundation is presented with more comedic lens similar to Fazbear Entertainment, with a key example being them making cheesy, cutesy job introduction videos for ''convicted felons they plucked out of death row''.
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* DoWellButNotPerfect: SCP-076 is kept busy by playing tic-tac-toe with it. If you lose too often or ignore it, it naturally gets bored and upset respectively, and begins randomly flickering different Power Usage items on and off, but if you ''win'' too often, it gets frustrated and starts doing it as well.
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* DoWellButNotPerfect: SCP-076 SCP-079 is kept busy by playing tic-tac-toe with it. If you lose too often or ignore it, it naturally gets bored and upset respectively, and begins randomly flickering different Power Usage items on and off, but if you ''win'' too often, it gets frustrated and starts doing it as well.
* PortalDoor: A door leading to SCP-860-1 is seen to your right, with the door being automated and using power so long as its closed. If you leave the door open, the canine beasts described in SCP-860's documentation will begin moving towards the door and eventually leap out through it.
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* SensoryAbuse: If the upper vents aren't kept shut, then SCP-066 will plop down onto your desk. If not dealt with properly, it will begin blaring music loudly, drowning out auditory clues and drawing unwanted attention towards you.
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* SensoryAbuse: If the upper vents aren't kept shut, then SCP-066 will plop down onto your desk. If not dealt with properly, it will begin blaring music loudly, drowning out auditory clues and drawing unwanted attention towards you.you.
* ViolationOfCommonSense: It's possible to turn off the ventilation system which, while slowly suffocating you, can also mean a vital extra bit of power to use for other things if carefully toggled on and off through the night.
* ViolationOfCommonSense: It's possible to turn off the ventilation system which, while slowly suffocating you, can also mean a vital extra bit of power to use for other things if carefully toggled on and off through the night.
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* DoWellButNotPerfect: SCP-076 is kept busy by playing tic-tac-toe with it. If you lose too often or ignore it, it naturally gets upset, but if you ''win'' too often, it gets frustrated and starts cutting off different systems.
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* AmbiguouslyEvil: SCP-1048 doesn't do much on its own but wander up to you to keep you company... but it happens to sit on your computer's main tower and obstruct your access to it, meaning you're forced to keep it on. Given how it's tried to make itself scarce until now, it's not clear if it's just desperate for company or actively trying to screw you over.
* DoWellButNotPerfect: SCP-076 is kept busy by playing tic-tac-toe with it. If you lose too often or ignore it, it naturally getsupset, bored and upset respectively, and begins randomly flickering different Power Usage items on and off, but if you ''win'' too often, it gets frustrated and starts cutting off different systems.doing it as well.
* DoWellButNotPerfect: SCP-076 is kept busy by playing tic-tac-toe with it. If you lose too often or ignore it, it naturally gets
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* ScrewThisImOutOfHere: SCP-049 has little hesitation in "curing" you, but even the ''thought'' of dealing with SCP-035 is so unbearable that the replica mask can keep him away if put on fast enough.
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* ScrewThisImOutOfHere: SCP-049 has little hesitation in "curing" you, but even the ''thought'' of dealing with SCP-035 is so unbearable that the replica mask can keep him away if put on fast enough. Even SCP-106 seems to have an aversion to it, since he doesn't think to take you if you wear it.
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''SCP: The Endurance'' is an ''SCP Foundation'' fan game that puts gameplay elements from the ''Five Nights at Freddy's'' series against the cast of ''SCP: Containment Breach.'' You play as a D-Class assigned to maintain certain security features over the course of a breach to keep the anomalous entities on-site and placated until they're returned to their containment.
to:
''SCP: The Endurance'' is an ''SCP Foundation'' fan game created by Polish Youtuber Eleven, that puts gameplay elements from the ''Five Nights at Freddy's'' series against the cast of ''SCP: Containment Breach.'' You play as a D-Class assigned to maintain certain security features over the course of a breach to keep the anomalous entities on-site and placated until they're returned to their containment.
* DoWellButNotPerfect: SCP-076 is kept busy by playing tic-tac-toe with it. If you lose too often or ignore it, it naturally gets upset, but if you ''win'' too often, it gets frustrated and starts cutting off different systems.
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* SensoryAbuse: If the upper vents aren't kept shut, then SCP-066 will plop down onto your desk. After realizing you're not the person it was made for, it will begin blaring music loudly, drowning out auditory clues and drawing unwanted attention towards you.
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* SensoryAbuse: If the upper vents aren't kept shut, then SCP-066 will plop down onto your desk. After realizing you're If not the person it was made for, dealt with properly, it will begin blaring music loudly, drowning out auditory clues and drawing unwanted attention towards you.
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Added DiffLines:
''SCP: The Endurance'' is an ''SCP Foundation'' fan game that puts gameplay elements from the ''Five Nights at Freddy's'' series against the cast of ''SCP: Containment Breach.'' You play as a D-Class assigned to maintain certain security features over the course of a breach to keep the anomalous entities on-site and placated until they're returned to their containment.
The game can be downloaded for free off Gamejolt [[https://gamejolt.com/games/scp-the-endurance/358318 here]]
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!!''SCP: The Endurace'' contains examples of:
* AdaptationalNiceGuy: Ever so slightly; SCP-096 is known for killing those who view its face, with only a minor head start afforded to them as its rage begins to build. Here, it only attacks after you stare at it for a sustained period of time. If you immediately look away, it just leaves the room to cry elsewhere.
* EquippableAlly: Subverted; You're provided with a ''replica'' of SCP-035 to ward off certain anomalies, but the mask itself is still in containment elsewhere.
* NeckSnap: SCP-173's signature. Its jumpscare in particular involves it teleporting behind you, and forcibly turning your head to face it.
* ScrewThisImOutOfHere: SCP-049 has little hesitation in "curing" you, but even the ''thought'' of dealing with SCP-035 is so unbearable that the replica mask can keep him away if put on fast enough.
* SensoryAbuse: If the upper vents aren't kept shut, then SCP-066 will plop down onto your desk. After realizing you're not the person it was made for, it will begin blaring music loudly, drowning out auditory clues and drawing unwanted attention towards you.
The game can be downloaded for free off Gamejolt [[https://gamejolt.com/games/scp-the-endurance/358318 here]]
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!!''SCP: The Endurace'' contains examples of:
* AdaptationalNiceGuy: Ever so slightly; SCP-096 is known for killing those who view its face, with only a minor head start afforded to them as its rage begins to build. Here, it only attacks after you stare at it for a sustained period of time. If you immediately look away, it just leaves the room to cry elsewhere.
* EquippableAlly: Subverted; You're provided with a ''replica'' of SCP-035 to ward off certain anomalies, but the mask itself is still in containment elsewhere.
* NeckSnap: SCP-173's signature. Its jumpscare in particular involves it teleporting behind you, and forcibly turning your head to face it.
* ScrewThisImOutOfHere: SCP-049 has little hesitation in "curing" you, but even the ''thought'' of dealing with SCP-035 is so unbearable that the replica mask can keep him away if put on fast enough.
* SensoryAbuse: If the upper vents aren't kept shut, then SCP-066 will plop down onto your desk. After realizing you're not the person it was made for, it will begin blaring music loudly, drowning out auditory clues and drawing unwanted attention towards you.