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They've added the first part of a new campaign mission


* TheAlliance: The Anti-Foundation Alliance, made up of various anomalous organizations who have banded together to stop the Omnicide, including the Global Occult Coalition and the FBI's Unusual Incidents Unit (UIU). While earlier versions of the game had the players being GOC members, currently the player characters are UIU members.

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* TheAlliance: The Anti-Foundation Alliance, made up of various anomalous organizations who have banded together to stop the Omnicide, including the Global Occult Coalition and the FBI's Unusual Incidents Unit (UIU). While earlier versions of the game had the players being GOC members, members on all maps, currently the player characters are organization depends on the campaign:
** The Raid on Area 12 and many of the bonus maps have you play
UIU members.members.
** Antarctica has you play as the GOC once more.



* DarkIsNotEvil: In contrast to the white ones Foundation guards wear, the players wear navy blue coveralls, but are fighting to save humanity from being wiped out.

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* DarkIsNotEvil: In contrast to the white ones Foundation guards wear, the players UIU operatives wear navy blue coveralls, but are fighting to save humanity from being wiped out.



* LightIsNotGood: In contrast to the navy blue ones the players wear, the Foundation guards wear white coveralls, and are trying to wipe out all of humanity.

to:

* LightIsNotGood: In contrast to the navy blue ones the players UIU operatives wear, the Foundation guards wear white coveralls, and are trying to wipe out all of humanity.



* OurZombiesAreDifferent: Raid on Area 12, the game's main campaign mission, is a raid on a Foundation facility where an infectious zombie plague known as "Psi-Z" is being developed. Having reached the facility, you find the zombies have broken loose and are overrunning the facility alongside other escaped [=SCP=]s. Said zombies are running "fast zombies" created from D-class test subjects and infected base personnel and security.

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* OurZombiesAreDifferent: Raid on Area 12, the game's main first campaign mission, is a raid on a Foundation facility where an infectious zombie plague known as "Psi-Z" is being developed. Having reached the facility, you find the zombies have broken loose and are overrunning the facility alongside other escaped [=SCP=]s. Said zombies are running "fast zombies" created from D-class test subjects and infected base personnel and security.
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None


* FacelessMooks: In addition to the ones mentioned below under GasMaskMooks, the D-Class enemies wear jumpsuits that hide their entire body, complete with a face-covering hood. This is intentional in-universe, as it is meant to dehumanise them in the eyes of the Foundation's researchers, so they feel less guilty about experimenting on them. The suits are also made to act as bodybags.

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* FacelessMooks: In addition to the ones mentioned below under GasMaskMooks, the D-Class enemies wear jumpsuits that hide their entire body, complete with a face-covering hood. This is intentional in-universe, as it is meant to dehumanise dehumanize them in the eyes of the Foundation's researchers, so they feel less guilty about experimenting on them. The suits are also made to act as bodybags.body-bags.



* GoingCritical: A somewhat more realistic example. At the end of the Raid on Area 12, your team purposfully causes a meltdown by destroying the cooling systems before restarting the site's nuclear reactor. However, there's no indication this will cause an explosion, and simply destroying the site's main power supply and irradiating it would render it unusable.

to:

* GoingCritical: A somewhat more realistic example. At the end of the Raid on Area 12, your team purposfully purposefully causes a meltdown by destroying the cooling systems before restarting the site's nuclear reactor. However, there's no indication this will cause an explosion, and simply destroying the site's main power supply and irradiating it would render it unusable.



* MeleeATrois: Foundation security soldiers and escaped [=SCP=]s are hostile to each other as well as to your team of [=AFA=] operatives. Can go even further in a few areas where there are also escaped D-Class test subjects, who are hostile to the Foundation, the escaped [=SCPs=], ''and'' your team.

to:

* MeleeATrois: Foundation security soldiers and escaped [=SCP=]s are hostile to each other as well as to your team of [=AFA=] operatives. Can go even further in a few areas where there are also escaped D-Class test subjects, who are hostile to the Foundation, the escaped [=SCPs=], ''and'' your team.team (though currently the escaped D-Classes can only run into escaped [=SCP=]s on a specific test map).



* OurZombiesAreDifferent: Raid on Area 12, the game's main campaign mission, is a raid on a Foundation facility where an infectious zombie plague known as "Psi-Z" is being developed. Having reached the facility, you find the zombies have broken loose and are overruning the facility alongside other escaped [=SCP=]s. Said zombies are running "fast zombies" created from D-class test subjects and infected base personnel and security.

to:

* OurZombiesAreDifferent: Raid on Area 12, the game's main campaign mission, is a raid on a Foundation facility where an infectious zombie plague known as "Psi-Z" is being developed. Having reached the facility, you find the zombies have broken loose and are overruning overrunning the facility alongside other escaped [=SCP=]s. Said zombies are running "fast zombies" created from D-class test subjects and infected base personnel and security.



* SuperSpeed: SCP-173 moves superhumanly fast when not in your line of vision, able to cross hundreds of feet in a second.

to:

* SuperSpeed: SCP-173 moves superhumanly super-humanly fast when not in your line of vision, able to cross hundreds of feet in a second.
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None

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* FacelessMooks: In addition to the ones mentioned below under GasMaskMooks, the D-Class enemies wear jumpsuits that hide their entire body, complete with a face-covering hood. This is intentional in-universe, as it is meant to dehumanise them in the eyes of the Foundation's researchers, so they feel less guilty about experimenting on them. The suits are also made to act as bodybags.

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''SCP: 5k'' (previously ''SCP: Pandemic'') is a CoOpMultiplayer TacticalShooter FirstPersonShooter by indie development group Affray Interactive (a group of enthusiasts formed specifically to make this game) based on the Website/SCPFoundation universe. Specifically, the game is based on SCP-5000, a powered suit from the future containing a recording detailing how in the near future the [=SCP=] Foundation mysteriously determined it needed to wipe out the human race, and began to wage war on humanity using their vast resources including stockpiles of dangerous [=SCP=]s. Players take the role of an Anti-Foundation Alliance operative living in this dystopian future, engaging in incursions against the Foundation in up to 4-player co-op.

to:

''SCP: 5k'' (previously ''SCP: Pandemic'') is a CoOpMultiplayer TacticalShooter FirstPersonShooter by indie development group Affray Interactive (a group of enthusiasts formed specifically to make this game) based on the Website/SCPFoundation universe. universe.

Specifically, the game is based on SCP-5000, a powered suit from the future containing a recording detailing how in the near future the [=SCP=] Foundation mysteriously determined it needed to wipe out the human race, and began to wage war on humanity using their vast resources including stockpiles of dangerous [=SCP=]s. Players take the role of an Anti-Foundation Alliance operative living in this dystopian future, engaging in incursions against the Foundation in up to 4-player co-op.

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Changed: 240

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None


* BrownNote: There are several theatre rooms in Area 12's Education Centre displaying cognitohazards that will cause players to [[AteHisGun shoot themselves]] if they spend too much time near them. Shutting down the projectors is required to access a keycard needed to progress.

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* BrownNote: There are several theatre rooms in Area 12's Education Centre displaying cognitohazards a cognitohazard that will cause players to [[AteHisGun shoot themselves]] if they spend too much time near them.them, with the hazard jumping between screens in the theatre rooms and in the hallways in order to hunt the players down. Shutting down the projectors is required to access a keycard needed to progress. [[spoiler:Unlike most examples, it doesn't matter if you are looking at it, what matters is if ''it'' can see ''you'']].


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* ShoutOut: The achievement for opening a door with a passcode is [[WebVideo/SCPOverlord "Tell me I'm not the most valuable member of this team"]].
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None


* MeleeATrois: Foundation security soldiers and escaped [=SCP=]s are hostile to each other as well as to your team of [=AFA=] operatives.

to:

* MeleeATrois: Foundation security soldiers and escaped [=SCP=]s are hostile to each other as well as to your team of [=AFA=] operatives. Can go even further in a few areas where there are also escaped D-Class test subjects, who are hostile to the Foundation, the escaped [=SCPs=], ''and'' your team.

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Changed: 282

Is there an issue? Send a MessageReason:
None


* TheAlliance: The Anti-Foundation Alliance, made up of various anomalous organizations who have banded together to stop the Omnicide, including the Global Occult Coalition and the FBI's Unusual Incidents Unit (UIU).

to:

* TheAlliance: The Anti-Foundation Alliance, made up of various anomalous organizations who have banded together to stop the Omnicide, including the Global Occult Coalition and the FBI's Unusual Incidents Unit (UIU). While earlier versions of the game had the players being GOC members, currently the player characters are UIU members.



* BrownNote: There are several theatre rooms in Area 12's Education Centre displaying cognitohazards that will cause players to [[AteHisGun shoot themselves]] if they spend too much time near them. Shutting down the projectors is required to access a keycard needed to progress.



* GasMaskMooks: Enemy Foundation soldiers all wear gas masks and black tactical clothing.

to:

* DarkIsNotEvil: In contrast to the white ones Foundation guards wear, the players wear navy blue coveralls, but are fighting to save humanity from being wiped out.
* GasMaskMooks: Enemy Both the players and enemy Foundation soldiers all wear gas masks and black tactical clothing.masks. Justified, as both sides are fighting in a facility undergoing a total containment breach, which may include airborne hazards.


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* GoingCritical: A somewhat more realistic example. At the end of the Raid on Area 12, your team purposfully causes a meltdown by destroying the cooling systems before restarting the site's nuclear reactor. However, there's no indication this will cause an explosion, and simply destroying the site's main power supply and irradiating it would render it unusable.


Added DiffLines:

* LightIsNotGood: In contrast to the navy blue ones the players wear, the Foundation guards wear white coveralls, and are trying to wipe out all of humanity.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TheAlliance: The Anti-Foundation Alliance, made up of various anomalous organizations who have banded together to stop the Omnicide, including the Global Occult Coalition and the FBI's Unusual Incidents Unit (UIU).
Is there an issue? Send a MessageReason:
None

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[[quoteright:460:https://static.tvtropes.org/pmwiki/pub/images/scp5k.png]]
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None


* AdvertisedExtra: Earlier builds of the game involve fighting either zombies or enemy soldiers, with only a couple encounters with SCP-173 and the SCP-098s. Later builds include more [=SCPs=], including ones unique to the game's setting such as a cognitohazard that chases the players through movie screens, encounters with more iconic [=SCPs=] like 173 and 098, and others.

to:

* AdvertisedExtra: Earlier builds of the game involve fighting either zombies or enemy soldiers, with only a couple encounters with SCP-173 and the SCP-098s. Later builds include more [=SCPs=], including ones unique to the game's setting such as a cognitohazard that chases the players through movie screens, screens (SCP-7528), and spitting blooms on the sections of giant plant growing around the complex (SCP-1262), in addition to encounters with more iconic [=SCPs=] like 173 and 098, and others.098.
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None


* AdvertisedExtra: Most of the game is spent fighting either zombies or enemy soldiers. There's only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''VideoGame/SCPContainmentBreach'', although it's still in early access and the devs have plans to add at least 1 or 2 more [=SCPs=] as miniboss-like encounters.

to:

* AdvertisedExtra: Most Earlier builds of the game is spent involve fighting either zombies or enemy soldiers. There's soldiers, with only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''VideoGame/SCPContainmentBreach'', although it's still in early access and the devs have plans to add at least 1 or 2 Later builds include more [=SCPs=], including ones unique to the game's setting such as a cognitohazard that chases the players through movie screens, encounters with more iconic [=SCPs=] as miniboss-like encounters.like 173 and 098, and others.
Is there an issue? Send a MessageReason:
None

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* BadFuture: The game is set in one described by the entry of SCP-5000, in which the Foundation suddenly performs a FaceHeelTurn and starts unleashing [=SCPs=] with the goal of [[KillAllHumans exterminating the human race]].
Is there an issue? Send a MessageReason:
None


* AdvertisedExtra: Most of the game is spent fighting either zombies or enemy soldiers. There's only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''VideoGame/SCPContainmentBreach'', although it's still in early access and the devs have plans to add at least 1 or 2 more SCPs as miniboss-like encounters.

to:

* AdvertisedExtra: Most of the game is spent fighting either zombies or enemy soldiers. There's only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''VideoGame/SCPContainmentBreach'', although it's still in early access and the devs have plans to add at least 1 or 2 more SCPs [=SCPs=] as miniboss-like encounters.
Is there an issue? Send a MessageReason:
None


* AdvertisedExtra: Most of the game is spent fighting either zombies or enemy soldiers. There's only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''VideoGame/SCPContainmentBreach''.

to:

* AdvertisedExtra: Most of the game is spent fighting either zombies or enemy soldiers. There's only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''VideoGame/SCPContainmentBreach''.''VideoGame/SCPContainmentBreach'', although it's still in early access and the devs have plans to add at least 1 or 2 more SCPs as miniboss-like encounters.
Is there an issue? Send a MessageReason:
None


* AdvertisedExtra: Most of the game is spent fighting either zombies or enemy soldiers. There's only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''SCPContainmentBreach''.

to:

* AdvertisedExtra: Most of the game is spent fighting either zombies or enemy soldiers. There's only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''SCPContainmentBreach''.''VideoGame/SCPContainmentBreach''.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AdvertisedExtra: Most of the game is spent fighting either zombies or enemy soldiers. There's only a couple encounters with SCP-173 and the SCP-098s. Overall, the game is less SCP focused than games like ''SCPContainmentBreach''.


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* TacticalShooter: The game is designed as one, with slower, more deliberate movement and gunplay, the ability to lean around corners, the lack of an on-screen crosshair and individual tracking of partially spent magazines, you dying in just a few hits, etc. However, you can refill your health and ammo by picking up medkits and ammo boxes found scattered around the level, although they're rarer than in more standard FPS games.
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None

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* GunAccessories: The game has a fairly robust weapon customization system, at which you can kit up any of your guns with optics, foregrips, laser sights, suppressors, etc. at a weapons bench.
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* SuperSpeed: SCP-173 moves superhumanly fast when not in your line if vision, able to cross hundreds of feet in a second.

to:

* SuperSpeed: SCP-173 moves superhumanly fast when not in your line if of vision, able to cross hundreds of feet in a second.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuperSpeed: SCP-173 moves superhumanly fast when not in your line if vision, able to cross hundreds of feet in a second.
Is there an issue? Send a MessageReason:
None


* CantMoveWhileBeingWatched: SCP-173, probably the most well-known [=SCP=], is an enemy that appears in this game. The game doesn't have blink mechanics, so you can freeze him just by looking in his direction, but at times you need to take your eyes off him to navigate or accomplish takes, giving him opportunities to rush you. Thankfully he's not encountered alongside other enemies, or else playing the game in single-player would likely be impossible.

to:

* CantMoveWhileBeingWatched: SCP-173, probably the most well-known [=SCP=], is an enemy that appears in this game. The game doesn't have blink mechanics, so you can freeze him just by looking in his direction, but at times you need to take your eyes off him to navigate or accomplish takes, tasks, giving him opportunities to rush you. Thankfully he's not encountered alongside other enemies, or else playing the game in single-player would likely be impossible.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* MeleeATrois: Foundation security soldiers and escaped [=SCP=]s are hostile to each other as well as to your team of [=AFA=] operatives.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneBulletClips: Averted due to the game's TacticalShooter design; the game individually tracks how many bullets you have left in each carried magazine. Reload too frequently and you'll start cycling into partially spent mags. Fortunately, ammo pickups refill all your mags.
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* GiantEnemyCrab: Giant, slightly-greater-than-human sized spider crabs are one of the escaped [=SCP=] enemy types encountered.

to:

* GiantEnemyCrab: Giant, slightly-greater-than-human sized spider crabs (oversized instances of SCP-098) are one of the escaped [=SCP=] enemy types encountered.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''SCP: 5k'' (previously ''SCP: Pandemic'') is a CoOpMultiplayer TacticalShooter FirstPersonShooter by indie development group Affray Interactive (a group of enthusiasts formed specifically to make this game) based on the Website/SCPFoundation universe. Specifically, the game is based on SCP-5000, a powered suit from the future containing a recording detailing how in the near future the [=SCP=] Foundation mysteriously determined it needed to wipe out the human race, and began to wage war on humanity using their vast resources including stockpiles of dangerous [=SCP=]s. Players take the role of an Anti-Foundation Alliance operative living in this dystopian future, engaging in incursions against the Foundation in up to 4-player co-op.

The game was released on UsefulNotes/{{Steam}} Early Access on February 22, 2022, and is still in active development.
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!!''SCP: 5k'' provides examples of:
* CantMoveWhileBeingWatched: SCP-173, probably the most well-known [=SCP=], is an enemy that appears in this game. The game doesn't have blink mechanics, so you can freeze him just by looking in his direction, but at times you need to take your eyes off him to navigate or accomplish takes, giving him opportunities to rush you. Thankfully he's not encountered alongside other enemies, or else playing the game in single-player would likely be impossible.
* CheckpointStarvation: If your entire team runs out of lives, you have to play the entire level all over again. Given that the main level, Raid on Area 12, can be over an hour long, this can be frustrating if you get killed towards the end.
* CompanionCube: One of the side missions in Raid on Area 12 is to rescue Dave, his wife, and his two children. Dave and his family are cardboard boxes who don't seem to talk or move. Given the setting, though, it is entirely possible they really are alive.
* GasMaskMooks: Enemy Foundation soldiers all wear gas masks and black tactical clothing.
* GiantEnemyCrab: Giant, slightly-greater-than-human sized spider crabs are one of the escaped [=SCP=] enemy types encountered.
* {{Hellhound}}: Gorilla-sized, dog-like creatures known as Psi-Z Resonators and possibly based on SCP-939 appear as enemies.
* OurZombiesAreDifferent: Raid on Area 12, the game's main campaign mission, is a raid on a Foundation facility where an infectious zombie plague known as "Psi-Z" is being developed. Having reached the facility, you find the zombies have broken loose and are overruning the facility alongside other escaped [=SCP=]s. Said zombies are running "fast zombies" created from D-class test subjects and infected base personnel and security.
* VideoGameLives: Each player starts with 2 lives. Die twice and that's it for you.
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