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* DrugsAreGood: Hype Morale involves squad members popping a pill; likely dexedrine (as it's known nowadays, methamphetamine).
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* EquipmentUpgrades: Averted. What an AFW starts with is what you get.
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See ''Manga/ASpiritOfTheSun'', where it also depicts a Japan being (fictionally) divided into North (by countries that support China) and South (by countries that support US-led UN control) due to a volcanic eruption and multiple earthquakes that split the country in half.

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Not to be confused with that problem your UsefulNotes/Xbox360 has hanging over its head. Or a HeroicRedRingOfDeath.

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Not to be confused with that problem your UsefulNotes/Xbox360 Platform/Xbox360 has hanging over its head. Or a HeroicRedRingOfDeath.



Ring of Red was sold for the Platform/Playstation2 in 2000-2001 for all countries by Creator/{{Konami}}.



!!This Game Provides Examples of:

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!!This Game game Provides Examples of:of:
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* {{Expy}}: Oddly enough, Dora Gustav become this to the titular Franchise/MetalGear. [[spoiler:Giant WalkingTank with [[DeathFromAbove long range nuclear delivery capabilities]], even though this function in itself considered incidental and simply CrazyEnoughToWork at the time.]]

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* {{Expy}}: Oddly enough, Dora Gustav become this to the titular Franchise/MetalGear.VideoGame/MetalGear. [[spoiler:Giant WalkingTank with [[DeathFromAbove long range nuclear delivery capabilities]], even though this function in itself considered incidental and simply CrazyEnoughToWork at the time.]]

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** Ippei's "Kamui", an obsolete Japanese light [=AFW=] (based in the ''[[https://en.wikipedia.org/wiki/Type_97_Chi-Ha_medium_tank Type 97]]'') heavily modified to serve an Anti-[=AFW=] role. In fact, the [=AFW=] is Ippei's weapon since World War II, and serves as a feared unit that anticipates the creation of the Anti-[=AFW=]s.

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** Ippei's "Kamui", an obsolete Japanese light [=AFW=] (based in the ''[[https://en.wikipedia.org/wiki/Type_97_Chi-Ha_medium_tank Type 97]]'') heavily modified to serve an Anti-[=AFW=] role. In fact, the [=AFW=] is Ippei's weapon since World War II, and serves as a feared unit that anticipates the creation of the Anti-[=AFW=]s.



* AntiVehicle: One of the AFW types ("Anti-[=AFW=]"), mostly as a state-of-the art weapon developed by the Soviets. The Capitalist main characters' Anti-[=AFW=] models are a heavily customized [[WhatAPieceOfJunk old Japanese WWII Light AFW model]], and an Anti-[=AFW=] found within the Communist Japan zone [[spoiler:which is one of the many Soviet AFWs that were secretly developed by the same Germans who supply weapons to the Capitalists, unbeknownst to the Americans, which later gets the heroes' German commander in ''big'' trouble]].

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* AntiVehicle: One of the AFW types ("Anti-[=AFW=]"), mostly as a state-of-the art weapon developed by the Soviets. The Capitalist main characters' Anti-[=AFW=] models are a heavily customized [[WhatAPieceOfJunk old Japanese WWII Light AFW model]], model]] (veteran Ippei's "Kamui", based on the ''[[https://en.wikipedia.org/wiki/Type_97_Chi-Ha_medium_tank Type 97]]''), and an Anti-[=AFW=] found within the Communist Japan zone [[spoiler:which (Emilio's Type 4 Anti-[=AFW=] "Tempesta", based on the ''[[https://en.wikipedia.org/wiki/Sturmgeschütz_III StuG III]]'') [[spoiler:, which is one of the many Soviet AFWs [=AFWs=] that were secretly developed by the same Germans who supply weapons to the Capitalists, unbeknownst to the Americans, which later gets the heroes' German commander in ''big'' trouble]].trouble.]]



* TheBigGuy: John Caster and his "Little John".

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** While they [[VillainOfAnotherStory don't directly participate in]] the game's plot as antagonists, [[spoiler:the Americans are wholly responsible of deploying a [[LoopholeAbuse treaty-violating]] nuclear superweapon in foreign soil AND then losing it, sparking a [[https://en.wikipedia.org/wiki/Cuban_Missile_Crisis Cuban Missile Crisis]]-level political conflict that could potentially [[WorldWarIII escalate to worse]] very quickly.]]
* TheBigGuy: John Caster and his "Little John". [[spoiler:Also a GeniusBruiser, since he's the man tasked by the [=CIA=] to track the lost Dora Gustav's whereabouts.]]



* ChickenWalker: Light [=AFW=]s, which in-game are the technlogical evolution of the initial 4-Leg [=AFW=]s, but weren't sophisticated enough to carry solid armor and heavy cannons like the latter models (although they're useful for reconaissance and anti-infantry purposes). One model even ''looks'' like a giant mechanical chicken.

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* ChickenWalker: Light [=AFW=]s, which in-game are the technlogical evolution of the initial 4-Leg [=AFW=]s, but weren't sophisticated enough to carry solid armor and heavy cannons like the latter models (although they're useful for reconaissance and anti-infantry purposes). The main characters' two Light [=AFW=] models, Kinasato's formerly state-of-the-art German model Type-2 Light [=AFW=] "Kuki" and Jun's upgraded American model "Nue", are based on the ''[[https://en.wikipedia.org/wiki/Panzer_II Panzer II]]'' and the ''[[https://en.wikipedia.org/wiki/M3_Stuart M3]]''. One model even ''looks'' like a giant mechanical chicken.



* JackOfAllStats: Medium [=AFWs=] are capable of fighting well with their medium cannon as well as mixing it up in close combat (though not as well as Anti-[=AFWs=]).

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* JackOfAllStats: Medium [=AFWs=] are capable of fighting well with their medium cannon as well as mixing it up in close combat (though not as well as Anti-[=AFWs=]). The main characters' models are the Masami's Japanese Type 1 [=AFW=] "Byakko" (based on the ''[[https://en.wikipedia.org/wiki/Tiger_I Tiger I]]'', and Ryoko's German-Japanese Type 65 [=AFW=] "Suiko" (a Type 1 prototype based on the ''[[https://en.wikipedia.org/wiki/Panzer_IV Panzer IV]]''), both being tested along the German[[spoiler:-Soviet]] Type 0 [=AFW=] "Hyoga".



* PointOfDivergence: Nazi Germany develops a [[SpiderTank multi-legged]] [[https://en.wikipedia.org/wiki/Self-propelled_artillery self-propelled gun]] in the [[https://en.wikipedia.org/wiki/Battle_of_Kursk Battle of Kursk]] to a disappointing outcome... And Imperial Japan doesn't surrender after the UsefulNotes/AtomicBombingsOfHiroshimaAndNagasaki, extending UsefulNotes/WorldWarII to late 1946.



* TheSmartGuy: Kenichi Kinasato serves as the team's smart guy, as a cool-headed veteran [=AFW=] pilot. [[spoiler:His intelligence skills are even more evident when it's revealed that he's a spy sent by the South Japan goverment to overlook the Streifen unit's somewhat irrational actions.]]



* SpiderTank: 4-Leg [=AFW=] units belong to this type of mecha. In fact, the setting's PointOfDivergence is the deployment of a German four-legged [[https://en.wikipedia.org/wiki/Self-propelled_artillery self-propelled gun]] in the [[https://en.wikipedia.org/wiki/Battle_of_Kursk Battle of Kursk]] (Ayana's 4-Leg "Ohbu" is mentioned to be a direct successor) to no success: German engineers continued to improve their technology for Imperial Japan in [[https://en.wikipedia.org/wiki/Operation_Downfall Operation Downfall]], while the Americans were interested in their possible nuclear protection capabilities (much like the [[https://en.wikipedia.org/wiki/Obiekt_279 Obiekt 279]]) but finally preferred their use as 4-Leg heavy cannon platforms, and the Soviets simply borrowed the German technology to develop them into more sophisticated weapons like the Anti-AFW models.

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* SpiderTank: 4-Leg [=AFW=] units belong to this type of mecha. In fact, the setting's PointOfDivergence is the deployment of very first [=AFW=] was a German four-legged [[https://en.wikipedia.org/wiki/Self-propelled_artillery self-propelled gun]] in (Ayana's 4-Leg "Ohbu", based on the [[https://en.''[[https://en.wikipedia.org/wiki/Battle_of_Kursk Battle of Kursk]] (Ayana's 4-Leg "Ohbu" org/wiki/Hummel_(vehicle) Hummel]]'', is mentioned to be a direct successor) to successor), although it was deployed in the Battle of Kursk no success: German engineers continued to improve their technology for Imperial Japan in [[https://en.wikipedia.org/wiki/Operation_Downfall Operation Downfall]], while the Americans were interested in their possible nuclear protection capabilities (much like the [[https://en.''[[https://en.wikipedia.org/wiki/Obiekt_279 Obiekt 279]]) 279]]'') but finally preferred their use as 4-Leg heavy cannon platforms, platforms (an example is John's M-10 4-Leg [=AFW=] "Little John", based on the ''[[https://en.wikipedia.org/wiki/M40_Gun_Motor_Carriage M40]]''), and the Soviets simply borrowed the German technology to develop them into more sophisticated weapons like the Anti-AFW models.



* SuperPrototype: One gets stolen from you by Kaiho during the prologue missions. It's an all-in-one AFW lethal at any distance, the MBT to the game's tank-class system. Fast as a Light, guns powerful as a 4-leg, twin {{Power Fist}}s like an Anti, and the toughness and shields of a Medium. However, it trades long-range accuracy due to the guns being mounted in its ''[[UnusualWeaponMounting elbows,]]'' of all places.

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* SuperPrototype: One The Type 0 [=AFW=] "Hyoga" (codenamed "Phoenix" to the Northern Japanese, based on the ''[[https://en.wikipedia.org/wiki/Panther_tank Panther]]''), which gets stolen from you by Kaiho during the prologue missions. It's an all-in-one AFW lethal at any distance, the MBT to the game's tank-class system. Fast as a Light, guns powerful as a 4-leg, twin {{Power Fist}}s like an Anti, and the toughness and shields of a Medium. However, it trades long-range accuracy due to the guns being mounted in its ''[[UnusualWeaponMounting elbows,]]'' of all places.places.
** [[spoiler:The Anti-[=AFW=] "Yasha" (based on the ''[[https://en.wikipedia.org/wiki/SU-85 SU-85]]''), Hidetomi's personal [=AFW=], which is basically an upgraded enemy S-85 model with better armor and cannons. It's also Ryoko's [[WhyDidItHaveToBeSnakes living nightmare]].]]

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** Crews give their vehicles options to load specific ammo. In most cases, this is normal: they simply load the shell into the main gun and let the pilot fire. In some cases, however, the [=AFW's=] gun is not a breech loader; as a result, the crews make do by loading the ammo into a signal flare gun and shot them directly. This includes [[IncendiaryExponent incendiary shrapnel]], poison gas, and armor piercing rounds strong enough to damage other [=AFWs=].

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** Crews give their vehicles options to load specific ammo. In most cases, this is normal: they simply load the shell into the main gun and let the pilot fire. In some cases, however, the [=AFW's=] [=AFW=]'s gun is not a breech loader; as a result, the crews make do by loading the ammo into a signal flare gun and shot them directly. This includes [[IncendiaryExponent incendiary shrapnel]], poison gas, and armor piercing rounds strong enough to damage other [=AFWs=].



* AceCustom:
** Ippei's "Kamui", an obsolete Japanese light [=AFW=] (based in the ''[[https://en.wikipedia.org/wiki/Type_97_Chi-Ha_medium_tank Type 97]]'') heavily modified to serve an Anti-[=AFW=] role. In fact, the [=AFW=] is Ippei's weapon since World War II, and serves as a feared unit that anticipates the creation of the Anti-[=AFW=]s.
** Masami's [[spoiler:"Hyakko", an upgrade to his heavily damaged [=AFW=] "Byakko" repaired with pieces of an unsuccessful prototype AFW. In other words, if Byakko is a ''[[https://en.wikipedia.org/wiki/Tiger_I Tiger I]]'', the Hyakko is a ''[[https://en.wikipedia.org/wiki/Tiger_II Tiger II]]''.]]



* AnchoredAttackStance: 4-legged AFW's deploy stabilizers from their legs at the very least. The ''Little John'' even has a firing spade (which, as the name suggests, is a shovel that digs into the ground to keep it from moving back when it fires).

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* AnchoredAttackStance: 4-legged AFW's [=AFW=]s deploy stabilizers from their legs at the very least. The ''Little John'' even has a firing spade (which, as the name suggests, is a shovel that digs into the ground to keep it from moving back when it fires).fires).
* AntiVehicle: One of the AFW types ("Anti-[=AFW=]"), mostly as a state-of-the art weapon developed by the Soviets. The Capitalist main characters' Anti-[=AFW=] models are a heavily customized [[WhatAPieceOfJunk old Japanese WWII Light AFW model]], and an Anti-[=AFW=] found within the Communist Japan zone [[spoiler:which is one of the many Soviet AFWs that were secretly developed by the same Germans who supply weapons to the Capitalists, unbeknownst to the Americans, which later gets the heroes' German commander in ''big'' trouble]].



* ChickenWalker: Light AFW's, which in-game are the technlogical evolution of the intial 4-Leg AFWs, but weren't sophisticated enough to carry solid armor and heavy cannons like the latter models (although they're useful for reconaissance and anti-infantry purposes). One model even ''looks'' like a giant mechanical chicken.

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* ChickenWalker: Light AFW's, [=AFW=]s, which in-game are the technlogical evolution of the intial initial 4-Leg AFWs, [=AFW=]s, but weren't sophisticated enough to carry solid armor and heavy cannons like the latter models (although they're useful for reconaissance and anti-infantry purposes). One model even ''looks'' like a giant mechanical chicken.



** Anti and Light AFW's, soldiers with Grenades, and Mechanics in general (being armed with grenades as their standard attack).
** Ryoko's AFW is specced for close-ranged fighting moreso than a Medium walker is normally, having a snub-nosed cannon and a PowerFist that puts some Anti-AFW's to shame. [[spoiler: It may have something to do with her morbid terror of the things.]]

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** Anti and Light AFW's, [=AFW=]s, soldiers with Grenades, and Mechanics in general (being armed with grenades as their standard attack).
** Ryoko's AFW is specced for close-ranged fighting moreso than a Medium walker is normally, having a snub-nosed cannon and a PowerFist that puts some Anti-AFW's Anti-[=AFW=]s to shame. [[spoiler: It may have something to do with her morbid terror of the things.]]



* CriticalExistenceFailure: Any [=AFWs=] and Infantry Squads can still keep going and be brought back from the brink of destruction if they have 1 HP. However, squads assigned to crew the AFW's will call damage reports, indicating that each shot causes internal damage and increases the felt weight of the unit, with the final shot wrecking enough internals that it can no longer keep upright. Infantry squads also lose members as their HP goes down.

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* CriticalExistenceFailure: Any [=AFWs=] and Infantry Squads can still keep going and be brought back from the brink of destruction if they have 1 HP. However, squads assigned to crew the AFW's [=AFW=]s will call damage reports, indicating that each shot causes internal damage and increases the felt weight of the unit, with the final shot wrecking enough internals that it can no longer keep upright. Infantry squads also lose members as their HP goes down.



* GrenadeLauncher: Mechanic and Supply troops are armed with shoot-through type rifle grenades (most rifle grenades use a blank charge to provide launch pressure, shoot-through catches the bullet instead). This allows them to use their carbines against AFW's and infantry as the situation warrants.

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* GrenadeLauncher: Mechanic and Supply troops are armed with shoot-through type rifle grenades (most rifle grenades use a blank charge to provide launch pressure, shoot-through catches the bullet instead). This allows them to use their carbines against AFW's [=AFW=]s and infantry as the situation warrants.



** Medium and Anti AFW's have a machine gun turret to deter infantry attacks. [[PointDefenseless It's a complete waste of space, money, time, etc.]]

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** Medium and Anti AFW's [=AFW=]s have a machine gun turret to deter infantry attacks. [[PointDefenseless It's a complete waste of space, money, time, etc.]]



* LandMineGoesClick: And then "Boom!" Comes in three flavours, regular, magnetic, and chain (reaction). Except for the Chain Mine, they’re only effective against AFW's.

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* LandMineGoesClick: And then "Boom!" Comes in three flavours, regular, magnetic, and chain (reaction). Except for the Chain Mine, they’re only effective against AFW's.[=AFW=]s.



* LongRangeFighter: Four-Legged AFW's and Shooters who know Homing Shot.
* LuckilyMyShieldWillProtectMe: Medium and certain light and anti AFW's have ablative armor plating used to stop a few hits early in deployment.

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* LongRangeFighter: Four-Legged AFW's [=AFW=]s and Shooters who know Homing Shot.
* LuckilyMyShieldWillProtectMe: Medium and certain light and anti AFW's [=AFW=]s have ablative armor plating used to stop a few hits early in deployment.



* PuttingOnTheReich: Played with; South Japanese infantry unit uniforms look very similar to WWII German uniforms, but they're not the bad guys.

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* PuttingOnTheReich: Played with; South Japanese infantry unit uniforms look very similar to WWII German uniforms, but they're not the bad guys. [[spoiler:Although the German weapons developer who commands the main characters' unit [[WarForFunAndProfit doesn't just sell weapons to the South Japanese]]...]]



* SpiderTank: 4-Leg [=AFW=] units belong to this type of mecha. In fact, the setting's PointOfDivergence is the deployment of a German four-legged [[https://en.wikipedia.org/wiki/Self-propelled_artillery self-propelled gun]] in the [[https://en.wikipedia.org/wiki/Battle_of_Kursk Battle of Kursk]] (Ayana's 4-Leg "Ohbu" is mentioned to be a direct successor) to no success: German engineers continued to co-develop their technology for Imperial Japan in [[https://en.wikipedia.org/wiki/Operation_Downfall Operation Downfall]], while the Americans were interested in their possible nuclear protection capabilities (much like the [[https://en.wikipedia.org/wiki/Obiekt_279 Obiekt 279]]) but finally preferred their use as 4-Leg heavy cannon platforms, and the Soviets simply borrowed the German technology to develop them into more sophisticated weapons like the Anti-AFW models.



* SovietSuperscience: PlayedWith. Both factions of the Cold War have their own HumongousMecha (AFW) bias: Soviets prefer more advanced [[AntiVehicle Anti-AFW]] units (Although some internal factions push independently the unsuccessful [[https://en.wikipedia.org/wiki/SMK_tank twin]] [[https://en.wikipedia.org/wiki/T-100_tank turret]]-style mecha), Americans prefer the older [[SpiderTank Spider Tanks]] to [[MoreDakka mount huge cannons]]... And both Japanese factions, backed by Soviet or German-American developers, use mostly older [[ChickenWalker Light]] and [[JackOfAllTrades standard]] units. However, the plot kickstarts when the Communist Japanese faction steals a seemingly more advanced German-Japanese Anti-AFW SuperPrototype from the Capitalists, although [[spoiler: the stolen Anti-AFW turns out to have been developed by Capitalist defectors in the Communist faction and financed with German backing, which means that the advanced weapon was all along Communist, and that the German developers are secretly selling weapons to both sides... Ironically, this incident is merely a cover-up to the Communist theft of a German-American [[LoopholeAbuse Loophole Abusing]]-superweapon]].)

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* SpiderTank: 4-Leg [=AFW=] units belong to this type of mecha. In fact, the setting's PointOfDivergence is the deployment of a German four-legged [[https://en.wikipedia.org/wiki/Self-propelled_artillery self-propelled gun]] in the [[https://en.wikipedia.org/wiki/Battle_of_Kursk Battle of Kursk]] (Ayana's 4-Leg "Ohbu" is mentioned to be a direct successor) to no success: German engineers continued to co-develop improve their technology for Imperial Japan in [[https://en.wikipedia.org/wiki/Operation_Downfall Operation Downfall]], while the Americans were interested in their possible nuclear protection capabilities (much like the [[https://en.wikipedia.org/wiki/Obiekt_279 Obiekt 279]]) but finally preferred their use as 4-Leg heavy cannon platforms, and the Soviets simply borrowed the German technology to develop them into more sophisticated weapons like the Anti-AFW models.



models.
* SovietSuperscience: PlayedWith. Both factions of the Cold War have their own HumongousMecha (AFW) bias: Soviets prefer more advanced [[AntiVehicle Anti-AFW]] units (Although some [[spoiler:some internal factions push independently the unsuccessful [[https://en.wikipedia.org/wiki/SMK_tank twin]] [[https://en.wikipedia.org/wiki/T-100_tank turret]]-style mecha), twin turret-style mecha]]), Americans prefer the older [[SpiderTank Spider Tanks]] to [[MoreDakka mount huge cannons]]... And both Japanese factions, backed by Soviet or German-American developers, use mostly older [[ChickenWalker Light]] and [[JackOfAllTrades standard]] units. However, the plot kickstarts when the Communist Japanese faction steals a seemingly more advanced German-Japanese Anti-AFW [[MasterOfAll multifunctional]] SuperPrototype from the Capitalists, although [[spoiler: the [[spoiler:the stolen Anti-AFW AFW turns out to have been developed by Capitalist defectors in the Communist faction and financed with German backing, which means that the advanced weapon was all along Communist, and that the German developers are secretly selling weapons to both sides... Ironically, this incident is merely a cover-up to the Communist theft of a German-American [[LoopholeAbuse Loophole Abusing]]-superweapon]].)Abusing]]-superweapon.]]



* StupidJetpackHitler: As mentioned above, the AFW's were developed by Germany in the tail-end of WWII. It's downplayed, however, as they're AwesomeButImpractical in most places EXCEPT Japan, where their legs can outperform caterpillar treads or wheels on the tectonically-active archipellago, and are as cheap and easy to mass-produce as tanks (once the bugs were worked out, that is. Their complexity compared to wheeled vehicles stalled the whole project).
* SubSystemDamage: The legs and gun can be crippled on most AFW's.

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* StupidJetpackHitler: As mentioned above, the AFW's [=AFW=]s were developed by Germany in the tail-end of WWII. It's downplayed, however, as they're AwesomeButImpractical in most places EXCEPT Japan, where their legs can outperform caterpillar treads or wheels on the tectonically-active archipellago, and are as cheap and easy to mass-produce as tanks (once the bugs were worked out, that is. Their complexity compared to wheeled vehicles stalled the whole project).
* SubSystemDamage: The legs and gun can be crippled on most AFW's.[=AFW=]s.


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** [[spoiler:Sergei's suitably named "G. Sergei", which belongs to a type of experimental heavy [=AFW=]s that were deemed as impractical in favour of newer standard [=AFW=]s and Anti-[=AFW=]s... However, Sergei was fond of them and continued funding their development by himself. The AFW is heavily inspired by the ''[[https://en.wikipedia.org/wiki/SMK_tank SMK]]'' and ''[[https://en.wikipedia.org/wiki/T-100_tank T-100]]'' prototype tanks.]]

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* BigBadEnsemble:
** Yu Kaiho, who is responsible for the theft of the Type 3 "Hyoga", is [[spoiler:TheDragon to Hidetomi Minakawa, a Northen Japan commander and Japanese nationalist who secretly wants to [[TakeAThirdOption end with the occupation of Communist and Capitalist factions with a coup]], using the theft of the nuclear-armed Dora Gustav as a tool (and the Hyoga theft as cover-up). After his death, it becomes clear that his ultimate purpose was to be a martyr for a Japanese anti-foreigner movement, and it is Yu Kaiho who [[DragonAscendant successfully follows his will]] to his own death.]]
** Sergei Ivanowich Adamski, a commander [[PunchClockVillain sent by the Soviet Union]] to exterminate the Streifen unit, the Northern Japan resistance [[spoiler: and the uprising within the communist Northern Japanese faction led by Hidetomi Minakawa. After failing in doing the latter, he makes a deal with Schreigen to secure the latest western AFW technology. He dies in the mostly successful Soviet suppression battle.]]
** [[spoiler: Kristof Schreigen, the head of a Japanese cutting-edge AFW developer and leader of the protagonists' Streifen unit. He secretly sells technology to both sides, but after Hidetomi Minakawa betrays him and makes the double theft, he creates the Streifen unit to personally end with any proof of the Hyoga, although officially it was created as a secret unit to track the stolen Dora Gustav under his American superiors' orders. When it's clear that the Capitalists will make him pay for treason, he makes a pact with Ademski for Soviet asylum, but fails and he's secretly executed by American and/or Japanese officials.]]



* ChickenWalker: Light AFW's. One model even ''looks'' like a giant mechanical chicken.

to:

* ChickenWalker: Light AFW's.AFW's, which in-game are the technlogical evolution of the intial 4-Leg AFWs, but weren't sophisticated enough to carry solid armor and heavy cannons like the latter models (although they're useful for reconaissance and anti-infantry purposes). One model even ''looks'' like a giant mechanical chicken.



* DidntSeeThatComing: [[spoiler: Shringen reveals himself to be the traitor of the Streifen unit and tells them to "die an honorable death" as the last mission. Guess what? They failed miserably to accomplish his orders]].

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* DidntSeeThatComing: [[spoiler: Shringen Schreigen reveals himself to be the traitor of the Streifen unit and tells them to "die an honorable death" as the last mission. Guess what? They failed miserably to accomplish his orders]].



* FormerRegimePersonnel: Shrigen and Rodriguez were both AFW specialists for Nazi Germany given amnesty by the Western Allies for their technical expertise, similar to Wernher von Braun in RealLife.

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* FormerRegimePersonnel: Shrigen Schreigen and Rodriguez were both AFW specialists for Nazi Germany given amnesty by the Western Allies for their technical expertise, similar to Wernher von Braun in RealLife.



%% * SpiderTank: 4-Leg [=AFW=].

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%% * SpiderTank: 4-Leg [=AFW=].[=AFW=] units belong to this type of mecha. In fact, the setting's PointOfDivergence is the deployment of a German four-legged [[https://en.wikipedia.org/wiki/Self-propelled_artillery self-propelled gun]] in the [[https://en.wikipedia.org/wiki/Battle_of_Kursk Battle of Kursk]] (Ayana's 4-Leg "Ohbu" is mentioned to be a direct successor) to no success: German engineers continued to co-develop their technology for Imperial Japan in [[https://en.wikipedia.org/wiki/Operation_Downfall Operation Downfall]], while the Americans were interested in their possible nuclear protection capabilities (much like the [[https://en.wikipedia.org/wiki/Obiekt_279 Obiekt 279]]) but finally preferred their use as 4-Leg heavy cannon platforms, and the Soviets simply borrowed the German technology to develop them into more sophisticated weapons like the Anti-AFW models.



* SovietSuperscience: PlayedWith. Both factions of the Cold War have their own HumongousMecha (AFW) bias: Soviets prefer more advanced [[AntiVehicle Anti-AFW]] units (Although some internal factions push independently the unsuccessful [[https://en.wikipedia.org/wiki/SMK_tank twin]] [[https://en.wikipedia.org/wiki/T-100_tank turret]]-style mecha), Americans prefer the older [[SpiderTank Spider Tanks]] to [[MoreDakka mount huge cannons]]... And both Japanese factions, backed by Soviet or German-American developers, use mostly older [[ChickenWalker Light]] and [[JackOfAllTrades standard]] units. However, the plot kickstarts when the Communist Japanese faction steals a seemingly more advanced German-Japanese Anti-AFW SuperPrototype from the Capitalists, although [[spoiler: the stolen Anti-AFW turns out to have been developed by Capitalist defectors in the Communist faction and financed with German backing, which means that the advanced weapon was all along Communist, and that the German developers are secretly selling weapons to both sides... Ironically, this incident is merely a cover-up to the Communist theft of a German-American [[LoopholeAbuse Loophole Abusing]]-superweapon]].)

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disambiguated


* CoolGun: The light AFW's crewmen fire their special rounds (whether they are shrapnel, incendiary shrapnel, chemical agents, armor piercing rounds, etc) into a humble signal flare gun. They're just as effective when the crews manning bigger guns load them via shells.



* DidntSeeThatComing : [[spoiler: Shringen reveals himself to be the traitor of the Streifen unit and tells them to "die an honorable death" as the last mission. Guess what? They failed miserably to accomplish his orders]].

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* DidntSeeThatComing : DidntSeeThatComing: [[spoiler: Shringen reveals himself to be the traitor of the Streifen unit and tells them to "die an honorable death" as the last mission. Guess what? They failed miserably to accomplish his orders]].

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* ArbitraryMaximumRange: Light and Anti-[=AFWs=] will become significantly disadvantaged at Medium or Long Range.
* ArbitraryMinimumRange: 4-Leg [=AFWs=] are at their worst if the battle starts at Medium or Short range.

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* ArbitraryMaximumRange: ArbitraryWeaponRange:
**
Light and Anti-[=AFWs=] will become significantly disadvantaged at Medium or Long Range.
* ArbitraryMinimumRange: ** 4-Leg [=AFWs=] are at their worst if the battle starts at Medium or Short range.
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* StrategicAssetCaptureMechanic: The strategic maps have villages dotted around, ColorCodedForYourConvenience, blue (player), white (neutral), and orange (the enemy). Capturing them allows your units (mechs and their three supporting infantry squads) to be repaired, and villages with white stars next to them allow you to recruit a squad of troops. The enemy has a nasty habit of prioritizing denying you new recruits over victory.
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* WeCannotGoOnWithoutYou: Let Weizegger fall in battle and the game ends in failure.
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* DieselPunk: Cold-War era with reverse-engineered nazi {{Giant Robot}}s. They even have disel motors hanging off their backs.

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* DieselPunk: Cold-War era with reverse-engineered nazi {{Giant Robot}}s. They even have disel diesel motors hanging off their backs.



* SpiderTank: 4-Leg [=AFW=].

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%% * SpiderTank: 4-Leg [=AFW=].



** The first story arc involves the GrandTheftPrototype of an [[AMechByAnyOtherName Armored Fighting Walker]] that combines all the disparate roles of the game's various types of walker (except for artillery, due to the accuracy proplems inherent in its UnusualWeaponMounting-someone thought it was a good idea to put its guns in its elbows, of all places). The enemy army supporting it is only there to slow your guys down so it can escape, as it's fully capable of mopping the floor with them in a standup fight.

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** The first story arc involves the GrandTheftPrototype of an [[AMechByAnyOtherName Armored Fighting Walker]] that combines all the disparate roles of the game's various types of walker (except for artillery, due to the accuracy proplems problems inherent in its UnusualWeaponMounting-someone UnusualWeaponMounting--someone thought it was a good idea to put its guns in its elbows, of all places). The enemy army supporting it is only there to slow your guys down so it can escape, as it's fully capable of mopping the floor with them in a standup fight.
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* TacticalSuperweaponUnit:
** The first story arc involves the GrandTheftPrototype of an [[AMechByAnyOtherName Armored Fighting Walker]] that combines all the disparate roles of the game's various types of walker (except for artillery, due to the accuracy proplems inherent in its UnusualWeaponMounting-someone thought it was a good idea to put its guns in its elbows, of all places). The enemy army supporting it is only there to slow your guys down so it can escape, as it's fully capable of mopping the floor with them in a standup fight.
** The final boss of the game is the Dora Gustav, an immense SpiderTank sporting both the largest cannon ever made and a magazine stocked with nuclear bombs.

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Crosswicking.


* NonindicativeName: The ''non-lethal gas'' shells are incorrectly labeled "White Phosphorous" when they're actually just "Tear Gas".[[note]]White Phosphorous is incredibly volatile due to being highly flammable and pyrophoric (self-igniting) upon contact with air. It can be used to generate smoke, set buildings on fire, and kill personnel. And it accomplishes the latter not by setting people on fire but either by suffocating them, burning their flesh, or causing other serious complications such as organ failure from inhalation of white phosphorous smoke.[[/note]]

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* NonindicativeName: NonDamagingStatusInflictionAttack: The Mechanic unit's "Wire" ability, which fires a bolas at an enemy walker to trip it up and stop it from moving. It's upgraded version, "E-Wire," adds SubSystemDamage in the form of breaking its legs (which, due to how the game handles subsystem damage, actually does no HP damage).
* NonIndicativeName:
The ''non-lethal gas'' shells are incorrectly labeled "White Phosphorous" when they're actually just "Tear Gas".[[note]]White Phosphorous is incredibly volatile due to being highly flammable and pyrophoric (self-igniting) upon contact with air. It can be used to generate smoke, set buildings on fire, and kill personnel. And it accomplishes the latter not by setting people on fire but either by suffocating them, burning their flesh, or causing other serious complications such as organ failure from inhalation of white phosphorous smoke.[[/note]]
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* GrenadeLauncher: Mechanics are armed with shoot-through type rifle grenades (most rifle grenades use a blank charge to provide launch pressure, shoot-through catches the bullet instead). This allows them to use their carbines against AFW's and infantry as the situation warrants.

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* GrenadeLauncher: Mechanics Mechanic and Supply troops are armed with shoot-through type rifle grenades (most rifle grenades use a blank charge to provide launch pressure, shoot-through catches the bullet instead). This allows them to use their carbines against AFW's and infantry as the situation warrants.



* LandMineGoesClick: And then "Boom!" Comes in three flavours, regular, magnetic, and chain (reaction). Only effective against AFW's though.

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* LandMineGoesClick: And then "Boom!" Comes in three flavours, regular, magnetic, and chain (reaction). Only Except for the Chain Mine, they’re only effective against AFW's though.AFW's.



* PermanentlyMissableContent: Citys/Villages/Prison Camps that are marked with a star contain infantry squads that need to rescued. If a damaged enemy [=AFW=] recovers on those places, the squads are lost.

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* PermanentlyMissableContent: Citys/Villages/Prison Camps that are marked with a star contain infantry squads that need can be picked up/rescued and added to rescued. your force. If a damaged enemy [=AFW=] recovers on those places, places however, the squads are lost.
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* UnusualWeaponMounting: The Type 3 Prototype AFW has its cannons mounted in its elbows for some inexplicable reason. Yes, it does ruin its accuracy.
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* ShipTease: Ayana actively tries to interact with Wei in chapter 5 and 6. However. it also highlight his CharacterDevelopment, and could be interpreted as [[TrueCompanions platonic]].

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* ShipTease: Ayana actively tries to interact with Wei in chapter 5 and 6. However. it also highlight highlights his CharacterDevelopment, and could be interpreted as [[TrueCompanions platonic]].



* SniperScopeSway: The targeting of your cannon swings accross the body, gun, and legs of the enemy mech, zooming in and tightening over the legs as the targeting computer calculates an optimum solution. If you're careful, you can use this to snipe their gun or legs at low accuracy.

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* SniperScopeSway: The targeting of your cannon swings accross across the body, gun, and legs of the enemy mech, zooming in and tightening over the legs as the targeting computer calculates an optimum solution. If you're careful, you can use this to snipe their gun or legs at low accuracy.



* TurnBasedStrategy

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* TurnBasedStrategyTurnBasedStrategyRealTimeCombat: When two [=AFWs=] engage, gameplay switch from the turn-based strategy map to real-time combat where the opposing forces shoot at each other until either one of them is destroyed or the operational time limit of sixty seconds has passed. Either scenario ends the turn.
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* BadassGrandpa: Ippei Kirino and Hidetomi Minakawa.

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* LiveActionCutscene: The intro is StockFootage of WWII with the game's [[HumongousMecha Armored Fighting Walkers]] edited in.



* StockFootage: Played in very interesting way, most of the [[FullMotionVideo live action sequences]] are RealLife war footage... but in certain scenes, [[HumongousMecha AFWs]] are [[ChromaKey inserted creatively]] that because the footage is [[JustifiedTrope old, has low framerate, and very much grayscale]], the mech's presence and actions look [[SugarWiki/VisualEffectsOfAwesome very realistic]]. [[https://www.youtube.com/watch?v=iuizKom-bjo Observe]].

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* StockFootage: Played in very interesting way, most of the [[FullMotionVideo live action [[LiveActionCutscene live-action sequences]] are RealLife war footage... but in certain scenes, [[HumongousMecha AFWs]] are [[ChromaKey inserted creatively]] that because the footage is [[JustifiedTrope old, has low framerate, and very much grayscale]], the mech's presence and actions look [[SugarWiki/VisualEffectsOfAwesome very realistic]]. [[https://www.youtube.com/watch?v=iuizKom-bjo Observe]].
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* AnchoredAttackStance: 4-legged AFW's deploy stabilizers from their legs at the very least. The ''Little John'' even has a firing spade (which, as the name suggests, is a shovel that digs into the ground to keep it from moving back when it fires).
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* BombDisposal: Troops with "Cleanup" can defuse enemy land mines.

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* BombDisposal: Troops with "Cleanup" can defuse enemy land mines. There's no messing around with triggers or wires, they just dig 'em up like potatoes and stuff them in their pockets.
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* SuperPrototype: One gets stolen from you by Kaiho during the prologue missions. It's an all-in-one AFW lethal at any distance, the MBT to the game's tank-class system. Fast as a Light, guns powerful as a 4-leg, and has twin {{Power Fist}}s like an Anti, and the toughness and shields of a Medium. However, it trades long-range accuracy due to the guns being mounted in its ''[[UnusualWeaponMounting elbows,]]'' of all places.

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* SuperPrototype: One gets stolen from you by Kaiho during the prologue missions. It's an all-in-one AFW lethal at any distance, the MBT to the game's tank-class system. Fast as a Light, guns powerful as a 4-leg, and has twin {{Power Fist}}s like an Anti, and the toughness and shields of a Medium. However, it trades long-range accuracy due to the guns being mounted in its ''[[UnusualWeaponMounting elbows,]]'' of all places.
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* SuperPrototype: One gets stolen from you by Kaiho during the prologue missions.

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* SuperPrototype: One gets stolen from you by Kaiho during the prologue missions. It's an all-in-one AFW lethal at any distance, the MBT to the game's tank-class system. Fast as a Light, guns powerful as a 4-leg, and has twin {{Power Fist}}s like an Anti, and the toughness and shields of a Medium. However, it trades long-range accuracy due to the guns being mounted in its ''[[UnusualWeaponMounting elbows,]]'' of all places.

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* CloseRangeCombatant: Anti and Light AFW's, soldiers with Grenades, and Mechanics in general (being armed with grenades as their standard attack).

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* CloseRangeCombatant: CloseRangeCombatant:
**
Anti and Light AFW's, soldiers with Grenades, and Mechanics in general (being armed with grenades as their standard attack).attack).
** Ryoko's AFW is specced for close-ranged fighting moreso than a Medium walker is normally, having a snub-nosed cannon and a PowerFist that puts some Anti-AFW's to shame. [[spoiler: It may have something to do with her morbid terror of the things.]]


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* ExplosiveStupidity: Discussed. Soldiers with mines will ALWAYS remind each other to be careful with them.
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* BombDisposal: Troops with "Cleanup" can defuse enemy land mines.
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* AttackBackfire: As mentioned above, attempting a CQC manouver when the enemy has deployed land mines.
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I was unaware that Stray Shots Strike Nothing got cut recently.


* StrayShotsStrikeNothing: Even if a shot lands smack in the enemy vanguard, if it was aimed at the enemy's AFW, it doesn't count.
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* RandomNumberGod: The optimum accuracy percentage for shooting at [=AFWs=] is between 70 and 80%. But the moment you know that the game is screwing you over is when you miss a +90% shot (+90% shots have very little chance of missing and will likely cause critical damage). On the other hand, landing a last-second snapshot at 50% accuracy is very satisfying.

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* RandomNumberGod: The optimum accuracy percentage for shooting at [=AFWs=] is between 70 and 80%. But the moment you know that the game is screwing you over is when you miss a +90% shot (+90% shots have very little chance of missing and will likely cause critical damage). On the other hand, landing a last-second snapshot at 50% very low accuracy or when you jerk the trigger after forgetting you were in aim mode when a special ability finishes up is very satisfying.
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* BeautyEqualsGoodness: As mentioned under Good-Looking Privates, the heroic South Japan soldiers are quite attractive. Not so much with North Japan, the antagonist. The anti-communist geurillas in chapter 1 are also not so good looking until Streiffen joins up with Kharma and we meet Anya and Jun in chapter 3.

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