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* LethalLavaLand: In the Arabic World levels ''Meanie Genie'' & ''Rugrat Rug Race''.



* PlatformHell: Some of the levels, ''Meanie Genie'' on medium and tough difficulty being the best example.

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* PlatformHell: Some of the levels, ''Meanie Genie'' on medium Medium and tough Tough difficulty being the best example.
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* DoubleJump: Unsurprisingly.

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* MyLittlePanzer: The playset itself, given just how dangerous and child-unfriendly it's levels tend to be. ''Meanie Genie'' on ''Rugrat Medium'' & ''Reptar Tough'' are the most egregious, as they both feature [[PlatformHell precision platform jumps]] over lava having to made by ''babies''.

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* MyLittlePanzer: The playset itself, given just how dangerous and child-unfriendly it's levels tend to be. ''Meanie Genie'' on ''Rugrat Medium'' & ''Reptar Tough'' are the most egregious, as they both feature [[PlatformHell precision platform jumps]] over lava having to made by ''babies''.


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* PlatformHell: Some of the levels, ''Meanie Genie'' on medium and tough difficulty being the best example.
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* MyLittlePanzer: The playset itself, given how dangerous and child-unfriendly it's levels tend to be. ''Meanie Genie'' on Rugrat Medium & Reptar Tough are the most egregious, as they both feature [[PlatformHell precision platform jumps]] over lava having to made by ''babies''.

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* MyLittlePanzer: The playset itself, given just how dangerous and child-unfriendly it's levels tend to be. ''Meanie Genie'' on Rugrat Medium ''Rugrat Medium'' & Reptar Tough ''Reptar Tough'' are the most egregious, as they both feature [[PlatformHell precision platform jumps]] over lava having to made by ''babies''.
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* MyLittlePanzer: The playset itself, given how dangerous and child-unfriendly it's levels tend to be. ''Meanie Genie'' on Rugrat Medium & Reptar Tough are the most egregious, as they both feature [[PlatformHell precision platform jumps]] over lava having to made by ''babies''.
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* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, the screen gets letterboxed, a sad sound effect plays, Susie makes a condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened before it fades to black.

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* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, the screen gets letterboxed, a sad sound effect plays, Susie makes a condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened just before it fades to black.

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* CondescendingCompassion: Susie's comments once you fail a level come across as this.



* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, the screen gets letterboxed, a sad sound effect plays, Susie makes a condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened before the fade to black.

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* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, the screen gets letterboxed, a sad sound effect plays, Susie makes a condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened before the fade it fades to black.
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* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, a sad sound effect plays, Susie makes a condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened.

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* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, the screen gets letterboxed, a sad sound effect plays, Susie makes a condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened.happened before the fade to black.
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* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, a sad sound effect plays, Susie makes a pithy, condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened.

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* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, a sad sound effect plays, Susie makes a pithy, condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened.

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* CriticalExistenceFailure: As soon as your Life Meter hits nothing, you're booted off the playset.

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* CriticalExistenceFailure: As soon as your Life Meter LifeMeter hits nothing, you're booted off the playset.


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* GoingThroughTheMotions: A bit more funnier than most examples, as when your baby's LifeMeter depletes to nothing, a sad sound effect plays, Susie makes a pithy, condescending comment ("Don't worry, I'm sure you'll do better next time!") and your baby gets ''right back up'' and stands around as if nothing just happened.
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* CriticalExistenceFailure: A bit more funnier than most ex

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* CriticalExistenceFailure: A bit more funnier than most exAs soon as your Life Meter hits nothing, you're booted off the playset.
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* LifeMeter: If it depletes, you're [[ CriticalExistenceFailure fucked.]]

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* LifeMeter: If it depletes, you're [[ CriticalExistenceFailure [[CriticalExistenceFailure fucked.]]

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* CriticalExistenceFailure: A bit more funnier than most ex



* LifeMeter: If it depletes, you're [[ CriticalExistenceFailure fucked.]]



* NotTheFallThatKillsYou: Both averted & played straight, depending on the length of the fall. If you fall from a high distance onto something below, the game will remove some of your HeatlhBar. If you fall from a great enough distance into the abyss, though, the game will just put you back where you left off without taking any damage.

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* NotTheFallThatKillsYou: Both averted & played straight, depending on the length of the fall. If you fall from a high distance onto something below, the game will remove some of your HeatlhBar.LifeMeter. If you fall from a great enough distance into the abyss, though, the game will just put you back where you left off without taking any damage.
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* NotTheFallThatKillsYou: Both averted & played straight, depending on the length of the fall. If you fall from a high distance onto something below, the game will remove some of your HeatlhBar. If you fall from a great enough distance into the abyss, though, the game will just put you back where you left off without taking any damage.
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* NoOSHACompliance: Not so much the levels themselves as the containing playset. It's got killer, snowball-wielding snowmen (Frosty these guys ''ain't''), monkeys that require you to do climb on ''tree branches'' to put them in cages, evil cyclops aliens that throw copies of their ''eye'' at you, and so on, What was Stu ''thinking?!''
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* MeaninglessLives: Played with, depending on the difficulty mode you're on. If you're on ''Baby Easy'', it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the [=PlayPalace=] (the game's equivalent of losing a life). Averted or the most part on ''Rugrat Meduim'', due to the harder difficulty on that mode overall. ''Brutally'' averted on ''Reptar Tough''.

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* MeaninglessLives: Played with, depending on the difficulty mode you're on. If you're on ''Baby Easy'', it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the [=PlayPalace=] (the game's equivalent of losing a life). Averted or for the most part on ''Rugrat Meduim'', due to the harder difficulty gameplay on that mode overall. ''Brutally'' averted on ''Reptar Tough''.
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* BigBad: Angelica. (really, were you expecting anyone else?)

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* BigBad: Angelica. Angelica (really, were you expecting anyone else?)



* NintendoHard: The ''Reptar Tough'' difficulty level is much more hard than one would expect from a children's game, in general, much less a ''Rugrats'' one. In fact, the only written FAQ for this game on the Internet has its author admitting that she had to have help from a more experienced gamer to even ''finish'' the FAQ!

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* NintendoHard: The ''Reptar Tough'' difficulty level is much more hard than one would expect from a children's game, game in general, much less a ''Rugrats'' one. In fact, the only written FAQ [[GameFAQS FAQ]] for this game on the Internet has its author admitting that she had to have help from a more experienced gamer to even ''finish'' the FAQ!

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* EverythingTryingToKillYou: Snowmen, cyclops aliens, purple scarab beetles...



* EverythingTryingToKillYou: Snowmen, cyclops aliens, purple scarab beetles...

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* EverythingTryingToKillYou: Snowmen, cyclops aliens, purple scarab beetles...MeaninglessLives: Played with, depending on the difficulty mode you're on. If you're on ''Baby Easy'', it's played straight, as you'll probably never manage to lose any of the coins you need to get back onto the [=PlayPalace=] (the game's equivalent of losing a life). Averted or the most part on ''Rugrat Meduim'', due to the harder difficulty on that mode overall. ''Brutally'' averted on ''Reptar Tough''.
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* NintendoHard: The ''Reptar Tough'' difficulty level is much more hard than one would expect from a children's game, in general, much less a ''Rugrats'' one. In fact, the only written FAQ for this game on the Internet has its author admitting that she had to have help for a more experienced gamer to even ''finish'' the FAQ!

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* NintendoHard: The ''Reptar Tough'' difficulty level is much more hard than one would expect from a children's game, in general, much less a ''Rugrats'' one. In fact, the only written FAQ for this game on the Internet has its author admitting that she had to have help for from a more experienced gamer to even ''finish'' the FAQ!

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* NintendoHard: The Reptar tough difficulty level is much more hard than one would expect from a children's game, in general, much less a ''Rugrats'' one. In fact, the only written FAQ for this game on the internet has its author admitting that she had to have help for a more experienced gamer to even ''finish'' the FAQ!

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* EverythingTryingToKillYou: Snowmen, cyclops aliens, purple scarab beetles...
* NintendoHard: The Reptar tough ''Reptar Tough'' difficulty level is much more hard than one would expect from a children's game, in general, much less a ''Rugrats'' one. In fact, the only written FAQ for this game on the internet Internet has its author admitting that she had to have help for a more experienced gamer to even ''finish'' the FAQ!
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Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them. There are three difficulty levels: Baby Easy (just as simple as it sounds), Rugrat Medium (surprisingly rather difficult at many points), and Reptar Tough ([[NintendoHard insanely hard]]).

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Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them. There are three difficulty levels: Baby Easy ''Baby Easy'' (just as simple as it sounds), Rugrat Medium ''Rugrat Medium'' (surprisingly rather difficult at many points), and Reptar Tough ''Reptar Tough'' ([[NintendoHard insanely hard]]).



* NintendoHard: The Reptar Hard difficulty level is much more hard than one would expect from a children's game, much less a ''Rugrats'' one, of all things. In fact, the only written FAQ for this game on the internet has its author admitting that she had to have help for a more experienced gamer to even ''finish'' the FAQ!

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* NintendoHard: The Reptar Hard tough difficulty level is much more hard than one would expect from a children's game, in general, much less a ''Rugrats'' one, of all things.one. In fact, the only written FAQ for this game on the internet has its author admitting that she had to have help for a more experienced gamer to even ''finish'' the FAQ!

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Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them. There are three difficulty levels: Baby Easy (just as simple as sounds), Rugrat Medium (surprisingly rather difficult at many points), and Reptar Tough([[NintendoHard insanely hard]]).

to:

Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them. There are three difficulty levels: Baby Easy (just as simple as it sounds), Rugrat Medium (surprisingly rather difficult at many points), and Reptar Tough([[NintendoHard Tough ([[NintendoHard insanely hard]]).



* BigBad: Angelica. (really, were you expecting anyone else?)



* BigBad: Angelica. (really, were you expecting anyone else?)

to:

* BigBad: Angelica. (really, were you expecting anyone else?)NintendoHard: The Reptar Hard difficulty level is much more hard than one would expect from a children's game, much less a ''Rugrats'' one, of all things. In fact, the only written FAQ for this game on the internet has its author admitting that she had to have help for a more experienced gamer to even ''finish'' the FAQ!
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'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the GameCube & the PlaystationTwo. The publisher was Creator/{{THQ}}, and the developer was Avalanche Software.

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'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both the GameCube UsefulNotes/GameCube & the PlaystationTwo. The publisher was Creator/{{THQ}}, and the developer was Avalanche Software.
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Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them. There are three difficulty levels: Baby Easy (just as simple as sounds), Rugrat Medium (surprisingly rather difficult at many points), and Reptar Hard ([[NintendoHard insanely tough]].

to:

Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them. There are three difficulty levels: Baby Easy (just as simple as sounds), Rugrat Medium (surprisingly rather difficult at many points), and Reptar Hard ([[NintendoHard Tough([[NintendoHard insanely tough]].
hard]]).
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Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them.

to:

Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil [=DeVille=], Lil [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them.
them. There are three difficulty levels: Baby Easy (just as simple as sounds), Rugrat Medium (surprisingly rather difficult at many points), and Reptar Hard ([[NintendoHard insanely tough]].
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* MiniGameGsme: [[Justified Trope Justifed,]] as the game takes place entirely inside a huge playground-like machine made to cater to children's imaginations.
* BigBad: Angelica. (really, where you excepting anyone else?)

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* MiniGameGsme: [[Justified Trope MiniGameGame: [[JustifiedTrope Justifed,]] as the game takes place entirely inside a huge playground-like machine made to cater to children's imaginations.
* BigBad: Angelica. (really, where were you excepting expecting anyone else?)
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* MiniGameGsme: [[Justified Trope Justifed,]] as the game takes place entirely inside a huge playground-like machine made to cater to children's imaginations.
* BigBad: Angelica. (really, where you excepting anyone else?)
----
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'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both ''GameCube'' & ''PlaystationTwo''. The publisher was ''Creator/{{THQ}}'', and the developer was Avalanche Software.

to:

'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both ''GameCube'' the GameCube & ''PlaystationTwo''. the PlaystationTwo. The publisher was ''Creator/{{THQ}}'', Creator/{{THQ}}, and the developer was Avalanche Software.
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'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both ''GameCube'' & ''PlaystationTwo''. The publisher was ''Creator/{{THQ}}'', and the developer was ''Avalanche Software''.

The plot is as follows: Stu Pickles, Tommy's dad, creates the PlayPalace 3000, which is a huge playground made out of many zones that expands out of a small metal cylinder. He needs to leave to get duct tape and paper clips, so he leaves Lou Pickles to watch the kids, and when he falls asleep, Angelica enters the PlayPalace 3000 and takes the babies' toys away. She challenges the Rugrats to come and get them back.

Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil DeVille, Lil DeVille, and Kimi Finster. There's no noticeable gameplay difference between them.

to:

'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both ''GameCube'' & ''PlaystationTwo''. The publisher was ''Creator/{{THQ}}'', and the developer was ''Avalanche Software''.

Avalanche Software.

The plot is as follows: Stu Pickles, Tommy's dad, creates the PlayPalace [=PlayPalace=] 3000, which is a huge playground made out of many zones that expands out of a small metal cylinder. He needs to leave to get duct tape and paper clips, so he leaves Lou Pickles to watch the kids, and when he falls asleep, Angelica enters the PlayPalace [=PlayPalace=] 3000 and takes the babies' toys away. She challenges the Rugrats to come and get them back.

Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil DeVille, [=DeVille=], Lil DeVille, [=DeVille=], and Kimi Finster. There's no noticeable gameplay difference between them.
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WIP. Please don\'t Cutl Lst this.

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'''Rugrats: Royal Ransom''' is a 2002 video game based on [[WesternAnimation/{{Rugrats}} the animated series of the same name]]. The game was released for both ''GameCube'' & ''PlaystationTwo''. The publisher was ''Creator/{{THQ}}'', and the developer was ''Avalanche Software''.

The plot is as follows: Stu Pickles, Tommy's dad, creates the PlayPalace 3000, which is a huge playground made out of many zones that expands out of a small metal cylinder. He needs to leave to get duct tape and paper clips, so he leaves Lou Pickles to watch the kids, and when he falls asleep, Angelica enters the PlayPalace 3000 and takes the babies' toys away. She challenges the Rugrats to come and get them back.

Five of the babies are playable; Tommy Pickles, Chuckie Finster, Phil DeVille, Lil DeVille, and Kimi Finster. There's no noticeable gameplay difference between them.

The game was mostly ignored by critics, though the GC version ''did'' sell quite well.

!!This game contains the following tropes:

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