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* SchizoTech: As a result of being set in an alternate timeline where the War on Terror [[GoneHorriblyWrong Went Horribly Wrong]] and creating a bleak and highly militarized future where technological growth has been stunted by lack of international cooperation. While this sometimes shows up in the ECA and Russia, the king of this trope is China and it's [[WarfareRegression very deliberate on their part]]: don't be fooled by their reliance on flak-based munitions and refurbished Cold War-era equipment, they have the most advanced [=EMP=] and [=ECM=] weapons going.
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* HeroUnit: The mod retools the old heroes for the USA, China and [=GLA=] while adding two new heroes for Russia and the ECA:
** USA: Colonel Burton is back and he's pretty much an elite [[OneManArmy one man]] anti-''everything'' unit. His primary weapon is an M29 QICW assault rifle that chews through infantry and light armor alike, but he can switch to the underslung grenade launcher with improved range and power against heavy vehicles and buildings, or his trusty combat knife which can slash infantry and keep him stealthed while attacking. He can also plant bombs on buildings to destroy them and scale cliffs and walls. Finally, he can call in a transport drone to give him a ride if he needs it.
** ECA: A RebelLeader from Berlin, Frank Jaeger is a hunter by name and by nature. He is armed with a [[ShotgunsAreJustBetter FP-12H pump shotgun]] which shreds infantry units and light vehicles in close quarters combat. For further targets he can go prone and switch to a [=CheyTac=] Intervention rifle which is a one-hit kill against all infantry and inflicts heavy damage to light vehicles, though it literally slows him to a crawl[[note]]recycling a cut weapon mechanic intended for Burton in the original ''Generals''[[/note]]. Frank can also clear garrisoned buildings using his rifle. If Frank reaches an enemy building then he can sabotage it, the prescribed effect depending on the building in question. If Frank goes into a [[AwesomePersonnelCarrier Pandur IFV]] then it gains a powerful canister shot cannon.
** Russia: Boris Bikov is a HuskyRusskie commando armed with an AK-74M as standard, effective against infantry. He can also take an optional weapon pack, though your selection is permanent and cannot be changed afterward, so choose wisely. His [=PKM=] Pack gives him a machine-gun for mowing down infantry in record time and damaging light armour and aircraft, and also gives him a flare for scouting; his [=RPG=] Pack swaps his [=AK=] for a pistol and an [=RPG=]-29 and gives him a new "Aimed Shot" ability, turning him into a premier tank hunter; finally his Support Pack lets him keep the [=AK=] but gives him a laser designator for [=MiG=] airstrikes and an underslung grenade launcher that fires three grenades in a cluster. If he is wounded, he can use a stimpack to quickly recover his health. As a noted hero of Russia, Boris inspires nearby friendly Russian units to fight harder with Camaraderie, boosting their fighting power. If he needs help in the field or needs to do an amphibious assault, he can call in a Grizon [=APC=] for his use.
** [=GLA=]: The ColdSniper from {{Qurac}} returns with a vengeance. Jarmen Kell is a deadly sniper hero who uses a Dragunov SVD rifle to pick off infantry at nigh-impossible ranges. He is a skilled infiltrator, able to enter neutral buildings discreetly. His iconic SnipingTheCockpit skill has been changed[[note]]A backfiring [=IED=] during the events of ''Zero Hour'' cost him half of his right hand and thus his ability to be so precise as to snipe drivers through the vision slits of vehicles[[/note]] to suppressive fire at the vision slits, shutting the vehicle down as long as he is shooting at it. While Jarmen has no answer to vehicles and buildings, he has one new toy -- a Stinger missile launcher that lets him shoot down aircraft.
** China: The ever-mysterious Black Lotus is armed with nothing but a laptop, so she is unable to attack enemies directly and will not last long if caught out of stealth. However her peerless skills as a computer hacker can turn the tide of an entire battle if used cleverly. She can quickly capture enemy buildings from a safe distance, disable enemy vehicles and communications for a period, and steal money from enemy supply centers. Lotus can also detect nearby stealthed enemies, and place transmitters on enemy vehicles to track their movements.
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* FactionCalculus: Five factions with fairly diverse playstyles. In the final version of the mod, each faction will have 3 Generals to choose from before a match properly starts, but no "default" faction as it is currently. The Generals of a faction fall into the roles of Powerhouse, Subversive and exaggerating their faction's strengths ("Exaggerator" for short), respectively.
** Russia is the Powerhouse faction, with big, brutish, elite tanks, strong helicopters and cheap, disposable infantry. Their vehicles are costly, but would nearly always win in one-on-one confrontations against units of the same type (e.g. MBT vs MBT).
*** Zhukov is Powerhouse^2 via counting on several new, powerful and splashy artillery, as well as nuclear weapons to soften up the enemy before an assault, and even some support infantry with functions other than "disable/kill enemy".
*** Orlov is Powerhouse-Subversive due to utilizing excellent Spetznaz infantry combined with chopper assaults to attack from the flanks.
*** Aleksandr is Powerhouse-Exaggerator for Russia's forte of mechanised assaults due to excellent tanks and some good infantry, all of which employ powerful high-tech weapons, but also boasts a better infrastructure to support a typical Russian base and has a powerful defence structure.
** The ECA is the Cannons faction, with artillery and a focus on defences, as well as infantry who gain additional bonuses in GarrisonableStructures. Unlike the USA and Russia, they have limited access to aircraft beyond support helicopters, and much of their normal army is focused on ground warfare and overwhelming static firepower.
*** Wolfgang is Cannons-Powerhouse due to using frontal tank assaults and mechanised infantry with superior stats compared to their counterparts of the other ECA Generals.
*** Charles is Cannons-Subversive via advanced artillery, ConfusionFu, and using versatile aircraft for flanking strikes.
*** Willem is Cannons-Exaggerator for the ECA's strength of powerful defences by using even more powerful defences and advanced repair powers.
** The USA is the Balanced faction (compared with their status as an Elitist faction in the base ''Generals'' game), which heavily favors "combined arms" tactics and units who are very versatile, but don't excel in any particular role. They also have a sizeable and varied airforce.
*** Bradley is Balanced-Powerhouse via use of ground drones and superior tanks for frontal assaults.
*** Thorn is Balanced-Subversive via use of well-trained infantry and disruptive tactics.
*** Griffon is Balanced-Exaggerator for the USA's strength of using versatile vehicles, aircraft and combined arms.
** The GLA is the Subversive faction, who employ stealth, toxins, suicide bombers, booby traps and other mean tricks. Their greatest advantages are being unreliant on power and tunnel networks to quickly transport troops.
*** Sulaymaan is Subversive-Powerhouse via use of fairly unconventional (by GLA standards) tank assaults and high-grade infantry that are the Mercenaries he can employ.
*** Ibrahiim is Subversive^2 via employing even nastier tricks than usual such as corrosive chemicals, deadly toxins and assassins.
*** Yusuuf is Subversive-Exaggerator for the GLA's strength of stealth, suicide bombers and other terrorism tactics.
** China is the Horde faction, who can employ countless numbers of cheap infantry and tanks who all gain a bonus when performing as a Horde, has some strong units that are fewer in number, as well as electro-magnetic weapons, hackers and inspiring propaganda.
*** Mau is Horde-Powerhouse due to using large amounts of electro-magnetic, napalm and nuclear weapons and other high-tech gadgets.
*** Jin is Horde-Subversive by using hacking, surveillance and other related tactics.
*** Chen is Horde-Exaggerator for the Chinese strength of Horde tactics by using even more units than his peers, as well as gaining an even better Horde bonus.

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* FactionCalculus: Five factions with fairly diverse very unique playstyles. In the final The Final version of the mod, mod is planned to have three generals for each faction will have 3 Generals ''a la Zero Hour'' -- an "Exaggerator" general who best plays to choose from before a match properly starts, but no "default" faction as it is currently. The Generals of a faction fall into the roles strengths of Powerhouse, the "chassis" of the faction, and a Powerhouse and a Subversive general who broaden the spectrum and exaggerating their faction's strengths ("Exaggerator" for short), respectively.
** Russia is
give a new twist and throw in some unique units and upgrades. Like giving the [=ECA=] an air presence and some mobility, or giving the [=GLA=] a bit more armoured punch. The makeup of the factions goes thusly:
** Russia: The definitive
Powerhouse faction, with big, brutish, elite brutish tanks, strong helicopters powerful helicopter units and cheap, disposable expendable infantry. Their vehicles are costly, but would nearly always win Ergo, like the Soviets in one-on-one confrontations against classic ''Command and Conquer'' or a bit like the [[TabletopGame/Warhammer40000 Imperial Guard]] in ''VideoGame/DawnOfWar''. All of their units of are expensive, but generally the same type (e.g. MBT vs MBT).
most powerful of their kind in terms of sheer firepower and armour.
*** Zhukov: ''Powerhouse-Powerhouse.'' Zhukov is Powerhouse^2 via counting on several new, powerful a CoolOldGuy like his [=WWII=] namesake who prefers long-range artillery and splashy artillery, as well as missiles, especially of the [[NukeEm nuclear weapons variety]]. His forces have access to soften incredible pulverizing power for softening up the enemy before for an assault, and even some support armoured assault. He's a bit of a one-trick pony: [[MightyGlacier Grinding advance.]] And unfortunately for everyone else, [[TheJuggernaut his forces are very good at it.]]
*** Orlov: ''Powerhouse-Subversive''. Orlov utilizes a more airborne-based doctrine, where superior Spetsnaz
infantry with functions other than "disable/kill enemy".
*** Orlov is Powerhouse-Subversive due to utilizing excellent Spetznaz infantry
(which replace the standard Conscript) combined with chopper assaults to attack from transports and gunships make devastating attacks on the flanks.
flanks to support the tanks. [[AntiVillain Orlov]] is a ALighterShadeOfGrey next to the other Russian generals, [[NotWhatISignedUpFor expressing regret over the invasion of Europe]].
*** Aleksandr: ''Powerhouse-Exaggerator''. Aleksandr is Powerhouse-Exaggerator for emphasizes Russia's forte of mechanised focus on heavy armoured assaults due to excellent tanks and some good backed by infantry, all of which employ powerful high-tech weapons, but also boasts a better infrastructure to support a typical Russian including SovietSuperscience and strong base defences like Russia's trademark Tesla weapons. In contrast to Orlov, Aleksandr is a GeneralRipper and has a powerful defence structure.
unrepentantly evil.
** ECA: The Cannons of the game, with elements of a Turtle faction. The ECA is the Cannons faction, with focus on artillery and a focus on defences, air defences as well as solid infantry who gain additional bonuses in from GarrisonableStructures. Unlike the USA Although their firepower is considerable, much of it is static and Russia, slow to move, and they have limited access to aircraft beyond support helicopters, and much of their normal army is focused on ground warfare and overwhelming static firepower.
little air power aside from a few helicopters.
*** Wolfgang Wolfgang: ''Cannons-Powerhouse''. The classic German general, Wolfgang-Maximilian von Kuerten's style is Cannons-Powerhouse due to using frontal tank assaults and mechanised infantry described in two words: TankGoodness. Using ballsy Blitzkrieg-style assaults, he crushes his enemies under the treads of powerful heavy tanks with superior stats compared stats, and mechanized infantry assaults.
*** Charles: ''Cannons-Subversive''. As the UK is the only ECA nation with a surviving airforce, Charles gets access
to their counterparts of Harriers and Goshawks, giving the ECA forces some much-needed air power, as well as SAS troops using ConfusionFu and advanced artillery platforms. But he hasn't quite got the same staying power as the other ECA Generals.
generals.
*** Charles is Cannons-Subversive via advanced artillery, ConfusionFu, and using versatile aircraft for flanking strikes.
***
Willem: ''Cannons-Exaggerator''. As if the ECA weren't already strong enough on defense, Willem is Cannons-Exaggerator for the ECA's strength of powerful defences by using even more powerful defences TheEngineer and it comes across in how he employs advanced repair powers.
fortifications, area-denial and self-repair powers. [[StoneWall Although exceeding poor on the offense, Willem is a really tough nut to crack.]] His strategy is all about gradually pushing the enemy attacks back until eventually they have no more ground to stand on.
** The USA is USA: Rather than being the Powerhouse faction in the base ''Generals'', this time they are the Balanced faction (compared with the Russians taking their status as an Elitist faction in the base ''Generals'' game), which heavily favors "combined arms" tactics crown. The Americans still keep their trademark high technology and powerful support options, but with a strong emphasis on "combined-arms" warfare and units who that are very versatile, but don't excel in any particular role. versatile rather than high performance. They also have a sizeable and the most varied airforce.
and all-round best air force.
*** Bradley: ''Balanced-Powerhouse''. A [[ColonelKilgore gung-ho]] (and some say [[DeathSeeker actively suicidal]]) [[SemperFi Marine]] commander from Texas, "Threads" Bradley is Balanced-Powerhouse via represents the rarely-represented USMC tank forces, coping with in-universe budget cuts and doctrinal changes with clever use of eclectic equipment. As well as having tanks with better statistics and exclusive access to the mighty Paladin, Bradley supports his tanks with ground drones drones. If you want Shock and superior tanks for frontal assaults.
Awe, Bradley's your man.
*** Thorn: ''Balanced-Subversive''. Known as [[TheChessmaster "the Chessmaster"]], Thorn is Balanced-Subversive via a master of American Special Forces and one by nature as well as name. Fiercely intelligent and resourceful, he makes use of well-trained and well-equipped infantry and disruptive tactics.
tactics over sheer power.
*** Griffon: ''Balanced-Exaggerator''. As a USAF commander and CombatPragmatist par excellence, "Guile" Griffon is Balanced-Exaggerator for plays to all the USA's strength strengths of using the US military: versatile vehicles, aircraft and combined arms.
vehicles backed up by a dominant air force, all working in unison to bring down the enemy.
** GLA: The GLA is are the trademark Subversive faction, who employ stealth, faction. They have no access to air power and limited access to armour and artillery, and their units are often weaker (but faster) than equivalents in other factions. That said, the GLA remain a potent threat due to all kinds of nasty surprises, like stealthy units, toxins, suicide bombers, tunnels and booby traps traps.
*** Sulaymaan: ''Subversive-Powerhouse''. Sulaymaan represents a terrifying VisionaryVillain building a new [=GLA=] [[VideoGame/MetalGear "Warrior Heaven" nation]],
and other mean tricks. Their greatest advantages are being unreliant an unusual take on power and tunnel networks the [=GLA=]. As one of the few cells with plentiful access to quickly transport troops.
***
tanks as well as professional Mercenary infantry, Sulaymaan is Subversive-Powerhouse via use one of fairly unconventional (by GLA standards) tank assaults and high-grade infantry that are the Mercenaries he few commanders who can employ.
*** Ibrahiim is Subversive^2 via
make a success of direct assault, though he isn't averse to employing even nastier the same old dirty tricks than usual such as the [=GLA=] are known for too.
*** Ibrahim: ''Subversive-Subversive''. A French-born [[DirtyCommies crypto-commie anarchist railing against the Western capitalist system]], Ibrahim is cold, [[BlueAndOrangeMorality completely amoral]] and likes using the ''really'' nasty weapons in the [=GLA=] arsenal -- deadly poisons,
corrosive chemicals, deadly toxins and assassins.
trained assassins.
*** Yusuuf: ''Subversive-Exaggerator''. In contrast to the "modernist" Sulaymaan and the "anything goes" Ibrahim, Yusuuf is Subversive-Exaggerator a former Saudi cleric and staunch [=GLA=] traditionalist who has been linked to insurrectionist movements across [=MENA=] for the GLA's strength decades. The name of stealth, his game is suicide bombers bombers, stealth ambusher rifle teams and other terrorism tactics.
classic tactics from the terrorist rulebook.
** PRC: China is the game's Horde faction, who can employ countless numbers of cheap faction. While weak individually, Chinese infantry and tanks who all gain a strong bonus when performing fighting as a Horde, has some strong large mass. The lynchpins of the Chinese army are a handful of stronger units that are fewer in number, as well as electro-magnetic sophisticated [=ECM=] weapons, hackers and inspiring propaganda.
*** Mau: ''Horde-Powerhouse''. As the head of China's technology and special weapons division, Hu Tan Mau is Horde-Powerhouse due a youthful prodigy who uses experimental units with access to using large amounts of electro-magnetic, nuclear technology, napalm and nuclear weapons [=EMP=]. Mau's forces can [[GlassCannon inflict a lot of pain, but they tend to die quickly and other high-tech gadgets.
often messily.]]
*** Jin: ''Horde-Subversive''. The head of the Chinese SecretPolice, Jin is Horde-Subversive by using commands little in the way of heavy firepower, but commands considerable power over hacking, surveillance and other related tactics.
propaganda. This is signified in his special unit, the Propaganda Airship. This gives him a lot of... curious strategic possibilities.
*** Chen: ''Horde-Exaggerator''. Called "The Hammer" by his peers, Chen is Horde-Exaggerator for a general of the Red Army (even being a lowly Red Guard unit during the events of ''Zero Hour'') and exemplifies the Chinese strength of Horde tactics by using even more units than ZergRush tactics. In fact his peers, as well as gaining forces get an even better Horde bonus.bonus than normal.
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** The European Union (or rather, [[UnitedEurope what it tried to become]] prior to its collapse) meanwhile is a deconstruction of this trope, being a fascist dictatorship with no regard for national autonomy, and was quickly overthrown as a result. This may double as a TakeThat to the faction of the same name in ''VideoGame/CommandAndConquer2013''.

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** The European Union (or rather, [[UnitedEurope what it tried to become]] prior to its collapse) meanwhile is a deconstruction of this trope, being a fascist dictatorship fascist, authoritarian regime with no regard for national autonomy, and was quickly overthrown as a result. This may double as a TakeThat to the faction of the same name in ''VideoGame/CommandAndConquer2013''.
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** The European Union (or rather, [[UnitedEurope what it tried to become]] prior to its collapse) meanwhile is a deconstruction of this trope, being a fascist dictatorship with no regard for national autonomy, and was quickly overthrown as a result.

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** The European Union (or rather, [[UnitedEurope what it tried to become]] prior to its collapse) meanwhile is a deconstruction of this trope, being a fascist dictatorship with no regard for national autonomy, and was quickly overthrown as a result. This may double as a TakeThat to the faction of the same name in ''VideoGame/CommandAndConquer2013''.
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** The European Union (or rather, [[UnitedEurope what it tried to become]] prior to its collapse) meanwhile is a deconstruction of this trope.

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** The European Union (or rather, [[UnitedEurope what it tried to become]] prior to its collapse) meanwhile is a deconstruction of this trope.trope, being a fascist dictatorship with no regard for national autonomy, and was quickly overthrown as a result.
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* OutOfFocus: The majority of the fiction of the mod focuses on the European Continental Army and Russian Federation. China, the US, and the GLA are mostly in the background for the majority of the conflict between the ECA and Russia, with the GLA being content to rule over Africa, China keeping to itself, and the US covertly and then overtly supporting the ECA.

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* OutOfFocus: The majority of the fiction of the mod focuses on the European Continental Army and Russian Federation. China, the US, and the GLA are mostly in the background for the majority of the conflict between the ECA and Russia, with the GLA being content to rule over Africa, China keeping to itself, and the US covertly and then overtly supporting the ECA. However, there have been some hints that China is stirring up ethnic conflicts near the Russian border to prepare for a future invasion.
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* WhereAreTheyNow: Occasionally thrown in for the Generals of the original game, most of them not getting very kind fates. [[EnergyWeapon Townes]] [[FaceHeelTurn mutinied]] against the closure of his laser projects and was arrested by one of his own men, Granger was demoted after taking the fall for the atrocious performance of the Aurora Bomber, [[TankGoodness Kwai]] and [[NukeEm Tao]] went into retirement with Tao still being alive to comment on (and justify) the [[NuclearOption European nuclear attacks]] in 2048. [[SuperBoss Leang]] was seemingly discharged after an [[NoodleIncident 'excessive public scandal']] and her unit was taken over by Mau. [[DeadlyGas Dr.]] [[MadScientist Thrax]] was presumably killed in the original campaign, [[UselessUsefulStealth Prince Kassad]] betrayed the GLA again and got personally executed by Sulaymaan and [[MadBomber Juhziz]] was ordered to stay behind to eradicate [[NukeEm Hamburg with a nuclear bomb]], killing himself and [[ZergRush Fai]] in the process. Alexander's fate is still unknown, though it was revealed she took part in a Second Korean War in 2018, as well as a conflict in Taiwan several months later.

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* WhereAreTheyNow: Occasionally thrown in for the Generals of the original game, most of them not getting very kind fates. [[EnergyWeapon Townes]] [[FaceHeelTurn mutinied]] against the closure of his laser projects and was arrested by one of his own men, Granger was demoted discharged after taking the fall for the atrocious performance of the Aurora Bomber, [[TankGoodness Kwai]] and [[NukeEm Tao]] went into retirement with Tao still being alive to comment on (and justify) the [[NuclearOption European nuclear attacks]] in 2048. [[SuperBoss Leang]] was seemingly discharged after an [[NoodleIncident 'excessive public scandal']] and her unit was taken over by Mau. [[DeadlyGas Dr.]] [[MadScientist Thrax]] was presumably killed in the original campaign, [[UselessUsefulStealth Prince Kassad]] betrayed the GLA again and got personally executed by Sulaymaan and [[MadBomber Juhziz]] was ordered to stay behind to eradicate [[NukeEm Hamburg with a nuclear bomb]], killing himself and [[ZergRush Fai]] in the process. Alexander's fate is still unknown, though it was revealed she took part in a Second Korean War in 2018, as well as a conflict in Taiwan several months later.
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** In the original game, the Aurora is invulnerable during its attack run. Sounds cool in theory, but in practice, that only means it's nearly always destroyed by enemy anti-air immediately after dropping its payload, essentially turning it into an expensive suicide plane. In this mod, the Aurora was revealed to be a FlawedPrototype that was pushed into combat before it was ready and suffered terrible losses, leading to the sacking of General Granger.

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** In the original game, the Aurora is invulnerable during its attack run. Sounds cool in theory, but in practice, that only means it's nearly always destroyed by enemy anti-air immediately after dropping its payload, essentially turning it into an expensive suicide plane. In this mod, the Aurora was revealed to be a FlawedPrototype that was pushed into combat before it was ready and suffered terrible losses, losses during the war, leading to the sacking of General Granger.
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** In the original game, the Aurora is invulnerable during its attack run. Sounds cool in theory, but in practice, that only means it's nearly always destroyed by enemy anti-air immediately after dropping its payload, essentially turning it into an expensive suicide plane. In this mod, the Aurora was revealed to be a FlawedPrototype that was pushed into combat before it was ready and suffered terrible losses, leading to the sacking of General Granger.

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Changed: 441

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* AKA47: Pops up with some of the units, although not due to licensing reasons or factual errors, but because proper word-based names are easier to memorise and more interesting than strictly alpha-numeric designations. For example, the Russian Kodiaks are actually modified T-72, T-80 and T-90 tanks, the F-22 and F-35 are referred to as Raptors and Widowmakers, etc. The story updates and render descriptions do acknowledge this and often refer to vehicles and firearms by their official real-life or in-universe designations alongside the catchy name. For example, the Paladin Tank is actually described as a [=M1A4=] variant of today's [=M1A2=] Abrams tank.

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* AKA47: Pops up with some of the units, although not due to licensing reasons or factual errors, but because proper word-based names are easier to memorise and more interesting than strictly alpha-numeric designations.
**
For example, the Russian Kodiaks Kodiaks/Golems are actually modified T-72, T-80 and T-90 tanks, and even MSTA-S that is easy enough to remember uses the NATO designation "Gorgon" in-game.
** The
F-22 and F-35 are referred to as Raptors and Widowmakers, etc. etc.
**
The story updates and render descriptions do acknowledge this and often refer to vehicles and firearms by their official real-life or in-universe designations alongside the catchy name. For example, the Paladin Tank is actually described as a [=M1A4=] variant of today's [=M1A2=] Abrams tank.tank.
** And of course lore-wise some vehicles are InNameOnly futuristic offspring of the existing vehicles, inheriting the name despite being much more advanced than its IRL equivalent - Nighthawk aka "F-117 done right" takes the cake.
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** Russia's FFN is apparently Creator/RussiaToday's successor, with a very apparent pro-Russian, anti-Western bent.

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** Russia's FFN is apparently Creator/RussiaToday's Russia Today's successor, with a very apparent pro-Russian, anti-Western bent.

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