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-->"I'm this close to being put on the naughty list..."

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-->"I'm this close to being put on the naughty list...""
* TheWoobie: Can be invoked during the [[TimedMission meltdown]] mission by allowing your character to collect three radioactive medkits.
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* ContinueYourMissionDammit: In the [[TimedMission Vaccine]] mission, the pilot will tell you to get focused should the timer hit 5:00, and you don't have the vaccine.

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* BloodlessCarnage: Invoked with the Gore setting. Specifically, turning off the gore is for people who are disturbed/offended by it. It also helps to turn it off if your computer can't run the game well.

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* BloodlessCarnage: Invoked with the Gore setting. Specifically, turning off the gore is for people who are disturbed/offended by it. It also helps to turn it off if your computer can't run the game well.well, or there's going to be too many zombies to kill.


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** The mission Last Stand. It's a Tower Defense-styled level, and you have to prevent the zombies from claiming all 25 lives.


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* OhCrap: When a [[DamageSpongeBoss savage boss]] shows up, this will most likely be your response.
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/e16f261b72c7e4f6d5372001ff616654.png]]


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** HardModePerks: On the other hand, killing the bosses in this mode will net you with a lot of loot.

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Removed: 28

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* CrappyCarnival: Karnivale.




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* CrappyCarnival: Karnvale.



-->'''[=HVM=] Captain:''' "We have our orders. And there can be no witnesses."

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-->'''[=HVM=] Captain:''' "We "[[JustifiedTrope We have our orders. And there can be no witnesses."]]"
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* CrappyCarnival: Karnivale.
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* AmbiguousGender: The pilot in [[TimedMission Vaccine]]. In the intro cutscene of the said mission, it either looks male or female, but when (s)he appears in the dialogue, it's... Well, male.
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* DisproportionateReward: See JumpScare.
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* ArmorPiercingAttack: Dark Minion zombies disregard all damage reduction from armor.

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* ArmorPiercingAttack: [[ArmorPiercingAttack Armor Piercing Zombie]]: Dark Minion zombies disregard all damage reduction from armor.



* BreakingTheFourthWall: On the mission Meltdown after collecting all three radioactive med kits, your character will break the forth wall [[WhatTheHellPlayer and demand to be controlled by a different player]].

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* BreakingTheFourthWall: On the mission Meltdown after collecting all three radioactive med kits, your character will break the forth wall fourth wall, [[WhatTheHellPlayer and demand demands to be controlled by a different player]].



** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when [[KillEmAll all the zombies and the boss have been killed]].

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** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 4 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when [[KillEmAll all the zombies and the boss have been killed]].

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* SmartBomb: The [[ShapedLikeItself Smart Bomb]], which wipes out every zombie in the area.



* AutoRevive: You can spend your [=NK=] Coins to revive yourself to full health. In the mobile version, it requires revive tokens.

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* AutoRevive: You can spend use your [=NK=] Coins revive tokens to revive yourself to full health. In the mobile version, it requires revive tokens.health.



* NintendoHard: [[{{Understatement}} Nightmare]] mode. You think Adaptive is an unnecessary augment for this mode? '''Think again.'''

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* NintendoHard: [[{{Understatement}} Nightmare]] mode. You think Adaptive is an unnecessary augment for your guns in this mode? '''Think again.'''

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* ActionBomb: Occasionally, very late in the game, a [[BatOuttaHell bat-like]] version of DemBones will appear. These explode when killed, and will kill themselves instantly when hitting a barricade. [[ThisIsGonnaSuck Blown-up barricades will never, ever be able to be repaired]].

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* ActionBomb: Occasionally, very late in the game, a [[BatOuttaHell [[BatOutOfHell bat-like]] version of DemBones will appear. These explode when killed, and will kill themselves instantly when hitting a barricade. [[ThisIsGonnaSuck Blown-up barricades will never, ever be able to be repaired]].



* JumpScare / HellIsThatNoise: The sound of a bat-like DemBones appearing.



* ArtificialStupidity: The buddy. Sure, he gives you some extra firepower, but if you die while he's still alive, [[YouAreAlreadyDead you've pretty much lost]], since he's [[WhatAnIdiot incapable of shrugging off the zombies that can swarm him]].



-->'''SAS Soldier:''' "What have you done? Those people could have been saved!"

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-->'''SAS Soldier:''' "What "[[YouMonster What have you done? Those people could have been saved!"saved!]]"



* JumpScare: Finding the loot room via the holes in the [[TimedMission Meltdown]] mission gives you a [[HellIsThatNoise loud scream]][[note]]Fun fact, that's the exact same sound you hear when you meet [[VideoGame/{{Doom}} Baron of Hell]].[[/note]], a message saying [[OhCrap "PREPARE TO DIE!"]], and '''[[ArsonMurderAndJaywalking a lot of zombies]]'''. Killing them all [[CrowningMomentOfAwesome gives you a lot of loot at the end of the room]].
* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to great, and it loads one section of a level at a time (Vaccine mission only), which means the loading times are significantly shorter than the online version.

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* JumpScare: Finding the loot room via the holes in the [[TimedMission Meltdown]] mission gives you a [[HellIsThatNoise loud scream]][[note]]Fun fact, that's the exact same sound you hear when you meet [[VideoGame/{{Doom}} Baron of Hell]].[[/note]], a message saying [[OhCrap "PREPARE TO DIE!"]], and '''[[ArsonMurderAndJaywalking a lot of zombies]]'''. Killing them all [[CrowningMomentOfAwesome [[DisproportionateReward gives you a lot of loot at the end of the room]].
* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to great, downgraded, and it loads one section of a level at a time (Vaccine mission only), which means the loading times are significantly shorter than the online version.



* NintendoHard: [[{{Understatement}} Nightmare]] mode.

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* NintendoHard: [[{{Understatement}} Nightmare]] mode. You think Adaptive is an unnecessary augment for this mode? '''Think again.'''

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* AIIsACrapshoot: Machines affected by the digital strain of the [[ThePlague Thera Virus]] become zombified.

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* AIIsACrapshoot: Machines affected by the digital strain of the [[ThePlague [[TheVirus Thera Virus]] become zombified.



* ArtificialZombie: Zombdroid Servants and Soldiers. [[AIIsACrapshoot Doubles as A.I. Is A Crapshoot]].

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* ArtificialZombie: Zombdroid Servants and Soldiers. [[AIIsACrapshoot Doubles as A.I. Is A Crapshoot]].AIIsACrapshoot.



* BreakingTheFourthWall: On the mission Meltdown after collecting all three radioactive med kits, your character will break the forth wall and demand to be controlled by a different player.

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* BreakingTheFourthWall: On the mission Meltdown after collecting all three radioactive med kits, your character will break the forth wall [[WhatTheHellPlayer and demand to be controlled by a different player.player]].


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** See BreakingTheFourthWall.
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* BloodlessCarnage: Invoked with the Gore/VFX setting. Specifically, turning off the gore is for people who are disturbed/offended by it, and turning off the VFX is for computers that can't run the game well.

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* BloodlessCarnage: Invoked with the Gore/VFX Gore setting. Specifically, turning off the gore is for people who are disturbed/offended by it, and turning it. It also helps to turn it off the VFX is for computers that if your computer can't run the game well.
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* ActionBomb: Occasionally, very late in the game, a [[BatOuttaHell bat-like]] version of DemBones will appear. These explode when killed, and will kill themselves instantly when hitting a barricade. Blown-up barricades will never, ever be able to be repaired.

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* ActionBomb: Occasionally, very late in the game, a [[BatOuttaHell bat-like]] version of DemBones will appear. These explode when killed, and will kill themselves instantly when hitting a barricade. [[ThisIsGonnaSuck Blown-up barricades will never, ever be able to be repaired.repaired]].
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* MiniBoss: Zombdroid Servants and Zombdroid Soldiers.
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* DamageSpongeBoss: The bosses' Savage variants.
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** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when all the zombies and the boss have been killed.

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** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when [[KillEmAll all the zombies and the boss have been killed.killed]].
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* NintendoHard: [[{{Understatement}} Nightmare]] mode.
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* UpToEleven: The achievement ''Goes up to 11'' requires reaching level 11 with a character.
** Elite Augment Cores allow one more augment upgrade or augment slot for a weapon or armor.
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* ObviousRulePatch: You can only have up to 2 (3 via masteries) active sentries at a time, so you can't just overpower the zombies.

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** Averted in SAS4. The missions clearly tell you what the objectives are and the story of the game.

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** Averted in SAS4.SAS 4. The missions clearly tell you what the objectives are and the story of the game.



* MoneySpider

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* MoneySpiderMoneySpider: Played straight in ''SAS: Zombie Assault 4'', where you can clearly see some killed zombies dropping stacks of SAS Dollars.



* ArtificialZombie: Zombdroid Servants and Soldiers. [[AIIsACrapshoot Doubles as the trope above]].

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* ArmorPiercingAttack: Dark Minion zombies disregard all damage reduction from armor.
* ArtificialZombie: Zombdroid Servants and Soldiers. [[AIIsACrapshoot Doubles as the trope above]].A.I. Is A Crapshoot]].
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SAS: Zombie Assault is a famous series of {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff.

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SAS: Zombie Assault is a famous series of {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff. Alternatively, the guys down at the SAS Zombie Assault Wiki have created a list of tropes for SAS 4 which can be accessed [[http://saszombieassault.wikia.com/wiki/Forum%3ASAS_4_Tropes here]].
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* JumpScare: Finding the loot room via the holes in the [[TimedMission Meltdown]] mission gives you a [[HellIsThatNoise loud scream]], a message saying [[OhCrap "PREPARE TO DIE!"]], and '''[[ArsonMurderAndJaywalking a lot of zombies]]'''. Killing them all [[CrowningMomentOfAwesome gives you a lot of loot at the end of the room]].

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* JumpScare: Finding the loot room via the holes in the [[TimedMission Meltdown]] mission gives you a [[HellIsThatNoise loud scream]], scream]][[note]]Fun fact, that's the exact same sound you hear when you meet [[VideoGame/{{Doom}} Baron of Hell]].[[/note]], a message saying [[OhCrap "PREPARE TO DIE!"]], and '''[[ArsonMurderAndJaywalking a lot of zombies]]'''. Killing them all [[CrowningMomentOfAwesome gives you a lot of loot at the end of the room]].
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* BreakingTheFourthWalll: On the mission Meltdown after collecting all three radioactive med kits, your character will break the forth wall and demand to be controlled by a different player.

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* BreakingTheFourthWalll: BreakingTheFourthWall: On the mission Meltdown after collecting all three radioactive med kits, your character will break the forth wall and demand to be controlled by a different player.
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* Breaking the Fourth Wall: On the Mission Meltdown after collecting all three radioactive med kits, your character will break the forth wall and demand to be controlled by a different player.

to:

* Breaking the Fourth Wall: BreakingTheFourthWalll: On the Mission mission Meltdown after collecting all three radioactive med kits, your character will break the forth wall and demand to be controlled by a different player.
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* Breaking the Fourth Wall: On the Mission Meltdown after collecting all three radioactive med kits, your charter will break the forth wall and be demanded to be controlled by a different player.

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* Breaking the Fourth Wall: On the Mission Meltdown after collecting all three radioactive med kits, your charter character will break the forth wall and be demanded and demand to be controlled by a different player.
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Added DiffLines:

*Breaking the Fourth Wall: On the Mission Meltdown after collecting all three radioactive med kits, your charter will break the forth wall and be demanded to be controlled by a different player.
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SAS: Zombie Assault is a famous series of ShootEmUps by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff.

to:

SAS: Zombie Assault is a famous series of ShootEmUps {{Shoot Em Up}}s by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff.
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* AIIsACrapshoot: Machines affected by the digital strain become zombified.

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* AIIsACrapshoot: Machines affected by the digital strain of the [[ThePlague Thera Virus]] become zombified.

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