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** Each tier of upgrades after the first requires a special tool; one is available to purchase at the first HubLevel(too expensive for all except the most determined, and intended to be the ''last'' the player acquires), but the other two must be found in combat areas.
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** Each tier of upgrades after the first requires a special tool; one is available to purchase at the first HubLevel(too HubLevel (too expensive for all except the most determined, and intended to be the ''last'' the player acquires), but the other two must be found in combat areas.
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* EvenEvilHasLovedOnes: Konstantin for his sister [[spoiler:Ana]]. His quest for the Source is founded one part on megalomania and one part on genuine desire to cure his sister's terminal illness.
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* EvenEvilHasLovedOnes: EvenEvilHasLovedOnes:
** Konstantin for his sister [[spoiler:Ana]]. His quest for the Source is founded one part on megalomania and one part on genuine desire to cure his sister's terminalillness.illness.
** [[spoiler:Ana herself as well. On top of being devoted to her brother Konstantin, she also came to genuinely love Robert Croft despite the goal of her relationship with him being to find out what he knew about Kitezh and the Divine Source. She admits in her final moments that Trinity ordered that Robert be killed but that she couldn't do it herself because she loved him. And it's heavily implied that still cares for Lara on some level and is making efforts to keep Trinity's soldiers from killing her for that reason (even if her explicitly stated reason is that she wants Lara to do the heavy work of finding the way to the Divine Source for them).]]
** Konstantin for his sister [[spoiler:Ana]]. His quest for the Source is founded one part on megalomania and one part on genuine desire to cure his sister's terminal
** [[spoiler:Ana herself as well. On top of being devoted to her brother Konstantin, she also came to genuinely love Robert Croft despite the goal of her relationship with him being to find out what he knew about Kitezh and the Divine Source. She admits in her final moments that Trinity ordered that Robert be killed but that she couldn't do it herself because she loved him. And it's heavily implied that still cares for Lara on some level and is making efforts to keep Trinity's soldiers from killing her for that reason (even if her explicitly stated reason is that she wants Lara to do the heavy work of finding the way to the Divine Source for them).]]
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Spelling/grammar fix(es)
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* ATasteOfPower: Lara has a semi-auto pistol with infinite ammo in the Syria level, which she doesn't keept once you procede to Siberia. The semi-auto pistol is not the handgun you get first and is eventually reacquired a few hours later[[note]]One part in Siberian Wilderness and the three others in Soviet Installation (one is locked behind completion of a sidequest)[[/note]], and infinite ammo were a unique gimmick specific to the Syrian dungeon.
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* ATasteOfPower: Lara has a semi-auto pistol with infinite ammo in the Syria level, which she doesn't keept keep once you procede to Siberia. The semi-auto pistol is not the handgun you get first and is eventually reacquired a few hours later[[note]]One part in Siberian Wilderness and the three others in Soviet Installation (one is locked behind completion of a sidequest)[[/note]], and infinite ammo were a unique gimmick specific to the Syrian dungeon.
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Added context to Riddle For the Ages
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* RiddleForTheAges: It's never revealed what exactly the Divine Source is or where it came from.
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* RiddleForTheAges: It's never revealed what exactly the Divine Source is or where it came from.[[note]]Although during a conversation with Lara, Jacob makes a point to theorize that its origin may have in fact, been anything ''but'' divine...[[/note]]
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* WhamEpisode: [[spoiler: After Lara is captured by Trinity, she awakens to find herself handcuffed and sitting across from Ana, who was apparently kidnapped. Konstantin comes in and starts choking her with a garrote wire, demanding Lara to tell him where the Divine Source is. When she says she doesn't know, Konstantin lets Ana go... and uncuffs her, revealing that Ana has been working for Trinity all along.]]
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* WhamEpisode: [[spoiler: After Lara is captured by Trinity, she Trinity while trying to sneak into an abandoned gulag and awakens to find herself handcuffed and sitting across from Ana, who was apparently kidnapped. Konstantin comes in and starts choking her with a garrote wire, demanding Lara to tell him where the Divine Source is. When she says she doesn't know, Konstantin lets Ana go... and uncuffs her, revealing that Ana has been working for Trinity all along.]]
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There is no meter. But the game goes in two modes: Lara either drowns faster than an average Joe OR can stay underwater indefinitely
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* SuperDrowningSkills: Prior to getting the rebreather, Lara can only hold her breath for about 20 seconds, which is pretty substandard for someone of her athleticism.
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If there's an oxygen meter involved, then it doesn't count as an example of this trope.
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* SuperDrowningSkills: Prior to getting the rebreather, Lara can only hold her breath for about 20 seconds, which is pretty substandard for someone of her athleticism.
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''Rise of the Tomb Raider'' is the direct sequel to ''VideoGame/TombRaider2013'', developed by Creator/CrystalDynamics. It was released on November 10, 2015 for UsefulNotes/XboxOne and UsefulNotes/{{Xbox 360}}, January 28, 2016 for [[UsefulNotes/MicrosoftWindows Windows]], and October 11, 2016 for UsefulNotes/{{PlayStation 4}}. The game was ported by Creator/FeralInteractive to UsefulNotes/MacOS on April 12th 2018, with a [[UsefulNotes/{{Unix}} Linux]] Port releasing the following week, April 19th, 2018.
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''Rise of the Tomb Raider'' is the direct sequel to ''VideoGame/TombRaider2013'', developed by Creator/CrystalDynamics. It was released on November 10, 2015 2015, for UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/{{Xbox 360}}, Platform/Xbox360, January 28, 2016 2016, for [[UsefulNotes/MicrosoftWindows [[Platform/MicrosoftWindows Windows]], and October 11, 2016 2016, for UsefulNotes/{{PlayStation 4}}. Platform/PlayStation4. The game was ported by Creator/FeralInteractive to UsefulNotes/MacOS Platform/MacOS on April 12th 2018, with a [[UsefulNotes/{{Unix}} [[Platform/{{Unix}} Linux]] Port releasing the following week, April 19th, 2018.
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* AlasPoorVillain: [[spoiler:Subverted with Konstantin, who seems to earn a bit of sympathy from Lara in his dying moments, only to immediately smash her BerserkButton and try to goad her into killing him with her own hands. The player decides how this ends.]]
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* AlasPoorVillain: AlasPoorVillain:
** [[spoiler:Subverted with Konstantin, who seems to earn a bit of sympathy from Lara in his dying moments, only to immediately smash her BerserkButton and try to goad her into killing him with her own hands. The player decides how this ends.]]
** [[spoiler:Subverted with Konstantin, who seems to earn a bit of sympathy from Lara in his dying moments, only to immediately smash her BerserkButton and try to goad her into killing him with her own hands. The player decides how this ends.]]
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* AndTheAdventureContinues: The last cutscene of the game (barring the post-credits stinger) depicts Lara in her father's office, packing up for another expedition, with a map of Mexico and Central America on her father's desk.
** True enough, the sequel ''VideoGame/ShadowOfTheTombRaider'' revolves around the Mayan civilization that was native to Central America.
** True enough, the sequel ''VideoGame/ShadowOfTheTombRaider'' revolves around the Mayan civilization that was native to Central America.
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* AndTheAdventureContinues: The last cutscene of the game (barring the post-credits stinger) depicts Lara in her father's office, packing up for another expedition, with a map of Mexico and Central America on her father's desk. \n** True enough, the sequel ''VideoGame/ShadowOfTheTombRaider'' revolves around the Mayan civilization that was native to Central America.
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* AntiFrustrationFeatures: The free-roam mode unlocked at completion of the story allows to go back to the Syria level, which allows to complete the collectibles hunt and the local challenge if you missed some of them during the prologue.
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** The Revolver is a [[https://en.wikipedia.org/wiki/Nagant_M1895 Nagant M1895.]]
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** The Revolver is a [[https://en.wikipedia.org/wiki/Nagant_M1895 Nagant M1895.]]Nagant.]]
%%It might be M1910. I already checked and there is no concrete design documentation if they wanted to make it 1910 intentionaly or did so by mistake. The gun has both the latch of the loading port of the 1895 mode ''and'' swing-out cylinder of 1910, reloaded like 1910. 1895 is tedious to reload, done one chamber at a time, with not exactly user-friendly ejector.
%%It might be M1910. I already checked and there is no concrete design documentation if they wanted to make it 1910 intentionaly or did so by mistake. The gun has both the latch of the loading port of the 1895 mode ''and'' swing-out cylinder of 1910, reloaded like 1910. 1895 is tedious to reload, done one chamber at a time, with not exactly user-friendly ejector.
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** The Revolver is a [[https://en.wikipedia.org/wiki/Nagant_M1895 Nagant M1895.]]
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** In the ''Blood Ties'' DLC, one of the information you need to find is Richard and Amelia Croft's wedding date. Finding clues which seemed useful but turn out to not have the information is commented by Lara, and when you pick up the right clue, she points out she found the correct date. If you don't find those clues in the intended order[[note]]Those clues count as relics or documents for the DLC, so picking up each of them is required for 100% completion[[/note]], those lines play exactly the same, resulting in Lara complaining she still doesn't know the date despite actually knowing it.
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* ShownTheirWork: While the game still retains an upgrade system completely detached from reality, a mention should be still made about the revolver model used. It's heavily based on the Nagant M1910, a gun extremely popular in Russia since late Tzar era, especially in frontier parts and produced from 1895 until the 1950s, making it the most likely revolver to be found in a former Soviet installation. [[AccidentallyCorrectWriting And one of the few revolvers that can actually be equipped with a suppressor due to its unusual gas system]]. The revolver is also famously having a cylinder with ''seven'' chambers in it, a feature included in the game.
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* ShownTheirWork: While the game still retains an upgrade system completely detached from reality, a mention should be still made about the revolver model used. It's heavily based on the Nagant M1910, a gun extremely popular in Russia since late Tzar era, especially in frontier parts and produced from 1895 1910 until the 1950s, making it the most likely revolver to be found in a former Soviet installation. [[AccidentallyCorrectWriting And one of the few revolvers that can actually be equipped with a suppressor due to its unusual gas system]]. The revolver is also famously having a cylinder with ''seven'' chambers in it, a feature included in the game.game.
%%There is an obvious issue here. If they inserted the swing-out cylinder intentionally, then it's M1910. If it's there by accident or the perception that it's a standard feature of revolvers, then it's M1895 with wrong feature included.
%%There is an obvious issue here. If they inserted the swing-out cylinder intentionally, then it's M1910. If it's there by accident or the perception that it's a standard feature of revolvers, then it's M1895 with wrong feature included.
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* GunsDoNotWorkThatWay: When they first encounter during the ''Baba Yaga'' DLC, Nadia threatens Lara with a Nagant revolver and Lara calls her bluff by pointing out the chamber is empty. In real life, the Nagant's chamber are completely closed, which means Lara wouldn't be able to notice the gun is not loaded.
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* GunsDoNotWorkThatWay: GunsDoNotWorkThatWay:
** When they first encounter during the ''Baba Yaga'' DLC, Nadia threatens Lara with a Nagant revolver and Lara calls her bluff by pointing out the chamber is empty. In real life, the Nagant's chamber are completely closed, which means Lara wouldn't be able to notice the gun is not loaded. And even disregarding the atypical construction of the Nagant revolver, there could be simply OneBulletLeft, already aligned with the barrel.
** When they first encounter during the ''Baba Yaga'' DLC, Nadia threatens Lara with a Nagant revolver and Lara calls her bluff by pointing out the chamber is empty. In real life, the Nagant's chamber are completely closed, which means Lara wouldn't be able to notice the gun is not loaded. And even disregarding the atypical construction of the Nagant revolver, there could be simply OneBulletLeft, already aligned with the barrel.
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* ShownTheirWork: While the game still retains an upgrade system completely detached from reality, a mention should be still made about the revolver model used. It's heavily based on the Nagant M1895, a gun extremely popular in Russia since late Tzar era, especially in frontier parts and produced from 1895 until the 1950s, making it the most likely revolver to be found in a former Soviet installation. [[AccidentallyCorrectWriting And one of the few revolvers that can actually be equipped with a suppressor due to its unusual gas system]].
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* ShownTheirWork: While the game still retains an upgrade system completely detached from reality, a mention should be still made about the revolver model used. It's heavily based on the Nagant M1895, M1910, a gun extremely popular in Russia since late Tzar era, especially in frontier parts and produced from 1895 until the 1950s, making it the most likely revolver to be found in a former Soviet installation. [[AccidentallyCorrectWriting And one of the few revolvers that can actually be equipped with a suppressor due to its unusual gas system]]. The revolver is also famously having a cylinder with ''seven'' chambers in it, a feature included in the game.
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** Lara needs the Crafting Tool to get the Wrapped Magazine upgrade for the assault rifles. Visually, all it does is adding strips of leather around the magazine. Worse, the assault rifles upgrade Taped Double Magazines requires the Enhancement Tool (Crafting Tool Level 2), just to be able to, well, stick two magazines together with some duct tape.
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Changed line(s) 179 (click to see context) from:
* GunsDoNotWorkThatWay: When they first encounter during the ''Baba Yaga'' DLC, Nadia threatens Lara with a Nagant revolver and Lara calls her bluff by pointing out the chamber is empty. In real life, the Nagant's chamber was completely closed, which means Lara wouldn't be able to notice the gun is not loaded.
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* GunsDoNotWorkThatWay: When they first encounter during the ''Baba Yaga'' DLC, Nadia threatens Lara with a Nagant revolver and Lara calls her bluff by pointing out the chamber is empty. In real life, the Nagant's chamber was are completely closed, which means Lara wouldn't be able to notice the gun is not loaded.
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None
Added DiffLines:
* GunsDoNotWorkThatWay: When they first encounter during the ''Baba Yaga'' DLC, Nadia threatens Lara with a Nagant revolver and Lara calls her bluff by pointing out the chamber is empty. In real life, the Nagant's chamber was completely closed, which means Lara wouldn't be able to notice the gun is not loaded.
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* ATasteOfPower: Lara has a semi-auto pistol with infinite ammo in the Syria level, which she doesn't keept once you procede to Siberia. The semi-auto pistol is not the handgun you get first and is eventually reacquired a few hours later[[note]]One part in Siberian Wilderness and the three others in Soviet Installation (one is locked behind completion of a sidequest)[[/note]], and infinite ammo were a unique gimmick specific to the Syrian dungeon.
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None
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A fourth game, whose title and release date have not been announced, [[https://www.polygon.com/23510939/tomb-raider-crystal-dynamics-amazon-games is in development]].
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... which is?
Changed line(s) 61 (click to see context) from:
* BadassBoast: Lara delivers a truly epic one at the end of the ''Blood Ties'' [=DLC=].
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%% * BadassBoast: Lara delivers a truly epic one at the end of the ''Blood Ties'' [=DLC=].
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Consulted via PM
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* ShipSinking: Supporters of the ''S.S. Endurance'' from [[VideoGame/TombRaider2013 the previous game]] are not pleased with the absence of Sam - despite that game ending with Lara doing BridalCarry of Sam. To add insult to injury, Sam got quite unceremoniously removed from the continuity in the {{Interquel}} [[ComicBook/TombRaider comics series from 2014]], created ostensibly [[HaveIMentionedIAmHeterosexualToday to sink said ship and straighten certain things out]].
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* CreatorsCultureCarryover:
** A number of artefacts and documents [[note]]particularly in the Blood Ties DLC[[/note]] have dates printed on them by ICly British authors and/or creators utilizing the American format of 'Month Day' (IE, July 12) instead of the British format of 'Day Month' (IE, 12 July or 12th July).
** The lead hunter of the Remnant, [[spoiler:descendants of Byzantine Greeks]] living in almost total isolation within Siberia excluding the Soviet occupation, refers to one of the animals in her hunting document collectibles as being 'ornery', a phrase exclusively used in North America.
** To a more minor extent, and one that even non-local Brits would likely not notice, the address given for Croft Manor in a series of documents found within the Blood Ties DLC list that Croft Manor is located within the boundaries of Guildford, Surrey, but has a postcode beginning with 'AL'[[note]]St Albans, Hertfordshire[[/note]] rather than 'GU'[[note]]Guildford, Surrey[[/note]]. This is likely an intentional ShoutOut, as the postcode is the real-life postcode of Hatfield House, which was used as a shooting location in the films and which the in-game manor is closely modeled after.
** Whenever British-born Lara refers to her mother in the American 'Mom', instead of the British 'Mum'. This extends to the subtitles. Made somewhat more egregious since unlike the films, Lara here is voiced by Berkshire native Camilla Luddington, who definitely would have known that wasn't correct.
** A number of artefacts and documents [[note]]particularly in the Blood Ties DLC[[/note]] have dates printed on them by ICly British authors and/or creators utilizing the American format of 'Month Day' (IE, July 12) instead of the British format of 'Day Month' (IE, 12 July or 12th July).
** The lead hunter of the Remnant, [[spoiler:descendants of Byzantine Greeks]] living in almost total isolation within Siberia excluding the Soviet occupation, refers to one of the animals in her hunting document collectibles as being 'ornery', a phrase exclusively used in North America.
** To a more minor extent, and one that even non-local Brits would likely not notice, the address given for Croft Manor in a series of documents found within the Blood Ties DLC list that Croft Manor is located within the boundaries of Guildford, Surrey, but has a postcode beginning with 'AL'[[note]]St Albans, Hertfordshire[[/note]] rather than 'GU'[[note]]Guildford, Surrey[[/note]]. This is likely an intentional ShoutOut, as the postcode is the real-life postcode of Hatfield House, which was used as a shooting location in the films and which the in-game manor is closely modeled after.
** Whenever British-born Lara refers to her mother in the American 'Mom', instead of the British 'Mum'. This extends to the subtitles. Made somewhat more egregious since unlike the films, Lara here is voiced by Berkshire native Camilla Luddington, who definitely would have known that wasn't correct.
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* WeAllLiveInAmerica: Several instances that may not be immediately obvious to American-based Creator/CrystalDynamics:
** A number of artefacts and documents [[note]]particularly in the Blood Ties DLC[[/note]] have dates printed on them by ICly British authors and/or creators utilizing the American format of 'Month Day' (IE, July 12) instead of the British format of 'Day Month' (IE, 12 July or 12th July).
** The lead hunter of the Remnant, [[spoiler:descendants of Byzantine Greeks]] living in almost total isolation within Siberia excluding the Soviet occupation, refers to one of the animals in her hunting document collectibles as being 'ornery', a phrase exclusively used in North America.
** To a more minor extent, and one that even non-local Brits would likely not notice, the address given for Croft Manor in a series of documents found within the Blood Ties DLC list that Croft Manor is located within the boundaries of Guildford, Surrey, but has a postcode beginning with 'AL'[[note]]St Albans, Hertfordshire[[/note]] rather than 'GU'[[note]]Guildford, Surrey[[/note]]. This is likely an intentional ShoutOut, as the postcode is the real-life postcode of Hatfield House, which was used as a shooting location in the films and which the in-game manor is closely modeled after.
** Whenever British-born Lara refers to her mother in the American 'Mom', instead of the British 'Mum'. This extends to the subtitles. Made somewhat more egregious since unlike the films, Lara here is voiced by Berkshire native Camilla Luddington, who definitely would have known that wasn't correct.
** A number of artefacts and documents [[note]]particularly in the Blood Ties DLC[[/note]] have dates printed on them by ICly British authors and/or creators utilizing the American format of 'Month Day' (IE, July 12) instead of the British format of 'Day Month' (IE, 12 July or 12th July).
** The lead hunter of the Remnant, [[spoiler:descendants of Byzantine Greeks]] living in almost total isolation within Siberia excluding the Soviet occupation, refers to one of the animals in her hunting document collectibles as being 'ornery', a phrase exclusively used in North America.
** To a more minor extent, and one that even non-local Brits would likely not notice, the address given for Croft Manor in a series of documents found within the Blood Ties DLC list that Croft Manor is located within the boundaries of Guildford, Surrey, but has a postcode beginning with 'AL'[[note]]St Albans, Hertfordshire[[/note]] rather than 'GU'[[note]]Guildford, Surrey[[/note]]. This is likely an intentional ShoutOut, as the postcode is the real-life postcode of Hatfield House, which was used as a shooting location in the films and which the in-game manor is closely modeled after.
** Whenever British-born Lara refers to her mother in the American 'Mom', instead of the British 'Mum'. This extends to the subtitles. Made somewhat more egregious since unlike the films, Lara here is voiced by Berkshire native Camilla Luddington, who definitely would have known that wasn't correct.
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Up To Eleven is a defunct trope
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* TrickArrow: Given how bows are Lara's signature weapons in this continuity, this shouldn't come as a surprise. Most of them, like rope arrows and [[ArrowsOnFire fire arrows]], return from the previous game, the latter of which can be upgraded to napalm arrows and/or GreekFire arrows. Additional fun can be had with [[StuffBlowingUp grenade arrows]] (upgradable to [[UpToEleven cluster grenade arrows]]) and poison arrows. A special bow exclusive to the ''Baba Yaga'' [=DLC=] changes the latter's function from killing anything smaller than a bear to making humans attack everything in sight, including their buddies. Armor-piercing arrows are automatically acquired near the end of the game, but they merely add more penetrative power to Lara's regular bow shots instead of constituting a separate piece of equipment like the other types do.
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* TrickArrow: Given how bows are Lara's signature weapons in this continuity, this shouldn't come as a surprise. Most of them, like rope arrows and [[ArrowsOnFire fire arrows]], return from the previous game, the latter of which can be upgraded to napalm arrows and/or GreekFire arrows. Additional fun can be had with [[StuffBlowingUp grenade arrows]] (upgradable to [[UpToEleven cluster grenade arrows]]) arrows) and poison arrows. A special bow exclusive to the ''Baba Yaga'' [=DLC=] changes the latter's function from killing anything smaller than a bear to making humans attack everything in sight, including their buddies. Armor-piercing arrows are automatically acquired near the end of the game, but they merely add more penetrative power to Lara's regular bow shots instead of constituting a separate piece of equipment like the other types do.
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Changed line(s) 106 (click to see context) from:
** One of the optional tombs revolves around changing the water level of a large chamber to reach the goal, a reference to ''Cistern'', a level in the original ''[[VideoGame/TombRaider Tomb Raider]]''.
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** One of the optional tombs revolves around changing the water level of a large chamber to reach the goal, a reference to ''Cistern'', a level in the original ''[[VideoGame/TombRaider Tomb Raider]]''.''VideoGame/TombRaiderI''.
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** The design of the pump-action shotgun looks much like the design used in ''VideoGame/TombRaiderII'' through ''[[VideoGame/TombRaiderTheLastRevelation Last Revelation]]''.
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** The design of the pump-action shotgun looks much like the design used in ''VideoGame/TombRaiderII'' through ''[[VideoGame/TombRaiderTheLastRevelation The Last Revelation]]''.
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** Several for ''Videogame/TombRaiderII'':
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** Several for ''Videogame/TombRaiderII'':''VideoGame/TombRaiderII'':
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** [[spoiler: Lara's mother is revealed to have died from injuries she received when her plane crashed in the Himalayas while en route to Tibet.]] This is a nod to Lara's background in the original and ''[[Videogame/TombRaiderLegend Legend]]'' continuities, in which Lara's CallToAdventure was the partly the result of surviving a plane crash in the Himalayas. [[spoiler: This was also how Lara's mother died in both ''Legend'' and the [[Film/LaraCroftTombRaider film series]].]]
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** [[spoiler: Lara's mother is revealed to have died from injuries she received when her plane crashed in the Himalayas while en route to Tibet.]] This is a nod to Lara's background in the original and ''[[Videogame/TombRaiderLegend ''[[VideoGame/TombRaiderLegend Legend]]'' continuities, in which Lara's CallToAdventure was the partly the result of surviving a plane crash in the Himalayas. [[spoiler: This was also how Lara's mother died in both ''Legend'' and the [[Film/LaraCroftTombRaider film series]].]]
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** The cover to Richard Croft's book uses artwork from ''Videogame/TombRaiderUnderworld'' on the cover.
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** The cover to Richard Croft's book uses artwork from ''Videogame/TombRaiderUnderworld'' ''VideoGame/TombRaiderUnderworld'' on the cover.