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History VideoGame / RobotAlchemicDrive

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Trope was cut/disambiguated due to cleanup


** Gllang has a [[MacrossMissileMassacre spread bomb launcher]] in his left hand and [[DropTheHammer a hammer]] in his right. The spread bomb launcher does go out of control sometimes, but the hammer reliably buffs up Gllang's already ludicrous damage.

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** Gllang has a [[MacrossMissileMassacre spread bomb launcher]] in his left hand and [[DropTheHammer a hammer]] hammer in his right. The spread bomb launcher does go out of control sometimes, but the hammer reliably buffs up Gllang's already ludicrous damage.
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A niche 2002 game for the UsefulNotes/Playstation2.

In ''Robot Alchemic Drive'' Japan is suddenly attacked by a giant robot from outer space called a Volgara. Only the scion of the Tsukioka clan (Naoto, Ryo, or Yui) has a chance at fending them off, thanks to the HumongousMecha ("Meganite") built by their family's company.

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A niche 2002 game for the UsefulNotes/Playstation2.

In
''Robot Alchemic Drive'' is a niche 2002 game for the Platform/PlayStation2.

The story is that
Japan is suddenly attacked by a giant robot from outer space called a Volgara. Only the scion of the Tsukioka clan (Naoto, Ryo, or Yui) has a chance at fending them off, thanks to the HumongousMecha ("Meganite") built by their family's company.
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* UnexpectedlyRealisticGameplay: Cool, you get to control a HumongousMecha of a Meganite! Too bad there's no cockpit, and you have to use a borderline replica of the [=PS2=] Dualshock Controller to remotely control them instead as you try to either find a good vantage point to see and work the action, or risk getting in the firing line yourself. ''And'' actually working the controls is incredibly intricate and unrelentingly challenging, filled with secret weapons and functions Dr. Hourai didn't even bother or have the time to try telling you about. Welcome to a surprisingly RealRobot approach to the SuperRobot genre.

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* UnexpectedlyRealisticGameplay: Cool, you get to control a HumongousMecha of a Meganite! Too bad there's no cockpit, and you have to use a borderline replica pastiche of the [=PS2=] Dualshock Controller to remotely control them instead as you try to either find a good vantage point to see and work the action, or risk getting in the firing line yourself. ''And'' actually working the controls is incredibly intricate and unrelentingly challenging, filled with secret weapons and functions Dr. Hourai didn't even bother or have the time to try telling you about. Welcome to a surprisingly RealRobot approach to the SuperRobot genre.
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* UnexpectedlyRealisticGameplay: Cool, you get to control a HumongousMecha of a Meganite! Too bad there's no cockpit, and you have to use a borderline replica of the PS2 Dualshock Controller to remotely control them instead as you try to either find a good vantage point to see and work the action, or risk getting in the firing line yourself. ''And'' actually working the controls is incredibly intricate and unrelentingly challenging, filled with secret weapons and functions Dr. Hourai didn't even bother or have the time to try telling you about. Welcome to a surprisingly RealRobot approach to the SuperRobot genre.

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* UnexpectedlyRealisticGameplay: Cool, you get to control a HumongousMecha of a Meganite! Too bad there's no cockpit, and you have to use a borderline replica of the PS2 [=PS2=] Dualshock Controller to remotely control them instead as you try to either find a good vantage point to see and work the action, or risk getting in the firing line yourself. ''And'' actually working the controls is incredibly intricate and unrelentingly challenging, filled with secret weapons and functions Dr. Hourai didn't even bother or have the time to try telling you about. Welcome to a surprisingly RealRobot approach to the SuperRobot genre.
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* UnexpectedlyRealisticGameplay: Cool, you get to control a HumongousMecha of a Meganite! Too bad there's no cockpit, and you have to use your watch to remotely control them instead as you try to either find a good vantage point to see and work the action, or risk getting in the firing line yourself. ''And'' actually working the controls is incredibly intricate and unrelentingly challenging, filled with secret weapons and functions Dr. Hourai didn't even bother or have the time to try telling you about. Welcome to a surprisingly RealRobot approach to the SuperRobot genre.

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* UnexpectedlyRealisticGameplay: Cool, you get to control a HumongousMecha of a Meganite! Too bad there's no cockpit, and you have to use your watch a borderline replica of the PS2 Dualshock Controller to remotely control them instead as you try to either find a good vantage point to see and work the action, or risk getting in the firing line yourself. ''And'' actually working the controls is incredibly intricate and unrelentingly challenging, filled with secret weapons and functions Dr. Hourai didn't even bother or have the time to try telling you about. Welcome to a surprisingly RealRobot approach to the SuperRobot genre.
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Added DiffLines:

* HighPressureBlood: If a human character, primarily ''your'' character, takes any sort of hit, expect them to get flung a dozen meters while spraying out giant mists of blood [[JustAFleshWound and get back up like nothing happened]] unless they were a citizen or [[ButtMonkey Nanao]].


Added DiffLines:

* UnexpectedlyRealisticGameplay: Cool, you get to control a HumongousMecha of a Meganite! Too bad there's no cockpit, and you have to use your watch to remotely control them instead as you try to either find a good vantage point to see and work the action, or risk getting in the firing line yourself. ''And'' actually working the controls is incredibly intricate and unrelentingly challenging, filled with secret weapons and functions Dr. Hourai didn't even bother or have the time to try telling you about. Welcome to a surprisingly RealRobot approach to the SuperRobot genre.
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* ShoutOut: The entire game is one to all the retro HumongousMecha anime out there. Yui bases her wadrobe on the heroines of those shows. Vavel's finishers include a RocketPunch and an attack awfully similar to Anime/MazingerZ's Breast Fire. Also, fighting Dantarion in Tokyo is a clear ShoutOut to ''Franchise/{{Godzilla}}''.

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* ShoutOut: The entire game is one to all the retro HumongousMecha anime out there. Yui bases her wadrobe on the heroines of those shows. Vavel's finishers include a RocketPunch and an attack awfully similar to Anime/MazingerZ's Breast Fire.Fire (when firing the latter, it even does the same biceps-flexing pose Mazinger Z usually did). Also, fighting Dantarion in Tokyo is a clear ShoutOut to ''Franchise/{{Godzilla}}''.
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TRS wick cleanupCamera Screw has been redefined and its original meaning moved to Event Obscuring Camera, both YMMV


* CameraScrew: Part of the difficulty of the game. The camera is fixed on your character at all times, so controlling the mech can be very easy or very difficult depending on where you are from it. Positioning your character on the mech's shoulders or head is the best perspective you can get for controlling it, but also the best way to get yourself killed.
** The camera also tends to follow any projectiles fired by your Meganite, which usually isn't too bad, but if Vavel's RocketPunch misses or doesn't kill the enemy, you're SOL because the camera's going to follow that while the Volgara's pounding on your robot, and you can't see to stop it.

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