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** The mission Meltdown. Shut down all the nuclear reactors and head to the main computer.
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** The mission Meltdown. Shut down all the nuclear reactors and head to the main computer. The timer resets after shutting down the first two reactors and stops completely when the last one is shut down.
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SAS: Zombie Assault is a famous series of {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff. Alternatively, the guys down at the SAS Zombie Assault Wiki have created a list of tropes for SAS 4 which can be accessed [[http://saszombieassault.wikia.com/wiki/Forum%3ASAS_4_Tropes here]]. So far there ware 4 parts of the game made in the following order: [[http://www.saszombieassault4.net/sas-zombie-assault1 SAS 1]], [[http://www.saszombieassault4.net/sas-zombie-assault2 SAS 2]], [[http://www.saszombieassault4.net/sas-zombie-assault3 SAS 3]] and [[http://www.saszombieassault4.net/ SAS 4]].
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SAS: Zombie Assault is a famous series of {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff. Alternatively, the guys down at the SAS Zombie Assault Wiki have created a list of tropes for SAS 4 which can be accessed [[http://saszombieassault.wikia.com/wiki/Forum%3ASAS_4_Tropes here]]. So far there ware are 4 parts of the game made in the following order: [[http://www.saszombieassault4.net/sas-zombie-assault1 SAS 1]], [[http://www.saszombieassault4.net/sas-zombie-assault2 SAS 2]], [[http://www.saszombieassault4.net/sas-zombie-assault3 SAS 3]] and [[http://www.saszombieassault4.net/ SAS 4]].
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link to official website added
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SAS: Zombie Assault is a famous series of {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff. Alternatively, the guys down at the SAS Zombie Assault Wiki have created a list of tropes for SAS 4 which can be accessed [[http://saszombieassault.wikia.com/wiki/Forum%3ASAS_4_Tropes here]].
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SAS: Zombie Assault is a famous series of {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff. Alternatively, the guys down at the SAS Zombie Assault Wiki have created a list of tropes for SAS 4 which can be accessed [[http://saszombieassault.wikia.com/wiki/Forum%3ASAS_4_Tropes here]]. So far there ware 4 parts of the game made in the following order: [[http://www.saszombieassault4.net/sas-zombie-assault1 SAS 1]], [[http://www.saszombieassault4.net/sas-zombie-assault2 SAS 2]], [[http://www.saszombieassault4.net/sas-zombie-assault3 SAS 3]] and [[http://www.saszombieassault4.net/ SAS 4]].
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!!Tropes specific to SAS: Zombie Assault here:
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!!Tropes specific to [[http://www.unblockedgamesroom.com/sas-zombie-assault SAS: Zombie Assault Assault]] here:
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!!Tropes specific to SAS2 and Insane Asylum here:
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!!Tropes specific to SAS2 [[http://www.unblockedgamesroom.com/sas-zombie-assault-2 SAS2]] and Insane Asylum here:
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!!Tropes specific to SAS3 here.
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!!Tropes specific to SAS3 [[http://www.unblockedgamesroom.com/sas-zombie-assault-3 SAS3]] here.
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!!Tropes specific to [=SAS=] 4 here:
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!!Tropes specific to [=SAS=] 4 [[http://www.unblockedgamesroom.com/sas-zombie-assault-4 SAS 4]] here:
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* OhCrap: When a [[DamageSpongeBoss savage boss]] shows up, this will most likely be your response.
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* OhCrap: OhCrap:
** When a [[DamageSpongeBoss savage boss]] shows up, this will most likely be yourresponse.response.
** The [[NoNameGiven Ice Station truck driver]] does this if the [[EveryCarIsAPinto truck]] is critically damaged.
--->The truck is about to blow!
* PowerEqualsRarity: Nantonium Strongboxes. Even more so with Black Strongboxes, but the latter has a catch: you can only hold up to 5, and every one of them requires a Black key.
** When a [[DamageSpongeBoss savage boss]] shows up, this will most likely be your
** The [[NoNameGiven Ice Station truck driver]] does this if the [[EveryCarIsAPinto truck]] is critically damaged.
--->The truck is about to blow!
* PowerEqualsRarity: Nantonium Strongboxes. Even more so with Black Strongboxes, but the latter has a catch: you can only hold up to 5, and every one of them requires a Black key.
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* LevelLockedLoot: Championship weapons cannot be equipped until you're at least level 90.
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* LoopholeAbuse: In the mobile versions, you can watch an advertisement (up to 3) for a free powerup. However, it's possible to get all 8 for free if you go to multiplayer, exit, then repeat the process until all 8 powerups have been "purchased".
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* TheWoobie: Can be invoked during the [[TimedMission meltdown]] mission by allowing your character to collect three radioactive medkits.
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* TheWoobie: Can be invoked during the [[TimedMission meltdown]] mission by allowing your character to collect three radioactive medkits.medkits.
----
----
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* ArtificialStupidity: The buddy. Sure, he gives you some extra firepower, but if you die while he's still alive, [[YouAreAlreadyDead you've pretty much lost]], since he's [[WhatAnIdiot incapable of shrugging off the zombies that can swarm him]].
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* ArtificialStupidity: The buddy. Sure, he gives you some extra firepower, but if you die while he's still alive, [[YouAreAlreadyDead you've pretty much lost]], since he's [[WhatAnIdiot incapable of shrugging off the zombies that can swarm him]]. Unless you can revive fast enough, however.
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* {{Retraux}}: Setting the graphics to Low makes the gameplay look something like this.
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* FadeToWhite: See NonStandardGameOver.
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* MooksButNoBosses: Contract missions play this straight. Downplayed for the mission V.I.P., where there are only Mini Bosses, but obviously averted for Nightmare Mode.
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* NonStandardGameOver:
** [[TimedMission Timed Missions]] (Vaccine and Meltdown): Time runs out. Aartis [[FadeToWhite Fades to White]] during its destruction.
** [[EscortMission V.I.P.]]: The V.I.P. dies.
** Last Stand: All lives have been lost ([[FadeToWhite similarly]] to Vaccine).
** [[TimedMission Timed Missions]] (Vaccine and Meltdown): Time runs out. Aartis [[FadeToWhite Fades to White]] during its destruction.
** [[EscortMission V.I.P.]]: The V.I.P. dies.
** Last Stand: All lives have been lost ([[FadeToWhite similarly]] to Vaccine).
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* EndlessGame: Apocalypse, [[ExactlyWhatItSaysOnTheTin obviously]]. Unintentionally subverted if you're at max rank, however as it's possible to kill every one of them should you last long enough.
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* EndlessGame: Apocalypse, [[ExactlyWhatItSaysOnTheTin obviously]]. Unintentionally subverted if you're at max rank, in the mobile version should you survive for a very long time, however as it's possible to kill every one of them should you last long enough.them.
* CriticalAnnoyance: Inverted, the V.I.P. in the EscortMission snaps should he take damage. Averted otherwise, as most of the other warnings aren't really annoying.
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* ShootTheBullet: Averted. The Zombie Mech's missiles only explode when it hits something.
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* ShootTheBullet: Averted. The Zombie Mech's missiles only explode when it hits something.a wall.
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* TokenWhite: Inverted. There's a yet to be used character icon of a black official.
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* EndlessGame: Apocalypse, [[ExactlyWhatItSaysOnTheTin obviously]]. Unintentionally subverted if you're at max rank, however as it's possible to kill every one of them should you last long enough.
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* AutoRevive: You can use your revive tokens to revive yourself to full health.
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* AutoRevive: You In multiplayer, you can use your revive tokens to revive yourself to full health.health. The catch is that you can only use it for multiplayer, ''and multiplayer only''. You'll have to pay 3 NK Coins (or Kreds) if you want to do this in single player. Fortunately, in mobile you can use revive tokens regardless of what game mode you're in.
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-->'''[=HVM=] Captain:''' "[[IDidWhatIHadToDo We have our orders. [[HeKnowsTooMuch And there can be no witnesses.]]"
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-->'''[=HVM=] Captain:''' "[[IDidWhatIHadToDo We have our orders.orders]]. [[HeKnowsTooMuch And there can be no witnesses.]]"]]"
* FrickinLaserBeams: While the Hotspot just fires a solid one, the HIKS 3100 fires these despite being classified as a rocket launcher.
* FrickinLaserBeams: While the Hotspot just fires a solid one, the HIKS 3100 fires these despite being classified as a rocket launcher.
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-->'''HVM Captain:''' "[[BlatantLies I'm not retreat'n, I just need some more ammo.]]"
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-->'''HVM Captain:''' "[[BlatantLies "[[SuspiciouslySpecificDenial I'm not retreat'n, retreat'n,]] [[BlatantLies I just need some more ammo.]]"]]"
* ShootTheBullet: Averted. The Zombie Mech's missiles only explode when it hits something.
* ShootTheBullet: Averted. The Zombie Mech's missiles only explode when it hits something.
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-->'''[=HVM=] Captain:''' "We have our orders. [[HeKnowsTooMuch And there can be no witnesses.]]"
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-->'''[=HVM=] Captain:''' "We "[[IDidWhatIHadToDo We have our orders. [[HeKnowsTooMuch And there can be no witnesses.]]"
* GatlingGood: The Proposition and the HIKS [=M1000=].
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** Premium weapons look gold and fancy[note]Well, at least most of them are[/note], have great perks, and allows you to augment it as much as you want. Best of all, you can reset their augments for free.
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** Premium weapons look gold and fancy[note]Well, fancy[[note]]Well, at least most of them are[/note], are[[/note]], have great perks, and allows you to augment it as much as you want. Best of all, you can reset their augments for free.
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* ScrewThisImOuttaHere: In Ice Station, if an HVM soldier takes too much damage, they'll retreat until all of the zombies have been killed. The HVM Captain's way of saying this?
-->'''HVM Captain:''' "[[BlatantLies I'm not retreat'n, I just need some more ammo.]]"
-->'''HVM Captain:''' "[[BlatantLies I'm not retreat'n, I just need some more ammo.]]"
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* SprintShoes: You can apply the Machine Assisted augment to any boot. Also, the Titan MEM Sprint is pretty much this.
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* ArtEvolution: The first game's graphics was good for its time, but the zombies looked rather unrealistic. The second game did get improved graphics though. On the third / TD games, the graphics and the zombies appeared to be more realistic. It culminates by the fourth game, where everything appears to by hyper-realistic. Oh yeah, and it's subtle, but you finally get to see some legs when anyone is moving.
* BigBad / FinalBoss: Averted. Even though the Ruin or Necrosis are very strong, there is no zombie leader, as far as declassified SAS reports go.
* BigBad / FinalBoss: Averted. Even though the Ruin or Necrosis are very strong, there is no zombie leader, as far as declassified SAS reports go.
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* RealityEnsues: Your character starts moving slower the longer you stay alive in Apocalypse.
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* AwesomeButImpractical: High Damage Ammo can [[ZigZaggingTrope sometimes]] be this, especially for [RED] and [BLACK] weapons, since it eventually takes a toll on your cold hard cash.
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* AwesomeButImpractical: [[ExactlyWhatItSaysOnTheTin High Damage Ammo Ammo]] can [[ZigZaggingTrope sometimes]] be this, especially for [RED] and [BLACK] weapons, since it eventually takes a toll on your cold hard cash.
* MilestoneCelebration: In-Universe, according to Critical Mass's descriptions on their premium weapons.
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* NintendoHard: [[{{Understatement}} Nightmare]] mode. You think Adaptive is an unnecessary augment for your guns in this mode? '''Think again.'''
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* NintendoHard: [[{{Understatement}} Nightmare]] mode. The maps are designed to look scarier, the enemies hit harder with nightmarish zombies, major bosses can appear [[WakeUpCallBoss in the middle of the mission]], and zombie pods are almost everywhere, '''and they can contain nightmarish zombies.''' Oh, and [[BladderOfSteel you can't pause]], given that this is a multiplayer game mode. You think Adaptive is an unnecessary augment for your guns in this mode? '''Think again.'''
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* WakeUpCallBoss: Every Nightmare Mode map has them.
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* [[{{ObviousBeta}}ObviousPreAlpha]]
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* [[{{ObviousBeta}}ObviousPreAlpha]] ObviousBeta
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* ObviousPreAlpha
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* ObviousPreAlpha[[{{ObviousBeta}}ObviousPreAlpha]]
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!!!Tropes across the entire series include:
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!!!Tropes specific to SAS: Zombie Assault here:
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!!!Tropes specific to SAS2 and Insane Asylum here:
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!!!Tropes specific to SAS3 here.
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!!!Tropes specific to [=SAS=] 4 here:
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** Premium weapons look fancy, have great perks, and allows you to augment it as much as you want. Best of all, you can reset their augments for free.
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** Premium weapons look fancy, gold and fancy[note]Well, at least most of them are[/note], have great perks, and allows you to augment it as much as you want. Best of all, you can reset their augments for free.
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** In the Zombie Pods mission, when walking through the aisles, you might get this line:
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** In the Zombie Pods mission, when walking through the aisles, you might will get this line:
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* TooDumbToLive: The HVM Captain and his Soldiers [[InvokedTrope invoking]] HeKnowsTooMuch, which could usually [[EpicFail lead them to underestimating you]], provided that you kill them before they kill you.
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* SchmuckBait: The [[TimedMission Meltdown]] Mission has one, but it's really subtle. When you see a hole that has zombies appearing, then disappearing immediately, it looks like it's bugged, right? Nope. If you enter it, a swarm of zombies will appear and they'll maul you to your death if you don't react immediately. You do get rewards for killing them all, though.
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* AwesomeButImpractical: Purchasing ammo for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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* AwesomeButImpractical: Purchasing ammo High Damage Ammo can [[ZigZaggingTrope sometimes]] be this, especially for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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-->'''[=HVM=] Captain:''' "[[JustifiedTrope We have our orders. And there can be no witnesses.]]"
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-->'''[=HVM=] Captain:''' "[[JustifiedTrope We "We have our orders. [[HeKnowsTooMuch And there can be no witnesses.]]"
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* GoldColoredSuperiority: The Nantonium Strongbox has a [[LuckBasedMission 50/50 chance]] to give you a powerful weapon or armor, and it's ultra rare.
** Premium weapons look fancy, have great perks, and allows you to augment it as much as you want. Best of all, you can reset their augments for free.
** Premium weapons look fancy, have great perks, and allows you to augment it as much as you want. Best of all, you can reset their augments for free.
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ANOTHER EDIT. UUUGGGH.
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* AwesomeYetImpractical: Purchasing ammo for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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* AwesomeYetImpractical: AwesomeButImpractical: Purchasing ammo for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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* AwesomeYetImpractial: Purchasing ammo for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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* AwesomeYetImpractial: AwesomeYetImpractical: Purchasing ammo for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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* AwesomeButImpractial: Purchasing ammo for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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* AwesomeButImpractial: AwesomeYetImpractial: Purchasing ammo for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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* SniperRifle: The Arctic Warfare Magnum appears as a weapon capable of [[OneHitPolykill]][=s=].
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* SniperRifle: The Arctic Warfare Magnum appears as a weapon capable of [[OneHitPolykill]][=s=].
[[OneHitPolykill One Hit Polykills]].
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* AwesomeButImpractial: Purchasing ammo for [RED] and [BLACK] weapons, especially if it's high damage ammo since it eventually takes a toll on your cold hard cash.
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* BoringButPractical: Standard ammo. It doesn't deal extra damage, but it's inexpensive.
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*** Even better, their [BLACK] versions are ridiculously powerful, especially when augmented correctly. Pistols and support weaponry don't have this, [[DummiedOut unfortunately]]. There are files for them, however.
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* NoFairCheating: If you get an error that says "Unknown error: account data exception", you definitely cheated, preventing the game from loading. And of course, all progress on the account you were using to play this game is now LostForever.
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* ArtificialStupidity: The V.I.P. follows your steps, which could easily lead him to getting mauled by zombies.
* ContractualBossImmunity: Bosses cannot be frozen solid by [[KillItWithIce Cryo Grenades and Turrets]].
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* DisproportionateReward: See JumpScare.
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* JumpScare: Finding the loot room via the holes in the [[TimedMission Meltdown]] mission gives you a [[HellIsThatNoise loud scream]][[note]]Fun fact, that's the exact same sound you hear when you meet [[VideoGame/{{Doom}} Baron of Hell]].[[/note]], a message saying [[OhCrap "PREPARE TO DIE!"]], and '''[[ArsonMurderAndJaywalking a lot of zombies]]'''. Killing them all [[DisproportionateReward gives you a lot of loot at the end of the room]].
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* JumpScare: Finding the loot room via one of the holes in the [[TimedMission Meltdown]] mission gives you a [[HellIsThatNoise loud scream]][[note]]Fun fact, that's the exact same sound you hear when you meet [[VideoGame/{{Doom}} Baron of Hell]].[[/note]], a the objective message saying [[OhCrap [[PrepareToDie "PREPARE TO DIE!"]], and '''[[ArsonMurderAndJaywalking '''[[YouAreAlreadyDead a lot of zombies]]'''. Killing them all [[DisproportionateReward gives you a lot of loot at the end of the room]].room.
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* AffectionateParody: The whole series is a parody of NaziZombies, but this game is the most obvious parody of it.
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* AffectionateParody: The whole series is a parody of NaziZombies, ''VideoGame/NaziZombies'', but this game is the most obvious parody of it.
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* PurpleIsPowerful: The [[DamageSpongeBoss Savage]] [[LargeAndInCharge Devastator]] has a hint of purple on it.