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** [[VideoGame/StealthInc2 Clone]][[note]]Get the Mimicry Power-up 10 times.[[/note]]
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** [[VideoGame/StealthInc2 [[VideoGame/StealthBastard Clone]][[note]]Get the Mimicry Power-up 10 times.[[/note]]
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* XMeetsY: The game is best described as ''VideoGame/SuperSmashBrothers'' meets ''WesternAnimation/TotalDrama''.
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* XMeetsY: The game is best described as ''VideoGame/SuperSmashBrothers'' ''VideoGame/SuperSmashBros'' meets ''WesternAnimation/TotalDrama''.''WesternAnimation/TotalDrama''.
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* XMeetsY: The game is best described as ''WesternAnimation/SuperSmashBrothers'' meets ''Franchise/TotalDrama''.
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* XMeetsY: The game is best described as ''WesternAnimation/SuperSmashBrothers'' ''VideoGame/SuperSmashBrothers'' meets ''Franchise/TotalDrama''.''WesternAnimation/TotalDrama''.
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* XMeetsY: The game is best described as ''VideoGame/SuperSmashBrothers'' meets ''Franchise/TotalDrama''.
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* XMeetsY: The game is best described as ''VideoGame/SuperSmashBrothers'' ''WesternAnimation/SuperSmashBrothers'' meets ''Franchise/TotalDrama''.
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* [[WhatDoesThisButtonDo What Does This Setting Do?]]: There is a setting for the "Fun" level in the Options menu but it isn't exactly clear how changing it affects the game. When asked on twitter, the game's Creative Director, Alex Rushdy, answered, "[[DepartmentOfRedundancyDepartment It sets the fun]]."[[note]]Changing the settings to certain levels will unlock both [[VideoGame/MutantMudds Max]] and [[UsefulNotes/{{Unity}} Unity-chan]], at least.[[/note]]
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* [[WhatDoesThisButtonDo What Does This Setting Do?]]: There is a setting for the "Fun" level in the Options menu but it isn't exactly clear how changing it affects the game. When asked on twitter, the game's Creative Director, Alex Rushdy, answered, "[[DepartmentOfRedundancyDepartment It sets the fun]]."[[note]]Changing the settings to certain levels will unlock both [[VideoGame/MutantMudds Max]] and [[UsefulNotes/{{Unity}} Unity-chan]], at least.[[/note]][[/note]]
* XMeetsY: The game is best described as ''VideoGame/SuperSmashBrothers'' meets ''Franchise/TotalDrama''.
* XMeetsY: The game is best described as ''VideoGame/SuperSmashBrothers'' meets ''Franchise/TotalDrama''.
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* EverythingsBetterWithRainbows: The premise of the game!
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* EvilLaugh: Satura sports one in each battle against her.
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* DamnYouMuscleMemory: One of the power-ups in multiplayer inverts the stage, causing it to flip upside down, reversing the controls.
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* DamnYouMuscleMemory: One of the power-ups in multiplayer inverts the stage, causing it to flip upside down, reversing the controls.horizontal controls but not the vertical, making it even more tricky to adapt to.
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* ColorCodedCharacters: Hue and Val can pick from 9 different colors, in addition to costumes.
* ColorCodedMultiplayer: Each player has a different color, including the [[GuestFighter Guest Runners]].
* ColorCodedMultiplayer: Each player has a different color, including the [[GuestFighter Guest Runners]].
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* DoubleJump: All characters have this ability, in addition to performing a third jump by punching up in the air. Many of the game’s stages require you take advantage of the third jump.
* DamnYouMuscleMemory: One of the power-ups in multiplayer inverts the stage, causing it to flip upside down, reversing the controls.
* DamnYouMuscleMemory: One of the power-ups in multiplayer inverts the stage, causing it to flip upside down, reversing the controls.
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* LoadsAndLoadsOfCharacters: From the start, Hue and Val have 9 colors each to choose from. There’s also the additional costumes that can be unlocked for them, as well as the Indie [[GuestFighter Guest Runners]] mentioned above.
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* NinjaPirateZombieRobot: These are all choices of costumes for Hue and Val.
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* PaletteSwap: There are only two body types in the game, one is a [[MusclesAreMeaningful bulky form]] (Hue) and the other is slimmer but tall form (Val). Beyond this, all characters essentially play the same.
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* RedBoxingGloves: A power-up (named Super Punch) that can be used to take out other players from the stage, essentially causing a [[OneHitKill One-Hit Kill]].
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** "Go play ''VideoGame/OregonTrail''."
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** "Go play ''VideoGame/OregonTrail''.[[VideoGame/TheOregonTrail Oregon Trail]]."
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* OneHitKill: The Super Punch- A dash punch with the boxing glove power-up in effect- is this to opponents in Arena Mode.
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* OneHitKill: The Super Punch- A dash punch with the boxing glove Punch power-up in effect- is this to opponents in Arena Mode.turns all attacks into this.
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** "Go play ''VideoGame/OregonTrail''."
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** "[[Film/TheEmpireStrikesBack Do or do not...]]"
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** "Never give up. Except for now."
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** "Never give up. Except for now."
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* OneHitKill: The Super Punch- A dash punch with the boxing glove power-up in effect- is this to opponents in Arena Mode.
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* ColorCodedForYourConvenience: Adventure Mode levels are colored green for easy, yellow for medium, and red for hard in terms of difficulty.
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* AdvancingBossOfDoom: The first half of the final battle against Satura in Adventure Mode.
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* UnexpectedShmupLevel: Twisted. The final level in Adventure Mode feels like this, only it has ''you'' as the one dodging the bullets!
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* OneHitPointWonder: Averted with the player characters as hitting regular enemies will only stun them, though spikes and lasers are still instant death. Played straight when battling against Satura.
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* OneHitPointWonder: Averted with the player characters as hitting regular enemies will only stun them, though spikes and lasers are still instant death. Played straight when battling against Satura.Satura (her, not you).
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''Runbow'' is an Indie 2D Platforming Party game developed by 13AM Games and released on the Nintendo UsefulNotes/WiiU eShop on August 27th, 2015. It features original characters Hue and Val, their nemesis, Satura, and a nice plethora of guest characters from other indie games. The main gimmick in the game is that the background color constantly shifts among a set palette and any platform or obstacle that matches that color will effectively blend in and "disappear," allowing the player to pass through the same. It features four main party games and two single player modes, but all modes allow up to a whopping 9 players [[ChaosEnsues all at once]]!
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''Runbow'' is an Indie Indie, MassiveMultiplayerCrossover, 2D Platforming Party game developed by 13AM Games and released on the Nintendo UsefulNotes/WiiU eShop on August 27th, 2015. It features original characters Hue and Val, their nemesis, Satura, and a nice plethora of guest characters from other indie games. The main gimmick in the game is that the background color constantly shifts among a set palette and any platform or obstacle that matches that color will effectively blend in and "disappear," allowing the player to pass through the same. It features four main party games and two single player modes, but all modes allow up to a whopping 9 players [[ChaosEnsues all at once]]!
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* [[GuestFighter Guest Runner]]: A boatload! Listed in Gallery appearance order (plus how to unlock):
** VideoGame/ShovelKnight[[note]]GroundPound 10 enemies.[[/note]]
** [[VideoGame/SteamWorldDig Rusty]][[note]]Break 30 breakable blocks.[[/note]]
** [[VideoGame/{{Sportsball}} Swift]][[note]]Spend more than 3 minutes in the air.[[/note]]
** [[VideoGame/{{Guacamelee}} Juan and Tostada]][[note]]Land one of each attack and 5 super punches, respectively.[[/note]]
** [[VideoGame/ScramKittyAndHisBuddyOnRails Scram Kitty]][[note]]Taunt 20 times.[[/note]]
** [[VideoGame/BitTrip Commander Video and Commandgirl Video]][[note]]Get 3 medals in 10 and 15 Adventure Mode levels, respectively.[[/note]]
** VideoGame/{{Xeodrifter}}[[note]]Play a level in each of the 4 Adventure Mode worlds.[[/note]]
** [[VideoGame/MutantMudds Max]][[note]]Set the Fun type to Maximum.[[/note]]
** [[VideoGame/{{Chariot}} Princess]][[note]]Beat 10 Adventure Mode levels with at least 2 people.[[/note]]
** [[VideoGame/StealthInc2 Clone]][[note]]Get the Mimicry Power-up 10 times.[[/note]]
** [[VideoGame/HyperLightDrifter Drifter]][[note]]Get the Swapper Power-up 10 times.[[/note]]
** [[VideoGame/{{Teslagrad}} Teslamancer]][[note]]Get the Lightning Power-up 10 times.[[/note]]
** [[VideoGame/TheFall A.R.I.D.]][[note]]Fall to your death 20 times.[[/note]]
** [[VideoGame/AzureStrikerGunvolt Gunvolt]][[note]]Get killed by a laser.[[/note]]
** [[UsefulNotes/{{Unity}} Unity-chan]][[note]]Set the Fun type to Kawaii.[[/note]]
** VideoGame/ShovelKnight[[note]]GroundPound 10 enemies.[[/note]]
** [[VideoGame/SteamWorldDig Rusty]][[note]]Break 30 breakable blocks.[[/note]]
** [[VideoGame/{{Sportsball}} Swift]][[note]]Spend more than 3 minutes in the air.[[/note]]
** [[VideoGame/{{Guacamelee}} Juan and Tostada]][[note]]Land one of each attack and 5 super punches, respectively.[[/note]]
** [[VideoGame/ScramKittyAndHisBuddyOnRails Scram Kitty]][[note]]Taunt 20 times.[[/note]]
** [[VideoGame/BitTrip Commander Video and Commandgirl Video]][[note]]Get 3 medals in 10 and 15 Adventure Mode levels, respectively.[[/note]]
** VideoGame/{{Xeodrifter}}[[note]]Play a level in each of the 4 Adventure Mode worlds.[[/note]]
** [[VideoGame/MutantMudds Max]][[note]]Set the Fun type to Maximum.[[/note]]
** [[VideoGame/{{Chariot}} Princess]][[note]]Beat 10 Adventure Mode levels with at least 2 people.[[/note]]
** [[VideoGame/StealthInc2 Clone]][[note]]Get the Mimicry Power-up 10 times.[[/note]]
** [[VideoGame/HyperLightDrifter Drifter]][[note]]Get the Swapper Power-up 10 times.[[/note]]
** [[VideoGame/{{Teslagrad}} Teslamancer]][[note]]Get the Lightning Power-up 10 times.[[/note]]
** [[VideoGame/TheFall A.R.I.D.]][[note]]Fall to your death 20 times.[[/note]]
** [[VideoGame/AzureStrikerGunvolt Gunvolt]][[note]]Get killed by a laser.[[/note]]
** [[UsefulNotes/{{Unity}} Unity-chan]][[note]]Set the Fun type to Kawaii.[[/note]]
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* [[WhatDoesThisButtonDo What Does This Setting Do?]]: There is a setting for the "Fun" level in the Options menu but it isn't exactly clear how changing it affects the game. When asked on twitter, the game's Creative Director, Alex Rushdy, answered, "[[DepartmentOfRedundancyDepartment It sets the fun]]."[[note]]Changing the settings to certain levels will unlock both [[VideoGame/MutantMudds Max]] and Unity-chan, at least.[[/note]]
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* [[WhatDoesThisButtonDo What Does This Setting Do?]]: There is a setting for the "Fun" level in the Options menu but it isn't exactly clear how changing it affects the game. When asked on twitter, the game's Creative Director, Alex Rushdy, answered, "[[DepartmentOfRedundancyDepartment It sets the fun]]."[[note]]Changing the settings to certain levels will unlock both [[VideoGame/MutantMudds Max]] and Unity-chan, [[UsefulNotes/{{Unity}} Unity-chan]], at least.[[/note]]
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* FrickinLaserBeams: A common obstacle.[note]Getting killed by one unlocks [[VideoGame/AzureStrikerGunvolt Gunvolt]].[[/note]]
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* FrickinLaserBeams: A common obstacle.[note]Getting [[note]]Getting killed by one unlocks [[VideoGame/AzureStrikerGunvolt Gunvolt]].[[/note]]
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* GroundPound: Every playable character can do this.[note]Ground pound enough enemies to unlock VideoGame/ShovelKnight too![/note]
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* GroundPound: Every playable character can do this.[note]Ground [[note]]Ground pound enough enemies to unlock VideoGame/ShovelKnight too![/note]too![[/note]]
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* [[WhatDoesThisButtonDo What Does This Setting Do?]]: There is a setting for the "Fun" level in the Options menu but it isn't exactly clear how changing it affects the game. When asked on twitter, the game's Creative Director, Alex Rushdy, answered, "[[DepartmentOfRedundancyDepartment It sets the fun]]."[[note]]Changing the settings to certain levels will unlock both [[VideoGame/MutantMudds Max]] and Unity-chan, at least.[[/note]]
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* AutoScrollingLevel: A small handful are these: notably a good portion of the final level in Adventure Mode and a few stages in the Bowhemoth.
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* FrickinLaserBeams: A common obstacle.[note]Getting killed by one unlocks [[VideoGame/AzureStrikerGunvolt Gunvolt]].[[/note]]
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* GroundPound: Every playable character can do this.[note]Ground pound enough enemies to unlock VideoGame/ShovelKnight too![/note]
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* RatchetScrolling: Present in many levels but not very noticeable courtesy of the game play. It rears its ugly head most often in vertical climbing levels though.
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''Runbow'' is an Indie 2D Platforming Party game developed by 13AM Games and released on the Nintendo UsefulNotes/WiiU eShop on August 27th, 2015. It features original characters Hue and Val, their nemesis, Satura, and a nice plethora of guest characters from other indie games. The main gimmick in the game is that the background color constantly shifts among a set palette and any platform or obstacle that matches that color will effectively blend in and "disappear," allowing the player to pass through the same. It features four main party games and two single player modes, but all modes allow up to a whopping 9 players all at once!
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''Runbow'' is an Indie 2D Platforming Party game developed by 13AM Games and released on the Nintendo UsefulNotes/WiiU eShop on August 27th, 2015. It features original characters Hue and Val, their nemesis, Satura, and a nice plethora of guest characters from other indie games. The main gimmick in the game is that the background color constantly shifts among a set palette and any platform or obstacle that matches that color will effectively blend in and "disappear," allowing the player to pass through the same. It features four main party games and two single player modes, but all modes allow up to a whopping 9 players [[ChaosEnsues all at once!
once]]!
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* FakeDifficulty: The fact that this is averted is one of the reasons why this game is so fun. You'll die a lot, but it's almost never the game's fault.
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* SpeedRun: Required in Adventure Mode to get all three medals in each level.
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* AdvancingWallOfDoom: Many levels have a wall of spikes advancing on the players.
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* TheManyDeathsOfYou: Expect to die a lot, especially when running the Bowhemoth.
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** "Win better."
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* {{Pun}}: A lot of the death messages while running the Bowhemoth:
** "Can't stomach it?"
** "Is it hard to digest?"
** "Stop feeding."
** "Can't stomach it?"
** "Is it hard to digest?"
** "Stop feeding."
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** "Did we mention this will be hard?"
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* FinalExamBoss: The Bowhemoth Challenge can be considered one as many of the mechanics in its stages are encountered throughout Adventure Mode if one plays through it first.
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* IShallTauntYou: Every character has a unique taunt ability.
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** "Never give up. Except for now."
** "This is funny. But the joke is on you."
** "This is funny. But the joke is on you."
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** "You're taking a long time."
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* FemmeFatale: Satura.
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* FemmeFatale: Satura. She's even noted as one InUniverse.
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* {{Troll}}: The death messages.
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* {{Troll}}: The Many of the death messages.messages.
** "How high does the death counter go?"
** "Like that. Only better."
** "My grandma beat this level."
** "You should see the hard levels."
** "How high does the death counter go?"
** "Like that. Only better."
** "My grandma beat this level."
** "You should see the hard levels."
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[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/runbow_logo.jpg]]
[[caption-width-right:350:Yes, VideoGame/ShovelKnight is a playable character in this!]]
''Runbow'' is an Indie 2D Platforming Party game developed by 13AM Games and released on the Nintendo UsefulNotes/WiiU eShop on August 27th, 2015. It features original characters Hue and Val, their nemesis, Satura, and a nice plethora of guest characters from other indie games. The main gimmick in the game is that the background color constantly shifts among a set palette and any platform or obstacle that matches that color will effectively blend in and "disappear," allowing the player to pass through the same. It features four main party games and two single player modes, but all modes allow up to a whopping 9 players all at once!
Not to be confused with ''Runbow: A Game of Endless Rainbows and Running'' for iOS.
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!!''Runbow'' provides examples of the following tropes:
* AndYourRewardIsClothes: Several of the unlockables in the Characters gallery are actually alternate costumes for Hue and Val.
* DefeatMeansFriendship: [[spoiler:Satura]] becomes a playable character after clearing Adventure Mode.
* FemmeFatale: Satura.
* GreenEyedMonster: Satura, being jealous of Hue and Val's various colors while she's only black and white.
* MarathonLevel: The Bowhemoth Challenge.
* MeaningfulName: Hue, Val, and Satura all refer to terms related to colors.
* OneHitPointWonder: Averted with the player characters as hitting regular enemies will only stun them, though spikes and lasers are still instant death. Played straight when battling against Satura.
* NintendoHard: The Bowhemoth Challenge.
* ShoutOut: Several of the death messages:
** "[[Literature/TheLordOfTheRings The way is shut]]."
** "[[Film/IndianaJonesAndTheLastCrusade You chose... poorly]]."
* {{Troll}}: The death messages.
[[caption-width-right:350:Yes, VideoGame/ShovelKnight is a playable character in this!]]
''Runbow'' is an Indie 2D Platforming Party game developed by 13AM Games and released on the Nintendo UsefulNotes/WiiU eShop on August 27th, 2015. It features original characters Hue and Val, their nemesis, Satura, and a nice plethora of guest characters from other indie games. The main gimmick in the game is that the background color constantly shifts among a set palette and any platform or obstacle that matches that color will effectively blend in and "disappear," allowing the player to pass through the same. It features four main party games and two single player modes, but all modes allow up to a whopping 9 players all at once!
Not to be confused with ''Runbow: A Game of Endless Rainbows and Running'' for iOS.
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!!''Runbow'' provides examples of the following tropes:
* AndYourRewardIsClothes: Several of the unlockables in the Characters gallery are actually alternate costumes for Hue and Val.
* DefeatMeansFriendship: [[spoiler:Satura]] becomes a playable character after clearing Adventure Mode.
* FemmeFatale: Satura.
* GreenEyedMonster: Satura, being jealous of Hue and Val's various colors while she's only black and white.
* MarathonLevel: The Bowhemoth Challenge.
* MeaningfulName: Hue, Val, and Satura all refer to terms related to colors.
* OneHitPointWonder: Averted with the player characters as hitting regular enemies will only stun them, though spikes and lasers are still instant death. Played straight when battling against Satura.
* NintendoHard: The Bowhemoth Challenge.
* ShoutOut: Several of the death messages:
** "[[Literature/TheLordOfTheRings The way is shut]]."
** "[[Film/IndianaJonesAndTheLastCrusade You chose... poorly]]."
* {{Troll}}: The death messages.