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Redirecting to Status Effects.


* StatusEffect: This game has three status effects.

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* StatusEffect: StatusEffects: This game has three status effects.
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* TrademarkFavoriteFood: According to Shade Man's BossSubtitle, his favorite food is Texas Toast.

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* TrademarkFavoriteFood: According to Shade Man's BossSubtitle, [[BossSubtitles subtitle]], his favorite food is Texas Toast.
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NeedsWikiMagicLove.

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** Cloud Man uses [=McGuinness=]'s rain attack from ''[[VideoGame/GanbareGoemon2KiteretsuShogunMagginesu Go for it! Goemon 2: The Strange General McGuinness]].''

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** Cloud Man uses [=McGuinness=]'s rain attack from ''[[VideoGame/GanbareGoemon2KiteretsuShogunMagginesu Go for it! Goemon 2: The Strange General McGuinness]].'''' He also acts like Kracko from ''VideoGame/KirbysAdventure''.
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* ChallengeRun: The "EP" in the game's title can stand for one of two things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power".

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* ChallengeRun: The "EP" in the game's title can stand for one of two things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power".]]
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* TrademarkFavoriteFood: According to Shade Man's BossSubtitle, his favorite food is Texas Toast.
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** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screen completely and sections that are shrouded in darkness. It even has a yellow cloud standing in for Kirby's Star.

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** Cloud Man's stage references Butter Building from ''VideoGame/KirbysAdventure'', complete with enemies that brighten the screen completely and sections that are shrouded in darkness. It even has a yellow cloud standing in for Kirby's Warp Star.



** Shade Man's level is an homage to the ''VideoGame/{{Castlevania}}'' series. Specifically a close adaptation of various areas from [[VideoGame/CastlevaniaI the first NES game]], though its Clock Tower area has unique level design and Shade Man is fought underwater outside the castle instead of in a typical throne room.

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** Shade Man's level is an a homage to the ''VideoGame/{{Castlevania}}'' series. Specifically a close adaptation of various areas from [[VideoGame/CastlevaniaI the first NES game]], though its Clock Tower area has unique level design and Shade Man is fought underwater outside the castle instead of in a typical throne room.



* SuspiciousVideoGameGenerosity: The game starts you off with maximum E/W-tanks, and replenishing them is very easy. You will need them. [[spoiler:Gets taken to ridiculous extents in Wily Stage 5. Just before the final boss fight with Bass, you get upgrades that give you infinite lives and infinite, auto-refilling E-tanks.]]

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* SuspiciousVideoGameGenerosity: The game starts you off with maximum E/W-tanks, and replenishing them is very easy. You will need them. [[spoiler:Gets taken to ridiculous extents in Wily Stage 5. Just before the final boss fight with Bass, you get upgrades that give you infinite 99 lives and infinite, auto-refilling E-tanks.]]



* VehicularTurnabout: Mega Man can hijack Truck Joe's truck in a section and cause mass destruction.

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* VehicularTurnabout: Mega Man can hijack Truck Joe's truck in a section at the end of Turbo Man's stage and cause mass destruction.

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* ChallengeRun: The "EP" in the game's title can stand for one of two things depending on your performance. [[spoiler:If you manage to beat the game with a very minimal number of exhausted lives and Tanks used, Mega Man refers to "EP" as "Expert Player". Otherwise he calls it "Economic Power".



* EpicFlail: Like Violen, Spring Man wields one from his head. The Bikkuracoil ability obtained after beating him counts as well.

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* EpicFlail: Like Violen, Spring Man wields one from his head. The Bikkuracoil ability obtained after beating him counts as well.well, mixed with elements of a [[DropTheHammer mallet]]



* FlyingCar: The Sisi Truck from the original game's Turbo Man stage appears in Freeze Man's stage as its midboss, converted into an aircraft.



* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler:Economic Power]].

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* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler:Economic Power]].Power]] Do well enough and [[spoiler:it's changed on the fly to Expert Player]].



* InterfaceScrew: Getting shocked in this romhack screws up Mega Man's controls. Cloud Man specializes this with his electric attacks.

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* InterfaceScrew: Getting shocked in this romhack screws up Mega Man's controls. Cloud Man specializes in this with his electric attacks.
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* {{Leitmotif}}: The game's various vehicle segments are set to Turbo Man's stage theme.


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* VisualPun: Spring Man's stage feels weird and unfitting at first since you're fighting him in a mountainy area with cherry blossoms and vast underwater caves... until you get to the end and realize that his stage is a giant ''hot spring''.
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** Trio the Wheel (the tire-stack enemy from Turbo Man's stage) is much taller, and shooting its tires fires them forward so they can be used as platforms to reach its head. This makes it a [[DegradedBoss mook version]] of Big Pets, the first Wily Fortress boss in ''VideoGame/MegaMan5''.
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** The turtle enemies are essentially [[VideoGame/SuperMarioBros Koopas]] in that they hide in their shells when damaged and then start sliding when touched, damaging both enemies and you while bouncing off walls.
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Trope name correction.


* AWrestlerInAllOfUs: Slash Man can grab and suplex you.

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* AWrestlerInAllOfUs: WrestlerInAllOfUs: Slash Man can grab and suplex you.
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* AWrestlerInAllOfUs: Slash Man can grab and suplex you.
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** [[spoiler:Just like Wily's alien form at the end of ''VideoGame/MegaMan2'', the ghost of [=HannyaNed=]^2 is really a hologram.]]


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* RiseToTheChallenge: The molten metal and grimy water from Junk Man's and Shade Man's stages respectively eventually start rising.
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* AsteroidsMonster: Van Pookin.
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** The Dust Crusher miniboss behaves similarly to the Megamilpa miniboss from ''VideoGame/MegaManZero3''.
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** The Dust Crusher miniboss behaves similarly to the Megamilpa miniboss from ''VideoGame/MegaManZero3''.
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* CameraAbuse: [[spoiler:Upon defeat, the Wily Capsule slams into the screen before exploding.]]
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** Burst Man himself is based on Infinity Mijinion from ''VideoGame/MegaManX6''. He even has Infinity Mijinion's intro as well.

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** As a call back to Mega Man stealing Joe vehicles in Minus Infinity's Wily Stage 1, Mega Man can hijack Truck Joe's truck in a section of Turbo Man's stage.

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** As a call back to Mega Man stealing Joe vehicles in Minus Infinity's ''Minus Infinity'''s Wily Stage 1, Mega Man can hijack Truck Joe's truck in a section of Turbo Man's stage.


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** The bubble floor in Burst Man's fight acts like the kind in [[VideoGame/MegaManV Venus]]'s stage, though it only makes Mega Man jump high instead of causing him to bounce repeatedly when landing.

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* AscendedExtra: Mega Man's supports that aren't Rush play a greater role compared to ''Mega Man 7''. [[spoiler:In Wily 5, they fight alongside Mega Man through the MultiMookMelee and help open the way forward.]]

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* AscendedExtra: AntiFrustrationFeatures: To make it clear what [[spoiler:Proto Man and Eddie's upgrades]] do, the first time you die to the PostFinalBoss, a cutscene plays of [[spoiler:an E-Tank or a 1-Up restoring Mega Man's health to full]]. This cutscene is instantly skipped on subsequent deaths.
* AscendedExtra:
**
Mega Man's supports that aren't Rush play a greater role compared to ''Mega Man 7''. [[spoiler:In Wily 5, they fight alongside Mega Man through the MultiMookMelee and help open the way forward.]]]]
** An example that is {{Zigzagged}} between this and DemotedToExtra: [[spoiler:Bass has always been fought as a midboss, never as the actual boss of any given stage; here though, he's the post-final boss and among the hardest fights in the game. However, his recurring presence throughout all of ''Mega Man 7'' is removed in favor of that singular appearance at the end]].



* DemotedToExtra: [[spoiler:Bass, compared to ''Mega Man 7'', has only one appearance- at the very, very end of the game.]]



** [[spoiler:One of Bass' attacks is a rapid-fire stream of bullets, aimed horizontally and at 45 degree angles, similar to his capabilities in ''Mega Man and Bass'' and ''VideoGame/MegaMan10''.]]



** Fire: Burns Mega Man in place.

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** Fire: Burns Mega Man in place.place, dealing extra damage over time while he's stunned.



** Shock: Screws with Mega Man's controls.

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** Shock: Screws with Reverses Mega Man's controls.
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* DWN-051: Burst Man, weak to Ripple Noise, gives Tri-Point Burst.

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* DWN-051: Burst Man, weak to Ripple Noise, gives Tri-Point 3-Point Burst.
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* DWN-056: Turbo Man, weak to Tri-Point Burst, gives Self-Burning.

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* DWN-056: Turbo Man, weak to Tri-Point 3-Point Burst, gives Self-Burning.
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* DiscOneFinalBoss: [[spoiler:''Wily'' is this. Bass, who hadn't shown up for most of the game, is the actual final boss.]]
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* FloatingInABubble: Mega Man floats in a bubble in certain sections of Spring Man's stage.

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* AdvancingBossOfDoom: Wily Stage 3: Pursuer has the [=HannyaNed=]^2 boss fight take place throughout the whole level as [=HannyaNed=]^2 constantly pursues Megaman. [[spoiler:Even when dead, he still pursues Mega Man.]]

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* AdvancingBossOfDoom: Wily Stage 3: Pursuer has the [=HannyaNed=]^2 boss fight take place throughout the whole level as [=HannyaNed=]^2 constantly pursues Megaman.Mega Man. [[spoiler:Even when dead, he still pursues Mega Man.]]



* AscendedExtra: Mega Man's supports that aren't Rush play a greater role compared to ''Mega Man 7''. [[spoiler:In Wily 5, they fight alongside Mega Man through the MultiMookMelee and help open the way forward]].

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* AscendedExtra: Mega Man's supports that aren't Rush play a greater role compared to ''Mega Man 7''. [[spoiler:In Wily 5, they fight alongside Mega Man through the MultiMookMelee and help open the way forward]].forward.]]



* BattleshipRaid: Wily Stage 2: Dreadnought is a SHMUP level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
* BossInMookClothing: The red Sniper Joes are the equivalent of Minus Infinity's Jumbig the Death Machine. They take a lot of hits and their shield makes things worse. They give you E-Tanks and W-Tanks if you beat them.
* BossRush: EP forgoes the usual teleporter room and forces Mega Man to fight the eight bosses in sequential order a la ''VideoGame/ActRaiser''.

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* BattleshipRaid: Wily Stage 2: Dreadnought is a SHMUP shoot-em-up level based on destroying Wily's battleship from the inside. Gamerizer is the boss.
* BossInMookClothing: The red Sniper Joes are the equivalent of Minus Infinity's ''Minus Infinity'''s Jumbig the Death Machine. They take a lot of hits and their shield makes things worse. They give you E-Tanks and W-Tanks if you beat them.
* BossRush: EP forgoes the usual teleporter room and forces Mega Man to fight the eight bosses in sequential order a la ''VideoGame/ActRaiser''. [[spoiler:Wily Stage 5 follows it up with a mini-boss rush.]]



* BulletHell: Wily Stage 2 because it's based on the Gradius series. Mega Man can use the King's Slash to shield against the onslaught of bullets.

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* BulletHell: Wily Stage 2 because it's based on the Gradius ''Gradius'' series. Mega Man can use the King's Slash to shield against the onslaught of bullets.



** Sections of Turbo Man's stage pay homage to Ring Man's stage in Minus Infinity. One section has a fire beam that redirects itself multiple times.
** As a call back to Megaman stealing Joe vehicles in Minus Infinity's Wily Stage 1, Mega Man can hijack Truck Joe's truck in a section of Turbo Man's stage.

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** Sections of Turbo Man's stage pay homage to Ring Man's stage in Minus Infinity.''Minus Infinity''. One section has a fire beam that redirects itself multiple times.
** As a call back to Megaman Mega Man stealing Joe vehicles in Minus Infinity's Wily Stage 1, Mega Man can hijack Truck Joe's truck in a section of Turbo Man's stage.



** [[spoiler:Proto Man]]'s boss room bears a heavy resemblance to [[spoiler:Cockroach Omega]]'s arena from ''4MI'', with the same platform arrangement as well as being a cave with small waterfalls running through the area.

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** [[spoiler:Proto Man]]'s boss room bears a heavy resemblance to [[spoiler:Cockroach Omega]]'s arena from ''4MI'', ''Minus Infinity'', with the same platform arrangement as well as being a cave with small waterfalls running through the area.



* EndGameResultsScreen: ''Rockman 7 EP'' has a ratings screen during the credits just like ''Minus Infinity'' to display completion and stage times, along with new screens detailing how many resources (and therefore money) you had to go through during the game.



* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler: Economic Power.]]

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* FunWithAcronyms: Only near the end of the game do you find out EP stands for [[spoiler: Economic Power.]][[spoiler:Economic Power]].



** Freeze Man's stage seems to be an homage to Frost Man's stage in ''VideoGame/MegaMan8''.

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** Freeze Man's stage seems to be is an homage to Frost Man's stage in ''VideoGame/MegaMan8''.''VideoGame/MegaMan8'', featuring an easier version of the rocket-board autoscrollers and a few parts with ice block launchers (now using Spring Man's jack-in-the-boxes).



** Freeze Man's boss fight is a near-perfect remake of Flash Man from VideoGame/MegaMan2, complete with similar room layout.
** Junk Man's mini boss is based on the snake miniboss from Deathtank Mantisk's stage from ''VideoGame/MegaManZero3''.

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** Freeze Man's boss fight is a near-perfect remake of Flash Man from VideoGame/MegaMan2, ''VideoGame/MegaMan2'', complete with similar room layout.
** Junk Man's mini boss is based on the snake miniboss from Deathtank Deathtanz Mantisk's stage from ''VideoGame/MegaManZero3''.



** The FloatingInABubble parts of Spring Man's stage control identically to the zero-gravity screens in the third Wily stage in ''VideoGame/MegaMan9'', with both using weapon recoil to determine how fast you move horizontally.



** [[spoiler: Wily Stage 5 homages the moon stage from ''VideoGame/MegaManX8'' by having downgraded versions of the Robot Masters as mooks.]]

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** [[spoiler: Wily [[spoiler:Wily Stage 5 homages the moon stage from ''VideoGame/MegaManX8'' by having downgraded versions of the Robot Masters as mooks.]]



** Cloud Man's level uses Spring Man's tileset, but changes it into a Kirby homage.

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** Cloud Man's level uses Spring Man's tileset, but changes it into a Kirby ''Kirby'' homage.



** Cloud Man uses [=McGuiness=]'s rain attack from ''[[VideoGame/GanbareGoemon2KiteretsuShogunMagginesu Go for it! Goemon 2: The Strange General McGuinness]].''

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** Cloud Man uses [=McGuiness=]'s [=McGuinness=]'s rain attack from ''[[VideoGame/GanbareGoemon2KiteretsuShogunMagginesu Go for it! Goemon 2: The Strange General McGuinness]].''



** The BossRush in Wily 4 is lifted from the BossRush from ''VideoGame/{{Actraiser}}''

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** The BossRush in Wily 4 is lifted from the BossRush from ''VideoGame/{{Actraiser}}''''VideoGame/{{Actraiser}}''.



* SpeedRun: Hotarubi, known for his VideoGame/SuperMetroid speedruns, also does speedruns for this romhack.



** The 3-Point Burst lets Mega Man fires 3 Danger Wraps at once.
** Silver Bullet lets Mega Man fire ice bullets in six directions. Ammo is a huge concern for this attack as it only has 8 uses total.

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** The 3-Point Burst lets Mega Man fires 3 three Danger Wraps at once.
** Silver Bullet lets Mega Man fire ice bullets in six directions. Ammo is a huge concern for this attack as it only has 8 eight uses total.



* SuspiciousVideoGameGenerosity: The game starts you off with maximum E/W-tanks, and replenishing them is very easy. You will need them.
** [[spoiler: Gets taken to ridiculous extents in Wily Stage 5. Just before the final boss fight with Bass, you get upgrades that give you infinite lives AND infinite, auto-refilling E-tanks.]]

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* SuspiciousVideoGameGenerosity: The game starts you off with maximum E/W-tanks, and replenishing them is very easy. You will need them. \n** [[spoiler: Gets [[spoiler:Gets taken to ridiculous extents in Wily Stage 5. Just before the final boss fight with Bass, you get upgrades that give you infinite lives AND and infinite, auto-refilling E-tanks.]]



* TitleDrop: The final stage is named "The EP". It stands for [[spoiler:"Expert Player"]].

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* TitleDrop: The final stage is named "The EP". It stands for [[spoiler:"Expert [[spoiler:"Economic Power" or "Expert Player"]].



* WolverineClaws: Slash Man and the King's Slash weapon obtained from beating him. In this case, King's Slash lets Mega Man negate bullets and gain critical hits if the right conditions are met. It's also a hit-scan weapon, so it can be rapid-fired.

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* WolverineClaws: Slash Man and the King's Slash weapon obtained from beating him. In this case, King's Slash lets Mega Man negate bullets and gain critical hits if the right conditions are met. It's also a hit-scan weapon, so it can be rapid-fired.rapid-fired.
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* HailfirePeaks
** Freeze Man's level combines BubblyClouds and SlippySlideyIceWorld.
** Cloud Man's level combines ToyTime and BlackoutBasement.
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* BossRush: EP forgoes the usual teleporter room and forces Mega Man to fight the eight bosses in sequential order.

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* BossRush: EP forgoes the usual teleporter room and forces Mega Man to fight the eight bosses in sequential order.order a la ''VideoGame/ActRaiser''.
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** ''Spring'' Man's level, Viva! Spring World!, takes place in a hot ''spring''.

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** ''Spring'' Man's level, Viva! Spring World!, takes place in a hot ''spring''.''spring'' at ''spring''time.



** Spring Man's level uses Freeze Man's tileset, but changes it so it is now a Japanese hot spring.

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** Spring Man's level uses Freeze Man's tileset, but changes it so it is now a Japanese hot spring.spring in springtime.
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** Sisi Truck has been modified to act like Tengu Man's airship in his stage from ''VideoGame/MegaMan8''

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