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* ImmortalityImmorality: Eating of the pure fruit of the Tree of Life grants immortality, but the white tree of life spreads big, black roots that only grow as more Estsuaries (people granted a portion of the king's immortality) are made. The land is stretched thin and becomes more corrupt the more the king is propped up, in a reverse FisherKing situation. The Nameless Knight notes, however, that the ''player'''s immortality is a lot less corrupt, because you're really paying it forward by gifting your memories to future generations rather than stealing life from everyone to stay the same forever.
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* ModularDifficulty: The House Rules are accessibility settings that augment the difficulty. From enabling flight, to disabling contact damage, to cranking up or down enemy damage, etc.
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** The Lute would not be seen as anyone's first choice for a weapon, but its musical note projectiles can block almost every enemy projectile. With the game's bullet hell tendencies increasing with the difficulty, the Lute can come in clutch where it counts.

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** The Lute would not be seen as anyone's first choice for a weapon, but its musical note projectiles can block almost every enemy projectile. With the game's bullet hell tendencies increasing with the difficulty, the Lute can come in clutch where when it counts.
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** The Lute would not be seen as anyone's first choice for a weapon, but its musical note projectiles can block almost every enemy projectile. With the game's bullet hell tendencies increasing with the difficulty, the Lute can come in clutch where it counts.
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Link-fixing


* AbortedArc: [[spoiler:Z/Maria]] is revealed to be pregnant, but nothing seems to come of it. Due to the convoluted nature of time in this game, she has either given birth long ago or [[RidiculouslyLongPregnancy has been pregnant for centuries]].

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* AbortedArc: [[spoiler:Z/Maria]] is revealed to be pregnant, but nothing seems to come of it. Due to the convoluted nature of time in this game, she has either given birth long ago or [[RidiculouslyLongPregnancy [[LongestPregnancyEver has been pregnant for centuries]].
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* AbortedArc: [[spoiler:Z/Maria]] is revealed to be pregnant, but nothing seems to come of it. Due to the convoluted nature of time in this game, she has either given birth long ago or [[AbsurdlyLongPregnancy has been pregnant for centuries]].

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* AbortedArc: [[spoiler:Z/Maria]] is revealed to be pregnant, but nothing seems to come of it. Due to the convoluted nature of time in this game, she has either given birth long ago or [[AbsurdlyLongPregnancy [[RidiculouslyLongPregnancy has been pregnant for centuries]].
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* AbortedArc: [[spoiler:Z/Maria]] is revealed to be pregnant, but nothing seems to come of it. Due to the convoluted nature of time in this game, she has either given birth long ago or has been pregnant for centuries.

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* AbortedArc: [[spoiler:Z/Maria]] is revealed to be pregnant, but nothing seems to come of it. Due to the convoluted nature of time in this game, she has either given birth long ago or [[AbsurdlyLongPregnancy has been pregnant for centuries.centuries]].
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* {{Fireballs}}: There is a surface-mounted obstacle that shoots out balls of fire at regular intervals.
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* SpikeBallsOfDoom: Floating sphered with spikes on them can occasionally be found.
* SpikesOfDoom: Spikes appear commonly on various surfaces as a hazard.
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* FantasyGunControl: {{Averted|Trope}}. The Gunslinger class uses a “Kinetic Revolver” which, other than being referred to as a futuristic weapon, is treated no differently than any of the other weapons. The Gunslinger is counted as a magic class so presumably that’s how the guns work.


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* SchizoTech: Despite the medieval setting and most classes using plate mail, medieval weapons, and magic there are classes that use distinctly non-medieval weapons ranging from guns, pirate cannons, a surfboard, and an Electric Lute. Modern style pizza is also extremely prominent.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rg2.png]]

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* TwoPointFiveD: The game uses 3D models, although one may not be able to tell at first glance due to the heavy use of shading and stepping technique for animations, emulating the look of 2D sprites.

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* TwoPointFiveD: The game uses 3D models, although one may not be able to tell at first glance due to the heavy use of shading and stepping technique for animations, emulating the look of 2D sprites. The effect only becomes more noticeable with larger entities such as the [[BossBattle Estuaries]].
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Game is still 2D.

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* TwoPointFiveD: The game uses 3D models, although one may not be able to tell at first glance due to the heavy use of shading and stepping technique for animations, emulating the look of 2D sprites.

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* StealthPrequel: The game initially seems like a standalone sequel with no story connections to the original. Then, after defeating all of the Estuaries, [[spoiler:you're tasked with collecting a Fruit of Immortality from the GardenOfEden, and returning to your brother Cain at the castle you've spent the game building up...Castle Hamson, the castle from the original game. After Cain's attempt at becoming immortal backfires, the final EscapeSequence leads to the castle getting warped to a forest, and Charon taking toll at its entrance, matching its state in the first game]].

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* StealthPrequel: The game initially seems like a standalone sequel with no story connections to the original. Then, after defeating all of the Estuaries, [[spoiler:you're tasked with collecting a Fruit of Immortality from the GardenOfEden, and returning to your brother Cain at the castle you've spent the game building up...Castle Hamson, the castle from the original first game. After Cain's attempt at becoming immortal backfires, backfires and he becomes the FinalBoss, the final EscapeSequence leads to the castle getting warped to a forest, and Charon taking toll at its entrance, matching its state in the first game]].



* VideoGame3DLeap: The game uses 3D models, although one may not be able to tell at first glance due to the heavy use of shading and stepping technique for animations, emulating the look of 2D sprites.


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* WhereItAllBegan: [[spoiler: The FinalBoss is fought in the castle you start at at the start of each run and you have spent the entire game building up. Said castle is Castle Hamson from the first game, making it a meta example as well.]]

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Updated a trope name and link


* MakeMeWannaShout:
** Barbarians retain their "Fah Ro Dus" ability from the previous game, now renamed "Winter's Shout". In addition to doing everything it could in the original, it now also momentarily Freezes any enemy in range.
** The Bard's unique class talent is "Crescendo" - "Always end on a high note". When used, your character belts out an operatic shout that turns all enemy projectiles into harmless floating roses, which can be Spinkicked to deal damage in a shockwave.


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* SuperScream:
** Barbarians retain their "Fah Ro Dus" ability from the previous game, now renamed "Winter's Shout". In addition to doing everything it could in the original, it now also momentarily Freezes any enemy in range.
** The Bard's unique class talent is "Crescendo" - "Always end on a high note". When used, your character belts out an operatic shout that turns all enemy projectiles into harmless floating roses, which can be Spinkicked to deal damage in a shockwave.
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Fixing grammar


* BodyHorror: The Black Roots can infect people and cause some pretty bad effect. [[spoiler:Tubal's entire head has been replaced by a Root, which you can see when his mask falls off after his defeat.]]

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* BodyHorror: The Black Roots can infect people and cause some pretty bad effect.effects. [[spoiler:Tubal's entire head has been replaced by a Root, which you can see when his mask falls off after his defeat.]]
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* BeefGate: Pishon Dry Lake combines this with BlackoutBasement to discourage early exploration since it can be entered as soon as it is found. Even if you get past the pitch black darkness (of which you need to kill the boss of the Sun Tower to get the lantern that counteracts it), the enemies there will almost certainly tear you apart until you are properly equipped.
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** Downplayed with Pishon Dry Lake. While you can go down there as soon as you find the area, your visibility will be almost nothing which will likely get you killed by enemies you can't see and traps you aren't aware. Traversing it safely requires killing the Sun Tower's boss, after which the nameless knight gives you a lantern that lets you see.

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** Downplayed with Pishon Dry Lake. While you can go down there as soon as you find the area, your visibility will be almost nothing which will likely get you killed by enemies you can't see and traps you aren't aware.aware of. Traversing it safely requires killing the Sun Tower's boss, after which the nameless knight gives you a lantern that lets you see.
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While the core gameplay remains the same as the original ''Rogue Legacy'', ''Rogue Legacy 2'' aims to be bigger, better, and fuller than the original in almost every possible way: the explorable kingdom is over twice the size of the castle from ''Rogue Legacy'', game mechanics have been refined and expanded upon with elements such as the Spinkick, permanent upgrades called Heirlooms, and Skill Criticals, a wider range of playable classes and styles are present, and new {{Metagame}} mechanics that allow progression to carry over from run to run have been introduced.

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While the core gameplay remains the same as the original ''Rogue Legacy'', ''Rogue Legacy 2'' aims to be bigger, better, and fuller than the original in almost every possible way: the explorable kingdom is over twice the size of the castle from ''Rogue Legacy'', game mechanics have been refined and expanded upon with elements such as the Spinkick, permanent upgrades called Heirlooms, and Skill Criticals, a wider range of playable classes and styles are present, who all now have their own unique fighting styles, and new {{Metagame}} mechanics that allow progression to carry over from run to run have been introduced.
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* StealthPrequel: After defeating all of the Estuaries, [[spoiler:you're tasked with collecting a Fruit of Immortality from the GardenOfEden, and returning to your brother Cain at the castle you've spent the game building up...Castle Hamson, the castle from the original game. After Cain's attempt at becoming immortal backfires, the final EscapeSequence leads to the castle getting warped to a forest, and Charon taking toll at its entrance, matching its state in the first game]].

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* StealthPrequel: After The game initially seems like a standalone sequel with no story connections to the original. Then, after defeating all of the Estuaries, [[spoiler:you're tasked with collecting a Fruit of Immortality from the GardenOfEden, and returning to your brother Cain at the castle you've spent the game building up...Castle Hamson, the castle from the original game. After Cain's attempt at becoming immortal backfires, the final EscapeSequence leads to the castle getting warped to a forest, and Charon taking toll at its entrance, matching its state in the first game]].
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Blade On A Stick has been disambiguated


* BladeOnAStick: Valkyries. They have great reach and have the unique ability to attack in the four cardinal directions, but they are a bit slower and weaker than the standard broadswords that Knights get.
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* ConspicuouslyLightPatch: Doomvas, the fake painting monster, occurs in the Stygian Study (and Citadel Agartha after a certain Burden is chosen), both of which feature paintings in the background to better hide their form. They can be told apart from the background in both cases: in the Study because they don't float up and down like the background paintings do, and in the Citadel because they're a different color.

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** The Icarus's Wings Relic used to halve the user's normal jump height in exchange for three additional mid-air jumps.
** The Aether's Wings Heirloom you can find at the Far Shores bestows a double jump. You can also augment it with Vault Runes that grant more mid-air jumps.

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** The Icarus's Wings Relic used to halve the user's normal jump height in exchange for three additional mid-air jumps.
** The Aether's Wings Heirloom you can find at the Far Shores bestows a double jump. You can also augment it with get additional double jumps from using the Vault Runes that grant more mid-air jumps.Rune or Aether's Grace Relic.
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** Also, the gruff Blacksmith and the smooth and spiritual Enchantress begin a relationship, and plan on heading for the capital (presumably to get married) in the end.
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** After beating the game, the player is capable of starting a NewGamePlus "weave" without any additional ChallengeRun modifiers. However, playing with additional challenges increases the amount of gold enemies drop and allows the higher-tier armor blueprints to be found in chests, and defeating harder variants of the Estuary bosses unlocks new lore entries.

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** After beating the game, the player is capable of starting a NewGamePlus "weave" without any additional ChallengeRun modifiers. However, playing with additional challenges increases the amount of gold enemies drop and allows the higher-tier armor blueprints to be found in chests, and defeating harder variants of the Estuary bosses unlocks new lore entries.entries and Scars.
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** Astromancers get the Crow Storm, a staff that can continuously churn out crows that can home in on enemies. You can fly while the staff is activated, giving you dodging power while attacking (and the fact that the crows skill crit at close range can help in hairy situations). Its drawback, like the Astromancer's normal weapon, is the delay in the crows starting, which is a little longer than the Celestial Sceptre.
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* ArrangeMode: Three additional game variants were added in the Swan Song update to challenge the most skilled ''Rogue Legacy'' players.
** "Thanatophobia" is inspired by the Thanatophobia achievement from the original ''Rogue Legacy''. Just like in the original game, you must beat the entire game within 15 lives, but this time each Class can only be used once per save file.
** "Thana-two-phobia" is a HarderThanHard version of Thanatophobia with all enemies and bosses getting Burdens to boost their difficulty, but [[HardModePerks in exchange]] all Classes get their Fabled Weapon.
** "True Rogue" adds even more randomization by also randomizing your character and biome order. Starting from a random biome, beating a boss sends you to a new random biome, with the goal being seeing how far you can get in a single run.
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This has nothing to do with the trope mentioned.


* ArtificialStupidity: Averted. Despite many enemies being undead or animate weapons and armor, the actions they take are almost always a danger to you.
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** House Rules exist partially for this reason, the other can be towards making the game more challenging. Have a boss you're having a particularly tough time with and just want to beat? Want to see the full story without hitting a brick wall of difficulty? You can turn down enemy HP and damage output, as well as negative traits and contact damage with House Rules to help you get through, and all without locking you out of things like further New Game Plus cycles or trophies/achievements.

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** House Rules exist partially largely for this reason, the other though they can also be towards making used to [[SelfImposedChallenge make the game more challenging.challenging]][[invoked]]. Have a boss you're having a particularly tough time with and just want to beat? Want to see the full story without hitting a brick wall of difficulty? You can turn down enemy HP and damage output, as well as negative traits and contact damage with House Rules to help you get through, and all without locking you out of things like further New Game Plus cycles or trophies/achievements.

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