Follow TV Tropes

Following

History VideoGame / RiverCityRansomUnderground

Go To

OR

Is there an issue? Send a MessageReason:
Misplaced, moving to the correct tab


* ObviousBeta: The game was released in a rather buggy state on Steam; a lot of characters' moves are either unresponsive or don't work (in one case allowing Alex to be able to buy Ground Pound, a move ''he can't use'', because it's not from his moveset), the menus having issues, the multiplayer had a rough launch, and you couldn't play as enemies you fought in Arena Mode. While a few of these were addressed with patches pretty soon after release, such as fixing some of the unresponsive moves, UI issues, the Arena Mode, and online multiplayer, it's clear a lot of work is still needed for the game. With the last update released in 2018, however, it seems unlikely that these issues will ever be addressed.
Is there an issue? Send a MessageReason:
None


** [[spoiler:Dr. D's final form heavily resembles the Robo-Corpse boss from ''[[VideoGame/{{Contra}} Contra III: The Alien Wars]]'' and even dies in the same way when the sliding doors it holds open decapitates it.]]

to:

** [[spoiler:Dr. D's final form heavily resembles the Robo-Corpse boss from ''[[VideoGame/{{Contra}} Contra III: The Alien Wars]]'' ''VideoGame/ContraIIITheAlienWars'' and even dies in the same way when the sliding doors it holds open decapitates it.]]
Is there an issue? Send a MessageReason:
None


** One of Slick's attacks turns his arm into a mass of flesh, resembling [[{{Manga/Akira}} Tetsuo]]. Given that at least one of the sprite artists of ''VideoGame/ScottPilgrimVsTheWorld'' also worked on this, it also doubles as a very recursive reference to Todd Ingram, who not only used a similar attack, but had Slick's psychic attack from some versions of ''River City Ransom''!

to:

** One of Slick's attacks turns his arm into a mass of flesh, resembling [[{{Manga/Akira}} Tetsuo]]. Given that at least one of the sprite artists of ''VideoGame/ScottPilgrimVsTheWorld'' ''VideoGame/ScottPilgrimVsTheWorldTheGame'' also worked on this, it also doubles as a very recursive reference to Todd Ingram, who not only used a similar attack, but had Slick's psychic attack from some versions of ''River City Ransom''!
Tabs MOD

Removed: 56

Is there an issue? Send a MessageReason:
trope is renamed Prefers Going Barefoot. Dewicking old name


* DoesNotLikeShoes: Provie wears wraps on her bare feet.
Is there an issue? Send a MessageReason:
None


20 years after the events of the original game, where our heroes, Alex and Ryan, defeated the sinister gang leader Slick on the River City school rooftop, a new crop of fighters known as the Flock must take to the streets to clear their name in a sinister kidnapping plot, and along the way the duo help them defeat the various gangs of River City.

to:

20 Nearly 25 years after the events of the original game, where our heroes, Alex and Ryan, defeated the sinister gang leader Slick on the River City school rooftop, a new crop of fighters known as the Flock must take to the streets to clear their name in a sinister kidnapping plot, and along the way the duo help them defeat the various gangs of River City.
Is there an issue? Send a MessageReason:
None


** The Bombers are {{Greaser}}s who fittingly fight dirty, such as using body slams, brass knuckles and, at higher levels, kicking sand.

to:

** The Bombers are {{Greaser}}s [[GreaserDelinquents Greasers]] who fittingly fight dirty, such as using body slams, brass knuckles and, at higher levels, kicking sand.
Is there an issue? Send a MessageReason:
None


* EverythingsBetterWithSpinning: Provie.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* CoolPlane: Inside the Merv Building's office block, the Flock will be ambushed by a VTOL fighter jet that will fire with vulcan guns. One boss is even fought on top of the jet itself.

Added: 110

Changed: 344

Is there an issue? Send a MessageReason:
None


* HardLevelsEasyBosses: Unlike the previous game, this game can spawn enemies in shopping areas [[spoiler:and even inside the stores themselves once the clones start appearing]]. Enemies usually comes in 6-8 packs, and even if they are increasingly easier to dispose [[spoiler: except the clones, which hit harder than the usual enemies]], it can be overwhelming. However (unless the chase segments), boss fights are usually straightforward fight against one or two enemy.

to:

* HardLevelsEasyBosses: Unlike the previous game, this game can spawn enemies in shopping areas [[spoiler:and even inside the stores themselves once the clones start appearing]]. Enemies usually comes in 6-8 packs, and even if they are increasingly easier to dispose [[spoiler: except the clones, which hit harder than the usual enemies]], it can be overwhelming. However (unless the chase segments), boss fights are usually straightforward fight against one or two enemy.enemies.



* ObviousBeta: The game was released in a rather buggy state on Steam; a lot of characters' moves are either unresponsive or don't work (in one case allowing Alex to be able to buy Ground Pound, a move ''he can't use'', because it's not from his moveset), the menus having issues, the multiplayer had a rough launch, and you couldn't play as enemies you fought in Arena Mode. While a few of these are being addressed with patches pretty soon after release, such as fixing some of the unresponsive moves, UI issues, the Arena Mode, and online multiplayer, it's clear a lot of work is still going into the game.

to:

* ObviousBeta: The game was released in a rather buggy state on Steam; a lot of characters' moves are either unresponsive or don't work (in one case allowing Alex to be able to buy Ground Pound, a move ''he can't use'', because it's not from his moveset), the menus having issues, the multiplayer had a rough launch, and you couldn't play as enemies you fought in Arena Mode. While a few of these are being were addressed with patches pretty soon after release, such as fixing some of the unresponsive moves, UI issues, the Arena Mode, and online multiplayer, it's clear a lot of work is still going into needed for the game. With the last update released in 2018, however, it seems unlikely that these issues will ever be addressed.



** As of the most recent update, [[spoiler:Alexis is unlocked after you finish delivering the milk to Cyndi.]]



* TheSmurfettePrinciple: Provie's the only female playable character and available Flock member at the start of the game's story mode. Later, the Vixen gang become this for the enemy's side, being the only female mooks you fight. [[spoiler:You won't gain another playable female character for the story (Chris, the leader of the Flock) until you infiltrate MERV HQ close to the end of the game later.]]

to:

* TheSmurfettePrinciple: Provie's the only female playable character and available Flock member at the start of the game's story mode. Later, the The Vixen gang become this for the enemy's side, being the only female mooks you fight. [[spoiler:You won't gain another playable female character for [[spoiler:Averted with Chris and (in a later update) Alexis, who join up with the story (Chris, Flock during the leader of the Flock) until you infiltrate MERV HQ close to the end of the game later.story's second half.]]
Is there an issue? Send a MessageReason:
None


* {{Animesque}}: Although the game uses the American plotline, at least in the beginning, the younger self of Alex and Ryan are still drawn in the distinct ''VideoGame/KunioKun'' look. Ryan even looks like an older, grizzled version of his original self, Riki.

to:

* {{Animesque}}: Although the game uses the American plotline, at least in the beginning, the younger self of Alex and Ryan are still drawn in the distinct ''VideoGame/KunioKun'' look. Ryan even looks like an older, grizzled version of his original self, Riki. In fact, most of the characters in the game look exactly like their counterparts in the ''Kunio-Kun'' series, albeit older.
Is there an issue? Send a MessageReason:
That color palette alone...


* {{Retraux}}: Much like ''VideoGame/DoubleDragonIV'' and ''VideoGame/ShovelKnight'', this game looks, sounds, and plays like an NES game with widescreen, more than two buttons, and no flickering. Even more so in the prologue level, where only the heads distinguish the {{Mooks}}, just like the 8-bits.

to:

* {{Retraux}}: Much like ''VideoGame/DoubleDragonIV'' and ''VideoGame/ShovelKnight'', this game looks, sounds, and plays like an NES game with widescreen, 16-bit caliber graphics, more than two buttons, and no flickering. Even more so in the prologue level, where only the heads distinguish the {{Mooks}}, just like the 8-bits.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Similarly, one of Paul's palettes has the same color scheme as [[VideoGame/PunchOut Little Mac]].

Top