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* LikeAGodToMe: [[spoiler:Once Lucas opens a portal to Cloudheim, a path to the final dungeon, when Ares/Alice was out of options and had no idea how to reach it they do start believing he might be actually a god.]]

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* LikeAGodToMe: [[spoiler:Once Lucas opens a portal to Cloudheim, a path to the final dungeon, when Ares/Alice was out of options and had no idea how to reach it it, they do start believing he might be actually be a god.]]


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* * The item description for the Safety Lance weapon throws in a sneaky reference to the Music/MenWithoutHats song 'Safety Dance'.
--->''We can stab if we want to!''
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* GentleGiant: [[spoiler:Farm Dragons]] are freaking huge, kinda cute, and allow only a few chosen people, usually Earthmates/maidens, to work on their fields.

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* GentleGiant: [[spoiler:Farm Dragons]] are freaking huge, kinda cute, and allow only a few chosen people, usually Earthmates/maidens, Earthmates, to work on their fields.



* MindControl: [[spoiler:Runes are part of every living being and by manipulating this one can control their feelings and minds with the possibility of making them submissive or aggressive. At one point Gideon attempts to do this with the entire populace of Rigbarth using their soulsphere data and Radea. Radea herself had her runes manipulated which made her far more violent especially towards Ares/Alice after being fed the lie an Earthmate/maiden like them killed her sister.]]

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* MindControl: [[spoiler:Runes are part of every living being and by manipulating this one can control their feelings and minds with the possibility of making them submissive or aggressive. At one point Gideon attempts to do this with the entire populace of Rigbarth using their soulsphere data and Radea. Radea herself had her runes manipulated which made her far more violent especially towards Ares/Alice after being fed the lie an Earthmate/maiden Earthmate like them killed her sister.]]



* VillainBall: [[spoiler:Gideon utterly defeats Ares/Alice and Radea in his floating fortress, but instead of just finishing off the Earthmate/maiden that he himself admits became problematic he just leaves after kidnapping Radea, who no longer is under his control.]]

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* VillainBall: [[spoiler:Gideon utterly defeats Ares/Alice and Radea in his floating fortress, but instead of just finishing off the Earthmate/maiden Earthmate that he himself admits became problematic he just leaves after kidnapping Radea, who no longer is under his control.]]
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* {{UnConfession}}: If you don't have enough FP with the bachelor(ettes) and confess/declare your love [[IgnoredConfession they won't take it seriously]] and treat it as some sort of SarcasticConfession or as a joke.
* VideoGameDashing: You can dash in or out of combat as usual. However this time there's a slight delay between each, so you can't just spam it to move faster than walking. Dashing still gives a decent burst of speed enough to help you dodge dangerous stuff in combat.

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* {{UnConfession}}: UnConfession: If you don't have enough FP with the bachelor(ettes) and confess/declare your love [[IgnoredConfession they won't take it seriously]] and treat it as some sort of SarcasticConfession or as a joke.
* VideoGameDashing: You can dash in or out of combat as usual. However this time there's a slight delay between each, so you can't just spam it to move faster than walking. Dashing still gives a decent burst of speed enough to help you dodge dangerous stuff in combat. It's also the focus of the 'Buff-a-Move Contest' summer festival, in which you compete to dodge the charging attacks of some Buffamoo by dashing.
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* ExperienceBooster: The Star Pendant increases the experience you gain. It doesn't work for party members, however.

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* ExperienceBooster: The Star Pendant increases the experience you gain. It doesn't work gain for party members, however.the one wearing it.
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* NoobBridge: Everlasting Darkness constantly drains your RP and you might be out of it in no time meaning you won't be able to use any magic, punishing player's overreliance on Cure Alls, rune abilities or ultimate attacks. This part of the game might also force the player to prepare themselves with plenty of food and be careful with combat as there are enemies that will punish them with hard hitting defensive magic or downright OneHitKill.

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* NoobBridge: Everlasting Darkness forces players to step up their game and will teach them to prepare themselves if they want a reasonable chance of clearing it. This area constantly drains your RP and you might be out of it in no time meaning you won't be able to use any magic, punishing player's overreliance on Cure Alls, rune abilities or ultimate attacks. This part of the game might also force the player to prepare themselves with plenty of food and be careful with combat as there are enemies that will punish them with hard hitting defensive magic or downright OneHitKill.
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* LevelUpAtIntimacy5: Played straight with monsters, they will become stronger the more friendship they have with you. Downplayed with the townsfolk, having higher FP, at 5, means they'll stick with you even past 7PM.
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* AntiFrustrationFeatures: ''Rune Factory 5'' has added several small, but important quality of life changes to its gameplay:

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* AntiFrustrationFeatures: ''Rune Factory 5'' has added keeps and adds several small, but important quality of life changes to its gameplay:
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* AbortedArc: The game slowly but surely gives hints of Ares/Alice's past with a possible cause and even how they were involved in events in Rigbarth years ago during their childhood, but unfortunately it goes nowhere and the story ends with said mystery largely unsolved and their memories still lost [[spoiler:save for the incident of Livia's resurrection and Priscila, but you get to see it only if you choose to date Priscila.]]
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** Just like in the previous game you can use Directives to change the BGM from the current game to other previous games (only the town's seasonal BGM, though). It does take a while until the options are made available, though.

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** Just like in the previous game you can use Directives to change the BGM from the current game to other previous games (only the town's seasonal BGM, though). It does take a while until though), but you must have the options are made available, though.rank of "Expert Ranger" in order to unlock the Directive for them.
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** There are a few ways to notice whether the chest is a real one or a ChestMonster: 1) Check the mini-map before opening a chest. Does it have a red dot? If it does, beat the living crap out of it or, 2) Check if the chest has a golden arrow icon above it, if it has, it's safe to open, or 3) look at the keyhole, if it has an eye instead it's a monster.

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** There are a few ways to notice whether the chest is a real one or a ChestMonster: 1) Check the mini-map before opening a chest. Does it have a red dot? If it does, beat the living crap out of it or, 2) try to lock-on on it, if it does then it's a monster, 3) Check if the chest has a golden arrow icon above it, if it has, it's safe to open, or 3) 4) look at the keyhole, if it has an eye instead it's a monster.
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* OutsideTheBoxTactic: Wanted Monsters are powerful and early to even mid-game players can struggle to lower their HP enough to capture them. However, most of them are not immune to StatusEffects and you can do something like throwing an Object X or do anything to poison them and let the Poison PercentDamageAttack work until they're weak enough to be captured.
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* BrutalBonusLevel: Rigbarth Maze, inside the Guiding Tower. It's full of powerful enemies and holds the materials to craft the best equipment in the game, but becomes available only after the main story is completed.

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* BrutalBonusLevel: Rigbarth Maze, inside the Guiding Tower. It's full of powerful enemies and holds the materials to craft the best equipment in the game, but becomes available only after the main story is completed. The order to unlock it becomes available immediately on new save files at the steep price of 3000p, but going inside it is not recommended at all since every monster there is more powerful than the ones you face at the last dungeon of the main story.

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** Learning the unintuitive inheritance mechanic when crafting equipments on your own is a lesson in masochism. Even more so when stuff like Light Ores and Magic Staves are involved.

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** Learning the unintuitive inheritance mechanic when crafting equipments equipment on your own is a lesson in masochism. Even more so when stuff like Light Ores and Magic Staves are involved.


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** How Rare Cans and 4-Leaf Clovers aid in increasing item drop chances can be very confusing. Rare Can and Clover effects stacks, but multiple of them ''do not'' and each party member can have equipment that aids with item drop rate, which includes the Happy Ring. With you and three party members with Rare Can in their weapons, Happy Rings on each (including you) and other piece of equipment with a 4-Leaf Clover (Giant Clovers make no difference), you can bring the drop odds of the Null Symbol from an abysmal ''0.2%'' to '''18.8%'''.

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