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* BewareTheNiceOnes: Roll gleefully wants to destroy the lab and rebuild it during the 3-Point Burst weapon burst, causing Mega Man to be frightened of her.
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* BewareTheNiceOnes: Roll gleefully wants to destroy the lab and rebuild it during the 3-Point Burst weapon burst, skit, causing Mega Man to be frightened of her.
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* BewareTheNiceOnes: Roll gleefully wants to destroy the lab and rebuild it during the 3-Point Burst weapon burst, causing Mega Man to be frightened of her.
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* BewareTheNiceOnes: Roll gleefully wants to destroy the lab and rebuild it during the 3-Point Burst weapon burst, causing Mega Man to be frightened of her.
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* BewareTheNiceOnes: Roll gleefully wants to destroy the lab and rebuild it during the 3-Point Burst weapon burst, causing Mega Man to be frightened of her.
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* FantasticRacism: Beat gets offended when Mega Man mentions that Bikkuracoil has the capability of destroying "annoying enemies that fly in high places" during the Bikkuracoil weapon skit. Mega Man corrects himself and offers Beat a treat.
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* NeatFreak: Roll has a freak-out during the Scrap Flood weapon explanation because the attack floods the area with junk that Roll must clean up.
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** In Slash Man's stage, Mega Man can receive a cursed shield from [[spoiler:Proto Man]], which is a nod to the cursed shield from ''VideoGame/FinalFantasyVI''. If you use it long enough, the curse breaks.
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** Cloud Man's Plasma Strike functions much like the Flash Bomb from ''VideoGame/MegaMan8''.
to:
** Cloud Man's Plasma Strike functions much like the Flash Bomb from ''VideoGame/MegaMan8''.''VideoGame/MegaMan8'' and the Plasma Charge Shot from the ''VideoGame/MegaManX series''.
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** Spotaros are essentially Koopa Troopas from the ''Franchise/SuperMarioBros'' franchise in that they are turtles that hide in their shells when damaged and then start sliding when touched, damaging both enemies and you while bouncing off walls.
to:
** Spotaros are essentially Koopa Troopas from the ''Franchise/SuperMarioBros'' franchise in that they are turtles that hide in their shells when damaged and then start sliding when touched, damaging both enemies and you while bouncing off walls. You can even get a 1-up if the Spotaro destroys enough enemies.
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** If the player dies to the Wily Capsule, the game will start you back there instead of forcing you to refight the Wily Machine.
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* SoundtrackDissonance: The final phase of the Wily Capsule uses Turbo Man's theme, which makes the fight humorous in a sense that you have this upbeat stage music for the Wily Capsule going all out on the player.
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** Junk Man's mini boss is based on the snake miniboss from Deathtanz Mantisk's stage from ''VideoGame/MegaManZero3''.
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** the Dust Crusher miniboss in Junk Man's mini boss stage is based on the snake miniboss from Deathtanz Mantisk's stage from ''VideoGame/MegaManZero3''.
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** Mega Man's supports that aren't Rush play a greater role compared to ''Mega Man 7''. [[spoiler:In Wily 5, they fight alongside Mega Man through the MultiMookMelee and help open the way forward.]]
to:
** Mega Man's supports that aren't Rush play a greater role compared to ''Mega Man 7''. [[spoiler:In Wily 5, they fight alongside Mega Man through the MultiMookMelee and help open the way forward.]]
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** Your health and weapon energy now max out at 56 instead of 28, with extra health and ammo indicated by arrows beside the respective bars. Having more than 28 in either bar will cause them to drain slowly over time.
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** Your health and weapon energy can be over-filled with bonus health/ammo and now max out at 56 units instead of 28, with extra health and ammo indicated by a pair of arrows beside the respective bars. Having more than 28 units in either bar will cause them to drain slowly over time.
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* BossRush: EP forgoes the usual teleporter room and forces Mega Man to fight the eight bosses in sequential order a la ''VideoGame/ActRaiser''. [[spoiler:Wily Stage 5 follows it up with a mini-boss rush.]]
to:
* BossRush: EP forgoes the usual teleporter room and forces Mega Man to fight the eight bosses Robot Masters in sequential order (their DWN numbers) a la ''VideoGame/ActRaiser''. [[spoiler:Wily Stage 5 follows it up with a mini-boss rush.]]
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* EndGameResultsScreen: ''Rockman 7 EP'' has a ratings screen during the credits just like ''Minus Infinity'' to display completion and stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game.
to:
* EndGameResultsScreen: ''Rockman 7 EP'' has a ratings screen during the credits just like ''Minus Infinity'' to display completion and stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game.game, calculating lives spent, E, W, and S tanks used, and times the Beat Rescue BottomlessPitRescueService was used.
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* RiseToTheChallenge: The molten metal and grimy water from Junk Man's and Shade Man's stages respectively eventually start rising. There's also a long section in Wily 3 where HannyaNED^2 chases you upward.
to:
* RiseToTheChallenge: The molten metal and grimy water from Junk Man's and Shade Man's stages respectively eventually start rising. There's also a long section in Wily 3 where HannyaNED^2 [=HannyaNED=]^2 chases you upward.
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** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' franchise. The battle against Shade Man even has him use Options from ''Gradius'' that follow his movements and use Ripple Noise alongside him.
to:
** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' franchise. The battle against Shade Man even has him use Options from ''Gradius'' that follow his movements and use Ripple Noise alongside him. After the battle, Auto attempts to name-drop ''Gradius'' while Mega Man describes the weapon's functions, but the name is partially covered by asterisks.
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** The BossRush in Wily 4 is lifted from Death Heim, the final stage from ''VideoGame/{{ActRaiser}}'', complete with the bosses being represented by statues that get destroyed as they are killed.
to:
** The BossRush in Wily 4 is lifted from Death Heim, the final stage from ''VideoGame/{{ActRaiser}}'', complete with the bosses Robot Masters being represented by statues that get destroyed as they are killed.
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* AmusingInjuries: As Slash Man enters the arena in his boss fight, he accidentally lands on the spikes and crash-lands in front of Mega Man.
to:
* AmusingInjuries: As Slash Man enters the arena in his boss fight, he accidentally lands on the spikes and crash-lands in front of Mega Man. Even in the rematch in the endgame as part of Wily 4, Slash Man accidentally lands on his head as he makes his entrance.
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* AsteroidsMonster: VAN Pookin, splitting into smaller pumpkins as his health depletes.
to:
* AsteroidsMonster: VAN Pookin, the mid-boss of Shade Man's stage, splitting into smaller pumpkins as his health depletes.
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** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' The battle against Shade Man even has him use Options from ''Gradius'' that follow his movements and use Ripple Noise alongside him.
** Turbo Man's boss fight is based on Series/KamenRider from ''VideoGame/RockmanCX'' and Jet Man from ''VideoGame/MegaManUnlimited''.
** Turbo Man's boss fight is based on Series/KamenRider from ''VideoGame/RockmanCX'' and Jet Man from ''VideoGame/MegaManUnlimited''.
to:
** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' franchise. The battle against Shade Man even has him use Options from ''Gradius'' that follow his movements and use Ripple Noise alongside him.
** Turbo Man's boss fight is based on Series/KamenRider from ''VideoGame/RockmanCX'' and Jet Man from''VideoGame/MegaManUnlimited''.''VideoGame/MegaManUnlimited'': his arena is flat with no walls, and he takes advantage of this by trying to ram into you from offscreen.
** Turbo Man's boss fight is based on Series/KamenRider from ''VideoGame/RockmanCX'' and Jet Man from
** The Bikkura Coil behaves very similarly to the jack-in-the-box attack of the Magic ability from ''VideoGame/KirbySqueakSquad''.
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** The Gutsmen Gs in Wily Stage 1 are based on Twin Woods from ''VideoGame/KirbySuperStar''.
to:
** The Gutsmen Gs in Wily Stage 1 are based on Twin Woods from ''VideoGame/KirbySuperStar''.''VideoGame/KirbySuperStar'': a DualBoss that attacks from both sides while you're in the center.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rockman_7_ep.jpg]]
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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1648696516093965000
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:256:https://static.tvtropes.
%%
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!! This game provides examples of...
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!! This game provides examples of:
to:
!! This game provides examples of:
of...
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* AllTheWorldsAreAStage: Wily Stage 1: Thorny Paths repeats the gimmicks used in the Robot Master stages in order to get the Nova Adapter.
to:
* AllTheWorldsAreAStage: Wily Stage 1: Thorny Paths repeats the gimmicks used in the Robot Master stages in order to get the Nova Adapter. [[note]]Specifically, the R plate's path uses the logs from Slash Man's stage and the poison from Shade Man's stage, the U plate's path uses the wind from Spring Man's stage and the darkness from Cloud Man's stage, the S plate's path uses the fire beams from Turbo Man's stage and the purple liquid from Burst Man's stage, and the H plate uses the ice blocks from Freeze Man's stage and the molten metal from Junk Man's stage.[[/note]]
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* AntiFrustrationFeatures: To make it clear what [[spoiler:Proto Man and Eddie's upgrades]] do, the first time you die to the PostFinalBoss, a cutscene plays of [[spoiler:an E-Tank or a 1-Up restoring Mega Man's health to full]]. This cutscene is instantly skipped on subsequent deaths.
to:
* AntiFrustrationFeatures: To make it clear what [[spoiler:Proto Man and Eddie's [[spoiler:Eddie's upgrades]] do, the first time you die to the PostFinalBoss, a cutscene plays of [[spoiler:an E-Tank or a 1-Up restoring Mega Man's health to full]]. This cutscene is instantly skipped on subsequent deaths.
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* YouWannaGetSued: Upon receiving the Ripple Noise, Auto mentions G**d**s. Mega Man asks Auto if they want to get in trouble again.
to:
* YouWannaGetSued: Upon receiving the Ripple Noise, Auto mentions G**d**s.[[VideoGame/{{Gradius}} G**d**s]]. Mega Man asks Auto if they want to get in trouble again.
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correction of trope name
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* DoYouWantToBeSued: Upon receiving the Ripple Noise, Auto mentions G**d**s. Mega Man asks Auto if they want to get in trouble again.
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* YouWannaGetSued: Upon receiving the Ripple Noise, Auto mentions G**d**s. Mega Man asks Auto if they want to get in trouble again.
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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rockman_7_ep.jpg]]
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* DoYouWantToBeSued: Upon receiving the Ripple Noise, Auto mentions G**d**s. Mega Man asks Auto if they want to get in trouble again.
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* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler:Economic Power]] Do well enough and [[spoiler:it's changed on the fly to Expert Player. Die to the last boss and it becomes Everlasting Punishment]].
to:
* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler:Economic Power]] Power]]. Do well enough and [[spoiler:it's changed on the fly to Expert Player. Die to the last boss and it becomes Everlasting Punishment]].
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* AsteroidsMonster: VAN Pookin, splitting into smaller pumpkins as his health depletes..
to:
* AsteroidsMonster: VAN Pookin, splitting into smaller pumpkins as his health depletes..depletes.
* TheBadGuyWins: [[spoiler:If you manage to lose the final fight to Bass, Wily and Bass go into detail about how they're both free to terrorize the world, having just defeated Mega Man. However, it doesn't take long for Wily to [[WasItReallyWorthIt realize that this victory wasn't all it was cracked up to be]], and the game ends on a single screen reading "Rockman 7 Everlasting Punishment", with no epilogue or credits to speak of.]]
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** There's a sleeping grey Kintot in Wily Stage 1. If it's provoked, it will be a challenge to overcome. It's an homage to the Anti-Guy from ''VideoGame/PaperMario64''
to:
** There's a sleeping grey Kintot in Wily Stage 1. If it's provoked, it will be a challenge to overcome. It's an homage to the Anti-Guy from ''VideoGame/PaperMario64''''VideoGame/PaperMario64''.
* EarnYourBadEnding: [[spoiler:Getting the "Everlasting Punishment" ending requires you to lose all 99 of your lives (and the E-Tanks they come with) against Bass at the end of the game. Doing this can easily take an hour, if not ''several''.]]
* MultiMookMelee: [[spoiler:Wily 5 opens with many rooms where the player must fight off waves of regular enemies with support characters helping out.]]
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** The Shirokumachine [=GTVs=] in Spring Man's level are based on the Friender minibosses in Wood Man's stage from ''VideoGame/MegaMan2''
to:
** The Shirokumachine [=GTVs=] in Spring Man's level are based on the Friender minibosses in Wood Man's stage from ''VideoGame/MegaMan2''''VideoGame/MegaMan2''.
* ThePowerOfFriendship: [[spoiler:In the "Expert Player" ending, when Bass asks Mega Man how he managed to win the fight so easily, Mega Man cites his friends (Rush, Beat, Eddie, etc.) helping him out whenever possible.]]
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** [=HannyaNED=]^2 can call upon the Delta Attack/Delta Force from the ''Franchise/FinalFantasy series'' and ''VideoGame/ChronoTrigger''
to:
** [=HannyaNED=]^2 can call upon the Delta Attack/Delta Force from the ''Franchise/FinalFantasy series'' and ''VideoGame/ChronoTrigger''''VideoGame/ChronoTrigger''.
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** The circular icon menu that stands in for the fullscreen menu while fighting the Wily Capsule has a similar layout to the item menu from ''VideoGame/SecretOfMana''.
to:
** The circular icon menu RingMenu that stands in for the fullscreen menu while fighting the Wily Capsule has a similar layout to the item menu from ''VideoGame/SecretOfMana''.
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* ZeroEffortBoss: [[spoiler:Proto Man gives you 99 lives, maximum E-Tanks for each life, and automatic use of both before the final battle against Bass, making the fight borderline impossible to lose.]]
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Correction.
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** The King's Slash is an homage to ''Franchise/FireEmblem'' as it's a slashing ability that has a chance to pull off a critical hit.
to:
** The King's Slash is an homage to ''Franchise/FireEmblem'' ''Franchise/{{Pokemon}}'' as it's a slashing ability that has a chance to pull off a critical hit.
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** The King's Slash is an homage to ''Franchise/FireEmblem'' as it's a slashing ability that has a chance to pull off a critical hit.
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** Like ''Rockman 4 Minus Infinity'', ''Rockman 7 EP'' counts the combined amount of times the unit (or in this case, boss), won and lost a fight a la ''Franchise/FireEmblem''.
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* BossInMookClothing: The red Sniper Joes are the equivalent of ''Minus Infinity'''s Jumbig the Death Machine. They take a lot of hits and their shield makes things worse. They give you E-Tanks and W-Tanks if you beat them.
to:
* BossInMookClothing: BossInMookClothing:
** The red Sniper Joes are the equivalent of ''Minus Infinity'''s Jumbig the Death Machine. They take a lot of hits and their shield makes things worse. They give you E-Tanks and W-Tanks if you beatthem.them.
** There's a sleeping grey Kintot in Wily Stage 1. If it's provoked, it will be a challenge to overcome. It's an homage to the Anti-Guy from ''VideoGame/PaperMario64''
** The red Sniper Joes are the equivalent of ''Minus Infinity'''s Jumbig the Death Machine. They take a lot of hits and their shield makes things worse. They give you E-Tanks and W-Tanks if you beat
** There's a sleeping grey Kintot in Wily Stage 1. If it's provoked, it will be a challenge to overcome. It's an homage to the Anti-Guy from ''VideoGame/PaperMario64''
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** There's a sleeping Kintot in Wily Stage 1 that homages Anti-Guy from ''VideoGame/PaperMario64''. It's just as strong as the Shy Guy and has the same grey palette.
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** [=HannyaNED=]^2 can call upon the Delta Attack from the ''Franchise/FinalFantasy series''
to:
** [=HannyaNED=]^2 can call upon the Delta Attack Attack/Delta Force from the ''Franchise/FinalFantasy series''series'' and ''VideoGame/ChronoTrigger''
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** Beat can use the Falcon Hit ability from ''VideoGame/ChronoTrigger''.
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** [=HannyaNED=]^2 can call upon the Delta Attack from the ''Franchise/FinalFantasy series''
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* EleventhHourSuperpower: Exaggerated in a mundane way at the very end. The final battle is a dreadful BulletHell with multiple phases, but Mega Man is given [[spoiler:infinite healing items to take on Bass]].
to:
* EleventhHourSuperpower: Exaggerated in a mundane way at the very end. The final battle is a dreadful BulletHell with multiple phases, but Mega Man is given [[spoiler:infinite [[spoiler:99 lives and infinite healing items to take on Bass]].
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* AllTheWorldsAreAStage: Wily Stage 1: Thorny Paths repeats the gimmicks used in the Robot Master stages in order to get the Rush Adapter.
to:
* AllTheWorldsAreAStage: Wily Stage 1: Thorny Paths repeats the gimmicks used in the Robot Master stages in order to get the Rush Nova Adapter.
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* AsteroidsMonster: Van Pookin.
* AttackDrone: In a homage to VideoGame/{{Gradius}}, Shade Man uses Options to attack Mega Man.
* AttackDrone: In a homage to VideoGame/{{Gradius}}, Shade Man uses Options to attack Mega Man.
to:
* AsteroidsMonster: Van Pookin.
VAN Pookin, splitting into smaller pumpkins as his health depletes..
* AttackDrone: In a homage toVideoGame/{{Gradius}}, ''VideoGame/{{Gradius}}'', Shade Man uses Options to attack Mega Man.
* AttackDrone: In a homage to
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** The second Rush Jet segment in Freeze Man's stage pays homage to Toad Man's level in Minus Infinity.
to:
** The second Rush Jet segment in Freeze Man's stage pays homage to Toad Man's level in Minus Infinity.''Minus Infinity''.
Changed line(s) 42 (click to see context) from:
** [[spoiler:In Wily Stage 5]], Rush uses the Friender fire beam from the 2019 New Year's hack and the Rush Cannon attack from ''Minus Infinity'' [[spoiler:when he assists Megaman]]. His LimitBreak last attack in that section is the Wish Star adapter.
to:
** [[spoiler:In Wily Stage 5]], Rush uses the Friender fire beam from the 2019 New Year's hack and the Rush Cannon attack from ''Minus Infinity'' [[spoiler:when he assists Megaman]].Mega Man]]. His LimitBreak last attack in that section is the Wish Star adapter.
Changed line(s) 47 (click to see context) from:
* ChallengeRun: The "EP" in the game's title can stand for one of two things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power".]]
to:
* ChallengeRun: The "EP" in the game's title can stand for one of two three things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power". If you somehow manage to die to Bass at the end of the game, EP stands for "Everlasting Punishment".]]
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* EpicFlail: Like Violen, Spring Man wields one from his head. The Bikkuracoil ability obtained after beating him counts as well, mixed with elements of a [[DropTheHammer mallet]]
* ExtraOreDinary: Junk Man specializes in manipulating junk metals and sending them at Mega Man. His Scrap Flood ability is a metal-elemental version of Water Wave.
* ExtraOreDinary: Junk Man specializes in manipulating junk metals and sending them at Mega Man. His Scrap Flood ability is a metal-elemental version of Water Wave.
to:
* EpicFlail: Like Violen, Spring Man wields one from his head. The Bikkuracoil ability obtained after beating him counts as well, mixed with elements of a [[DropTheHammer mallet]]
mallet]].
* ExtraOreDinary: Junk Man specializes in manipulating junk metals and sending them at Mega Man. His Scrap Flood ability is a metal-elemental version of ground-traveling weapons like Search Snake and Water Wave.
* ExtraOreDinary: Junk Man specializes in manipulating junk metals and sending them at Mega Man. His Scrap Flood ability is a metal-elemental version of ground-traveling weapons like Search Snake and Water Wave.
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* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler:Economic Power]] Do well enough and [[spoiler:it's changed on the fly to Expert Player]].
* GameplayGrading: Wily Stage 2 grades the player on their performance and rewards them bolts after beating Gamerizer
* GameplayGrading: Wily Stage 2 grades the player on their performance and rewards them bolts after beating Gamerizer
to:
* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler:Economic Power]] Do well enough and [[spoiler:it's changed on the fly to Expert Player]].
Player. Die to the last boss and it becomes Everlasting Punishment]].
* GameplayGrading: Wily Stage 2 grades the player on their performance (starting at AAA and going down as they take damage) and rewards them bolts after beatingGamerizer Gamerizer.
* GameplayGrading: Wily Stage 2 grades the player on their performance (starting at AAA and going down as they take damage) and rewards them bolts after beating
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* HailfirePeaks
to:
* HailfirePeaksHailfirePeaks:
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* LuckilyMyShieldWillProtectMe: The [[spoiler:Proto Shield]] ability earned after [[spoiler:optional boss fight with Proto Man in Slash Man's level.]]
* MakeMeWannaShout: The Ripple Noise ability. It lets Megaman fire a powerful laser-like echolocation wave.
* ManOnFire: Mega Man and Turbo Man weaponize this with the Self-Burning ability. It has many utilities: it can light up darkened areas, give Mega Man immunity to lava, and boil water when Mega Man's standing in it.
* {{Pun}}:
** ''Freeze'' Man ''freezes'' time.
** ''Spring'' Man's level, Viva! Spring World!, takes place in a hot ''spring'' at ''spring''time.
* MakeMeWannaShout: The Ripple Noise ability. It lets Megaman fire a powerful laser-like echolocation wave.
* ManOnFire: Mega Man and Turbo Man weaponize this with the Self-Burning ability. It has many utilities: it can light up darkened areas, give Mega Man immunity to lava, and boil water when Mega Man's standing in it.
* {{Pun}}:
** ''Freeze'' Man ''freezes'' time.
** ''Spring'' Man's level, Viva! Spring World!, takes place in a hot ''spring'' at ''spring''time.
to:
* LuckilyMyShieldWillProtectMe: The [[spoiler:Proto Shield]] ability earned after the [[spoiler:optional boss fight with Proto Man in Slash Man's level.]]
* MakeMeWannaShout: The Ripple Noise ability. It letsMegaman Mega Man fire a powerful laser-like echolocation wave.
* ManOnFire: Mega Man and Turbo Man weaponize this with the Self-Burning ability. It has many utilities: it can light up darkened areas, give Mega Man immunity tolava, fire/lava, and boil water when Mega Man's standing in it.
* {{Pun}}:
** ''Freeze'' Man ''freezes'' time.
** ''Spring'' Man's level, Viva! Spring World!, takes place in a hot ''spring'' at ''spring''time.it, constantly damaging whatever is submerged.
* MakeMeWannaShout: The Ripple Noise ability. It lets
* ManOnFire: Mega Man and Turbo Man weaponize this with the Self-Burning ability. It has many utilities: it can light up darkened areas, give Mega Man immunity to
* {{Pun}}:
** ''Freeze'' Man ''freezes'' time.
** ''Spring'' Man's level, Viva! Spring World!, takes place in a hot ''spring'' at ''spring''time.
* {{Pun}}:
** ''Freeze'' Man ''freezes'' time.
** ''Spring'' Man's level, Viva!! Spring World, takes place in a hot ''spring'' at ''spring''time.
** ''Freeze'' Man ''freezes'' time.
** ''Spring'' Man's level, Viva!! Spring World, takes place in a hot ''spring'' at ''spring''time.
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* RiseToTheChallenge: The molten metal and grimy water from Junk Man's and Shade Man's stages respectively eventually start rising.
to:
* RiseToTheChallenge: The molten metal and grimy water from Junk Man's and Shade Man's stages respectively eventually start rising. There's also a long section in Wily 3 where HannyaNED^2 chases you upward.
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* SuspiciousVideoGameGenerosity: The game starts you off with maximum E/W-tanks, and replenishing them is very easy. You will need them. [[spoiler:Gets taken to ridiculous extents in Wily Stage 5. Just before the final boss fight with Bass, you get upgrades that give you 99 lives and infinite, auto-refilling E-tanks.]]
to:
* SuspiciousVideoGameGenerosity: The game starts you off with maximum E/W-tanks, and replenishing them is very easy. You will need them. [[spoiler:Gets taken to ridiculous extents in Wily Stage 5. Just before the final boss fight with Bass, you get upgrades that give you 99 lives and infinite, maximum auto-refilling E-tanks.]]
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* TitleDrop: The final stage is named "The EP". It stands for [[spoiler:"Economic Power" or "Expert Player"]].
to:
* TitleDrop: The final stage is named "The EP". It stands for [[spoiler:"Economic Power" or Power", "Expert Player"]].Player", or "Everlasting Punishment"]].
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Changed line(s) 83 (click to see context) from:
** Sisi Truck has been modified to act like Tengu Man's airship in his stage from ''VideoGame/MegaMan8''
to:
** Sisi Truck has been modified to act like Tengu Man's airship in his stage from ''VideoGame/MegaMan8''''VideoGame/MegaMan8''.
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** Cloud Man's Plasma Strike functions much like the Flash Bomb from ''VideoGame/MegaMan8''
to:
** Cloud Man's Plasma Strike functions much like the Flash Bomb from ''VideoGame/MegaMan8''''VideoGame/MegaMan8''.
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** Spring Man's fight is based on Violen from ''VideoGame/MegaManX2'', complete with flail attack, and he uses Magma Man's arena from ''VideoGame/MegaMan9''.
to:
** Spring Man's fight is based on Violen from ''VideoGame/MegaManX2'', complete with flail attack, and he uses a very similar arena to Magma Man's arena Man from ''VideoGame/MegaMan9''.
** [[spoiler:Rush's attacks in Wily 5 include lunges and projectile spreads mimicking the behavior of Velguader, Sigma's wolf from ''VideoGame/MegaManX1''.]]
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** [[spoiler:One of Bass' attacks is a rapid-fire stream of bullets, aimed horizontally and at 45 degree angles, similar to his capabilities in ''Mega Man and Bass'' and ''VideoGame/MegaMan10''.]]
to:
** [[spoiler:One of Bass' attacks is a rapid-fire stream of bullets, aimed horizontally and at 45 degree angles, similar to his capabilities in ''Mega Man and & Bass'' and ''VideoGame/MegaMan10''.]]
Changed line(s) 109,110 (click to see context) from:
* The Rush segment in Freeze Man's stage plays very similarly to the snowboarding segments in ''VideoGame/MegaMan8''.
** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screen completely[[note]]Tel Tel does bear a striking similarity to Cool Spook from ''Adventure''[[/note]] and sections that are shrouded in darkness. It even has a yellow cloud standing in for Kirby's Warp Star.
** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screen completely[[note]]Tel Tel does bear a striking similarity to Cool Spook from ''Adventure''[[/note]] and sections that are shrouded in darkness. It even has a yellow cloud standing in for Kirby's Warp Star.
to:
Changed line(s) 114,115 (click to see context) from:
** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' franchise. Auto even name-drops ''Gradius'' in his dialogue, and Mega Man warns him not to, lest they get in trouble again. The battle against Shade Man even has him use Options from ''Gradius'' that follow his movements and use Ripple Noise alongside him.
** The opening segment of Turbo Man's stage has the exact same layout and gimmick as the Force Beam segments in Quick Man's stage from ''VideoGame/MegaMan2''.
** The opening segment of Turbo Man's stage has the exact same layout and gimmick as the Force Beam segments in Quick Man's stage from ''VideoGame/MegaMan2''.
to:
** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' franchise. Auto even name-drops ''Gradius'' in his dialogue, and Mega Man warns him not to, lest they get in trouble again. The battle against Shade Man even has him use Options from ''Gradius'' that follow his movements and use Ripple Noise alongside him.
** The opening segment of Turbo Man's stage has the exact same layout and gimmick as the Force Beam segments in Quick Man's stage from ''VideoGame/MegaMan2''.him.
** The opening segment of Turbo Man's stage has the exact same layout and gimmick as the Force Beam segments in Quick Man's stage from ''VideoGame/MegaMan2''.
Changed line(s) 117 (click to see context) from:
** Self-Burning is based on the same fire spell from the ''VideoGame/RomancingSaga'' series.
to:
** Self-Burning is based on the same fire spell from the ''VideoGame/RomancingSaga'' ''VideoGame/RomancingSaGa'' series.
Changed line(s) 119,120 (click to see context) from:
** Many of Proto Man's charge attacks have him using the buster upgrades that the various armors grant in the first four ''VideoGame/MegaManX'' games.
** The fight against Slash Man is an homage to fighting Vega (Claw) in ''VideoGame/StreetFighterII'', utilizing diving slashes, grabs, and lots of audible hooting. The mechanic where the player can trick him into landing in the spikes on either side of the arena is very similar to fighting Burner Man in ''VideoGame/MegaManAndBass''.
** The fight against Slash Man is an homage to fighting Vega (Claw) in ''VideoGame/StreetFighterII'', utilizing diving slashes, grabs, and lots of audible hooting. The mechanic where the player can trick him into landing in the spikes on either side of the arena is very similar to fighting Burner Man in ''VideoGame/MegaManAndBass''.
to:
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** The Nova Adaptor's charge attack is known as the Nova Strike, named after the special attack of the Ultimate Armor from the later ''Mega Man X'' games. It also functions exactly alike.
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** The final battle against HannyaNED
in Wily 3 is a direct reference to the battle against Phantoon in ''VideoGame/SuperMetroid'', wielding the same teleportation moves and blue fireball patterns.
** The BossRush in Wily 4 is lifted from Death Heim, the final stage from ''VideoGame/{{Actraiser}}'', complete with the bosses being represented by statues that get destroyed as they are killed.
in Wily 3 is a direct reference to the battle against Phantoon in ''VideoGame/SuperMetroid'', wielding the same teleportation moves and blue fireball patterns.
** The BossRush in Wily 4 is lifted from Death Heim, the final stage from ''VideoGame/{{Actraiser}}'', complete with the bosses being represented by statues that get destroyed as they are killed.
to:
** The final battle against HannyaNED
[=HannyaNED=]^2 in Wily 3 is a direct reference to the battle against Phantoon in ''VideoGame/SuperMetroid'', wielding the same teleportation moves and blue fireball patterns.
** The BossRush in Wily 4 is lifted from Death Heim, the final stage from''VideoGame/{{Actraiser}}'', ''VideoGame/{{ActRaiser}}'', complete with the bosses being represented by statues that get destroyed as they are killed.
** The BossRush in Wily 4 is lifted from Death Heim, the final stage from
Deleted line(s) 130 (click to see context) :
** Rush's attacks in Wily 5 include lunges and projectile spreads mimicking the behavior of Velguader, Sigma's wolf from ''VideoGame/MegaManX1''.
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Changed line(s) 108,109 (click to see context) from:
** The turtle enemies are essentially Koopa Troopas from the ''Franchise/SuperMarioBros'' franchise in that they hide in their shells when damaged and then start sliding when touched, damaging both enemies and you while bouncing off walls.
** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screen completely and sections that are shrouded in darkness. It even has a yellow cloud standing in for Kirby's Warp Star.
** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screen completely and sections that are shrouded in darkness. It even has a yellow cloud standing in for Kirby's Warp Star.
to:
** The turtle enemies Spotaros are essentially Koopa Troopas from the ''Franchise/SuperMarioBros'' franchise in that they are turtles that hide in their shells when damaged and then start sliding when touched, damaging both enemies and you while bouncing off walls.
* The Rush segment in Freeze Man's stage plays very similarly to the snowboarding segments in ''VideoGame/MegaMan8''.
** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screencompletely completely[[note]]Tel Tel does bear a striking similarity to Cool Spook from ''Adventure''[[/note]] and sections that are shrouded in darkness. It even has a yellow cloud standing in for Kirby's Warp Star.
* The Rush segment in Freeze Man's stage plays very similarly to the snowboarding segments in ''VideoGame/MegaMan8''.
** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screen
Changed line(s) 113 (click to see context) from:
** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' franchise. Auto even name-drops ''Gradius'' in his dialogue, and Mega Man warns him not to, lest [[ScrewedByTheLawyers they get in trouble again]].
to:
** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}'' franchise. Auto even name-drops ''Gradius'' in his dialogue, and Mega Man warns him not to, lest [[ScrewedByTheLawyers they get in trouble again]].again. The battle against Shade Man even has him use Options from ''Gradius'' that follow his movements and use Ripple Noise alongside him.
** The opening segment of Turbo Man's stage has the exact same layout and gimmick as the Force Beam segments in Quick Man's stage from ''VideoGame/MegaMan2''.
** The opening segment of Turbo Man's stage has the exact same layout and gimmick as the Force Beam segments in Quick Man's stage from ''VideoGame/MegaMan2''.
Changed line(s) 117,118 (click to see context) from:
* Many of Proto Man's charge attacks have him using the buster upgrades that the various armors grant in the first four ''VideoGame/MegaManX'' games.
** The Nova Adaptor's charge attack is known as the Nova Strike, named after the exact same function as the Ultimate Armor from ''VideoGame/MegaManX5''.
** The Nova Adaptor's charge attack is known as the Nova Strike, named after the exact same function as the Ultimate Armor from ''VideoGame/MegaManX5''.
to:
** The fight against Slash Man is an homage to fighting Vega (Claw) in ''VideoGame/StreetFighterII'', utilizing diving slashes, grabs, and lots of audible hooting. The mechanic where the player can trick him into landing in the spikes on either side of the arena is very similar to fighting Burner Man in ''VideoGame/MegaManAndBass''.
** The text for getting an enhancement for a support character (Rush/Beat/Eddie) reads "What?! [character] is evolving!", the same text used for evolution in ''Franchise/{{Pokemon}}''.
** The Nova Adaptor's charge attack is known as the Nova Strike, named after the
Changed line(s) 122 (click to see context) from:
** The final battle against HannyaNED is a direct reference to the battle against Phantoon in ''VideoGame/SuperMetroid'', wielding the same teleportation moves and blue fireball patterns.
to:
** The final battle against HannyaNED is a direct reference to the battle against Phantoon in ''VideoGame/SuperMetroid'', wielding the same teleportation moves and blue fireball patterns.HannyaNED
Added DiffLines:
** The circular icon menu that stands in for the fullscreen menu while fighting the Wily Capsule has a similar layout to the item menu from ''VideoGame/SecretOfMana''.
** Rush's attacks in Wily 5 include lunges and projectile spreads mimicking the behavior of Velguader, Sigma's wolf from ''VideoGame/MegaManX1''.
** Rush's attacks in Wily 5 include lunges and projectile spreads mimicking the behavior of Velguader, Sigma's wolf from ''VideoGame/MegaManX1''.
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None
Changed line(s) 108 (click to see context) from:
** The turtle enemies are essentially [[VideoGame/SuperMarioBros Koopas]] in that they hide in their shells when damaged and then start sliding when touched, damaging both enemies and you while bouncing off walls.
to:
** The turtle enemies are essentially [[VideoGame/SuperMarioBros Koopas]] Koopa Troopas from the ''Franchise/SuperMarioBros'' franchise in that they hide in their shells when damaged and then start sliding when touched, damaging both enemies and you while bouncing off walls.
Changed line(s) 111,113 (click to see context) from:
** Mash references Blind the Thief from ''VideoGame/TheLegendOfZeldaALinkToThePast''
** Shade Man's level is a homage to the ''VideoGame/{{Castlevania}}'' series. Specifically a close adaptation of various areas from [[VideoGame/CastlevaniaI the first NES game]], though its Clock Tower area has unique level design and Shade Man is fought underwater outside the castle instead of in a typical throne room.
** Shade Man's weapon, the Ripple Noise, is from the ''VideoGame/{{Gradius}}'' series.
** Shade Man's level is a homage to the ''VideoGame/{{Castlevania}}'' series. Specifically a close adaptation of various areas from [[VideoGame/CastlevaniaI the first NES game]], though its Clock Tower area has unique level design and Shade Man is fought underwater outside the castle instead of in a typical throne room.
** Shade Man's weapon, the Ripple Noise, is from the ''VideoGame/{{Gradius}}'' series.
to:
** The fight against Mash in Cloud Man's stage references Blind the Thief from ''VideoGame/TheLegendOfZeldaALinkToThePast''
''VideoGame/TheLegendOfZeldaALinkToThePast'', losing heads as he takes damage and having them shoot projectiles at you from afar.
** Shade Man's level is a homage to the ''VideoGame/{{Castlevania}}''series.series, complete with destructible candles that drop items, climbable staircases, and swinging pendulums. Specifically a close adaptation of various areas from [[VideoGame/CastlevaniaI the first NES game]], though its Clock Tower area has unique level design and Shade Man is fought underwater outside the castle instead of in a typical throne room.
** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}''series.franchise. Auto even name-drops ''Gradius'' in his dialogue, and Mega Man warns him not to, lest [[ScrewedByTheLawyers they get in trouble again]].
** Shade Man's level is a homage to the ''VideoGame/{{Castlevania}}''
** Shade Man's weapon, the Ripple Noise, is a named reference to the Ripple from the ''VideoGame/{{Gradius}}''
Changed line(s) 116 (click to see context) from:
** A section of Spring Man's stage references Bramble Scramble and Animal Antics from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. Another section references Rocket Rush from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''
to:
** A section of Spring Man's stage references Bramble Scramble and Animal Antics the bramble stages from ''VideoGame/DonkeyKongCountry2DiddysKongQuest''. ''VideoGame/DonkeyKongCountry2DiddysKongQuest'', with Beat standing in for Squawks and yellow/red Derusu Bees being Zingers. Another section references Rocket Rush from ''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''''VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble''.
* Many of Proto Man's charge attacks have him using the buster upgrades that the various armors grant in the first four ''VideoGame/MegaManX'' games.
** The Nova Adaptor's charge attack is known as the Nova Strike, named after the exact same function as the Ultimate Armor from ''VideoGame/MegaManX5''.
* Many of Proto Man's charge attacks have him using the buster upgrades that the various armors grant in the first four ''VideoGame/MegaManX'' games.
** The Nova Adaptor's charge attack is known as the Nova Strike, named after the exact same function as the Ultimate Armor from ''VideoGame/MegaManX5''.
Changed line(s) 118,120 (click to see context) from:
** Wily 2 is lifted directly from the ''VideoGame/{{Gradius}}'' series, with Gamerizer's patterns changed to the Yorogaton Chimera from ''Gradius 4''. Gamerizer bears a resemblance to Trinexx from ''VideoGame/TheLegendOfZeldaALinkToThePast'' in this form.
** In a section, Wily 3 has blue fish referencing the dolphins from ''VideoGame/SuperMarioWorld''.
** The BossRush in Wily 4 is lifted from the BossRush from ''VideoGame/{{Actraiser}}''.
** In a section, Wily 3 has blue fish referencing the dolphins from ''VideoGame/SuperMarioWorld''.
** The BossRush in Wily 4 is lifted from the BossRush from ''VideoGame/{{Actraiser}}''.
to:
** Wily 2 is has many sections that are lifted directly from the ''VideoGame/{{Gradius}}'' series, with Gamerizer's ranging from the final stage from ''Gradius I'', Stage 7 from ''Gradius II'', both Stage 10 as well as the final escape sequence from ''Gradius III'', and a ShieldedCoreBoss to boot. The fight against Chimerizer has patterns changed to lifted from the Yorogaton Chimera from ''Gradius 4''. Gamerizer IV''. Chimerizer also bears a resemblance to Trinexx from ''VideoGame/TheLegendOfZeldaALinkToThePast'' in this form.
** In a section, Wily 3 has rideable bluefish Kintots that jump on water, referencing the dolphins in Vanilla Secret 2 from ''VideoGame/SuperMarioWorld''.
** The final battle against HannyaNED is a direct reference to the battle against Phantoon in ''VideoGame/SuperMetroid'', wielding the same teleportation moves and blue fireball patterns.
** The BossRush in Wily 4 is lifted from Death Heim, theBossRush final stage from ''VideoGame/{{Actraiser}}''.''VideoGame/{{Actraiser}}'', complete with the bosses being represented by statues that get destroyed as they are killed.
** In a section, Wily 3 has rideable blue
** The final battle against HannyaNED is a direct reference to the battle against Phantoon in ''VideoGame/SuperMetroid'', wielding the same teleportation moves and blue fireball patterns.
** The BossRush in Wily 4 is lifted from Death Heim, the
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Bubbly Clouds has been renamed into Level In The Clouds. Swapping wicks for fitting examples, removing wicks for misuse, and adding context whenever necessary
Deleted line(s) 5,6 (click to see context) :
Deleted line(s) 38 (click to see context) :
* BubblyClouds: Freeze Man's stage uses Cloud Man's old tileset, so it takes place in the skies.
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** Freeze Man's level combines BubblyClouds and SlippySlideyIceWorld.
to:
** Freeze Man's level combines BubblyClouds LevelInTheClouds and SlippySlideyIceWorld.
Added DiffLines:
* LevelInTheClouds: Freeze Man's stage uses Cloud Man's old tileset, so it takes place in the skies.