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-->-- [[NineInchNails Trent Reznor]] [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
to:
-->-- [[NineInchNails [[Music/NineInchNails Trent Reznor]] [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
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->''A game like Robotron ... that separates the men from the boys.''
to:
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The inspiration for the dual-joystick control (left to move, right to fire) came from an injury Jarvis sustained to his right hand in a car accident. The game "{{Berzerk}}" also played a role, for Jarvis envisioned being able to move and shoot without having to stop (''Berzerk'' uses a single joystick, the player has to stop moving to aim and fire).
to:
The inspiration for the dual-joystick control (left to move, right to fire) came from an injury Jarvis sustained to his right hand in a car accident. The game "{{Berzerk}}" "VideoGame/{{Berzerk}}" also played a role, for Jarvis envisioned being able to move and shoot without having to stop (''Berzerk'' uses a single joystick, the player has to stop moving to aim and fire).
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* [[EveryTenThousandPoints Every 25000 Points]]
to:
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Commented out Zero Context Examples.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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%% ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.
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* BodySnatcher: The Brain robotrons.
* BloodierAndGorier: ''Robotron X''.
* BloodierAndGorier: ''Robotron X''.
to:
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* {{Dystopia}}
* EndlessGame
* EndlessGame
to:
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* FaceMonsterTurn: Progs.
to:
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* KnightTemplar: The robots.
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* {{Mooks}}: Grunts, mostly
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* ShootEmUp
to:
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* TurnedAgainstTheirMasters
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* ZergRush
* ZerothLawRebellion
* ZerothLawRebellion
to:
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''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button. This setup was not always intuitive for early gamers, and with controller setups that all but required both hands on the controller in order to control your character, porting was not the easiest of tasks.
to:
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button. This setup was not always intuitive for early gamers, and with controller setups that all but required both hands on the controller in order to control your character, porting was not the easiest of tasks.
button.
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This has a SpiritualSuccessor in ''VideoGame/SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s.
to:
This has a SpiritualSuccessor in ''VideoGame/SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s.Shooter}}s and Flash games.
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Changed line(s) 6,7 (click to see context) from:
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button. This was not always intuitive for early gamers, and with controller setups that all but required both hands on the controller in order to control your character, porting was not the easiest of tasks.
to:
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button. This setup was not always intuitive for early gamers, and with controller setups that all but required both hands on the controller in order to control your character, porting was not the easiest of tasks.
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Changed line(s) 4,7 (click to see context) from:
-->[[NineInchNails Trent Reznor]] [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
to:
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire
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Changed line(s) 35 (click to see context) from:
* NintendoHard: Continues the "kick the player's ass" standard set by ''{{Defender}}''. You're lucky if you get past level two on your first try.
to:
* NintendoHard: Continues the "kick the player's ass" standard set by ''{{Defender}}''.''VideoGame/{{Defender}}''. You're lucky if you get past level two on your first try.
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Changed line(s) 1,4 (click to see context) from:
-->''A game like Robotron ... that separates the men from the boys.''
---->[[NineInchNails Trent Reznor]] [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
http://static.tvtropes.org/pmwiki/pub/images/118124215734.png
---->[[NineInchNails Trent Reznor]] [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
http://static.tvtropes.org/pmwiki/pub/images/118124215734.png
to:
->''A game like Robotron ... that separates the men from the boys.''
http://static.tvtropes.org/pmwiki/pub/images/118124215734.png
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''Robotron 2084'' has examples of:
to:
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Changed line(s) 5,6 (click to see context) from:
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (EugeneJarvis and Larry [=DeMar=]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
to:
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (EugeneJarvis (Creator/EugeneJarvis and [[Creator/LarryDeMar Larry [=DeMar=]) DeMar]]) for Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
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* GeneticEngineeringIsTheNewNuke: Part of the ExcusePlot in how the controllable character got its attacks.
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* AIBreaker - the "Mikey bug" on level 5. There's one Mikey which the Brain robotrons all follow, and a bunch of Mommies which they all ignore, so you can [[http://www.youtube.com/watch?v=cwO0pXtBz2k shoot most of the Brains and then go save the Mommies pretty easily]].
* AscendedGlitch - the deadly Enforcer bots sometimes get stuck in corners. The development team admitted this was a glitch, but liked it so they kept it in.
* BodySnatcher - the Brain robotrons.
* BloodierAndGorier - ''Robotron X''.
* TheDeterminator - most enemies, especially the Grunts.
* DownerEnding - according to Blaster (the game's sequel), the last human family will inevitably be killed off.
* AscendedGlitch - the deadly Enforcer bots sometimes get stuck in corners. The development team admitted this was a glitch, but liked it so they kept it in.
* BodySnatcher - the Brain robotrons.
* BloodierAndGorier - ''Robotron X''.
* TheDeterminator - most enemies, especially the Grunts.
* DownerEnding - according to Blaster (the game's sequel), the last human family will inevitably be killed off.
to:
* AIBreaker - the AIBreaker: The "Mikey bug" on level 5. There's one Mikey which the Brain robotrons all follow, and a bunch of Mommies which they all ignore, so you can [[http://www.youtube.com/watch?v=cwO0pXtBz2k shoot most of the Brains and then go save the Mommies pretty easily]].
*AscendedGlitch - the AscendedGlitch: The deadly Enforcer bots sometimes get stuck in corners. The development team admitted this was a glitch, but liked it so they kept it in.
*BodySnatcher - the BodySnatcher: The Brain robotrons.
*BloodierAndGorier - BloodierAndGorier: ''Robotron X''.
*TheDeterminator - most TheDeterminator: Most enemies, especially the Grunts.
*DownerEnding - according DownerEnding: According to Blaster (the game's sequel), the last human family will inevitably be killed off.
*
*
*
*
*
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* FaceMonsterTurn - Progs.
* KnightTemplar - The robots.
* InvincibleMinorMinion - the Hulks, who can only be shoved back with blasts.
* {{Mooks}} - Grunts, mostly
* NintendoHard - continues the "kick the player's ass" standard set by ''{{Defender}}''. You're lucky if you get past level two on your first try.
* KnightTemplar - The robots.
* InvincibleMinorMinion - the Hulks, who can only be shoved back with blasts.
* {{Mooks}} - Grunts, mostly
* NintendoHard - continues the "kick the player's ass" standard set by ''{{Defender}}''. You're lucky if you get past level two on your first try.
to:
* FaceMonsterTurn - FaceMonsterTurn: Progs.
*KnightTemplar - KnightTemplar: The robots.
*InvincibleMinorMinion - InvincibleMinorMinion: the Hulks, who can only be shoved back with blasts.
*{{Mooks}} - {{Mooks}}: Grunts, mostly
*NintendoHard - continues NintendoHard: Continues the "kick the player's ass" standard set by ''{{Defender}}''. You're lucky if you get past level two on your first try.
*
*
*
*
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* TooDumbToLive - the humanoids the player has to save, who will happily run into crowds of enemies and get slain.
to:
* TooDumbToLive - the TooDumbToLive: The humanoids the player has to save, who will happily run into crowds of enemies and get slain.
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Changed line(s) 5,6 (click to see context) from:
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (EugeneJarvis and Larry [=DeMar=]) for Williams Electronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
to:
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (EugeneJarvis and Larry [=DeMar=]) for Williams Electronics.Creator/WilliamsElectronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
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* {{Dystopia}}
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* ZerothLawRebellion
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* BodySnatcher - the Brain robotrons
to:
* BodySnatcher - the Brain robotronsrobotrons.
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* InvincibleMinorMinion - the Hulks
to:
* InvincibleMinorMinion - the HulksHulks, who can only be shoved back with blasts.
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* NintendoHard - continues the "kick the player's ass" standard set by ''{{Defender}}''.
to:
* NintendoHard - continues the "kick the player's ass" standard set by ''{{Defender}}''. You're lucky if you get past level two on your first try.
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* TooDumbToLive - the humanoids the player has to save.
to:
* TooDumbToLive - the humanoids the player has to save.save, who will happily run into crowds of enemies and get slain.
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Changed line(s) 9,10 (click to see context) from:
Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1000 to 5000 points, progressively in steps of 1000, which resets to 1000 points if the player dies or the "wave" changes. [[KobayashiMario The game is not winnable]] so death is an eventual certainty, but an extra life is earned every 25000 points, making rescuing humanoids an important objective. This is especially true in levels featuring a certain enemy, which can grab onto the humanoids and mutate them into super-fast death machines.
to:
Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1000 to 5000 points, progressively in steps of 1000, which resets to 1000 points if the player dies or the "wave" changes. [[KobayashiMario [[EndlessGame The game is not winnable]] so death is an eventual certainty, but an extra life is earned [[EveryTenThousandPoints every 25000 points, points]], making rescuing humanoids an important objective. This is especially true in levels featuring a certain enemy, which can grab onto the humanoids and mutate them into super-fast death machines.
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* EndlessGame
* [[EveryTenThousandPoints Every 25000 Points]]
* [[EveryTenThousandPoints Every 25000 Points]]
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Deleted line(s) 29 (click to see context) :
* MostWonderfulSound - the good old bleeps and blips!
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* GoodBadBugs - In addition to the enforcer bug and the Mikey bug, there's also a tank bug. On tank levels, if the number of bouncing cannonballs reaches 20 at the same time, the tanks will stop shooting. If you can avoid the existing cannonballs until they disappear, the level becomes easy.
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Changed line(s) 7,8 (click to see context) from:
Each level, or "wave", of ''Robotron'' consists of a small humanoid mutant ("the last hope of mankind"), representing the player, in the center of a swarm of enemy robots. The player uses the two joysticks to simultaneously move away from the enemies and dodge their shots with one, while firing back at them in the direction of the other. Once all the destructible enemies are eliminated, the player progresses to the next wave, facing increasingly faster and more numerous enemies. Like ''{{Tempest}}'', it mixes brutal, high-speed gameplay and psychedelic graphics.
to:
Each level, or "wave", "wave", of ''Robotron'' consists of a small humanoid mutant ("the last hope of mankind"), representing the player, in the center of a swarm of enemy robots. The player uses the two joysticks to simultaneously move away from the enemies and dodge their shots with one, while firing back at them in the direction of the other. Once all the destructible enemies are eliminated, the player progresses to the next wave, facing increasingly faster and more numerous enemies. Like ''{{Tempest}}'', it mixes brutal, high-speed gameplay and psychedelic graphics.
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None
Changed line(s) 13 (click to see context) from:
This has a SpiritualSuccessor in ''SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s.
to:
This has a SpiritualSuccessor in ''SmashTV'', ''VideoGame/SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s.
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added good bad bugs, face monster turn
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* DownerEnding: according to Blaster (the game's sequel), the last human family will inevitably be killed off.
to:
* DownerEnding: DownerEnding - according to Blaster (the game's sequel), the last human family will inevitably be killed off.off.
* FaceMonsterTurn - Progs.
* GoodBadBugs - In addition to the enforcer bug and the Mikey bug, there's also a tank bug. On tank levels, if the number of bouncing cannonballs reaches 20 at the same time, the tanks will stop shooting. If you can avoid the existing cannonballs until they disappear, the level becomes easy.
* FaceMonsterTurn - Progs.
* GoodBadBugs - In addition to the enforcer bug and the Mikey bug, there's also a tank bug. On tank levels, if the number of bouncing cannonballs reaches 20 at the same time, the tanks will stop shooting. If you can avoid the existing cannonballs until they disappear, the level becomes easy.
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--> [[AC:Inspired by his never ending quest for progress, in 2084 man perfects the Robotrons: a robot species so advanced that man is inferior to his own creation.]]
to:
--> [[AC:Inspired by his never ending quest for progress, in 2084 man Man perfects the Robotrons: a [[MechanicalEvolution robot species species]] so advanced that man Man is inferior to his own creation.]]
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--> [[AC:'''The human race is inefficient, and therefore must be destroyed.''']]
to:
--> [[AC:'''The [[AC:'''[[KillAllHumans The human race is inefficient, and therefore must be destroyed.''']]]]''']]
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* AIIsACrapshoot: The ExcusePlot, as revealed during the AttractMode:
--> [[AC:Inspired by his never ending quest for progress, in 2084 man perfects the Robotrons: a robot species so advanced that man is inferior to his own creation.]]
--> [[AC:Guided by their infallible logic, the Robotrons conclude:]]
--> [[AC:'''The human race is inefficient, and therefore must be destroyed.''']]
--> [[AC:Inspired by his never ending quest for progress, in 2084 man perfects the Robotrons: a robot species so advanced that man is inferior to his own creation.]]
--> [[AC:Guided by their infallible logic, the Robotrons conclude:]]
--> [[AC:'''The human race is inefficient, and therefore must be destroyed.''']]
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Added DiffLines:
-->''A game like Robotron ... that separates the men from the boys.''
---->[[NineInchNails Trent Reznor]] [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
http://static.tvtropes.org/pmwiki/pub/images/118124215734.png
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (EugeneJarvis and Larry [=DeMar=]) for Williams Electronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
Each level, or "wave", of ''Robotron'' consists of a small humanoid mutant ("the last hope of mankind"), representing the player, in the center of a swarm of enemy robots. The player uses the two joysticks to simultaneously move away from the enemies and dodge their shots with one, while firing back at them in the direction of the other. Once all the destructible enemies are eliminated, the player progresses to the next wave, facing increasingly faster and more numerous enemies. Like ''{{Tempest}}'', it mixes brutal, high-speed gameplay and psychedelic graphics.
Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1000 to 5000 points, progressively in steps of 1000, which resets to 1000 points if the player dies or the "wave" changes. [[KobayashiMario The game is not winnable]] so death is an eventual certainty, but an extra life is earned every 25000 points, making rescuing humanoids an important objective. This is especially true in levels featuring a certain enemy, which can grab onto the humanoids and mutate them into super-fast death machines.
The inspiration for the dual-joystick control (left to move, right to fire) came from an injury Jarvis sustained to his right hand in a car accident. The game "{{Berzerk}}" also played a role, for Jarvis envisioned being able to move and shoot without having to stop (''Berzerk'' uses a single joystick, the player has to stop moving to aim and fire).
This has a SpiritualSuccessor in ''SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s.
----
''Robotron 2084'' has examples of:
* AIBreaker - the "Mikey bug" on level 5. There's one Mikey which the Brain robotrons all follow, and a bunch of Mommies which they all ignore, so you can [[http://www.youtube.com/watch?v=cwO0pXtBz2k shoot most of the Brains and then go save the Mommies pretty easily]].
* AscendedGlitch - the deadly Enforcer bots sometimes get stuck in corners. The development team admitted this was a glitch, but liked it so they kept it in.
* BodySnatcher - the Brain robotrons
* TheDeterminator - most enemies, especially the Grunts.
* DownerEnding: according to Blaster (the game's sequel), the last human family will inevitably be killed off.
* InvincibleMinorMinion - the Hulks
* {{Mooks}} - Grunts, mostly
* MostWonderfulSound - the good old bleeps and blips!
* NintendoHard - continues the "kick the player's ass" standard set by ''{{Defender}}''.
* ShootEmUp
* TooDumbToLive - the humanoids the player has to save.
* VideoGameRemake: ''Robotron X'' on the Playstation and ''Robotron 64''.
* ZergRush
----
---->[[NineInchNails Trent Reznor]] [[http://www.joystiq.com/2009/09/24/interview-trent-reznor/ on his favorite video games.]]
http://static.tvtropes.org/pmwiki/pub/images/118124215734.png
''Robotron: 2084'' (often called simply Robotron) is an arcade game created in 1982 by the company Vid Kidz (EugeneJarvis and Larry [=DeMar=]) for Williams Electronics. It was unique at the time in that the controls were two 8-way joysticks (one for running, one for shooting) rather than the more typical single joystick and fire button.
Each level, or "wave", of ''Robotron'' consists of a small humanoid mutant ("the last hope of mankind"), representing the player, in the center of a swarm of enemy robots. The player uses the two joysticks to simultaneously move away from the enemies and dodge their shots with one, while firing back at them in the direction of the other. Once all the destructible enemies are eliminated, the player progresses to the next wave, facing increasingly faster and more numerous enemies. Like ''{{Tempest}}'', it mixes brutal, high-speed gameplay and psychedelic graphics.
Scattered around the playfield are slow-moving "humanoids" to rescue, clones of the last human family consisting of Mommy, Daddy and Mikey. Touching each of these clones before they are killed by Hulks or Brains earns the player 1000 to 5000 points, progressively in steps of 1000, which resets to 1000 points if the player dies or the "wave" changes. [[KobayashiMario The game is not winnable]] so death is an eventual certainty, but an extra life is earned every 25000 points, making rescuing humanoids an important objective. This is especially true in levels featuring a certain enemy, which can grab onto the humanoids and mutate them into super-fast death machines.
The inspiration for the dual-joystick control (left to move, right to fire) came from an injury Jarvis sustained to his right hand in a car accident. The game "{{Berzerk}}" also played a role, for Jarvis envisioned being able to move and shoot without having to stop (''Berzerk'' uses a single joystick, the player has to stop moving to aim and fire).
This has a SpiritualSuccessor in ''SmashTV'', not to mention being the precursor to the move/aim controls in {{First Person Shooter}}s.
----
''Robotron 2084'' has examples of:
* AIBreaker - the "Mikey bug" on level 5. There's one Mikey which the Brain robotrons all follow, and a bunch of Mommies which they all ignore, so you can [[http://www.youtube.com/watch?v=cwO0pXtBz2k shoot most of the Brains and then go save the Mommies pretty easily]].
* AscendedGlitch - the deadly Enforcer bots sometimes get stuck in corners. The development team admitted this was a glitch, but liked it so they kept it in.
* BodySnatcher - the Brain robotrons
* TheDeterminator - most enemies, especially the Grunts.
* DownerEnding: according to Blaster (the game's sequel), the last human family will inevitably be killed off.
* InvincibleMinorMinion - the Hulks
* {{Mooks}} - Grunts, mostly
* MostWonderfulSound - the good old bleeps and blips!
* NintendoHard - continues the "kick the player's ass" standard set by ''{{Defender}}''.
* ShootEmUp
* TooDumbToLive - the humanoids the player has to save.
* VideoGameRemake: ''Robotron X'' on the Playstation and ''Robotron 64''.
* ZergRush
----