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''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[PlagueZombie turning survivors into psychotic zombies]]. Even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.

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''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, Creator/StrategicSimulationsInc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[PlagueZombie turning survivors into psychotic zombies]]. Even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.
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* NuclearMutant: The Mutants are omnipresent in devastated tiles, and are specifically a result of radiation (with some help from ThePlague). Contrary to the 1950's version of the trope, they're not giant monsters -- they're zombies.

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* NuclearMutant: The Mutants are omnipresent in near devastated tiles, and are specifically a result of radiation (with some help from ThePlague). Contrary to the 1950's version of the trope, they're not giant monsters -- they're zombies.
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''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[PlagueZombies turning survivors into psychotic zombies]]. Even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.

to:

''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[PlagueZombies [[PlagueZombie turning survivors into psychotic zombies]]. Even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.



* PlagueZombies: The Mutants are a combination of this and NuclearMutant.

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* PlagueZombies: PlagueZombie: The Mutants are a combination of this and NuclearMutant.

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''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[ZombieApocalypse turning survivors into psychotic zombies]]. Even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.

to:

''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[ZombieApocalypse [[PlagueZombies turning survivors into psychotic zombies]]. Even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.


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* PlagueZombies: The Mutants are a combination of this and NuclearMutant.
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* HollywoodSatanism: Satanists are another group you can encounter in the ruins, and are described as psychopaths who are eager to find victims for their rites. You never actually ''see'' these devilish rites in-game, but the fact that Satanists attack your gang on sight leaves you no reason to give them the benefit of the doubt.

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* HollywoodSatanism: Satanists are another group you can encounter in the ruins, and are described as psychopaths who are eager to find victims for their rites. You never actually ''see'' these devilish rites in-game, but the fact that Satanists always attack your gang on sight leaves sight, leaving you no reason to give them the benefit of the doubt.
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* AwesomeButImpractical: Construction vehicles have tons of structure points and loot capacity, have no tires to shoot off, and can easily plow most other vehicles off the road. But their tiny crew capacity and lack of missile protection makes them extremely vulnerable to gunfire.

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* AwesomeButImpractical: Construction vehicles have tons of structure points and loot capacity, have no lack any tires to shoot off, and can easily plow most other vehicles off the road. But their tiny crew capacity and lack of missile protection makes them extremely vulnerable to gunfire.
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''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[ZombieApocalypse turning survivors into psychotic zombies]]. Making things even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.

The player begins as the leader of a small road gang, engaging in both foot battles and vehicular combat with hostiles while searching the ruins for food, fuel, ammo, vehicles, and other vital supplies. At first, the player's only goal is to survive and expand their gang by any means possible, but when their gang has grown large enough, they will be contacted by the remnants of the US government, who need their help to find the eight scientists who can finish a vaccine for the plague and bring civilization BackFromTheBrink. A quest that will take the player across North America has begun!

to:

''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[ZombieApocalypse turning survivors into psychotic zombies]]. Making things even Even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.

The player begins as the leader of a small road gang, engaging in both foot battles and vehicular combat with hostiles while searching the ruins for food, fuel, ammo, vehicles, and other vital supplies. At first, the player's only goal is to survive and expand their gang by any means possible, but when their gang has grown large enough, dominated enough territory, they will be contacted by the remnants of the US government, who need their help to find the eight scientists who can finish a vaccine for the plague and bring civilization BackFromTheBrink. A quest that will take the player across North America has begun!

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* EveryoneHasStandards: The Reborn, a sect of pacifists who wish only to live in peace, control a rare few ruined cities, and command so much respect that taking their cities is among the few acts that will cause your gang to desert you. Even more amazingly, this respect seems to extend even to the hostile Invaders, the faithless Renegade National Guardsmen, the crazed Mutants, and the psychopathic road gangs, all of whom could easily wipe the Reborn aside, yet you can still find the Reborn in charge of a few tiles.
* EvilCounterpart: Downplayed with the Renegade National Guard. Yes, they have abandoned their posts to rob and terrorize anyone who crosses their path, but from your gang's point of view, the only difference between them and the ''Lawful'' National Guard is that the latter will bother to give you one warning before attacking you for loitering on their turf.

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* EveryoneHasStandards: The Reborn, a sect of pacifists who wish only to live in peace, control a rare few ruined cities, and command so much respect that taking their cities is among the few acts that will cause your gang to desert you. Even more amazingly, this respect seems to extend even to the hostile Invaders, the faithless Renegade National Guardsmen, the crazed Mutants, and the psychopathic road gangs, all of whom could easily wipe sweep the Reborn aside, yet you can still find the Reborn in charge of a few tiles.
* EvilCounterpart: Downplayed with the Renegade National Guard. Yes, they these renegade soldiers have abandoned their posts to rob and terrorize anyone who crosses their path, but from your gang's point of view, the only difference between them and the ''Lawful'' National Guard is that the latter will bother to give you one ONE warning before attacking you for loitering on their turf.



* HollywoodSatanism: Satanists are another group you can encounter in the ruins, and are described as psychopaths who are eager to find victims for their rites.

to:

* HollywoodSatanism: Satanists are another group you can encounter in the ruins, and are described as psychopaths who are eager to find victims for their rites. You never actually ''see'' these devilish rites in-game, but the fact that Satanists attack your gang on sight leaves you no reason to give them the benefit of the doubt.


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* PopTheTires: A 100% valid tactic in vehicular combat, and often easier than boarding, ramming, or simply eliminating all the vehicle's crew or structure with gunfire. Hilariously, losing all tires is an instant crash, but a car can keep driving (albeit very poorly) if it has even one tire still intact.

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* EarlyGameHell: You start with only eight gang members and one vehicle, and thus need some RNG luck to expand, as even one hostile encounter could end you.

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* EarlyGameHell: You start the game with [[WithThisHerring only eight gang members and one vehicle, sports car]], and thus need you better hope you can find some RNG luck to expand, as even one hostile more vehicles and recruits ''fast'', because if your first encounter could end you.in the ruins are Cannibals or a hostile ruling group, then you're done.


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* FromBadToWorse: The Invaders' plague was already doing a great job of destroying civilization before the Invaders switched to nukes... and then the Mutants appeared.
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* VehicularCombat: One of the main features of this game, presented in the turn-based tactical glory that SSI honed over all its other 80's strategy games.

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* VehicularCombat: One of the main features of this game, presented in the turn-based tactical glory that SSI honed over all its their other 80's strategy games.

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* DudeWheresMyRespect: After you're tasked by the Government Underground Biolab to find the scientists and save civilization, neither the Bureaucrats nor the Lawful National Guard (both of whom are remnants of the pre-apocalypse government) have any interest in helping you, despite that you explicitly have a badge to denote your standing as a GUB agent. Nor do they care how many road gangs and Invaders you've wiped out.

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* DudeWheresMyRespect: After you're tasked by the Government Underground Biolab to find the scientists and save civilization, neither the Bureaucrats nor the Lawful National Guard (both of whom are remnants of the pre-apocalypse government) have any interest in helping you, despite that you explicitly have a badge to denote your standing as a GUB agent. Nor do they care how many marauding road gangs and Invaders you've wiped out.



* EveryoneHasStandards: The Reborn, a sect of pacifists who wish only to live in peace, control a rare few ruined cities, and command so much respect that taking their cities is among the few acts that will cause your gang to desert you. Even more amazingly, this respect seems to extend even to the hostile Invaders, the faithless Renegade National Guardsmen, the crazed Mutants, and the psychopathic road gangs, all of whom could easily wipe the Reborn aside, yet you can still find the Reborn in charge of a few tiles.



* VehicularCombat: One of the main features of this game.

to:

* VehicularCombat: One of the main features of this game.game, presented in the turn-based tactical glory that SSI honed over all its other 80's strategy games.
Is there an issue? Send a MessageReason:
None


* DudeWheresMyRespect: After you're tasked by the Government Underground Biolab to find the scientists and save civilization, neither the Bureaucrats nor the National Lawful Guard (both of whom are remnants of the US government) have any interest in helping you.

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* DudeWheresMyRespect: After you're tasked by the Government Underground Biolab to find the scientists and save civilization, neither the Bureaucrats nor the Lawful National Lawful Guard (both of whom are remnants of the US pre-apocalypse government) have any interest in helping you.you, despite that you explicitly have a badge to denote your standing as a GUB agent. Nor do they care how many road gangs and Invaders you've wiped out.
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* ArmyOfThievesAndWhores: Most of the potential recruits for your gang come from encounters with Street Gangsters (intelligently-led marauders), Armed Rabble (pillaging scumbags whose only redeeming quality is that they aren't Cannibals), and the Needy (starving wretches who would give their lives for a mouthful of food). Despite their dubious natures, all of these recruits will loyally follow you everywhere unless you let them starve or you hassle the Reborn.
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* NonIndicativeName: Mercenaries are yet another group you can encounter, and are the best category of recruits for your gang. Despite what the word "mercenaries" implies, they never ask for payment to join you.

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* NonIndicativeName: Mercenaries are yet another group you can encounter, and are make the best category of recruits for your gang. Despite what the word "mercenaries" implies, they never ask for payment to join you.
Is there an issue? Send a MessageReason:
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* DudeWheresMyRespect: After you're tasked by the Government Underground Laboratory to find the scientists and save civilization, neither the Bureaucrats nor the National Lawful Guard (both of whom are remnants of the US government) have any interest in helping you.

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* DudeWheresMyRespect: After you're tasked by the Government Underground Laboratory Biolab to find the scientists and save civilization, neither the Bureaucrats nor the National Lawful Guard (both of whom are remnants of the US government) have any interest in helping you.



* ProtagonistCenteredMorality: The Government Underground Laboratory doesn't care what your gang does (or who you do it to), as long as you can bring back the scientists.

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* ProtagonistCenteredMorality: The Government Underground Laboratory Biolab doesn't care what your gang does (or who you do it to), as long as you can bring back the scientists.
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* BittersweetEnding: After securing the eight scientists and winning the game, [[spoiler: you are declared President of the United States... but everything is still in ruins, and with the Invaders, Mutants, and road gangs still out there, reconstruction is obviously going to be long and painful]].

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* BittersweetEnding: After securing the eight scientists and winning the game, [[spoiler: you are declared President of the United States... States as you are clearly the best candidate to spearhead the "reconstruction" of America... but everything is still in ruins, and with the Invaders, Mutants, and road gangs still out there, said reconstruction is obviously going to be long and painful]].
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None

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* NonIndicativeName: Mercenaries are yet another group you can encounter, and are the best category of recruits for your gang. Despite what the word "mercenaries" implies, they never ask for payment to join you.

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* BoringButPractical: For most enemy vehicles, the safest/easiest way to crash them is to shoot off all four tires, rather than ram them or pound them with gunfire until their crew or structure have been reduced to zero.

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* BoringButPractical: BoringButPractical:
**
For most enemy vehicles, the safest/easiest way to crash them is to shoot off all four tires, rather than ram them or pound them with gunfire until their crew or structure have been reduced to zero. zero.
** Only in this game will you search for vehicles to add to your fleet, and feel elated to discover a plain old ''bus'' -- with its high structure, massive loot and crew capacity, and the ability to fire a whopping 26 guns at any enemy to their sides!
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* AwesomeButImpractical: Construction vehicles have tons of structure points and can easily plow other vehicles off the road. But their tiny crew capacity and lack of missile protection makes them extremely vulnerable to gunfire.

to:

* AwesomeButImpractical: Construction vehicles have tons of structure points and loot capacity, have no tires to shoot off, and can easily plow most other vehicles off the road. But their tiny crew capacity and lack of missile protection makes them extremely vulnerable to gunfire.
Is there an issue? Send a MessageReason:
None


* BoringButPractical: For most vehicles, the safest/easiest way to crash them is to shoot off all four tires, rather than ram them or pound them with gunfire until their crew or structure have been reduced to zero.

to:

* BoringButPractical: For most enemy vehicles, the safest/easiest way to crash them is to shoot off all four tires, rather than ram them or pound them with gunfire until their crew or structure have been reduced to zero.

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* CrazySurvivalist: Survivalists are one group you can find ruling a ruined tile, and the fact that they are always violently hostile suggests that they are very much this trope.



* FallenStatesOfAmerica: While you'll face potential violence almost everywhere you go, it's clear that at least ''some'' remnants of America's former society persist, as a small minority of cities are ruled by Bureaucrats, Lawful National Guard, or even [[TheMafia the Mob]]. This doesn't stop you from having hostile encounters in these areas (including with the lawful rulers themselves, if they catch you looting).

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* FallenStatesOfAmerica: While you'll face potential violence almost everywhere you go, it's clear that at least ''some'' remnants of America's former society civilization persist, as a small minority of cities are ruled by Bureaucrats, Lawful National Guard, or even [[TheMafia the Mob]]. This doesn't stop you from having hostile encounters in these areas (including with the lawful rulers themselves, if they catch you looting).



* HollywoodSatanism: Satanists are one group you can encounter in the ruins, and are described as psychopaths who are eager to find victims for their rites.

to:

* HollywoodSatanism: Satanists are one another group you can encounter in the ruins, and are described as psychopaths who are eager to find victims for their rites.



* ProtagonistCenteredMorality: The Government Underground Lab doesn't care what your gang does (or who you do it to), as long as you can bring back the scientists.

to:

* ProtagonistCenteredMorality: The Government Underground Lab Laboratory doesn't care what your gang does (or who you do it to), as long as you can bring back the scientists.
Is there an issue? Send a MessageReason:
None


* EvilCounterpart: Downplayed with the Renegade National Guard. Yes, they have abandoned their posts to rob and terrorize people in their territory, but from your gang's point of view, the only difference between them and the ''Lawful'' National Guard is that the latter will bother to give you one warning before attacking you for loitering on their turf.

to:

* EvilCounterpart: Downplayed with the Renegade National Guard. Yes, they have abandoned their posts to rob and terrorize people in anyone who crosses their territory, path, but from your gang's point of view, the only difference between them and the ''Lawful'' National Guard is that the latter will bother to give you one warning before attacking you for loitering on their turf.
Is there an issue? Send a MessageReason:
None


* TheUnreveal: It is never revealed what nationality the Invaders are or exactly why they hate America so much. Even in a bizarre encounter where you end up taking a plane to a deserted Invader base and discover their plans to hunt down your gang with "death squads", these questions remain a mystery.

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* TheUnreveal: It is never revealed what nationality the Invaders are or exactly why they hate America so much. Even in a bizarre encounter where you end up taking a plane to a deserted Invader base and discover discovering their plans to hunt down your gang with "death squads", these questions remain a mystery.
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None

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* TheUnreveal: It is never revealed what nationality the Invaders are or exactly why they hate America so much. Even in a bizarre encounter where you end up taking a plane to a deserted Invader base and discover their plans to hunt down your gang with "death squads", these questions remain a mystery.
Is there an issue? Send a MessageReason:
None


* FallenStatesOfAmerica: While you'll face potential violence almost everywhere you go, it's clear that at least ''some'' remnants of America's former society persist, as a small minority of cities are ruled by Bureaucrats, Lawful National Guard, or even [[TheMafia/the Mob]]. This doesn't stop you from having hostile encounters in these areas (including with the lawful rulers themselves, if they catch you looting).

to:

* FallenStatesOfAmerica: While you'll face potential violence almost everywhere you go, it's clear that at least ''some'' remnants of America's former society persist, as a small minority of cities are ruled by Bureaucrats, Lawful National Guard, or even [[TheMafia/the [[TheMafia the Mob]]. This doesn't stop you from having hostile encounters in these areas (including with the lawful rulers themselves, if they catch you looting).
Is there an issue? Send a MessageReason:
None


The player begins as the leader of a small road gang, engaging in both foot battles and vehiclar combat with hostiles while searching the ruins for food, fuel, ammo, vehicles, and other vital supplies. At first, the player's only goal is to survive and expand their gang by any means possible, but when their gang has grown large enough, they will be contacted by the remnants of the US government, who need their help to find the eight scientists who can finish a vaccine for the plague and bring civilization BackFromTheBrink. A quest that will take the player across North America has begun!

to:

The player begins as the leader of a small road gang, engaging in both foot battles and vehiclar vehicular combat with hostiles while searching the ruins for food, fuel, ammo, vehicles, and other vital supplies. At first, the player's only goal is to survive and expand their gang by any means possible, but when their gang has grown large enough, they will be contacted by the remnants of the US government, who need their help to find the eight scientists who can finish a vaccine for the plague and bring civilization BackFromTheBrink. A quest that will take the player across North America has begun!



* DudeWheresMyRespect: After you're tasked by the Government Underground Labratory to find the scientists and save civilization, neither the Bureacrats nor the National Lawful Guard (both of whom are remnants of the US government) have any interest in helping you.

to:

* DudeWheresMyRespect: After you're tasked by the Government Underground Labratory Laboratory to find the scientists and save civilization, neither the Bureacrats Bureaucrats nor the National Lawful Guard (both of whom are remnants of the US government) have any interest in helping you.



* FallenStatesOfAmerica: While you'll face potential violence almost everywhere you go, it's clear that at least ''some'' remnants of America's former society persist, as a small minority of cities are ruled by Bureacrats, Lawful National Guard, or even [[TheMafia/the Mob]]. This doesn't stop you from having hostile encounters in these areas (including with the lawful rulers themselves, if they catch you looting).

to:

* FallenStatesOfAmerica: While you'll face potential violence almost everywhere you go, it's clear that at least ''some'' remnants of America's former society persist, as a small minority of cities are ruled by Bureacrats, Bureaucrats, Lawful National Guard, or even [[TheMafia/the Mob]]. This doesn't stop you from having hostile encounters in these areas (including with the lawful rulers themselves, if they catch you looting).



* ObstructiveBureacrat: The Bureacrats who control a few cities will attempt to charge you a portion of your loot just to enter their tile, and take very poorly to any looting you attempt while you're there. Thankfully, they're among the easiest groups to defeat.

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* ObstructiveBureacrat: ObstructiveBureaucrat: The Bureacrats Bureaucrats who control a few cities will attempt to charge you a portion of your loot just to enter their tile, and take very poorly to any looting you attempt while you're there. Thankfully, they're among the easiest groups to defeat.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Roadwar 2000'' is a TurnBasedStrategy game published in 1986 by Strategic Simulations, Inc, set in a post-apocalyptic United States after civilization has collapsed from a combination of biological and nuclear warfare. Road gangs, cannibals, and mercenaries run amok in ''Film/TheRoadWarrior''-esque barbarism while a still-extant plague has mutated from the radiation and is now [[ZombieApocalypse turning survivors into psychotic zombies]]. Making things even worse, the terrorist organization who caused this apocalypse is also [[InvadedStatesOfAmerica invading the fallen United States]], clashing with both the road gangs and the mutant zombies.

The player begins as the leader of a small road gang, engaging in both foot battles and vehiclar combat with hostiles while searching the ruins for food, fuel, ammo, vehicles, and other vital supplies. At first, the player's only goal is to survive and expand their gang by any means possible, but when their gang has grown large enough, they will be contacted by the remnants of the US government, who need their help to find the eight scientists who can finish a vaccine for the plague and bring civilization BackFromTheBrink. A quest that will take the player across North America has begun!

----
!!This game contains examples of:

* AfterTheEnd: Civilization has collapsed in North America, and it's up to your gang to help bring it back.
* AlwaysChaoticEvil: Some of the groups you encounter can be peacefully dealt with (even if that means just leaving their tile when they show up and warn you to leave), but the exceptions are more numerous -- Invaders, Mutants, Cannibals, Satanists, Renegade National Guardsmen, Survivalists, and the named road gangs will always attack you on sight.
* AntiFrustrationFeatures: After you're tasked with locating the eight scientists, you'll find some of them almost on accident, just from continuing to explore the continent. When you have found six of them, you are provided a locator that points you in the direction of the last two, sparing you from having to scour all 120 city tiles on the map.
* ApocalypticLog: The instruction book featured two examples. One a diary describing the breakdown of society, and the other a few entries from the diaries of various road gangs describing their lethal misadventures.
* ArsonMurderAndJaywalking: The Invaders are described as posing a threat to everyone, but they especially despise road gangs for their "undisciplined tactics".
* ArtificialStupidity: In detailed vehicle combat, opponents are much too fond of ramming, even when using motorcycles and other light vehicles that are too fragile to survive ramming.
* ArtisticLicenseBiology: Contrary to the narrative presented in the manual, plague bacteria do not have an insect-like pupal stage, much less anything resembling cocoons.
* AwesomeButImpractical: Construction vehicles have tons of structure points and can easily plow other vehicles off the road. But their tiny crew capacity and lack of missile protection makes them extremely vulnerable to gunfire.
* BittersweetEnding: After securing the eight scientists and winning the game, [[spoiler: you are declared President of the United States... but everything is still in ruins, and with the Invaders, Mutants, and road gangs still out there, reconstruction is obviously going to be long and painful]].
* BoringButPractical: For most vehicles, the safest/easiest way to crash them is to shoot off all four tires, rather than ram them or pound them with gunfire until their crew or structure have been reduced to zero.
* CosmeticallyDifferentSides: In foot battles, things are so abstract that the only difference between combatants (on either side) is their level of competence and how many guns their side has. Neither you nor any of your enemies have any special abilities or tactics to speak of, other than the Mutants' ability to make your gang sick.
* CriticalExistenceFailure: Zig-zagged. Your vehicles can happily operate without problems if they have even 1 point of structure left... as they lose ''tires'', however, maneuvering becomes increasingly difficult.
* DudeWheresMyRespect: After you're tasked by the Government Underground Labratory to find the scientists and save civilization, neither the Bureacrats nor the National Lawful Guard (both of whom are remnants of the US government) have any interest in helping you.
* EarlyGameHell: You start with only eight gang members and one vehicle, and thus need some RNG luck to expand, as even one hostile encounter could end you.
* EvilCounterpart: Downplayed with the Renegade National Guard. Yes, they have abandoned their posts to rob and terrorize people in their territory, but from your gang's point of view, the only difference between them and the ''Lawful'' National Guard is that the latter will bother to give you one warning before attacking you for loitering on their turf.
* FallenStatesOfAmerica: While you'll face potential violence almost everywhere you go, it's clear that at least ''some'' remnants of America's former society persist, as a small minority of cities are ruled by Bureacrats, Lawful National Guard, or even [[TheMafia/the Mob]]. This doesn't stop you from having hostile encounters in these areas (including with the lawful rulers themselves, if they catch you looting).
* GoneHorriblyWrong: The Invaders who created the plague only wanted it to be a normal epidemic that would wreck America so they could take over, and never intended for it to mutate into a zombifying pathogen that would create a threat to their ground forces (and everyone else). But here we are.
* HollywoodSatanism: Satanists are one group you can encounter in the ruins, and are described as psychopaths who are eager to find victims for their rites.
* ImAHumanitarian: Cannibal gangs are a surprisingly common threat in urban and highway areas. Adhering to the taboo of this trope, even the ''instruction manual'' goes out of its way to describe them as the near-mindless scum of the earth. (Your own gang can score Food from defeating the Cannibals, but the game never addresses the possible squick factor of this.)
* InvadedStatesOfAmerica: Aside from Mutants and ''Mad Max''-style marauders, you'll also have to contend with Invaders from an unspecified (but terrorist) nation.
* LateToTheTragedy: You start with a small gang, and it is not at all clear what this gang has been doing (or where) during the year it took for the United States to collapse.
* NuclearMutant: The Mutants are omnipresent in devastated tiles, and are specifically a result of radiation (with some help from ThePlague). Contrary to the 1950's version of the trope, they're not giant monsters -- they're zombies.
* ObstructiveBureacrat: The Bureacrats who control a few cities will attempt to charge you a portion of your loot just to enter their tile, and take very poorly to any looting you attempt while you're there. Thankfully, they're among the easiest groups to defeat.
* ThePlague: A prominent element of the backstory.
* ProtagonistCenteredMorality: The Government Underground Lab doesn't care what your gang does (or who you do it to), as long as you can bring back the scientists.
* SuicideAttack: The Invaders started the plague in this way, infecting a few suicide agents with it before sending them throughout the (pre-apocalypse) United States.
* ThereIsNoKillLikeOverkill: The Invaders' plan to conquer America. First, a plague. Then, nukes. Then, finally, a ground invasion!
* VehicularCombat: One of the main features of this game.
* VideoGameCrueltyPunishment: While the game is generally okay with you exterminating everyone you meet without provocation, the Reborn are the one exception. They're pacifists and you can take over their cities without a fight... but a large portion of your gang will desert you for doing so.
* WideOpenSandbox: The entire map is open to you from the beginning, and you are given no restrictions (or guidance) on where to go next.
* ZombieApocalypse: The zombie apocalypse was actually LateToTheTragedy, as civilization was already on its way out when the Mutants started appearing. They're more a threat for ''you'' -- as the game progresses, more cities get nuked, making it harder to keep your gang away from the Mutants. (And Imperator Furiosa help you if one of the scientists you're looking for is anywhere near a devastated tile...)

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