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The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms. The reception, from both critics and fans, for the PC release was not as positive as with the original, and the console ports received a much more negative reaction. ''Risen 3: Titan Lords'' was released in 2014 and had a similarly mixed reception.

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The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms. The reception, from both critics and fans, for the PC release was not as positive as with the original, and the console ports received a much more negative reaction. ''Risen 3: Titan Lords'' was released in 2014 and had a similarly mixed reception.
reception, albeit it was much better received than Dark Waters.
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* MeaningfulName: Taranis, an island sporting a perpetual dry thunderstorm and a home to several lighting-attracting monoliths shares its name with Celtic god of thunder.
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* TalkLikeAPirate: Averted for the most part, and even played for laughs by Colby, who does exactly that (with a complimentary 'arrr', no less) and promptly gets called on this by a protagonist.
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** A borderline example, as he is a brother of an important NPC from the previous two games and a son of a famous pirate leader that plays an important role in the second installment, so players who played 'Risen' and 'Riosen 2' are familiar with at least his family.

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* CherryTapping: Much easier than in Risen 2 thanks to the return of your evade move.



* FlunkyBoss: [[spoiler:Nekroloth]]

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* FlunkyBoss: [[spoiler:Nekroloth]]The Shadow Lords, [[spoiler:Nekroloth]].


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* QuicksandBox: A big problem with this game is that it gives you tons of stuff to do at the very beginning, even though you're in no way equipped or leveled enough for them. It also gives you not much backstory about the Titans, the Titan Lords etc. which is problematic if you're new to the Risen franchise. Ironically, these are the same mistakes ''VideoGame/{{Gothic}} 3'' made.
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* FlunkyBoss: [[spoiler:Nekroloth]]


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* PreviousPlayerCharacterCameo: You can meet the Nameless Hero on Calador.
* PuzzleBoss: The Ore Titan.
* RememberTheNewGuy: The new MainCharacter comes out of nowhere, but almost everyone treats him as if he's always been a big part of the Risen universe.
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* MythologyGag / ContinuityNod: There're several {{Shout Out}}s to VideoGame/{{Gothic}}, e.g. recurring enemies like Scavengers and Dragonsnappers.
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Formatting error, sorry sorry sorry.


* OneStatToRuleThemAll: Magic if you're playing a Guardian. Magic influences the damage your spells do, and also the power of your support spells (for example, [[HealThyself Healing]] and [[Rust MasterOfUnlocking]]). This means that high magic not only equals high damage, but also provides infinite healing and let's you bypass the lockpick minigame.

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* OneStatToRuleThemAll: Magic if you're playing a Guardian. Magic influences the damage your spells do, and also the power of your support spells (for example, [[HealThyself Healing]] and [[Rust MasterOfUnlocking]]).[[MasterOfUnlocking Rust ]]). This means that high magic not only equals high damage, but also provides infinite healing and let's you bypass the lockpick minigame.
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* OneStatToRuleThemAll: Magic if you're playing a Guardian. Magic influences the damage your spells do, and also the power of your support spells (for example, [[HealThyself Healing]] and [[Rust MasterOfUnlocking]]). This means that high magic not only equals high damage, but also provides infinite healing and let's you bypass the lockpick minigame.
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* ChargedAttack: Melee attacks can be charged for a really long time, which makes the fights look like BulletTime sometimes.
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!! Risen 3 contains examples of:
* ElementalPunch: The main spells cost nothing and can be chained in combos like melee attacks. The only difference to melee is that they can hit multiple targets.
* MagicKnight: Guardians
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The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms. The reception, from both critics and fans, for the PC release was not as positive as with the original, and the console ports received a much more negative reaction. ''Risen 3: Titan Lords'' was released in 2014 and received a similarly mixed reception.

to:

The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms. The reception, from both critics and fans, for the PC release was not as positive as with the original, and the console ports received a much more negative reaction. ''Risen 3: Titan Lords'' was released in 2014 and received had a similarly mixed reception.
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The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms. The reception, from both critics and fans, for the PC release was not as positive as with the original, and the console ports received a much more negative reaction.

to:

The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms. The reception, from both critics and fans, for the PC release was not as positive as with the original, and the console ports received a much more negative reaction.
reaction. ''Risen 3: Titan Lords'' was released in 2014 and received a similarly mixed reception.
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* GenericDoomsdayVillain: Mara. She doesn't really get ''any'' kind of personality or goal other than *Conquer the Sea* and appears no more than 3 times in total.


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** In the german version, there are many references to Gothic, some dialogues are even completely copied (and often put into a comedic context).
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* TalkLikeAPirate: Pretty much averted in original, yet English version has its share of TheWestCountry accents. Steelbeard also swears like expected from a stereotypical fantasy pirate.

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* TalkLikeAPirate: Pretty much averted in original, yet English version has its share of TheWestCountry UsefulNotes/TheWestCountry accents. Steelbeard also swears like expected from a stereotypical fantasy pirate.



* Shout Out: Cassandra says that archivist's job is boring, but the [[TheXFiles 'X Section']] of the Caldera archive provides a interesting read.

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* Shout Out: Cassandra says that archivist's job is boring, but the [[TheXFiles [[Series/TheXFiles 'X Section']] of the Caldera archive provides a interesting read.
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The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms. The reception from both critics and fans, was not as positive as with the original, and the console ports received a much more negative reaction.

to:

The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms. The reception reception, from both critics and fans, for the PC release was not as positive as with the original, and the console ports received a much more negative reaction.
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Developed by German developer Pirahna Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''VideoGame/{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.

The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms.

to:

Developed by German developer Pirahna Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''VideoGame/{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.

genre. Reviews for this game were generally positive for the PC, but the Xbox360 port received mixed reviews.

The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms.
firearms. The reception from both critics and fans, was not as positive as with the original, and the console ports received a much more negative reaction.
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* TheSpanishInquisition: Is it really a coincidence that the Inquisitor's name is Mendoza...?

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* TheSpanishInquisition: UsefulNotes/TheSpanishInquisition: Is it really a coincidence that the Inquisitor's name is Mendoza...?
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** [[spoiler: The backstory of the game is similar to one of the endings of ''{{Gothic}} 3''.]]

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** [[spoiler: The backstory of the game is similar to one of the endings of ''{{Gothic}} ''Gothic 3''.]]



* MythologyGag: Captain Gregorius Steelbeard shares the name with captain Greg, leader of the pirates in [[VideoGame/{{Gothic}} Gothic II: Night of the Raven]].

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* MythologyGag: Captain Gregorius Steelbeard shares the name with captain Greg, leader of the pirates in [[VideoGame/{{Gothic}} Gothic ''Gothic II: Night of the Raven]].Raven''.



* SpiritualSequel: ''Risen'' is essentially ''VideoGame/{{Gothic}} IV'' with all the names changed thanks to the developers getting ScrewedByTheNetwork.

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* SpiritualSequel: ''Risen'' is essentially ''VideoGame/{{Gothic}} ''Gothic IV'' with all the names changed thanks to the developers getting ScrewedByTheNetwork.
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Developed by German developer Pirahna Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.

to:

Developed by German developer Pirahna Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''{{Gothic}}'' ''VideoGame/{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.



* CaptainErsatz: ''The entire game world'' is Gothic with the serial numbers filed off. This is taken to the point where there is ''nothing'' stopping it from taking place in the same world beyond ([[http://www.gothicz.net/serie-gothic/mike-hoge-talks-about-gothic/ now non-existent]]) legal reasons.
** [[spoiler: The backstory of the game is similar to one of the endings of {{Gothic}} 3.]]

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* CaptainErsatz: ''The entire game world'' is Gothic ''Gothic'' with the serial numbers filed off. This is taken to the point where there is ''nothing'' stopping it from taking place in the same world beyond ([[http://www.gothicz.net/serie-gothic/mike-hoge-talks-about-gothic/ now non-existent]]) legal reasons.
** [[spoiler: The backstory of the game is similar to one of the endings of {{Gothic}} 3.''{{Gothic}} 3''.]]



* MythologyGag: Captain Gregorius Steelbeard shares the name with captain Greg, leader of the pirates in [[{{Gothic}} ''Gothic II: Night of the Raven]].

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* MythologyGag: Captain Gregorius Steelbeard shares the name with captain Greg, leader of the pirates in [[{{Gothic}} ''Gothic [[VideoGame/{{Gothic}} Gothic II: Night of the Raven]].



* SpiritualSequel: ''Risen'' is essentially {{Gothic}} IV with all the names changed thanks to the developers getting ScrewedByTheNetwork.
** There was no network Screw. At one point, Piranha Bytes and [=JoWood=] were practically the same company, but [=JoWood=] was unhappy at the bad release version of Gothic 3. They apparently decided to go their seperate ways at least politely, if not happily. The contract between them specified that [=JoWood=] had the rights to Gothic.

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* SpiritualSequel: ''Risen'' is essentially {{Gothic}} IV ''VideoGame/{{Gothic}} IV'' with all the names changed thanks to the developers getting ScrewedByTheNetwork.
** There was no network Screw. At one point, Piranha Bytes and [=JoWood=] were practically the same company, but [=JoWood=] was unhappy at the bad release version of Gothic 3.''Gothic 3''. They apparently decided to go their seperate ways at least politely, if not happily. The contract between them specified that [=JoWood=] had the rights to Gothic.''Gothic''.



* WeBuyAnything: And I do mean ''anything''! The poorest peasant can and will take any amount of treasure off your hands. Unlike in early Gothic, no NPC ever runs out of money.

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* WeBuyAnything: And I do mean ''anything''! The poorest peasant can and will take any amount of treasure off your hands. Unlike in early Gothic, ''Gothic'', no NPC ever runs out of money.



* MythologyGag: The gate to Garcia's treasure is opened by a password. One of the possible answers given to a player is 'Tetriandoch', a password used to enter Saturas' chamber in the first installment of {{Gothic}} series.

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* MythologyGag: The gate to Garcia's treasure is opened by a password. One of the possible answers given to a player is 'Tetriandoch', a password used to enter Saturas' chamber in the first installment of {{Gothic}} ''Gothic'' series.
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Developed by German developer Pirahna Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[ElderScrolls Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.

to:

Developed by German developer Pirahna Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[ElderScrolls ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.
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** You are also forced into joining a faction at the beginning of the game; no ''{{Fallout}}''-style tearing ass through the countryside with level 25 equipment and ignoring the plot for you.

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** You are also forced into joining a faction at the beginning of the game; no ''{{Fallout}}''-style ''VideoGame/{{Fallout}}''-style tearing ass through the countryside with level 25 equipment and ignoring the plot for you.
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** Take a stroll along a beach and you'll soon run into some [[GiantEnemyCrab Giant Enemy Crabs]]. You can indeed flip them over (by kicking them) to [[AttackItsWeakPoint attack their weak points]] [[ForMassiveDamage for massive damage]].
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** In Caldera Archives there is book on rune magic. Nameless Hero comments that it is ridiculously outdated.

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** In Caldera Archives there is a book on rune magic. Nameless Hero comments that it is ridiculously outdated.



* WelcomeToCorneria: Usually averted although Steelbeard on Tagariqua has one [[TalkLikeAPirate pretty colourful]] line he repeats every time PC comes near him.

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* WelcomeToCorneria: Usually averted although Steelbeard on Tagariqua Tagarigua has one [[TalkLikeAPirate pretty colourful]] line he repeats every time PC comes near him.

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* MythologyGag: Captain Gregorius Steelbeard shares the name with captain Greg, leader of the pirates in [[{{Gothic}} ''Gothic II: Night of the Raven]].



* BagOfSpilling: Hero of the first game, who single-handedly defeated a Titan initially finds it difficult to kill warthogs and crabs. Explained in-game by showing that the hero started to hit the bottle after rather traumatic experiences on Faranga.

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* BagOfSpilling: Hero of the first game, who single-handedly defeated a Titan initially finds it difficult to kill warthogs and crabs. Explained in-game by showing that the hero started to hit the bottle after rather traumatic experiences on Faranga. All magic items except voodoo items also lost their power.


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** Jaffar, who learned human language by listening to pirates. Although his innocents use of curses also qualifies for PrecisionFStrike.
* CombatTentacles: Kraken and [[spoiler: Mara]] although the latter uses them for rather cosmetic purposes.


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* DeadPersonImpersonation: [[spoiler: Captain Garcia]] who kills [[spoiler: Officer Corrientes]] and assumes his identity, knowing that the protagonists have never met killed man in person.


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* GiantSquid: Kraken, first seen in the intro.


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* LargeHam: Captain Gregorius Emanuel Steelbeard.
* MythologyGag: The gate to Garcia's treasure is opened by a password. One of the possible answers given to a player is 'Tetriandoch', a password used to enter Saturas' chamber in the first installment of {{Gothic}} series.
** In Caldera Archives there is book on rune magic. Nameless Hero comments that it is ridiculously outdated.


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* SwordAndGun: It's a pirate game, after all. Many characters, including Nameless Hero uses such combination.
* TheUnderworld: Nameless Hero pays it a visit to find some clues.
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* HotLibrarian: Cassandra.


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* Shout Out: Cassandra says that archivist's job is boring, but the [[TheXFiles 'X Section']] of the Caldera archive provides a interesting read.
** The cutscene after [[spoiler: the Nameless Hero leaves the Isle of Thieves]] is a recreation of the opening scene from Roman Polanski's ''Pirates'' (1986).
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** Actually the ocular had to be removed (along with the hero eye) because of the curse that was on it, still when people comment about it they seem to think that is a sgn of a true badass rather than a handicap.
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the titans were already awakened in the forst game, the whole reason Mendosa wanted to wake the Fire Titan was that he wanted to use him/it as a weapon against other of his kind


* ItGotWorse: Actions of the protagonist from the first game saved the Faranga Island but also awakened Titans.
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Methinks the second game should be split into its own page soon enough...

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Developed by German developer Pirahna Bytes, ''Risen'' is a third-person WesternRPG released in 2009. It is '''very''' similar to the games of the ''{{Gothic}}'' series made by the developers before they left their former publisher and lost the rights to the franchises name. One of its signature elements is the combat system: You can parry weapons, dodge, and break the enemy's guard, similar to a fighting game. The game is somewhat similar in nature to that of ''[[ElderScrolls Oblivion]]'', but instead of everything being randomly generated (leaving you to the mercy of [[DynamicDifficulty level scaling]]), everything is hand-placed by the developers, and leveling is accomplished by paying trainers to slowly raise your stats. This approach in execution makes leveling up feel more like a real accomplishment rather than flipping a flag that gives you [[PossessionImpliesMastery instant mastery]] over all types of weapons, as is usual in this genre.

The sequel, titled ''Risen 2: Dark Waters'' continues a story from the first game with the same protagonist. This time he tries to stop Titan Lords from awakening Titans who lay the world to waste. It takes place in a tropical setting (read:WelcomeToTheCaribbeanMon) and introduces several new elements, like firearms.

----
!!Contains examples of:
* AcrophobicBird: The Sea Vultures. Incidentally, there aren't really flying enemies in the game, just giant moths that hover above the ground.
* AdamSmithHatesYourGuts: The only charity you can hope for is [=NPCs=] offering to sell you better gear at outrageous prices.
* AllMonksKnowKungFu: There's even a clifftop monastery, where... well, you get the idea.
* AnAdventurerIsYou: There are three classes depending on what faction you join: [[TheMario Bandit]], [[SquishyWizard Mage]] and [[MagicKnight Warrior of the Order]].
* BeefGate: You can generally get a good idea of where you're ''not'' supposed to be on the island by whether or not the enemies in the area can one-shot you.
* {{BFS}}: If you invest a lot of points in the Sword skill you will eventually be able to wield double-handed swords in one hand. And wave them around like they're made of styrofoam.
* BlackAndGreyMorality: The two main factions are a group of fanatical KnightTemplar and a bandit clan. You ''have'' to side with one of them. Though the Bandits have a bit of a moral edge due to the fact that [[spoiler:the Bandit leader is the rightful ruler of the island who was ousted by the {{Knight Templar}}s.]]
** There is the chance to [[TakeAThirdOption join a third faction]], but it requires earning enough favor with both of the previous factions to enter the main city undetected, and then prove your worthiness to the third faction before the KnightsTemplar faction forces you to join them.
* ButThouMust: Pretty much all conversations that are part of the main questline resolve in this manner.
** You are also forced into joining a faction at the beginning of the game; no ''{{Fallout}}''-style tearing ass through the countryside with level 25 equipment and ignoring the plot for you.
*** Tevhnically you can explore 90% of the island before joining any faction and clear out all monsters and loot (including weapons) from there, you don't have acces to advanced training (which is crucial) and armor (even more so) though so accomplishing this requires exploting all the tricks you can think of and even then it is a trully masochistic task.
* CaveBehindTheFalls: At least two.
* CaptainErsatz: ''The entire game world'' is Gothic with the serial numbers filed off. This is taken to the point where there is ''nothing'' stopping it from taking place in the same world beyond ([[http://www.gothicz.net/serie-gothic/mike-hoge-talks-about-gothic/ now non-existent]]) legal reasons.
** [[spoiler: The backstory of the game is similar to one of the endings of {{Gothic}} 3.]]
* CharacterClassSystem: Each of the three factions fill one of the traditional fantasy class niches. The [[GoodIsNotNice Bandits]] represent warriors, the [[TakeAThirdOption Order of the Holy Flame]] represents mages, and [[KnightTemplar the Inquisition]] is a mix of the two.
* CherryTapping: A very good way to take care of higher-level mooks is to shoot them with an arrow, then lead them back to any spot with invincible or high-level [=NPCs=], and allow said people to beat away 95% of the monster's HP away, leaving you to [[CherryTapping cherry-tap]] it to death at your leisure.
* DeadpanSnarker: Unique in that the playable character is one, despite the fact that he is otherwise an AFGNCAAP. You also can't "change" his personality with a KarmaMeter, unlike in most Western [=RPGs=].
* DurableDeathtrap: Any deathtrap you spot is a functioning deathtrap. No exceptions.
* GiveMeYourInventoryItem: Played straight. If you go the Bandit route, early on you will be asked to hand over a very decent sword. You can keep it, but at the cost of seriously pissing off several important [=NPCs=] (hint: it's not worth it).
* GogglesDoSomethingUnusual: Actually, one of the central premises of the game. [[spoiler:Mendoza's Ocular enables its wearer to ''see'' (and thus fight) the Titans]].
* GoodIsNotNice: TheHero, [[spoiler:Ursegor]], the Bandits...
* GraveRobbing: Annoyingly, you need to do it to advance the main questline and most graves contain nothing but deathtraps.
* HealingPotion: But of course.
* HelmetsAreHardlyHeroic: [[InvertedTrope Inverted]], the player and [[spoiler:Ursegor]] are the only humans who wear helmets.
* HyperspaceArsenal: The amount of gear you can potentially carry would sink a cargo ship.
* InfinityMinusOneSword: Several, actually (i.e. the Titan weapons). There's one for every possible weapon spec.
* InfinityPlusOneSword: You need it to damage the BigBad.
* InWorkingOrder: All the levers, buttons, drawbridges and ''especially'' deathtraps function perfectly despite the dilapidated and partially collapsed state of the underground temples in which they're found.
* ItemCrafting: You can craft your own weapons and jewelry.
* KnightTemplar: The Inquisition.
* LizardFolk: Saurians.
* MoneySink: Some of the better equipment pieces and high-level skills can burn quite a hole in your pocket unless you're very compulsive about hoarding treasure.
* NintendoHard: This game makes you ''earn'' your right to call yourself a badass, and doesn't let you forget it.
* OnlyICanKillHim: Crammed in with a crowbar towards the end of the game...
* OurGhoulsAreCreepier: They'll stunlock you good.
* OurGnomesAreWeirder: Small, funny UglyCute creatures, who love nothing more than taking things, wether it's by scavenging, theft or by force. When they attack you they throw random things, including fish.
* OurOgresAreHungrier: Big and strong, speak slowly, claim to have no real interest in gold [[GameplayAndStorySegregation while charging the player a fortune for training.]]
* PunchPunchPunchUhOh: The only way to determine that a given enemy is way beyond your level is to start hacking away and monitor its healthbar. Unless it drops noticeably, you now have a life expectancy of about 1.2 seconds.
* RealIsBrown
* SealedEvilInACan: [[spoiler:The Fire Titan locked away in the volcano]].
* SealedGoodInACan: [[spoiler:Ursegor.]].
* SpikesOfDoom: And you can't even tiptoe through them...
* SpiritualSequel: ''Risen'' is essentially {{Gothic}} IV with all the names changed thanks to the developers getting ScrewedByTheNetwork.
** There was no network Screw. At one point, Piranha Bytes and [=JoWood=] were practically the same company, but [=JoWood=] was unhappy at the bad release version of Gothic 3. They apparently decided to go their seperate ways at least politely, if not happily. The contract between them specified that [=JoWood=] had the rights to Gothic.
* SuperDrowningSkills: Anything beyond waist-deep water, and you either sink and wash over to the nearest shore, or get swallowed by a giant worm-thing and wash over to the nearest shore. Really more of a sandboxing mechanism.
* TheSpanishInquisition: Is it really a coincidence that the Inquisitor's name is Mendoza...?
* TheVeryDefinitelyFinalDungeon: Big circular arena directly atop a [[ConvectionSchmonvection live volcano vent]]. Bonus points for having the only entrance collapse immediately after you enter.
* TooAwesomeToUse: Most potent magic scrolls, if you don't actually level magic. [[spoiler:TheDragon is pathetically weak and the BigBad is immune to magic anyway so you're quite likely to never use those Inferno scrolls you've hoarded...]]
* TwentyBearAsses: Very commonly required for sidequests and you typically get no warning whatsoever that a particular kind of bear ass will be necessary to advance some questline. This leads to compulsive collecting of all sorts of bear asses you come across during your travels.
* UnusableEnemyEquipment: Justified. You cannot wield ogre clubs (too big), and Saurian swords (also not meant for humans) require a strength level disproportionate to their effectiveness.
* VillainForgotToLevelGrind: [[spoiler:Mendoza can be dispatched in about 4 blows. You are also ''far'' more likely to accidentally fall to your death during the final boss fight than to actually die to said boss' attacks]].
* WeBuyAnything: And I do mean ''anything''! The poorest peasant can and will take any amount of treasure off your hands. Unlike in early Gothic, no NPC ever runs out of money.

!! Sequel contains examples of:
* BagOfSpilling: Hero of the first game, who single-handedly defeated a Titan initially finds it difficult to kill warthogs and crabs. Explained in-game by showing that the hero started to hit the bottle after rather traumatic experiences on Faranga.
* ClusterFBomb: Argument between Doggs and Foster consists basically of one word used in various ways.
* CorruptHick: Di Fuego has all traits of one.
* DeadHatShot: After [[spoiler: Steelbeard's]] demise.
* EyepatchOfPower: The protagonist sports one. [[spoiler: It hides the Mendoza's Ocular]]. Also Steelbeard.
* FantasticRacism: Guards almost always treat native slaves disparagingly.
* FatSweatySouthernerInAWhiteSuit: Di Fuego, although more along the lines of 'fat sweaty Spaniard in white waistcoat'.
* HollywoodVoodoo: Played back and forth. It is predominantly a magic system (with voodoo dolls nonetheless) but characters explain that for the natives voodoo is a religious practice based on the worship of Tiwas (Titans) that are presented much like Loa.
* ItGotWorse: Actions of the protagonist from the first game saved the Faranga Island but also awakened Titans.
* TalkLikeAPirate: Pretty much averted in original, yet English version has its share of TheWestCountry accents. Steelbeard also swears like expected from a stereotypical fantasy pirate.
* PirateParrot: You also can train one!
* SealedEvilInACan: Mara. [[spoiler: And then she gets released by pirate captains]].
* XMarksTheSpot: Literally. After you get a hold of a treasure map, location of the treasure will be marked with large X on the ground.
* WelcomeToCorneria: Usually averted although Steelbeard on Tagariqua has one [[TalkLikeAPirate pretty colourful]] line he repeats every time PC comes near him.
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