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* AIIsACrapshoot: Machines affected by the digital strain become zombified.
* ArtificialZombie: Zombdroid Servants and Soldiers. [[AIIsACrapshoot Doubles as the trope above]].
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* FaceHeelTurn: The [=HVM=] soldiers after shooting down the ambulance in the Ice Station mission.
-->'''[=HVM=] Captain:''' "Do it." [the [=HVM=] soldiers start firing at the ambulance]
-->'''SAS Soldier:''' "What have you done? Those people could have been saved!"
-->'''[=HVM=] Captain:''' "We have our orders. And there can be no witnesses."
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* AutoRevive: You can spend your [=NK=] Coins to revive yourself to full health. In the mobile version, it requires revive tokens.
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* JumpScare: From the [[TimedMission Meltdown]] mission: '''[[OhCrap "PREPARE TO DIE!"]]'''

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* JumpScare: From Finding the loot room via the holes in the [[TimedMission Meltdown]] mission: '''[[OhCrap mission gives you a [[HellIsThatNoise loud scream]], a message saying [[OhCrap "PREPARE TO DIE!"]]'''DIE!"]], and '''[[ArsonMurderAndJaywalking a lot of zombies]]'''. Killing them all [[CrowningMomentOfAwesome gives you a lot of loot at the end of the room]].

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* JumpScare: From the [[TimedMission Meltdown]] mission: '''[[OhCrap "PREPARE TO DIE!"]]'''



* TimedMission: The mission Vaccine. You have to extract the vaccine before the jolt ships, sent by the Trans-System President, who didn't know about the vaccine, destroy Aartis.

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* TimedMission: TimedMission:
**
The mission Vaccine. You have to extract the vaccine before the jolt ships, sent by the Trans-System President, who didn't know about the vaccine, destroy Aartis.Aartis.
** The mission Meltdown. Shut down all the nuclear reactors and head to the main computer.

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* HoldTheLine: The Heavy class has an ability called this that simply buffs him up as long as he is standing still.

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* HoldTheLine: HoldTheLine:
**
The Heavy class has an ability called this that simply buffs him up as long as he is standing still.still.
** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when all the zombies and the boss have been killed.



* MultiMookMelee: The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when all the zombies and the boss have been killed.


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** The [[Franchise/StarWars Star Wars]] references did not stop at Bloons Tower Defense 4; the devs snuck some in on some of the achievement icons.

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* HoldTheLine:
** The Heavy class has an ability called this that simply buffs him up as long as he is standing still.
** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when all the zombies have been killed.
* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to great, and it loads one section of a level at a time, which means the loading times are significantly shorter than the online version.

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* HoldTheLine:
**
HoldTheLine: The Heavy class has an ability called this that simply buffs him up as long as he is standing still.
** * LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to great, and it loads one section of a level at a time (Vaccine mission only), which means the loading times are significantly shorter than the online version.
* MultiMookMelee:
The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when all the zombies and the boss have been killed.
* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to great, and it loads one section of a level at a time, which means the loading times are significantly shorter than the online version.
killed.
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* BloodlessCarnage: Invoked with the Gore/VFX setting.

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* BloodlessCarnage: Invoked with the Gore/VFX setting. Specifically, turning off the gore is for people who are disturbed/offended by it, and turning off the VFX is for computers that can't run the game well.
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* SniperRifle: The Arctic Warfare Magnum appears as a weapon capable of [[OneHitPolykill]]s.

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* SniperRifle: The Arctic Warfare Magnum appears as a weapon capable of [[OneHitPolykill]]s.
[[OneHitPolykill]][=s=].



** The mission Onslaught.

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** The mission Onslaught. The drop ramps have been damaged, and you have to survive for about 6 minutes, while keeping the zombies, who are on the other side of the bars, at bay. The spaceship takes off when all the zombies have been killed.



* TimedMission: The mission Vaccine.

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* TimedMission: The mission Vaccine. You have to extract the vaccine before the jolt ships, sent by the Trans-System President, who didn't know about the vaccine, destroy Aartis.
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** When reaching higher levels, weapons, armor, and support weaponry both play the trope straight and literally turn red. Mostly red stripes to be exact. And yes, they're stronger.

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** When reaching higher levels, weapons, armor, and support weaponry both play the trope straight and literally turn red. Mostly red stripes to be exact. And yes, they're stronger.stronger.
* WhatTheHellPlayer:
** Averted in the Survivors mission, unless you're playing this mission in multiplayer. No matter how many survivors get killed, you won't be penalized by anyone. In the case of multiplayer however, deliberately letting the survivors get killed may cause your teammates to scold you in chat.
** In the V.I.P. mission, shooting the furniture or collecting anything while escorting the V.I.P. will cause him to start complaining. Your [=SAS=] soldier will be annoyed by this, saying...
-->"I'm this close to putting a bullet in the guy's face..."
*** While the game's on HolidayMode (where the V.I.P. is Santa instead), the soldier will instead say
-->"I'm this close to being put on the naughty list..."
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* ElevatorActionSequence: In the Vaccine mission, you get to ride on a subway train, which stops when you have to fight zombies.
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* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to great, and it loads one section of a level at a time.

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* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to great, and it loads one section of a level at a time.time, which means the loading times are significantly shorter than the online version.

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* EscortMission: The mission V.I.P..



* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to decent, and it loads one section of a level at a time.

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* HoldTheLine:
** The Heavy class has an ability called this that simply buffs him up as long as he is standing still.
** The mission Onslaught.
* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to decent, great, and it loads one section of a level at a time.


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* TimedMission: The mission Vaccine.

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* FriendlyFireproof: Anyone who is human; players, npcs, yeah. But then the once friendly [=HVM=] Soldiers from the Ice Station mission avert this...

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* EveryCarIsAPinto: Cause enough damage to a car and it explodes, damaging all zombies in the blast. The said car will look very damaged after exploding.
* FriendlyFireproof: Anyone who is human; players, npcs, the sentries and inactive Loaderbots, yeah. But then the activated turrets and Loaderbots from the Power Out mission, and once friendly [=HVM=] Soldiers from the Ice Station mission avert this...
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* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]]

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* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]]]] Averted for the mobile version, because the graphics and animation quality is reduced from incredible to decent, and it loads one section of a level at a time.
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* LoadsAndLoadsOfLoading: Justified. [[TropesAreNotBad The incredibly detailed graphics and sections of levels all load at once.]]
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* MoneySpider
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* FriendlyFireproof: Anyone who is human; players, npcs, yeah. But then the once friendly [=HVM=] Soldiers from the Ice Station mission avert this...

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* ShoutOut: There is an achievement called [[VideoGame/BloonsTowerDefense NLL]], though it might double as a FandomNod.

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* ShoutOut: ShoutOut:
** In the Zombie Pods mission, when walking through the aisles, you might get this line:
--->[[Film/{{Zombieland}} "Hey, they still have twinkies here. Not even zombies will eat those."]]
**
There is an achievement called [[VideoGame/BloonsTowerDefense NLL]], though it might double as a FandomNod.

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* TurnsRed: Sure, you may think that the Devastator is a joke at first, but then it gets '''dead serious''' when it's close to dying. During this phase, it moves and attacks faster, becomes resistant to everything, and it hits '''hard'''.

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* TurnsRed: TurnsRed:
**
Sure, you may think that the Devastator is a joke at first, but then it gets '''dead serious''' when it's close to dying. During this phase, it moves and attacks faster, becomes resistant to everything, and it hits '''hard'''.'''hard'''.
** When reaching higher levels, weapons, armor, and support weaponry both play the trope straight and literally turn red. Mostly red stripes to be exact. And yes, they're stronger.
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* BloodlessCarnage: Invoked with the Gore/VFX setting.

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* ShoutOut: There is an achievement called [[VideoGame/BloonsTowerDefense NLL]].

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* ShoutOut: There is an achievement called [[VideoGame/BloonsTowerDefense NLL]].NLL]], though it might double as a FandomNod.
* TurnsRed: Sure, you may think that the Devastator is a joke at first, but then it gets '''dead serious''' when it's close to dying. During this phase, it moves and attacks faster, becomes resistant to everything, and it hits '''hard'''.
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* BangBangBANG: The MP5 sounds significantly deeper in this game than in the previous 3.

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* BangBangBANG: The MP5 sounds significantly deeper in this game than in the previous 3.3.

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!!!Tropes specific to [=SAS=] 4 here:
* ShoutOut: There is an achievement called [[VideoGame/BloonsTowerDefense NLL]].

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* AffectionateParody: The first game was this to the Zombies mode in ''VideoGame/CallOfDuty'', with some elements of ''VideoGame/NaziZombies'', but it then became a full-blown franchise.

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* AffectionateParody: The first game was games were this to the Zombies mode in ''VideoGame/CallOfDuty'', with some elements of ''VideoGame/NaziZombies'', but it then became a full-blown franchise.



* SniperRifle: The Arctic Warfare Magnum appears as a weapon capable of [[OneHitPolykill]]s.

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* SniperRifle: The Arctic Warfare Magnum appears as a weapon capable of [[OneHitPolykill]]s.[[OneHitPolykill]]s.

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!!!Tropes specific to SAS2 and Insane Asylum here:
* ActionBomb: The [[MonsterClown clowns]] in Insane Asylum.
* AffectionateParody: The whole series is a parody of NaziZombies, but this game is the most obvious parody of it.
* {{BFG}}: The [[MoreDakka M60 and MG4]] in SAS2 and Insane Asylum.
** Also from Insane Asylum is the [[SniperRifle .700]] [[OneHitPolykill Nitro]] [[UpToEleven Express]].
* BribingYourWayToVictory: This game was the first one to feature premium weapons. Said premiums include the [[BoringYetPractical Lee-Enfield]], [[OneHitPolykill MP7]], [[MoreDakka AA-12]], [[Franchise/{{Alien}} M41A Grendel]], [[StuffBlowingUp MGL-140]], [[ChainsawGood Tactical Chainsaw]], [[DeathRay Proton Cannon]], and [[FireBreathingWeapon Flamethrower]].
* ChainsawGood: One of the [[BrigingYourWayToVictory premium weapons]] is a chainsaw. It's AwesomeButImpractical, as it's exclusively melee.
* DeadWeight: Again, there are fat zombies. However, these take the form of fat doods with meat cleavers [[AsteroidsMonster that pop into worms when killed.]]
* OurDemonsAreDifferent: A large, muscular zombie sometimes appears that [[FlunkyBoss spawns in skeletons from fallen zombies.]] Nobody is really sure what exactly it is, but a popular FanNickname for it is "Demon", due to the appearance.
* SentryGun: The Vickers gun and ADWS fit this role. In this game, you can actually reload the turrets, unlike in the others.
* ShotgunsAreJustBetter: Even more so than SAS1, as shotguns do RIDICULOUS damage to zombies in this installment.
** The M1014 appears in Insane Asylum as what may be the best non-premium weapon aside from the M60.
* ShoutOut: One of the power ups is [[MontyPythonAndTheHolyGrail The Holy Hand Grenade of Antioch]], which works as a SmartBomb.
* SniperRifle: The AWM returns from SAS1 in SAS2, and Insane Asylum has the [[{{BFG}} .700 Nitro Express]].

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!!!Tropes specific to SAS3 here.

* AsteroidsMonster: Mamushkas in a nutshell.
* BangBangBANG: The MP5 sounds significantly deeper in this game than in the previous 3.

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* ImprobableUseOfAWeapon: Sniper rifles work differently in these games from other ones. Instead of charging up for BoomHeadshot, they perform a OneHitPolykill on each shot.



** SentryGun: Light and Heavy Sentries in SAS; Vickers and [[MoreDakka ADWS]] in SAS2 and Insane Asylum; [[GatlingGood GECAL50]] and ADWS in SAS3; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkörper, [[FireBreathingWeapon Ronson Mk. V Flamer Sentry]], [[FrickinLaserBeams CM Supernova]], and [[MoreDakka CM Zeus Exclusion Zone]] in SAS4.

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** SentryGun: Light and Heavy Sentries in SAS; Vickers and [[MoreDakka ADWS]] in SAS2 and Insane Asylum; [[GatlingGood GECAL50]] and ADWS in SAS3; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkörper, [[FireBreathingWeapon Ronson Mk. V Flamer Sentry]], [[FrickinLaserBeams CM Supernova]], and [[MoreDakka CM Zeus Exclusion Zone]] in SAS4.SAS4.

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!!!Tropes specific to SAS: Zombie Assault here:

* ActionBomb: Occasionally, very late in the game, a [[BatOuttaHell bat-like]] version of DemBones will appear. These explode when killed, and will kill themselves instantly when hitting a barricade. Blown-up barricades will never, ever be able to be repaired.
* AnAxeToGrind: The skeletons summoned by liches carry this.
* {{BFG}}: Yes, you can actually equip an FN M240 MAG general-purpose machine gun in this game. It still has [[DoNotRunWithAGun one helluva mobility penalty]].
* DeadWeight: Occasionally, zombies that look like red-skinned women with GagBoobs and overall look somewhat overweight will show up. [[KevLard They take forever to take down.]]
* OurLichesAreDifferent: In the late game, liches show up. They wear black cloaks and shoot balls of magic at you, in addition to summoning huge groups of DemBones to fight you.
* SniperRifle: The Arctic Warfare Magnum appears as a weapon capable of [[OneHitPolykill]]s.
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* {{AKA-47}}: '''MASSIVELY''' [[AvertedTrope averted]]. Every weapon that you can find in RealLife has its real name. Except for the M249 SAW, but that's just what the YanksWithTanks call it, so it doesn't count.

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* {{AKA-47}}: {{AKA 47}}: '''MASSIVELY''' [[AvertedTrope averted]]. Every weapon that you can find in RealLife has its real name. Except for the M249 SAW, but that's just what the YanksWithTanks call it, so it doesn't count.
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** SniperRifle: Arctic Warfare Magnum in SAS, SAS2, and Insane Asylum; .700 Nitro Express in Insane Asylum; Mk. II and [[MagneticWeapons JKH .887 Coiled Assault Weapon]] in SAS3; RIA 50 Hornet, and HIKS S300 in SAS4.

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** SniperRifle: Arctic Warfare Magnum in SAS, SAS2, and Insane Asylum; .700 Nitro Express in Insane Asylum; Mk. II and [[MagneticWeapons JKH .887 Coiled Assault Weapon]] in SAS3; RIA 50 50, Hornet, and HIKS S300 in SAS4.

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** Assault Rifle: L85A2 in SAS; Lee Enfield in SAS2 and Insane Asylum; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in SAS2, Insane Asylum, and SAS3; M16A4, REC7, ARX160, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in SAS3; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 401 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]],

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** Assault Rifle: L85A2 in SAS; Lee Enfield Enfield, G3, and HK417 in SAS2 and Insane Asylum; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in SAS2, Insane Asylum, and SAS3; M16A4, REC7, ARX160, Steyr AUG, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in SAS3; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 401 405 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]],COM2]], CM 451 Starburst, RIA 20 DSC, RIA 20 PARA, [[ManOnFire RIA 20 Striker]], and HVM 006 G-Class in SAS4
** [[MoreDakka SMG]]: MP5 in the first three games; MP7 in SAS2, Insane Asylum, and SAS3; Skorpion, Vector,, Minibea PM-9, [[MoreDakka ZCS Seizure]], PP19 Bizon, and P90 in SAS3; Z-2 LMP, CM 307, RIA 7, [[ManOnFire RIA T-7]], Ronson 55, CM 351 Sunflare, and Phantom in SAS4.
** [[{{BFG}} Machine Gun]]: M240 MAG in SAS and SAS3; M60 in SAS2 and Insane Asylum; MG4 in SAS2, Insane Asylum, and SAS3; HK 221, Bren, RPD, M249 SAW, [[GatlingGood M134]] [[{{BFG}} Minigun]], IMI Negev N67, and [[{{BFG}} M2 Browning]] in SAS3; Z-5 Heavy, HVM 008, Ronson LBM, CM 505, and Supermarine in SAS4.
** SniperRifle: Arctic Warfare Magnum in SAS, SAS2, and Insane Asylum; .700 Nitro Express in Insane Asylum; Mk. II and [[MagneticWeapons JKH .887 Coiled Assault Weapon]] in SAS3; RIA 50 Hornet, and HIKS S300 in SAS4.
** Rocket Launcher: RPG-7 in SAS3; HVM MPG, T101 Feldhaubitz, T102 Jagdfaust, and [[MacrossMissileMassacre Gebirgskanone]] in SAS4.
** Grenade Launcher: Milkor in SAS2, Insane Asylum, and SAS3; PAW-20 in SAS3.
** SentryGun: Light and Heavy Sentries in SAS; Vickers and [[MoreDakka ADWS]] in SAS2 and Insane Asylum; [[GatlingGood GECAL50]] and ADWS in SAS3; HVM Heavy Machine Gun Sentry, Ronson Cryogenics Turret, HIKS Heavyshot Protector Turret, Flugkörper, [[FireBreathingWeapon Ronson Mk. V Flamer Sentry]], [[FrickinLaserBeams CM Supernova]], and [[MoreDakka CM Zeus Exclusion Zone]] in SAS4.
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** SASTD and SAS4 feature a ridiculous amount of them.

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** SASTD and SAS4 feature a ridiculous amount of them.them.
* StandardFPSGuns: Despite not being an FPS, there are some here.
** Knife: Tactical Chainsaw in SAS2 and Insane Asylum; CQC Skill for the Assault Class in SAS4.
** Pistol: P226 Sig Sauer in SAS, SAS2, and Insane Asylum; Glock 17, Ruger P97, Desert Eagle, IMI SP-21 Barak, MAC-10, Beretta 93R and Glock 20 in SAS3; HVM 001, RIA 313, CM 205, Ronson 45, and Sabre in SAS4.
** Revolver: Raging Bull and [[HandCannon .600 Nitro Express]] in SAS3, Trailblazer and Poison Claw in SAS4
** Shotgun: M870 in SAS, SAS2, and Insane Asylum; [[MoreDakka AA-12]] and Benelli M4 in Insane Asylum and SAS3; Stoeger Side-by-Side, Winchester 9140, SPAS-12, Saiga .401K, Striker, UTAS UTS-15, and [[PlagueMaster SCM]][[FlechetteStorm ITR]] in SAS3; HVM 004, [[ManOnFire RIA 30 Strikeforce]], [[HandCannon Mus]][[SawedOffShotgun tang]], Stripper, [[MoreDakka Hard Thorn]], and 1887 Shockfield in SAS4.
** Assault Rifle: L85A2 in SAS; Lee Enfield in SAS2 and Insane Asylum; AK-47, [[Franchise/{{Aliens}} M41A Grendel]], and SCAR in SAS2, Insane Asylum, and SAS3; M16A4, REC7, ARX160, FAL, M1 Garand, Beowulf .50, and [[ManOnFire ZCS Wipeout]] in SAS3; Z-1 Assault, Mixmaster, Ronson 65-a, Raptor, CM 401 Planet Stormer, CM Gigavolt, [[MagneticWeapons Sub-light COM2]],
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SAS: Zombie Assault is a famous series of ShootEmUps by Creator/NinjaKiwi. Currently, there are four main games (Five if you count [[ExpansionPack Insane Asylum]]) and a TowerDefense SpinOff.
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!!!Tropes across the entire series include:

* AffectionateParody: The first game was this to the Zombies mode in ''VideoGame/CallOfDuty'', with some elements of ''VideoGame/NaziZombies'', but it then became a full-blown franchise.
* {{AKA-47}}: '''MASSIVELY''' [[AvertedTrope averted]]. Every weapon that you can find in RealLife has its real name. Except for the M249 SAW, but that's just what the YanksWithTanks call it, so it doesn't count.
* CoolGuns: Lots and lots of them.
* DeadWeight: Bloaters in SAS2, Insane Asylum, SAS3, SASTD, and SAS4. Also, Regurgitators in SAS4.
* ExcusePlot: The first two games and Insane Asylum have a plot that runs like "You are in a church/military base/insane asylum that is being attacked by zombies. Survive." The third game had a plot that was AllThereInTheManual. (If you look at the loading screens, you can get some info as to what the story is about.
** Averted in SAS4. The missions clearly tell you what the objectives are and the story of the game.
* OurZombiesAreDifferent: The first two games and Insane Asylum feature FleshEatingZombies, but the rest of the series has PlagueZombies, with a few ParasiteZombies.
* SentryGun: Every game has them.
** The first one featured sentries referred to as Light and Heavy Sentries.
** The second game featured the Vickers Sentry and the Area Denial Weapons System.
** The third game features the [[GatlingGood GECAL50]] and the Area Denial Weapons System.
** SASTD and SAS4 feature a ridiculous amount of them.

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