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* BareYourMidriff: The starter outfit for ''both genders''. The male version is simply a [[ClothingDamage cropped t-shirt and pants that appear to be ripped]], while the female version of the same outfit essentially amounts to [[ChainmailBikini a swimsuit]].

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More accurate?


* PortalNetwork: The Kami, Karavan, and Marauder Factions all have their own unique Teleporter networks that allow you to go anywhere in Atys so long as you have the appropriate pacts. Kami Shrines look like large spinning daggers with wings, Karavan Shrines look like communication relays, and Marauder Teleporters, Zinuakeens, are large cut amber crystals that can only be used if you have a Zyn Crystal. Certain Shrines can only be used if you're aligned with the Kami or the Karavan and Zinuakeens can only be used if you're a Marauder.



* TeleportersAndTransporters: The Kami, Karavan, and Marauder Factions all have their own unique Teleporter networks that allow you to go anywhere in Atys so long as you have the appropriate pacts. Kami Shrines look like large spinning daggers with wings, Karavan Shrines look like communication relays, and Marauder Teleporters, Zinuakeens, are large cut amber crystals that can only be used if you have a Zyn Crystal. Certain Shrines can only be used if you're aligned with the Kami or the Karavan and Zinuakeens can only be used if you're a Marauder.
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* TreeTopWorld: Atys is a literal WorldTree large enough for an entire planet to have accreted on its canopy. The setting's races mostly live on the masses of rocks and earth held up by Atys's branches, with further boughs crossing through the sky and a maze of root networks beneath the crust.

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* TreeTopWorld: TreetopWorld: Atys is a literal WorldTree large enough for an entire planet to have accreted on its canopy. The setting's races mostly live on the masses of rocks and earth held up by Atys's branches, with further boughs crossing through the sky and a maze of root networks beneath the crust.

Added: 464

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* BeastMan: There are four ape-like "Primitive" variants of the Homin Races (Gibbaï for the Zoraï, Frahar for the Fyros, Cutes for the Trykers, and Momos, which are extinct, for the Matis) that like to carry jewelry on their body and attack Homins on sight. There are also tribal variants for three of the four variants (Gibads for the Gibbaï, Fraiders for the Frahar, and Cuzans for the Cutes) that are more friendly and intelligent than their aggressive cousins.



* EverythingsBetterWithMonkeys: There are four ape-like "Primitive" variants of the Homin Races (Gibbaï for the Zoraï, Frahar for the Fyros, Cutes for the Trykers, and Momos, which are extinct, for the Matis) that like to carry jewelry on their body and attack Homins on sight. There are also tribal variants for three of the four variants (Gibads for the Gibbaï, Fraiders for the Frahar, and Cuzans for the Cutes) that are more friendly and intelligent than their aggressive cousins.

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Five Races is now Standard Fantasy Races; this example lacks context and has to be cut


Some 40 years ago, a nest of giant insects (collectively known as Kitins) was discovered, triggering a massive invasion of the Atysian surface, and forcing the [[FiveRaces four races]] to seek shelter in the Prime Roots, under the protection of the [[SpaceMarine Karavan]] and the [[TheGreys Kamis]]. Not much is known about either of these latter groups, except that the Karavan worship Jena and have some really cool technology (including teleportation and resurrection), the Kamis worship Ma-Duk, have yetis as bodyguards, and are resistant to almost all forms of Karavan technology. Neither group likes the other much.

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Some 40 years ago, a nest of giant insects (collectively known as Kitins) was discovered, triggering a massive invasion of the Atysian surface, and forcing the [[FiveRaces four races]] races to seek shelter in the Prime Roots, under the protection of the [[SpaceMarine Karavan]] and the [[TheGreys Kamis]]. Not much is known about either of these latter groups, except that the Karavan worship Jena and have some really cool technology (including teleportation and resurrection), the Kamis worship Ma-Duk, have yetis as bodyguards, and are resistant to almost all forms of Karavan technology. Neither group likes the other much.



* FiveRaces: Well, four. The Fyros (Stout), the Matis (Fairy), the Trykers (Cute[=/=]Mundane), and the Zoraï (High Men).

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* TreeTopWorld: Atys is a literal WorldTree large enough for an entire planet to have accreted on its canopy. The setting's races mostly live on the masses of rocks and earth held up by Atys's branches, with further boughs crossing through the sky and a maze of root networks beneath the crust.



* WhenTreesAttack: There are a few plants in the game that can be classified as "Intelligent" - as in, they can be attacked and behave similarly to most animals. They drop buds and moss when killed and rely largely on Magic to take down their opponents. Some look like bushy brains and others look like giant pitcher plants. When the Matis in the tutorial island of Silan tried experimenting on one of them - the Slaveni - they immediately killed everyone in the city where the experiments were occurring then destroyed the city for good measure, leaving the place desolate and filled with looters.

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* WhenTreesAttack: There are a few plants in the game that can be classified as "Intelligent" - -- as in, they can be attacked and behave similarly to most animals. They drop buds and moss when killed and rely largely on Magic to take down their opponents. Some look like bushy brains and others look like giant pitcher plants. When the Matis in the tutorial island of Silan tried experimenting on one of them - -- the Slaveni - -- they immediately killed everyone in the city where the experiments were occurring then destroyed the city for good measure, leaving the place desolate and filled with looters.
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Quicksand Box is now YMMV per TRS


* QuicksandBox: The mainland is ''huge''. Like, really really big. If you want to travel between countries, it's recommended you sign on with a big guild and join in an organized expedition.
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The selling point for the game is the amount of customization involved in getting yourself ready for combat. All of your moves are customizable in some way; you can cast spells and use fighting moves [[CastFromHitPoints from hit points]] instead of Sap or Stamina, if you want. And the crafting system involves harvesting any of 5 different grades of material, with a quality rating of anywhere from 1 to 250, of any type from seeds to jewels to bark (and there are several different kinds of each) but no metal, and crafting them into jewelry, weapons, armor, and guns. Yes, you can make [[MoreDakka automatic rocket launchers]] from the bones of your enemies and sap you dig out of the ground. Mix in some surprisingly detailed herd AI for realism, an entirely-player-run economy, and an almost universally friendly community, and you've got a really good game.

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The selling point for the game is the amount of customization involved in getting yourself ready for combat. All of your moves are customizable in some way; you can cast spells and use fighting moves [[CastFromHitPoints from hit points]] instead of Sap or Stamina, [[CastFromStamina Stamina]], if you want. And the crafting system involves harvesting any of 5 different grades of material, with a quality rating of anywhere from 1 to 250, of any type from seeds to jewels to bark (and there are several different kinds of each) but no metal, and crafting them into jewelry, weapons, armor, and guns. Yes, you can make [[MoreDakka automatic rocket launchers]] from the bones of your enemies and sap you dig out of the ground. Mix in some surprisingly detailed herd AI for realism, an entirely-player-run economy, and an almost universally friendly community, and you've got a really good game.
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* CastFromStamina: One of many options in spell customization.
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* BareYourMidriff: The starter outfit for ''both genders''. The male version is simply a [[ClothingDamage cropped t-shirt and pants that appear to be ripped]], while the female version of the same outfit essentially amounts to [[ChainmailBikini a swimsuit]].

Added: 2193

Changed: 1440

Removed: 617

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* TheCorruption: The aptly-named Goo, which is a purple substance that spouts out of the ground. Apparently functions as an addictive psychedelic drug, and also makes the wildlife tougher. If you go near a goo-infested area, you'll take damage. The best place to find it is in The Witherings, where the Zoraï live; as well as the Blight Zone in the starting island. There are also Goo-Infected creatures on the mainland that will ZergRush you on sight.



* DrugsAreBad: The Goo has a psychedelic quality to it and some Homins use it to get a sort of high. Most everyone else disdains this since it also has the debilitating side effect of driving Homins insane. The Kami believe that it completely disconnects souls from Ma-Duk, leading to their souls being obliterated from existence and loathe it with every fiber of their being for that reason (and because the Goo is one of the only things that can actually kill a Kami), while the Karavan believe that it's simply a cancer that needs to be cured.



* {{Freemium}}: The trope was initially {{Averted|Trope}} when the game first became free-to-play back in 2006. Now players can play for free up to level 125 in all fields; they also can't own any more animals beyond a mount or take storage from an apartment or guild hall. With a subscription, players can own a mount as well as several packers and can take things out of apartments and guild halls freely, provided they have the proper permissions to use the guild hall inventory..

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* {{Freemium}}: The trope was initially {{Averted|Trope}} when the game first became free-to-play back in 2006. Now players can play for free up to level 125 in all fields; they free players also can't own any more animals beyond a mount or take storage from an apartment or guild hall. With a subscription, players can own a mount as well as several packers and can take things out of apartments and guild halls freely, provided they have the proper permissions to use the guild hall inventory..inventory.
* FetchQuest: The tutorial missions on Silan can dip into this; for example the final mission in the harvest tutorial mission chain has you raid a looter camp for treasure. Crafting and Foraging missions entirely fall into this though they avoid falling prey to TwentyBearAsses since players don't have to rely on RandomDrops for the requested items. There are also courier missions where you are assigned to deliver messages and packages to certain {{Non Player Character}}s (sometimes with in a time limit) as well as Faction courier and harvest missions which have you do the same thing but with guard outposts for the four races, which award fame, faction points, or money as rewards.



* TheGreys: The Kamis.



* IDontLikeTheSoundOfThatPlace: The names for most of the high-level region in the game tend to get pretty scary; for example the 200-250 regions have names like The Void (Witherings), Scorched Corridor (Burning Desert), or Grove of Confusion (Verdant Heights). For added "you DON'T want to come here unprepared"-ness, all of the regions of the Prime Roots have names like this (Sunken City, Gate of Obscurity, Abyss of Ichor, Trench of Trials, Elusive Forest, the Kitins' Lair, etc.).



* TheCorruption: The aptly-named Goo, which is a purple substance that spouts out of the ground. Apparently functions as an addictive psychedelic drug, and also makes the wildlife tougher. If you go near a goo-infested area, you'll take damage. The best place to find it is in The Witherings, where the Zoraï live; as well as the Blight Zone in the starting island.
** As of recently, there are also Goo-Infected creatures that will ZergRush you on sight.
* TheGreys: The Kamis.
* WhenTreesAttack: There are a few plants in the game that can be classified as "Intelligent"--as in, they can be attacked and behave similarly to most animals. They drop buds and moss when killed and rely largely on Magic to take down their opponents. Some look like bushy brains and others look like giant pitcher plants. When the Matis in the tutorial island of Silan tried experimenting on one of them--the Slaveni--they immediately killed everyone in the city where the experiments were occurring then destroyed the city for good measure, leaving the place desolate and filled with looters.

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* TheCorruption: The aptly-named Goo, which is a purple substance that spouts out of TwentyBearAsses: A few missions fall into this category. For example, the ground. Apparently functions as an addictive psychedelic drug, Kami and also makes the wildlife tougher. If Karavan mission chains on Silan have you go near a goo-infested area, you'll take damage. The best place to find it is hunt down Goo-infected creatures in The Witherings, where the Zoraï live; as well as the Blight Zone so that you can carve meat from them either to destroy or study, and the magic mission chain has you gather mushrooms off of Yelks in the starting island.
** As
Ruins of recently, there are also Goo-Infected creatures that will ZergRush Silan (which can be used to help craft Magic Amplifiers). On the mainland, some fame and hunter missions have you on sight.
* TheGreys: The Kamis.
securing meat, fur, and other such things from animals to give to the mission giver. While they still [[RandomDrops randomly drop]], you automatically get them upon the requisite animal's death rather then having to carve them from the beast.
* WhenTreesAttack: There are a few plants in the game that can be classified as "Intelligent"--as "Intelligent" - as in, they can be attacked and behave similarly to most animals. They drop buds and moss when killed and rely largely on Magic to take down their opponents. Some look like bushy brains and others look like giant pitcher plants. When the Matis in the tutorial island of Silan tried experimenting on one of them--the Slaveni--they them - the Slaveni - they immediately killed everyone in the city where the experiments were occurring then destroyed the city for good measure, leaving the place desolate and filled with looters.

Added: 483

Changed: 65

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The game's homepage is [[http://www.Ryzom.com here]].

to:

The game's homepage is [[http://www.Ryzom.com here]].
here]]. As of 2016, ''Ryzom'' is now available on UsefulNotes/{{Steam}}.


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* {{Freemium}}: The trope was initially {{Averted|Trope}} when the game first became free-to-play back in 2006. Now players can play for free up to level 125 in all fields; they also can't own any more animals beyond a mount or take storage from an apartment or guild hall. With a subscription, players can own a mount as well as several packers and can take things out of apartments and guild halls freely, provided they have the proper permissions to use the guild hall inventory..
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* TeleportersAndTransporters: The Kami, Karavan, and Marauder Factions all have their own unique Teleporter networks that allow you to go anywhere in Atys so long as you have the appropriate pacts. Kami Shrines look like large spinning daggers with wings, Karavan Shrines look like communication relays, and Marauder Teleporters, Zinuakeens, are large cut amber crystals that can only be used if you have a Zyn Crystal. Certain Shrines can only be used if you're aligned with the Kami or the Karavan and Zinuakeens can only be used if you're a Marauder.
Is there an issue? Send a MessageReason:
None

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* InsurmountableWaistHeightFence: There are a few of these in the game, both of fences that aren't much taller than you are but can't be jumped over and invisible walls that can occur in certain areas with inclines. It can get aggravating when you run into a wall on a hill that doesn't have a very sharp incline.
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* FiveRaces: Well, four. The Fyros (Stout), the Matis (Fairy), the Trykers (Cute), and the Zoraï (High Men).

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* FiveRaces: Well, four. The Fyros (Stout), the Matis (Fairy), the Trykers (Cute), (Cute[=/=]Mundane), and the Zoraï (High Men).

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