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*** Also in XIII, once your RelationshipValues with a given officer get to a certain level (80), you are given a quest whose completion will result in being friends. One of the quests is a duel where, if you win, you and the officer become friends. Also, defeating an especially powerful officer Charms many of the other officers in the city, making it easier to become friends with them as well.

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*** Also in XIII, once your RelationshipValues with a given officer get to a certain level (80), you are given a quest whose completion will result in being friends. One of the quests is a duel or debate where, if you win, you and the officer become friends. Also, defeating an especially powerful officer Charms many of the other officers in the city, making it easier to become friends with them as well.


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* LadyOfWar: Possible in XIII, where you can play individual officers, you can play characters such as Sun Shangxiang.
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** XIII in particular has an AlternateHistory scenario for anyone who plays through all the historical campaigns of Hero Mode. The POD is [[spoiler: upon the death of Zhuge Liang, where Jiang Wei ignores Zhuge's wishes and allows Wei Yan to have control of the army. Shu is able to retain the gains made in Zhuge Liang's final campaign, extending its control to Anding, Jincheng, and Wuwei. Now, in 239, Sima Yi has accelerated his plots, driving Xiahou Ba to defect to Shu nearly a decade earlier than IOTL. Seeing a division in Wei, Jiang Wei uses this opportunity to drive toward Luoyang, capturing Changan and Hongmong along the way. After the Wei defeat at Hongmong, Sima Yi seizes control of the emperor, dividing Wei in two, with Cao Shuang retaining control of Xuchang, Runan, Wan, Xinye, and Xiangyang. Jiang Wei's decision to capture Cao Shuang's cities before taking on Sima Yi earns the respect of Wei Yan, who accepts Jiang as his superior. With overall control of the Shu armies, Jiang Wei forces a final confrontation with Sima Yi, defeating him decisively at Ye and giving Shu hegemony in China.]]

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** XIII in particular has an AlternateHistory scenario for anyone who plays through all the historical campaigns of Hero Mode. The POD is [[spoiler: upon the death of Zhuge Liang, where Jiang Wei ignores Zhuge's wishes and allows Wei Yan to have control of the army. Shu is able to retain the gains made in Liangzhou during Zhuge Liang's final campaign, extending its control to Anding, Jincheng, and Wuwei. Now, in 239, Sima Yi has accelerated his plots, driving Xiahou Ba to defect to Shu nearly a decade earlier than IOTL. Seeing a division in Wei, Jiang Wei uses this opportunity to drive toward Luoyang, capturing Changan and Hongmong Hongnong along the way. After the Wei defeat at Hongmong, Hongnong, Sima Yi seizes control of the emperor, dividing Wei in two, with Cao Shuang retaining control of Xuchang, Runan, Wan, Xinye, and Xiangyang. Jiang Wei's decision to capture Cao Shuang's cities before taking on Sima Yi earns the respect of Wei Yan, who accepts Jiang as his superior. With overall control of the Shu armies, Jiang Wei forces a final confrontation with Sima Yi, defeating him decisively at Ye and giving Shu hegemony in China.]]
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* AlternateHistory: You can create your own by playing these games.
** XIII in particular has an AlternateHistory scenario for anyone who plays through all the historical campaigns of Hero Mode. The POD is [[spoiler: upon the death of Zhuge Liang, where Jiang Wei ignores Zhuge's wishes and allows Wei Yan to have control of the army. Shu is able to retain the gains made in Zhuge Liang's final campaign, extending its control to Anding, Jincheng, and Wuwei. Now, in 239, Sima Yi has accelerated his plots, driving Xiahou Ba to defect to Shu nearly a decade earlier than IOTL. Seeing a division in Wei, Jiang Wei uses this opportunity to drive toward Luoyang, capturing Changan and Hongmong along the way. After the Wei defeat at Hongmong, Sima Yi seizes control of the emperor, dividing Wei in two, with Cao Shuang retaining control of Xuchang, Runan, Wan, Xinye, and Xiangyang. Jiang Wei's decision to capture Cao Shuang's cities before taking on Sima Yi earns the respect of Wei Yan, who accepts Jiang as his superior. With overall control of the Shu armies, Jiang Wei forces a final confrontation with Sima Yi, defeating him decisively at Ye and giving Shu hegemony in China.]]
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*** Also in XIII, once your RelationshipValues with a given officer get to a certain level (80), you are given a quest whose completion will result in being friends. One of the quests is a duel where, if you win, you and the officer become friends. Also, defeating an especially powerful officer Charms many of the other officers in the city, making it easier to become friends.

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*** Also in XIII, once your RelationshipValues with a given officer get to a certain level (80), you are given a quest whose completion will result in being friends. One of the quests is a duel where, if you win, you and the officer become friends. Also, defeating an especially powerful officer Charms many of the other officers in the city, making it easier to become friends.friends with them as well.
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*** Also in XIII, once your RelationshipValues with a given officer get to a certain level (80), you are given a quest whose completion will result in being friends. One of the quests is a duel.

to:

*** Also in XIII, once your RelationshipValues with a given officer get to a certain level (80), you are given a quest whose completion will result in being friends. One of the quests is a duel.duel where, if you win, you and the officer become friends. Also, defeating an especially powerful officer Charms many of the other officers in the city, making it easier to become friends.
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* KidHero: Possible in XIII, where you can play individual officers, and the minimum age is 15.

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* KidHero: Possible in XIII, where you can play individual officers, and the minimum age officers. The youngest officer you can play (Cao Chang in Three Visits) is 15.12.
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*** Also in XIII, once your RelationshipValues with a given officer get to a certain level (80), you are given a quest whose completion will result in being friends. One of the quests is a duel.


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* KidHero: Possible in XIII, where you can play individual officers, and the minimum age is 15.


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* RelationshipValues: In XIII, in addition to the game's traditional loyalty mechanic, you can have Rapport with your ruler, fellow officers, or even officers or rulers from other forces.
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** LethalJokeCharacter: That being said, Liu Shan usually has one of the best strategies in the game, especially in ''XIII'' where his stats have been buffed where he's simply weak instead of being pathetic. His ''XIII' strategy, "Great Rebound", provides massive increases to your allies' morale and attacks and heals their status ailments but costs a full 10-point strategy bar.

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** LethalJokeCharacter: That being said, Liu Shan usually has one of the best strategies in the game, especially in ''XIII'' where his stats have been buffed where he's simply weak instead of being pathetic. completely useless. His ''XIII' ''XIII'' strategy, "Great Rebound", provides a massive increases to your allies' +100 morale increase to you and attacks your allies in range, a huge boost to their attack strength and heals their status ailments but costs a full 10-point strategy bar.bar to use.
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* JokeCharacter: Many officers who are best known as being incompetent, such as Liu Shan, Xiahou Mao and Han Xuan, have abysmal stats. Especially Liu Shan, who has the lowest overall stat spread in some games.
** LethalJokeCharacter: That being said, Liu Shan usually has one of the best strategies in the game, especially in ''XIII'' where his stats have been buffed where he's simply weak instead of being pathetic. His ''XIII' strategy, "Great Rebound", provides massive increases to your allies' morale and attacks and heals their status ailments but costs a full 10-point strategy bar.

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Adding info about XIII


* CombinationAttack: In IX, when two compatible generals are paired into the same unit, they sometimes both trigger an special attack at the same time, causing more casualties to the enemy forces.
** In XI, this doesn't happen if the two compatible leaders are in the same unit, but if they're each leading a different unit within attacking range of the same enemy unit. There's a chance that attacking with one will cause the other's unit to run in and do some damage as well, without using up the unit's attack for the turn.

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* CombinationAttack: CombinationAttack:
**
In IX, when two compatible generals are paired into the same unit, they sometimes both trigger an special attack at the same time, causing more casualties to the enemy forces.
** In XI, this doesn't happen if the two compatible leaders are in the same unit, but if they're each leading a different unit within attacking range of the same enemy unit. There's a chance that attacking with one will cause the other's unit to run in and do some damage as well, without using up the unit's attack for the turn. turn.
** In XIII, when a general execute his special ability near another general's unit who are bonded together, that ability will be improved.



** In XIII, you occasionally have to duel with free officers before they'd join your force.



** In XIII things went back a bit. Even though gold and food are kept in each city individually, you only have to click a few buttons and they will be transported to another city instantaneously. A later patch even automates this for you, feeding troops passing through your cities automatically with other city's food.



** In XIII, unit morale will be reduced if it's pincered. If depleted, the unit will be confused and unable to fight for a short while.



* RPGElements: VII, VIII and X are all from the viewpoint of one officer whom you control. Other games in the series allow skill point upgrades as well.

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** In XIII, there is an option to enable or disable this. It explicitly states that, if enabled, AI will try to follow the history.
* RPGElements: VII, VIII VIII, X and X XIII are all from the viewpoint of one officer whom you control. Other games in the series allow skill point upgrades as well.



* VideoGameLongRunners: The first game came out for MS-DOS, NES and other systems in 1985, and has run on for over 11 games in 21 years. XIII has been announced for 2015.

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* VideoGameLongRunners: The first game came out for MS-DOS, NES and other systems in 1985, and has run on for over 11 games in 21 years. XIII The latest in the series, XIII, has been announced for 2015.
released on 2016.
Willbyr MOD

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A series of strategy games by Koei. It's based on the RomanceOfTheThreeKingdoms novel, which is a fictionalized version of actual Chinese history. It also spawned an action game spinoff, ''VideoGame/DynastyWarriors''.

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A series of strategy games by Koei. It's based on the RomanceOfTheThreeKingdoms Literature/RomanceOfTheThreeKingdoms novel, which is a fictionalized version of actual Chinese history. It also spawned an action game spinoff, ''VideoGame/DynastyWarriors''.''VideoGame/DynastyWarriors''.






* VideoGameLongRunners: The first game came out for MS-DOS, NES and other systems in 1985, and has run on for over 11 games in 21 years. XIII has been announced for 2015

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* VideoGameLongRunners: The first game came out for MS-DOS, NES and other systems in 1985, and has run on for over 11 games in 21 years. XIII has been announced for 20152015.

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* BadassArmy[=/=]EliteMooks: In ''X'', Cao Cao (and by extension, his eventual successors) has special unit that is only available for their forces: Qing Elite.
* BerserkButton: Elephant units in ''X'' will lose control of itself and will attack any nearby units, friend or foe, if it's attacked by or around the vicinity of fire attack.



* KillItWithFire: XI allows you to build fireballs that can damage multiple units in a line, as well as multiple structures when fully upgraded.

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* KillItWithFire: KillItWithFire:
**
XI allows you to build fireballs that can damage multiple units in a line, as well as multiple structures when fully upgraded.upgraded.
** In ''X'', all units whenever they are under command of officers and not "Lieutenants", they are able to use melee fire attack. If an officer with "Missile" skill use Archer unit, they can use fire arrows, or alternatively, use any unit that is equipped with Siege Tower.
* MookLieutenant: In ''X'', an officer can command more than one unit but they can only directly lead one. Other units under their command will be led by their unnamed "Lieutenant".



* TacticalRockPaperScissors: In XI, [[JackOfAllTrades Spears]] defeat [[GlassCannon Cavalry]] who defeat [[StoneWall Pikes]] who defeat Spears. Archer units are equally affected and equally affects either. Swordsmen are free but they are weak against every other weapon types.

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* TacticalRockPaperScissors: TacticalRockPaperScissors:
**
In XI, [[JackOfAllTrades Spears]] defeat [[GlassCannon Cavalry]] who defeat [[StoneWall Pikes]] who defeat Spears. Archer units are equally affected and equally affects either. Swordsmen are free but they are weak against every other weapon types.types.
** In ''X'', Horses beat Foots, Foots beat Archers, Archers beat Horses unless they are directly near each other in which the Archers will use melee attack instead and in this situation, Archers and Horses are roughly even.
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* VideoGameLongRunners: The first game came out for MS-DOS, NES and other systems in 1985, and has run on for over 11 games in 21 years.

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* VideoGameLongRunners: The first game came out for MS-DOS, NES and other systems in 1985, and has run on for over 11 games in 21 years. XIII has been announced for 2015
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* BlackComedy[=/=]HypocriticalHumor: In X, be a ruler and conquer a city. Then execute any captured enemy general who has in-game family member as officer, who will eventually hold a grudge to you to no end in a YouKilledMyFather fashion. Then, attack another city where said officer is stationed. If he's captured, try to recruit him but of course since you killed his family before, he will refuse ("Serve you!? YouHaveGotToBeKiddingMe! I'd rather die!"), so you will only have two available options left: release him or execute him. If you choose the latter, there's a chance that he will scream a BigNO as if forgetting that earlier he said he'd rather die.

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* BlackComedy[=/=]HypocriticalHumor: In X, be a ruler and conquer a city. Then execute any captured enemy general who has in-game family member as officer, who will eventually hold a grudge to you to no end in a YouKilledMyFather fashion. Then, attack another city where said officer is stationed. If he's captured, try to recruit him but of course since you killed his family before, he will refuse ("Serve you!? YouHaveGotToBeKiddingMe! I'd rather die!"), so you will only have two available options left: release him or execute him. If you choose the latter, there's a chance that he will scream a BigNO BigNo as if forgetting that earlier he said he'd rather die.
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* BlackComedy[=/=]HypocriticalHumor: In X, be a ruler and execute any captured enemy general who has in-game family member as officer, who will eventually hold a grudge to you to no end in a YouKilledMyFather fashion. Then, attack the city where said officer is stationed. If he's captured, try to recruit him but of course he will refuse ("Serve you!? YouHaveGotToBeKiddingMe! I'd rather die!"), so you will only have two available options left: release him or execute him. If you choose the latter, there's a chance that he will scream a BigNO as if forgetting that earlier he said he'd rather die.

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* BlackComedy[=/=]HypocriticalHumor: In X, be a ruler and conquer a city. Then execute any captured enemy general who has in-game family member as officer, who will eventually hold a grudge to you to no end in a YouKilledMyFather fashion. Then, attack the another city where said officer is stationed. If he's captured, try to recruit him but of course since you killed his family before, he will refuse ("Serve you!? YouHaveGotToBeKiddingMe! I'd rather die!"), so you will only have two available options left: release him or execute him. If you choose the latter, there's a chance that he will scream a BigNO as if forgetting that earlier he said he'd rather die.
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* BlackComedy[=/=]HypocriticalHumor: In X, be a ruler and execute any captured enemy general who has in-game family member as officer, who will eventually hold a grudge to you to no end in a YouKilledMyFather fashion. Then, attack the city where said officer is stationed. If he's captured, try to recruit him but of course he will refuse ("Serve you!? YouHaveGotToBeKiddingMe! I'd rather die!"), so you will only have two available options left: release him or execute him. If you choose the latter, there's a chance that he will scream a BigNO as if forgetting that earlier he said he'd rather die.
Is there an issue? Send a MessageReason:
None


A series of strategy games by Koei. It's based on the RomanceOfTheThreeKingdoms novel, which is a fictionalized version of actual Chinese history. It also spawned an action game spinoff, ''DynastyWarriors''.

to:

A series of strategy games by Koei. It's based on the RomanceOfTheThreeKingdoms novel, which is a fictionalized version of actual Chinese history. It also spawned an action game spinoff, ''DynastyWarriors''.''VideoGame/DynastyWarriors''.

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This game series provides examples of:

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This !!This game series provides examples of:


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* KillItWithFire: XI allows you to build fireballs that can damage multiple units in a line, as well as multiple structures when fully upgraded.
* MoraleMechanic:
**In X, units require high morale to move quickly and will retreat if their will is depleted.
**In XI, unit morale is used for special attacks.
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** Other warlords from further back in China's history are also playable.

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** Other warlords from further back other periods in China's history are also playable.
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** in XI, Lu Bu also gains the unique trait of being unable to be one-shotted in a duel due to his WAR stat [[UpToEleven being treated as if it's above 100]], [[NoFairCheating even if you modify his stats to be lower]]!

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** in In XI, Lu Bu also gains the unique trait of being unable to be one-shotted in a duel due to his WAR stat [[UpToEleven being treated as if it's above 100]], [[NoFairCheating even if you modify his stats to be lower]]!



* TacticalRockPaperScissors: In XI, Spears defeat Cavalry who defeat Pikes who defeat Spears. Archer units are equally affected and equally affects either. Swordsmen are free but they are weak against every other weapon types.

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* TacticalRockPaperScissors: In XI, Spears [[JackOfAllTrades Spears]] defeat Cavalry [[GlassCannon Cavalry]] who defeat Pikes [[StoneWall Pikes]] who defeat Spears. Archer units are equally affected and equally affects either. Swordsmen are free but they are weak against every other weapon types.
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* EasyLogistics: Especially in the later games, quite well averted. In XI, for instance, you need to take food along with your army on trips, and occasionally gold, if you intend to rest your troops somewhere, to pay your officers. If you don't do the former, then your army will slowly starve to death, and if you don't do the later, officers will lose loyalty.
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* PlotArmor: In X, as long as the story is still relatively on track, some forces (namely, Liu Bei) get attacked very infrequently, compared to how weak their cities are. Reinforced by the fact that, the minute the plot goes off track, they are instantly steamrolled by another force (namely, Cao Cao).
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* ChewbaccaDefense: In XI, using the Sophistry option would have your officer throw in a ridiculous, silly statement that gives the opposing officer damage and leaving them confused on what your officer just say. Oh and randomly changes topic.
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YMMV item transplant


* AdaptationDisplacement: Not as bad as ''Dynasty Warriors'', but it is seen on some fan forums every once and a while.



* CrowningMomentOfFunny: XI's tutorial. Specifically, It's depiction of [[TooDumbToLive Liu Bei]], and the fact that the characters breaks the fourth wall at times.
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* TacticalRockPaperScissors: In XI, Spears defeat Chavalry who defeat Pikes who defeat Spears. Archer units are equally affected and equally affects either. Swordsmen are free but they are weak against every other weapon types.

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* TacticalRockPaperScissors: In XI, Spears defeat Chavalry Cavalry who defeat Pikes who defeat Spears. Archer units are equally affected and equally affects either. Swordsmen are free but they are weak against every other weapon types.
Is there an issue? Send a MessageReason:
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* CrowningMomentofFunny: XI's tutorial. Specifically, It's depiction of [[TooDumbToLive Liu Bei]], and the fact that the characters breaks the fourth wall at times.

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* CrowningMomentofFunny: CrowningMomentOfFunny: XI's tutorial. Specifically, It's depiction of [[TooDumbToLive Liu Bei]], and the fact that the characters breaks the fourth wall at times.
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* TacticalRockPaperScissors: In XI, Spears defeat Chavalry who defeat Pikes who defeat Spears. Archer units are equally affected and equally affects either. Swordsmen are free but they are weak against every other weapon types.
Is there an issue? Send a MessageReason:
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** in XI, Lu Bu also gains the unique trait of being unable to be one-shotted in a duel due to his WAR stat [[BeyondTheImpossible being treated as if it's above 100]], [[NoFairCheating even if you modify his stats to be lower]]!

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** in XI, Lu Bu also gains the unique trait of being unable to be one-shotted in a duel due to his WAR stat [[BeyondTheImpossible [[UpToEleven being treated as if it's above 100]], [[NoFairCheating even if you modify his stats to be lower]]!
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* CrowningMomentofFunny: XI's tutorial. Specifically, It's depiction of [[TooDumbToLive Liu Bei]].

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* CrowningMomentofFunny: XI's tutorial. Specifically, It's depiction of [[TooDumbToLive Liu Bei]].Bei]], and the fact that the characters breaks the fourth wall at times.
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* CrowningMomentofFunny: XI's tutorial. Specifically, It's depiction of [[TooDumbToLive Liu Bei]].

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