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* GrandTheftPrototype: The plot kicks off when Kaiho hijacks a prototype AFW meant to be used during a training exercise.
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* GeoEffects: Be mindful of the terrain that you're fighting on when you attack enemy infantry. If you open fire on a squad and no damage is inflicted despite the fact that your accuracy was very high, it's because the projectile/s got stopped in mid-flight by an obstruction or even the ground itself.

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* GeoEffects: Be mindful of the terrain that you're fighting on when you attack enemy infantry. If you open fire on a squad and no damage is inflicted despite the fact that your accuracy was very high, it's because the projectile/s got stopped in mid-flight by an obstruction or even the ground itself. The most ridiculous example of this is barbed wire: It can stop both small arms and '''cannon''' fire.
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** IneffectualLoner: [=AFW=]s become much more vulnerable in battle if they lose their infantry escorts.


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* UnstableEquilibrium: Every enemy [=AFW=] represents an opportunity to earn experience. If you complete a mission by capturing a mission-critical location instead of annihilation, you lose the experience that could've been earned from any enemies still remaining on the field. You also need to keep every friendly [=AFW=] alive or else they will miss out on bonus experience that is rewarded at the end of a successful mission.
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* CombatMedic: Medic squads increase the amount of HP that other friendly squads can regain when given the recover order. They are armed with pistols that are decent against enemy infantry.


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* ShootTheMedicFirst: Eliminating a Medic squad will drop a unit's ability to heal its infantry escort.
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* ImperialStormtrooperMarksmanshipAcademy: Infantry squads that ride on [=AFWs=] or follow behind in the rearguard position will never cause damage so the only reason why they're even shooting their guns in the first place is ''to look busy''.

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* ImperialStormtrooperMarksmanshipAcademy: Infantry squads that ride on [=AFWs=] or follow behind in the rearguard position will never cause damage damage. so the only reason why they're even shooting their guns in the first place is ''to look busy''.

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** Minakawa exhibit the same view with Kaiho, but only for a moment of surprise before he going all out anyway.

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** Minakawa exhibit exhibits the same view with Kaiho, but only for a moment of surprise before he going all out anyway.


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* ImperialStormtrooperMarksmanshipAcademy: Infantry squads that ride on [=AFWs=] or follow behind in the rearguard position will never cause damage so the only reason why they're even shooting their guns in the first place is ''to look busy''.
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Awesome Yet Practical is no longer a trope


* AwesomeYetPractical: Kinasato and his infantry, if properly specced, can be frighteningly effective at killing the enemy's infantry.
** 4-Legged [=AFWs=] have the skill "Emergency Load," which instantly loads their weapon. Special rounds from crews don't miss, even when the enemy has the Dodge skill active. Combine a crew with a lot of special rounds, especially the [=APCRs=], with a high-level 4-Legged AFW, and you can kill bosses in very short order. Even if you don't kill them, you have the entire round to finish them off!
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* NeverSplitTheParty: Lone [=AFW=]s will go down very quickly if they're attacked by two or more [=AFW=]s.

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* GeoEffects: Be mindful of the terrain that you're fighting on when you attack enemy infantry. If you open fire on a squad and no damage is inflicted despite the fact that your accuracy was well above 70%, it's because the projectile/s got stopped in mid-flight by an obstruction or even the ground itself.

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* GeoEffects: Be mindful of the terrain that you're fighting on when you attack enemy infantry. If you open fire on a squad and no damage is inflicted despite the fact that your accuracy was well above 70%, very high, it's because the projectile/s got stopped in mid-flight by an obstruction or even the ground itself.


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* LostForever: Citys/Villages/Prison Camps that are marked with a star contain infantry squads that need to rescued. If a damaged enemy [=AFW=] recovers on those places, the squads are lost.
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* GeoEffects: Be mindful of the terrain that you're fighting on when you attack enemy infantry. If you open fire on a squad and no damage is inflicted despite the fact that your accuracy was well above 70%, it's because the projectile/s got stopped in mid-flight by an obstruction or even the ground itself.
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* RealRobotGenre: One of the hardest example in any fiction, without being too impractical. Early AFW designs were postponed due to poor leg workings, and they perform badly in relatively flat European Theater. They are by far slower than ''any'' WWII era tank in even ground. Crippling the legs are important to the point of LampShading; there are no less than four infantry techniques for crippling them (two different types of landmines, tying them down with high-tension cables, and frying them with electric shocks), and the targeting computer, when allowed to calculate maximum accuracy [[note]]99.99 %[[/note]], invariably hits the legs.

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* RealRobotGenre: One of the hardest example in any fiction, without being too impractical. Early AFW designs were postponed due to poor leg workings, and they perform badly in relatively flat European Theater. They are by far slower than ''any'' WWII era tank in even ground. Crippling the legs are important to the point of LampShading; there are no less than four infantry techniques for crippling them (two different types of landmines, tying them down with high-tension cables, and frying them with electric shocks), and the targeting computer, when allowed to calculate maximum accuracy a maximum-accuracy [[note]]99.99 %[[/note]], %[[/note]] firing solution, invariably hits the legs.
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* CherryTapping: An [=AFW=] with only 10 HP or less will topple over into a smoldering wreck if it gets hit... by a volley of autocannon/rifle/handgun bullets.


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* CriticalExistenceFailure: Any [=AFWs=] and Infantry Squads can still keep going and be brought back from the brink of destruction if they have 1 HP.


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* ScratchDamage: Light [=AFWs=] and soldiers armed with rifles/handguns can still chip away at other [=AFWs=].
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* BlindIdiotTranslation: As evidenced by several lines during gameplay, the translation effort for Ring of Red was '''mediocre'''.

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* BlindIdiotTranslation: As evidenced by several lines during gameplay, the translation localization effort for Ring of Red was '''mediocre'''.
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* RandomNumberGod: The optimum accuracy percentage for shooting at [=AFWs=] is between 70 and 80%. But the moment you know that the game is screwing you over is when you miss a +90% shot. (+90% shots have very little chance of missing and will always cause critical damage)

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* RandomNumberGod: The optimum accuracy percentage for shooting at [=AFWs=] is between 70 and 80%. But the moment you know that the game is screwing you over is when you miss a +90% shot. (+90% shots have very little chance of missing and will always likely cause critical damage)
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* CriticalDamage: Damaging the weapon causes a serious accuracy penalty while damaging the legs will slow down or immobilize the [=AFW=].

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* CriticalDamage: CriticalHit: Damaging the weapon causes a serious accuracy penalty while damaging the legs will slow down or immobilize the [=AFW=].

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* CriticalDamage: Damaging the weapon causes a serious accuracy penalty while damaging the legs will slow down or immobilize the [=AFW=].



* RandomNumberGod: The optimum accuracy percentage for shooting at AFWs is between 70 and 80%. But the moment you know that the game is screwing you over is when you miss a +90% shot.

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* RandomNumberGod: The optimum accuracy percentage for shooting at AFWs [=AFWs=] is between 70 and 80%. But the moment you know that the game is screwing you over is when you miss a +90% shot. (+90% shots have very little chance of missing and will always cause critical damage)
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* RandomNumberGod: The optimum accuracy percentage for shooting at AFWs is between 70 and 80%. But the moment you know that the game is screwing you over is when you miss a +90% shot.
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--->'''Kaiho:''' Why you do insist on getting in my way!!

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--->'''Kaiho:''' -->'''Kaiho:''' Why you do insist on getting in my way!!
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* BlindIdiotTranslation: As evidenced by several lines during gameplay, the translation effort for Ring of Red was '''mediocre'''.
--->'''Kaiho:''' Why you do insist on getting in my way!!
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* BolivianArmyEnding:[[spoiler:Possibly averted. There is a rumor that Weizegger and Ryoko survived their last stand in the ending.]]

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* BolivianArmyEnding:[[spoiler:Possibly BolivianArmyEnding: [[spoiler:Possibly averted. There is a rumor In Kinasato's journal, he has received credible intelligence reports from the North that Weizegger and Ryoko survived their last stand in the ending.ending and are assisting anti-North fighters secure POW camps all the way to the Siberian region.]]
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** 4-Legged [=AFWs=] have the skill "Emergency Load," which instantly loads their weapon. Special rounds from crews don't miss, even when the enemy has the Dodge skill active. Combine a crew with a lot of special rounds, especially the [=APCRs]=, with a high-level 4-Legged AFW, and you can kill bosses in very short order. Even if you don't kill them, you have the entire round to finish them off!

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** 4-Legged [=AFWs=] have the skill "Emergency Load," which instantly loads their weapon. Special rounds from crews don't miss, even when the enemy has the Dodge skill active. Combine a crew with a lot of special rounds, especially the [=APCRs]=, [=APCRs=], with a high-level 4-Legged AFW, and you can kill bosses in very short order. Even if you don't kill them, you have the entire round to finish them off!
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** 4-Legged AFWs have the skill "Emergency Load," which instantly loads their weapon. Special rounds from crews don't miss, even when the enemy has the Dodge skill active. Combine a crew with a lot of special rounds, especially the APCRs, with a high-level 4-Legged AFW, and you can kill bosses in very short order. Even if you don't kill them, you have the entire round to finish them off!

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** 4-Legged AFWs [=AFWs=] have the skill "Emergency Load," which instantly loads their weapon. Special rounds from crews don't miss, even when the enemy has the Dodge skill active. Combine a crew with a lot of special rounds, especially the APCRs, [=APCRs]=, with a high-level 4-Legged AFW, and you can kill bosses in very short order. Even if you don't kill them, you have the entire round to finish them off!
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This tactic was a life-saver late game

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** 4-Legged AFWs have the skill "Emergency Load," which instantly loads their weapon. Special rounds from crews don't miss, even when the enemy has the Dodge skill active. Combine a crew with a lot of special rounds, especially the APCRs, with a high-level 4-Legged AFW, and you can kill bosses in very short order. Even if you don't kill them, you have the entire round to finish them off!
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* BolivianArmyEnding

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* BolivianArmyEnding BolivianArmyEnding:[[spoiler:Possibly averted. There is a rumor that Weizegger and Ryoko survived their last stand in the ending.]]
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* GrayAndGreyMorality: The protagonist are mostly NeutralGood, [[ItsPersonal every single of them have their own agenda]], and [[MyCountryRightOrWrong to a T knew well that the country they serve is most definitely not perfect]], North Japan Army only fought for their clause too. [[spoiler:In the end, Kaiho and Minakawa proven to be WellIntentionedExtremist (and far less of an extremist than protagonist feared to boot), and the protagonist refuse to be used as BlackSheep and determined to expose the truth behind the conflict.]]

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* GrayAndGreyMorality: The protagonist are mostly NeutralGood, [[ItsPersonal every single of them have their own agenda]], and [[MyCountryRightOrWrong to a T point knew well that the country they serve is most definitely not perfect]], North Japan Army only fought for their clause too. [[spoiler:In the end, Kaiho and Minakawa proven to be WellIntentionedExtremist (and far less of an extremist than protagonist feared to boot), and the protagonist refuse to be used as BlackSheep and determined to expose the truth behind the conflict.]]
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What would happen if Japan never surrendered after the Americans dropped the nuclear bomb? And if Germans developed {{Humongous Mecha}}? This is explored at the action-strategy game ''Ring of Red''. The American-led Allied forces, following the success of Operation Downfall, and the Soviets invade Japan from Hokkaido and after much fighting, the Soviets annexed Hokkaido, renaming to Vastokayask. After that, the Korean War is simply reallocated to Japan, which is divided into South Japan, capitalist, and North Japan, communist. The plot takes place in 1964 with Masami von Weizegger and Ryoko Minakawa, two South Japanese test pilots who end up charged with recovering a stolen prototype mech.

The mechas, named Armored Fighting Walkers (AFW), as would put the Miguel Lopez from Gamespot, "Unlike the lithe, sleek mechs that we've come to associate with the genre, Ring of Red's cumbersome, gas-powered mechs aren't graceful in the least. They're heavy machinery, first and foremost, no more deft than a six-ton crane or a Ferris wheel." [[http://www.gamespot.com/ps2/strategy/ringofred/review.html?tag=tabs%3Breviews]]. They had replaced tanks as primary land-warfare vehicle, for harsh terrains, like the Japanese territory ({{FridgeBrilliance}}?).

It is now available for download from the PlayStation Network.

to:

What would happen if Japan never surrendered after the Americans dropped the nuclear bomb? And if Germans developed {{Humongous Mecha}}? This is explored at the action-strategy game ''Ring of Red''. The American-led Allied forces, following the success of Operation Downfall, and the Soviets invade Soviet invasion of Japan from Hokkaido and after much fighting, fighting divide the Soviets annexed Hokkaido, renaming archipelago apart with Hokkaido being renamed to Vastokayask. After that, the Korean War is simply reallocated to Japan, which is divided into South Japan, capitalist, and North Japan, communist. The plot takes place in 1964 with Masami von Weizegger and Ryoko Minakawa, two South Japanese test pilots who end up charged with recovering a stolen prototype mech.

mech during a North Japanese-led infiltration mission.

The mechas, named Armored Fighting Walkers (AFW), as would put the Miguel Lopez from Gamespot, "Unlike the lithe, sleek mechs that we've come to associate with the genre, Ring of Red's cumbersome, gas-powered mechs aren't graceful in the least. They're heavy machinery, first and foremost, no more deft than a six-ton crane or a Ferris wheel." [[http://www.gamespot.com/ps2/strategy/ringofred/review.html?tag=tabs%3Breviews]].". They had replaced tanks as primary land-warfare vehicle, for harsh terrains, like the Japanese territory ({{FridgeBrilliance}}?).

It is now available for download from the PlayStation Network.
Network. [=PS2=] game discs are still available, albeit rare unless one scours [=Ebay=] and other sites and stores that sells used copies of the game.
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* WhiteHairedPrettyBoy: Masami
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hottip cleanup


* RealRobotGenre: One of the hardest example in any fiction, without being too impractical. Early AFW designs were postponed due to poor leg workings, and they perform badly in relatively flat European Theater. They are by far slower than ''any'' WWII era tank in even ground. Crippling the legs are important to the point of LampShading; there are no less than four infantry techniques for crippling them (two different types of landmines, tying them down with high-tension cables, and frying them with electric shocks), and the targeting computer, when allowed to calculate maximum accuracy [[hottip:*:99.99 %]], invariably hits the legs.

to:

* RealRobotGenre: One of the hardest example in any fiction, without being too impractical. Early AFW designs were postponed due to poor leg workings, and they perform badly in relatively flat European Theater. They are by far slower than ''any'' WWII era tank in even ground. Crippling the legs are important to the point of LampShading; there are no less than four infantry techniques for crippling them (two different types of landmines, tying them down with high-tension cables, and frying them with electric shocks), and the targeting computer, when allowed to calculate maximum accuracy [[hottip:*:99.[[note]]99.99 %]], %[[/note]], invariably hits the legs.
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Not to be confused with that problem your {{Xbox360}} has hanging over its head.

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Not to be confused with that problem your {{Xbox360}} has hanging over its head. \n Or a HeroicRedRingOfDeath.
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Not to be confused with that problem your {{Xbox360}} has hanging over its head.

What would happen if Japan never surrendered after the Americans dropped the nuclear bomb? And if Germans developed {{Humongous Mecha}}? This is explored at the action-strategy game ''Ring of Red''. The American-led Allied forces, following the success of Operation Downfall, and the Soviets invade Japan from Hokkaido and after much fighting, the Soviets annexed Hokkaido, renaming to Vastokayask. After that, the Korean War is simply reallocated to Japan, which is divided into South Japan, capitalist, and North Japan, communist. The plot takes place in 1964 with Masami von Weizegger and Ryoko Minakawa, two South Japanese test pilots who end up charged with recovering a stolen prototype mech.

The mechas, named Armored Fighting Walkers (AFW), as would put the Miguel Lopez from Gamespot, "Unlike the lithe, sleek mechs that we've come to associate with the genre, Ring of Red's cumbersome, gas-powered mechs aren't graceful in the least. They're heavy machinery, first and foremost, no more deft than a six-ton crane or a Ferris wheel." [[http://www.gamespot.com/ps2/strategy/ringofred/review.html?tag=tabs%3Breviews]]. They had replaced tanks as primary land-warfare vehicle, for harsh terrains, like the Japanese territory ({{FridgeBrilliance}}?).

It is now available for download from the PlayStation Network.

!!This Game Provides Examples of:
* AbnormalAmmo: Crews give their vehicles options to load specific ammo. In most cases, this is normal: they simply load the shell into the main gun and let the pilot fire. In some cases, however, the [=AFW's=] gun is not a breech loader; as a result, the crews make do by loading the ammo into a signal flare gun and shot them directly. This includes [[IncendiaryExponent incendiary shrapnel]], poison gas, and armor piercing rounds strong enough to damage other [=AFWs=].
* ActionGirl: Ryoko, Ayana and about half the infantry in the game.
* AlternateHistory: Aside from what's mentioned in the summary above, Nazi Germany invents HumongousMecha in the latter days of WWII.
* AMechByAnyOtherName: Armored Fighting Walkers ([=AFWs=]).
* AnachronismStew: Female front-line troopers in 1960's Japanese and Soviet forces. Not even for the [[{{Fanservice}} usual reasons]], given that they wear the same uniforms as the guys.
* AntiVillain: Kaiho, Minakawa and the Loyal N. J. Army.
* ArmCannon: The distinguishing visual feature of Medium [=AFWs=].
* AwesomeYetPractical: Kinasato and his infantry, if properly specced, can be frighteningly effective at killing the enemy's infantry.
* BadassGrandpa: Ippei and Minakawa.
* BatmanGambit: The reason why Dora was hijacked was because [[spoiler:Minakawa wanted to use it as a means of getting Japanese in North/South Japan to get rid of Soviet and American-led troops in both countries and reunite the divided nations.]]
* BewareTheNiceOnes: Ayana is a sweet, polite girl, but she has a big 4-Leg AFW.
* TheBigGuy: John Caster and his "Little John".
* BittersweetEnding
* BolivianArmyEnding
* ButNotTooForeign: Masami von Weizegger, half-Japanese, half-German
* CasanovaWannabe: Again, Emilio
* CharacterDevelopment: Masami is a egoistic novice who learns to care with others as the story progress.
* ChewingTheScenery: Rodrigues somehow managed to have this without voice acting or [[BoldInflation alternate text]]
* ChickenWalker: Light AFW's. One model even ''looks'' like a giant mechanical chicken.
* CoolGun: The light AFW's crewmen fire their special rounds (whether they are shrapnel, incendiary shrapnel, chemical agents, armor piercing rounds, etc) into a humble signal flare gun. They're just as effective when the crews manning bigger guns load them via shells.
* CrowningMomentofAwesome: When Dora fires [[spoiler: the nuclear shell]]
** [[spoiler: In the last mission, Masami and Ryoko face the entire Soviet Army alone, while letting their friends escape.]]
* CrowningMomentofHeartwarming: If you fight Minakawa with Ryoko, he learns that [[spoiler: Ryoko is his daughter. Minakawa abandoned Ryoko and her wife, so she taught Ryoko to hate her father. When Minakawa discovers, he says "You're became like your mother" and his AFW explodes. Ryoko could only burst into tears.]]
* DeadpanSnarker: EVERYONE has their moment, but this is most definitely Kinasato's hat.
* DidntSeeThatComing : [[spoiler: Streifen betrayed the unit, saying to them to "die an honourable death" as the last mission. Guess what? They failed miserably to accomplish his orders]].
* DudeLooksLikeALady: Jun is mistaken for a girl several times in-story.
* EmbarrassingFirstName: Masami hates his Japanese first name, so he asks his comrades to call him "[[LastNameBasis Weizegger]]" instead.
* {{Expy}}: Oddly enough, Dora Gustav become this to titular Franchise/MetalGear. [[spoiler:Giant WalkingTank with [[DeathFromAbove long range nuclear delivery capabilities]], even though this function in itself considered incidental and simply CrazyEnoughToWork at the time.]]
* FormerRegimePersonnel: Schreigen and Rodriguez were both AFW specialists for Nazi Germany given amnesty by the Western Allies for their technical expertise, similar to Wernher von Braun in RealLife.
* FragileSpeedster: Light [=AFWs=] have relatively thin armor and armed with either heavy machinegun or a light cannon, but makes it up with insane mobility and terrain handling.
* FunnyForeigner: Emilio
* GenderIsNoObject: Never addressed in story except by the [[BloodKnight villainous Vietnam veteran]] Yu Kaiho, but presumably there's no issue at all, half of the characters are female, all fought actively according to their roles. Strange since we're talking about [[StayInTheKitchen Japan]], but presumably it's a part of the AlternateHistory itself.
** Minakawa exhibit the same view with Kaiho, but only for a moment of surprise before he going all out anyway.
* GrayAndGreyMorality: The protagonist are mostly NeutralGood, [[ItsPersonal every single of them have their own agenda]], and [[MyCountryRightOrWrong to a T knew well that the country they serve is most definitely not perfect]], North Japan Army only fought for their clause too. [[spoiler:In the end, Kaiho and Minakawa proven to be WellIntentionedExtremist (and far less of an extremist than protagonist feared to boot), and the protagonist refuse to be used as BlackSheep and determined to expose the truth behind the conflict.]]
* JerkWithAHeartOfGold: Rodriguez, who always bossing everyone, but always cares with their safety
** Wei himself post CharacterDevelopment, he gone from a [[IWorkAlone loner]] [[JerkAss jackass]] to a [[TheStoic mostly neutral]] but [[TheCaptain competent leader]].
* LaResistance: The North Japan Liberation Front. Also the pro-communist guerrillas Masami and company face in South Japan-based missions.
* LightningBruiser: Type 3 at the start of story, it moves like Light [=AFW=], dish it out like Heavy [=AFW=], and hits like [=Anti-AFW=]. It's only weakness is long distance combat due to inherent inaccuracy of dual retractable cannon.
** [[FromBadToWorse Then it got the accuracy problem fixed]]....
** Anti-[=AFWs=] in general have relative fast forward speed and boasting thick armor, [[NecessaryDrawback in return]], they usually have a medium cannon with very short barrel as main gun. Their backward speed is pathetic too.
* LoopholeAbuse: Ban on aircraft made using nukes impossible[[spoiler:, then Dora Gustav [[IncrediblyLamePun crawl in]]]]
* TheMario: Medium [=AFWs=] are capable to fight well with their medium cannon as well as mix it up in close combat (though not as well as Anti-[=AFWs=]).
* MightyGlacier: Heavy [=AFWs=] boast thick protection and carries heavy armament, but has slow response and loading times.
* MilitaryMashupMachine: The Dora in the game, IS the real Dora, captured by the Americans, who gave it a {{BFG}}. It's basically a land-battleship.
* MoreDakka: The "Rapid Fire" and "Cooperation" Infantry skills
* NervesOfSteel: Kinasato
* NintendoHard
* NonchalantDodge: The "Quick Move" Max skill allows you to do this. Used mostly by light AFW pilots (the only medium AFW pilot who uses is Kaiho).
* PuttingOnTheReich: Played with; South Japanese infantry unit uniforms look very similar to WWII German uniforms, but they're not the bad guys.
* RealRobotGenre: One of the hardest example in any fiction, without being too impractical. Early AFW designs were postponed due to poor leg workings, and they perform badly in relatively flat European Theater. They are by far slower than ''any'' WWII era tank in even ground. Crippling the legs are important to the point of LampShading; there are no less than four infantry techniques for crippling them (two different types of landmines, tying them down with high-tension cables, and frying them with electric shocks), and the targeting computer, when allowed to calculate maximum accuracy [[hottip:*:99.99 %]], invariably hits the legs.
* ShipTease: Ayana actively tries to interract with Wei in chapter 5 and 6. However. it also highlight his CharacterDevelopment, and could be intepreted as [[TrueCompanions platonic]].
* SpiderTank: 4-Leg AFW
* StockFootage: Played in very interesting way, most of the [[FullMotionVideo live action sequences]] are RealLife war footage... but in certain scenes, [[HumongousMecha AFWs]] are [[ChromaKey inserted creatively]] that because the footage is [[JustifiedTrope old, has low framerate, and very much grayscale]], the mech's presence and actions look [[VisualEffectsOfAwesome very realistic]], averting ConspicuousCG. [[https://www.youtube.com/watch?v=iuizKom-bjo Observe]].
* SuperMovePortraitAttack: Happens whenever someone uses a Maximum skill.
* SuperPrototype: One gets stolen from you by Kaiho during the prologue missions.
* TurnBasedStrategy
* WalkingTank: In fact, many of the AFW designs are based on specific WWII tank designs. Jun's AFW, for example, is based on the M3 Stuart while one of the North Japanese [=Anti-AFWs=] is clearly modeled on the Soviet SU-85 self-propelled gun.
* WhiteHairedPrettyBoy: Masami
* XMeetsY: More realistic take on ''TabletopGame/GearKrieg'' set in [[ColdWar 1960s, Ideology-torn]] Japan.

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